Why is the CountdownTimer only calling onTick once? - java

So I´m writing a little egg timer for learning purpose. And actually everything works fine without that the onTick method in the CountDownTimer is only calling once at the begining and I don´t get why. Actually in the documentation it´s stated that if the action called in the method takes too long ticks can be skiped but i dont think that these calculations take longer than 60 min which is the max time usable. So the timer is ticking once like if input 30 min the display widget will show 29:59.
new CountDownTimer(timer,timer){
#Override
public void onTick(long l) {
long help = (l - (l%60000))/60000;
String help2 = "" + help;
Log.i("Minuten übrig", help2);
long help3 = (l % 60000)/1000;
String help4 = "" + help3;
Log.i("Sekunden übrig", help4);
String prov = help + ":" + help3;
display.setText(prov);
}
#Override
public void onFinish() {
button.setText("Start");
}
}.start();

Try replacing this :
new CountDownTimer(timer,timer)
with this:
new CountDownTimer(timer,1000)
You can put other value in place of 1000 but make sure it is less than timer value, else onTick will get called only once.
Also, check out Chronometer if your task is suited to this.

Related

Making a variable count down over x amount of time in android studio

Bit of a question i dont really know how to formulate. Making an android app in android studio using java and I want to display a double taken from a textview above (the result of a calculation done with user input) instead of the amount of minutes left on the countdown while still using the same amount of time counting it down.
Say for example the User puts in 4 hours and the value from the double is 12, I want 12 to gradually decrease over the course of 4 hours.
Here is the code
InsulinButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
String text = InsuEditText.getText().toString();
if (!text.equalsIgnoreCase("")) {
final int hours = Integer.valueOf(text);
final CountDownTimer TotalTid = new CountDownTimer(hours * 3600000, 60000)
{
#Override
public void onTick(long millisUntilFinished) {
long start_time = System.currentTimeMillis();
double TimePassed = System.currentTimeMillis() - start_time;
The line below is where the issue is. I need this to display insulindose being gradually decreased over x amounts of hours I know i should do insulindose -(insulindose /countdowntime * timepassed) but it doesn't work, just tells me "Operator cannot be applied to 'java.lang.String', 'long'
AktivInsulinTextView.setText("Aktiv insulin: " + insulindose - ;
}
#Override
public void onFinish() {
AktivInsulinTextView.setText("Ingen aktiv insulin");
}
}.start();
}
}
});
Because the first thing you pass into the operation is a String ("Aktiv insulin: "), java assumes that it should do string concatenation and the - operator doesn't make sense in a string concatenation. Simply put your math in parenthesis and it should work:
AktivInsulinTextView.setText("Aktiv insulin: " + (insulindose -(insulindose /countdowntime * timepassed)));

Android Studios CountDownTimer

If I use a one minute interval as shown below, the speech function doesn't work the second time it's called. If I use a shorter, ie 30 second interval, then it works as intended. I think this has something to do with the tts engine not being ready. Any ideas? I've tested this with longer examples and the problem seems to be somewhere in the if statement. For example, I've tried 4 minute examples and it will say "4 minutes remain, 3 minutes remain, 2 minutes remain, ..., Countdown Complete".
new CountDownTimer(120000, **60000**) {
public void onTick(long millisUntilFinished) {
long minutesLeft = (((millisUntilFinished + 60000) / 1000) / 60);
if (minutesLeft==1){
speech(minutesLeft + " minute remains");
} else{
speech(minutesLeft + "minutes remain");
}
}
public void onFinish() {
speech("Countdown Complete");
}
}.start();
private void speech(String toSpeak) {
float pitch, speed;
pitch=1;
speed=1;
engine.setPitch(pitch);
engine.setSpeechRate(speed);
engine.speak(toSpeak, TextToSpeech.QUEUE_FLUSH, null, null);
}
It turns out that all I had to do was add an extra half second to my total time. So changing 120000 to 120500 fixed the problem.

Program works great with CountDownTimer until there are 3 seconds left, then it calls twice

