Just want to know how the below codes that does the same functionality differs
Code 1:
class ReadWriteCounter {
ReadWriteLock lock = new ReentrantReadWriteLock();
private Integer count = 0;
public Integer incrementAndGetCount() {
lock.writeLock().lock();
try {
count = count + 1;
return count;
} finally {
lock.writeLock().unlock();
}
}
public Integer getCount() {
lock.readLock().lock();
try {
return count;
} finally {
lock.readLock().unlock();
}
}
}
Code 2:
class ReadWriteCounter {
private Integer count = 0;
public getCount()
{
synchronized(count){
return count;
}
}
public void setCount(Integer i)
{
synchronized(count){
count = i;
}
}
}
The purpose is to ensure that when count is modified no other threads access it for reading and while reading no other threads should should access it for writing. Which is an optimum solution and why? Also, I will be using this in a class where there are field variables which needs to edited. Please offer your suggestions.
ReentrantReadWriteLock is the best way to implement your thoughts.
synchronized would only allow one thread if two or more threads attempt to read count.
But everyone could get the value of count when they all attempt to read it.
Both your solutions work however there is a bug in the way you are implementing locking.
First the difference in the two approaches:
The ReentrantReadWriteLock is mainly used in situations wherein you have many more reads than writes typically in ratios of 10 reads : 1 write. This allows the reads to happen concurrently without blocking each other however when a write starts all reads will be blocked. So performance is the primary reason.
Bug in your approach :
The object on which you are locking should be final. In setCount() you are effectively swapping the object out and that can cause a dirty read at that time.
Also, never expose the object that you are locking on. The object you are locking should be private and final. The reason is if you happen to expose the object the caller may happen to use the returned object itself for locking, in which case you will run into contention issues with components outside this class itself.
Related
If class has field with int type (not Atomic Integer and without volatile keyword) and all access to this field happens under read/write locks - will this field thread-safe in this case? Or in some moment some thread can see not real value of this field but something from cache?
public static class Example {
private int isSafe;
private final ReadWriteLock lock;
public Example(int i) {
isSafe = i;
lock = new ReentrantReadWriteLock();
}
public int getIsSafe() {
final Lock lock = this.lock.readLock();
lock.lock();
try {
return isSafe;
} finally {
lock.unlock();
}
}
public void someMethod1() {
final Lock lock = this.lock.writeLock();
lock.lock();
try {
isSafe++;
} finally {
lock.unlock();
}
}
}
Yes, This approach is thread-safe. If there is no thread that has requested the write lock and the lock for writing, then multiple threads can lock the lock for reading. It means multiple threads can read the data at the very moment, as long as there’s no thread to write the data or to update the data.
Get answer from #pveentjer in comments under question:
It is important to understand that caches on modern cpus are always
coherent due to the cache coherence protocol like MESI. Another
important thing to understand is that correctly synchronized programs
exhibit sequential consistent behavior and for sequential consistency
the real time order isnt relevant. So reads and writes can be skewed
as long as nobody can observe a violation of the program order.
This question already has answers here:
Java MultiThreading skips loop and gives wrong result [duplicate]
(3 answers)
Closed 1 year ago.
I'm java beginner and it's first time to use thread.
class Counter2 {
private int value = 0;
public void increment() {
value++;
printCounter();
}
public void decrement() {
value--;
printCounter();
}
public void printCounter() {
System.out.println(value);
}
}
class MyThread3 extends Thread {
Counter2 sharedCounter;
public MyThread3(Counter2 c) {
this.sharedCounter = c;
}
public void run() {
int i = 0;
while (i <= 100) {
sharedCounter.increment();
sharedCounter.decrement();
try {
sleep((int) (Math.random() * 2));
} catch (InterruptedException e) {
}
// System.out.println(i);
i++;
}
}
}
public class MyTest {
public static void main(String[] args) {
Thread t1, t2;
Counter2 c = new Counter2();
t1 = new MyThread3(c);
t1.start();
t2 = new MyThread3(c);
t2.start();
}
}
This code has 2 threads and 1 Counter, which is shared between the threads. The threads just repeat plus 1, minus 1 to the counter value. So, if I guess, the result should be 0. Because initial value was 0 and the number of incremented and decremented are the same. But some times the last printing number is not the 0, but -1 or -2 etc. please explain why this is this.
