Shared ArrayList between socket Java - java

I have 2 sockets: a client socket (Client class) and a concurrent server socket (ServerC Class) that can handle more clients at same time.
The thread server sends an array to the client when it connects.
If I update the array inside the thread server, then the program works correctly and the next client receives the updated array when it connects.
The trouble starts when the client updates the received array but if a new client connects to the server then the array is not the "new" one. That means that the objects aren't shared.
Is it normal? Is it possible to fix that?
Thank you and sorry for my english.
public class Person implements Serializable {
private String name;
private int age;
public Person(String name, int age){
this.name=name;
this.age=age;
}
public void setNome (String name){
this.name = name;
}
#Override
public String toString(){
return name + " " + age;
}
}
public class Client {
public static void main(String[] args) {
try {
Socket socketClient = new Socket("127.0.0.1",1500);
ObjectOutputStream outToServer = new ObjectOutputStream(socketClient.getOutputStream());
ObjectInputStream inFromServer = new ObjectInputStream(socketClient.getInputStream());
ArrayList<Person> people = (ArrayList<Person>)inFromServer.readObject();
for (Person p : people) {
System.out.println(p); //The second client will print Kevin too
}
people.add(new Person("John",54)); //This person won't be never printed for new clients
socketClient.close();
outToServer.close();
inFromServer.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
public class ServerC {
public static void main(String[] args) {
ArrayList<Person> people = new ArrayList<Person>();
people.add(new Person("Alex",21));
ServerSocket socketServer = null;
try {
socketServer = new ServerSocket(1500);
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
int id=0;
while (true) {
try {
Socket socket = socketServer.accept();
id = id + 1;
ClientServiceThread cst = new ClientServiceThread(socket,id, people);
cst.start();
} catch (IOException e) {
break;
}
}
}
}
class ClientServiceThread extends Thread {
private Socket socket;
private int id=-1;
private ArrayList<Person> people;
public ClientServiceThread (Socket socket, int id, ArrayList<Person> people) {
this.socket = socket;
this.id=id;
this.people = people;
}
public void run() {
System.out.println(people);
try {
ObjectOutputStream outToClient = new ObjectOutputStream(socket.getOutputStream());
ObjectInputStream inFromClient = new ObjectInputStream(socket.getInputStream());
outToClient.writeObject(people);
people.add(new Person("Kevin",7));
outToClient.close();
inFromClient.close();
socket.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}

Related

Multithread Server and Client with sockets in Java

I am trying to create for a university project a server / slave / client project.
The server should open 2 ports, one port will be for the connection of the slave and another port for the client.
I have setup 2 threads 1 for the client and another for the slave. The client should sent random numbers to server and server should forward randomly those numbers to slave instances. The slave should check if the current number exist on their list and if it's not available to store it, otherwise they should sent a message to server that the number already exist.
Then I created the client thread which consist of 2 threads, one for sending the numbers to server and another thread to read messages coming from the server.
There is something wrong with the code of the PrintWriter, I cannot make it to send the numbers to server when the code is inside the thread. If I move the code on the main and cancel the thread the messages are being sent without any issue.
What could be the issue for this?
Below is the current code from server (master) and the client.
