Why below program does not work fine?
instead of super in below code if we give this keyword as an argument it will work fine, what is the difference between two codes.
Thanks in advance
class Vehicle
{
int maxSpeed = 120;
}
/* subclass Car extending vehicle */
class Car extends Vehicle
{
int maxSpeed = 180;
void display()
{
test(super);
/* print maxSpeed of base class (vehicle) */
// System.out.println("Maximum Speed: " + super.maxSpeed);
}
public void test(Vehicle obj)
{
System.out.println("Maximum Speed: " + obj.maxSpeed);
}
}
/* Driver program to test */
class Test
{
public static void main(String[] args)
{
Car small = new Car();
small.display();
}
}
There is a misconception on your end. this refences to a real object, therefore you can pass it to any method that allows for an instance of the corresponding class.
But there is no separate super object! super is nothing but a helper mechanism that allows you to access methods or fields of the super class (and it only works within a derived class). It is not intended to deliver a real object refence!
And note: that also doesn't make sense conceptually. You can't really separate the super class properties when looking at a child class due to polymorphism.
It is really simple: you pass this, nothing else. If your code doesn't work then, then that would be a symptom of a bug in your design!
Welcome to StackOverflow.
Your method test receives a instance of a Car, and keyword super it's used to call parent methods, through child class. this keyword returns the instance of the class.
What you're trying to achieve is call super() constructor to pass a instance of a Car to the method, but java states that the the super() call can be used only once in the constructor class as the first statement, to ensure that class will inherit from it's parent, or Object class directly. If you not states it, Java implicitly does it for you.
Related
I am currently reading Herbert Schildt "Java the Complete Reference" and there he has used a term "Dynamic method resolution" and has provided a little explanation, but i am not getting the full import of it so asking for help in this forum.
while discussing 'interfaces', what he is saying is, dynamic method resolution helps in resolution of method name at run-time and it is achieved by declaring a interface variable and using it to refer to a class object. i.e
interface i = new object();
now what is so unique about it? you can use a class variable also to refer to the same object like:
class c = new object();
so, what is the use of interface here? and why introduce this new term "dynamic method resolution"??
Second he makes a point by saying: " when we use an interface variable to refer to instance of any class, and when you call a method through these interface variables, the method to be executed is looked up dynamically at run time allowing classes to be created later than the code which calls method on them. The calling code can dispatch through an interface without having to know anything about the callee".
Now, Anything dealing with objects has to be in run-time as objects are created at runtime, Now, I dont understand what he meant by "allowing classes to be created...on them".
Any help will be appreciated.
Here is a little example:
public interface Animal {
public String sound();
}
public class Cat implements Animal {
public String sound() { return "meow"; }
}
public class Dog implements Animal {
public String sound() { return "woof"; }
}
public class Test {
public static void main(String[] args) {
Animal a;
if (args.length > 0)
a = new Cat();
else {
a = new Dog();
}
System.out.println(a.sound()); // prints "MEOW" or "WOOF"
}
}
What is so unique about it? You can use a class variable also to refer to the same object
Yes. But you cannot use a single class variable to refer to an instance that can be an instance of any class that implements the interface.
In Test class, if I declared a to have type Dog or Cat there would be no way to get the code to compile. Without the ability to declare Animal a, I would need to have two distinct variables, and two separate print statements.
This is what dynamic method resolution (aka polymorphism) gives you.
To understand his second point:
public class Test2 {
public static void main(String[] args) {
Animal a = PetShop.buyPet(args);
System.out.println(a.sound()); // prints "MEOW" or "WOOF"
}
}
The Test2 class will work with my Cat and Dog class from above. It will also continue to work without recompilation if in 3 years time I implement a Goldfish class and modify my PetShop class to stock aquatic pets. And indeed, it is even possible to implement the PetShop class so that it doesn't need to be changed or recompiled to support other kinds of pets.
Now, these examples are clearly not practical. However, the Java features that they illustrate are useful in real Java applications. Indeed, a program as simple as a classic "hello world" program relies on dynamic method lookup.
dynamic method resolution means Single method which can be applied to solve multiple problems. Ex: Consider Shape is an interface and has method name draw.
you have Rectangle and Circle classes implements Shape Interface. So when you create instance of Rectangle object and call the draw method will draw the Rectangle shape.. In other case you can instantiate Circle instance and call draw method to draw Circle...
