A web service returns a huge XML and I need to access deeply nested fields of it. For example:
return wsObject.getFoo().getBar().getBaz().getInt()
The problem is that getFoo(), getBar(), getBaz() may all return null.
However, if I check for null in all cases, the code becomes very verbose and hard to read. Moreover, I may miss the checks for some of the fields.
if (wsObject.getFoo() == null) return -1;
if (wsObject.getFoo().getBar() == null) return -1;
// maybe also do something with wsObject.getFoo().getBar()
if (wsObject.getFoo().getBar().getBaz() == null) return -1;
return wsObject.getFoo().getBar().getBaz().getInt();
Is it acceptable to write
try {
return wsObject.getFoo().getBar().getBaz().getInt();
} catch (NullPointerException ignored) {
return -1;
}
or would that be considered an antipattern?
Catching NullPointerException is a really problematic thing to do since they can happen almost anywhere. It's very easy to get one from a bug, catch it by accident and continue as if everything is normal, thus hiding a real problem. It's so tricky to deal with so it's best to avoid altogether. (For example, think about auto-unboxing of a null Integer.)
I suggest that you use the Optional class instead. This is often the best approach when you want to work with values that are either present or absent.
Using that you could write your code like this:
public Optional<Integer> m(Ws wsObject) {
return Optional.ofNullable(wsObject.getFoo()) // Here you get Optional.empty() if the Foo is null
.map(f -> f.getBar()) // Here you transform the optional or get empty if the Bar is null
.map(b -> b.getBaz())
.map(b -> b.getInt());
// Add this if you want to return null instead of an empty optional if any is null
// .orElse(null);
// Or this if you want to throw an exception instead
// .orElseThrow(SomeApplicationException::new);
}
Why optional?
Using Optionals instead of null for values that might be absent makes that fact very visible and clear to readers, and the type system will make sure you don't accidentally forget about it.
You also get access to methods for working with such values more conveniently, like map and orElse.
Is absence valid or error?
But also think about if it is a valid result for the intermediate methods to return null or if that is a sign of an error. If it is always an error then it's probably better throw an exception than to return a special value, or for the intermediate methods themselves to throw an exception.
Maybe more optionals?
If on the other hand absent values from the intermediate methods are valid, maybe you can switch to Optionals for them also?
Then you could use them like this:
public Optional<Integer> mo(Ws wsObject) {
return wsObject.getFoo()
.flatMap(f -> f.getBar())
.flatMap(b -> b.getBaz())
.flatMap(b -> b.getInt());
}
Why not optional?
The only reason I can think of for not using Optional is if this is in a really performance critical part of the code, and if garbage collection overhead turns out to be a problem. This is because a few Optional objects are allocated each time the code is executed, and the VM might not be able to optimize those away. In that case your original if-tests might be better.
I suggest considering Objects.requireNonNull(T obj, String message). You might build chains with a detailed message for each exception, like
requireNonNull(requireNonNull(requireNonNull(
wsObject, "wsObject is null")
.getFoo(), "getFoo() is null")
.getBar(), "getBar() is null");
I would suggest you not to use special return-values, like -1. That's not a Java style. Java has designed the mechanism of exceptions to avoid this old-fashioned way which came from the C language.
Throwing NullPointerException is not the best option too. You could provide your own exception (making it checked to guarantee that it will be handled by a user or unchecked to process it in an easier way) or use a specific exception from XML parser you are using.
Assuming the class structure is indeed out of our control, as seems to be the case, I think catching the NPE as suggested in the question is indeed a reasonable solution, unless performance is a major concern. One small improvement might be to wrap the throw/catch logic to avoid clutter:
static <T> T get(Supplier<T> supplier, T defaultValue) {
try {
return supplier.get();
} catch (NullPointerException e) {
return defaultValue;
}
}
Now you can simply do:
return get(() -> wsObject.getFoo().getBar().getBaz().getInt(), -1);
As already pointed out by Tom in the comment,
Following statement disobeys the Law of Demeter,
wsObject.getFoo().getBar().getBaz().getInt()
What you want is int and you can get it from Foo. Law of Demeter says, never talk to the strangers. For your case you can hide the actual implementation under the hood of Foo and Bar.
Now, you can create method in Foo to fetch int from Baz. Ultimately, Foo will have Bar and in Bar we can access Int without exposing Baz directly to Foo. So, null checks are probably divided to different classes and only required attributes will be shared among the classes.
