Calling animation in custom view's Kotlin class from Java activity class - java

I have a Java Activity class that contains a custom view which is written in Kotlin
#BindView(R.id.icon)
Icon icon;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
icon.showIcon();
}
And the custom view class:
fun showIcon() {
visibility = View.VISIBLE
rotate()
}
fun rotate() {
ValueAnimator.ofFloat(0f, 360f).apply {
interpolator = AccelerateDecelerateInterpolator()
startDelay = 1000
duration = 1400
addUpdateListener {
val value = it.animatedValue as Float
squatIV.rotation = value
Timber.d(iconIV.rotation.toString())
}
start()
}
Binding work normally, I can see the icon on the activity when created. Even the animation runs because it's logging the rotation value of the Image View of the component. But on screen, the animation is not playing.
Is there a specific reason for that? Have you ever encounter this issue?
Update: Below you can see the dummy activity page and the custom view needs to be animate rotation. After some backend checks, custom view becomes visible and rotate animation triggers.

try this solution:
fun rotate() {
ValueAnimator.ofFloat(0f, 360f).apply {
interpolator = AccelerateDecelerateInterpolator()
startDelay = 1000
duration = 1400
addUpdateListener {
val value = it.animatedValue as Float
squatIV.rotation = value
Timber.d(iconIV.rotation.toString())
invalidate() // must be!
requestLayout() // check if works without it
}
start()
}

Related

Get the real size of a layout (WRAP_CONTENT)

I need to get the size of the layout which height set as WRAP_CONTENT.
I tried to get it by calling
LinearLayout.getLayoutParams()
Which returns the height = -1 or -2 ( I know this is due to WRAP/MATCH Content ).
I've also tried
LinearLayout.getMeasuredHeight()
it returns 0.
How could I get the real size of the layout ? Bellow is my sample code.
#RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
private void loadComponents() {
showMenuButton = findViewById(R.id.showMenuButton);
showMenuButton.setOnClickListener( v -> inflateMenu());
listNote = findViewById(R.id.listNote);
Point point = new Point();
getWindowManager().getDefaultDisplay().getRealSize(point);
LinearLayout thisLayout = findViewById(R.id.main_layout);
this.Y = thisLayout.getMeasuredHeight();
this.offsetY = point.y - Y;
}
Perhaps you could try this
DisplayMetrics displayMetrics = thisLayout.getResources().getDisplayMetrics();
int height = displayMetrics.heightPixels;
First of all notice that if your Linerlayout is not yet drawn both thisLayout.getHeight() and thisLayout.getWidth() will return 0.
So :
thisLayout.post(new Runnable(){
public void run(){
int height = thisLayout.getHeight();
int weight = thisLayout.getWidth();
}
});
You can use bellow code to get size of the layout whenever it changes.
// In you Activity / Fragment
private ViewTreeObserver.OnGlobalLayoutListener thisLayoutTreeObserver =
new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
// here you can get updated height of the View
thisLayout.getHeight();
}
};
#Override
public void onStart() {
super.onStart();
thisLayout.getViewTreeObserver()
.addOnGlobalLayoutListener(thisLayoutTreeObserver);
}
#Override
public void onStop() {
super.onStop();
thisLayout.getViewTreeObserver()
.removeOnGlobalLayoutListener(thisLayoutTreeObserver);
}
ViewTreeObserver can be used to get notifications when global events, like layout, happen.
Here is an additional important consideration from the official documentation:
The returned ViewTreeObserver observer is not guaranteed to remain
valid for the lifetime of this View. If the caller of this method
keeps a long-lived reference to ViewTreeObserver, it should always
check for the return value of ViewTreeObserver.isAlive().

