all
What I'm trying to do is to create a bouncing balls java program. Which I did. Each time the user presses start balls will populate the screen. the only problem I'm having is that I don't know how to pause it. Any help would be appreciated. I tried adding something similar to how I did the addball function but don't know how to apply that to pause the ball. I have tried to do the puase function by adding the button pause but don't know how to get it working
BounceFrame:
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class BounceFrame extends JFrame {
private static final long serialVersionUID = 1L;
private BallComponent ballComponent;
public BounceFrame() {
setTitle("Bounce");
ballComponent = new BallComponent();
add(ballComponent, BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
// Adds more balls.
addButton(buttonPanel, "Start", new ActionListener() {
public void actionPerformed(ActionEvent ae) {
addBall();
}
});
addButton(buttonPanel, "Pause", new ActionListener() {
public void actionPerformed(ActionEvent ae) {
}
});
// Closes the panel.
addButton(buttonPanel, "Close", new ActionListener() {
public void actionPerformed(ActionEvent ae) {
System.exit(0);
}
});
add(buttonPanel, BorderLayout.SOUTH);
pack();
}
public void addButton(Container c, String title, ActionListener listener) {
JButton b = new JButton(title);
c.add(b);
b.addActionListener(listener);
}
public void addBall() {
Ball b = new Ball(ballComponent.getBounds());
RunnableBall rB = new RunnableBall(b, ballComponent);
Thread t = new Thread(rB);
t.start();
}
}
RunnableBall:
import java.util.logging.Level;
import java.util.logging.Logger;
public class RunnableBall implements Runnable {
private Ball b;
private BallComponent comp;
private static final int DELAY = 3; //Controls speed of the balls.
public RunnableBall(Ball b, BallComponent comp)
{
this.b = b;
this.comp = comp;
}
#Override
public void run() {
comp.add(b);
while (true)
{
b.move(comp.getBounds());
comp.repaint();
try
{
Thread.sleep(DELAY);
}
catch (InterruptedException ex) {
Logger.getLogger(RunnableBall.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
}
When you add the ball you need to store the RunnableBall object you are creating in some collection variable, such as a variable of type ArrayList<RunnableBall>, for example. Then in your Pause button's ActionListener you can loop through the ArrayList and call a pause method on each of your RunnableBalls.
So you'll need to then define a pause method inside RunnableBall, which sets a boolean variable "isPaused" to true. So then you'll need to create that variable, isPaused, inside the RunnableBall class, and make it change the behaviour of the run method. You should be able to figure that bit out.
One thing you'll need to take care with is the fact that because you're using multiple threads, you'll need the communication between those threads (i.e. the process of setting the isPaused variable to true or false) to be thread-safe. I think you could achieve that by declaring the isPaused variable to be volatile, but there are other ways to do it.
Related
I'm trying to make a basic click counter using mouse events in Java. I understand the tutorials everyone has but their programs are semi automatic and it registers one increment per click.
public void mouseClicked(MouseEvent e)
{
clicks++;
}
I'm trying to do a fully automatic version of that where it will continually increment until you release the button, but the release method doesn't switch the boolean to false and stop the loop. Any advice?
public class example{
private boolean fire = false;
public void mousePressed(MouseEvent e)
{
if(e.getButton()== e.BUTTON1){fire = true};
while(fire) {clickCounter++; }
}
}
public void mouseReleased(MouseEvent e){
fire = false;
}
}
Just to be clear, a "click" is what typically happens between the mouse been pressed and released, the idea that there are more "clicks" during this period is an artificial construct.
First, you need to go read Concurrency in Swing to better understand while "sleep" and while-loop won't work in this context. You're blocking the Event Dispatching Thread, preventing any new events from been processed.
The following example simply attempts to calculate the time between the mouse pressed and released event and applies a artificial multiplier to the result to create the "click" count
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.time.Duration;
import java.time.LocalDateTime;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
JLabel label = new JLabel("...");
add(label);
addMouseListener(new MouseAdapter() {
private LocalDateTime clickTime;
#Override
public void mouseClicked(MouseEvent e) {
clickTime = LocalDateTime.now();
}
#Override
public void mouseReleased(MouseEvent e) {
if (clickTime == null) {
return;
}
Duration between = Duration.between(clickTime, LocalDateTime.now());
long seconds = between.getSeconds();
long clicks = seconds * 3;
label.setText("Held for " + seconds + "s = " + clicks + " clicks");
clickTime = null;
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
}
Another solution might be to start a Swing Timer on mouse pressed and stop it on mouse released, allowing it to increment a value
You set fire= true then enter into an infinite while(true) loop.
