Netty Client Connection to Tcp Server - java

I'm opening a simple tcp server, but netty client can't connect.
if necessary
(netty client) <-----> (netty server) it works
(simple tcp client) <-----> (simple tcp server) it works
but
(netty client) <----> (simple tcp server) doesn't work
can you help me

public class TCPServer extends Thread {
private ServerSocket serverSocket;
public TCPServer(int port) throws IOException {
serverSocket = new ServerSocket(port);
serverSocket.setSoTimeout(10000);
}
public void run() {
while(true) {
try {
System.out.println("Waiting for client on port " +
serverSocket.getLocalPort() + "...");
Socket server = serverSocket.accept();
System.out.println("Just connected to " + server.getRemoteSocketAddress());
DataInputStream in = new DataInputStream(server.getInputStream());
System.out.println(in.readUTF());
DataOutputStream out = new DataOutputStream(server.getOutputStream());
out.writeUTF("Thank you for connecting to " + server.getLocalSocketAddress()
+ "\nGoodbye!");
// server.close();
} catch (SocketTimeoutException s) {
System.out.println("Socket timed out!");
// break;
} catch (IOException e) {
e.printStackTrace();
// break;
}
}
}
public static void main(String [] args) {
int port = 14115;
try {
Thread t = new TCPServer(port);
t.start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
---Client----
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
public final class Client {
static final String HOST = System.getProperty("host", "127.0.0.1");
static final int PORT = Integer.parseInt(System.getProperty("port", "14115"));
public static void main(String[] args) throws Exception {
EventLoopGroup group = new NioEventLoopGroup();
try {
Bootstrap b = new Bootstrap();
b.group(group);
b.channel(NioSocketChannel.class);
b.handler(new ChannelInitializer<SocketChannel>() {
#Override
public void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline p = ch.pipeline();
p.addLast(new StringDecoder());
p.addLast(new StringDecoder());
p.addLast(new ClientHandler());
}
});
b.option(ChannelOption.SO_KEEPALIVE, true);
ChannelFuture f = b.connect(HOST, PORT).sync();
} finally {
group.shutdownGracefully();
}
}
}
---Client Handler---
public class ClientHandler extends ChannelInboundHandlerAdapter {
public ClientHandler() {
}
#Override
public void channelActive(ChannelHandlerContext ctx) {
System.out.println("Channel Active");
try {
ctx.writeAndFlush("Hello Server");
} catch (Exception e) {
e.printStackTrace();
}
}
#Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
System.out.println("client received: " + msg);
ctx.writeAndFlush(msg);
}
#Override
public void channelReadComplete(ChannelHandlerContext ctx) {
ctx.flush();
}
#Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
cause.printStackTrace();
ctx.close();
}
}

