How to display progress bar? multithreading java - java

I'm a beginner in java so sorry if I'm asking a stupid question , but how do I make a new thread in my gui class that would create a progress bar. I have a class named progress and made a new thread in my gui class using the constructor that I have created. But for some reason, I am getting a strange error:
"constructor progress in class NewJFrame.progress cannot be applied to given types;
required: no arguments
found: JProgressBar
reason: actual and formal argument lists differ in length
NewJframe.java
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
if (jRadioButton1.isSelected()){
App m = new App();
Thread t1 = new Thread(new progress(jProgressBar1));
m.sendPingRequest2("104.160.142.3",jTextPane1,jTextPane2,jTextField1);
}
}
progress.java
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* #author User
*/
import javax.swing.JProgressBar;
public class progress implements Runnable {
private static int DELAY = 500;
JProgressBar progressBar;
public progress (JProgressBar bar) {
progressBar = bar;
}
public void run() {
int minimum = progressBar.getMinimum();
int maximum = progressBar.getMaximum();
for (int i = minimum; i < maximum; i++) {
try {
int value = progressBar.getValue();
progressBar.setValue(value + 1);
Thread.sleep(DELAY);
} catch (InterruptedException ignoredException) {
}
}
}
}

This:
Thread t1= new progress ( jProgressBar1);
Should be:
Thread t1 = new Thread(new progress(jProgressBar1));
since your progress class implements Runnable and does not extend Thread.
Also your error message is strange:
constructor progress in class NewJFrame.progress cannot be applied to given types
suggesting that the problem resides within the constructor of the NewJFrame.progress class, a class that looks to be nested within the NewJFrame class. If this is so, get rid of the nested class and only deal with the free-standing progress (re-name it "Progress" please) class.
But having said that, your code has potential problems as you're changing the state of the JProgressBar, a Swing component, directly from within a background thread, and this is not Swing thread-safe. Much better to use a SwingWorker and link it to the JProgressBar's state as per the JProgressBar standard tutorial (check the link please).
For example:
import java.awt.event.KeyEvent;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import javax.swing.*;
#SuppressWarnings("serial")
public class ProgressFun extends JPanel {
private JProgressBar progressBar = new JProgressBar(0, 100);
public ProgressFun() {
progressBar.setStringPainted(true);
final JButton startProgress = new JButton("Start Progress");
startProgress.setMnemonic(KeyEvent.VK_S);
startProgress.addActionListener(l -> {
startProgress.setEnabled(false);
progressBar.setValue(0);
final MyWorker myWorker = new MyWorker();
myWorker.execute();
myWorker.addPropertyChangeListener(pcEvent -> {
if (pcEvent.getPropertyName().equals("progress")) {
int value = (int) pcEvent.getNewValue();
progressBar.setValue(value);
} else if (pcEvent.getNewValue() == SwingWorker.StateValue.DONE) {
startProgress.setEnabled(true);
try {
myWorker.get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
}
}
});
});
add(progressBar);
add(startProgress);
}
private static void createAndShowGui() {
ProgressFun mainPanel = new ProgressFun();
JFrame frame = new JFrame("Progress Fun");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
class MyWorker extends SwingWorker<Void, Integer> {
#Override
protected Void doInBackground() throws Exception {
int progress = 0;
setProgress(progress);
while (progress < 100) {
progress += (int)(5 * Math.random());
progress = Math.min(progress, 100);
TimeUnit.MILLISECONDS.sleep((int) (500 * Math.random()));
setProgress(progress);
}
return null;
}
}
As an aside, you will want to learn and use Java naming conventions. Variable names should all begin with a lower letter while class names with an upper case letter. Learning this and following this will allow us to better understand your code, and would allow you to better understand the code of others.

Related

Progress Bar for a GUI application using Java

I am trying to write a progress bar for an application that is downloading information before the GUI runs. Because this is such a long process to download and organize the information, I am wanting to inform the user of the progress. I decided on using a progress bar late in the game and, as such, a majority of the code is written and I'm trying to incorporate the progress bar into the code without a drastic re-working of the code. The following is the code for the progress bar. Currently, the progress bar comes up AFTER everything runs and the GUI pops up.
static class PopulatingCardsWorker extends SwingWorker<Void, Integer> {
JProgressBar jpb;
int max;
JLabel label;
public PopulatingCardsWorker(JProgressBar jpb, int maximum, JLabel label) {
this.jpb = jpb;
this.max = maximum;
this.label = label;
}
#Override
protected void process(List<Integer> chunks) {
int i = chunks.get(chunks.size()-1);
jpb.setValue(i); // The last value in this array is all we care about.