To fix this, modify the boolean statement of the while loop inside the loop itself.
while(fire) {
count++;
if (mouseReleased(eventMouseIsReleased))
fire= false;
} // Check while(fire) but now it is false! Move on!
Hope this helps!
I am stuck with a very unusual situation. I have a class "ScreenSizeSelector" which has a method 'getSelectedScreenSize'. The method's work is to create a UI, user drags the UI and method return back size of window.
Now I am calling the method of class in following ways:
A simple class (non GUI)
On the button click from a JFrame
In the first case, it is working perfectly fine (i.e. size selector window opens, user drags it, resize it and it is giving back window coordinates) but in second case, window opens but in disabled mode, user is not able to perform any operation on the window, not even able to close the window.
Here is the code I am using
ScreenSizeSelector class :
package screenrecorder;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.Border;
class ScreenSizeSelector {
private JFrame sizeSelectorWindow;
private JButton btnOk;
private Border emptyBorder;
private Rectangle screenArea = null;
private static Object lock = new Object();
public Rectangle getSelectedScreenSize(){
screenSizeSelectorUI();
Thread t = new Thread() {
public void run() {
synchronized(lock) {
while (sizeSelectorWindow.isVisible())
try {
lock.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
t.start();
try {
t.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
return screenArea;
}
public void screenSizeSelectorUI() {
emptyBorder = BorderFactory.createEmptyBorder();
sizeSelectorWindow = new JFrame("Select screen area");
btnOk = new JButton("Start");
sizeSelectorWindow.setUndecorated(true);
sizeSelectorWindow.getRootPane().setWindowDecorationStyle(3);
sizeSelectorWindow.setBackground( new Color(0, 0, 0, 0) );
sizeSelectorWindow.setSize(400,400);
sizeSelectorWindow.addWindowListener(new WindowEventHandler());
sizeSelectorWindow.setAlwaysOnTop(true);
sizeSelectorWindow.setLocationRelativeTo(null);
btnOk.setToolTipText("Click this button after deciding the screen area");
btnOk.addActionListener(new ButtonEventHandler());
JPanel buttonPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT));
buttonPanel.setBackground(new Color(0,0,0,0));
buttonPanel.add(btnOk);
sizeSelectorWindow.add(buttonPanel,BorderLayout.SOUTH);
sizeSelectorWindow.setVisible(true);
sizeSelectorWindow.setEnabled(true);
}
class ButtonEventHandler implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
int x = (int)(sizeSelectorWindow.getBounds().getX());
int y = (int) (sizeSelectorWindow.getBounds().getY());
int width = sizeSelectorWindow.getWidth();
int height = sizeSelectorWindow.getHeight();
screenArea = new Rectangle(x,y,width,height);
sizeSelectorWindow.dispatchEvent(new WindowEvent(sizeSelectorWindow, WindowEvent.WINDOW_CLOSING));
}
}
class WindowEventHandler implements WindowListener{
#Override
public void windowOpened(WindowEvent e) {
}
#Override
public void windowClosing(WindowEvent e) {
synchronized (lock) {
sizeSelectorWindow.setVisible(false);
lock.notify();
}
}
#Override
public void windowClosed(WindowEvent e) {
}
#Override
public void windowIconified(WindowEvent e) {
sizeSelectorWindow.setState(JFrame.NORMAL);
Toolkit.getDefaultToolkit().beep();
}
#Override
public void windowDeiconified(WindowEvent e) {}
#Override
public void windowActivated(WindowEvent e) {}
#Override
public void windowDeactivated(WindowEvent e) {}
}
}
Test1 class :
package screenrecorder;
import java.awt.Rectangle;
public class Test1{
public static void main(String[] args){
System.out.println(new ScreenSizeSelector().getSelectedScreenSize());
}
}
Test2 class :
package screenrecorder;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
public class Test2 extends JFrame{
public Test2(){
JButton btn = new JButton("Click ME");
btn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println(new ScreenSizeSelector().getSelectedScreenSize());
}
});
getContentPane().add(btn);
setSize(100,100);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args){
new Test2();
}
}
Any help is appreciated.
when you click the button, the action listener waits for the getSelectedScreenSize() function to return. and the getSelectedScreenSize() function is waiting for the second window created by screenSelectorUI() to be invisible. screenSelectorUI() does create a second window, but you set the color like this:
sizeSelectorWindow.setBackground( new Color(0, 0, 0, 0) );
if you look at the color constructor javadocs:
public Color(int r,
int g,
int b,
int a)
Creates an sRGB color with the specified red, green, blue, and alpha values in the range (0 - 255).
