overriding methods inside a new variable declaration - java

While working on a project, I came across the following code segment which appears to provide code, entirely contained inside a new variable declaration, which appears to override a method. I've, come across code of this form before but admittedly, I do not fully understand it. If anyone could explain the programming mechanisms upon which this code is based, I'd be very truly grateful. Particularly, when are overridden methods of this sort permitted inside of variable declarations. What other sorts of data structures allow such behavior? When is it advantageous to write code of such nature? Why not override the method outside of a variable declaration?
tempRequests.sort(new Comparator<Integer>()
{
#Override
public int compare(Integer integer1, Integer integer2)
{
return integer1.compareTo(integer2);
}
});

What other sorts of data structures allow such behavior?
-> You can sort objects by implements interface Comparable.
For example:
public class Car implements Comparable<Car> {
private String name;
#Override
public int compareTo(Car b) {
return name.compareTo(b.name);
}
}
->You can also use Comparator without override method compare inside the inner class.
public class Car implements Comparator<Car> {
private String name;
private double price;
#Override
public int compare(Car b1, Car b2) {
return b1.price - b2.price;
}
}
When is it advantageous to write code of such nature? Why not override the method outside of a variable declaration?
-> Image that after use sort object Car by name, you want to sort by something else (like by price, by weight).How to do this when you want to sort objects in different ways at different times? We use Comparator with define inside the inner class to do this.
*Additionally, Comparator is a functional interface since an only abstract method to implement. You can rewrite using a funky syntax in one line of code:
Ex:
Compareator<Car> byPrice = (b1,b2) -> b1.price - b2.price;

This mechanism has been explained well in the comments.
As an aside: ever since Java 8, this usage of anonymous classes is considered somewhat old fashioned, as it can be replaced with a simple Lambda expression:
tempRequests.sort((l, r) -> l.compareTo(r));
This applies to all "Functional Interfaces", which is defined as an interface with exactly one non-static and non-default method.

Related

How to organize java 8 code with Functional interfaces

I have recently started reading about java 8 features and i am confused with what seems like a very basic thing. How to organize code in 'Functional style' ?
Whatever i do, it looks very object oriented to me.
Best to explain what i ask with an example.
#FunctionalInterface
public interface SubstringOperator {
String splitAtLastOccurence(String plainText, String delimiter);
}
Let's say that in certain class i always need exactly one specific implementation of the SubstringOperator interface. I could provide implementation in the constructor like below:
public class SomeClass {
private SubstringOperator substringOperator;
public SomeClass() {
substringOperator = (s, d) -> { return s.substring(s.lastIndexOf(d)+1);};
}
}
I could now use this implementation in any method within SomeClass like this:
//...
String valueAfterSplit = substringOperator.splitAtLastOccurence(plainText, "=");
If i now wish to add another class which reuses that specific SubstringOperator implementation, should i create another class which exposes the implementation via getters?
Am i missing something obvious, or:
functions must be contained in classes in order to reuse them ?
How is that any different than object oriented paradigm ?
Put aside Stream API and other thingies, i would like to get basic understanding about code organization in java 8 for Functional style programming.
Usually it's better to reuse existing functional interfaces instead of creating new ones. In your case the BinaryOperator<String> is what you need. And it's better to name the variables by their meaning, not by their type. Thus you may have:
public class SomeClass {
private BinaryOperator<String> splitAtLastOccurence =
(s, d) -> s.substring(s.lastIndexOf(d)+1);
}
Note that you can simplify single-statement lambda removing the return keyword and curly brackets. It can be applied like this:
String valueAfterSplit = splitAtLastOccurence.apply(plainText, "=");
Usually if your class uses the same function always, you don't need to store it in the variable. Use plain old method instead:
protected static String splitAtLastOccurence(String s, String d) {
return s.substring(s.lastIndexOf(d)+1);
}
And just call it:
String valueAfterSplit = splitAtLastOccurence(plainText, "=");
Functions are good when another class or method is parameterized by function, so it can be used with different functions. For example, you are writing some generic code which can process list of strings with additional other string:
void processList(List<String> list, String other, BinaryOperator<String> op) {
for(int i=0; i<list.size(); i++) {
list.set(i, op.apply(list.get(i), other));
}
}
Or more in java-8 style:
void processList(List<String> list, String other, BinaryOperator<String> op) {
list.replaceAll(s -> op.apply(s, other));
}
In this way you can use this method with different functions. If you already have splitAtLastOccurence static method defined as above, you can reuse it using a method reference:
processList(myList, "=", MyClass::splitAtLastOccurence);

