Yesterday and today I tried to solve the problem from my service. I read lots of topics about this problem (when i want unstopable timer every 15s) but i don't find any solution.
First i try asynch task and service which are nevertheless implement WakeLock still pause when I disconnect the charger. In this topic i read that is no chance to do this in Service. (Here)
Now i try the AlertManager but i read that from some version of android don work repeting in small intervals.
My questions here is, How can i do this (15s interval which can be run always (sleep mode, no on charge etc..)) and android don't be stop this task. I need regular renewal every 15 seconds in all circumstances.
Someone help me how to do this?
Thank
My service on create
#Override
public IBinder onBind(Intent intent) {
return null;
}
#Override
public void onCreate() {
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
PowerManager.WakeLock wakelock= pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, getClass().getCanonicalName());
wakelock.acquire();
runnable = new Runnable() {
public void run() {
while(true) {
if (!running) return;
if (updateVillages()) {
result = true;
if (isNewVillage()) {
if (isNotificationEnable) doNotificate();
}
System.out.println("Prebehlo overovanie");
} else {
result=false;
System.out.println("Není internetové pripojenie");
}
updateUI();
try {
Thread.sleep(60000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
thread= new Thread(runnable);
thread.start();
Related
I am using Job Scheduler API in my app to schedule a job for me after specific time interval. It runs fine when the app is running. But whenever the user closes the app or clears it from the recent task list the app stops and the scheduled job never executes afterwards until you open the app and it is rescheduled again from the time it is opened.
Now i want someone to help me to keep the jobs on executing even if the app is closed or cleared from the recent task list.
If there is any alternative solution please tell me.
i am looking for the solution from the past 3 days. Tried everything said by developers on StackOverFlow and other sites and none of them worked for me.
This is where is schedule the job!
ComponentName componentName = new
ComponentName(getActivity().getBaseContext(),WallpaperJobService.class);
JobInfo jobInfo = new JobInfo.Builder(777,componentName)
.setRequiresCharging(sharedPreferences.getBoolean("Charging",false))
.setRequiredNetworkType(sharedPreferences.getBoolean("Wifi",false) ?
JobInfo.NETWORK_TYPE_UNMETERED : JobInfo.NETWORK_TYPE_ANY)
.setPeriodic(sharedPreferences.getInt("Duration",15) * 60 *
1000)
.setPersisted(true)
.build();
JobScheduler scheduler = (JobScheduler)
getContext().getSystemService(Context.JOB_SCHEDULER_SERVICE);
scheduler.schedule(jobInfo);
My Job Service Class:
public class WallpaperJobService extends JobService {
private boolean jobCancelled;
private SharedPreferences sharedPreferences;
private SharedPreferences.Editor editor;
#Override
public boolean onStartJob(JobParameters params) {
Log.i("WallpaperJobService", "Job started!");
changeWallpaper(params);
return true;
}
private void changeWallpaper(final JobParameters params) {
final ArrayList<Image> images = (ArrayList<Image>)
MainActivity.favoritesRoomDatabase.roomDao().getAllFavoriteWallpapers();
sharedPreferences = getSharedPreferences("GridSize", MODE_PRIVATE);
editor = sharedPreferences.edit();
if (images != null && images.size() != 0) {
if (sharedPreferences.getInt("Index", 0) == images.size()) {
editor.putInt("Index", 0);
editor.commit();
}
Picasso.get().load(Constants.domain +
images.get(sharedPreferences.getInt("Index", 0)).getImage_url()).into(new
Target() {
#Override
public void onBitmapLoaded(final Bitmap bitmap,
Picasso.LoadedFrom from) {
new Thread(new Runnable() {
#Override
public void run() {
if (jobCancelled) {
Log.i("WallpaperJobService","Returned");
return;
}
try {
//Doing some work here
} catch (IOException e) {
e.printStackTrace();
}
Log.i("WallpaperJobService", "Job finished!");
jobFinished(params, false);
}
}).start();
}
#Override
public void onBitmapFailed(Exception e, Drawable errorDrawable)
{
Log.i("WallpaperJobService", "Bitmap load failed " +
e.getMessage());
}
#Override
public void onPrepareLoad(Drawable placeHolderDrawable) {
}
});
} else {
Log.i("WallpaperJobService", "Favorite database is null!");
}
}
#Override
public boolean onStopJob(JobParameters params) {
Log.i("WallpaperJobService", "Job cancelled before completion!");
jobCancelled = true;
return true;
}
}
When doing stuff periodically in the background — JobScheduler, WorkManager, AlarmManager, FCM push messages, etc. — you have to take into account that your process might not be around when it is time for you to do your work. Android will fork a process for you, but it is "starting from scratch". Anything that your UI might have set up in memory, such as a database, would have been for some prior process and might not be set up in the new process.