System.out.println(i);
label.setText("Loading " + i + " of " + max);
}
#Override
protected Void doInBackground() throws Exception {
for(int i = 0; i < max; i++) {
Thread.sleep(10); // Illustrating long-running code.
publish(i);
}
return null;
}
#Override
protected void done() {
try {
get();
JOptionPane.showMessageDialog(jpb.getParent(), "Success", "Success", JOptionPane.INFORMATION_MESSAGE);
} catch (ExecutionException | InterruptedException e) {
e.printStackTrace();
}
}
}
private static void go(int max) {
JFrame frame = new JFrame();
JPanel panel = new JPanel();
JLabel label = new JLabel("Loading...");
JProgressBar jpb = new JProgressBar();
jpb.setIndeterminate(false);
jpb.setMaximum(max);
panel.add(label);
panel.add(jpb);
frame.add(panel);
frame.pack();
frame.setSize(200,90);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
new PopulatingCardsWorker(jpb, max, label).execute();
}
The program initially calls the GUI application and then runs the database acquisition code as shown below.
public static void main(String args[]) {
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new MagicTheGatheringUI().setVisible(true);
}
});
}
public MagicTheGatheringUI() {
int i, size;
colorRefinementFilter = "selected";
try {
my_list=new CardDatabase();
my_list.sortByName(my_list.all_cards);
my_list.populateSubArrays();
size = my_list.all_cards.size();
for(i = 0; i < size; i++)
{
namesList.addElement(my_list.all_cards.get(i).name);
}
} catch(Exception e) {
System.out.println(e);
System.exit(0);
}
initComponents();
}
The swing worker is created during the creation of "my_list=new CardDatabase();". In that class, I have the swing worker and the process the swing worker is supposed to monitor.
I currently call swing worker in a method called "populate_cards()" and I use the following code to create the swing worker. The swing worker is supposed to monitor what's going on in the populate_cards() method. All of the data in the swing worker methods are just temporary until I better understand how to make it work the way I want it to.
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
go(1000);
}
});
I believe the issue is that I'm calling the progress bar inside of the "invokeLater" method for the actual GUI.
I have looked at the following questions to try and solve my problem.
How to add a progress bar?
Can a progress bar be used in a class outside main?
and I have also looked at tutorials.
Your code is ok. The reason why the progressBar (and the gui itself) pops after the code ends is that by default in java, the code and the gui runs on the same Thread. Because the code has higher priority then the gui, all the code executes first and after that the gui updates.
You should do that in the "go" method:
new Thread(){
public void run(){
new PopulatingCardsWorker(jpb, max, label).execute();
}
} start();
see that article for more information about threads
Im answering from my phone, so sorry about the bad writing.
Code and GUi threads
and from Wikipedia
last one

how do I make my program check the stock market value every hour[java]

I am making a program to check the stock market for a symbol and I got that far, and added a basic gui to it. I am stumped on how to make it check every hour and create a green up arrow if it increased and red down arrow if it decreased.
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import org.jsoup.Jsoup;
import org.jsoup.nodes.Document;
import org.jsoup.select.Elements;
public class QuoteTracker {
JFrame frame;
JPanel mainPanel;
JLabel enterLabel;
JLabel resultLabel;
JTextField text;
JTextField result;
JButton query;
JButton redArrow;
JButton greenArrow;
String url;
public static void main(String[] args) {
new QuoteTracker().buildGui();
}
public class checkingQuote implements Runnable {
#Override
public void run() {
while (true) {
try {
checkQuote(url);
//if increase in value green button
System.out.println("Sleeping");
Thread.sleep(1000 * 60 * 60);
System.out.println("Waking");
} catch (InterruptedException ie) {
ie.printStackTrace();
break;
}
}
}
}
public void checkQuote(String symbol) {
try {
String url = "http://finance.yahoo.com/q?s=" + symbol + "&ql=0";
this.url = url;
Document doc = Jsoup.connect(url).get();
Elements css = doc.select("p > span:first-child > span");
result.setText(css.text());
} catch (IOException e) {
}
}
public void buildGui() {
frame = new JFrame("QuoteTracker");
mainPanel = new JPanel();
enterLabel = new JLabel("enter symbol ");
resultLabel = new JLabel("result ");
text = new JTextField(4);
result = new JTextField(8);
query = new JButton("query");
query.addActionListener(new queryListener());
mainPanel.add(enterLabel);
mainPanel.add(text);
mainPanel.add(query);
mainPanel.add(resultLabel);
mainPanel.add(result);
frame.getContentPane().add(mainPanel);
frame.setSize(300, 400);
frame.setVisible(true);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
class queryListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent ev) {
checkQuote(text.getText());
}
}
}
Do I even need a thread? I've never made one before and tried to add things that made sense. I am thinking I either need a thread or to use java's Timer?
