I am currently trying to program a memory/matching game. I am having a problem with trying to figure out how to disable the button after the user has found matching cards. I understand that I need to store the value of the first click and compare it to the second click but still unsure about how it is not working... If anyone could help it would be very appreciated. Thanks.
Consider this code, i have recreated a more simple version of the game which you can actually run below:
main:
public static void main(String[] args) {
start start = new start();
start.main();
}
}
Class for the frame:
class start {
JToggleButton DisplayCards[][] = new JToggleButton[4][4];
Shuffle shuffle = new Shuffle();
void main() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(600, 600);
int y = 20;
int x = 60;
for (int i = 0; i < DisplayCards.length; ++i) {
for (int j = 0; j < DisplayCards[i].length; ++j) {
DisplayCards[i][j] = new JToggleButton("Click Me!");
DisplayCards[i][j].setBounds(x, y, 90, 126);
y = y + 135;
if (y >= 540) {
y = 20;
x = x + 120;
}
frame.add(DisplayCards[i][j]);
DisplayCards[i][j].addActionListener(new Clicked(i, j, shuffle));
}
}
frame.setLayout(null);
frame.setVisible(true);
}
}
Class that shuffles array:
class Shuffle {
String[][] cards = {
{"A", "B", "C", "D"},
{"E", "F", "G", "H"},
{"A", "B", "C", "D"},
{"E", "F", "G", "H"}
};
public void random() {
for (int i = 0; i < cards.length; i++) {
for (int j = 0; j < cards[i].length; j++) {
int i1 = (int) (Math.random() * cards.length);
int j1 = (int) (Math.random() * cards[i].length);
String temp = cards[i][j];
cards[i][j] = cards[i1][j1];
cards[i1][j1] = temp;
}
}
}
}
Class for the ActionListener:
class Clicked implements ActionListener {
String first;
start matching = new start();
boolean state = false;
Shuffle shuffle;
JToggleButton tBtn;
private int i;
private int j;
int posI;
int posJ;
public Clicked(int i, int j, Shuffle shuffle) {
this.i = i;
this.j = j;
this.shuffle = shuffle;
}
public void actionPerformed(ActionEvent e) {
tBtn = (JToggleButton) e.getSource();
if (tBtn.isSelected()) {
tBtn.setText(shuffle.cards[i][j]);
if (!state) {
first = shuffle.cards[i][j];
posI = i;
posJ = j;
System.out.println(first);
state = true;
} else {
if (first.equals(shuffle.cards[i][j])) {
tBtn.setEnabled(false);
System.out.println("Correct!");
} else if (!first.equals(shuffle.cards[i][j])) {
System.out.println("Not it");
tBtn.setText("Click Me!");
matching.DisplayCards[posI][posJ].setText("Click Me!");
first = null;
posI = 0;
posJ = 0;
state = false;
}
}
} else {
tBtn.setText("Click Me!");
}
}
}
The following is one-file mre (copy paste the entire code into `Start.java' and run).
Please note the comments:
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JToggleButton;
//Java Naming Conventions: https://www.geeksforgeeks.org/java-naming-conventions/
public class Start {
JToggleButton displayCards[][] = new JToggleButton[4][4];
Shuffle shuffle = new Shuffle();
private static final int NO_PREVIOUS = -1;
//static fileds for i,j of previous button clicked
private int previousI = NO_PREVIOUS, previousJ = NO_PREVIOUS;
void main() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(600, 600);
int y = 20, x = 60;
for (int i = 0; i < displayCards.length; ++i) {
for (int j = 0; j < displayCards[i].length; ++j) {
displayCards[i][j] = new JToggleButton("Click Me!");
displayCards[i][j].setBounds(x, y, 90, 126);
y = y + 135;
if (y >= 540) {
y = 20;
x = x + 120;
}
frame.add(displayCards[i][j]);
displayCards[i][j].addActionListener(new Clicked(i, j, shuffle));
}
}
frame.setLayout(null); //avoid null layout :https://docs.oracle.com/javase/tutorial/uiswing/layout/visual.html
frame.setVisible(true);
}
public static void main(String[] args) {
Start Start = new Start();
Start.main();
}
//to have easy access to Start members make the ActionListener an inner class
class Clicked implements ActionListener {
private static final String HIDE_TEXT = "Click Me!";
private final Shuffle shuffle;
private final int i, j;
public Clicked(int i, int j, Shuffle shuffle) {
this.i = i;
this.j = j;
this.shuffle = shuffle;
}
#Override
public void actionPerformed(ActionEvent e) {
JToggleButton tBtn = (JToggleButton) e.getSource();
showButtonText(tBtn, i, j);
if( previousI == NO_PREVIOUS || previousJ == NO_PREVIOUS){ //no previous selected btn
previousI = i;
previousJ = j;
return;
}
JToggleButton previous = displayCards[previousI][previousJ]; //reference to previous button clicked
if(match(tBtn, previous)){
matchFound(tBtn, previous);
}else{
matchNotFound(tBtn, previous);
}
}
private void showButtonText(JToggleButton btn, int i, int j) {
btn.setText(shuffle.cards[i][j]);
btn.setEnabled(false);
}
private void resetButton(JToggleButton btn) {
btn.setForeground(Color.BLACK);
btn.setText(HIDE_TEXT);
btn.setSelected(false);
btn.setEnabled(true);
}
private boolean match(JToggleButton btn1, JToggleButton btn2) {
return btn1.getText().equals(btn2.getText());
}
private void matchFound(JToggleButton btn1, JToggleButton btn2) {
System.out.println("Correct!");
btn1.setEnabled(false);
btn2.setEnabled(false);
previousI = NO_PREVIOUS ; previousJ = NO_PREVIOUS;
}
private void matchNotFound(JToggleButton tBtn, JToggleButton previous) {
System.out.println("No match");
resetButton(previous);
previousI = i ; previousJ = j;
}
}
}
class Shuffle {
String[][] cards = {
{"A", "B", "C", "D"},
{"E", "F", "G", "H"},
{"A", "B", "C", "D"},
{"E", "F", "G", "H"}
};
public void random() {
for (int i = 0; i < cards.length; i++) {
for (int j = 0; j < cards[i].length; j++) {
int i1 = (int) (Math.random() * cards.length);
int j1 = (int) (Math.random() * cards[i].length);
String temp = cards[i][j];
cards[i][j] = cards[i1][j1];
cards[i1][j1] = temp;
}
}
}
}
A better implementation using GridLayout instead of null layout:
public class Start {
//static fileds for i,j of previous button clicked
private int previousI = NO_PREVIOUS, previousJ = NO_PREVIOUS;
private static final String HIDE_TEXT = "Click Me!";
private static final int W = 96, H = 126, NO_PREVIOUS = -1, SIZE = 4, GAP = 5;
JToggleButton displayCards[][] = new JToggleButton[SIZE][SIZE];
Shuffle shuffle = new Shuffle();
Start() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel board = new JPanel();
board.setLayout(new GridLayout(displayCards.length, displayCards[0].length, GAP, GAP));
for (int i = 0; i < displayCards.length; ++i) {
for (int j = 0; j < displayCards[i].length; ++j) {
JToggleButton btn = new JToggleButton(HIDE_TEXT);
btn.setPreferredSize(new Dimension(W,H));
btn.addActionListener(new Clicked(i, j, shuffle));
displayCards[i][j] = btn;
board.add(btn);
}
}
frame.add(board);
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
new Start();
}
//to have easy access to Start members make the ActionListener an inner class
class Clicked implements ActionListener {
private final Shuffle shuffle;
private final int i, j;
public Clicked(int i, int j, Shuffle shuffle) {
this.i = i;
this.j = j;
this.shuffle = shuffle;
}
#Override
public void actionPerformed(ActionEvent e) {
JToggleButton tBtn = (JToggleButton) e.getSource();
showButtonText(tBtn, i, j);
if( previousI == NO_PREVIOUS || previousJ == NO_PREVIOUS){ //no previous selected btn
previousI = i;
previousJ = j;
return;
}
JToggleButton previous = displayCards[previousI][previousJ]; //reference to previous button clicked
if(match(tBtn, previous)){
matchFound(tBtn, previous);
}else{
matchNotFound(tBtn, previous);
}
}
private void showButtonText(JToggleButton btn, int i, int j) {
btn.setText(shuffle.cards[i][j]);
btn.setEnabled(false);
}
private void resetButton(JToggleButton btn) {
btn.setForeground(Color.BLACK);
btn.setText(HIDE_TEXT);
btn.setSelected(false);
btn.setEnabled(true);
}
private boolean match(JToggleButton btn1, JToggleButton btn2) {
return btn1.getText().equals(btn2.getText());
}
private void matchFound(JToggleButton btn1, JToggleButton btn2) {
System.out.println("Correct!");
btn1.setEnabled(false);
btn2.setEnabled(false);
previousI = NO_PREVIOUS ; previousJ = NO_PREVIOUS;
}
private void matchNotFound(JToggleButton tBtn, JToggleButton previous) {
System.out.println("No match");
resetButton(previous);
previousI = i ; previousJ = j;
}
}
}
Related
I have been making a sorting algorithm visualizer in Java using Java Swing and AWT and coded insertion sort to see if it would be able to work. The algorithm works in the sense that when this program is run you can shuffle and sort the algorithm using insertion short but you don't actually see the algorithm in action. It just happens instantly and have been looking for ways to add some sort of delay but I can't find any sources to help me.
I set it up with 4 java classes, the main which just init's the window, the window class, array visualizer class, and the insertion sort class.
Window.java:
public class Window implements ActionListener {
//Window width
protected static int WINDOW_WIDTH = 1980;
//Window height
protected static int WINDOW_HEIGHT = 1080;
private int delay = 100;
//This will draw all our rectangles
protected static ArrayVisualizer arrayVisualizer;
//Make a new JFrame
JFrame window = new JFrame();
JButton shuffleBut = new JButton("Shuffle");
JButton startSort = new JButton("Start Sorting");
public Window() {
initWindow();
}
private void addButtons() {
//Shuffle Button
shuffleBut.setBounds(100, 50, 100, 100);
shuffleBut.setBackground(Color.white);
shuffleBut.addActionListener(this);
startSort.setBounds(500, 50, 100, 100);;
startSort.setBackground(Color.white);
startSort.addActionListener(taskPerformer);
window.add(shuffleBut);
window.add(startSort);
}
private void initWindow() {
ImageIcon logo = new ImageIcon();
window = new JFrame();
window.setTitle("JAlgorithms");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setLocationRelativeTo(null);
window.setResizable(false);
addButtons();
arrayVisualizer = new ArrayVisualizer();
window.add(arrayVisualizer);
arrayVisualizer.repaint(); //Will call paint component method
window.pack();
window.setVisible(true);
}
#Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
if(e.getSource() == shuffleBut) {
arrayVisualizer.shuffle(ArrayVisualizer.array);
arrayVisualizer.repaint();
}
}
ActionListener taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent event) {
if(event.getSource() == startSort) {
arrayVisualizer.sort(ArrayVisualizer.array);
arrayVisualizer.repaint();
}
}
};
}
ArrayVisualizer.java:
public class ArrayVisualizer extends JPanel {
protected static int[] array;
private final int REC_WIDTH = 1; //1980 rectangles
private final int NUMBER_OF_RECS = Window.WINDOW_WIDTH / REC_WIDTH;
public ArrayVisualizer() {
array = new int[NUMBER_OF_RECS];
generateRandom(array);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D graphics = (Graphics2D) g.create();
graphics.setColor(Color.orange);
for(int i = 0; i < NUMBER_OF_RECS; i++) {
int height = array[i] * 4; //Done for scaling
int recX = i + (REC_WIDTH - 1) * i; //Read fillRect documentation
int recY = Window.WINDOW_HEIGHT - height; //Read fillRect documentation
graphics.fillRect(recX, recY, REC_WIDTH, height);
}
}
//This will return the Dimension of the actual rectangles. i.e the rectangles will only exist when this exists, almost like a canvas in javascript
#Override
public Dimension getPreferredSize() {
return new Dimension(Window.WINDOW_WIDTH, Window.WINDOW_HEIGHT);
}
//Creates a random unsorted array with numbers 1-200
protected void generateRandom(int[] array) {
Random number = new Random();
for(int i = 0; i < NUMBER_OF_RECS; i++) {
array[i] = number.nextInt(200);
}
}
