Receiving a string in Java graphics from a text box - java

I started to make a graphic for program I built in which to insert a name and length of a song, how do I do it in graphics? I found out how to pick up a button but I do not understand how to absorb something inserted into a text box
import java.awt.*;
import java.awt.event.*;
public class Active extends Frame {
public void init() {
ActionListener al = new MyActionListener();
TextField tf = new TextField(20);
Button b;
setLayout(new FlowLayout());
setSize(1000, 1000);
b = new Button ("first");
b.setActionCommand("First");
b.addActionListener(al);
add(b);
b = new Button ("Second");
b.setActionCommand("Second");
b.addActionListener(al);
add(b);
setVisible(true);
add(tf);
}
public Active(String caption) {
super(caption);
init();
}
public static void main(String[] args) {
Active m = new Active("Active buttons");
}
}
the main:
import java.awt.*;
import java.awt.event.*;
public class MyActionListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
String s = e.getActionCommand();
if(s.equals("First")) {
System.out.println("The first button was switched");
}
if(s.equals("Second")) {
System.out.println("The second button was switched");
}
}
}

I would write it with the Swing GUI Toolkit. Here is a short example of that:
public class MyPanel extends JPanel
{
private JTextField songNameField;
private JTextField songLengthField;
private JButton assignBtn;
public MyPanel()
{
this.songNameField = new JTextField();
this.songLengthField = new JTextField();
this.assignBtn = new JButton("Assign");
this.assignBtn.addActionListener(new ActionListener() {
#Override public void actionPerformed(ActionEvent event)
{
String name = songNameField.getText();
int length = Integer.parseInt(parsesongLengthField.getText());
...
}
});
this.add(songNameField);
this.add(songLengthField);
this.add(assignBtn);
}
}

Related

Java NetBeans call ActionListener with another

I am learning Java with GUI using JFrame, I would like to seek help regarding on how to call an ActionListener using an ActionListener. Here is some of my codes. The bottom part has the two action listeners and I added a simple comment for easy understanding.
package onlinedelivery;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class MainMenu extends JFrame {
public JButton mainMenuButton;
public JButton exitButton;
public MainMenuButtonHandler mmHandler;
public ExitButtonHandler exHandler;
public static final int width = 400;
public static final int heigth = 300;
public MainMenu() {
Font bigFont = new Font("Arial",Font.BOLD,12);
mainMenuButton = new JButton("Main Menu");
mmHandler = new MainMenuButtonHandler();
mainMenuButton.addActionListener(mmHandler);
exitButton = new JButton("Exit");
exHandler = new ExitButtonHandler();
exitButton.addActionListener(exHandler);
setTitle("Main Menu");
Container pane = getContentPane();
pane.setLayout(new GridLayout(5,2));
pane.add(mainMenuButton);
setSize(WIDTH,HEIGHT);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public class MainMenuButtonHandler implements ActionListener {
#Override public void actionPerformed(ActionEvent e) {
// ExitButtonHandler should be called here
// When I click Main Menu Button Handler, ExitButtonHandler shall perform
}
}
public class ExitButtonHandler implements ActionListener {
#Override public void actionPerformed(ActionEvent e) {
System.exit(0);
}
}
}
If both Actions logic is the same you can define just one and use it for both menu and button.
If not you can extend one action from another
public class MainMenuButtonHandler extends ExitButtonHandler {
#Override public void actionPerformed(ActionEvent e) {
// An additional logic here
super.actionPerformed(e);
}
}
You can use the doClick() method in JButton (inherited from AbstractButton)
With that alter the Handler Class of MainMenuButton like this:
public class MainMenuButtonHandler implements ActionListener {
private JButton exitButton;
public void setExitButton(JButton exitButton){
this.exitButton = exitButton;
}
#Override public void actionPerformed(ActionEvent e) {
//Do your work and invoke Click of exitButton
this.exitButton.doClick();
}
}
Also the MainMenu():
exitButton = new JButton("Exit");
exHandler = new ExitButtonHandler();
exitButton.addActionListener(exHandler);
mainMenuButton = new JButton("Main Menu");
mmHandler = new MainMenuButtonHandler();
mmHandler.setExitButton(exitButton) // newly added
mainMenuButton.addActionListener(mmHandler);