Use SwingWorker to execute long running task in the background while updating the UI based on some results from that long running task. That means, it is actually about two different threads communicating to each other - Worker Threads and Event Dispatch Thread (EDT)
But before that, I want to point some few notes about your code.
Invoke the initialization of your UI in the EDT. That is, instead of just straightly calling new QuoteTracker().buildGui(), call it inside the run method of a Runnable passed to SwingUtilities.invokeLater (like this)
Classes should start in capital letter as per the Java standard.
To apply SwingWorker in you existing code, you can do the following :
First, you must place your checkQuote method in some other class (ideally a service class) then modify your checkQuote method to return the String that is set to the textfield result. Something like this
public Class QuoteService{
public String checkQuote(String symbol) {
try {
String url = "http://finance.yahoo.com/q?s=" + symbol + "&ql=0";
this.url = url;
Document doc = Jsoup.connect(url).get();
Elements css = doc.select("p > span:first-child > span");
return css.text();
} catch (IOException e) {
e.printStackTrace();
}
return "";
}
}
You can then make your QuoteTracker class to focus mainly in the UI part of your application. Just create the service object as instance level field so that you can freely call checkQuote method within your the class.
Invoke SwingWorker when the button is clicked.
public void actionPerformed(ActionEvent ev) {
new SwingWorker<Void, String>() {
#Override // this method is done in the Worker Thread
protected Void doInBackground() throws Exception {
while(true){
String res = checkQuote(text.getText());
publish(res); //will call the process method
Thread.sleep(1000 * 60 * 60); //1 hour
}
}
#Override // this method is done in the EDT
protected void process(List<String> resultList){
String res = resultList.get(0);
if(!"".equals(res)){
result.setText(res);
}
}
#Override // this method is done in the EDT. Executed after executing the doInBackground() method
protected void done() {
//... clean up
}
}.execute();
}
Note that done() will be executed after the execution of doInBackground() is finished, which means, in the code I posted, it will never be executed since the while loop used to periodically call checkQuote is infinite. Just modify it so that you can interrupt that loop according to your need
Further Read : Concurrency in Swing
You can use thread and normal while loop in main thread as well, but at the very first , you need to start you thread and that thread must refer your object.
Add following line in public void buildGui() {
Thread t1 = new Thread(new checkingQuote());
t1.start();
This will start you thread, for testing purpose i have modified checkingQuote class
public class checkingQuote implements Runnable {
int count = 0;
#Override
public void run() {
System.out.println("Inside Runner");
while (true) {
try {
count++;
checkQuote(url);
//if increase in value green button
result.setText(""+count);
System.out.println("Sleeping");
Thread.sleep(1000);
System.out.println("Waking");
} catch (InterruptedException ie) {
ie.printStackTrace();
break;
}
}
}
}
I am seeing number change in the text box.... same way you can alter the logic to get and show the quotes.. but you must keep the value for previous quote to compare with the latest code to show green and red notification...
In gui application it is better to use Timer, also you may use ScheduledThreadPoolExecutor. But in the second case notice, that your scheduled tasks may run in non-GUI thread. As you can't invoke ATW/Swing directly from another thread, you should wrap any call to Swing into SwingUtilities.invokeLater() method.
