I have a class which extends a Jframe, and i have it centered using setLocationRelativeTo(null);. The layouManager is null aswell.
My JFrame:
mport com.sxf.protocol.chat.util.window.AbstractField;
import javax.swing.*;
import javax.swing.border.LineBorder;
import java.awt.*;
public class Field extends AbstractField {
private Container cp;
public Field() {
super("Test");
buildWindow();
}
private void buildWindow() {
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
setPreferredSize(new Dimension(frameWidth, frameHeight));
setResizable(false);
cp = getContentPane();
cp.setLayout(null);
initComponents();
pack();
setLocationRelativeTo(null);
setVisible(true);
}
private void initComponents() {
JLabel label = new JLabel("Test", SwingConstants.CENTER);
JLabel border = new JLabel("");
label.setSize(200, 30);
label.setLocation((frameWidth - label.getWidth()) / 2, (frameHeight - label.getHeight()) / 2);
border.setBounds(frameWidth / 2, 0, frameWidth / 2, frameHeight);
label.setBorder(new LineBorder(new Color(0, 0, 0)));
border.setBorder(new LineBorder(new Color(255, 0, 0)));
cp.add(label);
cp.add(border);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Field();
}
});
}
}
I added to border to see if its centered correctly or not.
The AbstractField (only some calculations in it):
public abstract class AbstractField extends JFrame {
private final static Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
private static final Dimension frameSize = new Dimension(screenSize.width / 4, screenSize.height / 4);
protected static final int frameWidth;
protected static final int frameHeight;
protected static final int x;
protected static final int y;
static {
frameWidth = frameSize.width;
frameHeight = frameSize.height;
x = (screenSize.width - frameWidth) / 2;
y = (screenSize.height - frameHeight) / 2;
}
public AbstractField(String title) {
super(title);
}
}
But when i try to center my components, e.g. the JLabel, doing
(frame.getWidth - component.getWidth) / 2, and the same for the height, it is not actually centered but a little bit to the right.
Is that due to a native moved beginning of the jframe and can i calculate that?
How to indeed center object in a JFrame?
Indeed add it as the only component added to a JPanel with a GridBagLayout. Use that panel as the content pane.
Example:
import java.awt.*;
import javax.swing.*;
import javax.swing.border.*;
public class CenteredLabel {
private JComponent ui = null;
CenteredLabel() {
initUI();
}
public final void initUI() {
if (ui!=null) return;
ui = new JPanel(new GridBagLayout());
ui.setBorder(new EmptyBorder(4,4,4,4));
JLabel centeredLabel = new JLabel("Test");
centeredLabel.setBorder(new LineBorder(Color.RED));
ui.add(centeredLabel);
}
public JComponent getUI() {
return ui;
}
public static void main(String[] args) {
Runnable r = () -> {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception useDefault) {
}
CenteredLabel o = new CenteredLabel();
JFrame f = new JFrame(o.getClass().getSimpleName());
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setLocationByPlatform(true);
f.setContentPane(o.getUI());
f.pack();
f.setMinimumSize(f.getSize());
f.setVisible(true);
};
SwingUtilities.invokeLater(r);
}
}
Related
Hello I am new to JAVA and recently studied graphics but got stuck on how to draw a circle (I learn on my own through Google) I would be happy if you help me with the following lines of code
(Do not refer to the background sub button)
public class Panel_ {
static JPanel panel1 = new JPanel();
public static Color randomColor() {
int r = (int) Math.round(Math.random() * 255 - 1);
int g = (int) Math.round(Math.random() * 255 - 1);
int b = (int) Math.round(Math.random() * 255 - 1);
Color R_col = new Color(r, g, b);
System.out.println(R_col);
return R_col;
}
public static void Panel() {
var color_changer = new JButton("To change color");
color_changer.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
panel1.setBackground(randomColor());
}
});
var Panel = new JPanel();
Panel.add(color_changer);
Panel.setBackground(Color.blue);
panel1.setBackground(Color.black);
panel1.setPreferredSize(new Dimension(400, 430));
var frame = new JFrame("Color changer");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(panel1, BorderLayout.NORTH);
frame.getContentPane().add(Panel, BorderLayout.SOUTH);
frame.pack();
