NoSuchElementException Scanner not waiting - java

I am working on my first server project for school and I am receiving a NoSuchElementException when reaching the code below in my client. From my understanding, the way I have written it, the scanner should be waiting for the server to send back a string. Instead it seems to be jumping right to the exception. In the server code (second below) I have the output that is supposed to return all strings in an array. My goal is to have the client print all of the strings in the text area (status).
static void runClient() {
Socket client = null;
PrintWriter output = null;
Scanner input = null;
try {
client = new Socket("localhost", 5007);
input = new Scanner(client.getInputStream());
output = new PrintWriter(client.getOutputStream());
output.println(game);
output.println(numberOfPicks);
output.flush();
pStr("Data Sent");
while (true) {
pStr("Waiting for Server");
status.appendText(input.nextLine());
if (!input.hasNext())
break;
}
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
input.close();
} catch (Exception e) {
}
try {
output.close();
} catch (Exception e) {
}
try {
client.close();
} catch (Exception e) {
}
}
}
private static void pStr(String string) {
System.out.println(string);
}
}
PARTIAL SERVER CODE BELOW
public void run() {
PrintWriter output = null;
Scanner input = null;
try {
// Get input and output streams.]
input = new Scanner(connection.getInputStream());
output = new PrintWriter(connection.getOutputStream());
String game;
int quickPicks;
try {
game = input.nextLine();
quickPicks = Integer.parseInt(input.nextLine());
switch (game) {
case "PowerBall":
ansStr = new pickNumbers(game, quickPicks, 69, 26).getQuickPicks();
break;
case "MegaMillions":
ansStr = new pickNumbers(game, quickPicks, 70, 25).getQuickPicks();
break;
case "Lucky4Life":
ansStr = new pickNumbers(game, quickPicks, 48, 18).getQuickPicks();
break;
default:
throw new RuntimeException("Incorrect Game");
}
} catch (Exception e) {
output.println(e.getMessage());
}
for (int i = 0; i < ansStr.length; i++) {
output.println(ansStr[i]);
//output.flush();
}
} catch (Exception e) {
pStr(e.getMessage());
} finally {
try {
input.close();
} catch (Exception e) {
}
try {
output.close();
} catch (Exception e) {
}
try {
connection.close();
} catch (Exception e) {
}
}
}
}

How about nesting status.appendText(input.nextLine()); in a test for hasNextLine e.g:
if(input.hasNextLine()){
status.appendText(input.nextLine());
}

Related

Operations on file with multithreading

I'm trying to work with multiThreading and I want to write a code that must do some operations on a specific file called data.txt.
There must be three writers and three readers,writer 1 has to write a random char from A to Z,writer 2 has to write a random number from 1 to 100,writer 3 has to write a random char from this set of characters {*%$##!&}.
Then readers must read a character from the file data.txt and then reader 1 write this character in file 1.txt,reader 2 write this character in file 2.txt and reader 3 write this character in file 3.txt.
If there was no character in data file to read the readers must wait until the writers add something to the data file.
I have wrote two classes called WriterInFile and ReaderFromFile that extends Thread class but it seems that the ReaderFromFile doesn't work correctly(It doesn't read any characters from data file and doesn't add anything to files 1.txt,2.txt,3.txt)
This is the code for ReaderFromFile class:
import java.io.*;
public class ReaderFromFile extends Thread {
private static FileReader reader;
private int numberOfReader;
ReaderFromFile(int numberOfReader, FileReader reader) {
this.numberOfReader = numberOfReader;
ReaderFromFile.reader = reader;
}
public void run() {
for (int i = 0; i < 5; i++) {
String s = null;
try {
s = readFrom();
} catch (IOException e) {
e.printStackTrace();
}
FileWriter writer;
switch (numberOfReader) {
case 1:
try {
writer = new FileWriter("1.txt",true);
if (s != null) {
writer.write(s);
}
writer.close();
} catch (IOException e) {
e.printStackTrace();
}
break;
case 2:
try {
writer = new FileWriter("2.txt",true);
if (s != null) {
writer.write(s);
}
writer.close();
} catch (IOException e) {
e.printStackTrace();
}
break;
case 3:
try {
writer = new FileWriter("3.txt",true);
if (s != null) {
writer.write(s);
}
writer.close();
} catch (IOException e) {
e.printStackTrace();
}
break;
}
}
}
/**
* #return the character that has been reed
*/
private synchronized String readFrom() throws IOException {
String s = null;
while (!reader.ready()) {
try {
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
try {
s = String.valueOf(reader.read());
} catch (IOException e) {
e.printStackTrace();
}
notifyAll();
return s;
}
}
this is the WriterInFile class:
import java.io.FileWriter;
import java.io.IOException;
import java.util.Random;
public class WriterInFile extends Thread {
private static FileWriter writer;
private int numberOfReader;
WriterInFile(int numberOfReader, FileWriter writer) {
this.numberOfReader = numberOfReader;
WriterInFile.writer = writer;
}
public void run() {
for (int i=0;i<5;i++){
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
switch (numberOfReader) {
case 1:
writeChar();
break;
case 2:
writeNumber();
break;
case 3:
writeShape();
break;
}
}
}
private synchronized void writeChar() {
String s = getRandomChar();
try {
