Image displaying off the screen - Android studio - java

For some reason when I set the x coordinate to screen_width - image_width, the image is displayed off the screen. The same scenario occurs with the y coordinate. Here is my code.
public class MainActivity extends AppCompatActivity {
ImageView image;
float height;
float width;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
DisplayMetrics displayMetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
height = displayMetrics.heightPixels;
width = displayMetrics.widthPixels;
image.setImageResource(R.drawable.pigeon);
image.setX(width - image.getMeasuredWidth());
In this case the image, which is a pigeon, is not displayed on the screen. And I expect it to be displayed so that the right border of the pigeon touches the right border of the screen.
Edit: It's not that I just want to position the image and be done with it. I want to be able to move the image to precise coordinates while the app is running, such as when a mouse click occurs.

One way to align the image right is to use the XML layout. This is the easiest method.
Assuming you have an ImageView inside a RelativeLayout you can use the `layout_alignParentRight' attribute as follows:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/view"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal"
tools:context=".MainActivity">
<ImageView
android:id="#+id/imageView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="#string/image_name"
android:layout_alignParentRight="true"
android:layout_alignParentEnd="true"
/>
</RelativeLayout>
The layout_alignParentEnd attribute is an alternative for layout_alignParentRight for right to left language script. For a LinearLayout you can use layout_gravity attribute. Also, ensure that your ImageView is wrap_content and not match_parent in which case the image will expand to fill the entire ImageView.
If you want to do it programmatically, you can do it in the following manner:
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = findViewById(R.id.imageView);
imageView.setImageResource(R.drawable.pigeon);
RelativeLayout.LayoutParams params = new
RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
params.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
imageView.setLayoutParams(params);
}
Here we are aligning the child view of RelativeLayout right by adding the align right rule and then setting that layout parameter for the Image View. This can also be done for LinearLayout using layout_gravity feature.
I have tested this code for a sample image. Hope this solves your problem.

Related

Programmatically add an ImageView to Layout

I'm trying to add a bunch of ImageView on my UI using a loop, the problem is that I have no Idea if the ImageView is being added or not because when I run the app it just gives me a blank white screen.
for(int i = 0; i < jsonArray.length(); i++) {
Log.d("test", "ok"); //the loop works btw
poster.setId(i);
JSONObject jsonObject = jsonArray.getJSONObject(i);
ImageView poster = new ImageView(getApplicationContext());
poster.setBackgroundResource(R.drawable.myPoster);
RelativeLayout.LayoutParams posterParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT
);
posterParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
posterParams.addRule(RelativeLayout.CENTER_VERTICAL);
posterParams.width = 160; //is this DP?
posterParams.height = 220;
relativeLayout.addView(poster, posterParams);
}
Any suggestion is welcome.
EDIT
I added another piece of code just to test if a widget will be added without using a loop:
//test
LinearLayout layout = new LinearLayout(this);
Button btn = new Button(this);
btn.setText("this is a button");
btn.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.MATCH_PARENT));
layout.addView(btn);
And I still get the same result, just blank.
First of all, you are giving exactly the same parameter to each ImageView this causes all your ImageView lays on Like STACK only the last one will be visible to you. You may use ScrollView to see if the ImageViews actually added to your root layout
Secondly, set layout parameters to your dynamic ImageViews not your root layout.
Update
How to use ScrollView,
First of all, your XML should contain ScollView and a child (LinearLayout in our case but you can choose any layout depending on your use case) for placing your ImageView
<ScrollView>
<LinearLayout
android:id = "imageViewPlaceHolder">
</LinearLayout>
</ScrollView>
Secondly, in your Java code, you should find an inner layout to add views as follows
LinearLayout placeHolder = findViewById(R.id.imageViewPlaceHolder);
Then you are ready to add ImageViews into placeHolder since your placeHolder wrapped with ScrollView it will create a scroll dynamically if the content height goes beyond the dedicated height.
placeHolder.addView(yourImageView);
Adding everything from Java
HorizontalScrollView hsv = new HorizontalScrollView(context);
hsv.setLayoutParams(yourLayoutParams);
LinearLayout myPlaceHolder = new LinearLayout(context);
myPlaceHolder.setLayoutParams(yourLayoutParamsForLinearLayout);
myPlaceHolder.addView(yourDesiredImageView);
hsv.addView(myPlaceHolder);
yourRootLayout.addView(hsv);
Hope it makes sense, feel free to ask any clarification
try this:
listView = (ListView) findViewById(R.id.lv_info);
ArrayAdapter adapter = new ArrayAdapter(this, android.R.layout.simple_list_item_1, text);
listView.addHeaderView(creatHeader(getString(R.string.abuot_email),getResources().getString(R.string.email_info)));
listView.addHeaderView(creatHeader(getString(R.string.about_phone),getResources().getString(R.string.admin_phone_num)));
listView.addHeaderView(creatHeader(getString(R.string.about_copyright), getResources().getString(R.string.copyright_info)));
listView.addHeaderView(creatHeader(getString(R.string.about_version),getResources().getString(R.string.version_info)));
listView.setAdapter(adapter);
Method creatHeader:
public View creatHeader(String title, String text) {
View v = getLayoutInflater().inflate(R.layout.lv_item_header_info, null);
((TextView) v.findViewById(R.id.tvTitle)).setText(title);
((TextView) v.findViewById(R.id.tvText)).setText(text);
return v;
}
Layout file for items:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="#dimen/activity_vertical_margin">
<TextView
android:id="#+id/tvTitle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="ssss"
android:textAppearance="?android:attr/textAppearanceListItemSmall"
android:gravity="center_vertical"/>
<TextView
android:id="#+id/tvText"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="sssssssss"
android:gravity="center_vertical"/>
</LinearLayout>

