Implementing YouTube Data API (Search: List) Android Studio - java

this is my first post on stack overflow so I apologize if I am not formatting correctly.
I've been trying to add YouTube's data api to my project in android studio. There are not really any good youtube tutorials to do so. So far, I have followed this guide here: https://developers.google.com/api-client-library/java/apis/youtube/v3. However, following these steps for my project gradle, not everything is imported. The IDE does not recognize:
import com.google.api.client.extensions.java6.auth.oauth2.AuthorizationCodeInstalledApp;
import com.google.api.client.extensions.jetty.auth.oauth2.LocalServerReceiver;
This causes the code not to run at all. I have other issues as well, but it seems as if this is the first problem that I need to tackle. I'm in high school, so I can't really ask a coworker or anything and felt that this was a good place to turn.

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How do I import google visions api into eclipse?

I am trying to use the google vision api in a java project in eclipse. I've looked for tutorials and looked over the steps that google provide but I am still lost. Can someone explain the steps i need to take in order to import the api?

Where to start with Android module development with Appcelerator and Titanium

I'm fairly new to Appcelerator and Titanium and I want to start with developing Android modules but I have no clue where to start to be honest. I know there is a guide within the documentation of Appcelerator but that is not as detailed as I'd liked it to be and it feels somewhat out dated. I've struggled for days trying to get through the quick start without ever succeeding as a error occurred which I wasn't able to solve. There is another question just like this from 2011 where someone said it was best to just learn by reading code, but I don't understand the code at all or at least not the Kroll part of it. I've also read several blogs and tutorials but none give me any form of progress whatsoever.
So to keep it short, I'll get straight to the point.
Is there anyone who has any extra information or a detailed guide on how to start developing Android modules with Appcelerator and Titanium?
You have my thanks!
Take a look at this: http://docs.appcelerator.com/platform/latest/#!/guide/Android_Module_Development_Guide
The online docs are really the best source.

A gradle plugin to replace RoboVm for libgdx?

I had been using RoboVM on libgdx. I recently updated everything I had been using and had to face the fact that RoboVM is winding down.
To be honest, I was a beginner when I started LibGDX and never needed to pay attention to backend stuff. I got started with couple youtube tutorials and was I fine until recently.
For that reason I am trying to understand what is going on, and looking for a way around. I had come across with BugVM and the list on the following link: http://www.badlogicgames.com/wordpress/?p=3925
However BugVM is not decently documented yet, and I am having trouble understanding how to use any items on the list given in the link.
Could you briefly explain how do I integrate any item on the given list, or could you just push me in the right direction so that I could start learning by myself? Or could you suggest me a simple RoboVM like plugin which would work on IOS, Android and Desktop as RoboVM did? My intention is to create an application that will work on Android, IOS and Desktop (I was simply running DesktopLauncher before to test my code. Now I get "RoboVM has not been licensed for this machine." and looking for a long term solution).
At this point I am completely lost and I am eager to learn. I just need some guidance as I am trying to learn it all completely by myself for now. Any help/suggestion/explanation is very much appreciated, and I am pretty sure your response will be useful to other beginners in the future as well.
First of all the so called solution in your link have been changed since then:
http://www.badlogicgames.com/wordpress/?p=3934
I recommend download the latest gdx-setup.jar for libGDX 1.9.3 or later:
https://github.com/libgdx/libgdx/wiki/Project-Setup-Gradle
Create a new libGDX project with ios and ios-moe subprojects enabled and then look how those 2 ios backend are implemented.
After that eihter copy your old project code into a fresh setup libgdx project or rebuild the basic setup within you old code.

Admob Ads with Python Subset For Android (PGS4A)

I'd like to have advertisements in an android App I've written and built using PGS4A. I've done my research and all, but there doesn't seem to be any online resources that explains how to do that just yet. I haven't much knowledge on Java either, which is clearly why I've written that in Python. Has anyone found a way to achieve that? If not, how difficult would it be to convert the project files into an Android Studio (or even an Eclipse) project? (so then one can just implement the ads following the Java Admob documentation found everywhere)
Thank you in advance.
To access Java already implemented version you can use pyjnius. I tried to use it for something else and I didn't succeed. Well, I yielded pretty quickly because it wasn't necessary for my project.
Otherwise, I am afraid, you will have to implement it yourself from scratch.
I never heard about a finished solution for your problem.
If you succeeded to use PGU, it wouldn't be so hard.
If not, well, I wish you luck, and put your solution online for others.
There is an Eclipse plug-in for Python. I think that Android studio does not support PGS4A. Never needed it. Console is the queen.

Can I make a "Game" in Java and use the source code on Android with out changing?

Just a really quick question and thank you ahead of time for any one who reads|| reply's.
My Question is if I make a game or any type of application within Java(Eclipse),
Can I then take that source code and import it into a program like Android Studio, or use the Sdk within Eclipse for Android. And it will work fine on android based devices with no changes to the code?
~Thank you
No, but you might reuse a big part of code.

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