I made this code to resize images with two factors. It works, but the quality of image is very bad after it is resized! Can you help me?
This is the code
public class ImageTest {
private static final int factor1 = 3;
private static final int factor2 = 4;
public static void main(String [] args){
JFileChooser cs = new JFileChooser();
cs.setFileSelectionMode(cs.DIRECTORIES_ONLY);
int i = cs.showOpenDialog(null);
if(i==cs.APPROVE_OPTION){
File f = cs.getSelectedFile();
File[] ff = f.listFiles();
for(int j=0;j<ff.length;j++){
String end = ff[j].getName().substring(ff[j].getName().indexOf(".")+1);
System.out.println(end);
try{
BufferedImage originalImage = ImageIO.read(ff[j]);
int type = originalImage.getType() == 0? BufferedImage.TYPE_INT_ARGB : originalImage.getType();
BufferedImage resizeImageJpg = resizeImageWithHint(originalImage, type);
ImageIO.write(resizeImageJpg, end, new File("pr/"+ff[j].getName()));
}catch(IOException e){
e.printStackTrace();
}
}
}
}
private static BufferedImage resizeImageWithHint(BufferedImage originalImage, int type){
int IMG_WIDTH = (originalImage.getWidth()*factor1)/factor2;
int IMG_HEIGHT = (originalImage.getHeight()*factor1)/factor2;
BufferedImage resizedImage = new BufferedImage(IMG_WIDTH, IMG_HEIGHT, type);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, IMG_WIDTH, IMG_HEIGHT, null);
g.dispose();
g.setComposite(AlphaComposite.Src);
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
return resizedImage;
}
}
I saw on web that resizeImageWithHint is done within the scope so as not to lose quality.. but it does! why? can you help me with this?
The best article I have ever read on this topic is The Perils of Image.getScaledInstance() (web archive).
In short: You need to use several resizing steps in order to get a good image. Helper method from the article:
public BufferedImage getScaledInstance(BufferedImage img,
int targetWidth,
int targetHeight,
Object hint,
boolean higherQuality)
{
int type = (img.getTransparency() == Transparency.OPAQUE) ?
BufferedImage.TYPE_INT_RGB : BufferedImage.TYPE_INT_ARGB;
BufferedImage ret = (BufferedImage)img;
int w, h;
if (higherQuality) {
// Use multi-step technique: start with original size, then
// scale down in multiple passes with drawImage()
// until the target size is reached
w = img.getWidth();
h = img.getHeight();
} else {
// Use one-step technique: scale directly from original
// size to target size with a single drawImage() call
w = targetWidth;
h = targetHeight;
}
do {
if (higherQuality && w > targetWidth) {
w /= 2;
if (w < targetWidth) {
w = targetWidth;
}
}
if (higherQuality && h > targetHeight) {
h /= 2;
if (h < targetHeight) {
h = targetHeight;
}
}
BufferedImage tmp = new BufferedImage(w, h, type);
Graphics2D g2 = tmp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, hint);
g2.drawImage(ret, 0, 0, w, h, null);
g2.dispose();
ret = tmp;
} while (w != targetWidth || h != targetHeight);
return ret;
}
The following code produced me highest quality resize with aspect ratio preserved.
Tried few things and read several entries presented here in other answers. Lost two days and in the end I got the best result with plain Java method (tried also ImageMagick and java-image-scaling libraries):
public static boolean resizeUsingJavaAlgo(String source, File dest, int width, int height) throws IOException {
BufferedImage sourceImage = ImageIO.read(new FileInputStream(source));
double ratio = (double) sourceImage.getWidth()/sourceImage.getHeight();
if (width < 1) {
width = (int) (height * ratio + 0.4);
} else if (height < 1) {
height = (int) (width /ratio + 0.4);
}
Image scaled = sourceImage.getScaledInstance(width, height, Image.SCALE_AREA_AVERAGING);
BufferedImage bufferedScaled = new BufferedImage(scaled.getWidth(null), scaled.getHeight(null), BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = bufferedScaled.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
g2d.drawImage(scaled, 0, 0, width, height, null);
dest.createNewFile();
writeJpeg(bufferedScaled, dest.getCanonicalPath(), 1.0f);
return true;
}
/**
* Write a JPEG file setting the compression quality.
*
* #param image a BufferedImage to be saved
* #param destFile destination file (absolute or relative path)
* #param quality a float between 0 and 1, where 1 means uncompressed.
* #throws IOException in case of problems writing the file
*/
private static void writeJpeg(BufferedImage image, String destFile, float quality)
throws IOException {
ImageWriter writer = null;
FileImageOutputStream output = null;
try {
writer = ImageIO.getImageWritersByFormatName("jpeg").next();
ImageWriteParam param = writer.getDefaultWriteParam();
param.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
param.setCompressionQuality(quality);
output = new FileImageOutputStream(new File(destFile));
writer.setOutput(output);
IIOImage iioImage = new IIOImage(image, null, null);
writer.write(null, iioImage, param);
} catch (IOException ex) {
throw ex;
} finally {
if (writer != null) {
writer.dispose();
}
if (output != null) {
output.close();
}
}
}
Know question is old... I've tried different solutions surfing then web, I got the best result using getScaledInstance(), supplying Image.SCALE_SMOOTH as argument. In fact the resulting image quality was really better.