Parameters:
r - the red component
g - the green component
b - the blue component
a - the alpha component
you set the alpha value to 0, making it completely invisible. (alpha value is transparency) also, this second window is undecorated and does not exit on close, so you don't even know it's there at all.
what I don't get is how test1 worked at all.
side note: when I try test 1 on mac it only shows the button and all I can do is click it. the button will disappear, but the application will still be running.
This is basically a total guess, but a lot of the swing components make requests to the operating system, not commands. sort of like saying, "hey can I please be resized to 400, 400?" the OS doesn't technically have to do what you say. and I was reading How does Java handle multithreading? which says that multithreading really depends on the OS. I have a feeling it just messes up somewhere when screenSelectorUI() is called by itself, but somehow gets it right when it's inside the thread of some button.
I need to run a background thread in my Java GUI that only runs when I click a button and pauses when I click that button again. I am not exactly sure how to set this up, but I have placed a thread in my constructor and the while loop within is set to go through when I set a specific boolean to TRUE. One button switches from setting this boolean TRUE or FALSE.
Everything else I have in this GUI works fine. When I tried debugging the thread, it actually works as I step through the thread but nothing when I try running the GUI completely. The GUI is rather large so I'm gonna put up a portion of the constructor and the action listener of the button. The rest of the code is unnecessary since it works just fine. I need to know what I am doing wrong here:
public BasketballGUI() {
// certain labels and buttons
Thread runningSim = new Thread() {
public void run() {
while(simRun) {
// do stuff here
}
}
};
runningSim.start();
}
// other GUI stuff
// actionListener that should run the thread.
class SimButtonListener implements ActionListener {
public void actionPerformed(ActionEvent arg0) {
if(!simRun) {
simRun = true;
sim.setText("Pause Simulator");
}
else if(simRun) {
simRun = false;
sim.setText("Run Simulator");
}
// other stuff in this actionListener
}
}
Establish a Swing based Timer with an ActionListener that will be called repeatedly.
In the actionPerformed(ActionEvent) method call repaint().
Start the timer (Timer.start()) when the user clicks Start
Stop the timer (Timer.stop()) when the user clicks Stop
If you cannot get it working from that description, I suggest you post an SSCCE of your best attempt.
I thought I had one 'lying around'.. Try this working SSCCE which uses images created in this SSCCE.
I could see this background thread useful for a Java GUI when handling button events to affect something like a text area or progress bar.
For the sake of argument, I will build you a tiny GUI that affects a Text Area. I hope this helps you.
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.concurrent.atomic.AtomicBoolean;
import javax.swing.*;
public class TestClass extends JPanel {
super("TestClass - Title");
private AtomicBoolean paused;
private JTextArea jta;
private JButton btn;
private Thread thread;
public TestClass() {
paused = new AtomicBoolean(false);
jta = new JTextArea(100, 100);
btn = new JButton();
initialize();
}
public void initialize() {
jta.setLineWrap(true);
jta.setWrapStyleWord(true);
add(new JScrollPane(jta));
btn.setPreferredSize(new Dimension(100, 100));
btn.setText("Pause");
btn.addActionListener(new ButtonListener());
add(btn);
Runnable runnable = new Runnable() {
#Override
public void run() {
while(true) {
for(int i = 0; i < Integer.MAX_VALUE; i++) {
if(paused.get()) {
synchronized(thread) {
try {
thread.wait();
} catch(InterruptedException e) {
}
}
}
}
jta.append(Integer.toString(i) + ", ");
try {
Thread.sleep(500);
} catch (InterruptedException e) {
}
}
}
};
thread = new Thread(runnable);
thread.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(100, 30);
}
class ButtonListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent event) {
if(!paused.get()) {
btn.setText("Start");
paused.set(true);
} else {
btn.setText("Pause");
paused.set(false);
synchronized(thread) {
thread.notify();
}
}
}
}
}
Main class to call everything.
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class MainClass {
public static void main(final String[] arg) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestClass());
frame.pack();
frame.setVisible(true);
frame.setLocationRelativeTo(null);
}
});
}
}
I did not test this code to see if it works exactly, Its main goal is to break you through your coders block and use my components to fix your issue. Hope this helped. Need anything else Email me at DesignatedSoftware#gmail.com
I am new to Swing and I have a situation. I am designing an application that renders the GUI components dynamically based on an xml file input(meta-data) . Now most of my JTextFields have InputVerifier set to them, for validation purpose. The input verifier pops up JOptionPane whenever there is an invalid input.