In interface you may assign child object in the parent container.
Ex: Shape p = new Rectangle();
in this case it will create the instance of Rectangle and assign it into Shape p..
but from the Shape p object you can call only the draw method... you can not call other methods in the Rectangle Object since its assigned to parent interface and parent has only draw method.
There is two classes Super1 and Sub1
Super1.class
public class Super1 {
Super1 (){
this.printThree();
}
public void printThree(){
System.out.println("Print Three");
}
}
Sub1.class
public class Sub1 extends Super1 {
Sub1 (){
super.printThree();
}
int three=(int) Math.PI;
public void printThree(){
System.out.println(three);
}
public static void main(String ...a){
new Sub1().printThree();
}
}
When I invoke the method printThree of class Sub1 I expected the output to be:
Print Three
3
Because Sub1 constructor calling the super.printThree();.
But I actually get
0
Print Three
3
I know 0 is default value of int but how it is happening ?
You're seeing the effects of three things:
Default super-constructor calls, and
Instance initializers relative to super calls, and
How overridden methods work
Your Sub1 constructor is really this:
Sub1(){
super(); // <== Default super() call, inserted by the compiler
three=(int) Math.PI; // <== Instance initializers are really inserted
// into constructors by the compiler
super.printThree();
}
(Surprising, I know, but it's true. Use javap -c YourClass to look. :-) )
The reason it looks like that is that the superclass must have a chance to initialize its part of the object before the subclass can initialize its part of the object. So you get this kind of interwoven effect.
And given that that's what Sub1 really looks like, let's walk through it:
The JVM creates the instance and sets all instance fields to their defaults (all bits off). So at this point, the three field exists, and has the value 0.
The JVM calls Sub1.
Sub1 immediately calls super() (Super1), which...
...calls printThree. Since printThree is overridden, even though the call to it is in the code for Super1, it's the overridden method (the one in Sub1) that gets called. This is part of how Java implements polymorphism. Since three's instance initializer hasn't been run yet, three contains 0, and that's what gets output.
Super1 returns.
Back in Sub1, the instance initializer code for three that the compiler inserted (relocated, really) runs and gives three a new value.
Sub1 calls printThree. Since three's instance initializer code has now run, printThree prints 3.
With regard to this instance initializer code getting moved into the constructor, you might be wondering: What if I have more than one constructor? Which one does the code get moved into? The answer is that the compiler duplicates the code into each constructor. (You can see that in javap -c, too.) (If you have a really complicated instance initializer, I wouldn't be surprised if the compiler effectively turned it into a method, but I haven't looked.)
It's a bit clearer if you do something really naughty and call a method during your instance init: (live copy)
class Super
{
public static void main (String[] args) {
new Sub();
}
Super() {
System.out.println("Super constructor");
this.printThree();
}
protected void printThree() {
System.out.println("Super's printThree");
}
}
class Sub extends Super
{
int three = this.initThree();
Sub() {
this.printThree();
}
private int initThree() {
System.out.println("Sub's initThree");
return 3;
}
protected void printThree() {
System.out.println("Sub's printThree: " + this.three);
}
}
Output:
Super constructor
Sub's printThree: 0
Sub's initThree
Sub's printThree: 3
Note where "Sub's initThree" came in that sequence.
When the instance is created, the Sub1 constructor is called.
The first instruction in any constructor is a call to the superclass constructor. If you don't have an explicit call, there will be an implicit call to the no-args constructor of Super1.
The no-args constructor is calling this.printThree(). This method is overridden in Sub1. Now, this part may be confusing, but even if the code is in the superclass, this.method() still refers to the overriding method.
So it's calling the printThree() in Sub1, which prints the uninitialized value of the variable three - 0.
Now that the superclass's constructor is done, it completes Sub1 constructor, which uses super.printThree(). Since it specifically says super, the method from Super1 is used rather than the overriding one. This prints the Print Three.
Now the Sub1 constructor is also done, and main calls the new instance's printThree(). Now three is already initialized, so you get the output 3.
While previous answers gave you clear answer to what is happening, they did not gave you any pointers on how to avoid your problems in the future, so I would also like to add my input on this.
