Hello I'm trying to make a connection to a device with openocd as a server and telnet as client connection. When I try to send command through telnet via java programming my Java Gui hangs without giving any error. Someone please help me to understand the procedure for sending command and receiving response from the telnet.
Main code is as follows:
public class JTagMain
{
static TelnetClient telnet;
public static void halt() {
telnet = new TelnetClient();
try {
telnet.connect("localhost", 4444);
String cmd = "halt";
telnet.getOutputStream().write(cmd.getBytes());
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
readWrite(telnet.getInputStream(), telnet.getOutputStream(),
System.in, System.out);
try {
telnet.disconnect();
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
System.exit(0);
}
public static final void readWrite(final InputStream remoteInput,final OutputStream remoteOutput, final InputStream localInput,
final OutputStream localOutput)
{
System.out.println("-----readwrite---");
Thread reader, writer;
reader = new Thread()
{
public void run()
{
int ch;
try
{
while (!interrupted() && (ch = localInput.read()) != -1)
{
remoteOutput.write(ch);
remoteOutput.flush();
}
}
catch (IOException e)
{
//e.printStackTrace();
}
}
};
writer = new Thread()
{
public void run()
{
try
{
Util.copyStream(remoteInput, localOutput);
}
catch (IOException e)
{
e.printStackTrace();
System.exit(1);
}
}
};
writer.setPriority(Thread.currentThread().getPriority() + 1);
writer.start();
reader.setDaemon(true);
reader.start();
try
{
writer.join();
reader.interrupt();
}
catch (InterruptedException e)
{
//e.printStackTrace();
}
}
public static void telnetconnection()
{
telnet = new TelnetClient();
try {
telnet.connect("localhost", 4444);
System.out.println("telnetconnection");
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
}
public static void main(String[] args)
{
JtagGui window = new JtagGui();
window.frame.setVisible(true);
try{
telnetconnection();
}
catch(Exception e){
System.out.println("connection failed");
}
}
}
If I try to call halt() command through Gui, it hangs without giving any response.
If I try with command prompt, it gives proper response.
Someone please help me to solve this issue.Thanks in advance.
Related
I'm trying to make a client/server application using an Android phone as a client using AsyncTask to send messages from UI.
I've written some very basic implementation just to test the connection and the way that messages are received / sent and I found a very big problem.
The client part seems to work fine..from my perspective. But the server part is the problem. I can't make the server reading and displaying messages countinously from the client.
I tried something like while(line = (in.readLine()) != null) {} but it doesn't seems to work.
After I sent my first word from the client, the server reads null and it stops.
Can someone show me a proper way to keep the server running while the client is not sending nothing?
I'd like to avoid using while(true) if it's not 100% necessary.
Here is the implementation until now:
Server:
public class SocketServerThread extends Thread {
private static final Logger log = Logger.getLogger(SocketServerThread.class);
private static final int SERVER_PORT_NUMBER = 5000;
#Override
public void run() {
try {
ServerSocket serverSocket = new ServerSocket(SERVER_PORT_NUMBER);
serverSocket.setReuseAddress(true);
log.info("Waiting for connection...");
Socket clientSocket = serverSocket.accept();
log.info("Connected! Receiving message...");
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
try {
while (true) {
String line = in.readLine();
if (line != null) {
log.info(line);
}
}
} catch (Exception e) {
log.error("Unexpected exception while sending / receiving messages.");
e.printStackTrace();
} finally {
in.close();
clientSocket.close();
serverSocket.close();
}
} catch (Exception e) {
e.printStackTrace();
}
}
Client:
public class MyAsyncTask extends AsyncTask<String, Integer, String> {
private static final String TAG = "MyAsyncTask";
private static final String SERVER_IP_ADDRESS = "10.0.2.2";
private static final int SERVER_PORT_NUMBER = 5000;
private PrintWriter out;
#Override
protected String doInBackground(String... params) {
String message = "";
try {
InetAddress address = InetAddress.getByName(SERVER_IP_ADDRESS);
Log.d(TAG, "Connecting...");
Socket socket = new Socket(address, SERVER_PORT_NUMBER);
try {
out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true);
Log.d(TAG, "I/O created");
message = params[0];
if (!message.equals("stop")) {
sendMessage(message);
}
} catch (Exception e) {
e.printStackTrace();
} finally {
out.flush();
out.close();
socket.close();
}
} catch (Exception e) {
e.printStackTrace();
}
return message;
}
private void sendMessage(String message) {
if (out != null && !out.checkError()) {
out.println(message);
out.flush();
Log.d(TAG, "Sent message: " + message);
}
}
#Override
protected void onPostExecute(String s) {
super.onPostExecute(s);
Log.d(TAG, "onPostExecute(), s: " + s);
}
Thank you.