Now, if a user enter an invalid data and moves ahead and clicks a button on the Panel, then a dialog pops up and the user have to respond to it. but after that also the button does not paint to release state. It still looked like it is pressed but actually it is not. As the whole code is pretty messy, I am putting the problem scenario in the code below:-
What should I do so that the JButton looks unpressed? I would appreciate if the logic is also explained.
Thanks in advance.
package test;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.InputVerifier;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JTextField;
public class VerifierTest extends JFrame {
private static final long serialVersionUID = 1L;
public VerifierTest() {
JTextField tf;
tf = new JTextField("TextField1");
getContentPane().add(tf, BorderLayout.NORTH);
tf.setInputVerifier(new PassVerifier());
final JButton b = new JButton("Button");
b.setVerifyInputWhenFocusTarget(true);
getContentPane().add(b, BorderLayout.EAST);
b.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (b.hasFocus())
System.out.println("Button clicked");
}
});
addWindowListener(new MyWAdapter());
}
public static void main(String[] args) {
Frame frame = new VerifierTest();
frame.setSize(400, 200);
frame.setVisible(true);
//frame.pack();
}
class MyWAdapter extends WindowAdapter {
public void windowClosing(WindowEvent event) {
System.exit(0);
}
}
class PassVerifier extends InputVerifier {
public boolean verify(JComponent input) {
JTextField tf = (JTextField) input;
String pass = tf.getText();
if (pass.equals("Manish"))
return true;
else {
String message = "illegal value: " + tf.getText();
JOptionPane.showMessageDialog(tf.getParent(), message,
"Illegal Value", JOptionPane.ERROR_MESSAGE);
return false;
}
}
}
}
The method verify is actually not a good place to open a JOptionPane.
There are several approaches you could consider to solve your problem:
You want this JOptionPane to appear everytime the textfield looses the focus and the input is incorrect: use a FocusListener on the JTextField and act upon appropriate events
You want this JOptionPane to appear everytime the buttons is pressed: use your ActionListener to do it if the input is incorrect.
Here is a small snippet of the latter option:
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.InputVerifier;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JTextField;
public class VerifierTest extends JFrame {
private static final long serialVersionUID = 1L;
public VerifierTest() {
final JTextField tf = new JTextField("TextField1");
getContentPane().add(tf, BorderLayout.NORTH);
tf.setInputVerifier(new PassVerifier());
final JButton b = new JButton("Button");
b.setVerifyInputWhenFocusTarget(true);
getContentPane().add(b, BorderLayout.EAST);
b.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (!tf.getInputVerifier().verify(tf)) {
JOptionPane.showMessageDialog(tf.getParent(), "illegal value: " + tf.getText(), "Illegal Value",
JOptionPane.ERROR_MESSAGE);
}
if (b.hasFocus()) {
System.out.println("Button clicked");
}
}
});
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public static void main(String[] args) {
Frame frame = new VerifierTest();
frame.setSize(400, 200);
frame.setVisible(true);
}
class PassVerifier extends InputVerifier {
#Override
public boolean verify(JComponent input) {
final JTextField tf = (JTextField) input;
String pass = tf.getText();
return pass.equals("Manish");
}
}
}
Also consider setting the default close operation of the JFrame instead of adding a window listener (but it is a good approach to use a WindowListener if you want to pop up a dialog asking the user if he is sure he wants to exit your application).
I added a call to SwingUtilities to ensure that the GUI is on the event thread, and I removed your reference to Frame.
The GUI works for me on Windows XP.
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.InputVerifier;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
public class VerifierTest implements Runnable {
private static final long serialVersionUID = 1L;
public VerifierTest() {
}
#Override
public void run() {
JFrame frame = new JFrame();
frame.setSize(400, 200);
JTextField tf;
tf = new JTextField("TextField1");
tf.setInputVerifier(new PassVerifier());
frame.getContentPane().add(tf, BorderLayout.NORTH);
final JButton b = new JButton("Button");
b.setVerifyInputWhenFocusTarget(true);
frame.getContentPane().add(b, BorderLayout.EAST);
b.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (b.hasFocus())
System.out.println("Button clicked");
}
});
frame.addWindowListener(new MyWAdapter());
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new VerifierTest());
}
class MyWAdapter extends WindowAdapter {
#Override
public void windowClosing(WindowEvent event) {
System.exit(0);
}
}
class PassVerifier extends InputVerifier {
#Override
public boolean verify(JComponent input) {
JTextField tf = (JTextField) input;
String pass = tf.getText();
if (pass.equals("Manish"))
return true;
else {
String message = "illegal value: " + tf.getText();
JOptionPane.showMessageDialog(tf.getParent(), message,
"Illegal Value", JOptionPane.ERROR_MESSAGE);
return false;
}
}
}
}
I have added a new mouse listener to the button as below and its seems to be working fine for me now, but I am not sure if it is a good way of rectifying the buttons selection state.