writer.write(s);
System.out.println(s);
} catch (IOException e) {
e.printStackTrace();
}
notifyAll();
}
private synchronized void writeNumber() {
String s = getRandomNumber();
try {
writer.write(s);
System.out.println(s);
} catch (IOException e) {
e.printStackTrace();
}
notifyAll();
}
private synchronized void writeShape() {
String s = getRandomShape();
try {
writer.write(s);
System.out.println(s);
} catch (IOException e) {
e.printStackTrace();
}
notifyAll();
}
private String getRandomChar() {
double randomDouble = Math.random();
randomDouble = randomDouble * 26;
int randomInt = (int) randomDouble;
return String.valueOf((char)(randomInt+'A'));
}
private String getRandomNumber() {
double randomDouble = Math.random();
randomDouble = randomDouble * 100 + 1;
int randomInt = (int) randomDouble;
return String.valueOf(randomInt);
}
private String getRandomShape() {
String chars = "*%$##!&";
Random rnd = new Random();
char randomChar = chars.charAt(rnd.nextInt(chars.length()));
return String.valueOf(randomChar);
}
}
and this is the main file:
public static void main(String[] args) {
try {
FileWriter writer = new FileWriter("data.txt");
FileReader reader = new FileReader("data.txt");
//creating writers
WriterInFile writer1 = new WriterInFile(1, writer);
WriterInFile writer2 = new WriterInFile(2, writer);
WriterInFile writer3 = new WriterInFile(3, writer);
// creating readers
ReaderFromFile reader1 = new ReaderFromFile(1, reader);
ReaderFromFile reader2 = new ReaderFromFile(2, reader);
ReaderFromFile reader3 = new ReaderFromFile(3, reader);
writer1.start();
writer2.start();
writer3.start();
reader1.start();
reader2.start();
reader3.start();
Thread.sleep(10000);
writer.close();
reader.close();
} catch (IOException | InterruptedException e) {
e.printStackTrace();
}
}

Server closes after one client disconnect (JAVA)

My server closes after one clients disconnects,and I can write only one more message then it crashes.I wonder why,since I only close the client socket when it types "EXIT SERVER" .This is the exception it throws:
java.io.EOFException
This is my code :
import java.net.*;
import java.io.*;
public class ServerPeer extends Thread {
Socket _socket;
String username;
public ServerPeer(Socket _socket) {
this._socket = _socket;
}
public void sendMessage(String _username, String _message) throws IOException {
ObjectOutputStream _obj = new ObjectOutputStream(
_socket.getOutputStream());
_obj.writeObject(new Message(_username, _message));
_obj.flush();
}
public synchronized void run() {
try {
ObjectInputStream _ois = new ObjectInputStream(_socket.getInputStream());
Message _message;
while (_socket.isConnected()) {
_message = (Message) _ois.readObject();
String divide = _message.getAll().substring(0, _message.getAll().indexOf(":"));
username = divide;
Server.listofusers.add(username);
for (ServerPeer sp : Server.listofpeers) {
if (_message.getAll().contains("EXIT SERVER")) {
Server.listofpeers.remove(sp);
_socket.close();
}
if (_message instanceof PrivateMessage) {
PrivateMessage privm = (PrivateMessage) _message;
for (ServerPeer sp2 : Server.listofpeers) {
if (sp2.username.equals(privm.getReceiver())) {
sp2.sendMessage(divide, privm.getAll());
String priv = privm.getAll().replaceAll("/w", "");
System.out.println(priv);
break;
}
}
} else {
sp.sendMessage(divide, _message.getAll());
System.out.println(_message.getAll());
}
}
_ois = new ObjectInputStream(_socket.getInputStream());
}
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
}
Server Class:
import java.io.*;
import java.net.*;
import java.util.*;
public class Server {
static ServerConfig _svconfig = new ServerConfig();
public static ArrayList<ServerPeer> listofpeers = new ArrayList<ServerPeer>();
public static ArrayList<String> listofusers = new ArrayList<String>();
public static int i = 0;
// final static int _mysocket;
public static void main(String[] args) {
try {
final int _mysocket = _svconfig.getPORTNumber();
System.out.println("Wainting for clients.....");
ServerSocket _serversocket = new ServerSocket(_mysocket, _svconfig.getCLIENTSNumber());
while (listofpeers.size() <= _svconfig.getCLIENTSNumber()) {
Socket _clientsocket = _serversocket.accept();
ServerPeer _serverpeer = new ServerPeer(_clientsocket);
_serverpeer.start();
listofpeers.add(_serverpeer);
}
_serversocket.close();
} catch (MissingKeyException e) {
e.printStackTrace();
} catch (UnknownKeyException e) {
e.printStackTrace();
} catch (InvalidFormatException e) {
e.printStackTrace();
} catch (ConnectException e) {
e.printStackTrace();
} catch (BindException e) {
e.printStackTrace();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (SocketException e) {
System.out.println("You have been disconnected");
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
EDIT:
Exception thrown in the console of the client who disconnects:
java.io.EOFException
at java.io.ObjectInputStream$PeekInputStream.readFully(ObjectInputStream.java:2328)
at java.io.ObjectInputStream$BlockDataInputStream.readShort(ObjectInputStream.java:2797)
at java.io.ObjectInputStream.readStreamHeader(ObjectInputStream.java:802)
at java.io.ObjectInputStream.<init>(ObjectInputStream.java:299)
at ClientPeer.serverEcho(ClientPeer.java:35)
at ClientPeer.run(ClientPeer.java:44)
BUILD STOPPED (total time: 1 minute 26 seconds)
From what I can tell i'd guess your code is incorrect, but it hard to tell without more code.