public class Client {
private static final int NUMBERS = 50;
private static final int AMPLITUDE = 100;
private static int masterPort;
public Client(int port) {
this.masterPort = port;
}
public static void main(String[] args) throws IOException{
String serverHostname = "127.0.0.1";
System.out.println("Αναμονή για σύνδεση στον σέρβερ " + serverHostname + " στην πόρτα 30091.");
Socket echoSocket = null;
BufferedReader in = null;
try {
echoSocket = new Socket(serverHostname, 18889);
in = new BufferedReader(new InputStreamReader(echoSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Δεν μπορεί να πραγματοποιηθεί σύνδεση με τον σέρβερ: " + serverHostname);
System.exit(1);
} catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to: " + serverHostname);
System.exit(1);
}
ClientOut clientOut = new ClientOut(echoSocket);
clientOut.start();
ClientIn clientIn = new ClientIn(in);
clientIn.start();
in.close();
echoSocket.close();
}
public static class ClientOut extends Thread {
private PrintWriter out;
public ClientOut(Socket echoSocket) throws IOException {
this.out = new PrintWriter(echoSocket.getOutputStream(), true);
}
#Override
public void run() {
System.out.println("Ο client συνδέθηκε!");
Random rnd = new Random();
try {
for (int i=0; i<NUMBERS; i++) {
int num = rnd.nextInt(AMPLITUDE);
System.out.println(num);
out.println(num);
TimeUnit.SECONDS.sleep(1);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
out.close();
}
}
public static class ClientIn extends Thread {
private BufferedReader in;
public ClientIn(BufferedReader in) {
this.in = in;
}
#Override
public void run() {
}
}
}
public class Master {
private int slavePort;
private int clientPort;
private SlaveThread slaveThread;
private ClientThread clientThread;
private boolean running = false;
public static int slaveConnected; // Slave connection counter
public Master(int slavePort, int clientPort) {
this.slavePort = slavePort;
this.clientPort = clientPort;
this.slaveConnected = 0;
public void startServer() {
try {
this.slaveThread = new SlaveThread(slavePort);
this.clientThread = new ClientThread(clientPort);
System.out.println( "Αναμονή για σύνδεση client / slave" );
slaveThread.start();
clientThread.start();
} catch (IOException e) {
e.printStackTrace();
}
}
public void stopServer() {
running = false;
this.slaveThread.interrupt();
this.clientThread.interrupt();
}
class SlaveThread extends Thread {
private ServerSocket slaveSocket;
SlaveThread(int slavePort) throws IOException {
this.slaveSocket = new ServerSocket(slavePort);
}
#Override
public void run() {
running = true;
while (running) {
try {
// Call accept() to receive the next connection
Socket slSocket = slaveSocket.accept();
System.out.println("Δημιουργήθηκε μια νέα σύνδεση Slave");
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class ClientThread extends Thread {
private ServerSocket clientSocket;
ClientThread(int clientPort) throws IOException {
this.clientSocket = new ServerSocket(clientPort);
}
#Override
public void run() {
running = true;
while (running) {
try {
Socket clSocket = clientSocket.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(clSocket.getInputStream()));
System.out.println("Δημιουργήθηκε μια νέα σύνδεση Client");
String inputLine;
while ((inputLine = in.readLine()) != null) {
System.out.println("Client: " + inputLine);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
Master server = new Master( 30091, 18889);
server.startServer();
// Automatically shutdown in 1 minute
try {
Thread.sleep( 60000 );
} catch(Exception e) {
e.printStackTrace();
}
server.stopServer();
}
I found the solution.
The Socket should be created on the Client Thread constructor and not to be passed as reference.
So the client should be
public class Client {
private static final int NUMBERS = 50;
private static final int AMPLITUDE = 100;
private static int masterPort;
public Client(int port) {
this.masterPort = port;
}
public static void main(String[] args) throws IOException{
String serverHostname = "127.0.0.1"; //Ορίζουμε την διεύθυνση που είναι ο σέρβερ
System.out.println("Αναμονή για σύνδεση στον σέρβερ " + serverHostname + " στην πόρτα 30091.");
ClientOut clientOut = new ClientOut(serverHostname);
clientOut.start();
ClientIn clientIn = new ClientIn(serverHostname);
clientIn.start();
}
public static class ClientOut extends Thread {
private Socket echoSocket;
private PrintWriter writer;
ClientOut(String serverHostname) throws IOException {
this.echoSocket = new Socket(serverHostname, 18889);
this.writer = new PrintWriter(echoSocket.getOutputStream(), true);;
}
#Override
public void run() {
System.out.println("Ο client συνδέθηκε!");
Random rnd = new Random();
try {
for (int i=0; i<NUMBERS; i++) {
int num = rnd.nextInt(AMPLITUDE);
System.out.println(num);
writer.println(num);
TimeUnit.SECONDS.sleep(1);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
writer.close();
}
}

Java Server-Client with Multiple Client

I have been trying to make a multiple client chatting apps for a few days, and I have read the document below, and find some suggestions online, and I come up with the below code.
https://docs.oracle.com/javase/tutorial/networking/sockets/clientServer.html#later
What I am thinking is to make an app and start the Server, and Send the Message by the methods
"startServer();" and
"sendFromServer(Serializable data)";
~~~~~The Problem is I start startServer() method the app turn frozen, so I know I am doing it the wrong way.~~~~~~~~
Can anyone please give me some hint on how to correctly create a multiple client-server app?
