Beginner question - how do I avoid repeating code in sibling classes, where each has its own different version of the same field?
See example below: can I somehow move the getName() method (as well as far more complex methods) to the parent class?
public abstract class Car {
public abstract String getName();
}
public class PassengerCar extends Car {
private String name = "Passenger Car";
#Override
public String getName() { return name; }
}
public class CoalCar extends Car {
private String name = "Coal Car";
#Override
public String getName() { return name; }
}
You can, for example: create a constructor in the parent class which takes a name, and specify that name in the constructor of the child classes:
abstract class Car {
private String name;
public Car(String name) {
this.name = name;
}
public String getName() { return name; }
}
class PassengerCar extends Car {
public PassengerCar() {
super("Passenger Car");
}
}
class CoalCar extends Car {
public CoalCar() {
super("Coal Car");
}
}
Which then can be used like this:
Car passenger = new PassengerCar();
System.out.println(passenger.getName());
This prints out:
Passenger Car
#Mark's answer is the solution, but let me add a bit of background to it.
Simple rule of thumb: if you want something that all subclasses have in common, place it into the parent class.
What do you have?
a field called name used by all subclasses (it doesn't matter that the values are different, see below),
a getter called getName() used by all subclasses,
an initial value "Passenger Car" for all PassengerCar instances,
an initial value "Coal Car" for all CoalCar instances.
So, the name field and the getName() method go into Car, and the different initial values for that field go into the constructors of PassengerCar and CoalCar.
Related
I am completely new to Java.
I was practicing a code about a person eating some fruit. I have 3 classes
Fruit Class:
public class Fruit {
String fruitname = "grapes";
}
Person Class:
public class Person {
void eat(Fruit f) {
System.out.println("person is eating " + f.fruitname); // how can I do f.fruitname
}
}
Test Class:
public class TestFruit {
public static void main(String[] args) {
Person p = new Person(); // person object
Fruit f = new Fruit(); // fruit object
p.eat(f);
} // eat method of person class
}
output:
person is eating grapes
For accessing fields of a class, Object of that class is created.
My question is:
In Person class, how can I access fruitname field of Fruit class (i.e., writing f.fruitname) without instantiating Fruit class in Person class?
fruitname is a data member of Fruit class and instance member don't exist until object is created.
I have just started learning Java, and I am stuck here. Please help me to understand.
What you're doing does not work because you're not declaring the member field as public:
public String fruitname = "grapes";
Only then you can even compile this:
System.out.println("person is eating " + f.fruitname);
Note that in Java fields are package private per default (see also). This means that the field can be private but in this case you can only access this field in classes which reside in the same package.
However, in general one creates getter and setter methods like this:
public class Fruit {
private String fruitname = "grapes";
public String getFruitname() {
return fruitname;
}
public void setFruitname(String fruitname) {
this.fruitname = fruitname;
}
}
which will allow you to access the class member fruitname like this:
public class Person {
public void eat(Fruit f) {
System.out.println("person is eating " + f.getFruitname());
}
}
Depending on your IDE you might be able to right click the field (or somewhere in the class) and find something like Generate.. > Getters & Setters which makes the whole act less annoying.
Your problem is, that you dont encapsulate the Fruit class correctly.
The current field is package-private so only the class itself and other classes from the same package can access the field. When starting to use concurrency you really need to encapsulate your fields right in order to guard them aswell.
I suggest looking into the Annotation-Preprocessor Lombok since it will help you a lot by generating methods later on. You would just need to add two annotations above your class or the fields in it that should be encapsulated.
An encapsulated and documented version of your Fruit class would look like this:
package me.yourname.yourproject;
import javax.annotation.Nullable;
public class Fruit {
#Nullable
private String name;
/**
* Constructs a fruit without a name.
*/
public Fruit(){
}
/**
* Constructs a fruit with an initial name.
*
* #param name The fruits initial name.
*/
public Fruit(String name){
this.name = name;
}
/**
* Sets the name of the fruit.
*
* #param name The fruits new name.
*/
public void setName(#Nullable String name){
this.name = name;
}
/**
* Gets the fruits current name.
*/
#Nullable
public String getName(){
return this.name;
}
}
So it looks like you need to read up on Creating an object in Java. That's not a bad thing! OO design is hard when you're a beginner.
To answer you're question, you have to instantiate the fruitname object, and then mark it public (or preferably write a getter/setter)
public class Fruit {
private string name;
public Fruit(String name) {
this.name=name;
}
public String getName() {
return this.name;
}
}
Create this object with something like:
Fruit f=new Fruit("peach");
System.out.println(f.getName());
If what you want is to access it in Person without having an instance of Fruit:
Your fruitname is an instance variable. By declaring it 'static' you make it a class member and then you can access it using Fruit.fruitname
You can make it 'public' to allow access from anywhere. As in
public static string fruitname = "grapes";
Now you don't need an instance of Fruit to access fruitname.