Also notice, that when you do something durable inside GUI thread, the whole GUI becomes unrepsonsive. So, to achieve a better responsiveness, you would query in a separate thread, and expose results to Swing through invokeLater after quotes have checked. So your checkQuote method may be rewritten this way:
public void checkQuote(String symbol) {
try {
final String url = "http://finance.yahoo.com/q?s=" + symbol + "&ql=0";
Document doc = Jsoup.connect(url).get();
Elements css = doc.select("p > span:first-child > span");
final String text = css.text();
SwingUtilities.invokeLater(new Runnable() {
#Override public void run() {
this.url = url;
result.setText(text);
}
}
} catch (IOException e) {
// Don't swallow exceptions
logger.error("Something gone wrong", e);
}
}
public void checkQuote() {
final String symbol = text.getText();
new Thread(new Runnable() {
#Override public void run() {
checkQuote(symbol);
}
}).start();
}
and call it from Timer and from button click listener.

Disable JButton, while background job, to avoid multiple clicks

I need to stop user making multiple clicks on a JButton while the first click still execute.
I was able to came with a solution for this issue but I do not completelly understand why it's working.
Bellow I posted the code (trimmed to a minimum) that works and the one that does not work.
In first example (good) if you run it and click the button multiple times only one action is considered as for the second example (bad) if you click the mouse multiple times you get action executed at least twice.
The second (bad) example simply does not use invokeLater() method.
Where the difference in behaviour cames from?
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
public class TestButtonTask {
public static void main(String[] args) {
final JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
final JButton task = new JButton("Test");
task.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
long t = System.currentTimeMillis();
System.out.println("Action received");
task.setText("Working...");
task.setEnabled(false);
SwingUtilities.invokeLater(new Thread() {
#Override
public void run() {
try {
sleep(2 * 1000);
} catch (InterruptedException ex) {
Logger.getLogger(TestButtonTask.class.getName()).log(Level.SEVERE, null, ex);
}
SwingUtilities.invokeLater(new Runnable() {
public void run() {
task.setEnabled(true);
task.setText("Test");
}
});
}
});
}
});
frame.add(task);
frame.pack();
frame.setVisible(true);
} //end main
} //end class
And now the "wrong" code
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
public class TestButtonTask {
public static void main(String[] args) {
final JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
final JButton task = new JButton("Test");
task.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
long t = System.currentTimeMillis();
System.out.println("Action received");
task.setText("Working...");
task.setEnabled(false);
SwingUtilities.invokeLater(new Thread() {
#Override
public void run() {
try {
sleep(2 * 1000);
} catch (InterruptedException ex) {
Logger.getLogger(TestButtonTask.class.getName()).log(Level.SEVERE, null, ex);
}
//SwingUtilities.invokeLater(new Runnable() {
//public void run() {
task.setEnabled(true);
task.setText("Test");
//}
//});
}
});
}
});
frame.add(task);
frame.pack();
frame.setVisible(true);
} //end main
} //end class
After info provided by #kleopatra and #Boris Pavlović here is the code I created that seems to work pretty decent.
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
public class TestButtonTask {
public static void main(String[] args) {
final JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
final JButton task = new JButton("Test");
task.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
task.setText("Working...");
task.setEnabled(false);
SwingWorker worker = new SwingWorker<Void, Void>() {
#Override
protected Void doInBackground() throws Exception {
try {
Thread.sleep(3 * 1000);
} catch (InterruptedException ex) {
Logger.getLogger(TestButtonTask.class.getName()).log(Level.SEVERE, null, ex);
}
return null;
}
};
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
System.out.println("Event " + evt + " name" + evt.getPropertyName() + " value " + evt.getNewValue());
if ("DONE".equals(evt.getNewValue().toString())) {
task.setEnabled(true);
task.setText("Test");
}
}
});
worker.execute();
}
});
frame.add(task);
frame.pack();
frame.setVisible(true);
} //end main
} //end class
you have two choises
1) JButton#setMultiClickThreshhold
2) you have to split this idea to the two separated actions inside actionListener or Action
1st. step, JButton#setEnabeld(false);
2nd. step, then call rest of code wrapped to the javax.swing.Action (from and dealyed by javax.swing.Timer), SwingWorker or Runnable#Thread
Okay, here's a code snippet using an Action
it disable's itself on performed
it spawns a task, at the end of which is enables itself again. Note: for simplicity here the task is simulated by a Timer, real-world would spawn a SwingWorker to do the background work, listening to its property changes and enable itself on receiving a done
set as the button's action
The code:
Action taskAction = new AbstractAction("Test") {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Action received ");
setEnabled(false);
putValue(NAME, "Working...");
startTask();
}
// simulate starting a task - here we simply use a Timer
// real-world code would spawn a SwingWorker
private void startTask() {
ActionListener l = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
putValue(NAME, "Test");
setEnabled(true);
}
};
Timer timer = new Timer(2000, l);
timer.setRepeats(false);
timer.start();
}};
JButton task = new JButton(taskAction);
There are two more ways.