protected void shuffle(int[] array) {
generateRandom(array);
}
protected void sort(int[] array) {
InsertionSort.insertionSort(array);
}
}
InsertionSort.java:
public class InsertionSort {
public static void insertionSort(int arr[])
{
int n = arr.length;
for (int i = 1; i < n; ++i) {
int key = arr[i];
int j = i - 1;
/* Move elements of arr[0..i-1], that are
greater than key, to one position ahead
of their current position */
while (j >= 0 && arr[j] > key) {
arr[j + 1] = arr[j];
j = j - 1;
}
arr[j + 1] = key;
}
}
}
UPDATE (Here is the modified code, I added selection sort as well and heavily modified the suggestion I checkmarked):
Main.java:
public class Main {
public static void main(String[] args) {
//Opens window
Window window = new Window();
}
}
Window.java:
import java.awt.Color;
import java.awt.Image;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.EventQueue;
import javax.swing.ImageIcon;
import java.awt.Graphics2D;
import java.awt.Graphics;
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class Window implements ActionListener {
//Window width
protected static int WINDOW_WIDTH = 1440;
//Window height
protected static int WINDOW_HEIGHT = 1080;
//This will draw all our rectangles
protected static ArrayVisualizer arrayVisualizer;
//Make a new JFrame
JFrame window = new JFrame();
JButton shuffleBut = new JButton("Shuffle");
JButton startSort = new JButton("Start Sorting");
public Window() {
initWindow();
}
private void addButtons() {
//Shuffle Button
shuffleBut.setBounds(100, 50, 100, 100);
shuffleBut.setBackground(Color.white);
shuffleBut.addActionListener(this);
startSort.setBounds(500, 50, 100, 100);;
startSort.setBackground(Color.white);
window.add(shuffleBut);
window.add(startSort);
}
private void initWindow() {
ImageIcon logo = new ImageIcon();
window = new JFrame();
window.setTitle("JAlgorithms");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setLocationRelativeTo(null);
window.setResizable(false);
addButtons();
startSort.addActionListener(taskPerformer);
arrayVisualizer = new ArrayVisualizer();
window.add(arrayVisualizer);
arrayVisualizer.repaint(); //Will call paint component method
window.pack();
window.setVisible(true);
}
#Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
if(e.getSource() == shuffleBut) {
arrayVisualizer.shuffle(ArrayVisualizer.array);
arrayVisualizer.repaint();
}
}
ActionListener taskPerformer = new ActionListener() {
#Override
public void actionPerformed(ActionEvent event) {
if(event.getSource() == startSort) {
if(!timer.isRunning()) { //If timer is not running
timer.setInitialDelay(0); //Set initial delay
timer.start(); //Start the timer
}
}
}
};
ActionListener sortWithDelay = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if(sorted(ArrayVisualizer.array)) { //If it is sorted
timer.stop(); //Stop the timer
return;
} else {
arrayVisualizer.sort(ArrayVisualizer.array); //If it is not sorted continue the sort
arrayVisualizer.repaint(); //Called after each swap
}
}
};
private int delay = 10; //Milliseconds
private Timer timer = new Timer(delay, sortWithDelay);
private boolean sorted(int[] array) {
for(int i = 0; i < array.length - 1; i++) {
if(array[i] > array[i+1]) {
return false;
}
}
return true;
}
}
ArrayVisualizer.java:
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.lang.reflect.Array;
import javax.swing.*;
import java.util.*;
public class ArrayVisualizer extends JPanel {
private static final long serialVersionUID = 1L;
private InsertionSort insertionSort = new InsertionSort();
private SelectionSort selectionSort = new SelectionSort();
protected static int[] array;
private final int REC_WIDTH = 1; //1980 rectangles
private final int NUMBER_OF_RECS = Window.WINDOW_WIDTH / REC_WIDTH;
private final int[] barColors;
public ArrayVisualizer() {
setBackground(Color.black);
array = new int[NUMBER_OF_RECS];
barColors = new int[NUMBER_OF_RECS];
generateRandom(array);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D graphics = (Graphics2D) g.create();
graphics.setColor(Color.white);
for(int i = 0; i < NUMBER_OF_RECS; i++) {
int height = array[i] * 4; //Done for scaling
int recX = i + (REC_WIDTH - 1) * i; //Read fillRect documentation
int recY = Window.WINDOW_HEIGHT - height; //Read fillRect documentation
graphics.fillRect(recX, recY, REC_WIDTH, height);
}
}
//This will return the Dimension of the actual rectangles. i.e the rectangles will only exist when this exists, almost like a canvas in javascript
#Override
public Dimension getPreferredSize() {
return new Dimension(Window.WINDOW_WIDTH, Window.WINDOW_HEIGHT);
}
//Creates a random unsorted array with numbers 1-200
protected void generateRandom(int[] array) {
Random number = new Random();
for(int i = 0; i < NUMBER_OF_RECS; i++) {
array[i] = number.nextInt(200);
}
}
protected void shuffle(int[] array) {
generateRandom(array);
}
protected void sort(int[] array) {
selectionSort.sortWithDelay(array);
}
}
InsertionSort.java:
public class InsertionSort {
private int i = 1;
private int j = 0;
public void sortWithDelay(int arr[])
{
int n = arr.length;
if(i < n) {
int key = arr[i];
j = i - 1;
/* Move elements of arr[0..i-1], that are
greater than key, to one position ahead
of their current position */
while(j >= 0 && arr[j] > key) {
arr[j + 1] = arr[j];
j = j - 1;
}
arr[j + 1] = key;
++i;
}
}
}
SelectionSort.java:
public class SelectionSort {
private int i = 1;
private int j = 0;
public void sortWithDelay(int arr[])
{
int n = arr.length - 1;
if(i < n) {
int min_index = i;
for(int j = i + 1; j < n; j++) {
if(arr[j] < arr[min_index]) {
min_index = j;
}
}
int temp = arr[min_index];
arr[min_index] = arr[i];
arr[i] = temp;
++i;
}
}
}
Call an action with a swing timer every second that will return an intermediate array. Then paint this intermediate array. Repeat until the array is sorted.