Basic Multiply and Divide Java GUI

I am trying to have the number the user inputs into the frame either multiply by 2 or divide by 3 depending on which button they decide to click. I am having an hard time with working out the logic to do this. I know this needs to take place in the actionperformed method.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Quiz4 extends JFrame ActionListener
{
// Global Variable Declarations
// Our list input fields
private JLabel valueLabel = new JLabel("Enter a value between 1 and 20: ");
private JTextField valueField = new JTextField(25);
// create action buttons
private JButton multiButton = new JButton("x2");
private JButton divideButton = new JButton("/3");
private JScrollPane displayScrollPane;
private JTextArea display = new JTextArea(10,5);
// input number
private BufferedReader infirst;
// output number
private NumberWriter outNum;
public Quiz4()
{
//super("List Difference Tool");
getContentPane().setLayout( new BorderLayout() );
// create our input panel
JPanel inputPanel = new JPanel(new GridLayout(1,1));
inputPanel.add(valueLabel);
inputPanel.add(valueField);
getContentPane().add(inputPanel,"Center");
// create and populate our diffPanel
JPanel diffPanel = new JPanel(new GridLayout(1,2,1,1));
diffPanel.add(multiButton);
diffPanel.add(divideButton);
getContentPane().add(diffPanel, "South");
//diffButton.addActionListener(this);
} // Quiz4()
public void actionPerformed(ActionEvent ae)
{
} // actionPerformed()
public static void main(String args[])
{
Quiz4 f = new Quiz4();
f.setSize(1200, 200);
f.setVisible(true);
f.addWindowListener(new WindowAdapter()
{ // Quit the application
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
});
} // main()
} // end of class
Here's something simpler, but it essentially does what you want out of your program. I added an ActionListener to each of the buttons to handle what I want, which was to respond to what was typed into the textbox. I just attach the ActionListener to the button, and then in the actionPerformed method, I define what I want to happen.
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
public class Quizx extends JFrame {
private JPanel panel;
private JTextField textfield;
private JLabel ansLabel;
public Quizx() {
panel = new JPanel(new FlowLayout());
this.getContentPane().add(panel);
addLabel();
addTextField();
addButtons();
addAnswerLabel();
this.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
this.setTitle("Quiz 4");
this.setSize(220, 150);
this.setLocationRelativeTo(null);
this.setResizable(false);
this.setVisible(true);
}
private void addTextField() {
textfield = new JTextField();
textfield.setColumns(9);
panel.add(textfield);
}
private void addButtons() {
JButton multButton = new JButton("x2");
JButton divButton = new JButton("/3");
panel.add(multButton);
panel.add(divButton);
addMultListener(multButton);
addDivListener(divButton);
}
private void addLabel() {
JLabel valueLabel = new JLabel("Enter a value between 1 and 20: ");
panel.add(valueLabel);
}
private void addAnswerLabel() {
ansLabel = new JLabel();
panel.add(ansLabel);
}
private void addMultListener(JButton button) {
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
ansLabel.setText(String.valueOf(Integer.parseInt(textfield.getText().trim()) * 2));
}
});
}
private void addDivListener(JButton button) {
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
ansLabel.setText(String.valueOf(Double.parseDouble(textfield.getText().trim()) /3));
}
});
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Quizx();
}
});
}
}
Hope that helps.