At first glance it seems that if too many people connect to your server you just shut down the entire server not just those connections.
while (listofpeers.size() <= _svconfig.getCLIENTSNumber()) {
Socket _clientsocket = _serversocket.accept();
ServerPeer _serverpeer = new ServerPeer(_clientsocket);
_serverpeer.start();
listofpeers.add(_serverpeer);
}
_serversocket.close();
A better approach would be something like the following. If too many users try to connect, just close the users connection.
ServerSocket _serversocket = new ServerSocket(_mysocket, _svconfig.getCLIENTSNumber());
boolean alive = true;
while (alive) {
try {
//Keep accepting connection request
Socket clientRequest = _serversocket.accept();
//Check if too many user are connected
if (listofpeers.size() <= _svconfig.getCLIENTSNumber()) {
ServerPeer _serverpeer = new ServerPeer(_clientsocket);
_serverpeer.start();
listofpeers.add(_serverpeer);
}else{
//Reject connection if too many connected
clientRequest.close();
}
} catch (Throwable t) {
t.printStackTrace();
}
}
//When server dead close it down
_serversocket.close();
Hope this helps.
Your code must be exiting after the client thread is terminated, create a thread that has the server accept method that starts the client thread, something like this,
/**
*/
private class ServerListener extends Thread
{
/**
*/
public void run()
{
try
{
Socket clientSocket = socket.accept();
System.out.println("client connected => "+clientSocket.getInetAddress().getHostAddress());
ServerListener th = new ServerListener();
th.start();
ClientThread cth = new ClientThread(clientSocket);
cth.start();
clients.add(cth);
return;
}
catch (Exception e)
{
e.printStackTrace();
//Main.getInsatance().println(e);
//Main.getInstance().println("socket disconnected => "+clientSocket.getInetAddress().getHostAddress());
}
}
}

Client-Server, Object Input/Output, DeadLock

I am pretty new to writing client/server based apps. both server and client classes are kicked off in threads. New to using Object Output/input streams over tcp aswell. Have never had fun with serialization. In my application I am trying to use Object Input/Output Streaming but it looks like opening them is causing my application dies. The funny thing is that if I comment two lines:
outStream = new ObjectOutputStream(socket.getOutputStream());
inStream = new ObjectInputStream(socket.getInputStream());
Connection works nicely and app proceeds to the next panels etc. But I am still not capable of sending any objects throughout the socket. When I literally try to open those streams. It still connects but app get freezed. I 've got two questions:
first: is it better to use serialization
second: if I can use Object streaming, how should I open them? Can I do it inside the server/client thread?
Thanks for Your time
Here is the code of ClientApp:
public void run()
{
while (true)
{
try // odswiezanie co sekunde
{
Thread.sleep(1000);
} catch (InterruptedException e)
{
e.printStackTrace();
}
try // polaczenie
{
if (connecting)
{
socket = new Socket(hostIP, port);
JOptionPane.showMessageDialog(null, "Connection established!");
connected = true;
connecting = false;
frame.settingPanelForClient.bPlayerName.setText("Put the ships on your board!");
outStream = new ObjectOutputStream(socket.getOutputStream());
inStream = new ObjectInputStream(socket.getInputStream());
connectionEstablished(frame);
}
}
catch (UnknownHostException e)
{
JOptionPane.showMessageDialog(frame, "Unknown server!");
connected = false;
}
catch (IOException e)
{
JOptionPane.showMessageDialog(frame,"An Error occured while trying to connect to the server!");
e.getMessage();
e.printStackTrace();
connected = false;
}
catch (IllegalThreadStateException e)
{
e.printStackTrace();
}
try // odbior obiektow
{
if(connected)
{
while(!opponentIsReady){
System.out.println("wszedlem do connected!(klient) ");
System.out.println(opponentIsReady);
if(!opponentIsReady)
{
if(inStream.readObject() != null)
{
if(inStream.readObject() instanceof Boolean)
{
opponentIsReady = inStream.readBoolean();
System.out.println(opponentIsReady);
}
else if(inStream.readObject() instanceof Map)
{
mapToGet = (Map) inStream.readObject();
}
}
}
if(iAmReady && !opponentIsReady)
{
System.out.println("wszedlem do iAmReady i wysylam wiadomosc o gotowosci do klienta!");
JOptionPane.showMessageDialog(frame, "Waiting for opponent to finish");
outStream.writeObject(iAmReady);
outStream.flush();
}
if(opponentIsReady)
{
sendMap();
proceedToNextPanel(frame);
opponentIsReady = false;
}
}}
}
catch(IOException e)
{
e.printStackTrace();
}
catch(ClassNotFoundException e)
{
e.printStackTrace();
}
}
Do you use Serializable interface for the Map object ?