Using enums to specialize a template in Java

I am trying to implement an algorithm that needs to compare some elements based on an ordering defined by an (any given) enum type, so I am trying to specialize it using enums in template definition. I tried with simple code to see if my idea would work, but I couldn't make it compile. Any ideas on how to approach the problem. Here is my code:
public class Algorithm <T extends Enum<T> >{
public TLCAlgorithm(){
T t1;
T t2;
if (t1<t2){
//do something
}
}
Essentially t1 and t2 will be different values of that enum type defined somewhere else. I am planning to have different enum types defining different kinds of orderings, so that by instantiating the class with a different enum type, the algorithm should behave differently. I would be instantiating as this: Algorithm<Ordering1> alg1=new Algorithm<Ordering1>().
Since you're calling this a "template", I'm guessing that you're coming from a C++ background. You should be aware that Java generics work very differently from C++ templates, despite the similar syntax: a generic method can't be specialized for different types like a function template can. The same compiled bytecode is used for all types of data.
The usual way to provide a customized ordering for a type in Java is by implementing the Comparator interface. To provide several orderings for a class Foo, for example, you'd write several classes that all implement Comparator<Foo> and define the compare(Foo, Foo) method differently in each one. Your algorithm can take an argument of type Comparator<Foo>, and the caller can pass an instance of one of those implementations.
You can also implement Comparator in an enum and implement compare separately for each enumeration value:
public enum Ordering implements Comparator<Person> {
BY_NAME {
#Override
public int compare(Person a, Person b) {
// Compare people's names...
}
},
BY_AGE {
#Override
public int compare(Person a, Person b) {
// Compare people's ages...
}
}
}
public class Example {
public void algorithm(Comparator<Person> comparator) {
Person a = // ...
Person b = // ...
if (comparator.compare(a, b) > 0) {
// ...
}
}
public void caller() {
algorithm(Ordering.BY_NAME); // Run algorithm using name ordering
algorithm(Ordering.BY_AGE); // Run algorithm using age ordering
}
}
Please change the proper Constructor name.
public Algorithm()
Use the ordinal method. It will give the order no of enum.
Returns the ordinal of this enumeration constant (its position in its enum declaration, where the initial constant is assigned an ordinal of zero). Most programmers will have no use for this method. It is designed for use by sophisticated enum-based data structures, such as java.util.EnumSet and java.util.EnumMap.
if (t1.ordinal()<t2.ordinal()){
Use Condition like that.

Is it possible to create comparators based on a dynamic type?

