JavaFX: performance related to window size - java

I'm experiencing poor performance of JavaFX when the size of a Stage increases, even if only a small portion of the area changes.
The following example updates only a little square of 25x25, changing its background.
public class WindowSizeTest extends Application {
private int speed = 1500000000;
#Override
public void start(Stage primaryStage) {
StackPane content = new StackPane();
content.setPrefSize(25, 25);
content.setMaxSize(Region.USE_PREF_SIZE, Region.USE_PREF_SIZE);
new AnimationTimer() {
#Override
public void handle(long now) {
double val = ((double) now % speed) / speed;
BackgroundFill backgroundFill = new BackgroundFill(Color.color(val, val, val), CornerRadii.EMPTY, Insets.EMPTY);
Background background = new Background(backgroundFill);
content.setBackground(background);
}
}.start();
StackPane root = new StackPane(content);
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Everything goes smoothly when the window is small:
..but..
if maximized on my 4k external monitor, it uses a lot my GPU and the performance of the entire system goes down:
It seems that JavaFX redraws the entire window content and not only the modified part (same behaviour on Windows).
Is this the expected behaviour? Can someone tell me why this is happening?

Related

JavaFx: ImageView disappears after moving through the scene

I have a code written using javafx and java 11. As I showed in the below code snippet, when I move my ImageView to right of the scene, The ImageView disappears.
At first:
and then after moving it using arrow keys with the help of scene event listener:
then:
and finally:
I don't use fxml. Here is my demo which has the problem too.
public class HelloApplication extends Application {
public String fetchResource(String path) {
return Objects.requireNonNull(getClass().getResource(path)).toString();
}
#Override
public void start(Stage stage) throws IOException {
Rectangle r = new Rectangle(100, 100);
ImageView spaceShip = new ImageView(fetchResource("spaceShip.png"));
spaceShip.setFitHeight(100);
spaceShip.setFitWidth(100);
spaceShip.setX(0);
spaceShip.setY(0);
EventHandler<KeyEvent> keyListener = event -> {
if (event.getCode() == KeyCode.RIGHT) {
spaceShip.setX(spaceShip.getX() + 20);
}
};
Group game = new Group(spaceShip);
Scene scene = new Scene(game, 1840, 1080);
scene.setOnKeyPressed(keyListener);
stage.setTitle("Hello!");
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch();
}
}
I should mention that I create a rectangle and check the scenario with that, And there was not any problem. I think there is some problem with ImageView.
I couldn't reproduce the issue with your code, but I could with SceneBuilder. You may get the desired result if you wrap the Group in a Pane (at least it works in SceneBuilder).
Group game = new Group(spaceShip);
Pane pane = new Pane(game);
Scene scene = new Scene(pane, 1840, 1080);
stage.setScene(scene);
stage.show();

JavaFX perspective rotation

I wonder if there is a possibility to perform a perspective rotation on a square in JavaFX. When I normally rotate it on the x-axis I just get a compressed square, however I wanted to simulate a real-life rotation with perspective. The result should look something like this
What it should look like
Of course depending on the degree. Is there any way to achieve this, best case where it is possible to specify a certain degree.
Here is what the code for the compression looks like:
public class HelloWorld extends Application {
#Override
public void start(Stage primaryStage) {
StackPane root = new StackPane();
Rectangle rectangle = new Rectangle();
rectangle.setWidth(500);
rectangle.setHeight(500);
rectangle.setRotationAxis(Rotate.X_AXIS);
rectangle.setRotate(50);
Scene scene = new Scene(root, 1000, 1000);
root.getChildren().addAll(rectangle);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
By default, a Scene uses a ParallelCamera, which does not define any perspective. Hence the coordinate mapping for x and y coordinates are effectively independent of the z coordinate.
In order to see a three-dimensional effect in the scene, specify a PerspectiveCamera:
public class HelloWorld extends Application {
#Override
public void start(Stage primaryStage) {
StackPane root = new StackPane();
Rectangle rectangle = new Rectangle();
rectangle.setWidth(500);
rectangle.setHeight(500);
rectangle.setRotationAxis(Rotate.X_AXIS);
rectangle.setRotate(50);
Scene scene = new Scene(root, 1000, 1000);
scene.setCamera(new PerspectiveCamera());
root.getChildren().addAll(rectangle);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
(As you can see, your angle is computed in the opposite direction to the angle you want.)
You can further configure properties of the PerspectiveCamera, such as the field of view, if needed. Refer to the documentation.
JavaFX supports real 3D so there is no need to mess around with this PerspectiveTransform which is just an Effect. You just have to set up a proper 3D Scene with a PerspectiveCamera and you can get exactly what you want.