The problem is that your BufferedReader only read the first input stream. In order to receive the text after that, you have to re-read the input stream. I do it by recreating the socket when I am done reading, so that I can read next coming data. I am using the following code in my app. You can use this
private ServerSocket serverSocket;
public static final int SERVERPORT = 5000;
Thread serverThread = null;
public void startSocketServer(){
this.serverThread = new Thread(new ServerThread());
this.serverThread.start();
}
public void stopSocket(){
if(serverSocket != null){
try{
serverSocket.close();
}
catch (IOException e){
e.printStackTrace();
}
}
}
class ServerThread implements Runnable {
public void run() {
Socket socket = null;
try {
Log.wtf(TAG,"Socket: New Socket");
serverSocket = new ServerSocket(SERVERPORT);
if(serverSocket == null){
runOnUiThread(new Runnable() {
#Override
public void run() {
startSocketServer();
}
});
return;
}
while (!Thread.currentThread().isInterrupted() && !serverSocket.isClosed()) {
try {
socket = serverSocket.accept();
Log.wtf(TAG,"Socket: Accepting");
CommunicationThread commThread = new CommunicationThread(socket);
new Thread(commThread).start();
} catch (IOException e) {
Log.wtf(TAG,"Socket: Error");
e.printStackTrace();
}
if(Thread.currentThread().isInterrupted()){
Log.wtf(TAG, "Thread Interrupted");
}
if(serverSocket.isClosed()){
Log.wtf(TAG, "serverSocket closed");
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
class CommunicationThread implements Runnable {
private Socket clientSocket;
public CommunicationThread(Socket clientSocket) {
this.clientSocket = clientSocket;
log.info("Connected! Receiving message...");
try {
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
try {
while (true) {
String line = in.readLine();
if (line != null) {
log.info(line);
}
else
break;//This will exit the loop and refresh the socket for next data
}
} catch (Exception e) {
log.error("Unexpected exception while sending / receiving messages.");
e.printStackTrace();
}
finally {
in.close();
clientSocket.close();
}
refreshSocket();
} catch (IOException e) {
e.printStackTrace();
}
}
}
public void refreshSocket(){
runOnUiThread(new Runnable() {
#Override
public void run() {
stopSocket();
startSocketServer();
}
});
}
Just call startSocketServer() to start the server socket in your code.