You can define a flag. Set it when action start and reset back after the end. Check the flags in the actionPerformed. If inProgress==true just do nothing.
Another way is to remove the listener and assign it back after the action ends.
The right way is using a SwingWorker. When user click the button before submmiting a job to the SwingWorker the state of the button should be changed to disabled JButton#setEnabled(false). After the SwingWorker finished the job state of the button should be reset to enabled. Here's Oracle's tutorial on SwingWorker
After years of dealing with the frustration of this problem, I've implemented a solution that I think is the best.
First, why nothing else works:
JButton::setMutliclickThreshold() is not really an optimal solution, because (as you said) there is no way to know how long to set the threshold. This is only good to guard against double-click happy end-users because you have to set an arbitrary threshold.
JButton::setEnabled() is an obviously fragile solution that will only make life much more difficult.
So, I've created the SingletonSwingWorker. Now, Singletons are called anti-patterns, but if implemented properly, they can be a very powerful. Here is the code:
public abstract class SingletonSwingWorker extends SwingWorker {
abstract void initAndGo();
private static HashMap<Class, SingletonSwingWorker> workers;
public static void runWorker(SingletonSwingWorker newInstance) {
if(workers == null) {
workers = new HashMap<>();
}
if(!workers.containsKey(newInstance.getClass()) || workers.get(newInstance.getClass()).isDone()) {
workers.put(newInstance.getClass(), newInstance);
newInstance.initAndGo();
}
}
}
This will enable you to create classes which extend SingletonSwingWorker and guarantee only one instance of that class will be executable at one time. Here is an example implementation:
public static void main(String[] args) {
final JFrame frame = new JFrame();
JButton button = new JButton("Click");
button.setMultiClickThreshhold(5);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
DisplayText_Task.runWorker(new DisplayText_Task(frame));
}
});
JPanel panel = new JPanel();
panel.add(button);
frame.add(panel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
static class DisplayText_Task extends SingletonSwingWorker {
JFrame dialogOwner;
public DisplayText_Task(JFrame dialogOwner) {
this.dialogOwner = dialogOwner;
}
JDialog loadingDialog;
#Override
void initAndGo() {
loadingDialog = new JDialog(dialogOwner);
JProgressBar jpb = new JProgressBar();
jpb.setIndeterminate(true);
loadingDialog.add(jpb);
loadingDialog.pack();
loadingDialog.setVisible(true);
execute(); // This must be put in the initAndGo() method or no-workie
}
#Override
protected Object doInBackground() throws Exception {
for(int i = 0; i < 100; i++) {
System.out.println(i);
Thread.sleep(200);
}
return null;
}
#Override
protected void done() {
if(!isCancelled()) {
try {
get();
} catch (ExecutionException | InterruptedException e) {
loadingDialog.dispose();
e.printStackTrace();
return;
}
loadingDialog.dispose();
} else
loadingDialog.dispose();
}
}
In my SwingWorker implementations, I like to load a JProgressBar, so I always do that before running doInBackground(). With this implementation, I load the JProgressBar inside the initAndGo() method and I also call execute(), which must be placed in the initAndGo() method or the class will not work.
Anyways, I think this is a good solution and it shouldn't be that hard to refactor code to refit your applications with it.
Very interested in feedback on this solution.
Note that when you are modifying anything in GUI your code must run on Event Dispatch thread using invokeLater or invokeAndWait if you are in another thread. So second example is incorrect as you are trying to modify enabled state from another thread and it can cause unpredictable bugs.

JInternalFrame selection

I have a JDesktopPane containing some JInternalFrames. I want some menus on the menubar to be activated only when one of the JInternalFrames is selected. I've tried using VetoableChangeListener, with the following code in it:
JInternalFrame selectedFrame = desk.getSelectedFrame();
if ((selectedFrame != null)) {
imageMenu.setEnabled(Boolean.TRUE);
} else {
imageMenu.setEnabled(Boolean.FALSE);
}
But the results are not what I expected - for example, the menu is enabled only the second time I add a frame. when I close all frames, it remains enabled.