I am making an app where you run a thread in a service and it checks the current foreground package using this library
Service Code:
public class CheckService extends Service {
long startTime;
long stopTime;
boolean shouldRun = true;
private static final String TAG = "CheckService";
final AppChecker appChecker = new AppChecker();
#Nullable
#Override
public IBinder onBind(Intent intent) {
return null;
}
Runnable runnable = new Runnable() {
#Override
public void run() {
Log.v(TAG,"Thread is still running");
while(shouldRun){
Log.v(TAG,"Process running is "+ appChecker.getForegroundApp(getApplicationContext()));
if (System.currentTimeMillis() - startTime >= stopTime){
shouldRun = false;
stopSelf();
return;
}
try{
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
#Override
public int onStartCommand(Intent intent, int flags, final int startId) {
startTime = System.currentTimeMillis();
stopTime = intent.getLongExtra("stop-time",0);
if (stopTime == 0){
stopSelf();
}else{
Log.v(TAG," Thread is started at "+ String.valueOf(startTime));
new Thread(runnable).run();
}
return Service.START_NOT_STICKY;
}
#Override
public void onDestroy() {
Log.v(TAG,"Service is destroyed");
super.onDestroy();
}
}
Basically, I want the thread to run for a given duration given by the user.
When the thread stops after the given duration is over, my app crashes while showing this error
01-10 17:26:08.541 23317-23317/com.sriram.donotdisturb I/Choreographer:
Skipped 1207 frames! The application may be doing too much work on its
main thread.
01-10 17:26:08.567 23317-23324/com.sriram.donotdisturb I/art: Wrote
stack traces to '/data/anr/traces.txt'
Most of the code is in the thread. Where am I going wrong??
you should use start instead of run. run executes the run method. You need to use start() for the thread to begin is execution. Alternatively you can use an IntentService, that is already able to handle asynchronous requests
I clearly misunderstand how they work. My code:
private final Runnable processAccel = new Runnable() {
#Override
public void run() {
Log.d(TAG, "run: AccelStart");
registerAccel();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
mHandler.postDelayed(this, interval);
unregisterAccel();
}
};
During this Runnable i was hoping to record sensor events, in the same class. However I get no data.
If I remove the
unregisterAccel();
it records data all the time, both during the runnable and when it is not running, and during when it is sleeping during the runnable, but as soon as I deregister the sensor listener at the end of the runnable, I stop getting results, even when I extend the Thread.sleep out to 10 seconds, which makes no sense to me?
Extra info:
public void registerAccel(){
Log.d(TAG, "registerAccel: on");
sensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
}
public void unregisterAccel(){
Log.d(TAG, "unregisterAccel: off");
sensorManager.unregisterListener(this, mAccelerometer);
}
Hello There I am a newbie for Android Development, working to learn it to my own!
I just want to update my notification in a Java Thread in my application (I am just learning and curious about how can I do it).
I have an activity, a simple thread to increment an Integer value. Then, I just want to show it in my Notification whenever the Integer value increments!