package test;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.InputVerifier;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JTextField;
import javax.swing.plaf.basic.BasicButtonListener;
public class VerifierTest extends JFrame {
private static final long serialVersionUID = 1L;
public VerifierTest() {
JTextField tf;
tf = new JTextField("TextField1");
getContentPane().add(tf, BorderLayout.NORTH);
tf.setInputVerifier(new PassVerifier());
final JButton b = new JButton("Button");
b.setVerifyInputWhenFocusTarget(true);
getContentPane().add(b, BorderLayout.EAST);
b.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (b.hasFocus())
System.out.println("Button clicked");
}
});
b.addMouseListener(new BasicButtonListener(b) {
#Override
public void mouseExited(MouseEvent e) {
((JButton)e.getSource()).getModel().setArmed(false);
((JButton)e.getSource()).getModel().setPressed(false);
}
});
addWindowListener(new MyWAdapter());
}
public static void main(String[] args) {
Frame frame = new VerifierTest();
frame.setSize(400, 200);
frame.setVisible(true);
// frame.pack();
}
class MyWAdapter extends WindowAdapter {
public void windowClosing(WindowEvent event) {
System.exit(0);
}
}
class PassVerifier extends InputVerifier {
public boolean verify(JComponent input) {
JTextField tf = (JTextField) input;
String pass = tf.getText();
if (pass.equals("Manish"))
return true;
else {
final String message = "illegal value: " + tf.getText();
JOptionPane.showMessageDialog(null, message,
"Illegal Value", JOptionPane.ERROR_MESSAGE);
return false;
}
}
}
}
First: all implementations of InputVerifier which open the dialog in verify() are invalid. They violated their contract, API doc:
This method should have no side effects.
with the "should" really meaning "must not". The correct place for side-effects is shouldYieldFocus.
Second: moving the side-effect (showing the message dialog) correctly into the shouldYieldFocus doesn't work as well ... due to a bug (THEY call it feature request ;-), that's older than a decade and in the top 10 RFEs
Being a hack-around a bug, #dareurdrem's mouseListener is as good as any workable hack can get :-)
Update
After playing a bit with different options to hack around the bug, here's another hack - it's as brittle as all hacks are (and doesn't survive a LAF toggle, has to be re-installed if dynamic toggling is required)
For hacking the mouse behaviour the basic approach is to hook into the listener installed by the ui:
find the original
implement a custom listener which delegates most events directly to the original
for pressed events request focus first: if yielded delegate to original, if not do nothing
The last bullet is slightly more involved because focus events can be asynchronous, so we have to invoke the check for being focused. Invoking, in turn, requires to send a release in case nobody objected.
Another quirk is the rootPane's pressed action (for its defaultButton): it's done without respecting any inputVerifiers by unconditionally calling doClick. That can be hacked by hooking into the action, following the same pattern as hooking into the mouseListener:
find the rootPane's pressed action
implement a custom action which checks for a potentially vetoing inputVerifier: delegate to the original if not, do nothing otherwise
The example modified along those lines:
public class VerifierTest implements Runnable {
private static final long serialVersionUID = 1L;
#Override
public void run() {
InteractiveTestCase.setLAF("Win");
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 200);
JTextField tf = new JTextField("TextField1");
tf.setInputVerifier(new PassVerifier());
frame.add(tf, BorderLayout.NORTH);
final JButton b = new JButton("Button");
frame.add(b);
b.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Button clicked");
}
});
// hook into the mouse listener
replaceBasicButtonListener(b);
frame.add(new JTextField("not validating, something else to focus"),
BorderLayout.SOUTH);
frame.getRootPane().setDefaultButton(b);
// hook into the default button action
Action pressDefault = frame.getRootPane().getActionMap().get("press");
frame.getRootPane().getActionMap().put("press", new DefaultButtonAction(pressDefault));
frame.setVisible(true);
}
protected void replaceBasicButtonListener(AbstractButton b) {
final BasicButtonListener original = getButtonListener(b);
if (original == null) return;
Hacker l = new Hacker(original);
b.removeMouseListener(original);
b.addMouseListener(l);
}
public static class Hacker implements MouseListener {
private BasicButtonListener original;
/**
* #param original the listener to delegate to.
