I need an example to implement the universal polymorphism(especially Inclusion) - java

In the question,I learned that the polymorphism has 4 types:
Coercion,
Overloading
Parametric Polymorphism
Inclusion
So I did not completely understand what does mean by Inclusion, I need same example to implement this notion.

As already suggested, search a little bit yourself to get a deeper idea of this topic... Here is one possible explanation:
[...] subtyping allows a function to be written to take an object of a certain type T, but also work correctly, if passed an object that belongs to a type S that is a subtype of T (according to the Liskov substitution principle) Wikipedia - Polymorphism
abstract class Vehicle
{
abstract void move();
}
class Car extends Vehicle
{
public void move() { ... }
}
class Ship extends Vehicle
{
public void move() { ... }
}
public void moveVehicle(Vehicle v)
{
v.move();
}
Here is an example for inclusion polymorphism:
Vehicle [] vs = new Vehicle [2];
vs[0] = new Car();
vs[1] = new Ship();
for(Vehicle v : vs)
{
moveVehicle(v);
}
Or another example:
Car c = new Car();
Ship s = new Ship();
moveVehicle(c);
moveVehicle(s);
For additional information see the Wikipedia - Polymorphism page... But still search yourself for this topic to get a deeper idea of it!

The inclusion polymorphism means that you can instantiate an object from his super class.
For example you have
public class Person {
.
.
}
public class Employee extends Person{
.
.
}
So you can create an object
Person x = new Employee();
This is useful for example if you need to create a lot of different object that refere to a single superType
For example you have SuperTyper geometric_figure and SubTyper figure (circle, square, triangule,..). The geometric_figure may have two attributes x,y for the screen location and an abstract method "draw",to draw on screen, that each figure ,that extend it , need to implement
Thanks to dynamic link of java when you call geometricFigure.draw(), it will automatically know what type of geometric_figure you are calling (circle, square, triangule,..), and invoce this draw method
To manually check what is his specific class you can do:
Geometric Figure x = new Square();
if(x instance of Square){...}
A popular case is when you want to refere to a generic object like this
Object x = new AnyClass();
because the Object is the generic super class that every class have. (When you do not extend anythig, by default it extand Object)

Related

what is dynamic method resolution

I am currently reading Herbert Schildt "Java the Complete Reference" and there he has used a term "Dynamic method resolution" and has provided a little explanation, but i am not getting the full import of it so asking for help in this forum.
while discussing 'interfaces', what he is saying is, dynamic method resolution helps in resolution of method name at run-time and it is achieved by declaring a interface variable and using it to refer to a class object. i.e
interface i = new object();
now what is so unique about it? you can use a class variable also to refer to the same object like:
class c = new object();
so, what is the use of interface here? and why introduce this new term "dynamic method resolution"??
Second he makes a point by saying: " when we use an interface variable to refer to instance of any class, and when you call a method through these interface variables, the method to be executed is looked up dynamically at run time allowing classes to be created later than the code which calls method on them. The calling code can dispatch through an interface without having to know anything about the callee".
Now, Anything dealing with objects has to be in run-time as objects are created at runtime, Now, I dont understand what he meant by "allowing classes to be created...on them".
Any help will be appreciated.
Here is a little example:
public interface Animal {
public String sound();
}
public class Cat implements Animal {
public String sound() { return "meow"; }
}
public class Dog implements Animal {
public String sound() { return "woof"; }
}
public class Test {
public static void main(String[] args) {
Animal a;
if (args.length > 0)
a = new Cat();
else {
a = new Dog();
}
System.out.println(a.sound()); // prints "MEOW" or "WOOF"
}
}
What is so unique about it? You can use a class variable also to refer to the same object
Yes. But you cannot use a single class variable to refer to an instance that can be an instance of any class that implements the interface.
In Test class, if I declared a to have type Dog or Cat there would be no way to get the code to compile. Without the ability to declare Animal a, I would need to have two distinct variables, and two separate print statements.
This is what dynamic method resolution (aka polymorphism) gives you.
To understand his second point:
public class Test2 {
public static void main(String[] args) {
Animal a = PetShop.buyPet(args);
System.out.println(a.sound()); // prints "MEOW" or "WOOF"
}
}
The Test2 class will work with my Cat and Dog class from above. It will also continue to work without recompilation if in 3 years time I implement a Goldfish class and modify my PetShop class to stock aquatic pets. And indeed, it is even possible to implement the PetShop class so that it doesn't need to be changed or recompiled to support other kinds of pets.
Now, these examples are clearly not practical. However, the Java features that they illustrate are useful in real Java applications. Indeed, a program as simple as a classic "hello world" program relies on dynamic method lookup.
dynamic method resolution means Single method which can be applied to solve multiple problems. Ex: Consider Shape is an interface and has method name draw.
you have Rectangle and Circle classes implements Shape Interface. So when you create instance of Rectangle object and call the draw method will draw the Rectangle shape.. In other case you can instantiate Circle instance and call draw method to draw Circle...
In interface you may assign child object in the parent container.
Ex: Shape p = new Rectangle();
in this case it will create the instance of Rectangle and assign it into Shape p..
but from the Shape p object you can call only the draw method... you can not call other methods in the Rectangle Object since its assigned to parent interface and parent has only draw method.

