This question already has answers here:
Java Array of unique randomly generated integers
(10 answers)
Closed 5 years ago.
i want to create an array of 10000 unique random elements. Till now i only figure out how to create random integers and fill an array and finding the doubles and deleted them. But this decrease the size of the array which i dont want it.
So the question is how i can fill an array with unique integers as elements without decreasing the size of the array.
You could use this code. Usage of Set will eliminate duplicates and you are fetching random numbers until you get 10000 different random integers.
Set<Integer> numbers = new HashSet<>();
Random r = new Random();
while (numbers.size() < 10000) {
numbers.add(r.nextInt(100000));
}
Integer[] a = new Integer[numbers.size()];
a = numbers.toArray(a);
I found this great solution:
This solution doesn't need any Collection class.
public static int[] createRandomNumbers(int howMany) {
int n = howMany + 1;
int a[] = new int[n];
for (int i = 0; i < n; i++) {
a[i] = i;
}
int [] result = new int[n];
int x = n;
SecureRandom rd = new SecureRandom();
for (int i = 0; i < n; i++) {
int k = rd.nextInt(x);
result[i] = a[k];
a[k] = a[x-1];
x--;
}
return result;
}
System.out.println(Arrays.toString(createRandomNumbers(10000)));
Reference: Best way to create a list of unique random numbers in Java
Hope it helps
Try this logic:
USE AN ARRAYLIST ENTIRELY, THEN CONVERT TO AN ARRAY AT THE END OF THE ENTIRE OPERATION.
Declare an arraylist
For every random number generated, check if the number already exists in the arraylist (using the .contains() method). If it does, repeat the process, else, move to the next number.
Code example:
Arraylist<Integer> arr = new Arraylist<>();
arr.add(generate()); //I included this line so that the arraylist won't be empty
//Note that the method *generate()* generates a new random number
for(int i = 0; i < 9999; i++){
int next = generate(); //the method that generates your number
if(arr.contains(next)){
i--; //The entire operation will be repeated for this index.
}
else{
arr.add(next); //Add the number to the arraylist
}
}
int[] finalArray = arr.toArray(); //Your final resultant array!
I hope this helps.. Merry coding!
You can use Set. This Collection that contains no duplicate elements.
Documentation https://docs.oracle.com/javase/7/docs/api/java/util/Set.html
Set<Integer> numbers = new HashSet();
do {
numbers.add(ThreadLocalRandom.current().nextInt());
} while(numbers.size() < 10000);
Related
This question already has answers here:
Generating Unique Random Numbers in Java
(21 answers)
Closed 11 months ago.
With the below code if we try to generate random numbers from 1 to 10, I some times get duplicate values.
Below code should generate 5 unique values for random numbers between 1 to 10.
When I print the array it happens uniqueness is not guaranteed. Output was 2,1,9,10,2.
2 was repeated in this case.
Random random = new Random(System.currentTimeMillis());
random.setSeed(System.currentTimeMillis());
int[] myUniqueValues = new int[5];
for (int i = 0; i < 5; i++) {
myUniqueValues[i] = random.nextInt(10) + 1;
}
return myUniqueValues;
One way of doing this would be to create a list and pick randoms from it:
Random r = new Random();
ArrayList<Integer> list = new ArrayList<Integer>();
for(int i=0: i<10; i++){
list.add(i);
}
private int getUniqueRandom(){
int index = r.nextInt(list.size());
int number = list.get(index);
list.remove(index); // Check that it removes the Index not the value from list
return number;
}
Another way if you have a lot of numbers and dont want to store them in memory
Random r = new Random();
ArrayList<Integer> list = new ArrayList<Integer>();
for(int i=0; i<5; i++){
do{
int number = r.nextInt(10);
}while(!list.contains(number))
list.add(number);
}
The way with Set as suggested by steven7mwesigwa
This works because Sets can only contain unique values
Random r = new Random();
HashSet<Integer> list = new HashSet<Integer>();
while (list.size() < 5) {
list.add(r.nextInt(10));
}
A one liner from https://stackoverflow.com/a/31656679/11355399
int[] array = ThreadLocalRandom.current().ints(0, 10).distinct().limit(5).toArray();
We can use Set Collection here to remove duplicates inside loop itself. Set has method called contains which will check weather output of random function is already present in our result set or not. if it is present we can skip that iteration. if not we can random to our result set. please check below snippet.
Random random = new Random(System.currentTimeMillis());
random.setSeed(System.currentTimeMillis());
Set<Integer> myUniqueValues2 = new HashSet<>();
int k=0;
while(k<5) {
int test = random.nextInt(10) + 1;
if(!myUniqueValues2.contains(test)) {
myUniqueValues2.add(test);
k++;
}
}
for(int i: myUniqueValues2)
System.out.println(i+" ");
Is there a way where you can use Math.random to prints the element in a given array?
int[] list = new int[] {1,2,3};
So the output will be like
2,1,3
or
3,1,2
or
2,3,1
Perhaps you can approach it by shuffling your array then print it. If the original should not be modified, you can make a copy and then shuffle the copy.