Javafx Scene switching causing stage size increase

I am using Javafx (without using FXML), and I am passing the stage into the a controller to change the scene on the stage when a button is clicked. The scene changes correctly but the size of the stage and the scene increases.It increases in size by about 0.1 (in the width) and the height sometimes also increases (not every time).
Here is the controller being used.
public class Controller {
public Controller(){
}
public static void homeButtonhandler(Stage stage){
stage.close();
}
public static void adminButtonhandler(Stage stage){
adminPane adminPane1 = new adminPane(stage);
Scene adminScene = new Scene (adminPane1);
stage.setScene(adminScene);
}}
The adminPane extends another class I created called mainPane which both extend the Pane class. Which have other panes within them to create the GUI structure. The sizing for the main pane is set up like so:
top = createTop(stage);
this.getChildren().addAll(top);
this.setWidth(stage.getWidth());
this.setPrefWidth(stage.getWidth());
this.setMaxWidth(stage.getWidth());
this.setMinWidth(stage.getWidth());
this.setHeight(stage.getHeight());
this.setMaxHeight(stage.getHeight());
this.setMinHeight(stage.getHeight());
this.setPrefHeight(stage.getHeight());
I am testing the classes using:
public class test extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
//primaryStage.setResizable(true);
mainPane myPane = new mainPane(primaryStage);
Scene homeScene = new Scene (myPane);
primaryStage.setScene(homeScene);
primaryStage.getIcons().add(new Image(getClass().getResourceAsStream("/resources/icons/joulesIcon.png")));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
I believe it has something to do with my passing of the stage, any pointers would be much appreciated.
I also found that stuff was being drawn below the bottom of the window when I used primaryStage.setScene(new Scene(root, primaryStage.getWidth(), primaryStage.getHeight())). My case was resolved by using the dimensions of the old scene rather than the dimensions of the primary stage.
public void setScene(Parent root) {
Scene oldScene = primaryStage.getScene();
primaryStage.setScene(oldScene == null
? new Scene(root, primaryStage.getMinWidth(), primaryStage.getMinHeight())
: new Scene(root, oldScene.getWidth(), oldScene.getHeight()));
}

JavaFX Video Stutter (MediaView)