Adding new attribute to an existing object

I would like to ask something about an issue i have.
Lets say we have an interface called Vehicle.
Then we have a class that implements this interface called Car.
Then another one called Bicycle.
Now the whole code uses these two objects (Car, Bicycle) and whenever needed interface Vehicle.
What if now i want to add a new attribute to Car class and due to this change also modify some of its methods. For example i can extend Car with a class called Car2. But now if i want to make use of Car2 in the code i will have to rewrite every single method and class that uses Car to a new class that will use Car2.
For example a method that does not belong to Car class.
int checkSpeed(Car c) {
speed = c.attributeX * 100
}
Now i want this method to be able to accept Car2 also and change the way it calculates its speed. Do i need to rewrite the class and method or is there an easier way to do it?
Keep in mind that i dont want to completely modify Car, i just want to have both Car and Car2 and use them on demand in the same classes without having to rewrite all of them.
Thanks!
You can override the methods of super class (Car) inside a sub class (Car2), which is called polymorphism, which is one of the core principles of OOP. This principle allows us to invoke different class behaviours depending upon the actual object (Car or Car2 object) passed at runtime.
For your problem, you can follow state pattern which will provide dynamic behavior depending upon the type passed and the actual implementation of checkSpeed(), as shown below:
SpeedChecker class:
public class SpeedChecker {
int checkSpeed(Vehicle v) {
//depending upon the Vehicle type object passed, checkSpeed() will be called
v.checkSpeed();
}
}
Car Class:
public Car implements Vehicle {
int checkSpeed(Car c) {
//Add specific logic for Car
}
}
Car2 Class:
public Car2 implements Vehicle {
int checkSpeed(Car c) {
//Add specific logic for Car2
}
}
as Sami Kuhmonen says :
If Car2 inherits from Car it is a Car itself
I will detail. You said :
Now i want this method to be able to accept Car2 also and change the
way it calculates its speed. Do i need to rewrite the class and method
or is there an easier way to do it?
If you don't add methods but modify their content, you should reason by programming by interface or in more general way by programming by suitable common ancestor component.
In Java, polymorphism allows not to type specifically an instance when you declare it if a base class or an interface is more suitable.
Here :
int checkSpeed(Car c) {
speed = c.attributeX * 100
}
you can send as parameter a Car or any subclasses of it, there a Car2.
So you should keep Car base class as declared type when it is suitable, especially in methods which may take the one or the other type.
It will work :
Car myCar = new Car();
checkSpeed(myCar);
Car2 myCar2 = new Car2();
checkSpeed(myCar2);
...
int checkSpeed(Car c) {
speed = c.attributeX * 100
}
It will not compile :