I've been having some trouble with a project that requires a bit of networking, where data is sent over a SocketChannel but is never received. I was able to replicate the issue with a simple localhost chatroom program (sorry if it's a bit messy):
public class Main {
private Sender sender;
private Receiver receiver;
public static void main(String[] args) {
Main foo = new Main();
//The ports are switched in the other running version of this
foo.receiver = new Receiver("192.168.1.108", 12348);
foo.sender = new Sender("192.168.1.108", 12347);
foo.takeUserInput();
}
private void takeUserInput() {
while(true) {
System.out.println("Enter something");
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String input = null;
try {
input = br.readLine();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
sender.send(input);
}
}
}
public class Receiver implements Closeable {
private InetSocketAddress bindAddress;
private ServerSocketChannel server;
private ListenThread listenThread;
public Receiver(String address, int port) {
bindAddress = new InetSocketAddress(address, port);
bind();
listen();
}
public void bind() {
try {
server = ServerSocketChannel.open();
server.configureBlocking(true);
server.bind(bindAddress);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("Bound to port " + bindAddress.getPort());
}
public void listen() {
listenThread = new ListenThread();
listenThread.start();
}
private class ListenThread extends Thread {
private SocketChannel client;
public void run() {
try {
client = server.accept();
System.out.println("Received connection from " + client.getLocalAddress());
} catch (IOException e) {
e.printStackTrace();
}
while((server.isOpen()) && (client.isOpen())) {
byte[] bytes = new byte[4096];
ByteBuffer buffer = ByteBuffer.wrap(bytes);
try {
System.out.println("Reading");
client.read(buffer);
System.out.println(new String(buffer.array()));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
#Override
public void close() throws IOException {
server.close();
listenThread.client.close();
}
}
public class Sender implements Closeable {
private InetSocketAddress connectAddress;
private SocketChannel clientChannel;
public Sender(String address, int port) {
connectAddress = new InetSocketAddress(address, port);
connect();
}
public void connect() {
while((clientChannel == null) || (!(clientChannel.isConnected()))) {
try {
clientChannel = SocketChannel.open(connectAddress);
} catch (IOException e) {
e.printStackTrace();
}
}
try {
System.out.println("Connected to " + clientChannel.getLocalAddress());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void send(String message) {
byte[] bytes = message.getBytes();
ByteBuffer buffer = ByteBuffer.wrap(bytes);
try {
clientChannel.write(buffer);
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("Sent message");
}
#Override
public void close() throws IOException {
clientChannel.close();
}
}
Here's the logs from one version:
Bound to port 12348
Reading
Connected to /192.168.1.108:64699
Enter something
thing
Sent message
Enter something
And the other:
Bound to port 12347
Reading
Connected to /192.168.1.108:64698
Enter something
So, I know that both programs successfully establish connections to the other, and start reading, but when I send something over a SocketChannel from one end, the other just remains stuck on the read()call in ListenThread.
How can I make the client successfully read what is sent?
I can see two issues.
As mentioned by #Ethan F, the ports are different. You should use the same port number.
Your listen() method in the Receiver class never get called. You need to call this method to accept connection.
foo.receiver = new Receiver("192.168.1.108", 12348);
foo.receiver.listen();
I am developping an Android app and a java desktop app. The Android app send to the java desktop the sms received, and the desktop app provide an interface for answering to these sms.
The android app is the server, the desktop app connects to it through a socket.
Here is the code of the server (android app side)
public class Server extends AsyncTask<Void, Void, Void> {
public void stopServ(){
this.run=false;
}
public void newSMSReceived(String sms, String phone){
//SEND THE NEW SMS TO THE DESKTOP APP
try {
outputStream.writeUTF(new String(sms.getBytes(),"ISO-8859-1"));
outputStream.flush();
outputStream.writeUTF(new String(phone.getBytes(),"ISO-8859-1"));
outputStream.flush();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
#Override
protected Void doInBackground(Void... params) {
ServerSocket ss = null;
try {
ss = new ServerSocket(TCP_SERVER_PORT);
Socket s = ss.accept();
System.out.println("connection received !");
inputStream = new ObjectInputStream(s.getInputStream());
outputStream = new ObjectOutputStream(s.getOutputStream());
outputStream.writeObject(contacts);
outputStream.flush();
while(true){
//READ THE MESSAGE SENDED FROM THE DESKTOP APP
message=inputStream.readUTF();
phone=inputStream.readUTF();