So I've been running into an issue lately. Whenever I want to play a videofile with JavaFX MediaPlayer combined with MediaView the video seems to stutter all over the place. I tried different types of videofiles (I rendered most of them myself as .mp4 with h264 encoding) where framerates range from 30fps to 60fps, the bitrate being 14.000.000 to 28.000.000 bps.
The lag also occurs with most files that I haven't rendered myself, so I'm quite sure that there is nothing wrong with my renderings.
edit
Further testing confirmed that it does not matter that I rendered the videofiles myself.
Do you guys know why this videostutter might be occuring and how to fix it? I'm open to any type of fixes, including using different ways of displaying the videofiles other than through JavaFX. Here is the main code of the videoplayer:
public class VideoPlayer extends JPanel implements Checkable
{
private MediaView view;
public JFXPanel pane;
private String path;
public MediaPlayer player;
private Dimension size;
public VideoPlayer(String path, Dimension size)
{
this.size = size;
this.path = path;
pane = new JFXPanel();
player = new MediaPlayer(new Media(path));
Platform.runLater(new Runnable() {
#Override
public void run() {
initFX(pane);
}
});
pane.setPreferredSize(size);
pane.setSize(size);
pane.setLocation(0,0);
add(pane);
}
public void initFX(JFXPanel fxPanel) {
Scene scene = createScene();
pane.setScene(scene);
}
private Scene createScene()
{
view = new MediaView();
view.setMediaPlayer(player);
Group root = new Group();
view.setPreserveRatio(true);
view.setFitWidth(size.width);
view.setSmooth(false);
root.getChildren().add(view);
Scene scene = null;
try{
scene = new Scene(root, size.width, size.height)
;}catch(Exception e){System.out.println(e);}
return scene;
}
public void play()
{
player.play();
}
}
Here, the videoplayer receives a String with the path to the videofile, the Dimension size is the size the player should be.
The class itself extends JPanel so that it can be added to a JFrame. This JPanel contains a JFXPanel which in its turn contains the MediaView.
If you guys can figgure out why the video is getting stutter it would be amazing. I'm open to all solutions!
Thanks for the help in advance!
Edits
As suggested by #AlmasB I made a bare-bone pure JavaFX application to play the exact same files. It might have reduced stutter by a tiny amount, but perhaps not at all. It was very hard to see wether it was better or not. Here is the code of the bare-bones JavaFX videoplayer:
public class VideoPlayerTest extends Application {
static MediaView view;
static MediaPlayer player;
#Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
System.out.println("Hello World!");
}
});
StackPane root = new StackPane();
//root.getChildren().add(btn);
makeMediaView();
root.getChildren().add(view);
player.play();
Scene scene = new Scene(root, 1920, 1080);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
private static void makeMediaView(){
player = new MediaPlayer(new Media("file:///C:/Users/wesse/Documents/CowLite%20GabenQuest/resources/cutscenes/gabenquestepisode1intro.mp4.old"));
view = new MediaView(player);
view.setPreserveRatio(true);
view.setFitWidth(1920);
}
public static void main(String[] args) {
launch(args);
}
}
As suggested by #AlmasB some info:
System info
Windows 10
Latest JDK version (1.8)
gtx960, intel i5 3470, 8gb RAM
video tests
1080p 60fps 28mbit/s stutter
1080p 30fps 14mbit/s stutter
720p 29fps 1.8mbit/s no stutter, but poor video quality due to low bitrate/resolution, downloaded from YT
1080p 60fps 5.3mbit/s very slight stutter, decent video quality, downloaded from YT
1080p 60fps 6.3mbit/s medium stutter, perfect quality, self rendered
I'm rendering some videos myself now with lower bitrate to see if this is the problem.

JavaFx Video Dimension OUT of screen

I recently found javafx 2.1 very useful for my project of making a video player but after a
success I faced a problem with the video size Dimensions. In other words, when I run the
program and video is playing normally I can't see the whole video because it's dimensions
are bigger than my screen resolution .What Can I do in the following code to resize the actual size of video in windows7 64bit:
public class HelloFx extends Application {
public static void main(String[] args){
launch(args);
}
#Override
public void start(final Stage stage) throws Exception {
stage.setTitle("Movie Player");
final BorderPane root = new BorderPane();
final Media media = new Media("file:///Users//user//Videos//Sintel.mp4");
final MediaPlayer player = new MediaPlayer(media);
final MediaView view = new MediaView(player);
// System.out.println("media.width: "+media.getWidth());
root.getChildren().add(view);
final Scene scene = new Scene(root, 400, 400, Color.BLACK);
stage.setScene(scene);
stage.show();
player.play();
player.setOnReady(new Runnable() {
#Override
public void run() {
int w = player.getMedia().getWidth();
int h = player.getMedia().getHeight();
stage.setMinWidth(w);
stage.setMinHeight(h);
}
});
//player.play();
}
}
The JavaFX 2 MediaView class has 2 functions which can help. They are .setFitHeight() and .setFitWidth() .
So, you could, instead of letting the media dictate the size of screen, let your stage set the size of the screen...
public void run() {
int w = stage.getWidth(); // player.getMedia().getWidth();
int h = stage.getHeight(); // player.getMedia().getHeight();
// stage.setMinWidth(w);
// stage.setMinHeight(h);
// make the video conform to the size of the stage now...
player.setFitWidth(w);
player.setFitHeight(h);
}
Then the video should fit inside of the stage. That above code is pretty crude, and you may want to "Scale" the video better, ie: find the ratio of the media width VS the stage width & media height VS stage height ... But that code above should get you started.

Categories

Resources