There are well-known algorithms for shuffling array (or a deck of cards). One can be found here. An implementation in java looks like this:
static void shuffleArray(int []array) {
int length = array.length;
for (int i = length -1; i > 0; i--) {
// generate a random 0 <= j < i
int j = (int)(Math.random() * i);
// swap elements at i and j
int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
}
The approach proposed in most answers is extremely inefficient, as it works in O(N2) time. Think about it: at first you'll generate unused indexes with one attempt, but closer to the end, when almost all array is processed, it will require nearly N steps to generate next unused index.
The optimal O(N) approach is to create shuffled array of indexes (0..N) where each index appears only once and then process your original array in the order of shuffled indexes. Each step requires O(N) time, so the whole algorithm is O(N).
int[] input = new int[]{5, 4, 3, 6, 2, 1};
int []indices = new int[input.length];
//Fisher-Yates shuffle
Random rnd = new Random();
for (int i = 0; i < indices.length; i++) {
int j = rnd.nextInt(i + 1);
indices[i] = indices[j];
indices[j] = i;
}
for (int i : indices) {
System.out.println(input[i]);
}
I didn't use Collections.shuffle, as it would require usage of Collection and thus wrapped Integer elements, which is very inefficient comparing to the plain int array.
Also, if you are ok with modifying your original array, you can just shuffle it in place (using the same Fisher-Yates shuffle) and then consume it while traversing.
UPD: Replaced shuffling array of indices with shuffled initialization.
Since you have java 8, you can take advantage of the beautiful Stream API.
In short, you can do:
new Random().ints(1, 500).limit(500).forEach(p -> System.out.println(list[p]));
Where 1 is the lowest int generated (inclusive) and 500 is the highest (exclusive). limit means that your stream will have a length of 500, maybe in that argument you want to put list.length.
For your case:
int[] list = new int[] {1,2,3,4,5,6};
new Random().ints(0, list.length).limit(10).forEach(p -> System.out.println(list[p]));
Prints: 5 2 5 4 6 3 3 5 6 4 (Obviously will not print the same numbers for you)
Create a random integer that may be as high as the length of the array - 1. If the random integer is equal to a previous used random integer -- known by storing used integers in an array -- create a new random integer. Otherwise, print the string correlated with that index specified by the random integer. If the length of the array storing the used random integers is equal to the length of the array of strings, stop the process.
This should print all your strings only once each and randomly.
Here is the solution
public static void main(String[] args) {
int[] list = new int[] { 1, 2, 3 };
int[] aux = new int[list.length];
int countTimes = 0;
while (countTimes < list.length) {
int position = new Random().nextInt(list.length);
if (aux[position] != list[position]) {
System.out.println(list[position]);
aux[position] = list[position];
countTimes++;
}
}
}
As I said in the comments. This answer will work.. All you need to do is track the indices that it accessed so you don't repeat them or remove that element from the array.
void printRandom(int[] array) {
if (array.length == 0)
return;
Random rand = new Random();
int rnd = rand.nextInt(array.length);
int element = array[rnd];
array = ArrayUtils.removeElement(array, element);
System.out.print(element);
printRandom(array);
}
Just repeat this process until all elements are removed. Obviously add checks to prevent errors and keep in mind I haven't used JAVA in a long time so post back if you have issues!
Lastly keep in mind this deletes the array so you may want to wrap this code in a function and then copy the array as a local variable so you can reuse the original as needed
In this case we can print random value from array using like below :
Steps:
Create list object of Integer to hold printed indices
Get random number and check whether this index is already printed or not
if not printed then add it in list and print value from array using this index
if list size and array length is equal then terminate the loop
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class RandomIndices {
public static void main(String[] args) {
int[] list = new int[]{1, 2, 3};
Random random = new Random();
List<Integer> randomIndices = new ArrayList<>(); //to hold indices which are already printed
boolean isRemain = true;
while (isRemain) {
int randomIndex = random.nextInt(list.length);
if (!randomIndices.contains(randomIndex)) { //check random index value of array is printed or not
randomIndices.add(randomIndex);
System.out.println(list[randomIndex]);
}
if (randomIndices.size() == list.length) {
isRemain = false;
}
}}
}
Implement a simple "do while" statement to prevent duplicate numbers from showing up out of your array (I used a StringArray - but an IntegerArray would work the same way - as a side note, I can place the complete code up here but didn't want to do so if it didn't apply. I use a drop-down to select how many random words to generate - then display that set of true RANDOM words (non-repeated):
final Random rand1 = new Random();
final Random rand2 = new Random();
final int rndInt1 = rand1.nextInt(getResources().getStringArray(R.array.words).length);
int rndInt2 = rand2.nextInt(getResources().getStringArray(R.array.words).length);
if (rndInt1 == rndInt2){
do {
rndInt2 = rand2.nextInt(getResources().getStringArray(R.array.words).length);
}while (rndInt1 == rndInt2);//if indexes are equal - re-run the array search
}
outString = getResources().getStringArray(R.array.words)[rndInt1];
outString += ", " + getResources().getStringArray(R.array.words)[rndInt2];//concatenate the list
textWord = (TextView) findViewById(R.id.textWords);//An empty text field in my layout
textWord.setText(outString);//Set that empty text field to this string of random array elements
I've created an ArrayList for integers which I would like to fill with 200 numbers. Each number can be within a range between 0 and 1023.