To obtain an intermediate array, modify the InsertionSort from a static method to a class method that will store the variable i so that we can resume sorting when called again.
public class Window implements ActionListener {
//Window width
protected static int WINDOW_WIDTH = 1980;
//Window height
protected static int WINDOW_HEIGHT = 1080;
//This will draw all our rectangles
protected static ArrayVisualizer arrayVisualizer;
//Make a new JFrame
JFrame window = new JFrame();
JButton shuffleBut = new JButton("Shuffle");
JButton startSort = new JButton("Start Sorting");
public Window() {
initWindow();
}
private void addButtons() {
//Shuffle Button
shuffleBut.setBounds(100, 50, 100, 100);
shuffleBut.setBackground(Color.white);
shuffleBut.addActionListener(this);
startSort.setBounds(500, 50, 100, 100);;
startSort.setBackground(Color.white);
startSort.addActionListener(taskPerformer);
window.add(shuffleBut);
window.add(startSort);
}
private void initWindow() {
ImageIcon logo = new ImageIcon();
window = new JFrame();
window.setTitle("JAlgorithms");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setLocationRelativeTo(null);
window.setResizable(false);
addButtons();
arrayVisualizer = new ArrayVisualizer();
window.add(arrayVisualizer);
arrayVisualizer.repaint(); //Will call paint component method
window.pack();
window.setVisible(true);
}
#Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
if(e.getSource() == shuffleBut) {
arrayVisualizer.shuffle(ArrayVisualizer.array);
arrayVisualizer.repaint();
}
}
private int delay = 1000; // delay is 1s
private Timer timer = new Timer(delay, sortWithDelay);
ActionListener taskPerformer = new ActionListener() {
#Override
public void actionPerformed(ActionEvent event) {
if(event.getSource() == startSort) {
// Start the timer that shows a swap every second
if(!timer.isRunning()) {
timer.setInitialDelay(0);
timer.start();
}
}
}
};
ActionListener sortWithDelay = new ActionListener() {
#Override
public void actionPerformed(ActionEvent event) {
if(isSorted(ArrayVisualizer.array)) {
timer.stop();
return;
}
arrayVisualizer.sort(ArrayVisualizer.array);
arrayVisualizer.repaint();
}
};
private boolean isSorted(int[] arr) {
for (int i = 0; i < a.length - 1; i++) {
if (a[i] > a[i + 1]) {
return false;
}
}
return true;
}
}
public class ArrayVisualizer extends JPanel {
private InsertionSort insertionSort = new InsertionSort();
protected static int[] array;
private final int REC_WIDTH = 1; //1980 rectangles
private final int NUMBER_OF_RECS = Window.WINDOW_WIDTH / REC_WIDTH;
public ArrayVisualizer() {
array = new int[NUMBER_OF_RECS];
generateRandom(array);
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D graphics = (Graphics2D) g.create();
graphics.setColor(Color.orange);
for(int i = 0; i < NUMBER_OF_RECS; i++) {
int height = array[i] * 4; //Done for scaling
int recX = i + (REC_WIDTH - 1) * i; //Read fillRect documentation
int recY = Window.WINDOW_HEIGHT - height; //Read fillRect documentation
graphics.fillRect(recX, recY, REC_WIDTH, height);
}
}
//This will return the Dimension of the actual rectangles. i.e the rectangles will only exist when this exists, almost like a canvas in javascript
#Override
public Dimension getPreferredSize() {
return new Dimension(Window.WINDOW_WIDTH, Window.WINDOW_HEIGHT);
}
//Creates a random unsorted array with numbers 1-200
protected void generateRandom(int[] array) {
Random number = new Random();
for(int i = 0; i < NUMBER_OF_RECS; i++) {
array[i] = number.nextInt(200);
}
}
protected void shuffle(int[] array) {
generateRandom(array);
}
protected void sort(int[] array) {
insertionSort.sortWithDelay(array);
}
}
public class InsertionSort {
private int i = 1;
public void sortWithDelay(int arr[])
{
int n = arr.length;
if(i < n) {
int key = arr[i];
int j = i - 1;
/* Move elements of arr[0..i-1], that are
greater than key, to one position ahead
of their current position */
while(j >= 0 && arr[j] > key) {
arr[j + 1] = arr[j];
j = j - 1;
}
arr[j + 1] = key;
++i;
}
}
}
I am making a basic platformer game and I need to make it so that every time you jump all the platforms that are below where you jumped disappear and every platform above moves down. It is still in development so just ignore some of the things that are commented out and the messy mode.