frame.setSize(500, 500);
frame.setBackground(Color.blue);
frame.setVisible(true);
}
public void paintCircle(Graphics g) {
g.setColor(Color.blue);
g.fillOval(60, 80, 100, 100);
}
public static void main(String args[]) {
Panel();
}
}
Use paintComponent for panel1 which I changed the name to topPanel in the runnable code below:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import javax.swing.*;
public class Panel extends JFrame {
private static final long serialVersionUID = 1L;
private JPanel topPanel;
private JPanel panel;
private JButton color_changer;
public Panel() {
initializeForm();
}
private void initializeForm() {
setAlwaysOnTop(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBackground(Color.blue);
color_changer = new JButton("To change color");
color_changer.addActionListener((ActionEvent e) -> {
topPanel.setBackground(randomColor());
});
topPanel = new JPanel() {
private static final long serialVersionUID = 1L;
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.blue);
g.fillOval(60, 80, 100, 100);
};
};
panel = new JPanel();
panel.add(color_changer);
panel.setBackground(Color.blue);
topPanel.setBackground(Color.black);
topPanel.setOpaque(true);
topPanel.setPreferredSize(new Dimension(400, 430));
getContentPane().add(topPanel, BorderLayout.NORTH);
getContentPane().add(panel, BorderLayout.SOUTH);
pack();
setLocationRelativeTo(null);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(() -> {
new Panel().setVisible(true);
});
}
public static Color randomColor() {
int r = (int) Math.round(Math.random() * 255 - 1);
int g = (int) Math.round(Math.random() * 255 - 1);
int b = (int) Math.round(Math.random() * 255 - 1);
Color R_col = new Color(r, g, b);
System.out.println(R_col);
return R_col;
}
}
public class FrameTest extends JFrame {
private JPanel contentPane;
private JPanel spielPane;
private JPanel infoPane;
private JButton btnStart;
private JLabel lblRunde;
private Monster monster1;
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
FrameTest frame = new FrameTest();
frame.setVisible(true);
Monster m = new Monster();
frame.repaintSpielPanel();
}
catch (Exception e) {
e.printStackTrace();
}
}
});
}
public FrameTest() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 800, 600);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
contentPane.setLayout(null);
setContentPane(contentPane);
spielPane = new JPanel();
spielPane.setBounds(6, 6, 566, 566);
spielPane.setLayout(null);
spielPane.setBackground(Color.yellow);
contentPane.add(spielPane);
infoPane = new JPanel();
infoPane.setBounds(578, 6, 216, 566);
infoPane.setLayout(null);
infoPane.setBackground(Color.yellow);
contentPane.add(infoPane);
btnStart = new JButton("Start");
btnStart.setBounds(44, 6, 117, 29);
infoPane.add(btnStart);
lblRunde = new JLabel("Runde");
lblRunde.setBounds(77, 47, 61, 16);
infoPane.add(lblRunde);
monster1 = new Monster();
monster1.setVisible(true);
spielPane.add(monster1);
}
private class Monser extends JLabel {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
g.fillRect(0, 0, 10, 10);
}
}
public void repaintSpielPanel() {
spielPane.repaint();
}
}
I tried to put a Rectangle into my frame, but it isn't there. I'm just starting to program, so probably I just don't know how to get it onto the screen. Pls help!
Don't paint in a JLabel which isn't opaque. Instead do so in a JPanel.
Don't use null layouts and setBounds(...). While null layouts and setBounds() might seem to Swing newbies like the easiest and best way to create complex GUI's, the more Swing GUI'S you create the more serious difficulties you will run into when using them. They won't resize your components when the GUI resizes, they are a royal witch to enhance or maintain, they fail completely when placed in scrollpanes, they look gawd-awful when viewed on all platforms or screen resolutions that are different from the original one.
Most important, you never add an instance of your drawing component, here Monser, to anything. To see that this is true, search your code for any calls to new Monser(). If a constructor isn't being called, an instance isn't going to be created.
Also note that you're creating a Monster instance, and this is a class that you've not shown us.
You're adding it to a null layout using JPanel, and so since it has no size, it won't show at all. Again, don't use null layouts.