My code below:
final int THUMB_SIDE = 140;
try {
BufferedImage masterImage = ImageIO.read(startingImage);
BufferedImage thumbImage = new BufferedImage(THUMB_SIDE, THUMB_SIDE, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = thumbImage.createGraphics();
g2d.drawImage(masterImage.getScaledInstance(THUMB_SIDE, THUMB_SIDE, Image.SCALE_SMOOTH), 0, 0, THUMB_SIDE, THUMB_SIDE, null);
g2d.dispose();
String thumb_path = path.substring(0, path.indexOf(".png")) + "_thumb.png";
ImageIO.write(thumbImage, "png", new File(thumb_path));
} catch (IOException e) {
e.printStackTrace();
}
If your image source is a png then use like this:
Image imgSmall = imgBig.getScaledInstance(
targetWidth, targetHeight, Image.SCALE_SMOOTH);
If you want to resize jpeg or gif without loose too much quality, I made a library in 2010 for this: beautylib on github that uses internally this other library: java-image-scaling. You can see directly the source code to find something useful: https://github.com/felipelalli/beautylib/blob/master/src/br/eti/fml/beautylib/ResizeImage.java
None of the answers will help you to get real quality you desire. Include thumbailator.jar in your project (download it form here):
https://code.google.com/p/thumbnailator/
https://code.google.com/p/thumbnailator/wiki/Downloads?tm=2
Then upload the image first (as file, without Thumbnailator - it's use is to create thumbs, but you can create large images with it of course), and resize it to every dimensions you want (with Thumbnailator 800x600 for example). Quality will be very good. I was searching for this long time, this .jar helped me to achieve what i want.
Yes, I had the same problems and solved them, please read my question (answer is embedded in the question). I tried imgscalr and java-image-scaling libraries and found the second much better quality. Get close to the monitor to appreciate the difference between the thumbnail examples.
Despite my initial thoughts, resizing an image seems a very complicate thing, you don't want to do it yourself. For example I tell java-image-scaling to use ResampleFilters.getLanczos3Filter() to have better result.
It also addresses how to save a JPG with a quality higher than the standard 75, which produces a bad result especially for a thumbnail.
I also wrote a small class, called MyImage to help with common tasks, such as reading an image from a byte array, from a file, scaling by specifying only width or only height, scaling by specifying a bounding box, scaling by specifying width and height and adding a white band to make the image not distorted and writing to JPG file.
Answer: Remove the hints VALUE_INTERPOLATION_BILINEAR, and VALUE_RENDERING_QUALITY.
Example:
public static BufferedImage resizeImage(BufferedImage image, int width, int height) {
// Temporary image
BufferedImage tmp = image;
// Result image
BufferedImage result = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
// Graphics object
Graphics2D graphics = (Graphics2D)result.createGraphics();
// Add rendering hints
graphics.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
graphics.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
// Draw tmp
graphics.drawImage(tmp, 0, 0, width, height, null);
// Dispose of graphics object
graphics.dispose();
// Return image result
return result;
}
Note: For some reason, the hints VALUE_INTERPOLATION_BILINEAR and VALUE_RENDERING_QUALITY blur the image being resized.
All the methods posted does'nt work for me i have to reduce QrCode size, but with above methods the quality is poor and scanner doesn't work , if i take original picture and resize it in paint the scanner is working.
The do while loop used in The Perils of Image.getScaledInstance() will run into an infinite loop, given those values,
w = 606; h = 505, targetWidth = 677, targetHeight = 505
Here is a simplied testing code, you can try it.
public class LoopTest {
public static void main(String[] args) {
new LoopTest(true, 606, 505, 677, 505);
}
public LoopTest(boolean higherQuality, int w, int h, int targetWidth, int targetHeight) {
do {
if (higherQuality && w > targetWidth) {
w /= 2;
if (w < targetWidth) {
w = targetWidth;
}
}
if (higherQuality && h > targetHeight) {
h /= 2;
if (h < targetHeight) {
h = targetHeight;
}
}
} while (w != targetWidth || h != targetHeight); // TODO Auto-generated constructor stub
}
}
A quick work around: define an index for loop count. If the index is >=10, break out of loop.
Related
I made this code to resize images with two factors. It works, but the quality of image is very bad after it is resized! Can you help me?
This is the code
public class ImageTest {
private static final int factor1 = 3;
private static final int factor2 = 4;
public static void main(String [] args){
JFileChooser cs = new JFileChooser();
cs.setFileSelectionMode(cs.DIRECTORIES_ONLY);
int i = cs.showOpenDialog(null);
if(i==cs.APPROVE_OPTION){
File f = cs.getSelectedFile();
File[] ff = f.listFiles();
for(int j=0;j<ff.length;j++){
String end = ff[j].getName().substring(ff[j].getName().indexOf(".")+1);
System.out.println(end);
try{
BufferedImage originalImage = ImageIO.read(ff[j]);
int type = originalImage.getType() == 0? BufferedImage.TYPE_INT_ARGB : originalImage.getType();
BufferedImage resizeImageJpg = resizeImageWithHint(originalImage, type);
ImageIO.write(resizeImageJpg, end, new File("pr/"+ff[j].getName()));
}catch(IOException e){
e.printStackTrace();
}
}
}
}
private static BufferedImage resizeImageWithHint(BufferedImage originalImage, int type){
int IMG_WIDTH = (originalImage.getWidth()*factor1)/factor2;
int IMG_HEIGHT = (originalImage.getHeight()*factor1)/factor2;
BufferedImage resizedImage = new BufferedImage(IMG_WIDTH, IMG_HEIGHT, type);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, IMG_WIDTH, IMG_HEIGHT, null);
g.dispose();
g.setComposite(AlphaComposite.Src);
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
return resizedImage;
}
}
I saw on web that resizeImageWithHint is done within the scope so as not to lose quality.. but it does! why? can you help me with this?
The best article I have ever read on this topic is The Perils of Image.getScaledInstance() (web archive).
In short: You need to use several resizing steps in order to get a good image. Helper method from the article:
public BufferedImage getScaledInstance(BufferedImage img,
int targetWidth,
int targetHeight,
Object hint,
boolean higherQuality)
{
int type = (img.getTransparency() == Transparency.OPAQUE) ?