My answer goes almost in the same line as #janki, but I would like to modify the code snippet slightly as below:
if (wsObject.getFoo() != null && wsObject.getFoo().getBar() != null && wsObject.getFoo().getBar().getBaz() != null)
return wsObject.getFoo().getBar().getBaz().getInt();
else
return something or throw exception;
You can add a null check for wsObject as well, if there's any chance of that object being null.
You say that some methods "may return null" but do not say in what circumstances they return null. You say you catch the NullPointerException but you do not say why you catch it. This lack of information suggests you do not have a clear understanding of what exceptions are for and why they are superior to the alternative.
Consider a class method that is meant to perform an action, but the method can not guarantee it will perform the action, because of circumstances beyond its control (which is in fact the case for all methods in Java). We call that method and it returns. The code that calls that method needs to know whether it was successful. How can it know? How can it be structured to cope with the two possibilities, of success or failure?
Using exceptions, we can write methods that have success as a post condition. If the method returns, it was successful. If it throws an exception, it had failed. This is a big win for clarity. We can write code that clearly processes the normal, success case, and move all the error handling code into catch clauses. It often transpires that the details of how or why a method was unsuccessful are not important to the caller, so the same catch clause can be used for handling several types of failure. And it often happens that a method does not need to catch exceptions at all, but can just allow them to propagate to its caller. Exceptions due to program bugs are in that latter class; few methods can react appropriately when there is a bug.
So, those methods that return null.
Does a null value indicate a bug in your code? If it does, you should not be catching the exception at all. And your code should not be trying to second guess itself. Just write what is clear and concise on the assumption that it will work. Is a chain of method calls clear and concise? Then just use them.
Does a null value indicate invalid input to your program? If it does, a NullPointerException is not an appropriate exception to throw, because conventionally it is reserved for indicating bugs. You probably want to throw a custom exception derived from IllegalArgumentException (if you want an unchecked exception) or IOException (if you want a checked exception). Is your program required to provide detailed syntax error messages when there is invalid input? If so, checking each method for a null return value then throwing an appropriate diagnostic exception is the only thing you can do. If your program need not provide detailed diagnostics, chaining the method calls together, catching any NullPointerException and then throwing your custom exception is clearest and most concise.
One of the answers claims that the chained method calls violate the Law of Demeter and thus are bad. That claim is mistaken.
When it comes to program design, there are not really any absolute rules about what is good and what is bad. There are only heuristics: rules that are right much (even almost all) of the time. Part of the skill of programming is knowing when it is OK to break those kinds of rules. So a terse assertion that "this is against rule X" is not really an answer at all. Is this one of the situations where the rule should be broken?
The Law of Demeter is really a rule about API or class interface design. When designing classes, it is useful to have a hierarchy of abstractions. You have low level classes that uses the language primitives to directly perform operations and represent objects in an abstraction that is higher level than the language primitives. You have medium level classes that delegate to the low level classes, and implement operations and representations at a higher level than the low level classes. You have high level classes that delegate to the medium level classes, and implement still higher level operations and abstractions. (I've talked about just three levels of abstraction here, but more are possible). This allows your code to express itself in terms of appropriate abstractions at each level, thereby hiding complexity. The rationale for the Law of Demeter is that if you have a chain of method calls, that suggests you have a high level class reaching in through a medium level class to deal directly with low level details, and therefore that your medium level class has not provided a medium-level abstract operation that the high level class needs. But it seems that is not the situation you have here: you did not design the classes in the chain of method calls, they are the result of some auto-generated XML serialization code (right?), and the chain of calls is not descending through an abstraction hierarchy because the des-serialized XML is all at the same level of the abstraction hierarchy (right?)?
As others have said, respecting the Law of Demeter is definitely part of the solution. Another part, wherever possible, is to change those chained methods so they cannot return null. You can avoid returning null by instead returning an empty String, an empty Collection, or some other dummy object that means or does whatever the caller would do with null.
To improve readability, you may want to use multiple variables, like
Foo theFoo;
Bar theBar;
Baz theBaz;
theFoo = wsObject.getFoo();
if ( theFoo == null ) {
// Exit.
}
theBar = theFoo.getBar();
if ( theBar == null ) {
// Exit.
}
theBaz = theBar.getBaz();
if ( theBaz == null ) {
// Exit.
}
return theBaz.getInt();
Don't catch NullPointerException. You don't know where it is coming from (I know it is not probable in your case but maybe something else threw it) and it is slow.