Resizing Views before drawing

In my layout I have a GridView containing 4 custom ImageViews. I'm setting GridView's visibility to invisible until all ImageViews are resized at first but when the GridView is shown, there's a short blink with ImageViews still unchanged.
blink for a split second
views are resized in a moment
Each ImageView creates separate listener in order to scale its size:
//Setting new params as half of parent's size and increasing counter
if (getViewTreeObserver().isAlive()) {
final ViewTreeObserver viewTreeObserver = getViewTreeObserver();
viewTreeObserver.addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() {
#Override
public boolean onPreDraw() {
getViewTreeObserver().removeOnPreDrawListener(this);
View parent = (View) getParent();
int dimension = Math.min(parent.getWidth(), parent.getHeight()) / 2;
mThisImageView.setLayoutParams(new AbsListView.LayoutParams(dimension, dimension));
ResizeCounter.setCounter(ResizeCounter.getCounter() + 1);
return true;
}
});
}
//Activity listens to the moment when all ImageViews have been resized
ResizeCounter.addCounterListener(new OnResizeCounterChangeListener() {
#Override
public void onResizeCounterChanged() {
if (ResizeCounter.getCounter() == 4) {
mAnswerGridView.setVisibility(View.VISIBLE);
}
}
});
I've also tried to resize them in onGlobalLayout method (same result) and to override onMeasure method (parent View is still null at this point).
I suspect that it's too late to change views in onPreDraw() but is there a method that can be called earlier inside which I can be sure that all views have been measured?
Try to call mAnswerGridView.requestLayout() before mAnswerGridView.setVisibility(View.VISIBLE);
This may not work because as it's stated at Android Developers
This will schedule a layout pass of the view tree.
So you may better force relayout:
relayoutChildren(View view) {
view.measure(
View.MeasureSpec.makeMeasureSpec(view.getMeasuredWidth(), View.MeasureSpec.EXACTLY),
View.MeasureSpec.makeMeasureSpec(view.getMeasuredHeight(), View.MeasureSpec.EXACTLY));
view.layout(view.getLeft(), view.getTop(), view.getRight(), view.getBottom()); }
I've created a handler that schedules setting visibility right after calling requestLayout.
Works well in this case.
ResizeCounter.addCounterListener(new OnResizeCounterChangeListener() {
#Override
public void onResizeCounterChanged() {
if (ResizeCounter.getCounter() == 4) {
mAnswerGridView.requestLayout();
Handler handler = new Handler();
handler.post(new Runnable() {
#Override
public void run() {
mAnswerGridView.setVisibility(View.VISIBLE);
}
});
}
}
});

How to change width of ImageView in runtime?

want to turn a card in my app. I have 2 ImageViews 1 Cardfront and 2 Cardback.
My theory ->
I change the width of the cardfront from 100% to 0%
I change the width of the cardback from 0% to 100%
I googled for solution on changing the width of am ImageView while runtime, but the solution I found don't work.
// Code for step 1
ViewGroup.LayoutParams params = ivBomb.getLayoutParams();
int width = params.width;
for (int i = 1; i<width; i++) {
params.width--;
ivBomb.setLayoutParams(params);
Thread.sleep(10); // To see the change
}
When I start it without the Thread.sleep(10);, it disappears instantly. But when I start it with the Thread.sleep(10);, it waits ~7s and then disappears instantly.
What am I doing wrong?
You can use animation to get the flip card effect. This card flip animation tutorial here is for a fragment, but you can use the same animations for your views like
Animation cardFlipRightOut = AnimationUtils.loadAnimation(this, R.anim.card_flip_right_out);
cardFlipRightOut.setAnimationListener(new Animation.AnimationListener(){
#Override
public void onAnimationStart(Animation arg0) {
}
#Override
public void onAnimationRepeat(Animation arg0) {
}
#Override
public void onAnimationEnd(Animation arg0) {
Animation cardFlipLeftIn = AnimationUtils.loadAnimation(this, R.anim.card_flip_left_in);
cardFrontView.startAnimation(cardFlipLeftIn);
}
});
cardBackView.startAnimation(cardFlipRightIn);
Try calling one of these after setLayoutParams() :
1. requestLayout()
2. invalidate()
Since, requestLayout() should be called, when view's position or bounds in the parent layout have been changed, while invalidate() should be called when view's appearance has been changed. When you call requestLayout() then onLayout() and onMeasure() methods of the view will be fired, on the other hand when you call invalidate(), then onDraw() method will be fired.

When in the Activity life cycle are UI elements available to be measured?

I am defining some animations based on the inflated dimensions of some UI controls. What is the earliest point in the Activity life cycle I can tap into to know when the UI elements have been sized and I can query them for their dimensions?
Right after you set the Content of you Activity via the setContentView() method is the earliest I've been able to grab information from my widgets (size, text and others).
Per Rich's request:
You can determine when the width and height by using the GlobalLayoutListener like so:
final View myView = findViewById(R.id.id_of_view);
ViewTreeObserver vto = myView.getViewTreeObserver();
vto.addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
int viewHeight = myView.getHeight();
int viewWidth = myView.getWidth();
// Do what you want with the width and height
ViewTreeObserver obs = myView.getViewTreeObserver();
obs.removeGlobalOnLayoutListener(this);
}
});
Full (better) answer: How to retrieve the dimensions of a view?
If you want to drill down to the point that widget have JUST been placed you have to extend each widget you want to monitor.
Then override onDraw method and capture if that view has been drawn one time
private boolean imVisible=false;
public boolean imVisible() {
return imVisible;
}
#Override
protected void onDraw(Canvas canvas) {
if(!imVisible){
imVisible=true;
}
super.onDraw(canvas);
}
Then you can do a for loop to the widgets of interest and you know they are drawn at their position with dimentions.
A far better solution is when the onDraw gets called the first time fire a listener that is drawn. You have to set an array of listeners that watch the progress of the widgets. That way the exact moment that the last widget is on the screen... you know it.