BufferedImage.TYPE_INT_RGB : BufferedImage.TYPE_INT_ARGB;
BufferedImage ret = (BufferedImage)img;
int w, h;
if (higherQuality) {
// Use multi-step technique: start with original size, then
// scale down in multiple passes with drawImage()
// until the target size is reached
w = img.getWidth();
h = img.getHeight();
} else {
// Use one-step technique: scale directly from original
// size to target size with a single drawImage() call
w = targetWidth;
h = targetHeight;
}
do {
if (higherQuality && w > targetWidth) {
w /= 2;
if (w < targetWidth) {
w = targetWidth;
}
}
if (higherQuality && h > targetHeight) {
h /= 2;
if (h < targetHeight) {
h = targetHeight;
}
}
BufferedImage tmp = new BufferedImage(w, h, type);
Graphics2D g2 = tmp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, hint);
g2.drawImage(ret, 0, 0, w, h, null);
g2.dispose();
ret = tmp;
} while (w != targetWidth || h != targetHeight);
return ret;
}
The following code produced me highest quality resize with aspect ratio preserved.
Tried few things and read several entries presented here in other answers. Lost two days and in the end I got the best result with plain Java method (tried also ImageMagick and java-image-scaling libraries):
public static boolean resizeUsingJavaAlgo(String source, File dest, int width, int height) throws IOException {
BufferedImage sourceImage = ImageIO.read(new FileInputStream(source));
double ratio = (double) sourceImage.getWidth()/sourceImage.getHeight();
if (width < 1) {
width = (int) (height * ratio + 0.4);
} else if (height < 1) {
height = (int) (width /ratio + 0.4);
}
Image scaled = sourceImage.getScaledInstance(width, height, Image.SCALE_AREA_AVERAGING);
BufferedImage bufferedScaled = new BufferedImage(scaled.getWidth(null), scaled.getHeight(null), BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = bufferedScaled.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
g2d.drawImage(scaled, 0, 0, width, height, null);
dest.createNewFile();
writeJpeg(bufferedScaled, dest.getCanonicalPath(), 1.0f);
return true;
}
/**
* Write a JPEG file setting the compression quality.
*
* #param image a BufferedImage to be saved
* #param destFile destination file (absolute or relative path)
* #param quality a float between 0 and 1, where 1 means uncompressed.
* #throws IOException in case of problems writing the file
*/
private static void writeJpeg(BufferedImage image, String destFile, float quality)
throws IOException {
ImageWriter writer = null;
FileImageOutputStream output = null;
try {
writer = ImageIO.getImageWritersByFormatName("jpeg").next();
ImageWriteParam param = writer.getDefaultWriteParam();
param.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
param.setCompressionQuality(quality);
output = new FileImageOutputStream(new File(destFile));
writer.setOutput(output);
IIOImage iioImage = new IIOImage(image, null, null);
writer.write(null, iioImage, param);
} catch (IOException ex) {
throw ex;
} finally {
if (writer != null) {
writer.dispose();
}
if (output != null) {
output.close();
}
}
}
Know question is old... I've tried different solutions surfing then web, I got the best result using getScaledInstance(), supplying Image.SCALE_SMOOTH as argument. In fact the resulting image quality was really better.
My code below:
final int THUMB_SIDE = 140;
try {
BufferedImage masterImage = ImageIO.read(startingImage);
BufferedImage thumbImage = new BufferedImage(THUMB_SIDE, THUMB_SIDE, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = thumbImage.createGraphics();
g2d.drawImage(masterImage.getScaledInstance(THUMB_SIDE, THUMB_SIDE, Image.SCALE_SMOOTH), 0, 0, THUMB_SIDE, THUMB_SIDE, null);
g2d.dispose();
String thumb_path = path.substring(0, path.indexOf(".png")) + "_thumb.png";
ImageIO.write(thumbImage, "png", new File(thumb_path));
} catch (IOException e) {
e.printStackTrace();
}
If your image source is a png then use like this:
Image imgSmall = imgBig.getScaledInstance(
targetWidth, targetHeight, Image.SCALE_SMOOTH);
If you want to resize jpeg or gif without loose too much quality, I made a library in 2010 for this: beautylib on github that uses internally this other library: java-image-scaling. You can see directly the source code to find something useful: https://github.com/felipelalli/beautylib/blob/master/src/br/eti/fml/beautylib/ResizeImage.java
None of the answers will help you to get real quality you desire. Include thumbailator.jar in your project (download it form here):
https://code.google.com/p/thumbnailator/
https://code.google.com/p/thumbnailator/wiki/Downloads?tm=2
Then upload the image first (as file, without Thumbnailator - it's use is to create thumbs, but you can create large images with it of course), and resize it to every dimensions you want (with Thumbnailator 800x600 for example). Quality will be very good. I was searching for this long time, this .jar helped me to achieve what i want.
Yes, I had the same problems and solved them, please read my question (answer is embedded in the question). I tried imgscalr and java-image-scaling libraries and found the second much better quality. Get close to the monitor to appreciate the difference between the thumbnail examples.
Despite my initial thoughts, resizing an image seems a very complicate thing, you don't want to do it yourself. For example I tell java-image-scaling to use ResampleFilters.getLanczos3Filter() to have better result.
It also addresses how to save a JPG with a quality higher than the standard 75, which produces a bad result especially for a thumbnail.
I also wrote a small class, called MyImage to help with common tasks, such as reading an image from a byte array, from a file, scaling by specifying only width or only height, scaling by specifying a bounding box, scaling by specifying width and height and adding a white band to make the image not distorted and writing to JPG file.
Answer: Remove the hints VALUE_INTERPOLATION_BILINEAR, and VALUE_RENDERING_QUALITY.
Example:
public static BufferedImage resizeImage(BufferedImage image, int width, int height) {
// Temporary image
BufferedImage tmp = image;
// Result image
BufferedImage result = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
// Graphics object
Graphics2D graphics = (Graphics2D)result.createGraphics();
// Add rendering hints
graphics.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
graphics.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
// Draw tmp
graphics.drawImage(tmp, 0, 0, width, height, null);
// Dispose of graphics object
graphics.dispose();
// Return image result
return result;
}
Note: For some reason, the hints VALUE_INTERPOLATION_BILINEAR and VALUE_RENDERING_QUALITY blur the image being resized.