The Answer by Ranwala is correct.
AtomicInteger
An alternative solution I prefer is the use of the Atomic… classes. Specifically here, AtomicInteger. This class is a thread-safe wrapper around an integer.
Change your member field from Counter2 sharedCounter; to AtomicInteger sharedCounter;. Then use the various methods on that class to increment, to decrement, and to interrogate for current value.
You can then discard your Counter2 class entirely.
Executors
Also, you should know that in modern Java, we rarely need to address the Thread class directly. Instead we use the executors framework added to Java 5.
Define your tasks as either a Runnable or Callable. No need to extend from Thread.
See tutorial by Oracle, and search existing posts here on Stack Overflow.
There are two issues here. They are atomicity and visibility aspects of concurrency. Both increment and decrement are compound actions and need to be atomically performed in a multi-threaded environment. Apart from that you should not read a stale value whenever you read the counter. None of these are guaranteed by your current implementation.
Coming back to the solution, one naive way of achieving this is by using synchronized methods which uses a lock on the current instance to achieve the thread-safety. But that comes at a fairly high cost and incurs more lock overhead.
A much better approach would be to use CAS based non-blocking synchronization to achieve the task at hand. Here's how it looks in practice.
class Counter2 {
private LongAdder value = new LongAdder();
public void increment() {
value.increment();;
printCounter();
}
public void decrement() {
value.decrement();;
printCounter();
}
public void printCounter() {
System.out.println(value.intValue());
}
}
Since you are a beginner, I would recommend you to read the great book Java Concurrency in Practice 1st Edition which explains all these basics in a very nice, graspable manner by some of the great authors in our era ! If you have any questions about the contents of the book, you are welcome to post the questions here too. Read it from cover to cover at least twice !
Update
CAS is so called ComparaAndSwap is a lock free synchronization scheme achieved by using low level CPU instructions. Here it reads the value of the counter before the increment/decrement and then at the time it is updated, it checks whether the initial value is still there. If so, it updates the value successfully. Otherwise, chances are that another thread concurrently updating the value of the counter, hence the increment/decrement operation fails and it retries it again.
I need to create a class that has a shared-between-threads Object (lets call is SharedObject). The special thing about SharedObject is that it holds a String that will be returned in multithreaded environment, and sometimes the entire SharedObject will be written to by changing field reference to newly created object.
I do not want to make the read and write both synchronised on the same monitor because the write scenario is happening rarely while read scenario is quite common. Therefore I did the following:
public class ObjectHolder {
private volatile SharedObject sharedObject;
public String getSharedObjectString() {
if (!isObjectStillValid()) {
obtainNewSharedObject()
}
return sharedObject.getCommonString()
}
public synchronized void obtainNewSharedObject() {
/* This is in case multiple threads wait on this lock,
after first one obtains new object the others can just
use it and should not obtain a new one */
if(!isObjectStillValid()) {
sharedObject = new SharedObject(/*some parameters from somewhere*/)
}
}
}
From what I have read from documentation and on stackoverflow, the synchronized keyword will assure only one thread can access the synchronised block on the same object instance(therefore write race/multiple unnecessary writes is a non-issue) while volatile keyword on the field reference will assure the reference value is written directly to the main program memory (not cached locally).
Are there any other pitfalls I am missing?
I want to be sure that within synchronized block when sharedObject is written to, the new value of sharedObject is present for any other thread at latest when lock for obtainNewSharedObject() is released. Should this not be guaranteed, I could encounter scenarios of unnecessary writes and replacing correct values which are a big problem for this case.
I know to be absolutely safe I could just make getSharedObjectString() synchronized by itself however as stated previously I do not want to block reading if not needed.
This way reading is non-blocking, when a write scenario occurs it is blocking.
I should probably mention method isObjectStillValid() is thread independant (entirely SharedObject and System clock based) therefore a valid Thread-free check to be used for write scenarios.
Edit: Please note I could not find a similar topic on stackoverflow, but it may exist. Sorry if that is the case.