How can I make this work?
you have to read basic tutorial about JInternalFrames with link to the InternalFrameListener,
but another and look like as better way is programatically to know those event in all cases and evety times is by adding PropertyChangeListener as shows examples Getting All Frames in a JDesktopPane Container, by adding PropertyChangeListener you can listeng for these events
Add an InternalFrameListener to each internal frame added to the desktop pane, and each time an event is triggered, execute the code you have shown in your question.
This code could be better written though:
setEnabled takes a primitive boolean as argument, not a java.lang.Boolean. Use true and false rather than Boolean.TRUE and Boolean.FALSE.
The expression (selectedFrame != null) evaluates as a boolean. Just write
imageMenu.setEnabled(selectedFrame != null);
instead of
if ((selectedFrame != null)) {
imageMenu.setEnabled(Boolean.TRUE);
} else {
imageMenu.setEnabled(Boolean.FALSE);
}
I would just create a custom event and fire it when a JInternalFrame gets focus (isActivated).
The menu items would listen for this event, intercept it and set their status enabled or disabled accordingly.
The advantage here is that you don't have to handle what menu items should be available for which types of internal frames, just fire the appropriate event. It'll make your life easier if you add more internal frames in the future.
This answer is based on the answer by #mKorbel. This example shows one of the ways to detect focus between internal frames as is demonstrated here:
package com.apexroot.sandbox;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.JDesktopPane;
import javax.swing.JFrame;
import javax.swing.JInternalFrame;
import javax.swing.JLabel;
/**
* author grants unlimited license to modify, reuse and redistribute. based on
* the suggestion by #mKorbel on stackoverflow at
* http://stackoverflow.com/questions/7219860/jinternalframe-selection
* please keep a URL to the original version in the source code.
* http://javajon.blogspot.com/2015/08/windowfocuslistener-for-jinternalframe.html
*
* #author Apexroot
*/
public class InternalFrameFocusListenerExample {
public static final String INTERNAL_FRAME_FOCUS_EVENT_PROPERTY = "selected";
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
final JFrame jFrame = new JFrame();
final JDesktopPane jDesktopPane = new JDesktopPane();
final JInternalFrame[] jInternalFrames = new FocusInternalFrame[3];
for (int i = 0; i < jInternalFrames.length; i++) {
jInternalFrames[i] = new FocusInternalFrame();
}
jFrame.dispose();
jFrame.setContentPane(jDesktopPane);
jDesktopPane.setPreferredSize(new Dimension(400, 200));
jFrame.pack();
jFrame.setVisible(true);
for (int i = 0; i < jInternalFrames.length; i++) {
jDesktopPane.add(jInternalFrames[i]);
jInternalFrames[i].setLocation(10 + 60 * i, 10 + 40 * i);
jInternalFrames[i].setVisible(true);
}
}
});
}
public static class FocusInternalFrame extends JInternalFrame {
public FocusInternalFrame() {
final JLabel jLabel = new JLabel("placeholder for pack();");
setContentPane(jLabel);
pack();
this.addPropertyChangeListener(
INTERNAL_FRAME_FOCUS_EVENT_PROPERTY,
new LabelFocusListener(jLabel));
}
}
private static class LabelFocusListener implements PropertyChangeListener {
private final JLabel jLabel;
public LabelFocusListener(JLabel jLabel) {
this.jLabel = jLabel;
}
#Override
public void propertyChange(PropertyChangeEvent evt) {
// please keep a URL to the original version in the source code.
// http://javajon.blogspot.com/2015/08/windowfocuslistener-for-jinternalframe.html
if (INTERNAL_FRAME_FOCUS_EVENT_PROPERTY.equals(
evt.getPropertyName())) {
final Object oldValue = evt.getOldValue();
final Object newValue = evt.getNewValue();
if (oldValue instanceof Boolean
&& newValue instanceof Boolean) {
boolean wasInFocus = (Boolean) oldValue;
boolean isInFocus = (Boolean) newValue;
if (isInFocus && !wasInFocus) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
// focus gained
jLabel.setText("focus gained");
}
});
} else if (wasInFocus && !isInFocus) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
// focus lost
jLabel.setText("focus lost");
}
});
}
}
}
}
}
}

Make a main method wait on a smaller method (java)

i really need to find better ways to word my questions.
Basically I've created a program that takes information from a webpage and displays it nicely across the screen.
When the user closes the program, they actually hide it.