public class Server {
private ServerSocket server;
private Socket socket;
private int port;
private Consumer<Serializable> consume;
private ConnectionThread thread;
private List<ConnectionThread> threads =
new ArrayList<ConnectionThread>();
public Server(int port, Consumer<Serializable> consume){
this.port= port;
this.consume = consume;
try {
server = new ServerSocket(port);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void startServer() {
if(server == null) {
System.out.println("no server");
}
while(true) {
try {
socket = server.accept();
} catch (IOException e) {
e.printStackTrace();
}
ConnectionThread thread =new ConnectionThread(socket);
threads.add(thread);
thread.start();
}
}
public void sendFromServer(Serializable data) throws IOException {
thread.out.writeObject(data);
}
private class ConnectionThread extends Thread {
private Socket socket;
private ObjectOutputStream out;
private ConnectionThread(Socket socket){
this.socket = socket;
}
#Override
public void run(){
try {
ObjectOutputStream out = new ObjectOutputStream(socket.getOutputStream());
ObjectInputStream in = new ObjectInputStream(socket.getInputStream());
this.out = out;
while(true){
Serializable data = (Serializable)in.readObject();
consume.accept(data);
}
}catch (IOException e){
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
}
Client Side: (I am trying to make one Pane holding the two chats at the moment, using two buttons to call the"startServer();" and "startClient();" respectively)
public class Client {
private int port;
private String ip;
private Consumer<Serializable> consume;
private ConnectionThread thread = new ConnectionThread();
public Client(int port, String ip, Consumer<Serializable> consume){
this.port = port;
this.ip = ip;
this.consume = consume;
}
public void startClient(){
thread.start();
}
public void sendFromClient(Serializable data) throws IOException{
thread.out.writeObject(data);
}
private class ConnectionThread extends Thread{
private Socket socket;
private ObjectOutputStream out;
#Override
public void run(){
try(
Socket socket = new Socket(ip, port);
ObjectOutputStream out = new ObjectOutputStream(socket.getOutputStream());
ObjectInputStream in = new ObjectInputStream(socket.getInputStream());
) {
this.out = out;
while(true){
Serializable data = (Serializable)in.readObject();
consume.accept(data);
}
} catch (Exception e) {
e.printStackTrace();;
}
}
}
}
the FXML controller class
public class chatController{
#FXML private TextArea SerBoard, CliBoard;
#FXML private TextField SerTxt,CliTxt;
#FXML private Button SerConnect, CliConnect;
private Server server = createSer();
private Client client = createCli();
private int port= 5555;
private String ip = "localhost";
private boolean connected =
(server==null && client==null)? false: true;
#FXML
public void setOnSerConnect(ActionEvent event) {
server.startServer();
}
#FXML
public void setOnCliConnect(ActionEvent event) {
client.startClient();
}
private Client createCli() {
Client client = new Client(port, ip, data->{
Platform.runLater(() -> {
CliBoard.appendText(data.toString());
});
});
System.out.println("Client connect");
return client;
}
private Server createSer() {
Server server = new Server(port, data->{
Platform.runLater(()->{
SerBoard.appendText(data.toString());
});
});
System.out.println("Server connect");
return server;
}
#FXML
public void setOnSerText(ActionEvent event) {
if(connected) {
String input = SerTxt.getText();
String mes = "Server: "+ input + "\n";
SerTxt.clear();
SerBoard.appendText(mes);
try {
server.sendFromServer(mes);
} catch (IOException e) {
e.printStackTrace();
}
}
}
#FXML
public void setOnCliText(ActionEvent event) {
if(connected) {
String input = SerTxt.getText();
String mes = "Client: "+ input + "\n";
SerTxt.clear();
SerBoard.appendText(mes);
try {
client.sendFromClient(mes);
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
Should be rather
public void startServer() {
if(server == null) {
System.out.println("no server");
}
while(true) {
try {
socket = server.accept();
ConnectionThread thread =new ConnectionThread(socket);
threads.add(thread);
thread.start();
} catch (IOException e) {
e.printStackTrace();
}
}
This way u will acceppt all client connections.
Also startServer must be invoked using Platform.runLater as well.

Send objects and objects arrays through socket

I am creating a java server and a java client.