Related

Java Socket programming with more than one client

I have code which works with one client connection. What I need is ability for the server to handle multiple client requests using multithreaded approach.
I found some solutions, but it's not meet my requirements, like this, or this
Server.java
import java.io.IOException;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
public class Server extends User {
private Socket clientSocket;
private ServerSocket serverSocket;
public Server() {
super();
}
private void createConnection() {
try {
InetAddress locIP = InetAddress.getByName("127.0.0.1");
serverSocket = new ServerSocket(9999, 0, locIP);
// serverSocket = new ServerSocket(4444, 4444, InetAddress.getByName("192.168.0.101"));
} catch (IOException e) {
System.err.println("Could not listen on port: 9999 ." + e);
System.exit(1);
}
}
private void closeConnection() {
try {
serverSocket.close();
} catch (IOException e) {
System.err.println(e);
}
}
#Override
public void connect() {
createConnection();
//Socket clientSocket=null;
try {
clientSocket = serverSocket.accept();
System.out.println("Client connected! "
+ "IP: "
+ clientSocket.getInetAddress()
+ ", port: "
+ clientSocket.getPort());
} catch (IOException e) {
System.err.println("Accept failed. " + e);
System.exit(1);
}
}
#Override
public void disconnect() {
try {
clientSocket.close();
} catch (IOException e) {
System.err.println(e);
}
closeConnection();
}
#Override
public Socket getSocket() {
return clientSocket;
}
#Override
public String toString() {
return new String("Server");
}
}
Client.java
import java.io.IOException;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.UnknownHostException;
public class Client extends User {
private Socket socket;
public Client() {
super();
}
#Override
public Socket getSocket() {
return socket;
}
#Override
public void connect() {
try {
InetAddress locIP = InetAddress.getByName("127.0.0.1");
// socket = new Socket(9999, 0, locIP);
// socket = new Socket("localhost", 9999); oryginalny
socket = new Socket(locIP, 9999);
} catch (UnknownHostException e) {
System.err.println("The host not found! " + e);
System.exit(1);
} catch (IOException e) {
System.err.println("Can't find connection! " + e);
System.exit(1);
}
}
#Override
public void disconnect() {
try {
socket.close();
} catch (IOException e) {
System.err.println(e);
}
}
#Override
public String toString() {
return new String("Client");
}
}
SendButton.java
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedOutputStream;
import java.io.IOException;
import java.io.PrintStream;
import javax.swing.JButton;
import javax.swing.JTextPane;
#SuppressWarnings("serial")
public class SendButton extends JButton {
private JTextPane incomingMessages;
private JTextPane messageToSend;
private User user;
public SendButton(User user, JTextPane incomingMessages, JTextPane messageToSend) {
super("Send!");
this.user = user;
this.incomingMessages = incomingMessages;
this.messageToSend = messageToSend;
this.addActionListener(new SendListener());
}
public class Write {
private PrintStream out;
public Write() {
try {
out = new PrintStream(new BufferedOutputStream(
user.getSocket().getOutputStream(), 1024), false);
} catch (IOException e) {
System.err.println(e);
}
}
public void send(String message) {
if (message != null) {
out.println(message);
out.flush();
incomingMessages.setText(new String(incomingMessages.getText() + "\nMe: " + message));
}
}
}
public class SendListener implements ActionListener {
private Write write = new Write();
private String toSend;
#Override
public void actionPerformed(ActionEvent event) {
toSend = messageToSend.getText();
if (toSend != null || event.getActionCommand() == "\n") {
write.send(toSend);
}
messageToSend.setText(new String(""));
}
}
}
You need to create a new Runnable class, whose data members consist of a Socket and its input and output streams. This class is used on the server side. Its run() method is responsible for all I/O to that client. Then your accept() loop just looks like this:
while (true)
{
new Thread(new ConnectionHandler(serverSocket.accept())).start();
}
where ConnectionHandler implements Runnable as above.
simply what you need to do is after accepting the request from the client (Using main thread), then the request pass to a new thread with the client socket and process the request inside the new thread. So the main thread is free to accept new requests.

Websocket server.run() don't allow followed codes to start

I have the following web-socket server code from (https://github.com/TooTallNate/Java-WebSocket):
public class WebsocketServer extends WebSocketServer {
private static int PORT = 2005;
private Set<WebSocket> conns;
public WebsocketServer() {
super(new InetSocketAddress(PORT));
conns = new HashSet<>();
}
#Override
public void onOpen(WebSocket conn, ClientHandshake handshake) {
conns.add(conn);
System.out.println("New connection from " + conn.getRemoteSocketAddress().getAddress().getHostAddress());
}
#Override
public void onClose(WebSocket conn, int code, String reason, boolean remote) {
conns.remove(conn);
System.out.println("Closed connection to " + conn.getRemoteSocketAddress().getAddress().getHostAddress());
}
#Override
public void onMessage(WebSocket conn, String message) {
System.out.println("Received: " + message);
for (WebSocket sock : conns) {
sock.send(messageToSend);
}
}
#Override
public void onError(WebSocket conn, Exception ex) {
ex.printStackTrace();
if (conn != null) {
conns.remove(conn);
// do some thing if required
}
System.out.println("ERROR from " + conn.getRemoteSocketAddress().getAddress().getHostAddress());
}
public static void main(String[] args) throws IOException, InterruptedException {
WebsocketServer server = new WebsocketServer();
server.run();
BufferedReader sysin = new BufferedReader(new InputStreamReader(System.in));
while (true) {
String in = sysin.readLine();
server.sendToAll(in);
if (in.equals("exit")) {
server.stop();
break;
} else if (in.equals("restart")) {
server.stop();
server.start();
break;
}
}
}
public void sendToAll(String text) {
Collection<WebSocket> con = connections();
synchronized (con) {
for (WebSocket c : con) {
c.send(text);
}
}
}
}
The codes works fine, but all codes that comes after server.run(); won't start/work! that part I need to send messages from Java console to client.
What I am doing wrong?
Note: My client works in JavaScript and can connect to the server
You need to start() Runnable class, not run() it directly
server.start();
instead of
server.run();