Basically, my problem is that when I try to clear all the platforms below the one that you clicked it works fine using this code:
for(int i = 0; i < platforms.length; i++) {
if(platforms[i] == null) {
continue;
}
if(parameters[i][1] > y) {
platforms[i].setVisible(false);
}
}
However later when I try to use .setvisible(true) on the platform that you clicked it doesn't work. Here is the full code:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.math.*;
import java.util.*;
public class Main implements ActionListener {
static JFrame frame;
static JPanel panel;
//static JLabel title;
//static JLabel expl;
static JButton[] platforms;
static Random random;
static boolean playing;
static int[][] parameters;
static int platformsMade;
static int clicked;
static int preClicked;
static int score;
static int lives;
static int standing;
static int speed;
static double gravity;
static int jump;
static String action;
public Main(int seed) throws Exception {
frame = new JFrame("Snakes 'n' Adders");
panel = new JPanel(null);
//title = new JLabel("Snakes 'n' Adders", SwingConstants.CENTER);
//expl = new JLabel("");
platforms = new JButton[100000];
random = new Random();
parameters = new int[100000][5];
lives = 3;
speed = 10;
gravity = 9.81;
jump = 5;
action = "";
//panel.add(title);
//panel.add(expl);
frame.add(panel);
panel.setVisible(true);
frame.setVisible(true);
frame.setSize(500, 500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
random.setSeed(seed);
panel.setBackground(Color.CYAN);
//title.setFont(new Font("Arial", Font.PLAIN, 50));
}
public void drawPlatform(int x, int y, int w, int h, int colour) {
platforms[platformsMade] = new JButton();
platforms[platformsMade].addActionListener(this);
platforms[platformsMade].setBounds(x, y, w, h);
switch(colour) {
case 0:
platforms[platformsMade].setBackground(Color.BLUE);
break;
case 1:
platforms[platformsMade].setBackground(Color.GREEN);
break;
case 2:
platforms[platformsMade].setBackground(Color.RED);
break;
case 3:
platforms[platformsMade].setBackground(Color.ORANGE);
break;
case 4:
platforms[platformsMade].setBackground(Color.GRAY);
break;
}
parameters[platformsMade][0] = x;
parameters[platformsMade][1] = y;
parameters[platformsMade][2] = w;
parameters[platformsMade][3] = h;
parameters[platformsMade][4] = colour;
panel.add(platforms[platformsMade]);
platforms[platformsMade].setVisible(true);
panel.repaint();
platformsMade++;
}
public void movePlatforms(int distance, int i) {
if(platforms[i] == null) {
NullPointerException end = new NullPointerException();
throw end;
}
//this.drawPlatform(parameters[i][0], parameters[i][1] + distance, parameters[i][2], parameters[i][3], parameters[i][4]);
//platforms[i].setVisible(false);
platforms[i].setBounds(parameters[i][0], parameters[i][1] + distance, parameters[i][2], parameters[i][3]);
parameters[i][1] = parameters[i][1] + distance;
}
#Override
public void actionPerformed(ActionEvent event) {
preClicked = clicked;
for(int i = 0; i < platforms.length; i++) {
if(event.getSource() == platforms[i]) {
clicked = i;
break;
}
}
int y = parameters[clicked][1];
for(int i = 0; i < platforms.length; i++) {
if(platforms[i] == null) {
continue;
}
if(parameters[i][1] > y) {
platforms[i].setVisible(false);
}
else {
this.movePlatforms(150, i);
}
this.movePlatforms(150, clicked);
}
for(int i = 0; i <= random.nextInt(2); i++) {
this.drawPlatform(random.nextInt(500), random.nextInt(500), 50, 50, random.nextInt(4));
}
/*for(int i = 0; i < platforms.length; i++) {
if(platforms[i] == null) {
continue;
}
if(platforms[i].getY() > frame.getY() - platforms[i].getHeight()) {
platforms[i].setVisible(false);
}
}*/
platforms[clicked].addActionListener(this);
platforms[clicked].setVisible(true);
standing = clicked;
for(int i = 0; i < platforms.length; i++) {
if(platforms[i] == null) {
continue;
}
if(clicked == i) {
platforms[i].setText("|");
}
else {
platforms[i].setText("");
}
}
}
public static void main(String[] args) throws Exception {
Main sna = new Main(7845);
//title.setVisible(true);
//expl.setVisible(false);
//Thread.sleep(5000);
//title.setVisible(false);
//expl.setVisible(true);
//Thread.sleep(40000);
for(int i = 0; i < 3; i++) {
sna.drawPlatform(random.nextInt(500), random.nextInt(500), 50, 50, random.nextInt(4));
}
int ticks = 0;
platforms[standing].setText("|");
}
}
I'm new to Java and trying to make a simple Player vs. Computer "Tic-Tac-Toe" game using Swing. In the code I use paintComponent() method to paint certain components and call the repaint() method after the player or computer plays. The problem is that, the game freezes after the third (sometimes the second) time I click the mouse. In GameWindow class I create the instance of Map class.
