I am trying to stretch the image till the top in layout. But I couldn't achieve it. Any help is appreciated.
I want to move this image at the top. so there is no space between the top and image. Right now there is space on top.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:background="#fafaf8"
tools:context=".MainActivity"
>
<ImageView
android:id="#+id/titlePic"
android:layout_width="fill_parent"
android:layout_height="40dp"
android:background="#drawable/nebcaplivebanner"
>
</ImageView>
<android.support.v7.widget.RecyclerView
android:id="#+id/recyclerView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:dividerHeight="1dp"
android:divider="#C0C0C0"
/>
</LinearLayout>
try to use -
<ImageView
android:id="#+id/titlePic"
android:layout_width="fill_parent"
android:layout_height="40dp"
android:src="#drawable/nebcaplivebanner"
android:scaleType="fitXY"/>
That's what fitXY is supposed to do. You can try with centerInside if you don't want to crop your image, or centerCrop if you want to fill all the space (and cropping your image).
you can achieve this using scaleType fitxy
<ImageView
android:id="#+id/titlePic"
android:layout_width="fill_parent"
android:scaleType="fitXY"
android:layout_height="40dp"
android:src="#drawable/nebcaplivebanner" />
for detail ScaleType property:
https://abhiandroid.com/ui/scaletype-imageview-example.html
https://thoughtbot.com/blog/android-imageview-scaletype-a-visual-guide
Related
I'm creating a tabbed activity. As long as the first tab is selected, the soft keyboard should be visible. I achieved that by adding this line to my manifest file in the activity tag:
android:windowSoftInputMode="stateVisible|adjustResize"
As the keyboard opens, the space for the layout shrinks. The most space is occupated by an ImageView. I want it to shrink with the layout size to allow the other 2 views (which should remain the same size) to fit on the screen. However, although the soft input mode is set to adjustResize, the ImageView keeps its size after the keyboard opens. Here's a comparison of the current layout and the one I want to achieve (the ImageView is the red rectangle):
comparison
My fragment's layout code:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout android:layout_width="match_parent"
android:layout_height="wrap_content"
xmlns:tools="http://schemas.android.com/tools"
tools:context=".DataInputFragment"
android:orientation="vertical"
xmlns:android="http://schemas.android.com/apk/res/android">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="fitStart"
android:src="#drawable/image"/>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:orientation="vertical">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="#string/input_label_text"/>
<namespace.InputEditText
android:id="#+id/input_edit_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
<requestFocus/>
</namespace.InputEditText>
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="#string/submit"
</LinearLayout>
</RelativeLayout>
My activity:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/main_content"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:orientation="vertical"
tools:context=".MainActivity">
<android.support.design.widget.TabLayout
android:id="#+id/tabs"
android:layout_width="match_parent"
android:layout_height="wrap_content"
style="#style/TabLayout">
<android.support.design.widget.TabItem
android:id="#+id/tabItem"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/tab_text_1" />
<android.support.design.widget.TabItem
android:id="#+id/tabItem2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/tab_text_2" />
</android.support.design.widget.TabLayout>
<android.support.v4.view.ViewPager
android:id="#+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="#string/appbar_scrolling_view_behavior" />
</LinearLayout>
How to force the ImageView to resize according to the screen size to make all of the views fit on the screen?
[EDIT]: My attempt to create a ConstraintLayout, which didn't solve the problem (the ImageView still keeps its original size):
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
tools:context=".DataInputFragment">
<ImageView
android:id="#+id/img"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="fitStart"
android:src="#drawable/image"
android:adjustViewBounds="true"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="#+id/input_label"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="#string/input_label_text"
app:layout_constraintTop_toBottomOf="#id/img"/>
<namespace.InputEditText
android:id="#+id/input_edit_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="#id/input_label">
<requestFocus />
</namespace.InputEditText>
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="#string/submit"
app:layout_constraintTop_toBottomOf="#id/input_edit_text"/>
</android.support.constraint.ConstraintLayout>
I've created an Android Project from scratch on Android Studio 4.0, using the "Tabbed Activity" template and uploaded it to GitHub.
I've had no issues with the resize taking place when the activity is resized.
What Did I change?
In the manifest.xml I added android:windowSoftInputMode="adjustResize"
I modified the default layout for the fragment in the tab to include an ImageView (called imageToShrink) and an EditText (called editLayout).
I left the existing TextView untouched, except that since it's at the top, I made it the HEAD of the vertical Chain, and gave it a 0.0 BIAS to be aligned at the top, rather at the center.
When you tap on the cyan EditText at the bottom, the keyboard pops (I made it number only so it's even taller) and you can see how the image is re-drawn after its new size is recomputed.
This is how it looks when it opens: (beautiful color palette!)
And this is how it looks when I tap the "edit field" to pop the keyboard:
your ImageView should not have wrap_content attributes, because it will always have constant size and wont be able to resize automatically. I would suggest using ConstraintLayout and use app:layout_constraintDimensionRatio. Other option is use LinearLayout weight (not recommending).
Ant third option is to detect when keyboard is visible, when not with ViewTreeObserver.OnGlobalLayoutListener and do stuff programmaticaly.