I need to send from server to client and viceversa an object and then an array of objects.
How can I achieve this? Do I need to serialize the objects classes?
This is the server:
import java.io.*;
import java.net.*;
public class Server extends Thread {
private final ServerSocket Server;
public static void main(String[] args) throws Exception {
new Server();
}
public Server() throws Exception {
Server = new ServerSocket(3000);
System.out.println("Server started on port 3000.");
this.start();
}
#Override
public void run() {
while (true) {
try {
System.out.println("Server is listening to new connections...");
Socket client = Server.accept();
System.out.println("Connection accepted from: " + client.getInetAddress());
Connect c = new Connect(client);
} catch (IOException exception) {
System.out.println(exception.getMessage());
}
}
}
class Connect extends Thread {
private Socket client = null;
BufferedReader in = null;
PrintStream out = null;
public Connect(Socket clientSocket) {
client = clientSocket;
try {
in = new BufferedReader(new InputStreamReader(client.getInputStream()));
out = new PrintStream(client.getOutputStream(), true);
} catch (IOException mainException) {
try {
client.close();
} catch (IOException exception) {
System.out.println(exception.getMessage());
}
}
this.start();
}
#Override
public void run() {
try {
out.close();
in.close();
client.close();
} catch (IOException exception) {
System.out.println(exception.getMessage());
}
}
}
This is my client:
import java.io.*;
import java.net.*;
public class Client {
String remoteAddress = "localhost";
BufferedReader in = null;
PrintStream out = null;
Socket socket = null;
String message = null;
String username = null;
String password = null;
public Client(String username, String password) {
this.username = username;
this.password = password;
}
public String connect() {
try {
// begin a new client connection
socket = new Socket(remoteAddress, 3000);
// open I-O channels
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
out = new PrintStream(socket.getOutputStream(), true);
} catch (Exception exception) {
return false;
System.out.println(exception.getMessage());
}
return "ERROR";
}
public boolean disconnect() throws IOException {
// close flushes I-O with the server
out.close();
in.close();
return true;
}
}
This, instead, is one class:
class Contact {
private String name;
private String surname;
private String telephone;
private String birthday;
public String getName() {
return name;
}
public String getSurname() {
return surname;
}
public String getTelephone() {
return telephone;
}
public String getBirthday() {
return birthday;
}
public void setName(String value) {
name = value;
}
public void setSurname(String value) {
surname = value;
}
public void setTelephone(String value) {
telephone = value;
}
public void setBirthday(String value) {
birthday = value;
}
}
Currently just the server can send data (objects array or only object) to client but I'm thinking about make both able to do.
Also, it'd be nice about to send an object (like the class above), an array of same object and an array of different objects (I can't obtain it with classic arrays, right? May I use ArrayList?)
Thank you.
what about java.io.ObjectOutputStream ? try this http://docs.oracle.com/javase/7/docs/api/java/io/ObjectOutputStream.html
EDIT: here's the example included in the javadoc of the class -slightly modified-, as suggested in the comments:
ObjectOutputStream oos = new ObjectOutputStream(client.getOutputStream());
oos.writeInt(12345);
oos.writeObject("Today");
oos.writeObject(new Date());
oos.close();
and there should be a java.io.ObjectInputStream on the opposite side.
Yes You shoud use serialization for that.
In that case You could use ObjectOutpuStream and writeObject() method. So it is very simple to manage this without thinking about counting bits etc.
http://www.tutorialspoint.com/java/java_serialization.htm

In simple chat program, Server sending Arraylist of String but clients receiving old values

I wanted to create a simple game with a server and more than one clients. Server will have several Hashmaps and Arraylists. Server will broadcast these to clients, then one by one a client may modify these and send back to server and then server will broadcast updated values to all clients.
To get started, I have created Server - Client chat app. When a client sends String message to server, Server will add that String message to it's Arraylist and will broadcast that arraylist to all clients. I have used threads so that multiple clients can send messages concurrently, but I haven't applied thread-safety yet.
Lets come to the problem. for the first time when a client sends String to server, server prints it well, add to it's arraylist, then broadcasts it to all clients and all clients can see that too. But next time when client sends String message, server accepts it, adds to arraylist and broadcasts it, but this time all clients gets old arraylist ( list with only one String which was added first ). I have printed arraylist before broadcasting and it shows modified values, but at client side it shows list with one entry only.