public class GameWindow extends JFrame{
private final int sizeX = 3;
private final int sizeY = 3;
public GameWindow(){
setLocation(400,150);
setSize(406, 452);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setResizable(false);
Map map = new Map(sizeX, sizeY);
add(map, BorderLayout.CENTER);
JPanel bottomPanel = new JPanel();
bottomPanel.setLayout(new GridLayout(1, 2));
add(bottomPanel, BorderLayout.SOUTH);
Button newGame = new Button("Новая игра");
newGame.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("Начинаем новую игру");
}
});
Button exit = new Button("Выход");
exit.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
bottomPanel.add(newGame);
bottomPanel.add(exit);
setVisible(true);
}
}
Here is the listener for the mouse click in the Map class:
public class Map extends JPanel {
private final int sizeX;
private final int sizeY;
private int cellWidth;
private int cellHeight;
private int cellX = -1;
private int cellY = -1;
private String lastPlayer = "nobody";
private String[][] table = new String[3][3];
public Map(int sizeX, int sizeY) {
this.sizeX = sizeX;
this.sizeY = sizeY;
setBackground(Color.WHITE);
for (int i = 0; i < table.length; i++) {
for (int j = 0; j < table.length; j++) {
table[i][j] = "empty";
}
}
addMouseListener(new MouseAdapter() {
#Override
public void mouseReleased(MouseEvent e) {
super.mouseReleased(e);
cellX = e.getX() / cellWidth;
cellY = e.getY() / cellHeight;
if (!winOrDraw()) {
boolean playerProgress = playerProgress();
if(playerProgress) {
botProgress();
}
}
}
});
}
Both in playerProgress() and botProgress() methods I call repaint() method to add new components to the screen. I can't really find out what is the problem in this code and why the program freezes after actually 6th call of repaint() method?
Here are winOrDraw(), playerProgress() and botProgress() methods:
private boolean winOrDraw(){
for (int i = 0; i < table.length; i++) {
if(table[i][0] == table[i][1] && table[i][1] == table[i][2] && !table[i][0].equals("empty")) return true;
else if(table[0][i] == table[1][i] && table[1][i] == table[2][i] && !table[0][i].equals("empty")) return true;
else if(table[0][0] == table[1][1] && table[1][1] == table[2][2] && !table[0][0].equals("empty")) return true;
else if(table[2][0] == table[1][1] && table[1][1] == table[0][2] && !table[2][0].equals("empty")) return true;
}
int i, j = 0;
for (i = 0; i < table.length; i++) {
for (j = 0; j < table.length; j++) {
if(table[i][j].equals("empty")) break;
}
}
if(i == table.length && j == table.length) { lastPlayer = "nobody"; return true; }
else return false;
}
private boolean playerProgress(){
if(!table[cellY][cellX].equals("empty")){
System.out.println("This cell is not empty");
return false;
} else {
lastPlayer = table[cellY][cellX] = "player";
repaint();
return true;
}
}
private void botProgress(){
do{
if(winOrDraw()){
switch (lastPlayer) {
case "player":
System.out.println("You won!");
System.exit(0);
case "bot":
System.out.println("Bot won");
System.exit(0);
default:
System.out.println("Draw");
System.exit(0);
}
}
Random random = new Random();
cellX = random.nextInt(2);
cellY = random.nextInt(2);
if(table[cellY][cellX].equals("empty")) {
lastPlayer = table[cellY][cellX] = "bot";
break;
}
}while (!table[cellY][cellX].equals("empty"));
System.out.println("Bot's turn");
repaint();
}
You are adding your Swing components directly to the JFrame-AWT-container. You should not do that. Instead you should do this:
JPanel panel = new JPanel();
myFrame.setContentPane(panel);
panel.setLayout(...)
panel.add(...);
panel.validate();
This should solve your problem.
So, I am working on recreating Minesweeper in Java and right now I need to place all of the buttons on the JFrame in a grid. My code is below:
import javax.swing.*;
import java.util.ArrayList;
import java.awt.*;
import javax.imageio.*;
public class Graphics{
private JFrame frame;
private JPanel panel;
private JLabel label;
private int boardSizeY;
private int boardSizeX;
private ImageIcon ImgEmpty = new ImageIcon("/Images/Empty.png");
private ImageIcon ImgFull = new ImageIcon("/Images/UnSelected.png");
public Graphics(int sizeY, int sizeX){
boardSizeX = sizeX;
boardSizeY = sizeY;
gui();
drawButtons();
}
public void gui() {
frame = new JFrame("Minesweeper");
frame.setVisible(true);
frame.setSize(boardSizeX*20, boardSizeY*20 + 2);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel = new JPanel();
panel.setLayout(null);
}
public void drawButtons(){
ArrayList<JButton> buttons = new ArrayList<>();
int x = 0;
int y = 0;
for(int t = 0; t < boardSizeX*boardSizeY; t++){
buttons.add(new JButton(ImgFull));
panel.add(buttons.get(t));
buttons.get(t).setBounds(x*20, y*20, 20, 20);
if(y == boardSizeY-1){
x++;
y = 0;
}
else y++;
}
frame.add(panel);
}
}
The code that I wrote works, however is extremely slow for board sizes greater than 10x10. What changes can I make to my drawButtons() function in order to quicken the process.
This 30 x 30 (900 buttons) version appears almost instantly on this machine. It uses JButton components and lays them out using a GridLayout.
This is what it looks like at 10 x 10 with a larger font.