Your Person call can look as follows:
public class Person {
void eat() {
System.out.println("person is eating " + Fruit.fruitname);
}
}
I'm writing program that demonstrates the use of inheritance and I have created a variable using the super() keyword. I am now trying to place the value of that variable into a new method that calls it so that I can call that method in my main method to use its value within other classes.
Here is the relevant code:
Food class (super class)
public class Food {
//field that stores the name of the food
public String name;
//constructor that takes the name of the food as an argument
public Food(String name){
this.name = name;
}
public String getName() {
return name;
}
}
Meat class (sub class with super keyword)
public class Meat extends Food
{
public Meat() {
super("Meat");
}
public String getName() {
return //get super() value??;
}
}
Main class
public class Main {
public static void main(String[] args)
{
Wolf wolfExample = new Wolf();
Meat meatExample = new Meat();
System.out.println("************Wolf\"************");
System.out.println("Wolves eat " + meatExample.getName());
}
}
Any help is appreciated, thanks.
You could just do
public String getName() {
return super.getName();
}
Although you don't even need to override the method in the first place, because you declared the field name in super class to be public which means it can be accessed from anywhere.
Don't override public String getName() in Meat class.
The inheritance allows to inherit public and protected methods of Food in all subclasses of Food, therefore in Meat.
So Meat which IS a Food has by definition this behavior :
public String getName() {
return name;
}
which returns the name field stored in the parent class.
Overriding a method in subclass to write exactly the same code than in the parent method is useless and should not be done because it is misleading. A person which reads the code will wonder : why having overrided the method in the child class if it does the same thing than the parent class ?
Edit
Besides, if you want to access a field declared in a super class from a subclass, you should :
provide a public getter in the super class if the field is private. Here :
public String getName() {
return name;
}
use directly the field in the subclass if the field has the protected modifier.
As a general rule, you should avoid declaring instance fields with the modifier public because by default properties of a object should be protected and you should provide methods to modify the field only if needed.
So, declaring your Food class like that seems more suitable :
public class Food {
//field that stores the name of the food
private String name;
//constructor that takes the name of the food as an argument
public Food(String name){
this.name = name;
}
public String getName() {
return name;
}
}
In your Meat class, imagine you would like to add an additional information in the string returned by getName(), you could override it and why not using the field from the super class :
public class Meat extends Food {
public Meat() {
super("Meat");
}
#Override
public String getName() {
return super.getName + "(but don't abuse it)";
}
}
Here overriding the method is helpful because the behavior of the method in the child class differs from which one definedin the super class.
Simply write:
public String getName() {
return name;
}
This is because when searching for a variable named name, Java proceeds in this order:
Local variables (none)
Current class's fields (none)
Superclass's fields (found)
Super-super-class's fields (etc.)
However, you didn't need to override getName() in the subclass in the first place. If you didn't define it, then it would inherit the superclass's implementation, which corresponds exactly to the behavior you wanted. Thus you were doing extra work for no gain.
The other answers showed you how to do what you want.
But you should't do it (in real life projects)!
The most important principle in object oriented programming is encapsulation (aka information hiding). This means that the internal structure of a class should not be visible or accessible to the outside.
Therefore all member variables should be private.
Also you should avoid setter/getter methods since they just redirect the access. (except the class is a DTO without any logic of its own).
Since food class has the method getName declared as public do
public String getName() {
return super.getName();
}
Employee Class
public class Employee {
protected String name;
protected String jobsheetnumber;
public Employee(String n,String j){
this.name = n;
this.jobsheetnumber = j;
}
public Employee(String name)
{
this.name = name;
}
public String getName() {
return name;
}
public String getJobsheetnumber() {
return jobsheetnumber;
}
public void setName(String name) {
this.name = name;
}
public void setJobsheetnumber(String jobsheetnumber) {
this.jobsheetnumber = jobsheetnumber;
}
}
Mechanic Class
public class Mechanic extends Employee{
public Mechanic(String name,String jobsheetnumber){
super(name,jobsheetnumber);
}
}
Supervisor Class
public class Supervisor extends Employee{
public Supervisor(String name){
super(name);
}
}
Company Class [snippet]
public class Company {
private String companyname;
private String companyaddress;
private String postalcode;
private String city;
private String country;
private String telephonenumber;
private String faxnumber;
private String province;
private Employee supervisor;
private Employee mechanic;
public Company(String companyname,String companyaddress,String postalcode,String city,String country,String telephonenumber,String faxnumber,String province,String supervisorname,String jobsheetnumber,String mechanicname)
{
this.companyname = companyname;
this.companyaddress=companyaddress;
this.postalcode = postalcode;
this.city=city;
this.country=country;
this.telephonenumber=telephonenumber;
this.faxnumber=faxnumber;
this.province=province;
supervisor = new Supervisor(supervisorname);
mechanic = new Mechanic(mechanicname,jobsheetnumber);
}
Employee Class is the superclass of both Mechanic and Supervisor class .. right now i am using the attributes of Employee i.e name and jobsheetnumber in the subclasses Mechanic and Supervisor Class
the code works fine .. but what if i want to add extended functionality in Mechanic and Supervisor ? then i cannot access those variables because the reference is to the Employee type object.
