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I dont know what happened but every thing shows in error. while restarting sometimes it says something like "can not load settings from file android studio". As you can see my, java code turned in to XML code. I am new in Android studio so please someone help me. I cant even go back to my previous version since i forget commit last 24 hour work. Any suggestion and help will be highly appreciated. Thanks
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I am currently creating an app and after I have run it, everything was fine until subsequently the whole app crashes and this error
java.lang.AssertionError: Method getAlpnSelectedProtocol not supported for object SSL socket over Socket[address=firestore.googleapis.com/142.251.12.95,port=443,localPort=60896]
pops up. I have been trying to search for any solutions to this issue and have checked my firestore side but yet I am still unable to fix this. can anybody help me please?
Is there anyone here who faced the same problem as you maybe this will help you.
Why the firestore isn't working on android studio
I have a little problem, I used to be able to see everything in the logcat (I am using Android Studio), in particular when a Java error occured (e.g. NullPointerException) I could see it quite precisely in the logcat. However since a while, I can see my System.out.print, and my Log (i.e. Log.i, Log.d etc) for instance but not the errors...
Hence my app crashes and I have absolutely no clue why.
Anyone having the same issue?
Best,
Alex
I just made a game with LibGdx and was trying to run it on the android device, however, I got a error like the following below. I read some article about a similar issue on stackoverflow, however, it did not help me.
If there are some developers out here who knows about the issue, It would be a great if you can give me a helping hand. I would love to hear from you !
19:05:29 Throwable: Unexpected error: package manager reports that package com.mygame.android has not been installed: Expected string 'Package [com.mygame.android]' not found in output:
19:05:36 Gradle build finished in 1 sec
You didn't specify which article you saw, but here's one which has an accepted answer from the original poster. So give these things a try if you haven't already.
Unable to deploy basic android app
Also, have you tried testing the default libgdx project (that displays the badlogic logo image) on your android device? Does this run ok or does this also not work?
This is not really a programming question but more of a debuging question.
I have an app that works fine, however, it is a bit unreliable when we try to resume the app.
What happens is, if we background/ minimize it, and than try to resume the app by clicking the app's icon. It sometimes crashes and it sometimes doesn't. It is unreliable that we can not trace what is the issue and why it occurs.
Any possible solution or places we can start tracing for the issue, please advise me :)
Cheers
Not a programming question but it is a development question. It is extremely inconsistent didn't know how to even find the stack-trace
How I solved it was wrapped everything with a bunch of try catch and print the error stacktrace to the screen(or email the developer), finally found out the error was with one of the 3rd party LocationService library I was using.
Note: Location Service is not very reliable, please be caution in how you want to use that feature Android Devs!
I'm trying to put Admob for android app in studio and then publish it on google play.
I have read that soon, google requires a very specific way of displaying banner.
I wonder if this form is correct and incidentally try to fix the bug that gives me.
The mobile works perfect, but not that get the error on android studio.
I put a picture to make it easier to find the error.
Hope you can help me, Thanks.
enter link description here
The error you are getting is from an old version of Admob (6.4.1), and is only an error when trying to render the AdView within your editor, it is not a runtime error.
Try using the new Admob SDK (the one from Google Play Services). It is much more likely to have this (editor only) bug fixed.