If you still frozen at a step, its maybe because you try to read object (from server or client) and you didn't send it by the other side. While the object is not read it will wait for content.
I dont know how work your server, but you read response twice when oppenentReady is false.
if (inStream.readObject() != null) {
if (inStream.readObject() instanceof Boolean) {
//...
}
}
If this is not the expected behavior, you should store it in local variable.
Once again, this's smt I want to implement(in steps)
1. user choose to open connection(he becomes a server and waits for a client
to connect) - done.
2. second user choose to connect(becomes a client and connects to the
second player(server) - done.
3. Both get message that the connection is established and they are moved
to the next Panel where they do specific operations - done.
4.When anyone of them finishes, I want to tell it to the second guy
(it is represented by a boolean local varable) - here comes the problem.
5. When both have finished, they should be moved to the next Panel where
they play.(before they start playing, Maps that they have set in the previous Panel
should be sent to each other.
Next steps I can handle if Only I knew maybe not how to send those informations
but where to place sending code because it seems to be in the wrong place. Here is the full code of client/server classes:
connecting - is set to true in the other class after pushing the button.
iAmready - is set to true when player finishes setting up the map and should be sent to opponent,
because it triggers a specific operation by setting opponentIsReady to true when obtained.
public class ClientApp implements Runnable
{
public static String hostIP = "127.0.0.1";
public static int port = 1000;
public static boolean connected = false;
public static boolean connecting = false;
public static boolean iAmReady = false;
public static boolean opponentIsReady = false;
public static Socket socket = null;
public static ObjectInputStream inStream;
public static ObjectOutputStream outStream;
public final Frame frame;
public static Map mapToGet;
public static Map mapToSend;
public ClientApp(Frame parent)
{
frame = parent;
mapToGet = new Map();
mapToSend = new Map();
}
#Override
public void run()
{
while (true)
{
try // odswiezanie co sekunde
{
Thread.sleep(1000);
} catch (InterruptedException e)
{
e.printStackTrace();
}
try // polaczenie
{
if (connecting)
{
socket = new Socket(hostIP, port);
JOptionPane.showMessageDialog(null, "Connection established!");
connected = true;
connecting = false;
frame.settingPanelForClient.bPlayerName.setText("Put the ships on your board!");
connectionEstablished(frame);
}
}
catch (UnknownHostException e)
{
JOptionPane.showMessageDialog(frame, "Unknown server!");
connected = false;
}
catch (IOException e)
{
JOptionPane.showMessageDialog(frame,"An Error occured while trying to connect to the server!");
e.getMessage();
e.printStackTrace();
connected = false;
}
catch (IllegalThreadStateException e)
{
e.printStackTrace();
}
try // odbior obiektow
{
if(connected)
{
FileOutputStream out = new FileOutputStream("/tmp/message.ser");
outStream = new ObjectOutputStream(out);
FileInputStream in = new FileInputStream("/tmp/message.ser");
inStream = new ObjectInputStream(in);
while(!opponentIsReady){
System.out.println("wszedlem do connected!(klient) ");
System.out.println(opponentIsReady);
if(!opponentIsReady)
{
if(inStream.readObject() != null)
{
if(inStream.readObject() instanceof Boolean)
{
opponentIsReady = inStream.readBoolean();
System.out.println(opponentIsReady);
}
else if(inStream.readObject() instanceof Map)
{
mapToGet = (Map) inStream.readObject();
}
}
}
if(iAmReady && !opponentIsReady)
{
System.out.println("wszedlem do iAmReady i wysylam wiadomosc o gotowosci do klienta!");
JOptionPane.showMessageDialog(frame, "Waiting for opponent to finish");
outStream.writeObject(iAmReady);
outStream.flush();
}
if(opponentIsReady && iAmReady)
{
sendMap();
proceedToNextPanel(frame);
opponentIsReady = false;
}
}
inStream.close();
outStream.close();
in.close();
out.close();
}
}
catch(IOException e)
{
e.printStackTrace();
}
catch(ClassNotFoundException e)
{
e.printStackTrace();
}
}
}
public static void connectionEstablished(Frame frame)
{
frame.remove(frame.connectPanel);
frame.getContentPane().add(frame.settingPanelForClient);
frame.validate();
frame.repaint();
}
public static void proceedToNextPanel(Frame frame)