View's getWidth() and getHeight() returns 0

I am creating all of the elements in my android project dynamically. I am trying to get the width and height of a button so that I can rotate that button around. I am just trying to learn how to work with the android language. However, it returns 0.
I did some research and I saw that it needs to be done somewhere other than in the onCreate() method. If someone can give me an example of how to do it, that would be great.
Here is my current code:
package com.animation;
import android.app.Activity;
import android.os.Bundle;
import android.view.animation.Animation;
import android.view.animation.LinearInterpolator;
import android.view.animation.RotateAnimation;
import android.widget.Button;
import android.widget.LinearLayout;
public class AnimateScreen extends Activity {
//Called when the activity is first created.
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout ll = new LinearLayout(this);
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT);
layoutParams.setMargins(30, 20, 30, 0);
Button bt = new Button(this);
bt.setText(String.valueOf(bt.getWidth()));
RotateAnimation ra = new RotateAnimation(0,360,bt.getWidth() / 2,bt.getHeight() / 2);
ra.setDuration(3000L);
ra.setRepeatMode(Animation.RESTART);
ra.setRepeatCount(Animation.INFINITE);
ra.setInterpolator(new LinearInterpolator());
bt.startAnimation(ra);
ll.addView(bt,layoutParams);
setContentView(ll);
}
Any help is appreciated.
The basic problem is, that you have to wait for the drawing phase for the actual measurements (especially with dynamic values like wrap_content or match_parent), but usually this phase hasn't been finished up to onResume(). So you need a workaround for waiting for this phase. There a are different possible solutions to this:
1. Listen to Draw/Layout Events: ViewTreeObserver
A ViewTreeObserver gets fired for different drawing events. Usually the OnGlobalLayoutListener is what you want for getting the measurement, so the code in the listener will be called after the layout phase, so the measurements are ready:
view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
view.getViewTreeObserver().removeOnGlobalLayoutListener(this);
view.getHeight(); //height is ready
}
});
Note: The listener will be immediately removed because otherwise it will fire on every layout event. If you have to support apps SDK Lvl < 16 use this to unregister the listener:
public void removeGlobalOnLayoutListener (ViewTreeObserver.OnGlobalLayoutListener victim)
2. Add a runnable to the layout queue: View.post()
Not very well known and my favourite solution. Basically just use the View's post method with your own runnable. This basically queues your code after the view's measure, layout, etc. as stated by Romain Guy:
The UI event queue will process events in order. After
setContentView() is invoked, the event queue will contain a message
asking for a relayout, so anything you post to the queue will happen
after the layout pass
Example:
final View view=//smth;
...
view.post(new Runnable() {
#Override
public void run() {
view.getHeight(); //height is ready
}
});
The advantage over ViewTreeObserver:
your code is only executed once and you don't have to disable the Observer after execution which can be a hassle
less verbose syntax
References:
https://stackoverflow.com/a/3602144/774398
https://stackoverflow.com/a/3948036/774398
3. Overwrite Views's onLayout Method
This is only practical in certain situation when the logic can be encapsulated in the view itself, otherwise this is a quite verbose and cumbersome syntax.
view = new View(this) {
#Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
view.getHeight(); //height is ready
}
};
Also mind, that onLayout will be called many times, so be considerate what you do in the method, or disable your code after the first time
4. Check if has been through layout phase
If you have code that is executing multiple times while creating the ui you could use the following support v4 lib method:
View viewYouNeedHeightFrom = ...
...
if(ViewCompat.isLaidOut(viewYouNeedHeightFrom)) {
viewYouNeedHeightFrom.getHeight();
}
Returns true if view has been through at least one layout since it was
last attached to or detached from a window.
Additional: Getting staticly defined measurements
If it suffices to just get the statically defined height/width, you can just do this with:
View.getMeasuredWidth()
View.getMeasuredHeigth()
But mind you, that this might be different to the actual width/height after drawing. The javadoc describes the difference in more detail:
The size of a view is expressed with a width and a height. A view
actually possess two pairs of width and height values.