I also have another method which constantly loops checking for information to see if tis been updated.
unfortunately the problem im having is that it loops to fast, i only want it to check for information every 40 seconds or so.
What i tried was inserting a wait(1000,1000) in the method itself and in the main of the program. but both of these cause IllegalMonitorStateException.
Is this the correct way to make the thread wait properly? or is there a better way?
note: the only thread i have is the main.
MAIN
class Marquee
{
public static void main(String[] args) throws InterruptedException
{
MyFrame frame = new MyFrame();
frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
frame.setVisible(true);
frame.setAlwaysOnTop(true);
frame.setBackground(Color.BLACK);
frame.setResizable(true);
while(true)
{
// this doesnt work
frame.wait(1000,1000);
frame.notifyAll();
frame.checkForNewUpdate();
System.out.println(" ____________________________next line _______________________________");
}
}
}
CHECK FOR UPDATES
public String[] checkForNewUpdate()
{
//setVisible(true);
String tempUpdate = getEngineersUpdate();
if (latestUpdate[0] != tempUpdate)
{
// do nothign
setVisible(false);
}
else if(latestUpdate[0]==tempUpdate)
{
latestUpdate[0] = tempUpdate;
//show the page again
setVisible(true);
}
else if(latestUpdate[0]!= "NULL")
{
// do nothing
//latestUpdate[0] = tempUpdate;
}
else
{
latestUpdate[0] = tempUpdate;
}
return latestUpdate;
}
1: WHat am i doing wrong to get this exception
2: Is there any other way to make a gap of time in a method
3: Am i going to have to put all these methods into another thread? Please say no
// my constructor which I failed to mention has a timer in it. only i dont know hwo to use it
class MyFrame extends JFrame implements ActionListener
{
private ActionListener listener;
private Timer t1;
private String [] latestUpdate = new String[1];
public MyFrame()
{
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();// gets the maximum size of the screen
setSize(d.width,(d.height/100)*10);//sets it to max. need to change this
// this shit find the max size of screen and puts it bottom left
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice defaultScreen = ge.getDefaultScreenDevice();
Rectangle rect = defaultScreen.getDefaultConfiguration().getBounds();
int x = (int)rect.getMinX();
int y = (int)rect.getMaxY()-getHeight();
setLocation(x,y-30);
setTitle("ALERT::OUTAGE");
MyPanel panel = new MyPanel();
add(panel);
listener = this;
t1 = new Timer(50,listener);
t1.start();
}
by request, here is getEngineersUpdate()
public String getEngineersUpdate() //gets data from page and sets it to string.
{
String update = "blank";
final WebClient webClient = new WebClient();
webClient.setJavaScriptEnabled(false);// javascript causes some serious problems.
webClient.setCssEnabled(false);
String forChecking;
HtmlPage page;
try
{
URL outageURL = new URL("file:\\C:\\Users\\0vertone\\Desktop\\version control\\OUTAGE\\Outages.html"); //local drive at home
page = webClient.getPage(outageURL);
//All this crap can be gone if we just give the table an id
Object[] dates = page.getByXPath("//span[#id='date']/text()").toArray();
Object[] sites = page.getByXPath("//span[#id='site']/text()").toArray();
Object[] issues = page.getByXPath("//span[#id='issue']/text()").toArray();
System.out.println("" + dates[0].toString());
System.out.println("" + sites[0].toString());
System.out.println("" + issues[0].toString());
update = (dates[0].toString() + " " + sites[0].toString() + " " +issues[0].toString());
forChecking = dates[0].toString();
/**some examples of the getCellAt() method*/
//update = table.getCellAt(0,0).asText(); // This returns DATE/Time
//update = table.getCellAt(1,0).asText(); // This return the actual date
//update = table.getCellAt(0,1).asText(); // This returns, SITE/Sector
//update = table.getCellAt(1,1).asText(); // This returns the actual site issue
}
catch (FailingHttpStatusCodeException a)
{
System.out.println("Failing HTTP Status Execution");
a.printStackTrace();
}
catch (MalformedURLException b)
{
System.out.println("Malformed URL");
b.printStackTrace();
}
catch (IOException c)
{
System.out.println("IO PROBLEMS!");
c.printStackTrace();
}
webClient.closeAllWindows();
return update;
}
I've changed your code so it should work as you intended. I'm not clear on what getEngineersUpdate() does, so I can't say for sure if it will work, but I've given you a start. I've included 2 options for how to handle it, with explanation in the comments. You can see how to use a Timer properly in the constructor, also. Finally, I don't have your full code, so I had to rig something together to simulate it.