Car myCar = new Car();
checkSpeed(myCar);
Car2 myCar2 = new Car2();
checkSpeed(myCar2);
...
int checkSpeed(Car2 c) {
speed = c.attributeX * 100
}
You can check if the object Car c is actually of type Car2:
int checkSpeed(Car c) {
if(c instanceof Car2){
//do something if c is actually Car2, such as
use attributes that exist in Car2 but not in Car
else{
//the regular case
speed = c.attributeX * 100
}
}
Keep in mind that i dont want to completely modify Car, i just want to have both Car and Car2 and use them on demand in the same classes without having to rewrite all of them.
You already have a broken design since your sample method violates the most important principle in OOP: information hiding. Refusing to fix that because it's a lot of work will cause much more work later, just as it is doing now. This extra work will grow exponentially and harm you deadlines...
For example a method that does not belong to Car class.
int checkSpeed(Car c) {
speed = c.attributeX * 100
}
Lets forget for a moment that this doesn't even compile...
Now i want this method to be able to accept Car2 also and change the way it calculates its speed. Do i need to rewrite the class and method or is there an easier way to do it?
If this method would be part of the Vehicle interface and implemented in Car (and Bicycle) you could simply implement it in Car2 any way you want. without changing anything else in your program.
And That's what OOP is all about. But you get that advantage only if you know and follow its principles...
Đ¡learer approach in this case would be letting the Vehicle object itself to determine how should speed be calculated. This makes sense since all information is needed to do that is already encapsulated in the Vehicle class.
What I mean is have an interface like that:
pulbic interface Vehicle {
int getSpeed();
}
And implementations of the interface. For Car:
public class Car implements Vehicle {
// some car stuff
...
#Override
public int getSpeed() {
return carspeed;
}
...
}
And for Car2:
public class Car2 implements Vehicle {
// some car2 stuff
...
#Override
public int getSpeed() {
return car2speed;
}
...
}
Now your checker method can look like this:
public int checkSpeed(Vehicle v) {
int speed = v.getSpeed();
// do the checks
...
return someResult;
}
This way you don't really need to know the type of the vehicle itself to be able to check its speed. This is the whole point of polymorphism.
And in case you can't modify existing interface, I would suggest you to extend original Vehicle interface with SpeedVehicle that contains all required methods, and build a class hierarchy based on it.
If Car2 is always a Car and needs all the behaviors of Car, then you need to make Car2 a inherit from Car. If Car2 is not always a Car, but they have common ground, then you need to determine what that common ground is, implement it as a BaseCar class or an ICar interface if the implementations totally differ and Car along with Car2 should be inherited from BaseCar/ICar.

