Programmatically check OpenGL support - java

My swing application is trying to use OpenGL to get better performance. But on some machines the UI doesnt load at all. How could i determine programmatically if OpenGl is supported so i could switch between xrenderer/OpenGL?
xrenderer works fine on all machines ive tested but id rather use OpenGL
This is what im using to enabled OpenGL
System.setProperty("sun.java2d.opengl","True");
This is what i get on the console:
"OpenGL pipeline enabled for default config on screen 1". I think this means that OpenGL is on, but the UI components wont load and the screen is white. I can still click on the invisible buttoms though.
(source: i.ibb.co)
EDIT: Sort of figured out the problem, OpenGL is enabled on screen 1 but not on screen 0. I dont know how to force it to be enabled on both 0 and 1. Disconnecting the second display caused OpenGL to bve enabled on screen 0, but this did not help and the app is still blank

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I figured out the issue. By resizing my window the jmenus popup and so do all my renderables. For some reason calling pack() is not working on the frame and I have to resize it to refresh everything at first launch of the app now for this problem =P

JavaFX 8 screen rendering freezes when running with hw acceleration enabled

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If we run it with prism.order=sw, it doesn't freeze but the performance on tablets is a little bit too slow to be usable.
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I've reported a bug in the old JIRA and new JBS and apparently we need to produce a reproducible test case which we don't have time to prepare.
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edit1: It may be possible I trigger a swipe event while moving the screen fast and that may make the Openlayers in error state.
First try:
I added this line:
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to the div containing the map.
I used jQuery / HTML5 / gwt app for WP8 (Lumia 920) device: vertical css scroll fix to attach another things to same place, so I added it there.
UPDATE
This was not the fix, problem stayed. See below the correct answer:
The real answer:
https://github.com/openlayers/openlayers/issues/929 tells this is known issue of openlayers, that is already fixed in the latest version.
So, please update version of OpenLayers!

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Thanks,
Eduard
I couldnt find a way to get the mouse position. So I have implemented a workaround to control the mouse with absolute values. Im resetting the mouse at start to 0/0 and after that Im buffering the actual position.

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