{
frame.remove(frame.settingPanelForClient);
frame.getContentPane().add(frame.opponentsMove);
frame.validate();
frame.repaint();
}
public static Map getMap()
{
try
{
if (connected)
if (inStream.readObject() != null && inStream.readObject() instanceof Map)
{
mapToGet = (Map) inStream.readObject();
return mapToGet;
}
} catch (ClassNotFoundException e)
{
e.printStackTrace();
} catch (IOException e)
{
e.printStackTrace();
}
return null;
}
public static void sendMap()
{
if (connected)
if (mapToSend != null)
{
try
{
outStream.writeObject(mapToSend);
outStream.flush();
} catch (IOException e)
{
e.printStackTrace();
}
}
}
}
public class ServerApp implements Runnable
{
public static int port = 1000;
public static boolean connected = false;
public static boolean connecting = false;
public static boolean iAmReady = false;
public static boolean opponentIsReady = false;
public static Socket socket = null;
public static ServerSocket hostServer = null;
public static ObjectInputStream inStream;
public static ObjectOutputStream outStream;
public static Map mapToGet;
public static Map mapToSend;
final Frame frame;
public ServerApp(Frame parent)
{
frame = parent;
mapToGet = new Map();
mapToSend = new Map();
}
#Override
public void run()
{
while(true)
{
try
{
Thread.sleep(1000);
}
catch (InterruptedException e) {}
try
{
if (connecting)
{
hostServer = new ServerSocket(port);
socket = hostServer.accept();
connected = true;
connecting = false;
JOptionPane.showMessageDialog(null, "Connection Established!");
frame.settingPanelForServer.bPlayerName.setText("Put the ships on your board!");
connectionEstablished(frame);
}
}
catch (UnknownHostException e)
{
connected = connecting = false;
}
catch (IOException e)
{
connected = connecting = false;
}
try // odbior obiektow
{
if(connected)
{
while(!opponentIsReady){
System.out.println("wszedlem do connected(server)");
System.out.println(opponentIsReady);
if(!opponentIsReady)
{
inStream = new ObjectInputStream(socket.getInputStream());
if(inStream.readObject() != null)
{
if(inStream.readObject() instanceof Boolean)
{
opponentIsReady = inStream.readBoolean();
System.out.println(opponentIsReady);
}
else if(inStream.readObject() instanceof Map)
{
mapToGet = (Map) inStream.readObject();
}
}
}
if(iAmReady && !opponentIsReady)
{
System.out.println("wszedlem do iAmReady i wysylam wiadomosc o gotowosci do servera!");
outStream = new ObjectOutputStream(socket.getOutputStream());
JOptionPane.showMessageDialog(frame, "Waiting for opponent to finish");
outStream.writeObject(iAmReady);
outStream.flush();
}
if(opponentIsReady && iAmReady)
{
sendMap();
proceedToNextPanel(frame);
opponentIsReady = false;
}
}}
}
catch(IOException e)
{
e.printStackTrace();
}
catch(ClassNotFoundException e)
{
e.printStackTrace();
}
}
}
public static void connectionEstablished(Frame frame)
{
frame.remove(frame.waitPanel);
frame.getContentPane().add(frame.settingPanelForServer);
frame.validate();
frame.repaint();
}
public static void proceedToNextPanel(Frame frame)
{
frame.remove(frame.settingPanelForServer);
frame.getContentPane().add(frame.playPanelForServer);
frame.validate();
frame.repaint();
}
public static Map getMap()
{
try
{
if (connected)
if (inStream.readObject() != null && inStream.readObject() instanceof Map)
{
mapToGet = (Map) inStream.readObject();
return mapToGet;
}
} catch (ClassNotFoundException e)
{
e.printStackTrace();
} catch (IOException e)
{
e.printStackTrace();
}
return null;
}
public static void sendMap()
{
if (connected)
if (mapToSend != null)
{
try
{
outStream.writeObject(mapToSend);
outStream.flush();
} catch (IOException e)
{
e.printStackTrace();
}
}
}
}
As i said before, you can not use readObject() more than once for the same object.
Example,
Use:
Object objectRead=inStream.readObject();
if (objectRead != null) {
if (objectRead instanceof Boolean) {
opponentIsReady = Boolean.valueOf(objectRead);
System.out.println(opponentIsReady);
} else if (objectRead instanceof Map) {
mapToGet = (Map) objectRead;
}
}
Instead of:
if(inStream.readObject() != null)
{
if(inStream.readObject() instanceof Boolean)
{
opponentIsReady = inStream.readBoolean();
System.out.println(opponentIsReady);
}
else if(inStream.readObject() instanceof Map)
{
mapToGet = (Map) inStream.readObject();
}
}
I think you didn't understand how it works:
When the client/server connection is etablished you can use Threads to read or write objects.
