I have a game where users complete assignment by making a picture that will be send to the backend. Before sending this to the backend the image is resized to limit the amount of data that has to be send. This all works fine.
Now I want to extend this with movie clips. Movie clips are a lot bigger then picture. Especially if you don't compress them. The problem is that I have no clue how to do this.
So the main question is how can change my app that the user records a video and after it compress it to make the file smaller in size. Are there libraries around to do this? Or is there something in Android itself to use?
One approach that works is to use ffmpeg to do the compression.
There are some well used ffmpeg libraries that will allow you include ffmpge via a wrapper and then use standard ffmpeg syntax to perform the compression within your app.
See this one which includes examples:
https://github.com/WritingMinds/ffmpeg-android-java
Note that video compression is power and battery intensive, and takes time so you may want to limit the clip size if you plan to have users use this functional regularly.
I'm currently developing simple video player with VLCJ.
Can anyone please point me some clue about changing audio pitch with it?
is it possible?
I've searching through but cannot find the right keyword, what i need is
some control (method/function) of vlcj (or any) to increase sound so it sounds like
kids voice, or lower down so make like a very old man sound.
Thanks in advance.
NOTE:
still looking on google but found nothing about vlc. what i want is something about the "timbre" as explained at http://www.screamingbee.com/support/morphdoc/MorphDocPitchTimbre.aspx
If you are only interested in playing audio (you don't care about displaying any video at the same time) then vlcj 2.4.0 and later provide a so-called "direct" audio player component.
With this component, your Java application can get direct access to the native audio sample buffer. You can run whatever algorithm you want on those samples, then play out your modified samples via JavaSound or some other API.
There is a sample included in the vlcj distribution that shows how to use this component to play via JavaSound:
https://github.com/caprica/vlcj/tree/vlcj-2.4.1/src/test/java/uk/co/caprica/vlcj/test/directaudio
The example does not show how to change the pitch of the audio, but it does show how to use the direct audio player.
Since JavaFX2.0 has a media view is it somehow possible to live stream the camera feed into the Media component in real time? Since there is no camera API I am unaware of how to make this happen. Can we use another Java library to work with the camera and then stream the video in the MediaView
So is it possible, and if yes then how can we do it. May be by using any JavaAPI for camera and then streaming the video into the MediaView?
There is a Java library called Xuggle that is an open source solution for streaming video into Java applications. It is built on top of the ffmpeg libraries.
In my experience it will work with some implementations of the MPEG-2 and MPEG-4 codecs, but not others. If you were not aware, there are something like 800 different versions of those codecs and some of them end up sticking packets on the front, or in the middle, or at the end in order to force you to use their decoders when displaying the video. Up to, and perhaps including, the new JavaFX code there has been very little robust support for streaming video into Java.
You may want to explore doing something like embedding an instance of VLC in a JPanel and displaying that to your user. There are also libraries that attempt to allow some interaction between Flash and Java that could be used to approach this issue.
Good Luck!
It seems that in 2.0 you still cannot attach an external source for the video/audio streams. You need to create a file and provide an uri to this file to play video in the MediaView. Not acceptable for the capture video from the camera.
I did not do this in JavaFX 2.0 but in 1.3 we used to deliver just an image to the ImageView writing our own capturer/streamer. Possibly you can do this with any 3rd party lib.
I need simple video playback in Java.
Here are my requirements:
PRODUCTION QUALITY
Open and decode video files whose video and audio codecs can be chosen by me. I.E I can pick well behaving codecs.
Be able to play, pause, seekToFrame OR seekToTime and stop playback. Essentially I wish to be able to play segments of a single video file in a non linear fashion. For example I may want to play the segment 20.3sec to 25.6sec, pause for 10 seconds and then play the segment 340.3sec to 350.5sec, etc.
During playback, video and audio must be in sync.
The video must be displayed in a Swing JComponent.
Must be able to use in a commercial product without having to be open source (I.E. LGPL or Comercial is good)
My research has led me to the following solutions:
Use Java Media Framework + Fobs4JMF
http://fobs.sourceforge.net/f4jmf_first.html
I have implemented a quick prototype and this seems to do what I need. I can play a segment of video using:
player.setStopTime(new Time(end));
player.setMediaTime(new Time(start));
player.start();
While Fobs4JMF seems to work, I feel the quality of the code is poor and the project is no longer active. Does anyone know of any products which use Fobs4JMF?
Write a Flash application which plays a video and use JFlashPlayer to bring it into my Java Swing application
Unlike Java, Flash is brilliant at playing video. I could write a small Flash application with the methods:
open(String videoFile),
play(),
pause(),
seek(int duration),
stop()
Then bring it into Java using JFlashPlayer which can call Flash functions from Java.
What I like about this solution is that video playback in Flash should be rock solid. Has anyone used JFlashPlayer to play video in Java?
Write a simple media player on top of Xuggler
Xuggler is an FFMpeg wrapper for Java which seems to be a quite active and high quality project. However, implementing the simple video playback described in the requirements is not trivial (Seeking in particular) but some of the work has been done in the MediaTools MediaViewer which would be the base upon which to build from.
Use FMJ
I have tried to get FMJ to work but have had no sucess so far.
I would appreciate your opinions on my problem.
Can a brother get a shout out for Xuggler?
In my mind, VLCJ is the way forward for this type of thing. I love Xuggler for encoding / transcoding work, but unfortunately it's just so complicated to do simple playback and solve all the sync issues and suchlike - and it does very much feel like reinventing the wheel doing so.
The only thing with VLCJ is that to get it to work reliably with multiple players I've had to resort to out of process players. The framework wasn't the simplest thing in the world to get in place, but when it's there it works beautifully. I'm currently running 3 out of process players in my app side by side with no problems whatsoever.
The other caveat is that the embedded media player won't work with a swing component, just a heavyweight canvas - but that hasn't proven a problem for me at all. If it does, then you can use the direct media player to get a bufferedimage and display that on whatever you choose, but it will eat into your CPU a bit more (though no more than other players that take this approach.)
JavaFX has a number of working video and audio codecs builtin. It's likely to be the solution with the broadest support at the moment.
I've been using jffmpeg in the same way you use FOBS, it works pretty well, although I haven't compared them.
I would also love to see an easy way to interface with native codecs the way that JavaFX does, but there doesn't seem to be real integration between JavaFX and Java.
There has also been some work trying to get the VLC library libvlc into java. I haven't tried it yet and would be interested to hear back from anyone who has.
haven't tried Xuggler (which i'm interested in) but I'm having a good time with VLCJ. The drawback I find in it is only that you have to have VLC installed prior to your application.
I'd recommend using MPV. You can use it in combination with JavaFX quite easily, see this example.
In short, you use a little JNA magic to use the MPV native libaries directly, and then let the video display on a JavaFX stage. If you use a child stage, you can even overlay JavaFX controls on top of the video (with full transparancy support).
VLC (with VLCJ) can be used in a similar fashion, but I find that the MPV solution performs better (faster seek and start times).
I'm interested in doing image processing in Java with frames collected from a network video adapter. The first challenge is finding network video adapters/cameras which don't require an ActiveX control for PTZ control and therefore require IE. Then the issue is how to do still image grabs from network video adapters which only make MP4 available.
Does anyone know of some Java friendly network video cameras and adapters?
Anyone know of some Java code to control PTZ on a network camera?
Two ways in Java that I know of. The first (and the one I current recommend) is the LTI-Civil project. The second is to use Xuggler which uses FFmpeg webcam code behind the scenes.