If you are going to inherit, then you should make the super class constructor as "dumb" as possible. For example
public class Super{
private int a,b;
public Super(int a, int b) {
this.a = a;
this.b = b;
}
//all the methods operating on the data provided by constructor
}
and then having sub constructor like this
private int c,d;
public Sub(int a, int b) {
super(a,b);
c = a;
d = b;
}
Is perfectly fine and is going to give you minimal side-effects, while keeping the functionality of the parent class.
But having
public Super(){
method1();
method2();
}
and then having sub do this
public Sub(){
super.method1();
super.method2();
}
Is really asking for trouble and possible hard to track bugs. The less the object does during initialization, the better, because it gives the childs flexibility.
Managing inheritance is like being dumb manager vs clever manager. Dumb manager calls Tim and Tracy employee, because they are both employees, and their jobs as Accountant and HR manager are just tags. Clever manager knows Tim and Tracy are Accountant and Manager and does not care that much that they are basically just employees.
I'm somewhat confused in understanding how polymorphism actually works. At most, I understand that a superclass reference variable can refer to a subclass object reference, but I can't use that reference variable to access any of the subclasses fields and methods. Take for example this sample program:
public class Game
{
public static void main(String[] args)
{
Human hero = new Knight();
hero.stats();
}
}
class Human
{
public void stats()
{
System.out.println("HP: 10 STR: 25.");
}
}
class Knight extends Human
{
public void skill()
{
System.out.println("Sword master");
}
public void weapon()
{
System.out.println("Sword");
}
}
From the sample program above, the only method I can call using the reference variable, hero, is the one declared within the class Human, but I have no access to any methods declared in the Knight class.
If I were to include the following whoAmI() method in both the Human and Knight class, the reference variable then refers to the subclass overriden method:
{...
hero.whoAmI() // calls the method declared in the Knight class
}
class Human
{
public void whoAmI()
{
System.out.println("Just a regular human");
}
}
class Knight extends Human
{
public void whoAmI()
{
System.out.println("A mighty knight");
}
}
While I do understand why the overriden method whoAmI() is called instead of the superclass' method, since the JVM (correct me if I'm wrong) sees that the reference variable contains a reference to a knight object, why can't I access any of the methods declared within the Knight class using the reference variable?
Human hero = new Knight();
You defined your hero to be a class Human. Therefore, you will only inherit those properties that are available to its parent class.
If you define your hero as a Knight, then you will have access to both Human and Knight properties.
Knight hero = new Knight();
a few nitpicking: better declare your properties private, and use a getter/setter.
Hope this helps.
Because, it breaks the contract.
Let's assume (just to understand the why) that Java allows you to call a Knignt class method on a Human class reference and you publish a public method like
public void doHumanThings(Human being) {
...
// but somewhere inside the method you call
being.doKnightThings();
...
}
This breaks the contract because other classes can't simply pass a Human object like
Human onlyHuman = new Human();
someObj.doHumanThings(onlyHuman);
That's because if they do, your code breaks at runtime when calling
onlyHuman.doKnightThings(); // ERROR!
because All Humans cannot be Knights.
So, although you've declared to the rest of the Java world classes (with a public method in a public class) that you expect a Human object, you're breaking the contract by expecting it to behave like a Knight which the other client classes may not be even aware of.
You can't simply assume that a Human reference will always point to a Knight object. The only way you can enforce that is by declaring the reference of type Knight itself.
However, if a method implementation wants to mostly make use of the parent class behaviour but add or adapt in case a subclass object is received, then an explicit downcast following an instanceof check can be performed as
public void doHumanThings(Human being) {
being.doHumanThings();
...
// Is this Human a Knight too?
if (being instanceof Knight) {
Knight iAmAKnightToo = (Knight) being;
// OK. Using a Knight reference now.
iAmAKnightToo.doKnightThings();
}
}
Think it this way
Knight hero = new Human();
Why this is wrong ?
Since accessible/visible methods depend on the type of reference variable hero.
So all child methods can be called logically but technically u are not holding the object of child class so u cannot call the child methods.
Similarly u are holding a base class reference
Human hero = new Knight();
The methods that are visible/accessible depends on the type of reference variable in which you are holding the object and not on the object.