I give you code that you can test to understand how it works:
ServerApp:
public class ServerApp implements Runnable {
public static int port = 1000;
public static boolean opponentIsReady = false;
public static Socket socket = null;
public static ServerSocket hostServer = null;
public static ObjectInputStream inStream;
public static ObjectOutputStream outStream;
public static Map mapToGet;
public static Map mapToSend;
final Frame frame;
private boolean connected = false;
public ServerApp(Frame parent) {
frame = parent;
mapToGet = new Map();
mapToSend = new Map();
}
#Override
public void run() {
// Server initialization side
try {
hostServer = new ServerSocket(port);
JOptionPane.showMessageDialog(frame, "Waiting for opponent to finish");
// Accept will wait until a client try to connect
socket = hostServer.accept();
JOptionPane.showMessageDialog(null, "Connection Established!");
// Init streams when connection is etablished
inStream = new ObjectInputStream(socket.getInputStream());
outStream = new ObjectOutputStream(socket.getOutputStream());
frame.settingPanelForServer.bPlayerName.setText("Put the ships on your board!");
connectionEstablished(frame);
connected = true;
} catch (IOException ex) {
Logger.getLogger(ServerApp.class.getName()).log(
Level.SEVERE, null, ex);
}
int x = 0;
// The loop is made to send/receive all messages
while (connected) {
try {
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
Logger.getLogger(ServerApp.class.getName()).log(
Level.SEVERE, null, ex);
}
Object o = String.format("I send you a message (%s)", x++);
outStream.writeObject(o);
Object response = inStream.readObject();
System.out.println("Response: " + response);
} catch (IOException ex) {
Logger.getLogger(ServerApp.class.getName()).log(
Level.SEVERE, null, ex);
connected = false;
} catch (ClassNotFoundException ex) {
Logger.getLogger(ServerApp.class.getName()).log(
Level.SEVERE, null, ex);
connected = false;
}
}
System.err.println("Connection closed");
}
public static void connectionEstablished(Frame frame) {
frame.remove(frame.waitPanel);
frame.getContentPane().add(frame.settingPanelForServer);
frame.validate();
frame.repaint();
}
public static void proceedToNextPanel(Frame frame) {
frame.remove(frame.settingPanelForServer);
frame.getContentPane().add(frame.playPanelForServer);
frame.validate();
frame.repaint();
}
public static Map getMap() {
try {
if (inStream.readObject() != null && inStream.readObject() instanceof Map) {
mapToGet = (Map) inStream.readObject();
return mapToGet;
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
public static void sendMap() {
if (mapToSend != null) {
try {
outStream.writeObject(mapToSend);
outStream.flush();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
ClientApp:
public class ClientApp implements Runnable {
public static String hostIP = "127.0.0.1";
public static int port = 1000;
public static boolean connected = false;
public static boolean connecting = true;
public static boolean iAmReady = false;
public static boolean opponentIsReady = false;
public static Socket socket = null;
public static ObjectInputStream inStream;
public static ObjectOutputStream outStream;
public final Frame frame;
public static Map mapToGet;
public static Map mapToSend;
public ClientApp(Frame parent) {
frame = parent;
mapToGet = new Map();
mapToSend = new Map();
}
#Override
public void run() {
try {
// Client initialization side
socket = new Socket(hostIP, port);
// If the socket connection succeed it pass, else execption is thrown
JOptionPane.showMessageDialog(null, "Connection Established!");
// Initialize streams
outStream = new ObjectOutputStream(socket.getOutputStream());
inStream = new ObjectInputStream(socket.getInputStream());
frame.settingPanelForClient.bPlayerName.setText("Put the ships on your board!");
connectionEstablished(frame);
connected=true;
} catch (IOException ex) {
Logger.getLogger(ClientApp.class.getName()).log(
Level.SEVERE, null, ex);
}
// The loop will receive server message and send response
while (connected) {
try {
Object serverMessage = inStream.readObject();
System.out.println("Server sent: " + serverMessage);
Object myResponse = String.format("I received %s", serverMessage);
outStream.writeObject(myResponse);
} catch (IOException ex) {
Logger.getLogger(ClientApp.class.getName()).log(
Level.SEVERE, null, ex);
connected=false;
} catch (ClassNotFoundException ex) {
Logger.getLogger(ClientApp.class.getName()).log(
Level.SEVERE, null, ex);
connected=false;
}
}
System.err.println("Connection closed");
}
public static void connectionEstablished(Frame frame) {
frame.remove(frame.connectPanel);
frame.getContentPane().add(frame.settingPanelForClient);
frame.validate();
frame.repaint();
}
public static void proceedToNextPanel(Frame frame) {
frame.remove(frame.settingPanelForClient);
frame.getContentPane().add(frame.opponentsMove);
frame.validate();
frame.repaint();
}
public static Map getMap() {
try {
if (connected) {
if (inStream.readObject() != null && inStream.readObject() instanceof Map) {
mapToGet = (Map) inStream.readObject();
return mapToGet;
}
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
public static void sendMap() {
if (connected) {
if (mapToSend != null) {
try {
outStream.writeObject(mapToSend);
outStream.flush();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}

Reading and Writing to Sockets, Java

I have a little problem with reading and writing to Sockets in my Server/Client Java application. Server have connection to database. I want to send an object "Employee" consist User Data (Name, Surname, Password) to Server, then Server look up to database about this user and resend to Client information - positive (1) or negative (-1).