All the methods posted does'nt work for me i have to reduce QrCode size, but with above methods the quality is poor and scanner doesn't work , if i take original picture and resize it in paint the scanner is working.
The do while loop used in The Perils of Image.getScaledInstance() will run into an infinite loop, given those values,
w = 606; h = 505, targetWidth = 677, targetHeight = 505
Here is a simplied testing code, you can try it.
public class LoopTest {
public static void main(String[] args) {
new LoopTest(true, 606, 505, 677, 505);
}
public LoopTest(boolean higherQuality, int w, int h, int targetWidth, int targetHeight) {
do {
if (higherQuality && w > targetWidth) {
w /= 2;
if (w < targetWidth) {
w = targetWidth;
}
}
if (higherQuality && h > targetHeight) {
h /= 2;
if (h < targetHeight) {
h = targetHeight;
}
}
} while (w != targetWidth || h != targetHeight); // TODO Auto-generated constructor stub
}
}
A quick work around: define an index for loop count. If the index is >=10, break out of loop.
I'm using latest JDK 7u45 for my development.When I create a simple servlet which used for generating verification code,I found out the image is rather blurred.The image looks just like this:
The image is of rather poor quality,and look really poor with my Macbook pro retina display.
The Code I'm using for creating the BufferedImage is rather simple:
public static BufferedImage getImage() {
BufferedImage image = new BufferedImage(IMAGE_WIDTH,IMAGE_HEIGHT,BufferedImage.TYPE_INT_RGB);
Graphics graphics = image.getGraphics();
drawRandomNumber((Graphics2D)graphics);
return image;
}
private static void drawRandomNumber(Graphics2D graphics) {
graphics.setColor(Color.RED);
graphics.setFont(new Font("Arial",Font.BOLD|Font.ITALIC,RANDOM_NUMBER_FONT_SIZE));
char lch = 'a',hch = 'z';
char lcach = 'A',hcach = 'Z';
int x = RANDOM_NUMBER_START_X;
for (int i = 0;i < RANDOM_NUMBER_NUM;i++) {
char ch = new Random().nextBoolean() ?
(char)(new Random().nextInt(hch - lch) + lch) :
(char)(new Random().nextInt(hcach - lcach) + lcach);
int degree = new Random().nextInt() % 30;
graphics.rotate(degree * Math.PI / 180,x,RANDOM_NUMBER_START_Y);
graphics.drawString(ch + "",x,RANDOM_NUMBER_START_Y);
graphics.rotate(-degree * Math.PI / 180,x,RANDOM_NUMBER_START_Y);
x += 60;
}
}
And the code that writes the image to the servlet:
ImageIO.write(image, "png", response.getOutputStream());
I just want to know If I want to create a high quality image which support HDPI display,what should I do?Is there any way to produce high quality image with java code?I tried many ways but they seem to help nothing.
private float xScaleFactor, yScaleFactor = ...;
private BufferedImage originalImage = ...;
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D)g;
int newW = (int)(originalImage.getWidth() * xScaleFactor);
int newH = (int)(originalImage.getHeight() * yScaleFactor);
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(originalImage, 0, 0, newW, newH, null);
}
I have snippet of code that I am using for the purpose of resizing an image to a curtain size (I want to change the resolution to something like 200 dpi). Basically the reason I need it is because I want to display the image that the user have picked (somewhat large) and then if the user approves I want to display the same image in a different place but using a smaller resolution. Unfortunately, if I give it a large image nothing appears on the screen. Also, if I change
imageLabel.setIcon(newIcon);
to
imageLabel.setIcon(icon);
I get the image to display but not in the correct resolution that's how I know that I have a problem inside this snipper of code and not somewhere else.
Image img = icon.getImage();
BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
BufferedImage bi = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
Graphics g = bi.createGraphics();
boolean myBool = g.drawImage(img, 0, 0, 100, 100, null);
System.out.println(myBool);
ImageIcon newIcon = new ImageIcon(bi);
imageLabel.setIcon(newIcon);
submitText.setText(currentImagePath);
imageThirdPanel.add(imageLabel);
You don't really have to care about the details of scaling images. The Image class has already a method getScaledInstance(int width, int height, int hints) designed for this purpose.
Java documentation says:
Creates a scaled version of this image. A new Image object is returned
which will render the image at the specified width and height by
default. The new Image object may be loaded asynchronously even if the
original source image has already been loaded completely. If either
the width or height is a negative number then a value is substituted
to maintain the aspect ratio of the original image dimensions.
And you can use it like this:
// Scale Down the original image fast
Image scaledImage = imageToScale.getScaledInstance(newWidth, newHighth, Image.SCALE_FAST);
// Repaint this component
repaint();
Check this for a complete example.
Here is my solution:
private BufferedImage resizeImage(BufferedImage originalImage, int width, int height, int type) throws IOException {
BufferedImage resizedImage = new BufferedImage(width, height, type);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, width, height, null);
g.dispose();
return resizedImage;
}
Try this CODE to resize image :
public static Image scaleImage(Image original, int newWidth, int newHeight) {
//do nothing if new and old resolutions are same
if (original.getWidth() == newWidth && original.getHeight() == newHeight) {
return original;
}
int[] rawInput = new int[original.getHeight() * original.getWidth()];
original.getRGB(rawInput, 0, original.getWidth(), 0, 0, original.getWidth(), original.getHeight());
int[] rawOutput = new int[newWidth * newHeight];
// YD compensates for the x loop by subtracting the width back out
int YD = (original.getHeight() / newHeight) * original.getWidth() - original.getWidth();
int YR = original.getHeight() % newHeight;
int XD = original.getWidth() / newWidth;
int XR = original.getWidth() % newWidth;
int outOffset = 0;
int inOffset = 0;
for (int y = newHeight, YE = 0; y > 0; y--) {
for (int x = newWidth, XE = 0; x > 0; x--) {
rawOutput[outOffset++] = rawInput[inOffset];
inOffset += XD;
XE += XR;
if (XE >= newWidth) {
XE -= newWidth;
inOffset++;
}
}
inOffset += YD;
YE += YR;
if (YE >= newHeight) {
YE -= newHeight;
inOffset += original.getWidth();
}
}
return Image.createRGBImage(rawOutput, newWidth, newHeight, false);
}
Another example is given here :
2D-Graphics/LoadImageandscaleit.htm">http://www.java2s.com/Tutorial/Java/0261_2D-Graphics/LoadImageandscaleit.htm
http://www.java2s.com/Code/JavaAPI/java.awt/ImagegetScaledInstanceintwidthintheightinthints.htm
I made this code to resize images with two factors. It works, but the quality of image is very bad after it is resized! Can you help me?