Problem with inflating xml-Layout on custom layout class

I have a custom ConstraintLayout class (Card.java) which overrides the onDraw() method to draw a hexagon in his background. On the foreground i try to have three TextViews to display three numbers.
For this I inflate a card.xml in the constructor of Card. The TextViews are displayed, but not at the right position. They should match the width and height of the Card and then position itself to the top-left and top-right corner and one to the bottom of the Card. But they do something like shrink itself and go to the top-left corner.
I have tried to change the root element of card.xml to "merge" instead of "...ConstraintLayout" but this doesn't change anything.
I also tried to use Guidelines to position the TextViews relative to its width. I try to prevent the use of fixed margins, so the Text is always at the right place, also when the size of the Card changes.
Card.java:
public class Card extends ConstraintLayout {
private int mSize;
private Path mHexagon;
private Paint mPaintHexagon;
private TextView mT1, mT2, mT3;
public Card(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
inflate(context, R.layout.card, this);
// Numbers
mT1 = findViewById(R.id.num1);
mT2 = findViewById(R.id.num2);
mT3 = findViewById(R.id.num3);
// Hexagon
mSize = Field.getHexSize(); // Size is used to calculate the
setPath();
mPaintHexagon = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaintHexagon.setColor(0x50888888);
mPaintHexagon.setStyle(Paint.Style.FILL);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPath(mHexagon, mPaintHexagon);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = 2 * mSize;
int height = (int) (Math.sqrt(3) * mSize);
Log.d(TAG, "Measure w:" + width + " h:" + height);
setMeasuredDimension(width, height);
}
}
card.xml:
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/num2"
android:textAppearance="#style/TextAppearance.AppCompat.Large"
android:text="2"
app:layout_constraintTop_toTopOf="parent"
android:layout_marginTop="8dp"
app:layout_constraintStart_toStartOf="parent"
android:layout_marginStart="8dp"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/num1"
android:textAppearance="#style/TextAppearance.AppCompat.Large"
android:text="1"
app:layout_constraintStart_toEndOf="#+id/num2"
app:layout_constraintEnd_toStartOf="#+id/num3"
app:layout_constraintBottom_toBottomOf="parent"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/num3"
android:textAppearance="#style/TextAppearance.AppCompat.Large"
android:text="3"
app:layout_constraintEnd_toEndOf="parent"
android:layout_marginEnd="8dp"
app:layout_constraintTop_toTopOf="parent"
android:layout_marginTop="8dp"/>
</android.support.constraint.ConstraintLayout>
activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity"
android:background="#color/colorAccentDark"
android:padding="5dp">
<de.portugall.markus.takeiteasy.Card
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
android:id="#+id/card"/>
</android.support.constraint.ConstraintLayout>
Screenshot Card in Layout-Debug mode
'onMeasure()` has some rules that you are not strictly following. I have seen these rules broken with impunity, but I think that you are being caught, but we will push on.
In onMeasure() you are setting the height and width of the custom layout but ConstraintLayout still understands the layout as wrap_content. You will need to set the layout params to the new height and width. Add the following code to the end of onMeasure():
// Although we have measured the layout, we need to tell ConstraintLayout in the
// LayoutParams that the size is not longer "wrap_content".
ViewGroup.LayoutParams lp = getLayoutParams();
lp.width = width;
lp.height = height;
setLayoutParams(lp);
The second issue that you have is that you are adding a ConstraintLayout (card.xml) to a ConstraintLayout (your custom layout), but you are not setting the constraints. In the constructor for Card.java, add the following to set the constraints:
ConstraintLayout layout = (ConstraintLayout) inflate(context, R.layout.card, this);
// We have added R.layout.card to a ConstraintLayout (this custom layout), so we need
// to make sure that it is constrained properly.
ConstraintSet cs = new ConstraintSet();
cs.clone(layout);
cs.connect(R.id.layout, ConstraintSet.START, ConstraintSet.PARENT_ID, ConstraintSet.START);
cs.connect(R.id.layout, ConstraintSet.TOP, ConstraintSet.PARENT_ID, ConstraintSet.TOP);
cs.connect(R.id.layout, ConstraintSet.END, ConstraintSet.PARENT_ID, ConstraintSet.END);
cs.connect(R.id.layout, ConstraintSet.BOTTOM, ConstraintSet.PARENT_ID, ConstraintSet.BOTTOM);
cs.applyTo(layout);
You will need to change the height and width of the layout in card.xml to 0dp. match_parent is never appropriate in ConstraintLayout.
This is a pictorial description of what is happening:
On a related note, you should consider using the merge facility to avoid nested ConstraintLayouts as other have mentioned.