Therefore I've written this code:
Random rand = new Random();
ArrayList<Integer> values = new ArrayList<Integer>();
int START_AMOUNT = 200;
for(int i = 0; i < START_AMOUNT;
values.add(rand.nextInt(1024));
}
As You might see, the for-loop will add 200 random numbers to the "values" ArrayList, from 0 to 1023. Now my problem is that I want the Array to have only unique numbers. How can I tell the Random class not to generate any numbers that already are existent in the ArrayList?
What I'd do is creating an array of 1023 int composed by 1,2,3,...,1023. Then you shuffle it, and you take only the 200 first terms :
List<Integer> ints = new ArrayList<Integer>();
for(int i = 1; i <= 1023; i++)
{
ints.add(i);
}
Collections.shuffle(ints);
EDIT as suggested by #Bohemian♦
List<Integer> result = ints.subList(0,200);
A Set is a Collection that cannot contain duplicate elements.
It models the mathematical set abstraction.
The Set interface contains only methods inherited from Collection
and adds the restriction that duplicate elements are prohibited.
And therefore,
public boolean add(E e)
Adds the specified element to this set if it is not already present.
[...]
If this set already contains the element,
the call leaves the set unchanged and returns false.
As such, what I'd do is use a Set, then add those to the list:
List<Integer> values = new ArrayList<Integer>();
Set<Integer> set = new HashSet<Integer>();
while(set.size() < 200)
{
set.add(rand.nextInt(1024));
}
values.addAll(set);
Use a Set:
Random rand = new Random();
Set<Integer> values = new HashSet<Integer>();
final int START_AMOUNT = 200;
while(values.size() < START_AMOUNT) {
values.add(rand.nextInt(1024));
}
List<Integer> uniqueList = new ArrayList<Integer>(values);
System.out.println(uniqueList);
You could also check if the ArrayList contains the given random number everytime you want to add one.
Random rand = new Random();
Integer r;
ArrayList<Integer> values = new ArrayList<Integer>();
int START_AMOUNT = 200;
for(int i = 0; i < START_AMOUNT; i++) {
r = rand.nextInt(1024);
If !values.contains(r) {
values.add(r);
} else {
i--;
}
}
Although i think Kabulan0lak's answer would be more performant if that is important.
I have the following code generating 5-digit random numbers and adding them to an ArrayList. These numbers however must be unique ids.
for(int i = 0; i < myArr.length; i++) {
int id = (int) (Math.round(Math.random() * 89999) + 10000);
idArr.add(id);
}
I'm trying to work out how I could check to see if the number was already in the array before adding it but I can't get my head around the best way to do this.
Don't use an (Array)List, use a Set:
Set<Integer> set = ...;
while (set.size() < myArr.length) {
set.add(yourRandomNumber);
}
Use an ArrayList instead of an array. That way you would just need to use ArrayList#contains(obj) method to test whether the id is already in the ArrayList or not.
Or, you can just work with a HashSet, which will work faster with its HashSet#contains() method.
You can create a Set of the numbers. E.g.:
Set<Integer> intSet = new HashSet<Integer>();
while(intSet.size() < myArr.length) {
intSet.add(getNextRandomInt());
}
Then yo can do anything with that Set.
So, if you need an array, just call:
Integer[] intArray = intSet.toArray(new Integer[myArr.length]);
or, if you need an ArrayList or int[] array:
// ArrayList:
List<Integer> ints = new ArrayList<Integer>();
ints.addAll(intSet);
// int[] array:
int[] intArray = new int[myArr.length];
for( int i = 0; i<intArray.length; ++i) {
intArray[i] = int.get(i);
}
Anything which involves looping until you find enough unique random numbers is never guaranteed to complete. It's possible, if extremely unlikely, that the random number generator will never output enough unique numbers in a reasonable amount of time.
(I know this will never happen in practice, but it's a theoretical possibility.)