You want to access the specified field and for this every other field has to be not null. This is a perfect valid reason to check every field. I would probably check it in one if and then create a method for readability. As others pointed out already returning -1 is very oldschool but I don't know if you have a reason for it or not (e.g. talking to another system).
public int callService() {
...
if(isValid(wsObject)){
return wsObject.getFoo().getBar().getBaz().getInt();
}
return -1;
}
public boolean isValid(WsObject wsObject) {
if(wsObject.getFoo() != null &&
wsObject.getFoo().getBar() != null &&
wsObject.getFoo().getBar().getBaz() != null) {
return true;
}
return false;
}
Edit: It is debatable if it's disobeyes the Law Of Demeter since the WsObject is probably only a data structure (check https://stackoverflow.com/a/26021695/1528880).
If you don't want to refactor the code and you can use Java 8, it is possible to use Method references.
A simple demo first (excuse the static inner classes)
public class JavaApplication14
{
static class Baz
{
private final int _int;
public Baz(int value){ _int = value; }
public int getInt(){ return _int; }
}
static class Bar
{
private final Baz _baz;
public Bar(Baz baz){ _baz = baz; }
public Baz getBar(){ return _baz; }
}
static class Foo
{
private final Bar _bar;
public Foo(Bar bar){ _bar = bar; }
public Bar getBar(){ return _bar; }
}
static class WSObject
{
private final Foo _foo;
public WSObject(Foo foo){ _foo = foo; }
public Foo getFoo(){ return _foo; }
}
interface Getter<T, R>
{
R get(T value);
}
static class GetterResult<R>
{
public R result;
public int lastIndex;
}
/**
* #param args the command line arguments
*/
public static void main(String[] args)
{
WSObject wsObject = new WSObject(new Foo(new Bar(new Baz(241))));
WSObject wsObjectNull = new WSObject(new Foo(null));
GetterResult<Integer> intResult
= getterChain(wsObject, WSObject::getFoo, Foo::getBar, Bar::getBar, Baz::getInt);
GetterResult<Integer> intResult2
= getterChain(wsObjectNull, WSObject::getFoo, Foo::getBar, Bar::getBar, Baz::getInt);
System.out.println(intResult.result);
System.out.println(intResult.lastIndex);
System.out.println();
System.out.println(intResult2.result);
System.out.println(intResult2.lastIndex);
// TODO code application logic here
}
public static <R, V1, V2, V3, V4> GetterResult<R>
getterChain(V1 value, Getter<V1, V2> g1, Getter<V2, V3> g2, Getter<V3, V4> g3, Getter<V4, R> g4)
{
GetterResult result = new GetterResult<>();
Object tmp = value;
if (tmp == null)
return result;
tmp = g1.get((V1)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g2.get((V2)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g3.get((V3)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g4.get((V4)tmp);
result.lastIndex++;
result.result = (R)tmp;
return result;
}
}
Output
241
4
null
2
The interface Getter is just a functional interface, you may use any equivalent.
GetterResult class, accessors stripped out for clarity, hold the result of the getter chain, if any, or the index of the last getter called.
The method getterChain is a simple, boilerplate piece of code, that can be generated automatically (or manually when needed).
I structured the code so that the repeating block is self evident.
This is not a perfect solution as you still need to define one overload of getterChain per number of getters.
I would refactor the code instead, but if can't and you find your self using long getter chains often you may consider building a class with the overloads that take from 2 to, say, 10, getters.
I'd like to add an answer which focus on the meaning of the error. Null exception in itself doesn't provide any meaning full error. So I'd advise to avoid dealing with them directly.
There is a thousands cases where your code can go wrong: cannot connect to database, IO Exception, Network error... If you deal with them one by one (like the null check here), it would be too much of a hassle.
In the code:
wsObject.getFoo().getBar().getBaz().getInt();
Even when you know which field is null, you have no idea about what goes wrong. Maybe Bar is null, but is it expected? Or is it a data error? Think about people who read your code
Like in xenteros's answer, I'd propose using custom unchecked exception. For example, in this situation: Foo can be null (valid data), but Bar and Baz should never be null (invalid data)
The code can be re-written:
void myFunction()
{
try
{
if (wsObject.getFoo() == null)
{
throw new FooNotExistException();
}
return wsObject.getFoo().getBar().getBaz().getInt();
}
catch (Exception ex)
{
log.error(ex.Message, ex); // Write log to track whatever exception happening
throw new OperationFailedException("The requested operation failed")
}
}
void Main()
{
try
{
myFunction();
}
catch(FooNotExistException)
{
// Show error: "Your foo does not exist, please check"
}
catch(OperationFailedException)
{
// Show error: "Operation failed, please contact our support"
}
}
NullPointerException is a run-time exception, so generally speaking is not recommended to catch it, but to avoid it.