For example:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GridLayout;
import javax.swing.*;
#SuppressWarnings("serial")
public class MyTest extends JPanel {
private static final Color BG = Color.yellow;
private static final int GAP = 8;
private JButton btnStart = new JButton("Start");
private JLabel lblRunde = new JLabel("Runde", SwingConstants.CENTER);
private MonsterPanel monsterPanel = new MonsterPanel(600, 600, BG);
public MyTest() {
JPanel buttonPanel = createButtonPanel();
buttonPanel.setBackground(BG);
setLayout(new BorderLayout(GAP, GAP));
setBorder(BorderFactory.createEmptyBorder(GAP, GAP, GAP, GAP));
add(monsterPanel, BorderLayout.CENTER);
add(buttonPanel, BorderLayout.LINE_END);
}
private JPanel createButtonPanel() {
JPanel btnPanel = new JPanel();
btnPanel.setBackground(BG);
JPanel gridPanel = new JPanel(new GridLayout(0, 1, 0, 5));
gridPanel.setOpaque(false);
gridPanel.add(btnStart);
gridPanel.add(lblRunde);
btnPanel.add(gridPanel);
return btnPanel;
}
private static void createAndShowGui() {
MyTest mainPanel = new MyTest();
JFrame frame = new JFrame("MyFrameTest");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
class MonsterPanel extends JPanel {
public static final int MONST_WIDTH = 10;
public static final Color MONST_COLOR = Color.red;
private int prefW;
private int prefH;
private int monstX = 0;
private int monstY = 0;
public MonsterPanel(int prefW, int prefH, Color bkgrnd) {
this.prefW = prefW;
this.prefH = prefH;
setBackground(bkgrnd);
}
public void setMonstXY(int x, int y) {
this.monstX = x;
this.monstY = y;
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(MONST_COLOR);
g.fillRect(monstX, monstY, MONST_WIDTH, MONST_WIDTH);
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(prefW, prefH);
}
}
Good morning. I want to write a program that scale up a filledgraphic with the help of JSlider. When ActPanel and Contour were inner classes of Lab4, they at least showed themselves on a JFrame. But there was a huge problem with passing Radius and repainting. I refrained from using inner classes, but it gave me no more ActPanel and Contour on the screen.
Here is code's most important part
class ActPanel extends JPanel implements ChangeListener {
public Contour cont;
public ActPanel(Contour contour) {
super(new FlowLayout());
cont = contour;
JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 250, 50);
slider.addChangeListener(this);
JButton button = new JButton("display mark");
}
public void stateChanged(ChangeEvent e) {
if (e.getSource() instanceof JSlider) {
JSlider source = (JSlider)e.getSource();
if (!source.getValueIsAdjusting()) {
int R = (int)source.getValue();
cont.setR(R);
cont.repaint();
}
}
}
}
class Contour extends JPanel {
private static final int pointCount = 9;
public void paintComponent(Graphics gfx) {
super.paintComponent(gfx);
Graphics2D g = (Graphics2D) gfx;
GeneralPath fpolygon = new GeneralPath(GeneralPath.WIND_EVEN_ODD, pointCount);
fpolygon.moveTo(Float.valueOf((float)R+250), Float.valueOf(250.0f));
fpolygon.lineTo(Float.valueOf(250.0f), Float.valueOf(250.0f));
//some drawing
}
private int R;
public void setR(int R) {
this.R = R;
}
public int getR() {
return R;
}
}
public class Lab4 {
private static void addComponentsToPane(Container pane) {
if (!(pane.getLayout() instanceof BorderLayout)) {
pane.add(new JLabel("Container doesn't use BorderLayout!"));
return;
}
Contour cont = new Contour();
ActPanel bottom = new ActPanel(cont);
pane.add(bottom, BorderLayout.PAGE_END);
cont.setPreferredSize(new Dimension(500,500));
pane.add(cont, BorderLayout.LINE_END);
}
private static void createAndShowGUI() {
JFrame frame = new JFrame("Lab4");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