import java.awt.*;
import java.util.*;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
public class MineSweeper {
public final static String BOMB = new String(Character.toChars(128163));
private JComponent ui = null;
private MineFieldModel mineFieldModel;
private final Color[] colors = {
Color.BLUE,
Color.CYAN.darker(),
Color.GREEN.darker(),
Color.YELLOW.darker(),
Color.ORANGE.darker(),
Color.PINK.darker(),
Color.MAGENTA,
Color.RED
};
private final int size = 30;
private final float fontSize = 10f;
private JButton[][] buttons;
private JLabel info = new JLabel("Enter the minefield!");
MineSweeper() {
initUI();
}
private JToolBar getToolBar() {
JToolBar tb = new JToolBar();
tb.setFloatable(false);
tb.setLayout(new FlowLayout(FlowLayout.LEADING, 4, 2));
tb.add(info);
return tb;
}
private final Point[] getExposableSquares(Point point) {
Point[] points = null;
int x = point.x;
int y = point.y;
if (mineFieldModel.isBomb(x, y)) {
}
return points;
}
public final void initUI() {
if (ui != null) {
return;
}
ui = new JPanel(new BorderLayout(4, 4));
ui.setBorder(new EmptyBorder(4, 4, 4, 4));
ui.add(getToolBar(), BorderLayout.PAGE_START);
mineFieldModel = new MineFieldModel(size, (int)(size*size*.4));
JPanel mineFieldContainer = new JPanel(new GridLayout(
size, size));
ui.add(mineFieldContainer, BorderLayout.CENTER);
int in = 5;
Insets insets = new Insets(in, in, in, in);
Font f = getCompatibleFonts().firstElement().deriveFont(fontSize);
buttons = new JButton[size][size];
for (int ii = 0; ii < size; ii++) {
for (int jj = 0; jj < size; jj++) {
JButton b = new SquareButton();
b.setMargin(insets);
b.setFont(f);
b.setText("?");
if (mineFieldModel.isExposed(ii, jj)) {
if (mineFieldModel.isBomb(ii, jj)) {
b.setForeground(Color.red);
b.setForeground(Color.BLACK);
b.setText(BOMB);
} else if (mineFieldModel.countSurroundingMines(ii, jj) > 0) {
int count = mineFieldModel.countSurroundingMines(ii, jj);
if (count > 0) {
b.setForeground(colors[count - 1]);
b.setText("" + count);
}
} else {
b.setText("");
}
}
buttons[ii][jj] = b;
mineFieldContainer.add(b);
}
}
}
private static Vector<Font> getCompatibleFonts() {
Font[] fonts = GraphicsEnvironment.getLocalGraphicsEnvironment().getAllFonts();
Vector<Font> fontVector = new Vector<>();
for (Font font : fonts) {
if (font.canDisplayUpTo("12345678?" + BOMB) < 0) {
fontVector.add(font);
}
}
return fontVector;
}
public JComponent getUI() {
return ui;
}
public static void main(String[] args) {
Runnable r = () -> {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception useDefault) {
}
MineSweeper o = new MineSweeper();
JFrame f = new JFrame(o.getClass().getSimpleName());
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setLocationByPlatform(true);
f.setContentPane(o.getUI());
f.pack();
f.setMinimumSize(f.getSize());
f.setVisible(true);
};
SwingUtilities.invokeLater(r);
}
}
class MineFieldModel {
public int size;
/**
* Records bomb locations.
*/
boolean[][] mineField;
/**
* Records whether this location has been exposed.
*/
boolean[][] fieldPlaceExposed;
int numberMines;
Random r = new Random();
MineFieldModel(int size, int numberMines) {
this.size = size;
this.numberMines = numberMines;
mineField = new boolean[size][size];
fieldPlaceExposed = new boolean[size][size];
ArrayList<Point> locations = new ArrayList<>();
for (int ii = 0; ii < this.size; ii++) {
for (int jj = 0; jj < size; jj++) {
mineField[ii][jj] = false;
// must change this to false for the actual game.
fieldPlaceExposed[ii][jj] = true;
Point p = new Point(ii, jj);
locations.add(p);
}
}
Collections.shuffle(locations, r);
for (int ii = 0; ii < numberMines; ii++) {
Point p = locations.get(ii);
mineField[p.x][p.y] = true;
}
}
public boolean isBomb(int x, int y) {
return mineField[x][y];
}
public boolean isExposed(int x, int y) {
return fieldPlaceExposed[x][y];
}
public int getSize() {
return size;
}
public int countSurroundingMines(int x, int y) {
int lowX = x - 1;
lowX = lowX < 0 ? 0 : lowX;
int highX = x + 2;
highX = highX > size ? size : highX;
int lowY = y - 1;
lowY = lowY < 0 ? 0 : lowY;
int highY = y + 2;
highY = highY > size ? size : highY;
int count = 0;
for (int ii = lowX; ii < highX; ii++) {
for (int jj = lowY; jj < highY; jj++) {
if (ii != x || jj != y) {
if (mineField[ii][jj]) {
count++;
}
}
}
}
return count;
}
}
class SquareButton extends JButton {
#Override
public Dimension getPreferredSize() {
Dimension d = super.getPreferredSize();
int w = d.width;
int h = d.height;
int s = w>h ? w : h;
return new Dimension(s, s);
}
}
I've been trying to follow an MVC pattern on my code and I was creating a system in which I have a JTabbedPane with Jbuttons inside the panel on my View, The content's info in the Model, and a the actionlisteners on my Controller.
The problem I've been having is that I've been trying to put an actionlistener on my Jbuttons but it seems to be only working on my last tab (let's say i have 4 tabs, only the 4th tab with jbuttons work)
Oh, and I should say that I've been using Jbutton arrays
Note that I've been only using only one Jbutton array to place on my panel.
how should this work? I need a sample code for reference.