This is the code
public class ImageTest {
private static final int factor1 = 3;
private static final int factor2 = 4;
public static void main(String [] args){
JFileChooser cs = new JFileChooser();
cs.setFileSelectionMode(cs.DIRECTORIES_ONLY);
int i = cs.showOpenDialog(null);
if(i==cs.APPROVE_OPTION){
File f = cs.getSelectedFile();
File[] ff = f.listFiles();
for(int j=0;j<ff.length;j++){
String end = ff[j].getName().substring(ff[j].getName().indexOf(".")+1);
System.out.println(end);
try{
BufferedImage originalImage = ImageIO.read(ff[j]);
int type = originalImage.getType() == 0? BufferedImage.TYPE_INT_ARGB : originalImage.getType();
BufferedImage resizeImageJpg = resizeImageWithHint(originalImage, type);
ImageIO.write(resizeImageJpg, end, new File("pr/"+ff[j].getName()));
}catch(IOException e){
e.printStackTrace();
}
}
}
}
private static BufferedImage resizeImageWithHint(BufferedImage originalImage, int type){
int IMG_WIDTH = (originalImage.getWidth()*factor1)/factor2;
int IMG_HEIGHT = (originalImage.getHeight()*factor1)/factor2;
BufferedImage resizedImage = new BufferedImage(IMG_WIDTH, IMG_HEIGHT, type);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, IMG_WIDTH, IMG_HEIGHT, null);
g.dispose();
g.setComposite(AlphaComposite.Src);
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
return resizedImage;
}
}
I saw on web that resizeImageWithHint is done within the scope so as not to lose quality.. but it does! why? can you help me with this?
The best article I have ever read on this topic is The Perils of Image.getScaledInstance() (web archive).
In short: You need to use several resizing steps in order to get a good image. Helper method from the article:
public BufferedImage getScaledInstance(BufferedImage img,
int targetWidth,
int targetHeight,
Object hint,
boolean higherQuality)
{
int type = (img.getTransparency() == Transparency.OPAQUE) ?
BufferedImage.TYPE_INT_RGB : BufferedImage.TYPE_INT_ARGB;
BufferedImage ret = (BufferedImage)img;
int w, h;
if (higherQuality) {
// Use multi-step technique: start with original size, then
// scale down in multiple passes with drawImage()
// until the target size is reached
w = img.getWidth();
h = img.getHeight();
} else {
// Use one-step technique: scale directly from original
// size to target size with a single drawImage() call
w = targetWidth;
h = targetHeight;
}
do {
if (higherQuality && w > targetWidth) {
w /= 2;
if (w < targetWidth) {
w = targetWidth;
}
}
if (higherQuality && h > targetHeight) {
h /= 2;
if (h < targetHeight) {
h = targetHeight;
}
}
BufferedImage tmp = new BufferedImage(w, h, type);
Graphics2D g2 = tmp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, hint);
g2.drawImage(ret, 0, 0, w, h, null);
g2.dispose();
ret = tmp;
} while (w != targetWidth || h != targetHeight);
return ret;
}
The following code produced me highest quality resize with aspect ratio preserved.
Tried few things and read several entries presented here in other answers. Lost two days and in the end I got the best result with plain Java method (tried also ImageMagick and java-image-scaling libraries):
public static boolean resizeUsingJavaAlgo(String source, File dest, int width, int height) throws IOException {
BufferedImage sourceImage = ImageIO.read(new FileInputStream(source));
double ratio = (double) sourceImage.getWidth()/sourceImage.getHeight();
if (width < 1) {
width = (int) (height * ratio + 0.4);
} else if (height < 1) {
height = (int) (width /ratio + 0.4);
}
Image scaled = sourceImage.getScaledInstance(width, height, Image.SCALE_AREA_AVERAGING);
BufferedImage bufferedScaled = new BufferedImage(scaled.getWidth(null), scaled.getHeight(null), BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = bufferedScaled.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
g2d.drawImage(scaled, 0, 0, width, height, null);
dest.createNewFile();
writeJpeg(bufferedScaled, dest.getCanonicalPath(), 1.0f);
return true;
}
/**
* Write a JPEG file setting the compression quality.
*
* #param image a BufferedImage to be saved
* #param destFile destination file (absolute or relative path)
* #param quality a float between 0 and 1, where 1 means uncompressed.
* #throws IOException in case of problems writing the file
*/
private static void writeJpeg(BufferedImage image, String destFile, float quality)
throws IOException {
ImageWriter writer = null;
FileImageOutputStream output = null;
try {
writer = ImageIO.getImageWritersByFormatName("jpeg").next();
ImageWriteParam param = writer.getDefaultWriteParam();
param.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
param.setCompressionQuality(quality);
output = new FileImageOutputStream(new File(destFile));
writer.setOutput(output);
IIOImage iioImage = new IIOImage(image, null, null);
writer.write(null, iioImage, param);
} catch (IOException ex) {
throw ex;
} finally {
if (writer != null) {
writer.dispose();
}
if (output != null) {
output.close();
}
}
}
Know question is old... I've tried different solutions surfing then web, I got the best result using getScaledInstance(), supplying Image.SCALE_SMOOTH as argument. In fact the resulting image quality was really better.