I have been trying to create a comparator through a field of an object, and I can't seem to be able to morph the comparator's type to what I want.
I'm trying to do something like this:
public class Sort {
private ArrayList list;
public Class<?> type;
private Object obj = "Continent";
Sort(ArrayList list, String type) throws ClassNotFoundException
{
this.list = list;
this.type = Class.forName(type);
}
Comparator a = new Comparator<this.type>(){
#Override
public int compare(b.area o1, b.area o2) {
// TODO Auto-generated method stub
return 0;
}
};
is it possible or would I need to write out the methods for each individual class case?
Part I
is it possible [...]?
Not the way you're trying it. You're confusing compile time and run time, i.e.:
Generics are a pure compile time concept in Java. In fact, the generic type is removed during compilation (that's called type erasure). It only exists to give you type safety before compilation, meaning while writing your code.
But the instance type is only assigned at run time. And because you don't know its type during compile time, you had to use a wildcard generic for it. So you only know the type, when you're executing your code.
So you can see that you can't use the information you gathered while executing your code to help you write it.
I highly recommend you read Oracle's tutorial on generics.
Part II
would I need to write out the methods for each individual class case?
I'm with Paul on this. I'm sure we can help you but you should give us an idea of what you're trying to accomplish.
...
Based on on your comment, I think the following would be a good solution.
Your model of the reality consists of continents, countries and cities. Hence you should have classes Continent, Country and City. Since you're modeling population, all of them should have a method getPopulation(). And this is one thing they have in common; all of those things are populated. The way to address this common structure / behavior in Java is to create an interface (let's call it Populated) with a method getPopulation() and have all of those classes implement it:
public interface Populated {
int getPopulation();
}
public class Country implements Populated {
#Override
public int getPopulation() {
...
}
}
// same for Continent and City
Now you have three classes but they can all be treated as one thing, as being populated. For example you can collect them in a list:
List<Populated> populated = new ArrayList<>();
populated.add(new Country());
populated.add(new City());
...
And this list can be sorted with a comparator which works for instances of Populated:
public class PopulationComparator implements Comparator<Populated> {
public int compare(Populated left, Populated right) {
return left.getPopulation() - right.getPopultion();
}
}

Is there a standard class which wraps a reference and provides a getter and setter?

Sorry for the stupid question.
I'm very sure, that the Java API provides a class which wraps a reference,
and provides a getter and a setter to it.
class SomeWrapperClass<T> {
private T obj;
public T get(){ return obj; }
public void set(T obj){ this.obj=obj; }
}
Am I right? Is there something like this in the Java API?
Thank you.
Yes, I could write it y myself, but why should I mimic existing functionality?
EDIT: I wanted to use it for reference
parameters (like the ref keyword in C#), or more specific,
to be able to "write to method parameters" ;)
There is the AtomicReference class, which provides this. It exists mostly to ensure atomicity, especially with the getAndSet() and compareAndSet() methods, but I guess it does what you want.
When I started programming in Java after years of writing C++, I was concerned with the fact that I could not return multiple objects from a function.
It turned out that not only was it possible but it was also improving the design of my programs.
However, Java's implementation of CORBA uses single-element arrays to pass things by reference. This also works with basic types.
I'm not clear what this would be for, but you could use one of the subclasses of the Reference type. They set the reference in the constructor rather than setter.
It' worth pointing out that the Reference subclasses are primarily intended to facilitate garbage collection, for example when used in conjunction with WeakHashMap.
I'm tempted to ask why you'd want one of these, but I assume it's so you can return multiple objects from a function...
Whenever I've wanted to do that, I've used an array or a container object...
bool doStuff(int params, ... , SomeObject[] returnedObject)
{
returnedObject[0] = new SomeObject();
return true;
}
void main(String[] args)
{
SomeObject myObject;
SomeObject[1] myObjectRef = new SomeObject[1];
if(doStuff(..., myObjectRef))
{
myObject = myObjectRef[0];
//handle stuff
}
//could not initialize.
}
... good question, but have not come across it. I'd vote no.
.... hm, after some reflection, reflection might be what comes close to it:
http://java.sun.com/developer/technicalArticles/ALT/Reflection/
there is java.lang.ref.Reference, but it is immutable (setter is missing). The java.lang.ref documentation says:
Every reference object provides methods for getting and clearing the reference. Aside from the clearing operation reference objects are otherwise immutable, so no set operation is provided. A program may further subclass these subclasses, adding whatever fields and methods are required for its purposes, or it may use these subclasses without change.
EDIT
void refDemo(MyReference<String> changeMe) {
changeMe.set("I like changing!");
...
the caller:
String iWantToChange = "I'm like a woman";
Reference<String> ref = new MyReference<String>(iWantToChange)
refDemo(myRef);
ref.get();
I don't like it however, too much code. This kind of features must be supported at language level as in C#.
If you are trying to return multiple values from a function, I would create a Pair, Triple, &c class that acts like a tuple.
class Pair<A,B> {
A a;
B b;
public void Pair() { }
public void Pair(A a,B b) {
this.a=a;
this.b=b;
}
public void Pair( Pair<? extends A,? extends B> p) {
this.a=p.a;
this.b=p.b;
}
public void setFirst(A a) { this.a=a; }
public A getFirst() { return a; }
public void setSecond(B b) { this.b=b; }
public B getSecond() { return b; }
}
This would allow you to return 2 (techically infinite) return values
/* Reads a line from the provided input stream and returns the number of
* characters read and the line read.*/
public Pair<Integer,String> read(System.in) {
...
}
I think there is no Java API Class designed for your intent, i would also prefer your example (the Wrapper Class) then using this "array-trick" because you could insert later some guards or can check several thinks via aspects or reflection and you're able to add features which are cross-cutting-concerns functionality.
But be sure that's what you want to do! Maybe you could redesign and come to another solutions?