cannot understand interface in java

I am looking at the Interface chapter provided on the Java website
Using Interface as a type
So my understanding was that the whole point of interface is that it is like a class but it's not possible to form objects from it, but this page says how to use interface as a data type. the line Relatable obj1 = (Relatable)object1; seems to create an object of type Relatable which is an interface. Although I must say that the new keyword has not been used here, thus not really creating a reference to an object of type Relatable. Is that really the cause for this line NOT creating an object of type Relatable?
Again, it further says
If you make a point of implementing Relatable in a wide variety of
classes, the objects instantiated from any of those classes can be
compared with the findLargest() method—provided that both objects are
of the same class.
What does this mean? Does this mean anything that implements Relatable can call findLargest()? If it's so, why does it say provided that both objects are of the same class?
----- EDIT -----
From the previous chapters of this tutorial:
Definition of relatable:
public interface Relatable {
// this (object calling isLargerThan)
// and other must be instances of
// the same class returns 1, 0, -1
// if this is greater // than, equal
// to, or less than other
public int isLargerThan(Relatable other);
}
Using relatable as a type:
public Object findLargest(Object object1, Object object2) {
Relatable obj1 = (Relatable)object1;
Relatable obj2 = (Relatable)object2;
if ((obj1).isLargerThan(obj2) > 0)
return object1;
else
return object2;
}
----- EDIT 2 -----
In the chapter on anonymous classes, it does this:
public class HelloWorldAnonymousClasses {
interface HelloWorld {
public void greet();
public void greetSomeone(String someone);
}
.
.
.
HelloWorld englishGreeting = new EnglishGreeting();
HelloWorld frenchGreeting = new HelloWorld() {
String name = "tout le monde";
public void greet() {
greetSomeone("tout le monde");
}
public void greetSomeone(String someone) {
name = someone;
System.out.println("Salut " + name);
}
};
So how does this work?
the line Relatable obj1 = (Relatable)object1; seems to create an object of type Relatable
No. This line creates a reference (obj1) of type Relatable and assigns it to object1. In order for this to work, object1 has to be cast to the (interface) type Relatable.
No new objects are being created here.
Does this mean anything that implements Relatable can call findLargest()?
Yes.
If it's so, why does it say provided that both objects are of the same class?
It has to do with the implementation of isLargerThan(). Since any class implementing the Relatable interface can't know anything about other classes implementing it, they can't do meaningful comparisons with other classes. Therefore, in order for this to work, both objects need to be of the same class.
Response to EDIT 2
So how does this work?
Instead of first defining a class and then creating an instance of it, as in the case with the EnglishGreeting, the frenchGreeting is created on the fly. What happens under the cover is that a new class implementing HelloWorld is created, just like in the english case, only this time it is anonymous (you never get to give it a name). It is just a convenience shortcut for those times when you need a one-time implementation of an interface.
Interface types belong to the category of reference types in java. You can never instantiate an interface, but it can be assigned references to any of the objects of classes which implement it:
A variable whose declared type is an interface type may have as its
value a reference to any instance of a class which implements the
specified interface.
Interfaces are like behaviors. If a class happens to implement an interface, lets say Serializable, this adds a behavior to the class, which is, the class can be serialized.
This helps you introduce abstraction in your code. For example lets assume that you need a method in one of your utility classes which will be responsible for the actual job of serialization. Without interfaces you will end up writing a lot of methods, one for each object type that you want to serialize. Now imagine if you asked each of those objects to take care of their serialization themselves (by implementing a serialize method declared in the interface they implemented). With such implementation you need to write only one utility method for serialization. This method can take an argument of Serializable type, and instances of any class implementing this interface can be passed to the method. Now within the method you only need to invoke the serialize method on the interface variable. At runtime this will result in actual object's serialize method getting invoked.
Hope I was able to keep it simple.
Interface in Java is a mutual structure for classes that implement the interface, so the classes benefit from the methods/other member of that interface in their own way, which is called polymophism,
interface A
{
// method header only declared here, so implementation can vary between classes
public int foo();
}
class B implements A
{
public override String foo()
{
return "Class B";
}
}
class C implements A
{
public override String foo()
{
return "Class C";
}
}
so you can call foo() both from class B and C but they will react differently since they implement that method in their own way
An interface is just a class that defines the behaviour of an object, but not the underlaying implementation of it.
By making Relatable obj1 = (Relatable)object1; you are just casting the object1 to a Relatable type, and therefore you can call any of the methods defined in the Relatable interface
To your first question about Relatable obj1 = (Relatable)object1;:
A simple Relatable obj1; will not create an instance of Relatable, but specifies that any object assigned to it must be of a type implementing the Relatable-interface.
Therefore any object that is to be cast, must be of a type implementing the Relatable-interface.