My code below:
final int THUMB_SIDE = 140;
try {
BufferedImage masterImage = ImageIO.read(startingImage);
BufferedImage thumbImage = new BufferedImage(THUMB_SIDE, THUMB_SIDE, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = thumbImage.createGraphics();
g2d.drawImage(masterImage.getScaledInstance(THUMB_SIDE, THUMB_SIDE, Image.SCALE_SMOOTH), 0, 0, THUMB_SIDE, THUMB_SIDE, null);
g2d.dispose();
String thumb_path = path.substring(0, path.indexOf(".png")) + "_thumb.png";
ImageIO.write(thumbImage, "png", new File(thumb_path));
} catch (IOException e) {
e.printStackTrace();
}
If your image source is a png then use like this:
Image imgSmall = imgBig.getScaledInstance(
targetWidth, targetHeight, Image.SCALE_SMOOTH);
If you want to resize jpeg or gif without loose too much quality, I made a library in 2010 for this: beautylib on github that uses internally this other library: java-image-scaling. You can see directly the source code to find something useful: https://github.com/felipelalli/beautylib/blob/master/src/br/eti/fml/beautylib/ResizeImage.java
None of the answers will help you to get real quality you desire. Include thumbailator.jar in your project (download it form here):
https://code.google.com/p/thumbnailator/
https://code.google.com/p/thumbnailator/wiki/Downloads?tm=2
Then upload the image first (as file, without Thumbnailator - it's use is to create thumbs, but you can create large images with it of course), and resize it to every dimensions you want (with Thumbnailator 800x600 for example). Quality will be very good. I was searching for this long time, this .jar helped me to achieve what i want.
Yes, I had the same problems and solved them, please read my question (answer is embedded in the question). I tried imgscalr and java-image-scaling libraries and found the second much better quality. Get close to the monitor to appreciate the difference between the thumbnail examples.
Despite my initial thoughts, resizing an image seems a very complicate thing, you don't want to do it yourself. For example I tell java-image-scaling to use ResampleFilters.getLanczos3Filter() to have better result.
It also addresses how to save a JPG with a quality higher than the standard 75, which produces a bad result especially for a thumbnail.
I also wrote a small class, called MyImage to help with common tasks, such as reading an image from a byte array, from a file, scaling by specifying only width or only height, scaling by specifying a bounding box, scaling by specifying width and height and adding a white band to make the image not distorted and writing to JPG file.
Answer: Remove the hints VALUE_INTERPOLATION_BILINEAR, and VALUE_RENDERING_QUALITY.
Example:
public static BufferedImage resizeImage(BufferedImage image, int width, int height) {
// Temporary image
BufferedImage tmp = image;
// Result image
BufferedImage result = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
// Graphics object
Graphics2D graphics = (Graphics2D)result.createGraphics();
// Add rendering hints
graphics.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
graphics.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
// Draw tmp
graphics.drawImage(tmp, 0, 0, width, height, null);
// Dispose of graphics object
graphics.dispose();
// Return image result
return result;
}
Note: For some reason, the hints VALUE_INTERPOLATION_BILINEAR and VALUE_RENDERING_QUALITY blur the image being resized.
All the methods posted does'nt work for me i have to reduce QrCode size, but with above methods the quality is poor and scanner doesn't work , if i take original picture and resize it in paint the scanner is working.
The do while loop used in The Perils of Image.getScaledInstance() will run into an infinite loop, given those values,
w = 606; h = 505, targetWidth = 677, targetHeight = 505
Here is a simplied testing code, you can try it.
public class LoopTest {
public static void main(String[] args) {
new LoopTest(true, 606, 505, 677, 505);
}
public LoopTest(boolean higherQuality, int w, int h, int targetWidth, int targetHeight) {
do {
if (higherQuality && w > targetWidth) {
w /= 2;
if (w < targetWidth) {
w = targetWidth;
}
}
if (higherQuality && h > targetHeight) {
h /= 2;
if (h < targetHeight) {
h = targetHeight;
}
}
} while (w != targetWidth || h != targetHeight); // TODO Auto-generated constructor stub
}
}
A quick work around: define an index for loop count. If the index is >=10, break out of loop.
Can someone please help with some code for creating a thumbnail for a JPEG in Java.
I'm new at this, so a step by step explanation would be appreciated.
Image img = ImageIO.read(new File("test.jpg")).getScaledInstance(100, 100, BufferedImage.SCALE_SMOOTH);
This will create a 100x100 pixels thumbnail as an Image object. If you want to write it back to disk simply convert the code to this:
BufferedImage img = new BufferedImage(100, 100, BufferedImage.TYPE_INT_RGB);
img.createGraphics().drawImage(ImageIO.read(new File("test.jpg")).getScaledInstance(100, 100, Image.SCALE_SMOOTH),0,0,null);
ImageIO.write(img, "jpg", new File("test_thumb.jpg"));
Also if you are concerned about speed issues (the method described above is rather slow if you want to scale many images) use these methods and the following declaration :
private BufferedImage scale(BufferedImage source,double ratio) {
int w = (int) (source.getWidth() * ratio);
int h = (int) (source.getHeight() * ratio);
BufferedImage bi = getCompatibleImage(w, h);
Graphics2D g2d = bi.createGraphics();
double xScale = (double) w / source.getWidth();
double yScale = (double) h / source.getHeight();
AffineTransform at = AffineTransform.getScaleInstance(xScale,yScale);
g2d.drawRenderedImage(source, at);
g2d.dispose();
return bi;
}
private BufferedImage getCompatibleImage(int w, int h) {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gd.getDefaultConfiguration();
BufferedImage image = gc.createCompatibleImage(w, h);
return image;
}
And then call :
BufferedImage scaled = scale(img,0.5);
where 0.5 is the scale ratio and img is a BufferedImage containing the normal-sized image.