Edit2: Thank you for all the comments. Edit because apparently I cannot upvote yet (I can, but it does not show). While my solution is functional as long as isObjectStillValid is thread-safe, it can suffer from decreased performance due to multiple accesses to volatile field. I will improve it most likely using the upgraded double-checked locking solution. I will also in-depth analyse all the other possibilities mentioned here.
Why don't you use AtomicReference. It uses optimistic locking, meaning that no actual thread locking is involved. Internally it uses Compare and Swap. If you look at the implementation it uses volatile in its implementation and I would trust Doug Lea to implement it correctly :)
Apart from this, there many more ways for synchronization between lot of readers and some writers - ReadWriteLock
This looks like a classic double-checked locking pattern. While your implementation is logically correct - thanks to the use of volatile on sharedObject - it might not be the most performant.
The recommended pattern for Java 1.5 on is shown on the Wikipedia page linked.
// Works with acquire/release semantics for volatile in Java 1.5 and later
// Broken under Java 1.4 and earlier semantics for volatile
class Foo {
private volatile Helper helper;
public Helper getHelper() {
Helper localRef = helper;
if (localRef == null) {
synchronized(this) {
localRef = helper;
if (localRef == null) {
helper = localRef = new Helper();
}
}
}
return localRef;
}
// other functions and members...
}
Note the use of a localRef for accessing the helper field. This limits access to the volatile field in the simple case to a single read instead of potentially twice; once for the check and once for the return. See the Wikipedia page again, just after the recommended pattern sample.
Note the local variable "localRef", which seems unnecessary. The effect of this is that in cases where helper is already initialized (i.e., most of the time), the volatile field is only accessed once (due to "return localRef;" instead of "return helper;"), which can improve the method's overall performance by as much as 25 percent.[7]
Depending on how isObjectStillValid() accesses sharedObject, you might benefit from a similar pattern.
This sounds like the use of a ReadWriteLock would be appropiate.
The basic idea is that there can be multiple readers simultaniously or one writer exclusively. Here can you find an Example how to use it in a List implementation.
Copy paste in case the side goes down:
import java.util.*;
import java.util.concurrent.locks.*;
/**
* ReadWriteList.java
* This class demonstrates how to use ReadWriteLock to add concurrency
* features to a non-threadsafe collection
* #author www.codejava.net
*/
public class ReadWriteList<E> {
private List<E> list = new ArrayList<>();
private ReadWriteLock rwLock = new ReentrantReadWriteLock();
public ReadWriteList(E... initialElements) {
list.addAll(Arrays.asList(initialElements));
}
public void add(E element) {
Lock writeLock = rwLock.writeLock();
writeLock.lock();
try {
list.add(element);
} finally {
writeLock.unlock();
}
}
public E get(int index) {
Lock readLock = rwLock.readLock();
readLock.lock();
try {
return list.get(index);
} finally {
readLock.unlock();
}
}
public int size() {
Lock readLock = rwLock.readLock();
readLock.lock();
try {
return list.size();
} finally {
readLock.unlock();
}
}
}
Good Day
I have a question relating ReentrantReadWriteLocks. I am trying to solve a problem where multiple reader threads should be able to operate in parallel on a data structure, while one writer thread can only operate alone (while no reader thread is active). I am implementing this with the ReentrantReadWriteLocks in Java, however from time measurement it seems that the reader threads are locking each other out aswell. I don't think this is supposed to happen, so I am wondering if I implemented it wrong. The way I implemented it is as follows:
readingMethod(){
lock.readLock().lock();
do reading ...
lock.readLock().unlock();
}
writingMethod(){
lock.writeLock().lock();
do writing ...
lock.writeLock().unlock();
}
Where the reading method is called by many different threads. From measuring the time, the reading method is being executed sequentially, even if the writing method is never invoked! Any Idea on what is going wrong here? Thank you in advance -Cheers
EDIT: I tried to come up with a SSCCE, I hope this is clear:
public class Bank {
private Int[] accounts;
public ReadWriteLock lock = new ReentrantReadWriteLock();
// Multiple Threads are doing transactions.
public void transfer(int from, int to, int amount){
lock.readLock().lock(); // Locking read.