My Code is as:
public class MainActivity extends Activity{
private final String LOG_KEY = this.getClass().getSimpleName();
private int c = 0;
private boolean flag = true;
private NotificationCompat.Builder builder;
private NotificationManager notificationManager;
#Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
builder = new NotificationCompat.Builder(MainActivity.this)
.setSmallIcon(R.mipmap.ic_launcher)
.setAutoCancel(false);
builder.setOngoing(true);
notificationManager = (NotificationManager)getSystemService(Context.NOTIFICATION_SERVICE);
Thread t = new Thread(new MyThread());
t.start();
}//OnCreate ends
#Override
protected void onStop() {
super.onStop();
flag = false;
}//stop ends
#Override
protected void onDestroy() {
super.onDestroy();
flag = false;
}//destroy ends
private class MyThread implements Runnable {
#Override
public void run() {
while (flag) {
c+=1;
showNotification(Integer.toString(c) + " Counts");
}//while ends
}//run ends
private void showNotification(String msg) {
try {
//set the notification
builder.setContentText(msg);
notificationManager.notify(0, builder.build());
} catch (Exception exp) {
Log.e("xmn", exp.toString());
}//try catch ends
}//showNotification ends
}//private class ends
}//MainActivity class ends here
As from my code, the notification appears and updates the value! But the problem is that it freezes the device and application at a sudden!
I just want help for what I am doing wrong as I am a newbie and learning it to my own. Any help and idea will be highly appreciated!
Thanks
You shouldn't be creating a notification and then continuously updating it as fast as you can from a thread. It's really not designed for that.
The closest thing I can think of that would meet your use case is using a notification to display progress. See this link:
Displaying Progress in a Notification
You might want to put some kind a rate limiter in your thread, unless you want your count to reach very high numbers very quickly. Perhaps make the thread sleep for a second between updates.
The problem is that you produce too much notifications more then a device can consume.
For your goal (just learn) you can add a some pause between notifications like that:
private void showNotification(String msg) {
try {
//set the notification
Thread.sleep(1000); //set the pause
builder.setContentText(msg);
notificationManager.notify(0, builder.build());
} catch (Exception exp) {
Log.e("xmn", exp.toString());
}//try catch ends
}//showNotification ends
Let me start by saying that if image shooting interval is anything more than 1 second it works. For example taking a picture every 2 seconds works perfectly fine. But taking a picture every second sometimes throws java.lang.RuntimeException: takePicture failed. What could be causing this kind of a behaviour?
Here is the code I use and it is in Service:
#Override
public void onCreate()
{
super.onCreate();
prefs = getSharedPreferences("general",Context.MODE_PRIVATE);
handler = new Handler();
shotInterval = prefs.getInt(getString(R.string.prefs_int_imageShootingFrequency),1);
if (!getPackageManager().hasSystemFeature(PackageManager.FEATURE_CAMERA)) {
Toast.makeText(this, "No camera on this device", Toast.LENGTH_LONG).show();
} else {
cameraId = findBackFacingCamera();
if (cameraId < 0) {
Toast.makeText(this, "No front facing camera found.",Toast.LENGTH_LONG).show();
} else {
camera = Camera.open(cameraId);
}
}
cameraParameters = camera.getParameters();
cameraParameters.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE); //set camera to continuously auto-focus
camera.setParameters(cameraParameters);
pictureTaker.run(); // Start looping
}
Runnable pictureTaker = new Runnable() {
#Override
public void run() {
try {
takePicture();
} finally {
// 100% guarantee that this always happens, even if
// your update method throws an exception
handler.postDelayed(pictureTaker, shotInterval*1000);
}
}
};
private void takePicture(){
SurfaceView view = new SurfaceView(this);
try {
camera.setPreviewDisplay(view.getHolder());
camera.startPreview();
camera.takePicture(null, null,new PhotoHandler(getApplicationContext()));
} catch (IOException e) {
e.printStackTrace();
}
}
You should launch postDelayed() from the onPictureTaken() callback. You can check the system timer on call to takePicture() and reduce the delay respectively, to keep 1000ms repetition, but maybe once in a while, this delay will reach 0.