I am trying to implement a CountDownTimer to post a visual text count-down until I get to 0, then send a specific message. Everything works fine until I get to 3 seconds, it calls the my done() method twice; once with 3 seconds left and once when the counter is done.
I am certain that the only time done() is called is when onFinish() in this CountDownTimer() is called. I have no clue why it is calling twice, and at consistently the same time.
My Java Code:
mainCounter = new CountDownTimer(30000, 1000){
#Override
public void onTick(long millisUntilDone){
int hours = (int) (millisUntilDone/3600000);
int mins = 0, secs = 0;
long timeLeft = millisUntilDone % 3600000;
if((int)timeLeft != 0){
mins = (int) (timeLeft/60000);
}
long timeLeftStill = timeLeft % 60000;
if((int)timeLeftStill != 0){
secs = (int) (timeLeftStill/1000);
}
((TextView)findViewById(R.id.timer_label)).setText("You have " + hours + " hours, " + mins + " mins, " + secs + " secs left");
}
#Override
public void onFinish() {
// Send Message, Out of Time
((TextView)findViewById(R.id.timer_label)).setText("MESSAGE!");
num++;
done(); //My Own Method
this.cancel();
}
}.start();
I have another counter that works perfectly, I have commented it out to ensure it doesn't affect this counter, and like I say this one works fine until I get to 3 second left.
For you problem concerning the call of onFinish() method when 3 seconds are left, you should read the answer here. Actually you should read all the answers on Android: CountDownTimer skips last onTick()! question. It will hep you understand the reason. Talking abou that thread, usually people have had problems where finish gets called approx. 1 second before the estimated time. For them it can be understood ( from the answer referenced) that at the start of every tick, before onTick() is called, the remaining time until the end of the countdown is calculated. If this time is smaller than the countdown time interval, onTick is not called anymore. But the answer there also states that there may be other processes in the background that delay the thread running CountDownTimer plus that Android itself will probably create a small delay when calling the message handler of CountDownTimer, so your undesired delay might be becauase of all that.
Few workaround have been suggested in the answers. One is either decreaseing the interval time or increasing the maximum countDownTimer value. There is also one alternative of countDownTimer method. Hope this helps you understand the possible reason and will aid you to do the workaround.
You can do like this
private int secondsLeft = 0;
private int minutes;
private int seconds;
private String timeString;
counter = new CountDownTimer(30000, 100) {
public void onTick(long ms) {
if (Math.round((float) ms / 1000.0f) != secondsLeft) {
secondsLeft = Math.round((float) ms / 1000.0f);
minutes = (secondsLeft % 3600) / 60;
seconds = secondsLeft % 60;
timeString = String.format("%02d:%02d", minutes, seconds);
textViewTimer.setText(timeString);
}
}
public void onFinish() {
textViewTimer.setText("00:00");
}
}.start();

Android (Java) count down timer into text

Basically, I have a count down timer right? And I need to display the time left for the timer in text. I have done that, but the timer's time is a bit off, as it needs to convert the seconds left into hours and minutes, like on a regular digital watch where it says 00:05:00 and it counts down to 00:04:59. I've done a lot of things today and my head is hurting quite a bit at the moment, so I can't exactly think about it. So my guess is that I need to use multiples of 60. Help?
Code:
int timeinminutes=1;
new CountDownTimer(timeinminutes*100000, 1000) {
TextView mTextField = (TextView) findViewById(R.id.textView1);
public void onTick(long millisUntilFinished) {
long hrs=0;
long mnts=0;
long scnds=0;
scnds=(millisUntilFinished/1000);
if (scnds>59) {
mnts=(scnds/60);
if (mnts!=Math.floor(mnts)) {
mnts=0;
}
}
if (mnts>59) {
hrs=(mnts/60);
if (hrs!=Math.floor(hrs)) {
hrs=0;
}
}
mTextField.setText(hrs + ":" + mnts + ":" + scnds);
}
public void onFinish() {
mTextField.setText("00:00:00");
}
}.start();
A lot of this has already been done. If you read about SimpleDateFormat it should help you get on your way to solving this.
You can find more information here as well.
Check out java.util.Timer here.
These should solve any of your problems.
You should have a separate class that does the count-down and keeps the remaining time in milliseconds as a field. The class could have a method that launches a Thread which sleeps 1000 milliseconds, then subtracts 1000 from the original time in milliseconds until the remaining time is 0.
You then could use another Thread which updates the TextView every 1000 milliseconds and a SimpleDateFormat to get the remaining time from the countdowntimer object and format it.

CountDownTimer Format Milliseconds

K So i am making a timer with CountDownTimer. it is my first app i am doing and i am already running into a problem. First my timer is skipping the number 14? no clue why. and second, I dont know how to set the proper format. "mm:ss" My biggest issue is setting format. I need to have it so when i get to 8 seconds left it read 00:08 etc. and when i have minute 15 left it read 1:15, and not 00:75 or 1:75. Its been a long day trying to figure this out. Thanks in advance.
private void walk() {
new CountDownTimer(15000, 1000) {
#Override
public void onFinish() {
lapCounter++;
lapNumber.setText("Lap Number: " + lapCounter);
run();
}
#Override
public void onTick(long millisUntilFinished) {
text.setText("Time left:" + millisUntilFinished/1000);
}
}.start();
you may want to use joda-time, see this post for details

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