Scrollview flashing when inflating view and calling scrollBy

I am developing an Android application where an activity displays content in a scrollview. At the top of the content there is a placeholder for an image to be displayed. The image is downloaded from the Internet and may take a few seconds until it is ready to be displayed. The image placeholder is initially empty. When the image is downloaded, it is dynamically added to the placeholder.
Initially I had the following problem.
The user starts the activity and scrolls down
The image starts to download in the background. When available, it is added to the placeholder
When the image is added to the placeholder, the contents of the scrollview change and the user experience is disrupted by the unwanted scrolling that occurs
To fix this, I added code to adjust the scroll position once the image view is added to the placeholder. The problem with this is that a flickering is caused on the scrollview during the display-image and adjust-scrollview process. The reason is that the scrollBy function is called from a runnable. Calling scrollBy outside the runnable does not cause flickering but the scroll position is incorrect - the reason for this is that there is not enough time for the items on the scroll view to recalculate/measure their dimensions/heights.
Here is a sample application the illustrates this problem:
public class MainActivity extends AppCompatActivity {
ScrollView scrollView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
scrollView = findViewById(R.id.scrollview);
startImageDownload();
simulateImageScroll();
}
private void simulateImageScroll() {
// scroll to the bottom of the scroll view
scrollView.post(new Runnable() {
#Override
public void run() {
scrollView.scrollTo(0, scrollView.getMaxScrollAmount());
}
});
}
private void startImageDownload() {
Handler handler = new Handler(getMainLooper());
// simulate a delay for the image download to illustrate the flashing problem in the scrollview
handler.postDelayed(new Runnable() {
#Override
public void run() {
displayImage("");
}
}, 2000);
}
// when the image is downloaded we add it to the image container
private void displayImage(String imageFilename) {
// dynamically create an image and add it to the image container layout
RelativeLayout container = findViewById(R.id.imageContainer);
ImageView img = new ImageView(this);
// image should be loaded from the given filename - for now use a solid background and fixed height
img.setBackgroundColor(Color.BLUE);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT, 500);
container.addView(img, params);
adjustScrolling(container);
}
private void adjustScrolling(RelativeLayout container) {
// adjust scroll if the image is loaded before the current content
if (scrollView.getScrollY() > container.getTop()) {
container.measure(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
final int amountToScroll = container.getMeasuredHeight();
// the following does not cause flickering but scrolls to the wrong position
//scrollView.scrollBy(0, amountToScroll);
// adjust the scrollview so that it keeps the current view unchanged
scrollView.post(new Runnable() {
#Override
public void run() {
// this causes flickering but scrolls to the correct position
scrollView.scrollBy(0, amountToScroll);
}
});
}
}
}
And here is the layout file:
<ScrollView
android:id="#+id/scrollview"
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<RelativeLayout
android:id="#+id/imageContainer"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:gravity="center"
android:background="#aa0000" >
</RelativeLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:gravity="center"
android:background="#aa0000" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="1"
android:textColor="#ffffff"
android:textSize="128dp"/>
</RelativeLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:gravity="center"
android:background="#aa0000" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="2"
android:textColor="#ffffff"
android:textSize="128dp"/>
</RelativeLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:gravity="center"
android:background="#aa0000" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="3"
android:textColor="#ffffff"
android:textSize="128dp"/>
</RelativeLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:gravity="center"
android:background="#aa0000" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="4"
android:textColor="#ffffff"
android:textSize="128dp"/>
</RelativeLayout>
</LinearLayout>
</ScrollView>
Any ideas on how to fix this problem?
Edited:
Currently, your layout is flickering, because adding blue view cause redraw layout (and scroll). So scroll occurred once, and next you scrolled to the position you want. That's the second moving.
To solve this problem, you need to know how android draws view.