As you might have found out "easy" and "good looking result" are two very different things. I have encapsulated both of these requirements into a very simple java image scaling library (Apache 2 license) that just does everything right for you.
Example code to create a thumbnail looks like this:
BufferedImage img = ImageIO.read(...); // load image
BufferedImage scaledImg = Scalr.resize(img, 150);
Your image proportions are honored, the library makes a best-guess at the method it should use based on the amount of change in the image due to scaling (FASTEST, BALANCED or QUALITY) and the best supported Java2D image types are always used to do the scaling to avoid the issue of "black" results or really terrible looking output (e.g. overly dithered GIF images).
Also, if you want to force it to output the best looking thumbnail possible in Java, the API call would look like this:
BufferedImage img = ImageIO.read(...); // load image
BufferedImage scaledImg = Scalr.resize(img, Method.QUALITY,
150, 100, Scalr.OP_ANTIALIAS);
Not only will the library use the Java2D recommended incremental scaling for you to give you the best looking result, it will also apply an optional antialiasing effect to the thumbnail (ConvolveOp with a very fine-tuned kernel) to every-so-slightly soften the transitions between pixel values so make the thumbnail look more uniform and not sharp or poppy as you might have seen when you go from very large images down to very small ones.
You can read through all the comments in the library (the code itself is doc'ed heavily) to see all the different JDK bugs that are worked around or optimizations that are made to improve the performance or memory usage. I spent a LOT of time tuning this implementation and have had a lot of good feedback from folks deploying it in web apps and other Java projects.
This is simple way of creating a 100 X 100 thumbnail without any stretch or skew in image.
private void saveScaledImage(String filePath,String outputFile){
try {
BufferedImage sourceImage = ImageIO.read(new File(filePath));
int width = sourceImage.getWidth();
int height = sourceImage.getHeight();
if(width>height){
float extraSize= height-100;
float percentHight = (extraSize/height)*100;
float percentWidth = width - ((width/100)*percentHight);
BufferedImage img = new BufferedImage((int)percentWidth, 100, BufferedImage.TYPE_INT_RGB);
Image scaledImage = sourceImage.getScaledInstance((int)percentWidth, 100, Image.SCALE_SMOOTH);
img.createGraphics().drawImage(scaledImage, 0, 0, null);
BufferedImage img2 = new BufferedImage(100, 100 ,BufferedImage.TYPE_INT_RGB);
img2 = img.getSubimage((int)((percentWidth-100)/2), 0, 100, 100);
ImageIO.write(img2, "jpg", new File(outputFile));
}else{
float extraSize= width-100;
float percentWidth = (extraSize/width)*100;
float percentHight = height - ((height/100)*percentWidth);
BufferedImage img = new BufferedImage(100, (int)percentHight, BufferedImage.TYPE_INT_RGB);
Image scaledImage = sourceImage.getScaledInstance(100,(int)percentHight, Image.SCALE_SMOOTH);
img.createGraphics().drawImage(scaledImage, 0, 0, null);
BufferedImage img2 = new BufferedImage(100, 100 ,BufferedImage.TYPE_INT_RGB);
img2 = img.getSubimage(0, (int)((percentHight-100)/2), 100, 100);
ImageIO.write(img2, "jpg", new File(outputFile));
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
The JMagick library (and implementation of ImageMagick in Java) will have what you need.
the Java code above (with the scale / getCompatibleImage methods) worked great for me, but when I deployed to a server, it stopped working, because the server had no display associated with it -- anyone else with this problem can fix it by using:
BufferedImage bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
instead of
BufferedImage bi = getCompatibleImage(w, h);
and deleting the getCompatibleImage method
(later note -- it turns out this works great for most images, but I got a bunch from my companys marketing department that are 32 bit color depth jpeg images, and the library throws an unsupported image format exception for all of those :( -- imagemagick / jmagick are starting to look more appealing)
I have writtena util class with static methods years ago using JAI. Java Advanced Imaging API is the most reliable API in Java to deal with images. It's vector interpolation is closest thing to Photoshop in Java world. Here is one of them:
public static ByteArrayOutputStream resize(InputStream inputStream , int IMG_WIDTH,
int IMG_HEIGHT) throws Exception {
BufferedImage originalImage = ImageIO.read(inputStream);
int type = originalImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB
: originalImage.getType();
BufferedImage resizedImage = new BufferedImage(IMG_WIDTH, IMG_HEIGHT,
type);
{
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, IMG_WIDTH, IMG_HEIGHT, null);
g.dispose();
g.setComposite(AlphaComposite.Src);
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
}
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ImageIO.write(resizedImage, "png", bos);
return bos;
}
I know this is a pretty old post. I have been looking for a solution to generate the thumbnail so end up using this
Thumbnails.of(originalImage).scale(0.25).asBufferedImage();
if you are using for mobile would suggest to set the scale to 0.45
Thumbnails.of(originalImage).scale(0.45).asBufferedImage();
https://github.com/coobird/thumbnailator
This is certainly much faster using the Graphics2D as have tested the both options.