Increment/decrement with GUI(Java)

I am supposed to implement an application to the user that has 2 buttons(Increment/decrement) and a label. When increment is pressed the number increases and decreases by one when decrement is pressed. The number starts at 50. I have it to where it shows the buttons and they work, but they work on 2 different variables, so their is 2 number printed to the screen instead of 1. My question is how can i make the button act on only one number. I have seen people use push etc. but is there another way to do this by passing in a value to both or something? Thanks
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class ButtonModifier
{
public static void main(String[] args)
{
JFrame frame = new JFrame();
FlowLayout flow = new FlowLayout();
frame.getContentPane().setLayout(flow);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400,300);
frame.setTitle("Button Modifier");
IncrementPanel panel = new IncrementPanel();
DecrementPanel panel1 = new DecrementPanel();
frame.add(panel);
frame.add(panel1);
frame.setVisible(true);
}
}
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class DecrementPanel extends JPanel
{
private JButton button1;
private JLabel label;
private int number = 50;
public DecrementPanel()
{
button1 = new JButton("Decrement");
button1.addActionListener(new /*DecrementPanel.*/ButtonListener());
label = new JLabel("" + number);
this.add(button1);
this.add(label);
}
private class ButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent event)
{
//int increment = 50;
number--;
label.setText("" + number);
}
}
}
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class IncrementPanel extends JPanel
{
private JButton button;
private JLabel label;
int number = 50;
public IncrementPanel()
{
button = new JButton("Increment");
button.addActionListener(new ButtonListener());
label = new JLabel("" + number);
this.add(button);
this.add(label);
}
private class ButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent event)
{
//int increment = 50;
number++;
label.setText("" + number);
}
}
}
I am supposed to implement an application to the user that has 2 buttons(Increment/decrement) and a label."
Then why do you have two?
IncrementPanel panel = new IncrementPanel();
DecrementPanel panel1 = new DecrementPanel();
Just use one and change the text on that one
Should be more like this
public class ButtonModifier extends JFrame {
private JLabel numberLabel = new JLable("50");
private JButton decrease = new JButton("-1");
private JButton increase = new JButton("+1");
private static int num = 50;
public ButtonModifier(){
setLayout(new GridLayout(1, 3));
add(increase);
add(numberLabel);
add(decrease);
increase.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
num++;
numLabel.setText("" + num);
}
});
decrease.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
num--;
numLabel.setText("" + num);
}
});
}
public static void main(String[] args){
JFrame frame = ButtonModifier();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400,300);
frame.setTitle("Button Modifier");
frame.setVisible(true);
}
}
You should have one JLabel which will display the only number in your program.
Then your two buttons will do operations on that number and update the label.
Your mistake is that each Panel has its own number and its own Label to display the number.
public class ButtonModifier {
private static int number = 50;
private static JLabel label;
public static void main(String[] args) {
JFrame frame = new JFrame();
label = new JLabel("" + number);
// <SNIP>
JButton increment = new JButton("Increment");
increment.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) {
number++;
label.setText("" + number);
}
}
JButton decrement = new JButton("Increment");
increment.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) {
number--;
label.setText("" + number);
}
}
frame.add(label);
frame.add(increment);
frame.add(decrement);
frame.setVisible(true);
}
}
An important note: Swing is not thread-safe, and all the operations with GUI components must be performed on Event Dispatch Thread. So your main must actually look this way:
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
// Here you create the frame and all the components
}
});
}
Take a look at this program :
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class IncDecApp extends JFrame {
private JButton incBtn = new JButton("Increment");
private JButton decBtn = new JButton("Decrement");
private JPanel lowPanel = new JPanel(new FlowLayout(FlowLayout.CENTER));
private JLabel showLbl = new JLabel("00", JLabel.CENTER);
private Font myFont = new Font("Tahoma", Font.BOLD, 60);
private int valueInt;
public IncDecApp() {
setTitle("IncDec Application =)");
setDefaultCloseOperation(EXIT_ON_CLOSE);
lowPanel.add(incBtn);
lowPanel.add(decBtn);
incBtn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
valueInt = Integer.parseInt(showLbl.getText());
valueInt++;
if (valueInt >= 10) {
showLbl.setText(String.valueOf(valueInt));
} else {
showLbl.setText("0" + String.valueOf(valueInt));
}
}
});
decBtn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
valueInt = Integer.parseInt(showLbl.getText());
if (valueInt > 0) {
valueInt--;
}
if (valueInt >= 10) {
showLbl.setText(String.valueOf(valueInt));
} else {
showLbl.setText("0" + String.valueOf(valueInt));
}
}
});
showLbl.setFont(myFont);
add(showLbl, BorderLayout.CENTER);
add(lowPanel, BorderLayout.SOUTH);
pack();
setLocationRelativeTo(null);
setVisible(true);
}
public static void main(String[] args) {
new IncDecApp();
}
}
Create the JLabel in the main function. Have the incrementPanel and DecrementPanel classes constructors take a JLabel as an argument that they store as a private variable. The ButtonListeners csn also be passed the JLabel as an argument. Now the button listeners csn update a common JLabel.
Now, you can improve things by combining the code of IncrementPanel and DecrementPanel classes by passing an int in the constructor indicating the increment of +1 or -1.
A quick and dirty way to implement the functionality is through the use of anonymous classes implementing button listeners within a single monolithic class.
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
public class ButtonApplet extends Applet implements ActionListener{
Button buttonInc, buttonDec;
int x=0;
public void init(){
buttonInc=new Button("Increment");
buttonDec=new Button("Decrement");
buttonInc.addActionListener(this);
buttonDec.addActionListener(this);
add(buttonInc);
add(buttonDec);
}
public void paint(Graphics g){
g.drawString("Count is : "+x,50,100);
}
public void actionPerformed(ActionEvent ev){
if(ev.getSource() == buttonInc)
{
x++;
repaint();
}
else if(ev.getSource() == buttonDec){
x--;
repaint();
}
}
}
Make Java GUI Application using AWT
You are required to make one label (Count), one textfield, one button (Increment), one button (Decrement) and one button (Close)
When the increment button is clicked, you need to increment the value in textfield, value should be incremented again and again when the button is clicked
When the decrement button is clicked, you need to decrement the value in textfield, value should be decremented again and again when the button is clicked
When the close button is clicked, you need to close the AWT Frame