addComponentsToPane(frame.getContentPane());
frame.pack();
frame.setVisible(true);
}
public static void main(String [] arg) {
SwingUtilities.invokeLater(
new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
And that's a full version
import java.io.*;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import java.awt.geom.*;
class ActPanel extends JPanel implements ChangeListener {
public Contour cont;
public ActPanel(Contour contour) {
super(new FlowLayout());
cont = contour;
JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, 250, 50);
slider.addChangeListener(this);
JButton button = new JButton("display mark");
}
public void stateChanged(ChangeEvent e) {
if (e.getSource() instanceof JSlider) {
JSlider source = (JSlider)e.getSource();
if (!source.getValueIsAdjusting()) {
int R = (int)source.getValue();
cont.setR(R);
cont.repaint();
}
}
}
}
class Contour extends JPanel {
private static final int pointCount = 9;
public void paintComponent(Graphics gfx) {
super.paintComponent(gfx);
double kappa = 0.5522847498;
Graphics2D g = (Graphics2D) gfx;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
GeneralPath fpolygon = new GeneralPath(GeneralPath.WIND_EVEN_ODD, pointCount);
fpolygon.moveTo(Float.valueOf((float)R+250), Float.valueOf(250.0f));
fpolygon.lineTo(Float.valueOf(250.0f), Float.valueOf(250.0f));
fpolygon.lineTo(Float.valueOf(250.0f), Float.valueOf((float)250-R/2));
fpolygon.curveTo(
Float.valueOf((float)((-R/2)*kappa+250)),Float.valueOf((float)(-R/2)+250),
Float.valueOf((float)(-R/2)+250),Float.valueOf((float)((-R/2)*kappa)+250),
Float.valueOf((float)-R/2+250), Float.valueOf(250.0f));
fpolygon.lineTo(Float.valueOf((float)-R+250), Float.valueOf(250.0f));
fpolygon.lineTo(Float.valueOf((float)-R+250), Float.valueOf((float)R+250));
fpolygon.lineTo(Float.valueOf(250.0f), Float.valueOf((float)R+250));
fpolygon.lineTo(Float.valueOf(250.0f), Float.valueOf((float)R/2+250));
fpolygon.lineTo(Float.valueOf((float)R+250), Float.valueOf(250.0f));
fpolygon.closePath();
g.setPaint(Color.red);
g.fill(fpolygon);
g.setPaint(Color.black);
g.draw(fpolygon);
}
private int R;
public void setR(int R) {
this.R = R;
}
public int getR() {
return R;
}
}
public class Lab4 {
private static void addComponentsToPane(Container pane) {
if (!(pane.getLayout() instanceof BorderLayout)) {
pane.add(new JLabel("Container doesn't use BorderLayout!"));
return;
}
Contour cont = new Contour();
ActPanel bottom = new ActPanel(cont);
pane.add(bottom, BorderLayout.PAGE_END);
JList<Integer> xList = new JList<Integer>(new Integer[] {4,2,5,1,-5,-1,-4});
pane.add(xList, BorderLayout.LINE_START);
JPanel yPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
yPanel.add(new Label("x\\y"));
yPanel.add(new JCheckBox("5"));
yPanel.add(new JCheckBox("1"));
yPanel.add(new JCheckBox("-5"));
yPanel.add(new JCheckBox("2"));
yPanel.add(new JCheckBox("-5"));
yPanel.add(new JCheckBox("-1"));
yPanel.add(new JCheckBox("4"));
pane.add(yPanel, BorderLayout.PAGE_START);
cont.setPreferredSize(new Dimension(500,500));
pane.add(cont, BorderLayout.LINE_END);
}
private static void createAndShowGUI() {
JFrame frame = new JFrame("Lab4");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
addComponentsToPane(frame.getContentPane());
frame.pack();
frame.setVisible(true);
}
public static void main(String [] arg) {
SwingUtilities.invokeLater(
new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
You never add the any component to the ActPanel:
public ActPanel(Contour contour) {
super(new FlowLayout());
...
// you're missing the following lines:
this.add(slider);
this.add(button);
So it is in the frame, but empty.
