Braintree Drop-in Payment UI Customization - java

I'm trying to use #braintree Drop-in Payment UI in iOS. If someone disables some buttons e.g for Apple Pay, Vemmo or credit card, the space for these buttons still exists as an empty space in the action sheet. Is there any way to eliminate this space?
Additionally, when you make a choice sometimes there is a delay in the response. So the user isn't sure if the button is pressed. Is there a way to avoid pressing the button twice or dismiss the action sheet once a button is pressed?

Full disclosure: I work at Braintree. If you have any further questions, feel free to contact support.
Our action sheet is set to a fixed height regardless of payment methods. You can fork our iOS Drop-in repository to change the height, however, I would recommend referencing Apple's Human Interface Guidelines to ensure adapting this would meet their standards.
Testing my own iOS integration, there is not a delay on the button press. Please reach out to our support team for more specifics around the delays you are seeing.

Related

Custom button with a selection

I don't know if this has been asked before. I am going to be building a calculator for my dad. He asked me if there is any way to have customization with the buttons.
I have not done any code yet. I plan on trying a few things. My research has come up with nothing.
This is what I am trying to accomplish, I have a feeling it breaks the android studio law of coding. This is the concept:
Imagine the calculator. You have 8 blank buttons above the numbers. Those buttons ordinarily have the functions such as percent and sqrt.,..etc.
I have been asked if it's possible can he just hold the button and change those functions at will.
So the question at hand is. Can I do if statements to change the symbol and the code for a particular button when long pressed?
The concept of the calculator would be in portrait mode he can customize the buttons to the functions he uses without having to turn the calculator in landscape mode?
So in theory you have a long press which would bring up a selector. He can select any math function and based on that function the symbol and code would change and the button will work properly to the new selection?
I was going to to build the calculator as a standard. But was also wondering myself if this is possible. I know the buttons serve as a one function but in coding anything is possible.
Any help or advice would be appreciated. If this can be done it opens new possibilities to app features to only show what you want and not a predefined controls.
*******once I try a few codes I will edit question to better see the issue and what I am trying to do.
OnLongPress show a dialog with the option you want and change the button text according to selected option.
On Onclick check the button text and call function according to the text

How to get Java Doc (In Eclipse) to pop up without having to wait for it to popup

I'm more of an iOS developer, so I'm using the analogy of option clicking a variable to get the documentation to popup in xcode. It's quick and snappy.
In eclipse, if I want to read the documentation for a class/variable/method, I have to hold the mouse over the variable like a chump for 1-2 seconds, if I move the mouse I lose it and then it requires waiting again, and doesn't always come back, breaking every law of User experience ever written.
Just wondering if anyone knows the best way to configure eclipse with this stuff, I had a search in the preferences panel but the closest thing I found was hover, but that still didn't address the delay that I must wait when I'm just wanting to write code.
When your cursor is within the item you want to view the docs for, you should be able to open/focus them by pressing F2.

Android - Honeycomb or ICS Go Completely Full Screen

Is there a way in ICS or Honeycomb to go completely full screen? I want the system UI completely gone! Currently what I do is:
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.main);
getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN);
But this results in the Status Bar being replaced by really dim dots! I want it completely gone! Lets say for example I want to play a video or show a picture that takes up the whole screen. I'm okay with the status bar coming back on user interaction but I need it completely gone when there is no user interaction.
With the code above. I get the following look:
I want the dim dots gone as well and my video / image to be completely full screen.
This is not possible in Honeycomb, but has been added in API v14. Use:
getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
See the more detailed answers over here (though I would use a Build.Version.SDK_INT check instead of the suggested reflection-based check for support):
Hide ICS back home task switcher buttons
As the previous poster Suggested, that is completely impossible without rooting your device and performing some somewhat dirty process kill operations. The reason for is that new Hardware (like a tablet, for instance) may not have hardware buttons for navigation - and so by hiding those buttons the User would have no means of doing things that they are supposed to be guaranteed to be able to do, like going to the home screen, or accessing device info. Whether or not you might agree with that reasoning, such is the API.
The last information I have is that you can use the black tape to cover it. That's the suggestion given by Chet Haase. Watch this google IO 2011 session Q&A starting at 53minutes
You want SYSTEM_UI_FLAG_HIDE_NAVIGATION . Keep in mind that since the soft navigation buttons are key to device experience this only hides the buttons until there is some user interaction. If you want to permanently hide them then rooting the device (as others have suggested) is the only way to go.
The flag was added as of Ice Cream Sandwich, API 14. Previous to 14 a flag STATUS_BAR_HIDDEN was added in Honeycomb, API 11 that had a similar function. Previous to that the soft navigation buttons didn't exist, so fullscreen modes were handled entirely by Themes (specifically Theme.NoTitleBar.Fullscreen).
Use:
if( Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH )
mBaseLayout.setSystemUiVisibility( View.SYSTEM_UI_FLAG_HIDE_NAVIGATION );
else if( Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB )
mBaseLayout.setSystemUiVisibility( View.STATUS_BAR_HIDDEN );