class Marquee {
public static void main(String[] args) throws InterruptedException {
MyFrame frame = new MyFrame();
frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
frame.setVisible(true);
frame.setAlwaysOnTop(true);
frame.setBackground(Color.BLACK);
frame.setResizable(true);
}
}
class MyFrame extends JFrame {
private String [] latestUpdate = new String[1];
private static final int DISPLAY_TIME = 3000;
private Timer displayTimer;
/*
* Option #1:
* Ideally, you'd have the thread that generates the "Engineers Update" messages call this
* method. If you can't make this event based, then you should use option #2
*/
public void newUpdate(String message) {
setVisible(true);
// change this to whatever you need to.
text.setText(message);
displayTimer.restart();
}
// I used this to test it
private JTextField text;
public MyFrame() {
// gets the maximum size of the screen
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
//sets it to max. need to change this
setSize(d.width, (d.height / 100) * 10);
// this shit find the max size of screen and puts it bottom left
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice defaultScreen = ge.getDefaultScreenDevice();
Rectangle rect = defaultScreen.getDefaultConfiguration().getBounds();
int x = (int) rect.getMinX();
int y = (int) rect.getMaxY() - getHeight();
setLocation(x, y - 30);
setTitle("ALERT::OUTAGE");
//MyPanel panel = new MyPanel();
//add(panel);
text = new JTextField("Initial Text");
add(text);
// this creates a timer that when it goes off, will hide the frame
displayTimer = new Timer(DISPLAY_TIME, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
setVisible(false);
}
});
// sets the timer not to repeat
displayTimer.setRepeats(false);
//This code is for option #2:
updateTimer = new Timer(UPDATE_INTERVAL, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
checkForNewUpdate();
}
});
updateTimer.start();
}
// This is for option #2
private static final int UPDATE_INTERVAL = 1000;
private Timer updateTimer;
/*
* Option #2:
* Not ideal, but this should work.
*/
public String[] checkForNewUpdate() {
// I don't know how getEngineersUpdate() works
// which would have made it much easier to help you.
String tempUpdate = getEngineersUpdate();
// String comparison doesn't work like this in java.
// you also had a sleeping NullPointerException here
if (!tempUpdate.equals(latestUpdate[0])) {
// this is when you have a new update, correct?
newUpdate(tempUpdate);
latestUpdate[0] = tempUpdate;
} else if (tempUpdate.equals(latestUpdate[0])) {
// it's the same update as last time, so do nothing
} else if (tempUpdate.equals("NULL")) {
// You need to handle this according to what getEngineersUpdate() does
}
return latestUpdate;
}
// This code is rigged to show how it would work
private static int i = 0;
private String getEngineersUpdate() {
// 1 in 6 chance of returning "NULL"
if (Math.random() * 6 - 1 < 0)
return "NULL";
// probability of 1 in 4 of generating a new update
if(Math.random() * 4 - 1 < 0)
return "UPDATE #"+i++;
else
return "UPDATE #"+i;
}
}
I think you can't call wait() on an JFrame, but I am not sure.
You have to call wait() within a snychronized-block. (Example below)
Thread.sleep(1000l) can be used, if it runs in a Thread, but look for the class Timer
It would be much better design, if you create a thread, which checks for updates. You can notify the GUI (JFrame) with some kind of event-listener about the new date to display.
Take a look at the Timer and Callable.
You should create another thread, you should call checkforNewUpdate method from this thread. And also do not forget use SwingUtilities.invokeLater method to update your UI inside checkforNewUpdate method. here is the some part of the code;
public class Marque {
private JFrame frame;
class CheckForUpdate implements Runnable {
public void run() {
while(true) {
checkForNewUpdate();
try {
Thread.sleep(40000);
} catch (InterruptedException e1) {
e1.printStackTrace();
throw new RuntimeException(e1);
} }
}
public String[] checkForNewUpdate() {
//your code
// user interface interaction code
SwingUtilities.invokeLater(new Runnable() {
public void run() {
frame.setVisible(true);
}
});
}
}
public Marque() {
frame = new JFrame();
//....frame related code
new Thread(new CheckForUpdate()).start();
}
public static void main(String[] arg) {
Marque marque = new Marque();
}

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