Confusion about extended classes in Java

I am having some confusion about extended classes. I think the best way to explain what I want to do is with some skeleton code:
abstract class Player
{
public int solve()
{ // One method of solving problem
}
}
class otherPlayer extends Player
{
public char solve(int num)
{ //Different method of solving same problem
}
}
// I suspect this is a wrong way to create Player
Player first = new otherPlayer;
// Because this gives me an error...
first.solve(5)'
// And this uses the super class's method of solving problem
first.solve();
// I don't want to do this though...
otherPlayer first = new otherPlayer;
// Because I actually define the Players in a method
// that returns a type Player():
private Player genPlayer()
{ // Take input from keyboard
Player newPlayer;
if (specific set of answers)
newPlayer = new otherPlayer();
else newPlayer = new Player();
return newPlayer;
}
My understanding of extended classes is limited. If I say "TypeA var = new TypeB", and TypeB extends TypeA, it seems that var only has access to methods in the TypeA class. What does it do, then to say it is a new TypeB? Why is that even a legal way to instantiate a variable? And how would you recommend I restructure this program so I can make it work (I'd prefer to keep the method, so I don't have to make a mess every time I create a Player)?
I really just want to know how to create an extended class as if I were a person who knew what he was doing.
You need to do something like:
abstract class Player {
abstract void solve(int num);
}
class OtherPlayer extends Player {
void solve(int num) {
//...
}
}
That is, to call a method through variables of type Player, at least its signature must be declared on that class - and must be implemented in all subclasses. There is no way to call a method that may or may not exist in a subclass using a variable of the superclass type.
Imagine you could do this:
class Player {
// ...
}
class FooPlayer extends Player {
void solveInt(int num) {
// ...
}
}
class BarPlayer extend Player {
void solveString(String s) {
// ...
}
}
Player[] players = new[] {new FooPlayer(), new BarPlayer()};
// this is the sort of code you want to work
for (Player p : players) {
p.solveInt(123);
}
what's supposed to happen when the method is called on BarPlayer? As you can see, it doesn't make much sense to allow this.
While it's not very useful to do Player player = new FooPlayer() explicitly, it does let you not have to know which exact subtype of Player the value is. It's missing the point to look at the methods that are different between the subtypes - the point of polymorphism is that the same method (i.e. with the same signature) is implemented in a different way between the subclasses:
class Player {
abstract String greet();
}
class EnglishPlayer extends Player {
String greet() {
return "Hello";
}
}
class JapanesePlayer extends Player {
String greet() {
return "Konnichi wa";
}
}
The point of TypeA a = new TypeB() is programming to contract. It means you can change TypeB into any other type that extends TypeA and be guaranteed not to have to change any other line of your code.
first, you are getting an error in the instantiation syntax. It should be new otherPlayer(). Also classes should be capitalized in java.
I assume the code is within a method, otherwise it will not compile.
Finally, to answer your question why you extend a class, if otherPlayer had its own implementation solve() (no arguments) then which method would be called would depend on the instantiation you used, not on the variable type. In other words, first.solve() would call the method in otherPlayer, not in player.
extension is about superclasses and subclasses.
if typeA is a subclass of typeB, then you could say
typeA extends typeB, and typeA would inherit all of the methods of typeB
it only works one way, kind of like a child can inherit traits from their parents, but the parents don't inherit anything from the child
if you want a method in the subclass to behave differently than in the parent class, simply write a new method with the same name/parameters. subclass methods automatically override superclass methods. then, if you want to use the superclass version of a method, you can use the super keyword
Inheritance is something that happens when you extend a class, you need to figure out the common methods you want in your class and subclass and define any alternates in your subclass.
Check this out for more info: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
you declared 'first' as a Player reference that is referencing an otherPlayer object. This is legal, but if you want otherPlayer behavior, you will have to typecat 'first':
((otherPlayer)first).solve(5)
First of all, you can't instantiate abstract classes, so you can't code newPlayer = new Player();.
Then, it's perfectly legal to write something like ClassA a = new ClassB(); as long as ClassB is a subclass of ClassA and ClassB is not an abstract class.
In the case you have a method in ClassB that overrides a method of ClassA, which one is called depends on the dynamic type of the object that is actually the type you used for instantiate that object, this is called Polymorphism. There is lot of material about this (Object Oriented Programming and Java) on the web, but I think a great place to start at, is the book Thinking in Java by Bruce Eckel, he offers the third edition for free at his site (http://www.mindview.net/Books/TIJ/).