here is my sample View class
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTabbedPane;
public class View extends JFrame
{
private static final int HEIGHT = 700;
private static final int WIDTH = 700;
private JTabbedPane tabPane = new JTabbedPane();
private JComponent tab1 = makePanel("1");
private JComponent tab2 = makePanel("2");
private JComponent tab3 = makePanel("3");
private JComponent tab4 = makePanel("4");
private JButton[] button;
private String[] buttonlabel;
public View()
{
setLayout(null);
setSize(WIDTH, HEIGHT);
setLocationRelativeTo(null);
setResizable(false);
setVisible(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
tabPane.addTab("firstTab", tab1);
tabPane.addTab("secondTab", tab2);
tabPane.addTab("thirdTab", tab3);
tabPane.addTab("fourtTab", tab4);
add(tabPane);
tabPane.setBounds(20, 20, 400, 400);
}
protected JComponent makePanel(String input)
{
JPanel panel = new JPanel(false);
panel.setLayout(null);
if(input == "1")
{
button = new JButton[4];
buttonlabel = new String[]
{
"1button1",
"2button1",
"3button1",
"4button1"
};
for(int x = 0; x < 4; x++)
{
button[x] = new JButton(buttonlabel[x]);
panel.add(button[x]);
}
int yCord = 20;
for(int x = 0; x < 4; x += 2)
{
int xCord = 20;
for(int y = x; y < (x + 2); y++)
{
button[y].setBounds(xCord, yCord, 100, 100);
xCord += 120;
}
yCord += 120;
}
}
else if(input == "2")
{
button = new JButton[4];
buttonlabel = new String[]
{
"1button2",
"2button2",
"3button2",
"4button2"
};
for(int x = 0; x < 4; x++)
{
button[x] = new JButton(buttonlabel[x]);
panel.add(button[x]);
}
int yCord = 20;
for(int x = 0; x < 4; x += 2)
{
int xCord = 20;
for(int y = x; y < (x + 2) && y < 5; y++)
{
button[y].setBounds(xCord, yCord, 100, 100);
xCord += 120;
}
yCord += 120;
}
}
else if(input == "3")
{
button = new JButton[4];
buttonlabel = new String[]
{
"1button3",
"2button3",
"3button3",
"4button3"
};
for(int x = 0; x < 4; x++)
{
button[x] = new JButton(buttonlabel[x]);
panel.add(button[x]);
}
int yCord = 20;
for(int x = 0; x < 4; x += 2)
{
int xCord = 20;
for(int y = x; y < (x + 2) && y < 5; y++)
{
button[y].setBounds(xCord, yCord, 100, 100);
xCord += 120;
}
yCord += 120;
}
}
else if(input == "4")
{
button = new JButton[4];
buttonlabel = new String[]
{
"1button4",
"2button4",
"3button4",
"4button4"
};
for(int x = 0; x < 4; x++)
{
button[x] = new JButton(buttonlabel[x]);
panel.add(button[x]);
}
int yCord = 20;
for(int x = 0; x < 4; x += 2)
{
int xCord = 20;
for(int y = x; y < (x + 2) && y < 5; y++)
{
button[y].setBounds(xCord, yCord, 100, 100);
xCord += 120;
}
yCord += 120;
}
}
return panel;
}
public void buttonListener(ActionListener buttonL)
{
for(int x = 0; x < button.length; x++)
{
button[x].addActionListener(buttonL);
}
}
public static void main(String args[])
{
View view = new View();
Controller control = new Controller(view);
view.setVisible(true);
}
}
here is my sample Controller class
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Controller
{
View view = new View();
public Controller(View view)
{
this.view = view;
this.view.buttonListener(new ButtonListener());
}
private class ButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent ae)
{
System.out.println("BUTTON WORKS!");
}
}
}
You're re-filling the button array with each creation of a JTabbedPane, and in doing so, the references for all the previous buttons have been discarded from the array and only the last remains.
I suggest that you create a class for the panel of the JTabbedPane and allow it to be injected from the control. Keep it simple.
One example:
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.*;
public class View2 extends JPanel {
private static final long serialVersionUID = 1L;
private static final String[] TAB_NAMES = {"First Tab", "Second Tab", "Third Tab", "Fourth Tab"};
private static final int PREF_W = 400;
private static final int PREF_H = 150;
private JTabbedPane tabbedPane = new JTabbedPane();
private List<MyTab> myTabs = new ArrayList<>();
private Controller2 controller2;
public View2() {
setBorder(BorderFactory.createEmptyBorder(4, 4, 4, 4));
setLayout(new BorderLayout());
add(tabbedPane, BorderLayout.CENTER);
for (int i = 0; i < TAB_NAMES.length; i++) {
int tabNumber = i + 1;
MyTab myTab = new MyTab(TAB_NAMES[i], tabNumber);
tabbedPane.add(myTab.getTabName(), myTab);
myTabs.add(myTab);
}
}
#Override
public Dimension getPreferredSize() {
Dimension superSz = super.getPreferredSize();
if (isPreferredSizeSet()) {
return superSz;
}
int prefW = Math.max(superSz.width, PREF_W);
int prefH = Math.max(superSz.height, PREF_H);
return new Dimension(prefW, prefH);
}
public Controller2 getController2() {
return controller2;
}
public void setController2(Controller2 controller2) {
this.controller2 = controller2;
for (MyTab myTab : myTabs) {
myTab.setController2(controller2);
}
}
private static void createAndShowGui() {
View2 viewPanel = new View2();
new Controller2(viewPanel);
JFrame frame = new JFrame("View2");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(viewPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
class MyTab extends JPanel {
private static final long serialVersionUID = 1L;
private static final int BUTTON_COUNT = 4;
private String tabName;
private int tabNumber;
private List<JButton> buttons = new ArrayList<>();
private Controller2 controller2;
public MyTab(String tabName, int tabNumber) {
this.tabName = tabName;
this.tabNumber = tabNumber;
setBorder(BorderFactory.createEmptyBorder(4, 4, 4, 4));
setLayout(new GridLayout(2, 2, 4, 4));
for (int i = 0; i < BUTTON_COUNT; i++) {
String title = (i + 1) + " Button " + tabNumber;
JButton button = new JButton(title);
button.addActionListener(e -> {
if (controller2 != null) {
controller2.buttonAction(e);
}
});
add(button);
buttons.add(button);
}
}
public void setController2(Controller2 controller2) {
this.controller2 = controller2;
}
public String getTabName() {
return tabName;
}
public int getTabNumber() {
return tabNumber;
}
public List<JButton> getButtons() {
return buttons;
}
}
class Controller2 {
private View2 view;
public Controller2(View2 view) {
this.view = view;
view.setController2(this);
}
public void buttonAction(ActionEvent e) {
System.out.println("Button pressed! " + e.getActionCommand());
}
public View2 getView() {
return view;
}
}
This example uses a simple anonymous inner class ActionListener in the view to call a controller method.