*/
public Hacker(BasicButtonListener original) {
this.original = original;
}
/**
* Hook into the mousePressed: first request focus and
* check its success before handling it.
*/
#Override
public void mousePressed(final MouseEvent e) {
if (SwingUtilities.isLeftMouseButton(e)) {
if(e.getComponent().contains(e.getX(), e.getY())) {
// check if we can get the focus
e.getComponent().requestFocus();
invokeHandleEvent(e);
return;
}
}
original.mousePressed(e);
}
/**
* Handle the pressed only if we are focusOwner.
*/
protected void handlePressed(final MouseEvent e) {
if (!e.getComponent().hasFocus()) {
// something vetoed the focus transfer
// do nothing
return;
} else {
original.mousePressed(e);
// need a fake released now: the one from the
// original cycle might never has reached us
MouseEvent released = new MouseEvent(e.getComponent(), MouseEvent.MOUSE_RELEASED,
e.getWhen(), e.getModifiers(),
e.getX(), e.getY(), e.getClickCount(), e.isPopupTrigger()
);
original.mouseReleased(released);
}
}
/**
* focus requests might be handled
* asynchronously. So wrap the check
* wrap the block into an invokeLater.
*/
protected void invokeHandleEvent(final MouseEvent e) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
handlePressed(e);
}
});
}
#Override
public void mouseClicked(MouseEvent e) {
original.mouseClicked(e);
}
#Override
public void mouseReleased(MouseEvent e) {
original.mouseReleased(e);
}
#Override
public void mouseEntered(MouseEvent e) {
original.mouseEntered(e);
}
#Override
public void mouseExited(MouseEvent e) {
original.mouseExited(e);
}
}
public static class DefaultButtonAction extends AbstractAction {
private Action original;
/**
* #param original
*/
public DefaultButtonAction(Action original) {
this.original = original;
}
#Override
public void actionPerformed(ActionEvent e) {
JRootPane root = (JRootPane) e.getSource();
JButton owner = root.getDefaultButton();
if (owner != null && owner.getVerifyInputWhenFocusTarget()) {
Component c = KeyboardFocusManager
.getCurrentKeyboardFocusManager()
.getFocusOwner();
if (c instanceof JComponent && ((JComponent) c).getInputVerifier() != null) {
if (!((JComponent) c).getInputVerifier().shouldYieldFocus((JComponent) c)) return;
}
}
original.actionPerformed(e);
}
}
/**
* Returns the ButtonListener for the passed in Button, or null if one
* could not be found.
*/
private BasicButtonListener getButtonListener(AbstractButton b) {
MouseMotionListener[] listeners = b.getMouseMotionListeners();
if (listeners != null) {
for (MouseMotionListener listener : listeners) {
if (listener instanceof BasicButtonListener) {
return (BasicButtonListener) listener;
}
}
}
return null;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new VerifierTest());
}
public static class PassVerifier extends InputVerifier {
/**
* Decide whether or not the input is valid without
* side-effects.
*/
#Override
public boolean verify(JComponent input) {
final JTextField tf = (JTextField) input;
String pass = tf.getText();
if (pass.equals("Manish"))
return true;
return false;
}
/**
* Implemented to ask the user what to do if the input isn't valid.
* Note: not necessarily the best usability, it's mainly to
* demonstrate the different effects on not/agreeing with
* yielding focus transfer.
*/
#Override
public boolean shouldYieldFocus(final JComponent input) {
boolean valid = super.shouldYieldFocus(input);
if (!valid) {
String message = "illegal value: " + ((JTextField) input).getText();
int goAnyWay = JOptionPane.showConfirmDialog(input, "invalid value: " +
message + " - go ahead anyway?");
valid = goAnyWay == JOptionPane.OK_OPTION;
}
return valid;
}
}
}
Actually the real problem is in how the focus system and awt listeners interact. There are a few bugs declared in Java that the developers are going back and forth on who is responsible.
The mouse listener does : processMouseEvent and within that logic, the current FocusOwner is asked to yield Focus. it fails. But because half the event is processed already, the button becomes armed and the focus remains with the field.
I finally saw one developer comment: Don't let the listener proceed if the field is not allowed to lose focus.
For example:
Define a JTextfield with edits to only allow values < 100.
A message pops up when you lose focus.
