I have a class in which i declare many words as class variables. And there is a method to choose a random word from those class words. How can i implement getRandomWord properly?
public class Vocabulary
{
int numOfWords = 2;
final static word1 = "hello";
final static word2 = "stack";
...
public String getRandomWord()
{
int random = (int)(Math.random() * numOfWords + 1);
return word + random;
}
}
I tried to add those words to an ArrayList first and then return the index but i cant understand how to add those words that are already declared in the class to the ArrayList.
If you just want to have one list of words, you should definitely use a Singleton as a static member of your class.
This member should have a List and be created only once.
That's why the constructor should be private.
It should look like this
import java.util.Arrays;
import java.util.List;
public final class Vocabulary{
//The final in the class name is there so you can't heritate from this class
private static Vocabulary INSTANCE = null;
private List<String> words;
//Private so you can't create another instance of it, you need to use static method
private Vocabulary() {
this.words = Arrays.asList("hello", "stack", "heap");
}
//In case you want to implemente other public function
public static Vocabulary getInstance(){
if(INSTANCE == null){
INSTANCE = new Vocabulary();
}
return INSTANCE;
}
//If you want to choose a word by its number
public static String getWord(int i){
return Vocabulary.getVocabulary().get(i);
}
//Used in getVocabulary, getter of the List
private List<String> getWords(){
return this.words;
}
// Return the whole List of words
public static List<String> getVocabulary(){
return Vocabulary.getInstance().getWords();
}
// Here your go
public static String getRandomWord(){
return Vocabulary.getWord((int)(Math.random() * Vocabulary.getVocabulary().size()));
}
}
And then you can just use it properly :
public static void main(String[] args) {
System.out.println(Vocabulary.getRandomWord());
}
Singleton is a well known design pattern and this is a pretty clean way to do it, hope it helps !
Make array like this:
String[] strs = { "hello","stack"};
Then add then to List<String>.
List<String> list = Arrays.asList( strs );
Related
I have a class called cardNames. Every new game I will create a new instance of cardNames which would correspond to the current cards being used. I would prefer to have them as static so I won't have to send a copy of the cardNames object around.
Is this legal?
public class cardNames
{
private static String[] characters;
private static String[] weapons;
private static String[] rooms;
private int totalCards;
public cardNames(String[] theCharacters, String[] theWeapons, String[] theRooms)
{
characters = Arrays.copyOf(theCharacters, theCharacters.length);
weapons = Arrays.copyOf(theWeapons, theWeapons.length);
rooms = Arrays.copyOf(theRooms, theRooms.length);
totalCards = characters.length + weapons.length + rooms.length;
}
public static String[] getCharacters()
{
return Arrays.copyOf(characters, characters.length);
}
Would I have a new set of characters, weapons, and rooms after I create a new cardName object?
In the program I am making, I am trying to get a formatted season name for a given season(formatted so it . I keep the formatted names in an interface, since if I were to use a map, it would be unnecessarily regenerated, since I don't make an instance of TeamBuilder
The Seasons interface:
public interface Seasons {
/*
* Contains a formatted list of seasons.
*
* An interface is being used as an alternative to using a Map in the
* TeamBuilder class, since calling parseTeam would have to build
* mappings for the seasons each time it
* was called. This way, the formatted name can simply be grabbed
*/
final String Skyrise = "Skyrise";
final String Toss_Up = "Toss%20Up";
final String Sack_Attack = "Sack%20Attack";
final String GateWay = "Gateway";
final String Round_Up = "Round%20Up";
final String Clean_Sweep = "Clean%20Sweep";
final String Elevation = "Elevation";
final String Bridge_Battle = "Bridge%20Battle";
final String Nothing_But_Net = "Nothing%20But%20Net";
final String Starstruck = "Starstruck";
final String In_The_Zone = "In%20The%20Zone";
final String Turning_Point = "Turning%20Point";
}
The problem comes when I try to grab these seasons. My TeamBuilder class takes in an argument(String season), which is unformatted. My question is, is there any way that I can use a String argument for a method to get a specific item from an interface? This is the most preferable to using a HashMap, which would needlessly regenerate the same information
All these classes can be found on the Github page for this project.