// Consider this the do-reading.
synchronized(accounts[from]){
accounts[from] -= amount;
}
synchronized(accounts[to]){
accounts[to] += amount;
}
lock.readLock().unlock(); // Unlocking read.
}
// Only one thread does summation.
public int totalMoney(){
lock.writeLock().lock; // Locking write.
// Consider this the do-writing.
int sum = 0;
for(int i = 0; i < accounts.length; i++){
synchronized(accounts[i]){
sum += accounts[i];
}
}
lock.writeLock().unlock; // Unlocking write.
return sum;
}}
I know the parts inside the read-Lock are not actually reads but writes. I did it this way because there are multiple threads performing writes, while only one thread performs reads, but while reading, no changes can be made to the array. This works in my understanding. And again, the code inside the read-Locks works fine with multiple threads, as long as no write method and no read-locks are added.
Your code is so horribly broken that you should not worry about any performance implication. Your code is not thread safe. Never synchronize on a mutable variable!
synchronized(accounts[from]){
accounts[from] -= amount;
}
This code does the following:
read the contents of the array accounts at position from without any synchronization, thus possibly reading a hopelessly outdated value, or a value just being written by a thread still inside its synchronized block
lock on whatever object it has read (keep in mind that the identity of Integer objects created by auto-boxing is unspecified [except for the -128 to +127 range])
read again the contents of the array accounts at position from
subtract amount from its int value, auto-box the result (yielding a different object in most cases)
store the new object in array accounts at position from
This implies that different threads can write to the same array position concurrently while having a lock on different Integer instances found on their first (unsynchronized) read, opening the possibility of data races.
It also implies that threads may block each other on different array positions if these positions happen to have the same value happened to be represented by the same instance. E.g. pre-initializing the array with zero values (or all to the same value within the range -128 to +127) is a good recipe for getting close to single thread performance as zero (or these other small values) is one of the few Integer values being guaranteed to be represented by the same instance. Since you didn’t experience NullPointerExceptions, you obviously have pre-initialized the array with something.
To summarize, synchronized works on object instances, not variables. That’s why it won’t compile when trying to do it on int variables. Since synchronizing on different objects is like not having any synchronization at all, you should never synchronize on mutable variables.
If you want thread-safe, concurrent access to the different accounts, you may use AtomicIntegers. Such a solution will use exactly one AtomicInteger instance per account which will never change. Only its balance value will be updated using its thread-safe methods.
public class Bank {
private final AtomicInteger[] accounts;
public final ReadWriteLock lock = new ReentrantReadWriteLock();
Bank(int numAccounts) {
// initialize, keep in mind that this array MUST NOT change
accounts=new AtomicInteger[numAccounts];
for(int i=0; i<numAccounts; i++) accounts[i]=new AtomicInteger();
}
// Multiple Threads are doing transactions.
public void transfer(int from, int to, int amount){
final Lock sharedLock = lock.readLock();
sharedLock.lock();
try {
accounts[from].addAndGet(-amount);
accounts[to ].addAndGet(+amount);
}
finally {
sharedLock.unlock();
}
}
// Only one thread does summation.
public int totalMoney(){
int sum = 0;
final Lock exclusiveLock = lock.writeLock();
exclusiveLock.lock();
try {
for(AtomicInteger account: accounts)
sum += account.get();
}
finally {
exclusiveLock.unlock();
}
return sum;
}
}
For completeness, as I guess this question will arise, here is how a withdraw process forbidding taking more money than available may look like:
static void safeWithdraw(AtomicInteger account, int amount) {
for(;;) {
int current=account.get();
if(amount>current) throw new IllegalStateException();
if(account.compareAndSet(current, current-amount)) return;
}
}
It may be included by replacing the line accounts[from].addAndGet(-amount); by safeWithdraw(accounts[from], amount);.