Netty - Client/Server chat

I need to have a client/server communication in netty for one of my project purpose. So I just started with a handsOn to improve from that.I am learning netty and I am a beginner in that.
I have tried a simple client server chatting with netty.
The client and server is getting initialized and I could see the server is able to get the Client pipeline for connection establishment, but when the client sends the message, it is not getting inside the messageReceived part of the ServerAdapterHandler. Below are my source codes,
CLIENT:
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioSocketChannel;
public class ContainerClient {
String server;
int port;
int containerPort;
public ContainerClient(String server, int port, int containerPort) {
this.server = server;
this.port = port;
this.containerPort = containerPort;
}
public static void main(String[] args) {
String server = "localhost";
int port = 5252;
int containerPort = 8094;
new ContainerClient(server, port, containerPort).start();
}
public void start() {
EventLoopGroup group = new NioEventLoopGroup();
try {
Bootstrap bootstrap = new Bootstrap().group(group)
.channel(NioSocketChannel.class)
.handler(new ClientAdapterInitializer());
Channel channel = bootstrap.connect(server, port).sync().channel();
channel.write("Hi\n");
channel.write("Hi\n");
channel.write("Hi\n");
} catch (Exception e) {
e.printStackTrace();
} finally {
group.shutdownGracefully();
}
}
}
CLIENT CHANNEL INITIALIZER:
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
public class ClientAdapterInitializer extends ChannelInitializer<SocketChannel> {
#Override
protected void initChannel(SocketChannel channel) throws Exception {
ChannelPipeline pipeline = channel.pipeline();
pipeline.addLast("decoder", new StringDecoder());
pipeline.addLast("encoder", new StringEncoder());
pipeline.addLast("handler", new ClientAdapterHandler());
}
}
CLIENT MESSAGE HANDLER:
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundMessageHandlerAdapter;
public class ClientAdapterHandler extends
ChannelInboundMessageHandlerAdapter<String> {
#Override
public void messageReceived(ChannelHandlerContext context, String message)
throws Exception {
System.out.println(message);
if (message.equals("quit"))
throw new ServerEndedException("Server is closed");
}
#Override
public void channelRead(ChannelHandlerContext arg0, Object arg1)
throws Exception {
// TODO Auto-generated method stub
}
#Override
public void channelReadComplete(ChannelHandlerContext arg0)
throws Exception {
// TODO Auto-generated method stub
}
#Override
public void channelWritabilityChanged(ChannelHandlerContext arg0)
throws Exception {
// TODO Auto-generated method stub
}
}
SERVER:
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
public class ContainerServer {
int port;
public static void main(String[] args) {
new ContainerServer().start();
}
public void start() {
port = 5252;
EventLoopGroup producer = new NioEventLoopGroup();
EventLoopGroup consumer = new NioEventLoopGroup();
try {
ServerBootstrap bootstrap = new ServerBootstrap()
.group(producer, consumer)
.channel(NioServerSocketChannel.class)
.childHandler(new ServerAdapterInitializer());
System.out.println("Server started");
bootstrap.bind(port).sync().channel().closeFuture().sync();
} catch (Exception e) {
e.printStackTrace();
} finally {
producer.shutdownGracefully();
consumer.shutdownGracefully();
}
}
}
SERVER CHANNEL INITIALIZER:
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
public class ServerAdapterInitializer extends ChannelInitializer<SocketChannel> {
#Override
protected void initChannel(SocketChannel channel) throws Exception {
ChannelPipeline pipeline = channel.pipeline();
pipeline.addLast("decoder", new StringDecoder());
pipeline.addLast("encoder", new StringEncoder());
pipeline.addLast("handler", new ServerAdapterHandler());
}
}
SERVER MESSAGE HANDLER:
import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundMessageHandlerAdapter;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.util.concurrent.GlobalEventExecutor;
public class ServerAdapterHandler extends
ChannelInboundMessageHandlerAdapter<String> {
private static final ChannelGroup channels = new DefaultChannelGroup(
"containers", GlobalEventExecutor.INSTANCE);
#Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
System.out.println("[START] New Container has been initialzed");
channels.add(ctx.channel());
super.handlerAdded(ctx);
}
#Override
public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
System.out.println("[END] A Container has been removed");
channels.remove(ctx.channel());
super.handlerRemoved(ctx);
}
#Override
public void messageReceived(ChannelHandlerContext ctx, String arg1)
throws Exception {
Channel currentChannel = ctx.channel();
System.out.println("[INFO] - " + currentChannel.remoteAddress() + " - "
+ arg1);
currentChannel.write("[Server] - Success");
}
#Override
public boolean beginMessageReceived(ChannelHandlerContext ctx)
throws Exception {
System.out.println("Message received");
return super.beginMessageReceived(ctx);
}
#Override
public void channelRead(ChannelHandlerContext arg0, Object arg1)
throws Exception {
System.out.println("channelRead");
}
#Override
public void channelReadComplete(ChannelHandlerContext arg0)
throws Exception {
// TODO Auto-generated method stub
System.out.println("channelReadComplete");
}
#Override
public void channelWritabilityChanged(ChannelHandlerContext arg0)
throws Exception {
// TODO Auto-generated method stub
System.out.println("channelWritabilityChanged");
}
}
Below is the output I am getting in server and nothing in client:
Server started
[START] New Container has been initialzed
channelReadComplete
[END] A Container has been removed
But The expected should be,
Server started
[START] New Container has been initialzed
channelReadComplete
[INFO] - localhost - Hi
[INFO] - localhost - Hi
[INFO] - localhost - Hi
[END] A Container has been removed
And I should get response in client as,
[Server] - Success
[Server] - Success
[Server] - Success
I tried with line Delimter in framer also, but same results.
Someone could you please help on this?
Thanks in advance!!.
It works for me with the following change to the start method in your ContainerClient. Just add a channel.flush().
public void start() {
EventLoopGroup group = new NioEventLoopGroup();
try {
Bootstrap bootstrap = new Bootstrap().group(group).channel(NioSocketChannel.class).handler(new ClientAdapterInitializer());
Channel channel = bootstrap.connect(server, port).sync().channel();
channel.write("Hi\n");
channel.write("Hi\n");
channel.write("Hi\n");
channel.flush();
} catch (Exception e) {
e.printStackTrace();
} finally {
group.shutdownGracefully();
}
}
The ChannelInboundMessageHandlerAdapter does not exist anymore in newer version of 4.0. I used a SimpleChannelInboundHandler.
public class ServerAdapterHandler extends SimpleChannelInboundHandler<String> {
#Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
Channel currentChannel = ctx.channel();
System.out.println("[INFO] - " + currentChannel.remoteAddress() + " - " + msg);
currentChannel.write("[Server] - Success");
}
}