You will have to catch the exception wherever you want to call the method (or it will propagate up the stack). Nevertheless, if in your case you can keep working with that result with value -1 and you are sure that it won't propagate because you are not using any of the "pieces" that may be null, then it seems right to me to catch it
Edit:
I agree with the later answer from #xenteros, it wil be better to launch your own exception instead returning -1 you can call it InvalidXMLException for instance.
Have been following this post since yesterday.
I have been commenting/voting the comments which says, catching NPE is bad. Here is why I have been doing that.
package com.todelete;
public class Test {
public static void main(String[] args) {
Address address = new Address();
address.setSomeCrap(null);
Person person = new Person();
person.setAddress(address);
long startTime = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
try {
System.out.println(person.getAddress().getSomeCrap().getCrap());
} catch (NullPointerException npe) {
}
}
long endTime = System.currentTimeMillis();
System.out.println((endTime - startTime) / 1000F);
long startTime1 = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
if (person != null) {
Address address1 = person.getAddress();
if (address1 != null) {
SomeCrap someCrap2 = address1.getSomeCrap();
if (someCrap2 != null) {
System.out.println(someCrap2.getCrap());
}
}
}
}
long endTime1 = System.currentTimeMillis();
System.out.println((endTime1 - startTime1) / 1000F);
}
}
public class Person {
private Address address;
public Address getAddress() {
return address;
}
public void setAddress(Address address) {
this.address = address;
}
}
package com.todelete;
public class Address {
private SomeCrap someCrap;
public SomeCrap getSomeCrap() {
return someCrap;
}
public void setSomeCrap(SomeCrap someCrap) {
this.someCrap = someCrap;
}
}
package com.todelete;
public class SomeCrap {
private String crap;
public String getCrap() {
return crap;
}
public void setCrap(String crap) {
this.crap = crap;
}
}
Output
3.216
0.002
I see a clear winner here. Having if checks is way too less expensive than catch an exception. I have seen that Java-8 way of doing. Considering that 70% of the current applications still run on Java-7 I am adding this answer.
Bottom Line For any mission critical applications, handling NPE is costly.
If efficiency is an issue then the 'catch' option should be considered.
If 'catch' cannot be used because it would propagate (as mentioned by 'SCouto') then use local variables to avoid multiple calls to methods getFoo(), getBar() and getBaz().
It's worth considering to create your own Exception. Let's call it MyOperationFailedException. You can throw it instead returning a value. The result will be the same - you'll quit the function, but you won't return hard-coded value -1 which is Java anti-pattern. In Java we use Exceptions.
try {
return wsObject.getFoo().getBar().getBaz().getInt();
} catch (NullPointerException ignored) {
throw new MyOperationFailedException();
}
EDIT:
According to the discussion in comments let me add something to my previous thoughts. In this code there are two possibilities. One is that you accept null and the other one is, that it is an error.
If it's an error and it occurs, You can debug your code using other structures for debugging purposes when breakpoints aren't enough.
If it's acceptable, you don't care about where this null appeared. If you do, you definitely shouldn't chain those requests.
The method you have is lengthy, but very readable. If I were a new developer coming to your code base I could see what you were doing fairly quickly. Most of the other answers (including catching the exception) don't seem to be making things more readable and some are making it less readable in my opinion.
Given that you likely don't have control over the generated source and assuming you truly just need to access a few deeply nested fields here and there then I would recommend wrapping each deeply nested access with a method.
private int getFooBarBazInt() {
if (wsObject.getFoo() == null) return -1;
if (wsObject.getFoo().getBar() == null) return -1;
if (wsObject.getFoo().getBar().getBaz() == null) return -1;
return wsObject.getFoo().getBar().getBaz().getInt();
}
If you find yourself writing a lot of these methods or if you find yourself tempted to make these public static methods then I would create a separate object model, nested how you would like, with only the fields you care about, and convert from the web services object model to your object model.
When you are communicating with a remote web service it is very typical to have a "remote domain" and an "application domain" and switch between the two. The remote domain is often limited by the web protocol (for example, you can't send helper methods back and forth in a pure RESTful service and deeply nested object models are common to avoid multiple API calls) and so not ideal for direct use in your client.