The first pair is known as measured width and measured height. These
dimensions define how big a view wants to be within its parent (see
Layout for more details.) The measured dimensions can be obtained by
calling getMeasuredWidth() and getMeasuredHeight().
The second pair is simply known as width and height, or sometimes
drawing width and drawing height. These dimensions define the actual
size of the view on screen, at drawing time and after layout. These
values may, but do not have to, be different from the measured width
and height. The width and height can be obtained by calling getWidth()
and getHeight().
We can use
#Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
//Here you can get the size!
}
You are calling getWidth() too early. The UI has not been sized and laid out on the screen yet.
I doubt you want to be doing what you are doing, anyway -- widgets being animated do not change their clickable areas, and so the button will still respond to clicks in the original orientation regardless of how it has rotated.
That being said, you can use a dimension resource to define the button size, then reference that dimension resource from your layout file and your source code, to avoid this problem.
I used this solution, which I think is better than onWindowFocusChanged(). If you open a DialogFragment, then rotate the phone, onWindowFocusChanged will be called only when the user closes the dialog):
yourView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
// Ensure you call it only once :
yourView.getViewTreeObserver().removeGlobalOnLayoutListener(this);
// Here you can get the size :)
}
});
Edit : as removeGlobalOnLayoutListener is deprecated, you should now do :
#SuppressLint("NewApi")
#SuppressWarnings("deprecation")
#Override
public void onGlobalLayout() {
// Ensure you call it only once :
if(android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.JELLY_BEAN) {
yourView.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
else {
yourView.getViewTreeObserver().removeGlobalOnLayoutListener(this);
}
// Here you can get the size :)
}
If you need to get width of some widget before it is displayed on screen, you can use getMeasuredWidth() or getMeasuredHeight().
myImage.measure(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
int width = myImage.getMeasuredWidth();
int height = myImage.getMeasuredHeight();
As Ian states in this Android Developers thread:
Anyhow, the deal is that layout of the
contents of a window happens
after all the elements are constructed and added to their parent
views. It has to be this way, because
until you know what components a View
contains, and what they contain, and
so on, there's no sensible way you can
lay it out.
Bottom line, if you call getWidth()
etc. in a constructor, it will return
zero. The procedure is to create all
your view elements in the constructor,
then wait for your View's
onSizeChanged() method to be called --
that's when you first find out your
real size, so that's when you set up
the sizes of your GUI elements.
Be aware too that onSizeChanged() is
sometimes called with parameters of
zero -- check for this case, and
return immediately (so you don't get a
divide by zero when calculating your
layout, etc.). Some time later it
will be called with the real values.
I would rather use OnPreDrawListener() instead of addOnGlobalLayoutListener(), since it is called a bit earlier than other listeners.
view.getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener()
{
#Override
public boolean onPreDraw()
{
if (view.getViewTreeObserver().isAlive())
view.getViewTreeObserver().removeOnPreDrawListener(this);
// put your code here
return true;
}
});
Adjusted the code according to comment of #Pang. onPreDraw method should return true to proceed with the current drawing pass.
AndroidX has multiple extension functions that help you with this kind of work, inside androidx.core.view
You need to use Kotlin for this.
The one that best fits here is doOnLayout:
Performs the given action when this view is laid out. If the view has been laid out and it has not requested a layout, the action will be performed straight away otherwise, the action will be performed after the view is next laid out.
The action will only be invoked once on the next layout and then removed.
In your example:
bt.doOnLayout {
val ra = RotateAnimation(0,360,it.width / 2,it.height / 2)
// more code
}
Dependency: androidx.core:core-ktx:1.0.0
A Kotlin Extension to observe on the global layout and perform a given task when height is ready dynamically.
Usage:
view.height { Log.i("Info", "Here is your height:" + it) }
Implementation:
fun <T : View> T.height(function: (Int) -> Unit) {
if (height == 0)
viewTreeObserver.addOnGlobalLayoutListener(object : ViewTreeObserver.OnGlobalLayoutListener {
override fun onGlobalLayout() {
viewTreeObserver.removeOnGlobalLayoutListener(this)
function(height)
}
})
else function(height)
}
It happens because the view needs more time to be inflated. So instead of calling view.width and view.height on the main thread, you should use view.post { ... } to make sure that your view has already been inflated. In Kotlin:
view.post{width}
view.post{height}
In Java you can also call getWidth() and getHeight() methods in a Runnable and pass the Runnable to view.post() method.
view.post(new Runnable() {
#Override
public void run() {
view.getWidth();
view.getHeight();
}
});
One liner if you are using RxJava & RxBindings. Similar approach without the boilerplate. This also solves the hack to suppress warnings as in the answer by Tim Autin.
RxView.layoutChanges(yourView).take(1)
.subscribe(aVoid -> {
// width and height have been calculated here
});
This is it. No need to be unsubscribe, even if never called.
Maybe this helps someone:
Create an extension function for the View class
filename: ViewExt.kt
fun View.afterLayout(what: () -> Unit) {
if(isLaidOut) {
what.invoke()
} else {
viewTreeObserver.addOnGlobalLayoutListener(object : ViewTreeObserver.OnGlobalLayoutListener {
override fun onGlobalLayout() {
viewTreeObserver.removeOnGlobalLayoutListener(this)
what.invoke()
}
})
}
}
This can then be used on any view with:
view.afterLayout {
do something with view.height
}
Height and width are zero because view has not been created by the time you are requesting it's height and width .
One simplest solution is
view.post(new Runnable() {
#Override
public void run() {
view.getHeight(); //height is ready
view.getWidth(); //width is ready
}
});
This method is good as compared to other methods as it is short and crisp.
If you are using Kotlin
customView.viewTreeObserver.addOnGlobalLayoutListener(object : ViewTreeObserver.OnGlobalLayoutListener {
override fun onGlobalLayout() {
if(android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.JELLY_BEAN) {
customView.viewTreeObserver.removeOnGlobalLayoutListener(this)
}
else {
customView.viewTreeObserver.removeGlobalOnLayoutListener(this)
}
// Here you can get the size :)
viewWidth = customView.width
}
})
Answer with post is incorrect, because the size might not be recalculated.
Another important thing is that the view and all it ancestors must be visible. For that I use a property View.isShown.
Here is my kotlin function, that can be placed somewhere in utils:
fun View.onInitialized(onInit: () -> Unit) {
viewTreeObserver.addOnGlobalLayoutListener(object : OnGlobalLayoutListener {
override fun onGlobalLayout() {
if (isShown) {
viewTreeObserver.removeOnGlobalLayoutListener(this)
onInit()
}
}
})
}
And the usage is:
myView.onInitialized {
Log.d(TAG, "width is: " + myView.width)
}
For Kotlin:
I have faced a production crash due to use view.height/ view.width which lead to NaN while I was using View.post() which sometimes view diemsions returned with 0 value.
So,
Use view.doOnPreDraw { // your action here} which is:
OneShotPreDrawListener so it called only one time.
Implements OnPreDrawListener which make sure view is layouted and measured
well , you can use addOnLayoutChangeListener
you can use it in onCreate in Activity or onCreateView in Fragment
#Edit
dont forget to remove it because in some cases its trigger infinite loop
myView.addOnLayoutChangeListener(object : View.OnLayoutChangeListener{
override fun onLayoutChange(
v: View?, left: Int, top: Int, right: Int, bottom: Int, oldLeft: Int, oldTop: Int, oldRight: Int, oldBottom: Int
) {
if (v?.width > 0 && v?.height > 0){
// do something
Log.i(TAG, "view : ${view.width}")
// remove after finish
v?.removeOnLayoutChangeListener(this)
}
}
})
Cleanest way of doing this is using post method of view :
kotlin:
view.post{
var width = view.width
var height = view.height
}
Java:
view.post(new Runnable() {
#Override
public void run() {
int width = view.getWidth();
int height = view.getHeight();
}
});
Gone views returns 0 as height if app in background.
This my code (1oo% works)
fun View.postWithTreeObserver(postJob: (View, Int, Int) -> Unit) {
viewTreeObserver.addOnGlobalLayoutListener(object : ViewTreeObserver.OnGlobalLayoutListener {
override fun onGlobalLayout() {
val widthSpec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED)
val heightSpec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED)
measure(widthSpec, heightSpec)
postJob(this#postWithTreeObserver, measuredWidth, measuredHeight)