A safe alternative is to choose one random number, and then increment it in a loop until you have enough numbers.
int n = new Random().nextInt(89999 - myArr.length) + 10000;
for (int i = 0; i < myArr.length; i++) {
idArr.add(n++);
}
I do have the following code for taking random int numbers
for (int i=1;i<=5;i++) {
int rand= new Random().nextInt(10);
Log.d("Ramdom number", String.valueOf(rand));
}
The problem is that I dont want random numbers to be repeated, mean when I run this code it gives to me 5 numbers but two of them at least repeats. Any advice?
For a small range of numbers to choose from, this should do the trick:
ArrayList<Integer> numbers = new ArrayList<Integer>();
for (int i = 0; i < 20; ++i) {
numbers.add(i);
}
Collections.shuffle(numbers);
for (int i = 0; i < 5; ++i) {
Log.d("Random number", numbers.get(i).toString());
}
The problem is that you are creating a Random object within the loop. If the loop is a 'tight', as in this case, the Random object will be seeded with the same value. Moving the Random object initialization outside the loop should do the trick.
Random r = new Random();
for (int i=1;i<=5;i++) {
int rand= r.nextInt(10)
Log.d("Ramdom number", String.valueOf(rand));
}
EDIT:
This should work (at least it did for me)
public static Integer[] getRangedInt(int maxRange, int numCount)
{
if (maxRange < numCount)
{
throw new Exception("maxRange cannot be smaller than numCount");
}
Set<Integer set = new HashSet<Integer>();
Random r = new Random();
while (Set.size() < numCount)
{
int random = r.nextInt(maxRange);
while (!set.add(random))
{
random = r.nextInt(maxRange);
}
}
return set.toArray(new Integer[set.size()]);
}
final int maxnumbers = 5;
final int maxvalue = 10;
final Random generator = new Random();
Set<Integer> numbers = new HashSet<Integer>();
while(numbers.size() < maxnumbers){
numbers.add(random.nextInt(maxvalue));
}
After this loop you should have maxnumber non-repeating random numbers between 0 and maxvalue in the set numbers. You have to watch out so you don't get too many iterations when using this method, i.e. generating 9999 non-repeating numbers out of 10000 would probably take a long time.
Another more scalable version would be to have a list of numbers:
List<Integer> numbers = new ArrayList<Integer>();
for(int i = 0; i<maxvalue; i++){ numbers.add(i); }
Collections.shuffle(numbers);
List<Integer> randomnums = numbers.subList(0, maxnumbers);
I think you need a SET of random numbers. This hint should suffice.
If not, then please comment.
You can maintain one list of generated numbers
boolean flag=false;
Vector<int> vec = new Vector<int>();
for (int i=1;i<=5;i++) {
flag=false;
int rand= r.nextInt(10);
for(int j=0;j<vec.size();j++)
{
if(vec.get(j)==rand)
{
flag=true;
break;
}
}
if(flag)
{
continue;
}
else
{
Log.d("Ramdom number", String.valueOf(rand));
vec.add(rand);
}
}
You can maintain a vector of generated numbers and check
Is that number already generated then generate new one
else display this number
So what you're looking for isn't a list of random numbers, it's a list of 30 numbers randomly ordered.
One way is to generate a list of all possible values, then order them randomly, then peel them from the front of the list as needed. Here's some pseudocode:
for(int i=1; i<=30; i++) {
double r = rand();
while (null != aTreeSet.get(r)) r = rand();
aTreeSet.put(r, i);
}
where rand() returns some random value (not the 1-30 you seek, that's i) perhaps between 0 and 1 and aTreeSet is what you think.
The loop prevents sadness in the unlikely event of a dup being returned by rand().
To use this, pull values from aTreeSet in sorted order.
edit - Gross solution
Another way is to generate the 1-30 value, and if it isn't already in a "I have seen this" Set, add it and return the value. if it is there, generate a new random number. Repeat until an unused number is discovered. This performs poorly, relatively speaking, for the last few values. For 30 values on modern processors, it will get done in milliseconds, of course. If your max value was 1,000 instead of 30, I'd start getting concerned.
What you want is a random combination, use a Hash table to avoid repetitions
From the top of my head the code should be something like:
Ramdom r = new Random();
Hashtable<Integer, Integer> h = new Hashtable<Integer, Integer>();
while( h.keys().size() < 5 ) {
int i = r.nextInt(10);
h.put(i,i);
}
Integer[] k = (Integer[]) h.keySet().toArray();
The line
h.put(i,i);
just overrides the value if it is repeated, so only different drawn numbers will have entries in the hash table.
You can save your generated numbers in a Set and use the random number only if it is not in the set
Random r = new Random();
Set<Integer> generatedNumbers = new HashSet<Integer>();
for(int i = 1;i<=5;i++) {
int rand = r.nextInt(10)
if (!generatedNumbers.contains(rand)) {
Log.d("Ramdom number", String.valueOf(rand));
generatedNumbers.add(rand);
}
}