smsManager.sendTextMessage(phone.replaceFirst("0", "\\+33"), null, message, null, null);
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}finally {
if (ss != null) {
try {
ss.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
return null;
}
}
The desktop app side :
public class Main extends Application {
public Main(){
try {
PropertiesRetriever prop = new PropertiesRetriever();
socket = new Socket(prop.getIp(), 5657);
outputStream = new ObjectOutputStream(socket.getOutputStream());
inputStream = new ObjectInputStream(socket.getInputStream());
Thread listener = new Thread(new Runnable() {
public void run() {
while(true){
String message,phone;
Contact contact;
try {
//RECEIVED THE MESSAGE FROM THE ANDROID APP
message=inputStream.readUTF();<--- EOFException
phone=inputStream.readUTF();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
listener.start();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
public void sendMessage(Contact contact, Message message){
try {
//SEND THE MESSAGE TO THE ANDROID APP
outputStream.writeUTF(message.getTextUTF());
outputStream.flush();
outputStream.writeUTF(contact.getPhoneUTF());
outputStream.flush();
System.out.println(message);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
/**...**/
}
The details of the method "getxxUTF":
String rtr=null;
try {
rtr = new String(text.getBytes(),"ISO-8859-1");
} catch (UnsupportedEncodingException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return rtr;
EOFException :
java.io.EOFException
at java.io.DataInputStream.readUnsignedShort(DataInputStream.java:340)
at java.io.ObjectInputStream$BlockDataInputStream.readUnsignedShort(ObjectInputStream.java:2818)
at java.io.ObjectInputStream$BlockDataInputStream.readUTF(ObjectInputStream.java:2874)
at java.io.ObjectInputStream.readUTF(ObjectInputStream.java:1073)
Thing is, at a point, I get an EOFException on the readUTF mentioned above. Everything works fine until a certain point, and I have no clue why... Someone ?
You get this not 'randomly' but when the peer has closed the connection.
How do you make a client which is able to send a server multiple messages at anytime, and therefore a server listening for a message all the time.
Right now I have wrote some code which only allows me to send a message once. I thought this was due to me closing the input/output streams and the sockets. So I have been playing around for a while now and I can't seem to do it!
Client:
public class Client {
private Socket socket;
private OutputStream os;
public Client() {}
public void connectToServer(String host, int port) {
try {
socket = new Socket(host, port);
} catch (IOException e) {
e.printStackTrace();
}
sendMessage();
}
public void sendMessage() {
try {
os = socket.getOutputStream();
String string = "Anthony";
byte[] b = string.getBytes(Charset.forName("UTF-8"));
os.write(b);
os.flush();
os.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public void STOP() {
stopOutput();
stopServer();
}
public void stopServer() {
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public void stopOutput() {
try {
os.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Server:
public class ConnectionHandler implements Runnable {
private Socket clientSocket;
private BufferedReader in;
public ConnectionHandler(Socket clientSocket) {
this.clientSocket = clientSocket;
String clientAddress = clientSocket.getInetAddress().toString()
.substring(1);
System.out.println("Connected to " + clientAddress);
try {
in = new BufferedReader(new InputStreamReader(this.clientSocket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void run() {
while (true) {
try {
ArrayList<String> data = new ArrayList<String>();
String inputLine;
while ((inputLine = in.readLine()) != null) {
data.add(inputLine);
}
if (data.size() > 0) {
System.out.println(data.toString());
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
public void STOP() {
stopInput();
stopConnection();
}
public void stopInput() {
try {
in.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public void stopConnection() {
try {
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
At the moment on the client side, I send a message as soon as the socket is opened but after when I call the send function from another class it does not send...
How should I do this? Or what am I doing wrong?
Thanks in advance.
p.s. I am guessing client-server is the same as server-client, so if I know how to do one way I can easily switch it around... right?
Turns outs it was a simple error.
I as writing (sending-client) as an OutputStream however I was then reading (receiving-server) as BufferedReader! ha
So quick tip for anyone, make sure you receive messages the same way you send them!
Thanks for everyone who tried helping.
Your server is accepting data all the time, so you just have to save the OutputStream of you Client somewhere and write data to it every now and then. But do not close it, because then you close the Client socket, too.