I overrode my base JButton classes' processMouseEvent(MouseEvent e)
with code:
protected void processMouseEvent(MouseEvent e) {
if ( e.getComponent() != null && e.getComponent().isEnabled() ) { //should not be processing mouse events if it's disabled.
if (e.getID() == MouseEvent.MOUSE_RELEASED && e.getClickCount() == 1) {
// The mouse button is being released as per normal, and it's the first click. Process it as per normal.
super.processMouseEvent(e);
// If the release occured within the bounds of this component, we want to simulate a click as well
if (this.contains(e.getX(), e.getY())) {
super.processMouseEvent(new MouseEvent(e.getComponent(),
MouseEvent.MOUSE_CLICKED,
e.getWhen(),
e.getModifiers(),
e.getX(),
e.getY(),
e.getClickCount(),
e.isPopupTrigger(),
e.getButton()));
}
}
else if (e.getID() == MouseEvent.MOUSE_CLICKED && e.getClickCount() == 1) {
// Normal clicks are ignored to prevent duplicate events from normal, non-moved events
}
else if (e.getID() == MouseEvent.MOUSE_PRESSED && e.getComponent() != null && (e.getComponent().isFocusOwner() || e.getComponent().requestFocusInWindow())) {// if already focus owner process mouse event
super.processMouseEvent(e);
}
else {
// Otherwise, just process as per normal.
if (e.getID() != MouseEvent.MOUSE_PRESSED) {
super.processMouseEvent(e);
}
}
}
}
in the guts of this logic is the simple questions.
Button: Are you already focus owner.
if not: can you(Button) possibly GAIN focus ( remember - shouldYieldFocus() is called on the current focus holder inside the requestFocusInWindow() call and will return false ALWAYS if not valid )
This Also has the side affect of popping up your error dialog!
This logic Stops the Java libraries processMouseEvent logic from processing half an event while the Focus System stops it from completing.
Obviously you'll need this type of logic on all your different JComponents that perform an action on a click.
I need to stop user making multiple clicks on a JButton while the first click still execute.
I was able to came with a solution for this issue but I do not completelly understand why it's working.
Bellow I posted the code (trimmed to a minimum) that works and the one that does not work.
In first example (good) if you run it and click the button multiple times only one action is considered as for the second example (bad) if you click the mouse multiple times you get action executed at least twice.
The second (bad) example simply does not use invokeLater() method.
Where the difference in behaviour cames from?
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
public class TestButtonTask {
public static void main(String[] args) {
final JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
final JButton task = new JButton("Test");
task.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
long t = System.currentTimeMillis();
System.out.println("Action received");
task.setText("Working...");
task.setEnabled(false);
SwingUtilities.invokeLater(new Thread() {
#Override
public void run() {
try {
sleep(2 * 1000);
} catch (InterruptedException ex) {
Logger.getLogger(TestButtonTask.class.getName()).log(Level.SEVERE, null, ex);
}
SwingUtilities.invokeLater(new Runnable() {
public void run() {
task.setEnabled(true);
task.setText("Test");
}
});
}
});
}
});
frame.add(task);
frame.pack();
frame.setVisible(true);
} //end main
} //end class
And now the "wrong" code
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
public class TestButtonTask {
public static void main(String[] args) {
final JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
final JButton task = new JButton("Test");
task.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
long t = System.currentTimeMillis();
System.out.println("Action received");
task.setText("Working...");
task.setEnabled(false);
SwingUtilities.invokeLater(new Thread() {
#Override
public void run() {
try {
sleep(2 * 1000);
} catch (InterruptedException ex) {
Logger.getLogger(TestButtonTask.class.getName()).log(Level.SEVERE, null, ex);
}
//SwingUtilities.invokeLater(new Runnable() {
//public void run() {
task.setEnabled(true);
task.setText("Test");
//}
//});
}
});
}
});
frame.add(task);
frame.pack();
frame.setVisible(true);
} //end main
} //end class
After info provided by #kleopatra and #Boris Pavlović here is the code I created that seems to work pretty decent.