The Contour panel is also in the frame. Add these lines to it, and you'll see it:
public Contour() {
setBackground(Color.BLUE);
}
I am trying to get a JPanel to appear inside of another JPanel. Currently, the JPanel is in an external JFrame and loads with my other JFrame. I want the JPanel to be inside the other JPanel so the program does not open two different windows.
Here is a picture:
The small JPanel with the text logs I want inside of the main game frame. I've tried adding the panel to the panel, panel.add(othePanel). I've tried adding it the JFrame, frame.add(otherPanel). It just overwrites everything else and gives it a black background.
How can I add the panel, resize, and move it?
Edits:
That is where I want the chatbox to be.
Class code:
Left out top of class.
public static JPanel panel;
public static JTextArea textArea = new JTextArea(5, 30);
public static JTextField userInputField = new JTextField(30);
public static void write(String message) {
Chatbox.textArea.append("[Game]: " + message + "\n");
Chatbox.textArea.setCaretPosition(Chatbox.textArea.getDocument()
.getLength());
Chatbox.userInputField.setText("");
}
public Chatbox() {
panel = new JPanel();
panel.setPreferredSize(new Dimension(220, 40));
panel.setBackground(Color.BLACK);
JScrollPane scrollPane = new JScrollPane(textArea);
scrollPane.setPreferredSize(new Dimension(380, 100));
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
textArea.setEditable(false);
scrollPane
.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
userInputField.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) {
String fromUser = userInputField.getText();
if (fromUser != null) {
textArea.append(Frame.username + ":" + fromUser + "\n");
textArea.setCaretPosition(textArea.getDocument()
.getLength());
userInputField.setText("");
}
}
});
panel.add(userInputField, SwingConstants.CENTER);
panel.add(scrollPane, SwingConstants.CENTER);
//JFrame frame = new JFrame();
//frame.add(panel);
//frame.setSize(400, 170);
//frame.setVisible(true);
}
Main frame class:
public Frame() {
frame.getContentPane().remove(loginPanel);
frame.repaint();
String capName = capitalizeString(Frame.username);
name = new JLabel(capName);
new EnemyHealth("enemyhealth10.png");
new Health("health10.png");
new LoadRedCharacter("goingdown.gif");
new Spellbook();
new LoadMobs();
new LoadItems();
new Background();
new Inventory();
new ChatboxInterface();
frame.setBackground(Color.black);
Frame.redHealthLabel.setFont(new Font("Serif", Font.PLAIN, 20));
ticks.setFont(new Font("Serif", Font.PLAIN, 20));
ticks.setForeground(Color.yellow);
Frame.redHealthLabel.setForeground(Color.black);
// Inventory slots
panel.add(slot1);
panel.add(name);
name.setFont(new Font("Serif", Font.PLAIN, 20));
name.setForeground(Color.white);
panel.add(enemyHealthLabel);
panel.add(redHealthLabel);
panel.add(fireSpellBookLabel);
panel.add(iceSpellBookLabel);
panel.add(spiderLabel);
panel.add(appleLabel);
panel.add(fireMagicLabel);
panel.add(swordLabel);
// Character
panel.add(redCharacterLabel);
// Interface
panel.add(inventoryLabel);
panel.add(chatboxLabel);
// Background
panel.add(backgroundLabel);
frame.setContentPane(panel);
frame.getContentPane().invalidate();
frame.getContentPane().validate();
frame.getContentPane().repaint();
//I WOULD LIKE THE LOADING OF THE PANEL SOMEWHERE IN THIS CONSTRUCTOR.
new ResetEntities();
frame.repaint();
panel.setLayout(null);
Run.loadKeyListener();
Player.px = Connect.x;
Player.py = Connect.y;
new Mouse();
TextualMenu.rect = new Rectangle(Frame.inventoryLabel.getX() + 80,
Frame.inventoryLabel.getY() + 100,
Frame.inventoryLabel.getWidth(),
Frame.inventoryLabel.getHeight());
Player.startMessage();
}
Don't use static variables.
Don't use a null layout.
Use appropriate layout managers. Maybe the main panel uses a BorderLayout. Then you add your main component to the CENTER and a second panel to the EAST. The second panel can also use a BorderLayout. You can then add the two components to the NORTH, CENTER or SOUTH as you require.