https://developer.android.com/guide/topics/ui/how-android-draws.html
Simply, onMeasure() - onLayout() - onDraw(). And you can add your layout code between onLayout() and onDraw(), by ViewTreeObserver().addOnGlobalLayoutListener().
https://developer.android.com/reference/android/view/ViewTreeObserver.OnGlobalLayoutListener.html
ps: I still recommend using nice and lovely image library, Picasso.
Fixed code is: Set scroll before draw() called. By this, you can draw only once.
public class MainActivity extends AppCompatActivity {
ScrollView scrollView;
int amountToScroll = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
scrollView = findViewById(R.id.scrollview);
scrollView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
scrollView.scrollBy(0, amountToScroll);
amountToScroll = 0;
}
});
startImageDownload();
simulateImageScroll();
}
private void simulateImageScroll() {
// scroll to the bottom of the scroll view
scrollView.post(new Runnable() {
#Override
public void run() {
scrollView.scrollTo(0, scrollView.getMaxScrollAmount());
}
});
}
private void startImageDownload() {
Handler handler = new Handler(getMainLooper());
// simulate a delay for the image download to illustrate the flashing problem in the scrollview
handler.postDelayed(new Runnable() {
#Override
public void run() {
displayImage("");
}
}, 2000);
}
// when the image is downloaded we add it to the image container
private void displayImage(String imageFilename) {
// dynamically create an image and add it to the image container layout
RelativeLayout container = findViewById(R.id.imageContainer);
ImageView img = new ImageView(this);
// image should be loaded from the given filename - for now use a solid background and fixed height
img.setBackgroundColor(Color.BLUE);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT, 500);
container.addView(img, params);
adjustScrolling(container);
}
private void adjustScrolling(RelativeLayout container) {
// adjust scroll if the image is loaded before the current content
if (scrollView.getScrollY() > container.getTop()) {
container.measure(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
amountToScroll = container.getMeasuredHeight();
}
}
}
I strongly recommend using Picasso. http://square.github.io/picasso/
This one line will fix all of your problem.
Picasso.with(context).load("http://i.imgur.com/DvpvklR.png").into(imageView);
You can load your local image file or network image (url) into your imageView.
In your case, remove both startImageDownload() and simulateImageScroll(), and on onResume(), call displayImage().
Fixed displayImage():
private void displayImage(String imageFilename) {
// dynamically create an image and add it to the image container layout
RelativeLayout container = findViewById(R.id.imageContainer);
ImageView img = new ImageView(this);
// image should be loaded from the given filename - for now use a solid background and fixed height
img.setBackgroundColor(Color.BLUE);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT, 500);
container.addView(img, params);
Picasso.with(this).load(imageFilename).into(img);
adjustScrolling(container);
}
Or, if you want to solve this problem directly for academic reasons,
Do not adjust your scroll. It seems that it is not a real solution to use scrollBy to fix your problem. The real cause is the code that cause the UI to redraw. May be calling invalidate() or something like that.
Adding ImageView programmatically is not a good idea. Because your RecyclerView or ViewHolder of ListView cannot reuse the view, so it cause degrade performance. If you can avoid it, do that. (eg. use xml)
It seems that adding your ImageView to imageContainer is real problem. imageContainer has android:layout_height="wrap_content" property, and this means it has no fixed height, it depends on it's own child. Try to change to fixed value, for example: android:layout_height="500dp"
Well first if it's a single image on top then you don't have to create imageview dynamically just use it inside your XML file without Relative-layout. set to an default image. Use Image-View with adjustViewBounds="true" and scaleType="fitCenter" then you don't have to worry about the image scaling.
<ImageView
android:id="#id/img"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:scaleType="fitCenter" />
you can use Picasso http://square.github.io/picasso/ library as suggested by "Stanley Kou" for loading the image.
My Suggestion is to use Progress Bar, Start the Progress bar when image starts downloading and hide it once the image load is complete then let the user see the activity.
<ProgressBar
android:id="#+id/indeterminateBar"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
For more details, please check -
https://developer.android.com/reference/android/widget/ProgressBar.html