What's the nearest substitute for a function pointer in Java?

I have a method that's about ten lines of code. I want to create more methods that do exactly the same thing, except for a small calculation that's going to change one line of code. This is a perfect application for passing in a function pointer to replace that one line, but Java doesn't have function pointers. What's my best alternative?
Anonymous inner class
Say you want to have a function passed in with a String param that returns an int.
First you have to define an interface with the function as its only member, if you can't reuse an existing one.
interface StringFunction {
int func(String param);
}
A method that takes the pointer would just accept StringFunction instance like so:
public void takingMethod(StringFunction sf) {
int i = sf.func("my string");
// do whatever ...
}
And would be called like so:
ref.takingMethod(new StringFunction() {
public int func(String param) {
// body
}
});
EDIT: In Java 8, you could call it with a lambda expression:
ref.takingMethod(param -> bodyExpression);
For each "function pointer", I'd create a small functor class that implements your calculation.
Define an interface that all the classes will implement, and pass instances of those objects into your larger function. This is a combination of the "command pattern", and "strategy pattern".
#sblundy's example is good.
When there is a predefined number of different calculations you can do in that one line, using an enum is a quick, yet clear way to implement a strategy pattern.
public enum Operation {
PLUS {
public double calc(double a, double b) {
return a + b;
}
},
TIMES {
public double calc(double a, double b) {
return a * b;
}
}
...
public abstract double calc(double a, double b);
}
Obviously, the strategy method declaration, as well as exactly one instance of each implementation are all defined in a single class/file.
You need to create an interface that provides the function(s) that you want to pass around. eg:
/**
* A simple interface to wrap up a function of one argument.
*
* #author rcreswick
*
*/
public interface Function1<S, T> {
/**
* Evaluates this function on it's arguments.
*
* #param a The first argument.
* #return The result.
*/
public S eval(T a);
}
Then, when you need to pass a function, you can implement that interface:
List<Integer> result = CollectionUtilities.map(list,
new Function1<Integer, Integer>() {
#Override
public Integer eval(Integer a) {
return a * a;
}
});
Finally, the map function uses the passed in Function1 as follows:
public static <K,R,S,T> Map<K, R> zipWith(Function2<R,S,T> fn,
Map<K, S> m1, Map<K, T> m2, Map<K, R> results){
Set<K> keySet = new HashSet<K>();
keySet.addAll(m1.keySet());
keySet.addAll(m2.keySet());
results.clear();
for (K key : keySet) {
results.put(key, fn.eval(m1.get(key), m2.get(key)));
}
return results;
}
You can often use Runnable instead of your own interface if you don't need to pass in parameters, or you can use various other techniques to make the param count less "fixed" but it's usually a trade-off with type safety. (Or you can override the constructor for your function object to pass in the params that way.. there are lots of approaches, and some work better in certain circumstances.)
Method references using the :: operator
You can use method references in method arguments where the method accepts a functional interface. A functional interface is any interface that contains only one abstract method. (A functional interface may contain one or more default methods or static methods.)
IntBinaryOperator is a functional interface. Its abstract method, applyAsInt, accepts two ints as its parameters and returns an int. Math.max also accepts two ints and returns an int. In this example, A.method(Math::max); makes parameter.applyAsInt send its two input values to Math.max and return the result of that Math.max.
import java.util.function.IntBinaryOperator;
class A {
static void method(IntBinaryOperator parameter) {
int i = parameter.applyAsInt(7315, 89163);
System.out.println(i);
}
}
import java.lang.Math;
class B {
public static void main(String[] args) {
A.method(Math::max);
}
}
In general, you can use:
method1(Class1::method2);
instead of:
method1((arg1, arg2) -> Class1.method2(arg1, arg2));
which is short for:
method1(new Interface1() {
int method1(int arg1, int arg2) {
return Class1.method2(arg1, agr2);
}
});
For more information, see :: (double colon) operator in Java 8 and Java Language Specification §15.13.
You can also do this (which in some RARE occasions makes sense). The issue (and it is a big issue) is that you lose all the typesafety of using a class/interface and you have to deal with the case where the method does not exist.
It does have the "benefit" that you can ignore access restrictions and call private methods (not shown in the example, but you can call methods that the compiler would normally not let you call).
Again, it is a rare case that this makes sense, but on those occasions it is a nice tool to have.
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
class Main
{
public static void main(final String[] argv)
throws NoSuchMethodException,
IllegalAccessException,
IllegalArgumentException,
InvocationTargetException
{
final String methodName;
final Method method;
final Main main;
main = new Main();
if(argv.length == 0)
{
methodName = "foo";
}
else
{
methodName = "bar";
}
method = Main.class.getDeclaredMethod(methodName, int.class);
main.car(method, 42);
}
private void foo(final int x)
{
System.out.println("foo: " + x);
}
private void bar(final int x)
{
System.out.println("bar: " + x);
}
private void car(final Method method,
final int val)
throws IllegalAccessException,
IllegalArgumentException,
InvocationTargetException
{
method.invoke(this, val);
}
}
If you have just one line which is different you could add a parameter such as a flag and a if(flag) statement which calls one line or the other.
You may also be interested to hear about work going on for Java 7 involving closures:
What’s the current state of closures in Java?
http://gafter.blogspot.com/2006/08/closures-for-java.html
http://tech.puredanger.com/java7/#closures
New Java 8 Functional Interfaces and Method References using the :: operator.
Java 8 is able to maintain method references ( MyClass::new ) with "# Functional Interface" pointers. There are no need for same method name, only same method signature required.
Example:
#FunctionalInterface
interface CallbackHandler{
public void onClick();
}
public class MyClass{
public void doClick1(){System.out.println("doClick1");;}
public void doClick2(){System.out.println("doClick2");}
public CallbackHandler mClickListener = this::doClick;
public static void main(String[] args) {
MyClass myObjectInstance = new MyClass();
CallbackHandler pointer = myObjectInstance::doClick1;
Runnable pointer2 = myObjectInstance::doClick2;
pointer.onClick();
pointer2.run();
}
}
So, what we have here?
Functional Interface - this is interface, annotated or not with #FunctionalInterface, which contains only one method declaration.
Method References - this is just special syntax, looks like this, objectInstance::methodName, nothing more nothing less.
Usage example - just an assignment operator and then interface method call.
YOU SHOULD USE FUNCTIONAL INTERFACES FOR LISTENERS ONLY AND ONLY FOR THAT!
Because all other such function pointers are really bad for code readability and for ability to understand. However, direct method references sometimes come handy, with foreach for example.
There are several predefined Functional Interfaces:
Runnable -> void run( );
Supplier<T> -> T get( );
Consumer<T> -> void accept(T);
Predicate<T> -> boolean test(T);
UnaryOperator<T> -> T apply(T);
BinaryOperator<T,U,R> -> R apply(T, U);
Function<T,R> -> R apply(T);
BiFunction<T,U,R> -> R apply(T, U);
//... and some more of it ...
Callable<V> -> V call() throws Exception;
Readable -> int read(CharBuffer) throws IOException;
AutoCloseable -> void close() throws Exception;
Iterable<T> -> Iterator<T> iterator();
Comparable<T> -> int compareTo(T);
Comparator<T> -> int compare(T,T);
For earlier Java versions you should try Guava Libraries, which has similar functionality, and syntax, as Adrian Petrescu has mentioned above.
For additional research look at Java 8 Cheatsheet
and thanks to The Guy with The Hat for the Java Language Specification §15.13 link.
#sblundy's answer is great, but anonymous inner classes have two small flaws, the primary being that they tend not to be reusable and the secondary is a bulky syntax.