First, when I want to send an object Employee, I've got :
"java.net.SocketException: Software caused connection abort: socket write error"
I have my Firewall turned off.
Second, when I want to send and receive just int through writeInt - readInt method for test, I can't to read anything on Server.
What's the problem? Please help.
Code Server:
class ClientCommunication implements Runnable {
private Socket incoming;
public ClientCommunication(Socket clientSocket) {
incoming = clientSocket;
}
public void run() {
try {
synchronized (this) {
try {
serverObjectOutput = new ObjectOutputStream(
incoming.getOutputStream());
serverObjectInput = new ObjectInputStream(
incoming.getInputStream());
} finally {
incoming.close();
}
}
} catch (IOException e) {
e.printStackTrace();
}
synchronized(this) {
while (true) {
try{
int operation = serverObjectInput.readInt();
switch(operation) {
case 1:
Employee employee = (Employee) serverObjectInput.readObject();
String SelectUserDataSQL = "SELECT COUNT(*) AS COUNT FROM pracownik where Imie = ? AND Nazwisko = ? AND Haslo = ?";
PreparedStatement CheckEmployeeLogin;
CheckEmployeeLogin = conn.prepareStatement(SelectUserDataSQL);
CheckEmployeeLogin.setString(1, employee.getFirstName());
CheckEmployeeLogin.setString(2, employee.getLastName());
CheckEmployeeLogin.setString(3, new String(employee.getPassword()));
ResultSet resultSQL = CheckEmployeeLogin.executeQuery();
if (resultSQL.next())
if (resultSQL.getInt("COUNT") == 0)
serverObjectOutput.writeInt(1);
else serverObjectOutput.writeInt(-1);
break;
}
} catch(IOException | ClassNotFoundException | SQLException ex)
{
}
}
}
}
}
class ServerStart implements Runnable {
private int portNumber;
public ServerStart(int portNumber) {
this.portNumber = portNumber;
}
public void run() {
try {
conn = getConnection();
stat = conn.createStatement();
} catch (SQLException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
try {
serverSocket = new ServerSocket(portNumber);
} catch (IOException e) {
e.printStackTrace();
}
try {
while (true) {
Socket incoming = serverSocket.accept();
clientSockets.add(incoming);
Runnable r = new ClientCommunication(incoming);
Thread t = new Thread(r);
t.start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
Code Client:
public void actionPerformed(ActionEvent e) {
if (isConnected == false) {
String ServerIP = ip.getText().trim();
int ServerPort = Integer
.parseInt(port.getText().trim());
try {
ClientSocket = new Socket(ServerIP, ServerPort);
clientObjectInput = new ObjectInputStream(
ClientSocket.getInputStream());
clientObjectOutput = new ObjectOutputStream(
ClientSocket.getOutputStream());
isConnected = true;
} catch (IOException ex) {
}
synchronized (this) {
try {
ClientLoginFrame login = new ClientLoginFrame();
Employee employee = login.getEmployee();
clientObjectOutput.writeObject(employee);
int result = clientObjectInput.readInt();
if(result == 1)
{
// DO SOMETHING
}
else {
ClientSocket.close();
}
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
}
});
}
add an ex.printStackTrace() to see what is happening in your
catch(IOException | ClassNotFoundException | SQLException ex)
Server side, on your ClientCommunication class: it seems you are closing the socket before entering the while loop. So the socket is already closed and cannot send/receive messages. You should NOT call incoming.close() there, but at the end of your run() method.

Deserialize multiple Java Objects

hello dear colleagues,
I have a Garden class in which I serialize and deserialize multiple Plant class objects. The serializing is working but the deserializing is not working if a want to assign it to calling variable in the mein static method.