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
public class TestButtonTask {
public static void main(String[] args) {
final JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
final JButton task = new JButton("Test");
task.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
task.setText("Working...");
task.setEnabled(false);
SwingWorker worker = new SwingWorker<Void, Void>() {
#Override
protected Void doInBackground() throws Exception {
try {
Thread.sleep(3 * 1000);
} catch (InterruptedException ex) {
Logger.getLogger(TestButtonTask.class.getName()).log(Level.SEVERE, null, ex);
}
return null;
}
};
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
System.out.println("Event " + evt + " name" + evt.getPropertyName() + " value " + evt.getNewValue());
if ("DONE".equals(evt.getNewValue().toString())) {
task.setEnabled(true);
task.setText("Test");
}
}
});
worker.execute();
}
});
frame.add(task);
frame.pack();
frame.setVisible(true);
} //end main
} //end class
you have two choises
1) JButton#setMultiClickThreshhold
2) you have to split this idea to the two separated actions inside actionListener or Action
1st. step, JButton#setEnabeld(false);
2nd. step, then call rest of code wrapped to the javax.swing.Action (from and dealyed by javax.swing.Timer), SwingWorker or Runnable#Thread
Okay, here's a code snippet using an Action
it disable's itself on performed
it spawns a task, at the end of which is enables itself again. Note: for simplicity here the task is simulated by a Timer, real-world would spawn a SwingWorker to do the background work, listening to its property changes and enable itself on receiving a done
set as the button's action
The code:
Action taskAction = new AbstractAction("Test") {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Action received ");
setEnabled(false);
putValue(NAME, "Working...");
startTask();
}
// simulate starting a task - here we simply use a Timer
// real-world code would spawn a SwingWorker
private void startTask() {
ActionListener l = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
putValue(NAME, "Test");
setEnabled(true);
}
};
Timer timer = new Timer(2000, l);
timer.setRepeats(false);
timer.start();
}};
JButton task = new JButton(taskAction);
There are two more ways.
You can define a flag. Set it when action start and reset back after the end. Check the flags in the actionPerformed. If inProgress==true just do nothing.
Another way is to remove the listener and assign it back after the action ends.
The right way is using a SwingWorker. When user click the button before submmiting a job to the SwingWorker the state of the button should be changed to disabled JButton#setEnabled(false). After the SwingWorker finished the job state of the button should be reset to enabled. Here's Oracle's tutorial on SwingWorker
After years of dealing with the frustration of this problem, I've implemented a solution that I think is the best.
First, why nothing else works:
JButton::setMutliclickThreshold() is not really an optimal solution, because (as you said) there is no way to know how long to set the threshold. This is only good to guard against double-click happy end-users because you have to set an arbitrary threshold.
JButton::setEnabled() is an obviously fragile solution that will only make life much more difficult.
So, I've created the SingletonSwingWorker. Now, Singletons are called anti-patterns, but if implemented properly, they can be a very powerful. Here is the code:
public abstract class SingletonSwingWorker extends SwingWorker {
abstract void initAndGo();
private static HashMap<Class, SingletonSwingWorker> workers;
public static void runWorker(SingletonSwingWorker newInstance) {
if(workers == null) {
workers = new HashMap<>();
}
if(!workers.containsKey(newInstance.getClass()) || workers.get(newInstance.getClass()).isDone()) {
workers.put(newInstance.getClass(), newInstance);
newInstance.initAndGo();
}
}
}
This will enable you to create classes which extend SingletonSwingWorker and guarantee only one instance of that class will be executable at one time. Here is an example implementation:
public static void main(String[] args) {
final JFrame frame = new JFrame();
JButton button = new JButton("Click");
button.setMultiClickThreshhold(5);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
DisplayText_Task.runWorker(new DisplayText_Task(frame));
}
});
JPanel panel = new JPanel();
panel.add(button);
frame.add(panel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
static class DisplayText_Task extends SingletonSwingWorker {
JFrame dialogOwner;
public DisplayText_Task(JFrame dialogOwner) {
this.dialogOwner = dialogOwner;
}
JDialog loadingDialog;
#Override
void initAndGo() {
loadingDialog = new JDialog(dialogOwner);
JProgressBar jpb = new JProgressBar();
jpb.setIndeterminate(true);
loadingDialog.add(jpb);
loadingDialog.pack();
loadingDialog.setVisible(true);
execute(); // This must be put in the initAndGo() method or no-workie
}
#Override
protected Object doInBackground() throws Exception {
for(int i = 0; i < 100; i++) {
System.out.println(i);
Thread.sleep(200);
}
return null;
}
#Override
protected void done() {
if(!isCancelled()) {
try {
get();
} catch (ExecutionException | InterruptedException e) {
loadingDialog.dispose();
e.printStackTrace();
return;
}
loadingDialog.dispose();
} else
loadingDialog.dispose();
}
}
In my SwingWorker implementations, I like to load a JProgressBar, so I always do that before running doInBackground(). With this implementation, I load the JProgressBar inside the initAndGo() method and I also call execute(), which must be placed in the initAndGo() method or the class will not work.
Anyways, I think this is a good solution and it shouldn't be that hard to refactor code to refit your applications with it.
Very interested in feedback on this solution.
Note that when you are modifying anything in GUI your code must run on Event Dispatch thread using invokeLater or invokeAndWait if you are in another thread. So second example is incorrect as you are trying to modify enabled state from another thread and it can cause unpredictable bugs.