For example:
public static class MyFoo {
private int barBazInt;
public MyFoo(Foo foo) {
this.barBazInt = parseBarBazInt();
}
public int getBarBazInt() {
return barBazInt;
}
private int parseFooBarBazInt(Foo foo) {
if (foo() == null) return -1;
if (foo().getBar() == null) return -1;
if (foo().getBar().getBaz() == null) return -1;
return foo().getBar().getBaz().getInt();
}
}
return wsObject.getFooBarBazInt();
by applying the the Law of Demeter,
class WsObject
{
FooObject foo;
..
Integer getFooBarBazInt()
{
if(foo != null) return foo.getBarBazInt();
else return null;
}
}
class FooObject
{
BarObject bar;
..
Integer getBarBazInt()
{
if(bar != null) return bar.getBazInt();
else return null;
}
}
class BarObject
{
BazObject baz;
..
Integer getBazInt()
{
if(baz != null) return baz.getInt();
else return null;
}
}
class BazObject
{
Integer myInt;
..
Integer getInt()
{
return myInt;
}
}
Giving answer which seems different from all others.
I recommend you to check for NULL in ifs.
Reason :
We should not leave a single chance for our program to be crashed.
NullPointer is generated by system. The behaviour of System
generated exceptions can not be predicted. You should not leave your
program in the hands of System when you already have a way of handling
it by your own. And put the Exception handling mechanism for the extra safety.!!
For making your code easy to read try this for checking the conditions :
if (wsObject.getFoo() == null || wsObject.getFoo().getBar() == null || wsObject.getFoo().getBar().getBaz() == null)
return -1;
else
return wsObject.getFoo().getBar().getBaz().getInt();
EDIT :
Here you need to store these values wsObject.getFoo(),
wsObject.getFoo().getBar(), wsObject.getFoo().getBar().getBaz() in
some variables. I am not doing it because i don't know the return
types of that functions.
Any suggestions will be appreciated..!!
I wrote a class called Snag which lets you define a path to navigate through a tree of objects. Here is an example of its use:
Snag<Car, String> ENGINE_NAME = Snag.createForAndReturn(Car.class, String.class).toGet("engine.name").andReturnNullIfMissing();
Meaning that the instance ENGINE_NAME would effectively call Car?.getEngine()?.getName() on the instance passed to it, and return null if any reference returned null:
final String name = ENGINE_NAME.get(firstCar);
It's not published on Maven but if anyone finds this useful it's here (with no warranty of course!)
It's a bit basic but it seems to do the job. Obviously it's more obsolete with more recent versions of Java and other JVM languages that support safe navigation or Optional.
Giving an example, lets say we have a code like the one below:
String phone = currentCustomer.getMainAddress().getContactInformation().getLandline()
As we know there is no elvis operator in Java and catching NPE like this:
String phone = null;
try {
phone = currentCustomer.getMainAddress().getContactInformation().getLandline()
} catch (NullPointerException npe) {}
Is not something anyone would advise. Using Java 8 Optional is one solution but the code is far from clear to read -> something along these lines:
String phone = Optional.ofNullable(currentCustomer).flatMap(Customer::getMainAddress)
.flatMap(Address::getContactInformation)
.map(ContactInfo::getLandline)
.orElse(null);
So, is there any other robust solution that does not sacrifice readability?
Edit: There were some good ideas already below, but let's assume the model is either auto generated (not convenient to alter each time) or inside a third party jar that would need to be rebuild from source to be modified.
The "heart" of the problem
This pattern currentCustomer.getMainAddress().getContactInformation().getLandline() is called TrainWreck and should be avoided. Had you done that - not only you'd have better encapsulation and less coupled code, as a "side-effect" you wouldn't have to deal with this problem you're currently facing.
How to do it?
Simple, the class of currentCustomer should expose a new method: getPhoneNumber() this way the user can call: currentCustomer.getPhoneNumber() without worrying about the implementation details (which are exposed by the train-wreck).
Does it completely solve my problem?
No. But now you can use Java 8 optional to tweak the last step. Unlike the example in the question, Optionals are used to return from a method when the returned value might be null, lets see how it can be implemented (inside class Customer):
Optional<String> getPhoneNumber() {
Optional<String> phone = Optional.empty();
try {
phone = Optional.of(mainAddress.getContactInformation().getLandline());
} catch (NullPointerException npe) {
// you might want to do something here:
// print to log, report error metric etc
}
return phone;
}
Per Nick's comment below, ideally, the method getLandline() would return an Optional<String>, this way we can skip the bad practice of swallowing up exceptions (and also raising them when we can avoid it), this would also make our code cleaner as well as more concise:
Optional<String> getPhoneNumber() {
Optional<String> phone = mainAddress.getContactInformation().getLandline();
return phone;
}
String s = null;
System.out.println(s == null);
or
String s = null;
if(s == null)System.out.println("Bad Input, please try again");
If your question was with the object being null, you should have made that clear in your question...