public void searilizePlant(ArrayList<Plant> _plants) {
try {
FileOutputStream fileOut = new FileOutputStream(fileName);
ObjectOutputStream out = new ObjectOutputStream(fileOut);
for (int i = 0; i < _plants.size(); i++) {
out.writeObject(_plants.get(i));
}
out.close();
fileOut.close();
} catch (IOException ex) {
}
}
deserializing code:
public ArrayList<Plant> desearilizePlant() {
ArrayList<Plant> plants = new ArrayList<Plant>();
Plant _plant = null;
try {
ObjectInputStream in = new ObjectInputStream(new FileInputStream(fileName));
Object object = in.readObject();
// _plant = (Plant) object;
// TODO: ITERATE OVER THE WHOLE STREAM
while (object != null) {
plants.add((Plant) object);
object = in.readObject();
}
in.close();
} catch (IOException i) {
return null;
} catch (ClassNotFoundException c) {
System.out.println("Employee class not found");
return null;
}
return plants;
}
My invoking code:
ArrayList<Plant> plants = new ArrayList<Plant>();
plants.add(plant1);
Garden garden = new Garden();
garden.searilizePlant(plants);
// THIS IS THE PROBLEM HERE
ArrayList<Plant> dp = new ArrayList<Plant>();
dp = garden.desearilizePlant();
edit
I got a null Pointer exception
The solution of #NilsH is working fine, thanks!
How about serializing the entire list instead? There's no need to serialize each individual object in a list.
public void searilizePlant(ArrayList<Plant> _plants) {
try {
FileOutputStream fileOut = new FileOutputStream(fileName);
ObjectOutputStream out = new ObjectOutputStream(fileOut);
out.writeObject(_plants);
out.close();
fileOut.close();
} catch (IOException ex) {
}
}
public List<Plant> deserializePlant() {
List<Plants> plants = null;
try {
ObjectInputStream in = new ObjectInputStream(new FileInputStream(fileName));
plants = in.readObject();
in.close();
}
catch(Exception e) {}
return plants;
}
If that does not solve your problem, please post more details about your error.
It may not always be feasible to deserialize a whole list of objects (e.g., due to memory issues). In that case try:
ObjectInputStream in = new ObjectInputStream(new FileInputStream(
filename));
while (true) {
try {
MyObject o = (MyObject) in.readObject();
// Do something with the object
} catch (EOFException e) {
break;
}
}
in.close();
Or using the Java SE 7 try-with-resources statement:
try (ObjectInputStream in = new ObjectInputStream(new FileInputStream(
filename))) {
while (true) {
MyObject o = (MyObject) in.readObject();
// Do something with the object
}
} catch (EOFException e) {
return;
}
If you serialize it to an array linear list, you can cast it back to an array linear list when deserializing it -- all other methods failed for me:
import java.io.*;
import java.util.ArrayList;
import java.util.Arrays;
public class Program
{
public static void writeToFile(String fileName, Object obj, Boolean appendToFile) throws Exception
{
FileOutputStream fs = null;
ObjectOutputStream os = null;
try
{
fs = new FileOutputStream(fileName);
os = new ObjectOutputStream(fs);
//ObjectOutputStream.writeObject(object) inherently writes binary
os.writeObject(obj); //this does not use .toString() & if you did, the read in would fail
}
catch (FileNotFoundException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
catch(Exception e)
{
e.printStackTrace();
}
finally
{
try
{
os.close();
fs.close();
}
catch(Exception e)
{
//if this fails, it's probably open, so just do nothing
}
}
}
#SuppressWarnings("unchecked")
public static ArrayList<Person> readFromFile(String fileName)
{
FileInputStream fi = null;
ObjectInputStream os = null;
ArrayList<Person> peopleList = null;
try
{
fi = new FileInputStream(fileName);
os = new ObjectInputStream(fi);
peopleList = ((ArrayList<Person>)os.readObject());
}
catch (FileNotFoundException e)
{
e.printStackTrace();
}
catch(EOFException e)
{
e.printStackTrace();
}
catch(ClassNotFoundException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
catch(Exception e)
{
e.printStackTrace();
}
finally
{
try
{
os.close();
fi.close();
}
catch(Exception e)
{
//if this fails, it's probably open, so just do nothing
}
}
return peopleList;
}
public static void main(String[] args)
{
Person[] people = { new Person(1, 39, "Coleson"), new Person(2, 37, "May") };
ArrayList<Person> peopleList = new ArrayList<Person>(Arrays.asList(people));
System.out.println("Trying to write serializable object array: ");
for(Person p : people)
{
System.out.println(p);
}
System.out.println(" to binary file");
try
{
//writeToFile("output.bin", people, false); //serializes to file either way
writeToFile("output.bin", peopleList, false); //but only successfully read back in using single cast
} // peopleList = (ArrayList<Person>)os.readObject();
// Person[] people = (Person[])os.readObject(); did not work
// trying to read one at a time did not work either (not even the 1st object)
catch (Exception e)
{
e.printStackTrace();
}
System.out.println("\r\n");
System.out.println("Trying to read object from file. ");
ArrayList<Person> foundPeople = null;
try
{
foundPeople = readFromFile("input.bin");
}
catch (Exception e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
if (foundPeople == null)
{
System.out.println("got null, hummm...");
}
else
{
System.out.println("found: ");
for(int i = 0; i < foundPeople.size(); i++)
{
System.out.println(foundPeople.get(i));
}
//System.out.println(foundPeople); //implicitly calls .toString()
}
}
}

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