If you want to do it in a typed way, you can use Enum for this:
enum Season{
Skyrise,Toss_Up, Sack_Attack;
#Override
public String toString() {
switch(this){
case Skyrise: return "Skyrise";
case Toss_Up: return "Toss%20Up";
case Sack_Attack: return "Sack_Attack";
default: return "";
}
}
}
public class main{
public static void printSeason(Seasons seasons){
System.out.println(seasons);
}
public static void main(String[] args) {
Seasons e = Seasons.Skyrise;
printSeason(e);
System.out.println(e);
}
}
Since the compiler internally invokes the toString(), you can pass the argument as a Seasons or a String like my example.
And if you still want to use a map without "unnecessarily regenerated" you can use a static field with static initializer like this:
class Seasons {
private static Map<String,String> map = new HashMap<>();
static {
map.put("Skyrise", "Skyrise");
map.put("Toss_Up", "Toss%20Up");
}
public static String getFormatted(String key){
return map.getOrDefault(key,"");
}
}
class main{
public static void main(String[] args) {
System.out.println(Seasons.getFormatted("Skyrise"));
}
}
Just to integrate on Snoob answer you can have enum with fields, so:
enum Season
{
Skyrise("Skyrise"),
Toss_Up("Toss%20Up"),
Sack_Attack("Sack%20Attack")
;
public final String fancyName;
private Season(String fancyName)
{
this.fancyName = fancyName;
}
}
You really have all the benefits without any drawback.
I'm really new to Java and programming in general (~3 weeks of experience) so sorry if this question is obvious for you guys. I tried searching for answers here but couldn't find any that fit my specific problem. And yeah it's for school, I'm not trying to hide it.
Here I'm supposed to write an object method that returns the string contained in the object oj, in reverse. I do know how to print a string in reverse, but I don't know how I should call the object since the method isn't supposed to have any parameters.
import java.util.Random;
public class Oma{
public static void main(String[] args){
final Random r = new Random();
final String[] v = "sininen punainen keltainen musta harmaa valkoinen purppura oranssi ruskea".split(" ");
final String[] e = "etana koira kissa possu sika marsu mursu hamsteri koala kenguru papukaija".split(" ");
OmaMerkkijono oj = new OmaMerkkijono(v[r.nextInt(v.length)] + " " + e[r.nextInt(e.length)]);
String reve = oj.printreverse();
System.out.println(reve);
}
}
class OmaMerkkijono{
private String jono;
public OmaMerkkijono(String jono){
this.jono=jono;
}
public String printreverse(){
//so here is my problem, i tried calling the object in different ways
//but none of them worked
return reversedstringthatdoesnotexist;
}
}
You just need to add this to your "printreverse" method :
new StringBuilder(this.jono).reverse().toString()
With this, when you call the method with the object "oj":
String reve = oj.printreverse();
After the previous line, "reve" must contain the value of the String reversed.
Olet hyvä, moi moi!
To revers a String use StringBuilder and reverse()
public String printreverse(){
return new StringBuilder(jono).reverse().toString();
}
To access private attributes from outside the class you use what are called accessors and mutators, aka getters and setters.
You just need a basic getter that also reverses the string.
public class MyObject {
private String objectName;
MyObject(String objectName) {
this.objectName = objectName;
}
public String getObjectName() {
return objectName; // returns objectName in order
}
public String getReversedObjectName() {
return new StringBuilder(objectName).reverse().toString();
}
public static void main(String[] args) {
MyObject teslaRoadster = new MyObject("Telsa Roadster");
System.out.println(teslaRoadster.getObjectName());
System.out.println(teslaRoadster.getReversedObjectName());
}
}
Output:
Telsa Roadster
retsdaoR asleT
I have two separate files, one named WonderfulArrayList, and the other named ArrayListMain (I'm experimenting with ArrayLists, and I'm not quite sure what to do) and so I have a method in the WonderfulArrayList file, but the main file cannot see the method, which I have named booladdData, which would return true once the data is added to the array list. My WonderfulArrayList file is the following:
import java.util.*;
import java.io.*;
public class WonderfulArrayList{ //implement WonderfulArrayList
public static int ADDNums;
public static int index;
public static int HEADNums;
public static ArrayList<Integer> arr = new ArrayList<Integer>(15);
public static boolean booladdData(ArrayList<Integer>arr){
arr.add(ADDNums);
return true;
}
}
As you can see, I have booladdData instantiated with the ArrayList, named arr. Now, if you look at my main file:
public class ArrayListMain{
//public ArrayList<Integer> arr = new ArrayList<Integer>(15);
public static void main(String[]args){
ArrayList<Integer> arr = new ArrayList<Integer>(15);
int MenuNum = 0;
int ADDNums = 0;
Object Obj = new Object();
Scanner scanner1 = new Scanner(System.in); //set up scanner for user input
while(MenuNum != 7){ //menu loop
Menu(MenuNum);
MenuNum = scanner1.nextInt();
if(MenuNum == 1){
arr.booladdData();
}
For some reason, even though I know that booladdData is created as public and they're both in the same folder, the main file doesn't have the scope to be able to see booladdData in the separate file.