is this the correct use Of Polymorphism ? that we have to use super() as the constructor each time we create a reference of Supervisor/Mechanic Object ?
can we not use extended functionality inside Supervisor and Mechanic Class ?
If you want to call a superclass non-zero-arg constructor then yes, you have to call it explicitly. If the superclass constructor has no arguments then the call will be inserted for you.
The point of polymorphism is so that objects can take care of themselves without having to have the rest of the program micro-manage them, so the outside program refers to them by a reference with the type of an interface or superclass without having to know the exact concrete type. For instance all employees might have a work method, where that work takes a different form for a supervisor than it does for a mechanic; the work method would be overridden by the specific subclasses, and might call the specific methods on the subclasses. So the company can iterate through all the employees and call work on each of them, while work is defined differently for different subclasses of employee.
(In practice using subclasses to describe roles is too inflexible to work, since an employee could have multiple roles, or those roles can change over time. It's usually better to use composition, here assigning Role objects to an Employee.)
A better use of polymorphism would be the same interface (methods) for different implementations. So you can decide which implementation will be used in runtime.
To explain my point i will give a example using your classes.
public class Employee{
public void work(int hours){ doNothing();}
}
public class Supervisor extends Employee{
private Object pen;
private Object note;
#Override
public void work(int hours){
observations = superviseWorkers();
note.write(observations, pen);
}
}
public class Mechanic extends Employee{
private Tool tool;
private TaskBoard taskBoard;
#Override
public void work(int hours){
task = taskBoard.getPendent()
if(task.canSolveWithTool(tool))
{
solveTask(task, tool)
}
}
}
Using example:
employees = new List<Employee>();
employees.add(new Supervisor("foo"));
employees.add(new Mechanic("bar"));
foreach(employee in employees){
//you don't need to know which kind of employee you are treating here because you are only calling a behavior that all employees have.
employee.work(8);
}
If in many places in your code you are trying to figure out which object you are dealing with probably you are doing it wrong.
I used your classes in my examples to facilitate your understanding but as Nathan Hughes suggested in this case would be better to use composition instead of inheritance.
I will handle above scenario in two ways.
Solution 1: ( Interface as roles)
You can have "state" in Employee object and you can implement role as interface.
Employee will have all common attributes & methods. You can override base class method like doWork() in respective Employee implementations.
You can add specific behaviour of Mechanic, Supvervisor with use of interfaces.
public interface ISupervise{
public void doSupervise();
}
public class Supervisor extends Employee implements ISupervise{
public void doSupervise(){
}
}
public interface IMechanic{
public void doMechanicWork();
}
public class Mechanic extends Employee implements IMechanic{
public void doMechanicWork(){
}
}
Solution 2: (Decorate role)
Implement Decorator pattern for Employee to play multiple roles. Mechanic and Supervisor will decorate Employee behaviour. Refer to this example for better understanding of Decorator pattern.
Sample code can be found #
When to Use the Decorator Pattern?
i am a 1st year IT Student taking OOP...
i have this abstract parent Class...
public abstract class Person{
private String Name;
protected Person(){
setName("xxxxxxxx");
}
public abstract String getName();
public abstract void setName(String name);
}
and this is its child class...
public class PetOwner extends Person{
private boolean hasKids;
private boolean hasAllergies;
public PetOwner(){
setName("xxxx");
setAllergies(true);
setKids(true);
}
public PetOwner(String name, boolean a, boolean k){
setName(name);
setKids(k);
setAllergies(a);
}
public String getName(){return Name;}
public void setName(String n){ Name = n;}
public boolean getAllergies(){return hasAllergies;}
public void setAllergies(boolean a){hasAllergies = a;}
public boolean getKids(){return hasKids;}
public boolean setKids(boolean k){hasKids = k;}
}
when i compile the child class it has errors that the "Name" is a private variable of Person.
my question is how can i access the private variables of the parent class in my child class by not changing it to public or protected??