I've used Thumbnailator! It solved my problem with two lines of code.
https://github.com/coobird/thumbnailator
Simple way to create a thumbnail without stretching or a library. Works with transparency in pngs, too.
public File createThumbnail(String imageUrl, String targetPath) {
final int imageSize = 100;
File thumbnail = new File(targetPath);
try {
thumbnail.getParentFile().mkdirs();
thumbnail.createNewFile();
BufferedImage sourceImage = ImageIO.read(new File(imageUrl));
float width = sourceImage.getWidth();
float height = sourceImage.getHeight();
BufferedImage img2;
if (width > height) {
float scaledWidth = (width / height) * (float) imageSize;
float scaledHeight = imageSize;
BufferedImage img = new BufferedImage((int) scaledWidth, (int) scaledHeight, sourceImage.getType());
Image scaledImage = sourceImage.getScaledInstance((int) scaledWidth, (int) scaledHeight, Image.SCALE_SMOOTH);
img.createGraphics().drawImage(scaledImage, 0, 0, null);
int offset = (int) ((scaledWidth - scaledHeight) / 2f);
img2 = img.getSubimage(offset, 0, imageSize, imageSize);
}
else if (width < height) {
float scaledWidth = imageSize;
float scaledHeight = (height / width) * (float) imageSize;
BufferedImage img = new BufferedImage((int) scaledWidth, (int) scaledHeight, sourceImage.getType());
Image scaledImage = sourceImage.getScaledInstance((int) scaledWidth, (int) scaledHeight, Image.SCALE_SMOOTH);
img.createGraphics().drawImage(scaledImage, 0, 0, null);
int offset = (int) ((scaledHeight - scaledWidth) / 2f);
img2 = img.getSubimage(0, offset, imageSize, imageSize);
}
else {
img2 = new BufferedImage(imageSize, imageSize, sourceImage.getType());
Image scaledImage = sourceImage.getScaledInstance(imageSize, imageSize, Image.SCALE_SMOOTH);
img2.createGraphics().drawImage(scaledImage, 0, 0, null);
}
ImageIO.write(img2, "png", thumbnail);
}
catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return thumbnail;
}
I have created a application called fotovault (sourceforge.net) which can upload images and create thumbnails in java using imagej apis.
Please read my blog below
http://www.gingercart.com/Home/java-snippets/create-image-thumbnail-in-java-using-imagej-api
I have gone through a blog according to which you have following options -
For simple RGB files use ImageScalr . ImageIO class is used for reading files and ImageScalr to create thumbnails
For supporting RGB + CYMK, use ImageIO and JAI (Java Advanced Imaging) API for reading files and ImageScalr to create thumbnail.
In case you don’t know what file formats, color mode you are going to deal with, safest option is to use ImageMagick.
Here is link that gives a complete answer with code snippets.
There are many image processing frameworks available that you can do this with just a few lines. The example below generates the thumbnails in different resolutions (given a width as reference) using Marvin Framework. The three thumbnails were generated in 92 ms.
input:
output:
import static marvin.MarvinPluginCollection.*;
MarvinImage image = MarvinImageIO.loadImage("./res/input.jpg");
MarvinImage scaledImage = new MarvinImage(1,1);
scale(image, scaledImage, 250);
MarvinImageIO.saveImage(scaledImage, "./res/output_x250.jpg");
scale(image, scaledImage, 150);
MarvinImageIO.saveImage(scaledImage, "./res/output_x150.jpg");
scale(image, scaledImage, 50);
MarvinImageIO.saveImage(scaledImage, "./res/output_x50.jpg");
Maybe the simplest approach would be:
static public BufferedImage scaleImage(BufferedImage image, int max_width, int max_height) {
int img_width = image.getWidth();
int img_height = image.getHeight();
float horizontal_ratio = 1;
float vertical_ratio = 1;
if(img_height > max_height) {
vertical_ratio = (float)max_height / (float)img_height;
}
if(img_width > max_width) {
horizontal_ratio = (float)max_width / (float)img_width;
}
float scale_ratio = 1;
if (vertical_ratio < horizontal_ratio) {
scale_ratio = vertical_ratio;
}
else if (horizontal_ratio < vertical_ratio) {
scale_ratio = horizontal_ratio;
}
int dest_width = (int) (img_width * scale_ratio);
int dest_height = (int) (img_height * scale_ratio);
BufferedImage scaled = new BufferedImage(dest_width, dest_height, image.getType());
Graphics graphics = scaled.getGraphics();
graphics.drawImage(image, 0, 0, dest_width, dest_height, null);
graphics.dispose();
return scaled;
}
Solution for the case when you want to create a quadrate (75x75) thumbnail from the non-quadrate source.
Code below first crop original image to quadrate using smaller size than resizes the quadrate image.
public static void generateThumbnailWithCrop(String imgPath, String thumbnailPath, int size) throws IOException {
BufferedImage sourceImage = ImageIO.read(new File(imgPath));
int width = sourceImage.getWidth();
int height = sourceImage.getHeight();
int smallerSize = width > height ? height : width;
BufferedImage quadrateImage = cropToQuadrate(sourceImage, smallerSize);
int type = quadrateImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB : quadrateImage.getType();
BufferedImage resizedImage = resizeImageWithHint(quadrateImage, type, size, size);
File thumb = new File(thumbnailPath);
thumb.getParentFile().mkdirs();
ImageIO.write(resizedImage, "jpg", thumb);
}
private static BufferedImage cropToQuadrate(BufferedImage sourceImage, int size) {
BufferedImage img = sourceImage.getSubimage(0, 0, size, size);
BufferedImage copyOfImage = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics g = copyOfImage.createGraphics();
g.drawImage(img, 0, 0, null);
return copyOfImage;
}
private static BufferedImage resizeImageWithHint(BufferedImage originalImage, int type, int width, int height) {
BufferedImage resizedImage = new BufferedImage(width, height, type);
Graphics2D g = resizedImage.createGraphics();
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setComposite(AlphaComposite.Src);
g.drawImage(originalImage, 0, 0, width, height, null);
g.dispose();
return resizedImage;
}
Thumbnails4j (I'm a maintainer, but it's owned by Elastic) is a java library that can be used to create thumbnails from image files, as well as from other file types.
File input = new File("/path/to/my_file.jpeg");
Thumbnailer thumbnailer = new ImageThumbnailer("png"); // or "jpg", whichever output format you want
List<Dimensions> outputDimensions = Collections.singletonList(new Dimensions(100, 100));
BufferedImage output = thumbnailer.getThumbnails(input, outputDimensions).get(0);