PhoneObject po = null;
if(po==null) System.out.println("This object is null");
If your problem is with checking whether all the parts of the line are null, then you should have also made that clear...
if(phone == null) return -1;
Customer c = phone.currentCustomer();
if(c == null)return -1;
MainAddress ma = c.getMainAddress();
if(ma == null) return -1;
ContactInfo ci = ma.getContactInformation();
if(ci == null)return -1;
LandLine ll = ci.getLandline();
if(ll == null)return -1;
else return ll.toNumber()//or whatever method
Honestly, code that's well written shouldn't have this many opportunities to return null.
So our project back-end is a Java 8 Springboot application, springboot allows you to do some stuff really easily. ex, request validation:
class ProjectRequestDto {
#NotNull(message = "{NotNull.DotProjectRequest.id}")
#NotEmpty(message = "{NotEmpty.DotProjectRequest.id}")
private String id;
}
When this constraint is not meet, spring (springboot?) actually throws a validation exception, as such, we catch it somewhere in the application and construct a 404 (Bad Request) response for our application.
Now, given this fact, we kinda followed the same philosophy throughout our application, that is, on a deeper layer of the application we might have something like:
class ProjectService throws NotFoundException {
DbProject getProject(String id) {
DbProject p = ... // some hibernate code
if(p == null) {
Throw new NotFoundException();
}
return p;
}
}
And again we catch this exception on a higher level, and construct another 404 for the client.
Now, this is causing a few problems:
The most important one: Our error tracing stops being useful, we cannot differentiate (easily) when the exception is important, because they happen ALL the time, so if the service suddenly starts throwing errors we would not notice until it is too late.
Big amount of useless logging, on login requests for example, user might mistyped his password, and we log this and as a minor point: our analytics cannot help us determine what we are actually doing wrong, we see a lot of 4xx's but that is what we expect.
Exceptions are costly, gathering the stack trace is a resource intensive task, minor point at this moment, as the service scales up with would become more of a problem.
I think the solution is quite clear, we need to make an architectural change to not make exceptions part of our normal data flow, however this is a big change and we are short on time, so we plan to migrate over time, yet the problem remains for the short term.
Now, to my actual question: when I asked one of our architects, he suggested the use of monads (as a temporal solution ofc), so we don't modify our architecture, but tackle the most contaminating endpoints (ex. wrong login) in the short term, however I'm struggling with the monad paradigm overall and even more in java, I really have no idea on how to apply it to our project, could you help me with this? some code snippets would be really good.
TL:DR: If you take a generic spring boot application that throws errors as a part of its data flow, how can you apply the monad pattern to avoid login unnecessary amount of data and temporarily fix this Error as part of data flow architecture.
The standard monadic approach to exception handling is essentially to wrap your result in a type that is either a successful result or an error. It's similar to the Optional type, though here you have an error value instead of an empty value.
In Java the simplest possible implementation is something like the following:
public interface Try<T> {
<U> Try<U> flatMap(Function<T, Try<U>> f);
class Success<T> implements Try<T> {
public final T value;
public Success(T value) {
this.value = value;
}
#Override
public <U> Try<U> flatMap(Function<T, Try<U>> f) {
return f.apply(value);
}
}
class Fail<T> implements Try<T> {
// Alternatively use Exception or Throwable instead of String.
public final String error;
public Fail(String error) {
this.error = error;
}
#Override
public <U> Try<U> flatMap(Function<T, Try<U>> f) {
return (Try<U>)this;
}
}
}
(with obvious implementations for equals, hashCode, toString)
Where you previously had operations that would either return a result of type T or throw an exception, they would return a result of Try<T> (which would either be a Success<T> or a Fail<T>), and would not throw, e.g.:
class Test {
public static void main(String[] args) {
Try<String> r = ratio(2.0, 3.0).flatMap(Test::asString);
}
static Try<Double> ratio(double a, double b) {
if (b == 0) {
return new Try.Fail<Double>("Divide by zero");
} else {
return new Try.Success<Double>(a / b);
}
}
static Try<String> asString(double d) {
if (Double.isNaN(d)) {
return new Try.Fail<String>("NaN");
} else {
return new Try.Success<String>(Double.toString(d));
}
}
}
I.e. instead of throwing an exception you return a Fail<T> value which wraps the error. You can then compose operations which might fail using the flatMap method. It should be clear that once an error occurs it will short-circuit any subsequent operations - in the above example if ratio returns a Fail then asString doesn't get called and the error propagates directly through to the final result r.