Well after writing the example above, I remembered that there is the class AtomicIntegerArray which fits even better to this kind of task…
private final AtomicIntegerArray accounts;
public final ReadWriteLock lock = new ReentrantReadWriteLock();
Bank(int numAccounts) {
accounts=new AtomicIntegerArray(numAccounts);
}
// Multiple Threads are doing transactions.
public void transfer(int from, int to, int amount){
final Lock sharedLock = lock.readLock();
sharedLock.lock();
try {
accounts.addAndGet(from, -amount);
accounts.addAndGet(to, +amount);
}
finally {
sharedLock.unlock();
}
}
// Only one thread does summation.
public int totalMoney(){
int sum = 0;
final Lock exclusiveLock = lock.writeLock();
exclusiveLock.lock();
try {
for(int ix=0, num=accounts.length(); ix<num; ix++)
sum += accounts.get(ix);
}
finally {
exclusiveLock.unlock();
}
return sum;
}
You can run 2 threads on this test
static ReadWriteLock l = new ReentrantReadWriteLock();
static void readMehod() {
l.readLock().lock();
System.out.println(Thread.currentThread() + " entered");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
l.readLock().unlock();
System.out.println(Thread.currentThread() + " exited");
}
and see if both threads enter the readlock.
I made a simple synchronized Stack object in Java, just for training purposes.
Here is what I did:
public class SynchronizedStack {
private ArrayDeque<Integer> stack;
public SynchronizedStack(){
this.stack = new ArrayDeque<Integer>();
}
public synchronized Integer pop(){
return this.stack.pop();
}
public synchronized int forcePop(){
while(isEmpty()){
System.out.println(" Stack is empty");
try {
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return this.stack.pop();
}
public synchronized void push(int i){
this.stack.push(i);
notifyAll();
}
public boolean isEmpty(){
return this.stack.isEmpty();
}
public synchronized void pushAll(int[] d){
for(int i = 0; i < d.length; i++){
this.stack.push(i);
}
notifyAll();
}
public synchronized String toString(){
String s = "[";
Iterator<Integer> it = this.stack.iterator();
while(it.hasNext()){
s += it.next() + ", ";
}
s += "]";
return s;
}
}
Here are my questions:
Is it OK not to synchronize the isEmtpy() method? I figured it was because even if another Thread is modifying the stack at the same time, it would still return a coherent result (there is no operation that goes into a isEmpty state that is neither initial or final). Or is it a better design to have all the methods of a synchronized object synchronized?
I don't like the forcePop() method. I just wanted to create a thread that was able to wait until an item was pushed into the stack before poping an element, and I thought the best option was to do the loop with the wait() in the run() method of the thread, but I can't because it throws an IllegalMonitorStatException. What is the proper method to do something like this?
Any other comment/suggestion?
Thank you!
Stack itself is already synchronized, so it doesn't make sense to apply synchronization again (use ArrayDeque if you want a non-synchronized stack implementation)
It's NOT OK (aside from the fact from the previous point), because lack of synchronization may cause memory visibility effects.
forcePop() is pretty good. Though it should pass InterruptedException without catching it to follow the contract of interruptable blocking method. It would allow you to interrupt a thread blocked at forcePop() call by calling Thread.interrupt().
Assuming that stack.isEmpty() won't need synchronization might be true, but you are relying on an implementation detail of a class that you have no control over.
The javadocs of Stack state that the class is not thread-safe, so you should synchronize all access.
I think you're mixing idioms a little. You are backing your SynchronizedStack with java.util.Stack, which in turn is backed by java.util.Vector, which is synchronized. I think you should encapsulate the wait() and notify() behaivor in another class.
The only problem with not synchronizing isEmpty() is that you don't know what's happening underneath. While your reasoning is, well, reasonable, it assumes that the underlying Stack is also behaving in a reasonable manner. Which it probably is in this case, but you can't rely on it in general.
And the second part of your question, there's nothing wrong with a blocking pop operation, see this for a complete implementation of all the possible strategies.
And one other suggestion: if you're creating a class that is likely to be re-used in several parts of an application (or even several applications), don't use synchronized methods. Do this instead:
public class Whatever {
private Object lock = new Object();
public void doSomething() {
synchronized( lock ) {
...
}
}
}
The reason for this is that you don't really know if users of your class want to synchronize on your Whatever instances or not. If they do, they might interfere with the operation of the class itself. This way you've got your very own private lock which nobody can interfere with.