Action Listener: sending a text input to an object in Java

I don't know how to send a text input to an object in Java, from a button pressed on an interface using the action Listener() method.
import javax.swing.*;
import java.awt.event.*;
public class Preassessment extends javax.swing.JFrame implements ActionListener {
static JTextField concept = new JTextField(15);
JButton enter = new JButton("Enter");
JLabel conceptLabel = new JLabel("Concept: ");
public Preassessment() {
super("Preassessment Sys");
setSize(350, 180);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel pane = new JPanel();
pane.add(conceptLabel);
pane.add(concept);
pane.add(enter);
add(pane);
enter.addActionListener(this);
setVisible(true);
}
public void actionPerformed(ActionEvent event) {
if(event.getSource() == enter){
conceptLabel.setText(concept.getText());
}
}
public static void main(String[] arguments) {
Preassessment preassess = new Preassessment();
Preassessment agInterface = new Preassessment(); //object to receive the text
}
}
Your question is not concrete enough. In any case you need a reference to the targetobject somewhere in your code, so one way to do it is:
public class Preassessment extends javax.swing.JFrame implements ActionListener {
static JTextField concept = new JTextField(15);
JButton enter = new JButton("Enter");
JLabel conceptLabel = new JLabel("Concept: ");
public Preassessment(ActionListener listener) {
super("Preassessment Sys");
setSize(350, 180);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel pane = new JPanel();
pane.add(conceptLabel);
pane.add(concept);
pane.add(enter);
add(pane);
enter.addActionListener(listener);
setVisible(true);
}
public void actionPerformed(ActionEvent event) {
if(event.getSource() == enter){
conceptLabel.setText(concept.getText());
}
}
public static void main(String[] arguments) {
Preassessment agInterface = new Preassessment(); //object to receive the text
Preassessment preassess = new Preassessment(agInterface);
}
}