Part of Server code
public class ServerGUI extends javax.swing.JFrame {
public static final int SERVER_PORT = 4000;
private ServerSocket ss;
ArrayList<String> al;
ArrayList<ClientHandler> clients;
public ServerGUI() {
initComponents();
setVisible(true);
al = new ArrayList<>();
clients = new ArrayList<>();
initNet();
}
private void initNet() {
Socket ds = null;
try {
ss = new ServerSocket(SERVER_PORT, 1);
while (true) {
ds = ss.accept();
clients.add(new ClientHandler(ds));
}
} catch (Exception e) {
System.out.println("shutting down server......");
}
}
class ClientHandler extends Thread {
private Socket ds;
private ObjectOutputStream out;
private ObjectInputStream in;
public ClientHandler(Socket ds) throws Exception {
this.ds = ds;
out = new ObjectOutputStream(ds.getOutputStream());
in = new ObjectInputStream(ds.getInputStream());
start();
}
public ObjectOutputStream getOut() {
return out;
}
public void run() {
try {
while (true) {
acceptData(in);
broadcastData();
}
} catch (Exception e) {
e.printStackTrace();
} finally {
System.out.println("Finally called. socket closed");
if (ds != null) {
try {
ds.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
private void acceptData(ObjectInputStream in) throws Exception {
System.out.println("acceptData called by " + Thread.currentThread().getName());
String s = (String) in.readObject();
al.add(s);
jta.setText(al.toString());
}
private void broadcastData() throws Exception {
System.out.println("broadcast called by " + Thread.currentThread().getName());
System.out.println("al is : \n" + al);
for (ClientHandler clnt : clients) {
clnt.getOut().writeObject(al);
clnt.getOut().flush();
}
}
Part of Client code
public class ClientGUI extends javax.swing.JFrame {
public static final int SERVER_PORT = 4000;
public static final String SERVER_IP = "127.0.0.1";
private Socket s1;
private ObjectOutputStream out;
private ObjectInputStream in;
private ArrayList<String> al;
public ClientGUI() {
initComponents();
setVisible(true);
initNet();
}
private void initNet() {
try {
s1 = new Socket(SERVER_IP, SERVER_PORT);
out = new ObjectOutputStream(s1.getOutputStream());
in = new ObjectInputStream(s1.getInputStream());
System.out.println("connected to server");
new ReadData();
} catch (Exception e) {
e.printStackTrace();
}
}
class ReadData extends Thread {
public ReadData() {
start();
}
public void run() {
System.out.println("client thread started");
try {
while (true) {
al = (ArrayList<String>) in.readObject();
System.out.println("client read completed, al is "+al);
jta.setText(al.toString());
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
private void textFieldActionPerformed(java.awt.event.ActionEvent evt) {
try {
out.writeObject(jtf.getText());
out.flush();
} catch (Exception e) {
e.printStackTrace();
}
}
This is normal behavior. If you send the same object (your ArrayList) several times to a given ObjectOutputStream, the stream will send the full object the first time, and will only send a reference to this object the next times. This is what allows sending a graph of objects without consuming too much bandwidth, and without going into infinite loops because a references b which also references a.
To make sure the ArrayList is sent a second time, you need to call reset() on the ObjectOutputStream.

Chat Application using socket not working over Internet in Java

I am currently developing chat application working over Internet.currently my application working fine over LAN but not working over Internet.I have also used port forwarding.I have done setting in modem and forward the port to private IP address but still it's not working.I got the error that "server isn't found".Please suggest me what I have to do and tell,Am I done the correct setting in modem or not??
Below is my server code...