Try this:
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".DataInputFragment">
<ImageView
android:id="#+id/img"
android:layout_width="match_parent"
android:layout_height="0dp"
android:adjustViewBounds="true"
android:scaleType="fitStart"
android:src="#drawable/image"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintDimensionRatio="3:1"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.0" />
<TextView
android:id="#+id/input_label"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="#string/input_label_text"
app:layout_constraintTop_toBottomOf="#id/img" />
<EditText
android:id="#+id/input_edit_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="#id/input_label">
<requestFocus />
</EditText>
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="#string/submit"
app:layout_constraintTop_toBottomOf="#id/input_edit_text" />
</android.support.constraint.ConstraintLayout>
I want my whole screen to scroll but only my recycler will scroll at the moment. This occurs despite all elements being placed in a linear layout inside a Scroll View.
Any ideas where the error is? Here's the relevant code.
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".NoodleDetailActivity">
<ScrollView
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<ImageView
android:id="#+id/noodleImage"
android:layout_width="match_parent"
android:layout_height="200dp"
android:adjustViewBounds="false"
android:scaleType="centerCrop"
app:srcCompat="#mipmap/ic_launcher" />
<TextView
android:id="#+id/description"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#drawable/border_bottom"
android:fontFamily="sans-serif-smallcaps"
android:hapticFeedbackEnabled="false"
android:padding="30dp"
android:text="TextView"
android:textSize="18sp" />
<androidx.recyclerview.widget.RecyclerView
android:id="#+id/extras_recycler"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="0dp"
android:background="#F2F2F2"
android:padding="0dp" />
</LinearLayout>
</ScrollView>
</androidx.constraintlayout.widget.ConstraintLayout>
This is what it looks visually.
demo appearance
Found out: it seems best practice is to set the recyclerView to be the whole layout and make it contain multiple view types.
I won't be using a nested scroll view.
I have got a relative Layout in which I want to display one Imageview and one TextView with background-image.
If I didn't use any margin-top it works how I should, but if I increase the top margin of the ImageView the Image gets smaller.
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="#+id/playerNameEnd"
android:layout_width="200dp"
android:layout_height="80dp"
android:background="#drawable/casino2"
android:gravity="center"
android:text="Player"
android:textColor="#color/cream"
android:textSize="26sp" />
<ImageView
android:id="#+id/roulette_EndPic"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="40dp"
app:srcCompat="#drawable/casino" />
</RelativeLayout>
</android.support.constraint.ConstraintLayout>
Use android:paddingTop="40dp"
instead of marginTop
I'm trying to create a new LinearLayout and now i have added a text and a background and now the background appears and still not full as it seems in the graphical they both show up in the graphical layout
example here:
https://www.dropbox.com/s/k58uznho9pu5qky/Untitled1.png
and when i test it out in a emulator which is real device the background isn't showing probably with some white space down and the text doesn't even appear
example here:
https://www.dropbox.com/s/q9e45sunbsesrd1/uniteled3.png
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/relLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="right"
android:orientation="vertical"
tools:context=".SecondActivity" >
<LinearLayout
android:id="#+id/linearlayout2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#drawable/images"
android:gravity="center|right"
android:orientation="vertical" >
<TextView
android:id="#+id/two"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center"
android:paddingTop="10sp"
android:text="testing ytestifnfndfijdfhffdkjdfkjfdjkj"
android:textSize="25sp" />
</LinearLayout>
</ScrollView>
How does this fit your needs? If you plan to add more content, then the root component can be ScrollView with the background. But with only one TextView, there should be no need for ScrollView unless the text is huge.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"
xmlns:tools="http://schemas.android.com/tools"
android:background="#drawable/images"
android:gravity="center"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".SecondActivity" >
<TextView
android:id="#+id/two"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center"
android:text="testing ytestifnfndfijdfhffdkjdfkjfdjkj"
android:textSize="25sp" />
</LinearLayout >
to fill whole screen with your layout use match_parent for layout_height and layout_width
<LinearLayout
android:id="#+id/linearlayout2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/images"
android:gravity="center|right"
android:orientation="vertical" >
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal"
android:background="#FFFFFF"
android:layout_gravity="center_horizontal"
android:padding="5dip" >
<GridView
android:id="#+id/homeGridView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:columnWidth="160dip"
android:adjustViewBounds="true"
android:layout_gravity="center_horizontal"
android:layout_centerInParent="true"
android:gravity="center_horizontal"
android:numColumns="2"
android:stretchMode="none"/>
</RelativeLayout>
I have been breaking my head on how to make the gridView center horizonal and vertical. I have also attached my screen-shot for the same.
Below is my image code.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal"
android:layout_gravity="center_horizontal"
android:padding="5dip" >
<ImageView
android:id="#+id/grid_item_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_centerHorizontal="true">
</ImageView>
</RelativeLayout>
Well if you don't want to use TableLayout (as you says in your precedent post), dealing with GridView is pretty complicated (i've lost a lot of times on this).
The only idea i have his to force your GridView to have an exact width, that is the sum of your 2 views: 160dip * 2.
android:layout_width="320dip"
Feel free to add 10dip or more for padding.
N.B.: i'm not sure if this is the best way and if this is proper for every device. Try it and let me know ;) .
Use these 2 tags inside ur gridview see if it works
android:layout_centerVertical="true"
android:layout_centerHorizontal="true"