Any idea what I'm doing wrong?
You should be calling WonderfulArrayList.booladdData(arr) instead of arr.booladdData(). The method booladdData() is defined as a class method of your WonderfulArrayList class. It's not an instance method of Java's ArrayList.
You also might want to read into object-oriented programming. Everything in your code is static.
You need to create your type instead of ArrayList
package com.jbirdvegas.test;
import java.util.ArrayList;
public class MainClazz {
public static void main(String[] args) {
// notice I'm creating my type `MyArrayList` instead of `ArrayList` type
MyArrayList myArrayList = new MyArrayList();
myArrayList.add("blah");
System.out.println("My message:" + myArrayList.getSomething());
}
}
class MyArrayList extends ArrayList {
public String getSomething() {
return "something";
}
}
Prints:
My message: something
I have two methods, the first one creates a string, then I want to use that string in the second method.
When I researched this, I came across the option of creating the string outside of the methods, however, this will not work in my case as the first method changes the string in a couple of ways and I need the final product in the second method.
Code:
import java.util.Random;
import java.util.Scanner;
public class yaya {
public static void main(String[] args) {
System.out.println("Enter a word:");
Scanner sc = new Scanner(System.in);
String input = sc.nextLine();
Random ran = new Random();
int ranNum = ran.nextInt(10);
input = input + ranNum;
}
public void change(String[] args) {
//more string things here
}
}
Create an instance variable:
public class MyClass {
private String str;
public void method1() {
// change str by assigning a new value to it
}
public void method2() {
// the changed value of str is available here
}
}
You need to return the modified string from the first method and pass it into the second. Suppose the first method replaces all instances or 'r' with 't' in the string (for example):
public class Program
{
public static String FirstMethod(String input)
{
String newString = input.replace('r', 't');
return newString;
}
public static String SecondMethod(String input)
{
// Do something
}
public static void main(String args[])
{
String test = "Replace some characters!";
test = FirstMethod(test);
test = SecondMethod(test);
}
}
Here, we pass the string into the first method, which gives us back (returns) the modified string. We update the value of the initial string with this new value and then pass that into the second method.
If the string is strongly tied to the object in question and needs to be passed around and updated a lot within the context of a given object, it makes more sense to make it an instance variable as Bohemian describes.
Pass the modified string in the second method as an argument.
create a static variable used the same variable in both the method.
public class MyClass {
public string method1(String inputStr) {
inputStr += " AND I am sooo cool";
return inputStr;
}
public void method2(String inputStr) {
System.out.println(inputStr);
}
public static void main(String[] args){
String firstStr = "I love return";
String manipulatedStr = method1(firstStr);
method2(manipulatedStr);
}
}
Since you mentioned that both methods should be able to be called independently, you should try something like this:
public class Strings {
public static String firstMethod() {
String myString = ""; //Manipulate the string however you want
return myString;
}
public static String secondMethod() {
String myStringWhichImGettingFromMyFirstMethod = firstMethod();
//Run whatever operations you want here and afterwards...
return myStringWhichImGettingFromMyFirstMethod;
}
}
Because both of these methods are static, you can call them in main() by their names without creating an object. Btw, can you be more specific about what you're trying to do?