After you have done that, you would need to change something else, because now your call of in.readLine() blocks your server, because it waits for the client to send something. To prevent that, you could try to add sending a String like "close" to the server when you want to close your client, something like that:
public void STOP() {
os.write("close".getBytes(Charset.forName("UTF-8")));
stopOutput();
stopServer();
}
and change the code in your server to
try {
ArrayList<String> data = new ArrayList<String>();
String inputLine;
while (!(inputLine = in.readLine()).equals("close")) {
data.add(inputLine);
}
if (data.size() > 0) {
System.out.println(data.toString());
}
} catch (IOException e) {
e.printStackTrace();
}
I'm trying to setup a client server application using socket programming. My client connects to the server, but I'm unable to get the multiple event handling to work. My client applet has two text boxes and buttons associated with each one of of them. When I click button one, I was trying to get "Hello" to be displayed in the text box. When I click on button two, I was trying to get "Hello there" to be displayed in the second text box. However, only one value (the value I first click) shows up in both of the text boxes. Is my event handling mechanism incorrect? I am implementing the serializable interface and the client server communication deals with objects. Can someone please tell me what the problem in the code is? I haven't posted the ObjectCommunication.java code, but it simply implements the serializable interface and has the getter and setter (takes a string as an input parameter) method.
Many thanks!
The following is my server code:
import java.io.*;
import java.net.*;
public class Server_App {
public static void main(String[] args) {
try {
ServerSocket holder = new ServerSocket(4500);
for (;;) {
Socket incoming = holder.accept();
new ServerThread(incoming).start();
}
} catch (Exception e) {
System.out.println(e);
}
}
}
class ServerThread extends Thread
{
public ServerThread(Socket i) {
incoming = i;
}
public void run() {
try {
ObjectCommunication hold = new ObjectCommunication();
ObjectInputStream input = new ObjectInputStream(incoming.getInputStream());
ObjectOutputStream output = new ObjectOutputStream(incoming.getOutputStream());
hold = (ObjectCommunication) input.readObject();
if ((hold.getMessage()).equals("Event 1")) {
System.out.println("Message read: " + hold.getMessage());
hold.setMessage("Hello!");
} else if ((hold.getMessage()).equals("Event 2")) {
System.out.println("Message read:" + hold.getMessage());
hold.setMessage("Hello there!");
}
output.writeObject(hold);
input.close();
output.close();
incoming.close();
} catch (Exception e) {
System.out.println(e);
}
}
ObjectCommunication hold = null;
private Socket incoming;
}
The following is the client code:
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
public class Client_App extends Applet {
TextField textVal;
TextField anotherTextVal;
Socket socket;
ObjectCommunication hold = new ObjectCommunication();
ObjectCommunication temp = new ObjectCommunication();
ObjectOutputStream OutputStream;
ObjectInputStream InputStream;
public void init() {
socketConnection();
createGUI();
validate();
}
public void socketConnection() {
try {
socket = new Socket("127.0.0.1", 4500);
} catch (Exception e) {
System.out.println("Unknown Host");
}
try {
OutputStream = new ObjectOutputStream(socket.getOutputStream());
InputStream = new ObjectInputStream(socket.getInputStream());
} catch (IOException ex) {
System.out.println("Error: " + ex);
return;
}
}
public void createGUI() {
Button button = new Button("Hello Button");
add(button);
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
button_actionPerformed(evt);
}
});
textVal = new TextField(6);
add(textVal);
Button anotherButton = new Button("Hello there Button");
add(anotherButton);
anotherButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
anotherButton_actionPerformed(evt);
}
});
anotherTextVal = new TextField(6);
add(anotherTextVal);
}
public void button_actionPerformed(ActionEvent e) {
String actionCommand = e.getActionCommand();
if (e.getSource() instanceof Button)
if (actionCommand.equals("Hello Button")) {
try {