So if you change it to
Knight hero = new Knight();
All the methods become accessible (base class and child class).
why can't I access any of the methods declared within the Knight class
using the reference variable
Because at compile time, compiler only knows about the reference used, so only methods available in the reference type class are available.
Poplymorphism is also called dynamic binding because it is decided at the run time depending on the object, which class method will be called.
You can only access the methods from the type of the left side of the declaration. Java sees the object 'hero' as a Human not a knight. This helps with type safety in iterators and the like (more advanced than this question I think). This is a safety feature that ensures certain methods are implemented but can also be overridden or not.
So only the methods in the left hand declaration are available. It may seem annoying now but in more advanced polymorphic problems this is a very nice type safety.
Every class and every interface defines a contract. Contract is defined by public methods (very simplified).
Contract means what methods you can call on the object extending a class or implementing an interface. If you store an object (Car) to a reference of different type (Vehicle):
Vehicle v = new Car();
You are basically saying treat the car as a vehicle. Once you say that you are using the contract of the Vehicle and not the car.
That means you can only call methods defined in the Vehicle and not the new ones in Car.
Human hero = new Knight();
Human = Referance Type , hero= Reference variable ,
new Knight() = Object Type
if you call a overriden method ; Object Type decides which method can be called.
if you call a non-overriden method ; Reference type decide which method can be called.
I have the following classes :
public abstract class Animal
{
private String species;
public Animal(String ll)
{
species = ll;
}
public abstract void speak();
public String toString()
{
return "Species: " + species;
}
}
The 2nd class:
public class Raven extends Animal
{
String name;
public Raven(String emri)
{
super("Raven");
name = emri;
}
public void speak()
{
System.out.println("krra krra");
}
public String toString()
{
return super.toString() + "\nName : "+ name ;
}
}
and the test class :
public class TestAnimals
{
public static void main(String args[])
{
Raven blabla = new Raven("Ziosh");
Animal a = blabla;
System.out.println(a.toString());
}
}
When I execute the test class, I get :
Species: Raven
Name: Ziosh
What I don't understand is why does Java use the "new" toString() method, even after we "upcast" the Raven object to Animal ?
Thanks.
Because that's what polymorphism is all about: you can call a method of an object without knowing the actual concrete type of the object, and the appropriate method, defined in this concrete type, will be called.
This works exactly like real objects: if I give you a car, even if you don't know it's actually a hybrid car, the car will behave like a hybrid car when you drive it.
In your example, a and blabla are two references to the same object, which is a Raven instance. So this object *speak*s and *toString*s like a Raven.
When you call a method in java, even if it's cast to the super type, it always looks for the most overridden method to call.
From http://docs.oracle.com/javase/tutorial/java/IandI/override.html
The distinction between hiding a static method and overriding an instance method has important implications:
The version of the overridden instance method that gets invoked is the one in the subclass.
The version of the hidden static method that gets invoked depends on whether it is invoked from the superclass or the subclass.
Raven blabla = new Raven("Ziosh");
Animal a = blabla;
Here, a and blabla reference the exact same object, as you can confirm with:
System.out.println(a == blabla);
// prints "true"
As such, a is really a Raven, so naturally it will talk like a Raven, even if you label it an Animal.
Consider another explanation in human terms. Letting the implementation to be executed on an object of a subclass could be actually very dangerous. Imagine a Bicycle class, and its more specialized BicycleWithLittleWheels. The thing about the latter, the little wheels are quite fragile, and if you try to ride it too fast, they could break. If you let somebody ride that bicycle as if was a regular bicycle, completely obvious of the little wheels, he may break it. By similar logic, you probably shouldn't use a high-precision dental drill the same way as a sledgehammer.
This is why, intuitively, you shouldn't let a specialized object be treated as its more general form. Sure, in some cases, it may make sense to use a specialized object as if it was something more general, but not always. How could the compiler distinguish the safe cases from the unsafe cases? That would be too difficult. So to stay on the safe side, the language won't let you do this.