For example, using a custom Border:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.RadialGradientPaint;
import java.awt.geom.Point2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.border.AbstractBorder;
#SuppressWarnings("serial")
public class FrameEg extends JPanel {
public static final String FRAME_URL_PATH = "http://th02.deviantart.net/"
+ "fs70/PRE/i/2010/199/1/0/Just_Frames_5_by_ScrapBee.png";
public static final int INSET_GAP = 120;
private BufferedImage frameImg;
private BufferedImage smlFrameImg;
public FrameEg() {
try {
URL frameUrl = new URL(FRAME_URL_PATH);
frameImg = ImageIO.read(frameUrl);
final int smlFrameWidth = frameImg.getWidth() / 2;
final int smlFrameHeight = frameImg.getHeight() / 2;
smlFrameImg = new BufferedImage(smlFrameWidth, smlFrameHeight,
BufferedImage.TYPE_INT_ARGB);
Graphics g = smlFrameImg.getGraphics();
g.drawImage(frameImg, 0, 0, smlFrameWidth, smlFrameHeight, null);
g.dispose();
int top = INSET_GAP;
int left = top;
int bottom = top;
int right = left;
Insets insets = new Insets(top, left, bottom, right);
MyBorder myBorder = new MyBorder(frameImg, insets);
JTextArea textArea = new JTextArea(50, 60);
textArea.setWrapStyleWord(true);
textArea.setLineWrap(true);
for (int i = 0; i < 300; i++) {
textArea.append("Hello world! How is it going? ");
}
setLayout(new BorderLayout(1, 1));
setBackground(Color.black);
Dimension prefSize = new Dimension(frameImg.getWidth(),
frameImg.getHeight());
JPanel centerPanel = new MyPanel(prefSize);
centerPanel.setBorder(myBorder);
centerPanel.setLayout(new BorderLayout(1, 1));
centerPanel.add(new JScrollPane(textArea), BorderLayout.CENTER);
MyPanel rightUpperPanel = new MyPanel(new Dimension(smlFrameWidth,
smlFrameHeight));
MyPanel rightLowerPanel = new MyPanel(new Dimension(smlFrameWidth,
smlFrameHeight));
top = top / 2;
left = left / 2;
bottom = bottom / 2;
right = right / 2;
Insets smlInsets = new Insets(top, left, bottom, right);
rightUpperPanel.setBorder(new MyBorder(smlFrameImg, smlInsets));
rightUpperPanel.setLayout(new BorderLayout());
rightLowerPanel.setBorder(new MyBorder(smlFrameImg, smlInsets));
rightLowerPanel.setBackgroundImg(createBackgroundImg(rightLowerPanel
.getPreferredSize()));
JTextArea ruTextArea1 = new JTextArea(textArea.getDocument());
ruTextArea1.setWrapStyleWord(true);
ruTextArea1.setLineWrap(true);
rightUpperPanel.add(new JScrollPane(ruTextArea1), BorderLayout.CENTER);
JPanel rightPanel = new JPanel(new GridLayout(0, 1, 1, 1));
rightPanel.add(rightUpperPanel);
rightPanel.add(rightLowerPanel);
rightPanel.setOpaque(false);
add(centerPanel, BorderLayout.CENTER);
add(rightPanel, BorderLayout.EAST);
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
private BufferedImage createBackgroundImg(Dimension preferredSize) {
BufferedImage img = new BufferedImage(preferredSize.width,
preferredSize.height, BufferedImage.TYPE_INT_ARGB);
Point2D center = new Point2D.Float(img.getWidth()/2, img.getHeight()/2);
float radius = img.getWidth() / 2;
float[] dist = {0.0f, 1.0f};
Color centerColor = new Color(100, 100, 50);
Color outerColor = new Color(25, 25, 0);
Color[] colors = {centerColor , outerColor };
RadialGradientPaint paint = new RadialGradientPaint(center, radius, dist, colors);
Graphics2D g2 = img.createGraphics();
g2.setPaint(paint);
g2.fillRect(0, 0, img.getWidth(), img.getHeight());
g2.dispose();
return img;
}
private static void createAndShowGui() {
FrameEg mainPanel = new FrameEg();
JFrame frame = new JFrame("FrameEg");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.setResizable(false);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
#SuppressWarnings("serial")
class MyPanel extends JPanel {
private Dimension prefSize;
private BufferedImage backgroundImg;
public MyPanel(Dimension prefSize) {
this.prefSize = prefSize;
}
public void setBackgroundImg(BufferedImage background) {
this.backgroundImg = background;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (backgroundImg != null) {
g.drawImage(backgroundImg, 0, 0, this);
}
}
#Override
public Dimension getPreferredSize() {
return prefSize;
}
}
#SuppressWarnings("serial")
class MyBorder extends AbstractBorder {
private BufferedImage borderImg;
private Insets insets;
public MyBorder(BufferedImage borderImg, Insets insets) {
this.borderImg = borderImg;
this.insets = insets;
}
#Override
public void paintBorder(Component c, Graphics g, int x, int y, int width,
int height) {
g.drawImage(borderImg, 0, 0, c);
}
#Override
public Insets getBorderInsets(Component c) {
return insets;
}
}
Which would look like:
I've hit a wall (in my brain) trying to update my board on button presses. Am I right in thinking that the GameBoard class is the one that needs to be repaint()ed?