Taking your example, under this approach it would look like this:
class ProjectService throws NotFoundException {
Try<DbProject> getProject(String id) {
DbProject p = ... // some hibernate code
if(p == null) {
return new Try.Fail<DbProject>("Failed to create DbProject");
}
return new Try.Succeed<DbProject>(p);
}
}
The advantage over raw exceptions is it's a bit more composable and allows, for example, for you to map (e.g. Stream.map) a fail-able function over a collection of values and end up with a collection of Fails and Successes. If you were using exceptions then the first exception would fail the entire operation and you would lose all results.
One downside is that you have to use Try return types all the way down your call stack (somewhat like checked exceptions). Another is that since Java doesn't have built-in monad support (al la Haskell & Scala) then the flatMap'ing can get slightly verbose. For example something like:
try {
A a = f(x);
B b = g(a);
C c = h(b);
} catch (...
where f, g, h might throw, becomes instead:
Try<C> c = f(x).flatMap(a -> g(a))
.flatMap(b -> h(b));
You can generalise the above implementation by making the error type an generic parameter E (instead of String), so it then becomes Try<T, E>. whether this is useful depends on your requirements - I've never needed it.
I have a more fully-implemented version here, alternatively the Javaslang and FunctionalJava libraries offer their own variants.
I have been trying to create a robust code that prints out any Java class for debugging. For that, I use reflections.
In order to protect against recursive definition such as "Boolean contains static final Boolean TRUE", I ignore fields equal to their parents.
I use String += just out of laziness. It doesn't have to be efficient.
Yet, is there a nicer way to do recursive description of objects with reflections?
public String reflectionShowFields(Object parentObject) {
String stringData = "";
for (Field field:parentObject.getClass().getFields()) {
try {
Class<?> type = field.getType();
String typeSimpleName = type.getSimpleName();
Object fieldValue = field.get(parentObject);
String fieldName = field.getName();
if (type.isPrimitive() || type.isEnum() || CharSequence.class.isAssignableFrom(type)) {
stringData += String.format("%s: %s\n", fieldName, fieldValue);
} else if (Iterable.class.isAssignableFrom(type)) {
stringData += String.format(">>> %s[%s]: \n", fieldName, typeSimpleName);
for (Object item:(Iterable)fieldValue) {
stringData += reflectionShowFields(item);
}
stringData += String.format("<<< %s[%s]: \n", fieldName, typeSimpleName);
} else if (!fieldValue.equals(parentObject)) {
stringData += String.format(">>> %s[%s]: %s \n--------\n", fieldName, typeSimpleName, fieldValue.toString());
stringData+= reflectionShowFields(fieldValue);
stringData += String.format("<<< %s[%s]: \n", fieldName, typeSimpleName);
}
} catch (IllegalAccessException ignored) {}
}
return stringData;
}
You could use Apache commons-lang ReflectionToStringBuilder https://commons.apache.org/proper/commons-lang/apidocs/org/apache/commons/lang3/builder/ReflectionToStringBuilder.html
I don't think this is going to work.
Ignoring fields "that are equal to their parents" won't work. What if you have an A that refers to a B that refers back to the A.
You want to know about the cycles, and also the shared nodes in a DAG.
Iterating an Iterable can have side-effects, or it might never terminate, or it might throw exceptions.
Producing a readable rendering of an arbitrary graph is likely to really hard.
This is going to be an order of magnitude slower than a hand-built toString() method.
But think about it this way. If this was a good idea, there would be high profile 3rd-party libraries that did this kind of thing. And we'd all be using them already. It turns out that there ARE 3rd-party libraries, but you'd hardly call them high profile.
Incidentally, you could use JAXB or a JSON binding to render your POJOs as text. That achieves the same ends ...
Finally, your example of Boolean with a static field of type Boolean is not apropos. You wouldn't want to render static fields when displaying an instance.