Java always uses the method of the instance as describe in this post:
java override method invocation
I am having some confusion about extended classes. I think the best way to explain what I want to do is with some skeleton code:
abstract class Player
{
public int solve()
{ // One method of solving problem
}
}
class otherPlayer extends Player
{
public char solve(int num)
{ //Different method of solving same problem
}
}
// I suspect this is a wrong way to create Player
Player first = new otherPlayer;
// Because this gives me an error...
first.solve(5)'
// And this uses the super class's method of solving problem
first.solve();
// I don't want to do this though...
otherPlayer first = new otherPlayer;
// Because I actually define the Players in a method
// that returns a type Player():
private Player genPlayer()
{ // Take input from keyboard
Player newPlayer;
if (specific set of answers)
newPlayer = new otherPlayer();
else newPlayer = new Player();
return newPlayer;
}
My understanding of extended classes is limited. If I say "TypeA var = new TypeB", and TypeB extends TypeA, it seems that var only has access to methods in the TypeA class. What does it do, then to say it is a new TypeB? Why is that even a legal way to instantiate a variable? And how would you recommend I restructure this program so I can make it work (I'd prefer to keep the method, so I don't have to make a mess every time I create a Player)?
I really just want to know how to create an extended class as if I were a person who knew what he was doing.
You need to do something like:
abstract class Player {
abstract void solve(int num);
}
class OtherPlayer extends Player {
void solve(int num) {
//...
}
}
That is, to call a method through variables of type Player, at least its signature must be declared on that class - and must be implemented in all subclasses. There is no way to call a method that may or may not exist in a subclass using a variable of the superclass type.
Imagine you could do this:
class Player {
// ...
}
class FooPlayer extends Player {
void solveInt(int num) {
// ...
}
}
class BarPlayer extend Player {
void solveString(String s) {
// ...
}
}
Player[] players = new[] {new FooPlayer(), new BarPlayer()};
// this is the sort of code you want to work
for (Player p : players) {
p.solveInt(123);
}
what's supposed to happen when the method is called on BarPlayer? As you can see, it doesn't make much sense to allow this.
While it's not very useful to do Player player = new FooPlayer() explicitly, it does let you not have to know which exact subtype of Player the value is. It's missing the point to look at the methods that are different between the subtypes - the point of polymorphism is that the same method (i.e. with the same signature) is implemented in a different way between the subclasses:
class Player {
abstract String greet();
}
class EnglishPlayer extends Player {
String greet() {
return "Hello";
}
}
class JapanesePlayer extends Player {
String greet() {
return "Konnichi wa";
}
}
The point of TypeA a = new TypeB() is programming to contract. It means you can change TypeB into any other type that extends TypeA and be guaranteed not to have to change any other line of your code.
first, you are getting an error in the instantiation syntax. It should be new otherPlayer(). Also classes should be capitalized in java.
I assume the code is within a method, otherwise it will not compile.
Finally, to answer your question why you extend a class, if otherPlayer had its own implementation solve() (no arguments) then which method would be called would depend on the instantiation you used, not on the variable type. In other words, first.solve() would call the method in otherPlayer, not in player.
extension is about superclasses and subclasses.
if typeA is a subclass of typeB, then you could say
typeA extends typeB, and typeA would inherit all of the methods of typeB
it only works one way, kind of like a child can inherit traits from their parents, but the parents don't inherit anything from the child
if you want a method in the subclass to behave differently than in the parent class, simply write a new method with the same name/parameters. subclass methods automatically override superclass methods. then, if you want to use the superclass version of a method, you can use the super keyword
Inheritance is something that happens when you extend a class, you need to figure out the common methods you want in your class and subclass and define any alternates in your subclass.
Check this out for more info: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
you declared 'first' as a Player reference that is referencing an otherPlayer object. This is legal, but if you want otherPlayer behavior, you will have to typecat 'first':
((otherPlayer)first).solve(5)
First of all, you can't instantiate abstract classes, so you can't code newPlayer = new Player();.
Then, it's perfectly legal to write something like ClassA a = new ClassB(); as long as ClassB is a subclass of ClassA and ClassB is not an abstract class.
In the case you have a method in ClassB that overrides a method of ClassA, which one is called depends on the dynamic type of the object that is actually the type you used for instantiate that object, this is called Polymorphism. There is lot of material about this (Object Oriented Programming and Java) on the web, but I think a great place to start at, is the book Thinking in Java by Bruce Eckel, he offers the third edition for free at his site (http://www.mindview.net/Books/TIJ/).