The nice thing is that his pattern expands into full classes without any change in the main class (the one performing the calculations).
When you instantiate a new class you can pass parameters into that class which can act as constants in your equation--so if one of your inner classes look like this:
f(x,y)=x*y
but sometimes you need one that is:
f(x,y)=x*y*2
and maybe a third that is:
f(x,y)=x*y/2
rather than making two anonymous inner classes or adding a "passthrough" parameter, you can make a single ACTUAL class that you instantiate as:
InnerFunc f=new InnerFunc(1.0);// for the first
calculateUsing(f);
f=new InnerFunc(2.0);// for the second
calculateUsing(f);
f=new InnerFunc(0.5);// for the third
calculateUsing(f);
It would simply store the constant in the class and use it in the method specified in the interface.
In fact, if KNOW that your function won't be stored/reused, you could do this:
InnerFunc f=new InnerFunc(1.0);// for the first
calculateUsing(f);
f.setConstant(2.0);
calculateUsing(f);
f.setConstant(0.5);
calculateUsing(f);
But immutable classes are safer--I can't come up with a justification to make a class like this mutable.
I really only post this because I cringe whenever I hear anonymous inner class--I've seen a lot of redundant code that was "Required" because the first thing the programmer did was go anonymous when he should have used an actual class and never rethought his decision.
The Google Guava libraries, which are becoming very popular, have a generic Function and Predicate object that they have worked into many parts of their API.
One of the things I really miss when programming in Java is function callbacks. One situation where the need for these kept presenting itself was in recursively processing hierarchies where you want to perform some specific action for each item. Like walking a directory tree, or processing a data structure. The minimalist inside me hates having to define an interface and then an implementation for each specific case.
One day I found myself wondering why not? We have method pointers - the Method object. With optimizing JIT compilers, reflective invocation really doesn't carry a huge performance penalty anymore. And besides next to, say, copying a file from one location to another, the cost of the reflected method invocation pales into insignificance.
As I thought more about it, I realized that a callback in the OOP paradigm requires binding an object and a method together - enter the Callback object.
Check out my reflection based solution for Callbacks in Java. Free for any use.
Sounds like a strategy pattern to me. Check out fluffycat.com Java patterns.
oK, this thread is already old enough, so very probably my answer is not helpful for the question. But since this thread helped me to find my solution, I'll put it out here anyway.
I needed to use a variable static method with known input and known output (both double). So then, knowing the method package and name, I could work as follows:
java.lang.reflect.Method Function = Class.forName(String classPath).getMethod(String method, Class[] params);
for a function that accepts one double as a parameter.
So, in my concrete situation I initialized it with
java.lang.reflect.Method Function = Class.forName("be.qan.NN.ActivationFunctions").getMethod("sigmoid", double.class);
and invoked it later in a more complex situation with
return (java.lang.Double)this.Function.invoke(null, args);
java.lang.Object[] args = new java.lang.Object[] {activity};
someOtherFunction() + 234 + (java.lang.Double)Function.invoke(null, args);
where activity is an arbitrary double value. I am thinking of maybe doing this a bit more abstract and generalizing it, as SoftwareMonkey has done, but currently I am happy enough with the way it is. Three lines of code, no classes and interfaces necessary, that's not too bad.
To do the same thing without interfaces for an array of functions:
class NameFuncPair
{
public String name; // name each func
void f(String x) {} // stub gets overridden
public NameFuncPair(String myName) { this.name = myName; }
}
public class ArrayOfFunctions
{
public static void main(String[] args)
{
final A a = new A();
final B b = new B();
NameFuncPair[] fArray = new NameFuncPair[]
{
new NameFuncPair("A") { #Override void f(String x) { a.g(x); } },