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
#Suppress("DEPRECATION")
viewTreeObserver.removeGlobalOnLayoutListener(this)
} else {
viewTreeObserver.removeOnGlobalLayoutListener(this)
}
}
})
}
We need to wait for view will be drawn. For this purpose use OnPreDrawListener. Kotlin example:
val preDrawListener = object : ViewTreeObserver.OnPreDrawListener {
override fun onPreDraw(): Boolean {
view.viewTreeObserver.removeOnPreDrawListener(this)
// code which requires view size parameters
return true
}
}
view.viewTreeObserver.addOnPreDrawListener(preDrawListener)
In my case, I can't get a view's height by post or by addOnGlobalLayoutListener, it's always 0. Because my view is in a fragment, and the fragment is the second tab in MainActivity. when I open MainActivity, I enter the first tab, so the second tab doesn't show on the screen. But onGlobalLayout() or post() function still has a callback.
I get the view's height when the second fragment is visible on the screen. And this time I get the correct height.
Usage:
imageView.size { width, height ->
//your code
}
View extention:
fun <T : View> T.size(function: (Int, Int) -> Unit) {
if (isLaidOut && height != 0 && width != 0) {
function(width, height)
} else {
if (height == 0 || width == 0) {
var onLayoutChangeListener: View.OnLayoutChangeListener? = null
var onGlobalLayoutListener: ViewTreeObserver.OnGlobalLayoutListener? = null
onGlobalLayoutListener = object : ViewTreeObserver.OnGlobalLayoutListener {
override fun onGlobalLayout() {
if (isShown) {
removeOnLayoutChangeListener(onLayoutChangeListener)
viewTreeObserver.removeOnGlobalLayoutListener(this)
function(width, height)
}
}
}
onLayoutChangeListener = object : View.OnLayoutChangeListener {
override fun onLayoutChange(
v: View?,
left: Int,
top: Int,
right: Int,
bottom: Int,
oldLeft: Int,
oldTop: Int,
oldRight: Int,
oldBottom: Int
) {
val width = v?.width ?: 0
val height = v?.height ?: 0
if (width > 0 && height > 0) {
// remove after finish
viewTreeObserver.removeOnGlobalLayoutListener(onGlobalLayoutListener)
v?.removeOnLayoutChangeListener(this)
function(width, height)
}
}
}
viewTreeObserver.addOnGlobalLayoutListener(onGlobalLayoutListener)
addOnLayoutChangeListener(onLayoutChangeListener)
} else {
function(width, height)
}
}
}
public final class ViewUtils {
public interface ViewUtilsListener {
void onDrawCompleted();
}
private ViewUtils() {
}
public static void onDraw(View view, ViewUtilsListener listener) {
view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
if (view.getHeight() != 0 && view.getWidth() != 0) {
if (listener != null) {
listener.onDrawCompleted();
}
view.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
}
});
}
}
you can use like this ;
ViewUtils.onDraw(view, new ViewUtils.ViewUtilsListener() {
#Override
public void onDrawCompleted() {
int width = view.getWidth();
int height = view.getHeight();
}
});
private val getWidth: Int
get() {
if (Build.VERSION.SDK_INT >= 30) {
val windowMetrics =windowManager.currentWindowMetrics
val bounds = windowMetrics.bounds
var adWidthPixels = View.width.toFloat()
if (adWidthPixels == 0f) {
adWidthPixels = bounds.width().toFloat()
}
val density = resources.displayMetrics.density
val adWidth = (adWidthPixels / density).toInt()
return adWidth
} else {
val display = windowManager.defaultDisplay
val outMetrics = DisplayMetrics()
display.getMetrics(outMetrics)
val density = outMetrics.density
var adWidthPixels = View.width.toFloat()
if (adWidthPixels == 0f) {
adWidthPixels = outMetrics.widthPixels.toFloat()
}
val adWidth = (adWidthPixels / density).toInt()
return adWidth
}
}
replace (View) with the view you want to measure
This is a little old, but was having trouble with this myself (needing to animate objects in a fragment when it is created). This solution worked for me, I believe it is self explanatory.
class YourFragment: Fragment() {
var width = 0
var height = 0
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?,
savedInstanceState: Bundle?
): View? {
// Inflate the layout for this fragment
val root = inflater.inflate(R.layout.fragment_winner_splash, container, false)
container?.width.let {
if (it != null) {
width = it
}
}
container?.height.let {
if (it != null) {
height = it
}
}
return root
}
If you're worried about overworking the onDraw method, you can always set the dimension as null during construction and then only set the dimension inside of onDraw if it's null.
That way you're not really doing any work inside onDraw
class myView(context:Context,attr:AttributeSet?):View(context,attr){
var height:Float?=null
override fun onDraw(canvas:Canvas){
if (height==null){height=this.height.toFloat()}
}
}

Categories

Resources