Don't define your name setters and getters as abstract if you dont want to change "String Name" access modifier to public or protected. Do this:
public String getName(){return Name;}
public void setName(String name){Name = name;}
In your child class; Do this:
public String getName(){return super.getName();}
public void setName(String n){ super.setName(n);}
On Another Note: You're not assigning value to Name in your super class constructor. Write Name = xxxx instead because you are calling a setter that is abstract!
private members are private to the entity they are defined in. protected are private to the entity they are defined and to their subclasses. public means no protection/accessible everywhere.
Roughly, if you define an attribute in a given entity then almost all the management of it should be defined at the same place. It means that if a Person has a name then the method setName and getName should be defined in Person. They could be redefined in subclasses but they should at least be defined in Person.
Think about it: why would you like (in common cases) every PetOwner or ClergyMan to define setName? They will probably both do exactly the same; so factoring the definition in Person is the right way.
I'm having an issue that I can't find the right way to resolve by myself.
Basically I have two objects Object1 & Object2 where both of these have two properties of the same type:
public class Object1 {
...
private String name;
private String description;
...
Object1 () {
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
}
public class Object2 {
...
private String name;
private String description;
...
Object2 () {
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
}
Now obviously I made them properties as strings here in the example but in reality they're other types.
NOTE: Object1 and Object2 are actually generated classes from XML models that I need for SOAP servces. So I can't modify them.
In some point in my code I have to access say the 'name' property of either Object1 or Object2 depending on different factors. This point is an event handler so in a certain moment of time it catches an event called with Object1 and other times with Object2.
My guess was to make a single class that would enclose both these types and expose one single "name" property and one single "description" property.
What would a standard way of doing this be?
There basically are two ways to do this:
Use a common interface that expose the getters and setters. Then let both classes implement that interface and let the handler use it.
If possible (both objects don't already extend other superclasses) you could use an abstract superclass and put the properties as well as the getters and setters there. The handler then uses that superclass.
Note that both approaches can be combined, i.e. use an interface for the handler and use an abstract superclass that implements that interface as an adapter class, i.e. you could extend that adapter when possible or just implement the interface when extending the adapter is not possible.
Example:
interface Common {
String getName();
}
abstract class CommonAdapter implements Common {
String name;
String getName() {
return name;
}
//setter as well
}
//just extend the adapter and enjoy
class Object1 extends CommonAdapter {
//specific code for Object1
}
//extending not possible, so implement the interface directly
class Object2 extends SomeOtherClass implements Common {
String name;
String getName() {
return name;
}
}
class Handler {
void handle( Common c ) {
c.getName();
...
}
}
Update:
If the classes are generated, you could create those objects as wrappers and delegate all calls to the actual class, e.g.
class Object1CommonWrapper implements Common {
Object1 delegate;
String getName() {
return delegate.getName();
}
}
make an abstract class and let both classes extend from it
Use interface or abstract class
public interface CommonObject {
//gettter and setter
}
public Class Object1 implements CommonObject { ... }
public Class Object2 implements CommonObject { ... }
public Class MainClass {
public void someMethod() {
if(someCondition) {
CommonObject obj1 = new Object1();
//use obj1
} else {
CommonObject obj2 = new Object1();
//use obj2
}
}
}
Use factory pattern
it depends a bit on the behaviour of said methods. So if:
Both Object1/ Object2 have the absolut identical code for those methods i would go with inheritance, have a superclass that defines those fields/ methods and the two objects extend it.
Both Object1/ object2 must have the same method signature but have to handle the internal logic in different ways i would go with a interface defining the method signature that both Object1/2 must implement.
You can define an interface that both Object1 and Object2 implement. The interface would include the methods that you need to call, but each class can implement them in its own way.
For example, it might look something like this:
public interface Describable {
String getName();
String getDescription();
}
public class Object1 implements Describable {
... implements the methods in some way
}
public class Object2 implements Describable {
... implements the methods in another way
}
With that, whatever code needs to deal with both of these types of objects can refer to them as Describable and take advantage of polymorphism. For example:
Describable eventObject = ...get the object...
eventObject.getName();
eventObject.getDescription();
Or even something like:
public void handle(Describable describable) {
describable.getDescription();
... more stuff...
}
That code doesn't know (or care) what type of object is actually passed in to the method, only that it can interact with it as a Describable.
This is a common idiom in Java and OO design in general. The core libraries use it all over the place.
By the way, inheritance (ie, using a common base super class) is another option. Just be aware that the technique of implementation inheritance has some trade-offs and is often abused/misused. For example see this discussion.