new NameFuncPair("B") { #Override void f(String x) { b.h(x); } },
};
// Go through the whole func list and run the func named "B"
for (NameFuncPair fInstance : fArray)
{
if (fInstance.name.equals("B"))
{
fInstance.f(fInstance.name + "(some args)");
}
}
}
}
class A { void g(String args) { System.out.println(args); } }
class B { void h(String args) { System.out.println(args); } }
Check out lambdaj
http://code.google.com/p/lambdaj/
and in particular its new closure feature
http://code.google.com/p/lambdaj/wiki/Closures
and you will find a very readable way to define closure or function pointer without creating meaningless interface or use ugly inner classes
Wow, why not just create a Delegate class which is not all that hard given that I already did for java and use it to pass in parameter where T is return type. I am sorry but as a C++/C# programmer in general just learning java, I need function pointers because they are very handy. If you are familiar with any class which deals with Method Information you can do it. In java libraries that would be java.lang.reflect.method.
If you always use an interface, you always have to implement it. In eventhandling there really isn't a better way around registering/unregistering from the list of handlers but for delegates where you need to pass in functions and not the value type, making a delegate class to handle it for outclasses an interface.
None of the Java 8 answers have given a full, cohesive example, so here it comes.
Declare the method that accepts the "function pointer" as follows:
void doCalculation(Function<Integer, String> calculation, int parameter) {
final String result = calculation.apply(parameter);
}
Call it by providing the function with a lambda expression:
doCalculation((i) -> i.toString(), 2);
If anyone is struggling to pass a function that takes one set of parameters to define its behavior but another set of parameters on which to execute, like Scheme's:
(define (function scalar1 scalar2)
(lambda (x) (* x scalar1 scalar2)))
see Pass Function with Parameter-Defined Behavior in Java
Since Java8, you can use lambdas, which also have libraries in the official SE 8 API.
Usage:
You need to use a interface with only one abstract method.
Make an instance of it (you may want to use the one java SE 8 already provided) like this:
Function<InputType, OutputType> functionname = (inputvariablename) {
...
return outputinstance;
}
For more information checkout the documentation: https://docs.oracle.com/javase/tutorial/java/javaOO/lambdaexpressions.html
Prior to Java 8, nearest substitute for function-pointer-like functionality was an anonymous class. For example:
Collections.sort(list, new Comparator<CustomClass>(){
public int compare(CustomClass a, CustomClass b)
{
// Logic to compare objects of class CustomClass which returns int as per contract.
}
});
But now in Java 8 we have a very neat alternative known as lambda expression, which can be used as:
list.sort((a, b) -> { a.isBiggerThan(b) } );
where isBiggerThan is a method in CustomClass. We can also use method references here:
list.sort(MyClass::isBiggerThan);
The open source safety-mirror project generalizes some of the above mentioned solutions into a library that adds functions, delegates and events to Java.
See the README, or this stackoverflow answer, for a cheat sheet of features.
As for functions, the library introduces a Fun interface, and some sub-interfaces that (together with generics) make up a fluent API for using methods as types.
Fun.With0Params<String> myFunctionField = " hello world "::trim;`
Fun.With2Params<Boolean, Object, Object> equals = Objects::equals;`
public void foo(Fun.With1ParamAndVoid<String> printer) throws Exception {
printer.invoke("hello world);
}
public void test(){
foo(System.out::println);
}
Notice:
that you must choose the sub-interface that matches the number of parameters in the signature you are targeting. Fx, if it has one parameter, choose Fun.With1Param.
that Generics are used to define A) the return type and B) the parameters of the signature.
Also, notice that the signature of the Method Reference passed to the call to the foo() method must match the the Fun defined by method Foo. If it do not, the compiler will emit an error.

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