Server.java
import java.util.*;
import java.net.*;
import java.io.*;
class Server implements ChatConstants
{
private static Vector list;
private ServerSocket ssocket ;
private Service service;
private static Socket socket;
private boolean done=false;
private static Hashtable userTable = new Hashtable();
private static Hashtable _userList = new Hashtable();
private static Hashtable _conflist = new Hashtable();
public Server() throws UnknownHostException
{
System.out.println("Initializing...");
list=new Vector(BACKLOG);
try {
ssocket= new ServerSocket(SERVER_PORT,BACKLOG);
}
catch(Exception e) {
e.printStackTrace();
System.out.println("Inside constructor"+e);
}
start();
}
public void start() throws UnknownHostException
{
byte[] data;
int header;
Socket _socket = null;
String hostname = null;
System.out.println("Server successfully started at "
+InetAddress.getLocalHost().toString()
+" port "+SERVER_PORT);
while(!done) {
try
{
_socket=ssocket.accept();
if(_socket != null) {
synchronized(list) {
list.addElement(_socket);
}
DataInputStream dis=new DataInputStream(_socket.getInputStream());
data = new byte[MAX_MESSAGE_SIZE];
dis.read(data);
Message message = ((Message)ChatUtils.bytesToObject(data));
System.out.println("Joined client "
+message._username+" at "+message._host+"...");
synchronized(userTable) {
userTable.put(message._username,_socket);
}
addUser(message);
sendUserList(message);
writeToClients(message);
service = new Service(_socket,hostname,message._user);
}
}
catch(Exception e) {
e.printStackTrace();
System.out.println("Thread exception"+e);
try {
_socket.close();
}
catch(Exception ex) {
ex.printStackTrace();
System.out.println("ERROR CLOSING SOCKET");
}
}
}//END WHILE
}
private void addUser(Message message)
{
synchronized(_userList) {
_userList.put(message._user.toString(),message._user);
}
}
public static void updateUser(User user)
{
User myuser;
synchronized(_userList) {
_userList.put(user.toString(),user);
}
}
public static synchronized void writeToClients(Message message)
{
byte[] data;
DataOutputStream dos;
for(int count=0;count<list.size();count++) {
try {
dos=new
DataOutputStream(((Socket)list.elementAt(count)).getOutputStream());
data=ChatUtils.objectToBytes(message);
dos.write(data,0,data.length);
}
catch(Exception e) {
e.printStackTrace();
System.out.println("Output exception");
}
}//END FOR
}
public static void writeToClient(Message message)
{
Socket socket;
byte[] data;
DataOutputStream dos;
synchronized(userTable) {
try {
socket = (Socket)userTable.get(message._destination);
dos=new DataOutputStream(socket.getOutputStream());
data=ChatUtils.objectToBytes(message);
dos.write(data,0,data.length);
}
catch(Exception e) {
e.printStackTrace();
System.out.println("SEND EXCEPTION"+e);
}
}
}
public static void sendConferenceListToClient(Message message)
{
Socket socket;
byte[] data;
DataOutputStream dos;
synchronized(userTable) {
try {
Message mymessage= new Message(CONFERENCE_LIST);
Vector vector = (Vector)
_conflist.get(message._destination);
mymessage._username = message._username;
mymessage._destination = message._destination;
mymessage.userlist = vector;
socket = (Socket)userTable.get(message._username);
if(socket!=null) {
dos=new DataOutputStream(socket.getOutputStream());
data=ChatUtils.objectToBytes(mymessage);
dos.write(data,0,data.length);
}
}
catch(Exception e) {
e.printStackTrace();
System.out.println("CONFERENCE LIST EXCEPTION"+e);
}
}
}
public static void writeToPublicChat(Message message)
{
Socket socket;
byte[] data;
DataOutputStream dos;
synchronized(_conflist) {
try {
Vector svector = (Vector)_conflist.get(message._destination);
for(int cnt=0;cnt<svector.size();cnt++) {
synchronized(userTable) {
try {
socket = (Socket)userTable.get((svector.get(cnt).toString()));
if(socket!=null) {
dos=new DataOutputStream(socket.getOutputStream());
data=ChatUtils.objectToBytes(message);
dos.write(data,0,data.length);
}
}
catch(Exception e) {
e.printStackTrace();
System.out.println("PUBLIC CHAT EXCEPTION"+e);
}
}
}
} catch(Exception e){
e.printStackTrace();
System.out.println("PUBLIC EXCEPTION"+e);
}
}
}
public static void inviteToPublicChat(Vector svector,Message message)
{
Socket socket;
byte[] data;
DataOutputStream dos;
synchronized(_conflist) {