How do I direct key board input to non-focused JTextField?

Some background:
I have a turn based game where you can play several concurrent games in separate windows. Each window/game has it's own chat and also a kind of game action panel that turns up when it's your turn to act.
The issue:
Game windows will steal focus whenever it becomes your turn to act in any of the games you're playing, this is by design but very annoying if you're involved in chatting at any of your games because when focus is lost that chat will no longer receive your key board strokes.
What I want:
Some way to dispatch key board events to a JTextField that's no longer the focus owner (and also in a different window/JFrame than the current focus owner). Is there some way to do this? And how?
Plan b would be to set some kind of timer on the chat and let the window refuse to give up focus until x amount of time has passed since the last key stroke in the chat, but it might not be ok to stall the focus switch since your action time is limited already.
You can set alwaysOnTop of the current chat window true while there's text in the chat text field by calling:
java.awt.Window
public final void setAlwaysOnTop(boolean alwaysOnTop)
throws SecurityException
When user presses Enter or clicks on Send button reset the alwaysOnTop so other windows could steel the focus.
I might have found what I was looking for here. Remains to be seen if I'll try to use it or if we'll change the requirements :)
See this link to find a working SSCCE on how to redispatch KeyEvents to any text component.

toggle button vs image changing button

When to use this functionality and when to use the other? I personally thing that to switch between two different modes one should use a toggle button but i need to convince some people at work. any formal UI literature on the subject? thanks
I don't have references for you, but as a user I can tell you what I would expect.
I would expect the button to change images when you substitute one action for another because you entered a different mode. This is really relevant to save real estate in your toolbars, etc. For example you could have a dedicated play button and stop button with one always being disabled. Using one button saves space since at no point will both be enabled.
I would expect a normal depressed/unpressed toggle button when there is one mode that you either enable or disable. An example of this is "Toggle Mark Occurrences" in Eclipse. Unpressing that toggle button does not constitute a new action, but rather disabling an active mode.
I’m inclined to go with toggling buttons (buttons that “stick” depressed when “on”) rather than swapping images or label for a command button. I can’t cite any formal literature, but my impression is that it makes it easier both to anticipate the action produced by activation and to read the current state. The appearance and behavior of a toggle button is consistent with physical toggle button switches (like the Play buttons on older physical tape recorders). It’s also consistent with option buttons, check boxes, and state menu items, which all indicate their affirmative states through peripheral graphic design rather than labels. When the control looks like a command button (raised appearance), it’s labeled like a command button, the label indicating the action committed like any command button (e.g., “Connect”). When it looks like a state indicator (sunken, like a text box), its labeled suggest its current state (connected).
A single toggle button should only be used when there are simple True and False states to the process (e.g., Connected or not). Otherwise you need two or more “segmented controls” (abutting toggling buttons) to ambiguously indicate the alternatives (e.g., Forward vs. Reverse). This is analogous to using two option buttons in place of a check box.
Swapping labels to indicate changes in a button’s action can work if you use text labels that unambiguously indicate the action committed on activation, e.g., (“Connect” and “Disconnect”). While the Play/Pause button is a defacto standard, I’d otherwise avoid using an icon or image because it may confuse users on whether the label is indicating the current state or the state they’d get on activation (i.e., the opposite). There have been buttons that do one or the other, so the user can’t rely on experience. An image it not clearly a verb or adjective, so labeling with an image is tantamount to using text labels like “Online” and “Offline.” Even if done right, swapping labels has the disadvantage that the user needs to do a weird mental transformation to read the affirmative state (“It says I can disconnect, therefore I must be online now”). It can also mean you need a wordier label.

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