GameBoard.java
public class GameBoard extends Panel {
static Compass compass = new Compass();
private static final long serialVersionUID = 1;
Graphics2D g2d;
static final Dimension WINDOW_SIZE = new Dimension(1150, 800);
public void boardMaker() throws Exception {
JFrame frame = new JFrame("Display image");
JPanel panel = new JPanel();
/* unimportant stuff
.....
*/
//
DieRoll roll = new DieRoll("Roll Dies");
roll.setC(compass);
roll.setG2D(g2d);
//
Button button = new Button("new");
button.setGameBoard(this);
JPanel buttonPanel = new JPanel();
buttonPanel.add(button);
buttonPanel.add(roll);
buttonPanel.setPreferredSize(new Dimension(200,100));
frame.getContentPane().add(buttonPanel, BorderLayout.NORTH);
//
frame.getContentPane().add(panel);
frame.setVisible(true);
}
public void paint(Graphics g) {
// not important I think
}
}
Button.java
public class Button extends JButton implements ActionListener {
private static final long serialVersionUID = 1L;
JPanel panel = new JPanel();
JFrame frame = new JFrame();
Compass c = new Compass();
GameBoard gb = new GameBoard();
Button(String text) {
this.setText(text);
this.addActionListener(this);
}
void setGameBoard(GameBoard gb) {
this.gb = gb;
}
#Override
public void actionPerformed(ActionEvent e) {
gb.g2d.setColor(Color.black);
gb.g2d.fillRect(100, 100, 100, 200);
gb.repaint();
}
}
This gives a null pointer exception. So any idea how to repaint my GameBoard? I'm not mad if I've to rewrite everything because of stupidity! ;)
Thanks
You have the wrong idea about how to draw in Java. Components like Panels draw themselves, and all drawing takes place on the UI thread.
Check out this tutorial: docs.oracle.com/javase/tutorial/2d/index.html
The article Painting in AWT and Swing may offer some perspective on application-triggered painting. The example below illustrates the principle. Note that setForeground() calls repaint() automatically because the foreground color is a bound property, but you can always call it yourself.
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class SwingPaint {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame f = new JFrame();
final GamePanel gp = new GamePanel();
f.add(gp);
f.add(new JButton(new AbstractAction("Update") {
#Override
public void actionPerformed(ActionEvent e) {
gp.update();
}
}), BorderLayout.SOUTH);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
});
}
private static class GamePanel extends JPanel {
private static final Random r = new Random();
public GamePanel() {
this.setForeground(new Color(r.nextInt()));
}
#Override
public Dimension getPreferredSize() {
return new Dimension(320, 240);
}
public void update() {
this.setForeground(new Color(r.nextInt()));
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Dimension size = this.getSize();
int d = Math.min(size.width, size.height) - 10;
int x = (size.width - d) / 2;
int y = (size.height - d) / 2;
g.fillOval(x, y, d, d);
g.setColor(Color.blue);
g.drawOval(x, y, d, d);
}
}
}