How to stop() Thread when it created on server side for client in java

when client leave the server connection how can i stop the Thread of server which is create for the communication between client and server and please tell me how can i send a single client message to all clients which are connected with that server thanks in advance :).
ChatServer.java
import java.net.*;
import java.io.*;
public class ChatServer implements Runnable
{
private ServerSocket server = null;
private Thread thread = null;
private ChatServerThread client = null;
public ChatServer(int port)
{
try
{ System.out.println("Binding to port " + port + ", please wait ...");
server = new ServerSocket(port);
System.out.println("Server started: " + server);
start();
}
catch(IOException ioe)
{ System.out.println(ioe); }
}
public void run()
{
while (thread != null)
{
try
{ System.out.println("Waiting for a client ...");
addThread(server.accept());
}
catch(IOException ie)
{ System.out.println("Acceptance Error: " + ie); }
}
}
public void addThread(Socket socket)
{ System.out.println("Client accepted: " + socket);
client = new ChatServerThread(this, socket);
try
{ client.open();
client.start();
}
catch(IOException ioe)
{ System.out.println("Error opening thread: " + ioe); }
}
public void start()
{ if (thread == null)
{ thread = new Thread(this);
thread.start();
}
}
public void stop()
{ if (thread != null)
{ thread.stop();
thread = null;
}
}
public static void main(String args[])
{ ChatServer server = null;
int x=2111;
if (x<1)
System.out.println("Usage: java ChatServer port");
else
server = new ChatServer(x);
}
}
ChatServerThread
import java.net.*;
import java.io.*;
public class ChatServerThread extends Thread
{ private Socket socket = null;
private ChatServer server = null;
private int ID = -1;
private DataInputStream streamIn = null;
public ChatServerThread(ChatServer _server, Socket _socket)
{ server = _server; socket = _socket; ID = socket.getPort();
}
public void run()
{ System.out.println("Server Thread " + ID + " running."+Thread.activeCount());
while (true)
{ try
{ System.out.println(streamIn.readUTF());
}
catch(IOException ioe) { }
}
}
public void open() throws IOException
{ streamIn = new DataInputStream(new BufferedInputStream(socket.getInputStream()));
}
public void close() throws IOException
{
if (socket != null) socket.close();
if (streamIn != null) streamIn.close();
}
}
In ChatServerThread:
public void run()
try {
// thread code
} catch(InterruptedException e) {
Thread.currentThread().interrupt();
} finally {
// cleanup code, if required
}
}
and in ChatServer:
public void stop() {
if (thread != null) {
thread.interrupt();
thread = null;
}
}
This won't stop the thread, but it signals the thread to stop what it's doing - it might or might not stop right then, or even at all, depending on what code the thread is currently executing.