Setting Edges / Borders of ImageView Transparent Android

I would like to set the edges of an ImageView transparent.
I know how to set a whole ImageView to transparent like I did in my code below. However, Is there any way that I can set only the edges / border of the image to transparent? E.g. I want 70% (the interior) of an ImageView to be normal while the remaining 30% (the outside) should be transparent.
My aim is to overlap two images (clouds and birds), so that I can see the birds "flying" around the clouds while maintaing the clouds original color.
public class FirstActivity extends AppCompatActivity
{
ImageView clouds;
ImageView birds;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.first_layout);
clouds = (ImageView)findViewById(R.id.cloudView);
birds = (ImageView)findViewBy(R.id.birdView);
clouds.setImageResource(R.drawable.cloudsImage);
birds.setImageResource(R.drawable.birdsImage);
clouds.setAlpha(0.5f);
}
}
Would highly appreciate any help on this matter!
My aim is to overlap two images (clouds and birds), so that I can see the birds "flying" around the clouds while maintaing the clouds original color
If your background isn't necessary to be ImageView you can do this:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/clouds">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/flying_bird"/>
</RelativeLayout>

Cannot center view in RelativeLayout

I am trying to center a view within a parent RelativeLayout:
private void addLoadingAnimation() {
RelativeLayout mainView = (RelativeLayout) findViewById(R.id.medical_supply_tile_activity);
mainView.removeAllViews();
GifView gifView = new GifView(this);
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.addRule(RelativeLayout.CENTER_IN_PARENT);
gifView.setId(R.id.loading_gif);
mainView.setBackgroundColor(getResources().getColor(android.R.color.background_light));
mainView.addView(gifView,layoutParams);
}
I have also tried adding layoutParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT, 0); before the CENTER_IN_PARENT line. Nothing seems to be working. It is always aligned to the bottom right.
Here is my parent view:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#android:color/background_light"
tools:context=".MedecineTileActivity"
android:id="#id/medical_supply_tile_activity"
android:layout_gravity="left">
</RelativeLayout>
The gravity=left is because when the loading animation is removed, I insert fragments and want them to go to the left.
I have achieved this with TextViews and ImageViews by aligning the child View's right to the parent's right and also aligning the child View's left to the parent's left.
<TextView
style="#style/NewTextM2"
android:id="#+id/soft_dialog_info_item_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignBottom="#+id/<Parent>"
android:layout_alignLeft="#+id/<Parent>"
android:layout_alignRight="#+id/<Parent>"
android:gravity="center"
android:tag="item_text"
android:text="#string/text"
android:maxLines="1" />
This will align the view to the bottom center of the parent.

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