How to handle Submit button of JFrame

I have a problem, I have been making a Swing application.
My question is about how to handle Jbutton like a JOptionPane, if it's possible?
I want handle all of the buttons similarly to JOptionpane button, but our message written in main function System.out.println("this line executes...how to prevent..");
This function is to display the message, until Jframe is visible.
Can anyone let me know how to prevent & how to handle button functionality? Especially when it executes further when I click the button.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.Border;
#SuppressWarnings("serial")
public class InputVerifierExample extends JPanel {
public static final Color WARNING_COLOR = Color.red;
private JTextField firstNameField = new JTextField(10);
private JTextField middleNameField = new JTextField(10);
private JTextField lastNameField = new JTextField(10);
JLabel name=new JLabel("Name:");
private JTextField[] nameFields = {
firstNameField,
middleNameField,
lastNameField };
private JLabel warningLabel = new JLabel(" ");
public InputVerifierExample() {
warningLabel.setOpaque(false);
JPanel namePanel = new JPanel();
namePanel.add(name);
MyInputVerifier verifier = new MyInputVerifier();
for (JTextField field : nameFields) {
field.setInputVerifier(verifier);
namePanel.add(field);
}
namePanel.add(new JButton(new SubmitBtnAction()));
setLayout(new BorderLayout());
add(namePanel, BorderLayout.CENTER);
warningLabel.setForeground(Color.red);
add(warningLabel, BorderLayout.NORTH);
}
private class SubmitBtnAction extends AbstractAction {
public SubmitBtnAction() {
super("Submit");
}
#Override
public void actionPerformed(ActionEvent e) {
// first check all fields aren't empty
for (JTextField field : nameFields) {
if (field.getText().trim().isEmpty()) {
return ; // return if empty
}
}
String name = "";
for (JTextField field : nameFields) {
name += field.getText() + " ";
field.setText("");
}
name = name.trim();
JOptionPane.showMessageDialog(InputVerifierExample.this, name, "Name Entered",
JOptionPane.INFORMATION_MESSAGE);
}
}
private class MyInputVerifier extends InputVerifier {
#Override
public boolean verify(JComponent input) {
JTextField field = (JTextField) input;
if (field.getText().trim().isEmpty()) {
warningLabel.setText("Please do not leave this field empty :"+name.getText());
warningLabel.setBackground(WARNING_COLOR);
//firstNameField.setText("sorry");
return false;
}
warningLabel.setText("");
warningLabel.setBackground(null);
return true;
}
}
private static void createAndShowGui() {
JFrame frame = new JFrame("InputVerifier Example");
frame.setSize(200, 500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new InputVerifierExample());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
createAndShowGui();
System.out.println("this line executes...how to prevent..");
}
}
Basically, you have something like this:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class TestButton {
protected void createAndShowGUI() {
JFrame frame = new JFrame("Test button");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton button = new JButton("Click me");
frame.add(button);
frame.setSize(200, 200);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new TestButton().createAndShowGUI();
}
});
System.err.println("Executed once the button has been clicked");
}
}
And you want the line System.err.println("Executed once the button has been clicked"); to be executed when the button is pressed (which is not the case here above).
The solution is actually very simple: you move the code to execute after the button click in another method (see below the proceed() method) and you invoke that line from an ActionListener:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class TestButton {
protected void createAndShowGUI() {
JFrame frame = new JFrame("Test button");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton button = new JButton("Click me");
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
proceed();
}
});
frame.add(button);
frame.setSize(200, 200);
frame.setVisible(true);
}
protected void proceed() {
System.err.println("Executed once the button has been clicked");
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new TestButton().createAndShowGUI();
}
});
}
}
Well, the question is not very much clear,but from your comment,you dont want to do any thing till a JButton is clicked? Or you want to preform a task after clicking of a button?
If that is so, dont put your further code inside your main block, call a function from actionPerformed block.Something like this:
public void actionPerformed(ActionEvent e) {
// first check all fields aren't empty
for (JTextField field : nameFields) {
if (field.getText().trim().isEmpty()) {
return ; // return if empty
}
}
String name = "";
for (JTextField field : nameFields) {
name += field.getText() + " ";
field.setText("");
}
name = name.trim();
JOptionPane.showMessageDialog(InputVerifierExample.this, name, "Name Entered",
JOptionPane.INFORMATION_MESSAGE);
display();///////////this is the function containing further code
}
}
//this is display
public void display()
{
System.out.println("this line executes...how to prevent..");
}

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