Socket server build issue

The socket server listed in step 3 from http://pirate.shu.edu/~wachsmut/Teaching/CSAS2214/Virtual/Lectures/chat-client-server.html builds cleanly (java version "1.7.0_02") and runs without error but it exits without error instead of waiting to accept clients.
Updated ChatServer with missing arg code:
ChatServer:
import java.net.*;
import java.io.*;
public class ChatServer implements Runnable
{ private ServerSocket server = null;
private Thread thread = null;
private ChatServerThread client = null;
public ChatServer(int port)
{ try
{ System.out.println("Binding to port " + port + ", please wait ...");
server = new ServerSocket(port);
System.out.println("Server started: " + server);
start();
}
catch(IOException ioe)
{ System.out.println(ioe); }
}
public void run()
{ while (thread != null)
{ try
{ System.out.println("Waiting for a client ...");
addThread(server.accept());
}
catch(IOException ie)
{ System.out.println("Acceptance Error: " + ie); }
}
}
public void addThread(Socket socket)
{ System.out.println("Client accepted: " + socket);
client = new ChatServerThread(this, socket);
try
{ client.open();
client.start();
}
catch(IOException ioe)
{ System.out.println("Error opening thread: " + ioe); }
}
public void start() {
thread = new Thread(this);
thread.start();
}
public void stop() { /* no change */ }
public static void main(String args[]) {
ChatServer server = null;
if (args.length != 1)
System.out.println("Usage: java ChatServer port");
else
server = new ChatServer(Integer.parseInt(args[0]));
}
}
ChatServerThread:
import java.net.*;
import java.io.*;
public class ChatServerThread extends Thread
{ private Socket socket = null;
private ChatServer server = null;
private int ID = -1;
private DataInputStream streamIn = null;
public ChatServerThread(ChatServer _server, Socket _socket)
{ server = _server; socket = _socket; ID = socket.getPort();
}
public void run()
{ System.out.println("Server Thread " + ID + " running.");
while (true)
{ try
{ System.out.println(streamIn.readUTF());
}
catch(IOException ioe) {
System.out.println(ioe.getMessage());
}
}
}
public void open() throws IOException
{ streamIn = new DataInputStream(new BufferedInputStream(socket.getInputStream()));
}
public void close() throws IOException
{ if (socket != null) socket.close();
if (streamIn != null) streamIn.close();
}
}
EDIT: Updating my answer with a working solution.
Change these methods in your ChatServer class in order to be like these
public void start() {
thread = new Thread(this);
thread.start();
}
public void stop() {
// You should implement this too
}
public static void main(String args[]) {
// Instantiate a CharServer with the listening port 9191
ChatServer chatServer = new ChatServer(9191);
// CharServer.start() should not be confused with Thread.start();
// This calls our custom method up above, which includes a call to
// Thread(ChatServer).start();
chatServer.start();
}
Where 9191 is a port number I made up.
Executing CharServer#main method produces the following output and stays alive
Binding to port 9191, please wait ...
Server started: ServerSocket[addr=0.0.0.0/0.0.0.0,port=0,localport=9191]
Waiting for a client ...
Waiting for a client ...
You should also implement stop() method for the sake of functionality.
{ while (thread != null)
You never set thread so it will all be null
And you never create a thread
Try changing start() to:
public void start() {
thread = new Thread(this);
thread.start();
}

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