for(int cnt=0;cnt<svector.size();cnt++) {
synchronized(userTable) {
try {
socket = (Socket)userTable.get((svector.get(cnt).toString()));
if(socket != null) {
dos=new DataOutputStream(socket.getOutputStream());
data=ChatUtils.objectToBytes(message);
dos.write(data,0,data.length);
}
}
catch(Exception e) {
e.printStackTrace();
System.out.println("PUBLIC INVITE EXCEPTION"+e);
}
}
}
}
}
private void sendUserList(Message message)
{
int header=0;
String destination;
header=message._header;
destination = message._destination;
message._header = USERS_LIST;
message._destination = message._username;
message.userlist = new Vector(_userList.values());
writeToClient(message);
//Restore the headers
message._destination = destination;
message._header = header;
}
public static synchronized void removeUser(User user)
{
try {
Socket socket = (Socket)userTable.get(user.toString());
list.removeElement(socket);
_userList.remove(user.toString());
userTable.remove(user.toString());
}
catch(Exception e) {
e.printStackTrace();
System.out.println("ERROR REMOVING SOCKET "+e);
}
}
public static synchronized void processClientMessage(Message message)
{
switch(message._header) {
case CHANGE_STATUS:
updateUser(message._user);
writeToClients(message);
break;
case CLIENT_LOGOUT:
removeUser(message._user);
writeToClients(message);
break;
case CONFERENCE_CREATE:
Vector myvector = new Vector();
myvector.add(message._username);
_conflist.put(message._user.toString(),myvector);
case CONFERENCE_INVITE:
inviteToPublicChat(message.userlist,message);
break;
case CONFERENCE_JOIN:
Vector vector=null;
vector = (Vector)
_conflist.get(message._destination.toString());
vector.add(message._username);
_conflist.put(message._destination.toString(),vector);
writeToPublicChat(message);
break;
case CONFERENCE_DENY:
//_conflist.remove(message._user.toString(),message.userlist);
writeToPublicChat(message);
break;
case CONFERENCE_LEAVE:
Vector vectors =(Vector)
_conflist.get(message._destination.toString());
for(int count=0;count<vectors.size();count++) {
if(message._username.equals((vectors.elementAt(count).toString())))
vectors.remove(count);
}
if(vectors.size() != 0)
_conflist.put(message._user.toString(),vectors);
else//IF THERE ARE NO MORE USERS
_conflist.remove(message._user.toString());//DONE CONFERENCE
writeToPublicChat(message);
break;
case PUBLIC_CHAT:
writeToPublicChat(message);
break;
case CONFERENCE_LIST:
sendConferenceListToClient(message);
break;
default:
writeToClient(message);
}
}
public static void main(String args[]) throws Exception
{
Server chatserver=new Server();
}
}
//
// Service: Service class for each clients connected to server.
//
class Service implements Runnable, ChatConstants
{
private DataInputStream dis;
private Socket socket;
private boolean done=false;
private Thread thread;
private String hostname;
private User user;
public Service(Socket _socket,String _hostname,User user)
{
try {
this.socket = _socket;
this.hostname=_hostname;
this.user = user;
dis=new DataInputStream(socket.getInputStream());
thread=new Thread(this,"SERVICE");
thread.start();
}
catch(Exception e){
e.printStackTrace();
System.out.println("service constructor"+e);
}
}
public void run()
{
byte[] data;
while(!done)
{
try {
data = new byte[MAX_MESSAGE_SIZE];
dis.read(data);
Message message = ((Message)ChatUtils.bytesToObject(data));
Server.processClientMessage(message);
}
catch(Exception e) {
e.printStackTrace();
done = true;
Server.removeUser(user);
Message message = new Message(CLIENT_LOGOUT);
user.isOnline = OFFLINE;
message._user = user;
Server.writeToClients(message);
try {
socket.close();
} catch(Exception se) {
se.printStackTrace();
System.out.println("ERROR CLOSING SOCKET "+se);
}
//System.out.println("SERVICE THREAD EXCEPTION"+e);
}
}//END WHILE
}
}
Thanks in advance.
I think the
ssocket= new ServerSocket(SERVER_PORT,BACKLOG);
is making the issue. Use the version
ssocket= new ServerSocket(SERVER_PORT,BACKLOG,LOCAL_INET_ADDRESS);
and bind server to some constant local IP. Now use the port forwarding in the modem, to forward all requests to that local ip. Make sure that the firewall is not preventing you to use the port. Since firewall may allow a local networking but not to web.

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