Java - array of different objects that have the same method(s)

I am practicing inheritance.
I have two similar classes that I'd like to assimilate into one array, so I thought to use the Object class as a superclass since everything is a sublcass of Object.
So, for example I put T class and CT class into an array called all like so:
Object all[] = new Object[6];
all[0] = T1;
all[1] = CT2;
all[2] =T3;
all[3] = CT1;
all[4] = T2;
all[5] = CT3;
I skipped the declarations as thats not my problem.
My real issue becomes when I wish to call a function within the array utilizing a loop:
for (int i = 0; i < 6; i++) {
all[i].beingShot(randomNum, randomNum, AK47.getAccuracy());
}
The classes involved with T and CT respectively both have the beingShot method, which is public.
Eclipse advises casting them as a quick fix. I'm wondering if there is any logical alternative other than creating my own Object class that holds the beingShot method, or adding this to the class of Object, although I feel either of these choices would cause more problems in the long run.
Thanks!
If both classes implement the same method(s), you should consider creating an interface.
Interfaces are very powerful and easy to use.
You could call your interface Shootable.
You can create an array of different objects that implement Shootable and treat them all the same.
// Define a VERY simple interface with one method.
interface Shootable {
public void beingShot();
}
// Any class that implements this interface can be treated interchangeably
class Revolver implements Shootable {
public void beingShot() {
System.out.println("Revolver: firing 1 round");
}
class MachineGun implements Shootable {
public void beingShot() {
System.out.println("Machine Gun: firing 50 rounds");
}
}
class HockeyPuck implements Shootable {
public void beingShot() {
System.out.println("Hockey Puck: 80 MPH slapshot");
}
}
class RayBourquePuck implements Shootable {
public void beingShot() {
System.out.println("Hockey Puck: 110 MPH slapshot");
}
}
class OunceOfWhiskey implements Shootable {
public void beingShot() {
System.out.println("Whiskey Shot: 1 oz down the hatch...");
}
}
// You can declare an array of objects that implement Shootable
Shootable[] shooters = new Shootable[4];
// You can store any Shootable object in your array:
shooters[0] = new MachineGun();
shooters[1] = new Revolver();
shooters[2] = new HockeyPuck();
shooters[3] = new OunceOfWhiskey();
// A Shootable object can reference any item from the array
Shootable anyShootableItem;
// The same object can to refer to a MachineGun OR a HockeyPuck
anyShootableItem = shooters[0];
anyShootableItem.beingShot();
anyShootableItem = shooters[2];
anyShootableItem.beingShot();
// You can call beingShot on any item from the array without casting
shooters[0].beingShot();
shooters[1].beingShot();
// Let's shoot each object for fun:
for (Shootable s : shooters) {
s.beingShot();
}
Here's a great related question and answer.
Object doesn't have the method beingShot. If all of the objects in array are of the same class, then your array should be of that same class. Otherwise they all should have same interface implemented or extend the same class. I can't imagine why would you want explicitly extend Object here, it doesn't add any functionality whatsoever.
You need to typecast your object references to appropriate class to call their method..
For each reference you fetch from your array, you need to check using instanceof operator, of which is the instance referred to by your object reference.. Accordingly you can typecast the reference to that class..
But Typecasting is an ugly thing.. You should avoid it as far as possible.. If you have to choose which method to invoke based on exact sub class, you should probably go with an Interface.. It is the best way you can achieve what you want here...
And I think you have got enough information about how to implement it..
You cant do it...since Java does not support extension method. (C# does)
READ THE LINK BELOW:
Java equivalent to C# extension methods

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