temp.setMessage("Event 1");
//OutputStream.writeObject(temp);
new SendToServer().start();
new ListenToServer().start();
} catch (Exception ex) {
System.out.println("Communication didn't work!");
}
textVal.setText(hold.getMessage());
}
}
public void anotherButton_actionPerformed(ActionEvent evt) {
String action_Command = evt.getActionCommand();
if (evt.getSource() instanceof Button)
if (action_Command.equals("Hello there Button")) {
try {
temp.setMessage("Event 2");
new SendToServer().start();
new ListenToServer().start();
} catch (Exception ex) {
System.out.println("Communication didn't work!");
}
anotherTextVal.setText(hold.getMessage());
}
}
class ListenToServer extends Thread {
public void run() {
while (true) {
try {
hold = (ObjectCommunication) InputStream.readObject();
} catch (IOException e) {} catch (ClassNotFoundException e2) {}
}
}
}
class SendToServer extends Thread {
public void run() {
while (true) {
try {
OutputStream.writeObject(temp);
} catch (IOException e) {}
}
}
}
}
To be honest - I'm a little bit lazy to read through your code and seek there for a bug :) Nevertheless I'll post you here my snippet for socket-based multiple client-server application..
import java.net.*;
import java.io.*;
class ServeConnection extends Thread {
private Socket socket = null;
private BufferedReader in = null;
private PrintWriter out = null;
public ServeConnection(Socket s) throws IOException {
// init connection with client
socket = s;
try {
in = new BufferedReader(new InputStreamReader(
this.socket.getInputStream()));
out = new PrintWriter(this.socket.getOutputStream(), true);
} catch (IOException e) {
System.err.println("Couldn't get I/O.");
System.exit(1);
}
start();
}
public void run() {
System.out.println("client accepted from: " + socket.getInetAddress()
+ ":" + socket.getPort());
// get commands from client, until is he communicating or until no error
// occurs
String inputLine, outputLine;
try {
while ((inputLine = in.readLine()) != null) {
System.out.println("request: " + inputLine);
outputLine = inputLine;
out.println("I've recived "+outputLine);
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("server ending");
out.close();
try {
in.close();
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
class Server {
public static void svr_main(int port) throws IOException {
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(port);
} catch (IOException e) {
System.err.println("Could not listen on port: " + port);
System.exit(1);
}
System.out.println("Server ready");
try {
while (true) {
Socket socket = serverSocket.accept();
try {
new ServeConnection(socket);
} catch (IOException e) {
System.err.println("IO Exception");
}
}
} finally {
serverSocket.close();
}
}
}
class Client {
static Socket echoSocket = null;
static PrintWriter out = null;
static BufferedReader in = null;
public static void cli_main(int port, String servername) throws
IOException {
try {
echoSocket = new Socket(servername, port);
out = new PrintWriter(echoSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(
echoSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Don't know about host: " + servername);
System.exit(1);
} catch (IOException e) {
System.err.println("Couldn't get I/O for " + servername);
System.exit(1);
}
System.out.println("Client ready!");
while (true) {
inputLine = (in.readLine().toString());
if (inputLine == null) {
System.out.println("Client closing!");
break;
}
// get the input and tokenize it
String[] tokens = inputLine.split(" ");
}
out.close();
in.close();
echoSocket.close();
System.out.println("Client closing");
}
}
public class MyClientServerSnippet{
public static void main(String[] args) throws IOException {
if (args.length == 0) {
System.err.println("Client: java snippet.MyClientServerSnippet<hostname> <port>");
System.err.println("Server: java snippet.MyClientServerSnippet<port>");
System.exit(1);
}
else if (args.length > 1) {
System.out.println("Starting client...\n");
Client client = new Client();
client.cli_main(3049, "127.0.0.1");
} else {
System.out.println("Starting server...\n");
Server server = new Server();
server.svr_main(3049);
}
}
}
Hope this helps :] If anything would be ununderstandable, don't hesitate to ask for more details :)