I'm a bit new to Guava and it's style. I'm definitely digging it, but one thing I keep tripping over is the order of chained methods. Where I seem to have this problem the most is when using compound Orderings. I have to keep asking myself questions like:
Where does the natural go?
Where does the nullFirst (or last) go?
Which nullsFirst does what? (In the example below, one for host, one for last name, one for first name?)
Here's an example of one that I was just working on. It looks cumbersome, and I'm just not sure if I put it all together right. I have some JUnits to test it, and it seems okay, but there are always those quirky boundary cases.
Ordering<Host> lastNameThenFirstNameOrdering = Ordering.natural().nullsFirst().onResultOf(new Function<Host, String>() {
public String apply(Host host) {
return host.getLastName();
}}).compound(Ordering.natural().nullsFirst().onResultOf(new Function<Host, String>() {
public String apply(Host host) {
return host.getFirstName();
}})).nullsFirst();
As for an actual question: Is there a well-defined rule for how these things get executed? It seems to be last-to-first, but I'm having trouble telling that.
edit: Just wanted to point out the large, ugly code I was trying to replace:
Ordering<Host> ordering2 = new Ordering<Host>() {
public int compare(Host host1, Host host2) {
if (host1 == null || host2 == null) {
return host1 == host2 ? 0 : ((host1 == null) ? -1 : 1);
}
if(host1.getLastName() != null || host2.getLastName() != null){
if (host1.getLastName() == null) {
return -1;
} else if (host2.getLastName() == null) {
return 1;
}
if (host1.getLastName().compareTo(host2.getLastName()) != 0) {
return host1.getLastName().compareTo(host2.getLastName());
}
}
if (host1.getFirstName() == null) {
return -1;
} else if (host2.getFirstName() == null) {
return 1;
}
return host1.getFirstName().compareTo(host2.getFirstName());
}};
I think what you do is correct, but awfully ugly. Try this for readability:
Use an Enum
Move the functions to an enum that implements Function<Host, String>. Each of the enum items can provide it's own implementation.
enum HostFunctions implements Function<Host, String>{
GETFIRSTNAME{
#Override
public String apply(final Host host){
return host.getFirstName();
}
},
GETLASTNAME{
#Override
public String apply(final Host host){
return host.getLastName();
}
}
}
Indent your Code
Now reference those enum functions and indent your code properly. This is what it will look like:
final Ordering<Host> orderingByLastAndFirstName =
Ordering
.natural()
.nullsFirst()
.onResultOf(HostFunctions.GETLASTNAME)
.compound(
Ordering
.natural()
.nullsFirst()
.onResultOf(HostFunctions.GETFIRSTNAME))
.nullsFirst();
I'd say that makes everything much more understandable.
IDE Configuration
Regarding proper indentation (at least if you use Eclipse), see this question:
How to indent the fluent interface
pattern “correctly” with eclipse?
Enums as Functions
Regarding the enum: this is called the enum singleton pattern. The Guava guys use it all over their code base. Read about it on wikipedia or in Effective Java, Item 3. Although those sources both talk about single-item enums, the approach is almost the same here.
Each chaining call is "wrapping" the previous ordering into a new one, so you're right, the execution order can be thought of as "backwards".
I wrote and reviewed the Ordering class and I still regularly have to stop and scratch my head over the correct interleaving of nullsFirst(), and onResultOf() and reverse()!
The following would be my preference for doing this, assuming you must be able to handle null hosts, first names and last names. To me, it seems like a non-null first name and last name ought to be a requirement of the Host class. And you should generally try to avoid allowing collections to contain null objects.
Ordering<Host> lastNameFirstNameOrdering = new Ordering<Host>() {
#Override public int compare(Host left, Host right) {
return ComparisonChain.start()
.compare(left.getLastName(), right.getLastName(), Ordering.natural().nullsFirst())
.compare(left.getFirstName(), right.getFirstName(), Ordering.natural().nullsFirst())
.result();
}
}.nullsFirst();
Alternatively, I'd take an approach similar to Sean's but break things down for readability.
Ordering<Host> lastNameOrder = Ordering.natural().nullsFirst()
.onResultOf(Host.LAST_NAME);
Ordering<Host> firstNameOrder = Ordering.natural().nullsFirst()
.onResultOf(Host.FIRST_NAME);
Ordering<Host> orderingByLastAndFirstName =
lastNameOrder.compound(firstNameOrder).nullsFirst();
Keep in mind that you could also make these individual orderings static final fields of the class, allowing you to easily use them anywhere when sorting like Host.LAST_NAME_ORDER.