I have a recyclerview, in this recyclerview I have a lot of cardviews with information. I need to make that when the user makes a long press in one of the cards in the recyclerviews. The menu should look like this, with the rounded corners and the icons.
WHAT I HAVE TRIED
I have tried Making a context menu, this didn't worked because the icons and the rounded corners didn't appeared. I have also tried with a popup menu, this didn't work either. The current thing I have, is that I made a layout based on a Recyclerview, changing its position and visibility when a long touch ocurres; this didn't worked as expected, so that's why I am here. I'm trying to make this inside my ViewHolder of my CardAdapter, so I can use the OnLongPressed event.
Related
In my project I've setted the background color of my items (composed of several elements inserted in a ConstraintLayout) inside a ListView but the default animation of click and long click disappears if the background color is not at least a little transparent. In fact, as transparency decreases, the effect of clicking on the elements is less and less evident. In a few words, color goes to hide the animation if isn't transparent. How to solve this problem and then bring selection animation to the foreground?
Same problem, still unresolved: ListView items not showing tap animation
RESOLVED!
You have to simply add android:drawSelectorOnTop="true" in your ListView XML tag. In this way you can modify and customize the list item background and at the same time bring back the "selector" on top of the "z axis" of GUI. Yuhu!
If you are giving a background coloraturas to the list items then you might be hiding the system press animations. in this case you can use the methods like OnItemLongClickListener() and itemClickListener () and add your custom animations to the view.
I have a RecyclerView where I want to enable Swipe to Delete/Star on items. My item is a FrameLayout where a MaterialCardView is on the top and the revealed star and archive layouts are under it.
I already made the swipe behavior work using onTouch method applied on the CardView only, but it's just way too hard to scroll across the list or use onClick or onLongClick as onTouch overrides them. The only way to scroll the RecyclerView or invoke onClick or onLongClick is to move only in Y axis without moving even a half pixel in X, as moving in X will invoke an ACTION_MOVE event that will redirect all next touch events only to the CardView. (requestDisallowInterceptTouchEvent()) as the first statement of the switch case of ACTION_MOVE).
So I want to apply ItemTouchHelper or something similar on the CardView while having the ability to modify the way how the card X changes (To make it slower than user swiping speed like in irremovable notifications in Android) and get the MotionEvent that the user applies, and that's because ItemTouchHelper isn't very literal about what can be treated as a swipe, so it would allow onClick and onLongClick on small movements, and allow scrolling the list when the movement of Y axis is way greater than X's.
Please don't close this question saying "Too board" like a lot of other questions I had a chance to answer :(
I'm new to Android development.
I need to make a listview with text and icon audio player. The icon has three States, "download", "downloading", "play" and "pause". The idea is that when populating the listview, set the "download" icon if the track is not downloaded and "play" if the track is downloaded". If a person clicks the "download" button the icon should be updated to "downloading" to start the download, then when complete, you should see the icon "play". If the user presses the "play" icon for this element should be updated to "pause".
I can't change the icon . I tried to change them in onItemClickListener and make the onClick in the getView method in adapter, but when scrolling the icons changed to the old. And if you select multiple items in the list, then change all the icons, and I need to change only one, for playing of the track.
I didn't show the code because there is nothing that can be corrected. - all wrong
if you have your own adapter try using a method notifyDataSetChanged();
That is happening due to recycling of views. If you click on an item and you will see multiple items clicked.
Use RecyclerView instead of listView, which will handle recycling by its own and its ViewHolder class takes care of the issue you are having.
And don't forget to notify the recyclerView adapter whenever you make some change in data source (i.e. arraylist)
Check out this example...
Hope it helps
http://hmkcode.com/android-simple-recyclerview-widget-example/
I have a listView that contains my data, but instead of scrolling using the scroll bar, i need to be able to press a button to scroll up (if the listview can scroll up) and a button to scroll down (if the listview can scroll down)
Anyone know how i would go about this? I have checked the listView, and there seems to be no function to scroll up or down.
Ideally i would like to know if there are properties against a listView that tell me the
Maximum Y position that the listView can go to
Current Y postition that the listView is scrolled to
Using these values i can code the rest.
In the end, i removed the listView, and used a ScrollPane with a VBox. Then i added my items to the VBox instead. I had to make changes to the items i was adding to the listView originally, but this seems to work nicely.
I can now use the get/set property VMin, VMax and Vvalue on the scrollPane.
There is Flowless which acts as a simplified(*) (and more efficient) ListView. It has scrollX(dx) and scrollY(dy) methods that you can use to scroll the content.
(*) It does not support selection and inline editing out of the box, but can be implemented on top of it.
I have a fragment in my app that has a scroll view for the signup and login pages. Right now there isn't enough content in the scroll view to actually make it scroll, however when the keyboard appears, it does cover up most of the content in the view. This causes a lot of issues especially on devices with smaller screens, it blocks a lot, and the view is NOT scrollable, so I have to close the keyboard to get to the rest of the inputs.
I need the bottom of the fragments frame layout to be pushed up to JUST above the top of the keyboard, so the keyboard won't actually hide any content, and still allow the scroll view to actually scroll to the rest of the content.
I have seen the usual fix to an issue similar to this, which would to change the AndroidManifest.xml to the following:
android:windowSoftInputMode="adjustResize"
but this will push up the entire page, which includes the footer view I have under and outside of the login and signup fragment layouts. It makes my scrollview smaller and allows for it to scroll, but I need the footer to stay hidden under the keyboard still.
I think a work around to this would be to have override onConfigurationChanged(); in MyActivity that will detect if the keyboard has appeared, and if it has, push the bottom of the framelayout to be JUST above the keyboard, thus making the scroll view smaller, and allowing us to actually scroll. I am not quite sure HOW to do this though.
Here is what it looks like with the keyboard up, blocking the content. This would be okay IF the scroll view was scrollable, allowing me to see the rest of the content, however it will not scroll and the only way to access the content under it is to close the keyboard first.
EDIT
I was able to use the answer below, editing the Android manifest for
android:windowSoftInputMode="adjustResize"
and the first method using the code below
final View activityRootView = findViewById(R.id.activityRoot);
activityRootView.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
int heightDiff = activityRootView.getRootView().getHeight() - activityRootView.getHeight();
if (heightDiff > 100) { // if more than 100 pixels, its probably a keyboard...
... do something here
}
}
});
I had it adjust my views so the footer would be pushed way down below, then resize the layout holding the fragment to extend down allowing it to be scrollable still.
Okay, here's how I solved it.
The basic idea is that you have to:
Detect whether or not a soft-keyboard is showing,
React. Based on the detected information (is-soft-keyboard-showing), resize your layout accordingly.
There are two ways of achieving this:
to give your activity's root view a known ID, say '#+id/activityRoot', hook a GlobalLayoutListener into the ViewTreeObserver, and from there calculate the size diff between your activity's view root and the window size:
Customize your top-level layout class into one which overrides onMeasure()
And I would like to credit the above answer to this SO Post: how-to-check-visibility-of-software-keyboard-in-android, which I have found earlier on this particular problem.