what i did so far :
I read a file1 with text, XORed the bytes with a key and wrote it back to another file2.
My problem: I read for example 'H' from file1 , the byte value is 72;
72 XOR -32 = -88
Now i wrote -88 in to the file2.
when i read file2 i should get -88 as first byte, but i get -3.
public byte[] readInput(String File) throws IOException {
Path path = Paths.get(File);
byte[] data = Files.readAllBytes(path);
byte[]x=new byte[data.length ];
FileInputStream fis = new FileInputStream(File);
InputStreamReader isr = new InputStreamReader(fis);//utf8
Reader in = new BufferedReader(isr);
int ch;
int s = 0;
while ((ch = in.read()) > -1) {// read till EOF
x[s] = (byte) (ch);
}
in.close();
return x;
}
public void writeOutput(byte encrypted [],String file) {
try {
FileOutputStream fos = new FileOutputStream(file);
Writer out = new OutputStreamWriter(fos,"UTF-8");//utf8
String s = new String(encrypted, "UTF-8");
out.write(s);
out.close();
}
catch (IOException e) {
e.printStackTrace();
}
}
public byte[]DNcryption(byte[]key,byte[] mssg){
if(mssg.length==key.length)
{
byte[] encryptedBytes= new byte[key.length];
for(int i=0;i<key.length;i++)
{
encryptedBytes[i]=Byte.valueOf((byte)(mssg[i]^key[i]));//XOR
}
return encryptedBytes;
}
else
{
return null;
}
}
You're not reading the file as bytes - you're reading it as characters. The encrypted data isn't valid UTF-8-encoded text, so you shouldn't try to read it as such.
Likewise, you shouldn't be writing arbitrary byte arrays as if they're UTF-8-encoded text.
Basically, your methods have signatures accepting or returning arbitrary binary data - don't use Writer or Reader classes at all. Just write the data straight to the stream. (And don't swallow the exception, either - do you really want to continue if you've failed to write important data?)
I would actually remove both your readInput and writeOutput methods entirely. Instead, use Files.readAllBytes and Files.write.
In writeOutput method you convert encrypted byte array into UTF-8 String which changes the actual bytes you are writing later to the file. Try this code snippet to see what is happening when you try to convert byte array with negative values to UTF-8 String:
final String s = new String(new byte[]{-1}, "UTF-8");
System.out.println(Arrays.toString(s.getBytes("UTF-8")));
It will print something like [-17, -65, -67]. Try using OutputStream to write bytes to the file.
new FileOutputStream(file).write(encrypted);
I was trying to read a file into an array by using FileInputStream, and an ~800KB file took about 3 seconds to read into memory. I then tried the same code except with the FileInputStream wrapped into a BufferedInputStream and it took about 76 milliseconds. Why is reading a file byte by byte done so much faster with a BufferedInputStream even though I'm still reading it byte by byte? Here's the code (the rest of the code is entirely irrelevant). Note that this is the "fast" code. You can just remove the BufferedInputStream if you want the "slow" code:
InputStream is = null;
try {
is = new BufferedInputStream(new FileInputStream(file));
int[] fileArr = new int[(int) file.length()];
for (int i = 0, temp = 0; (temp = is.read()) != -1; i++) {
fileArr[i] = temp;
}
BufferedInputStream is over 30 times faster. Far more than that. So, why is this, and is it possible to make this code more efficient (without using any external libraries)?
In FileInputStream, the method read() reads a single byte. From the source code:
/**
* Reads a byte of data from this input stream. This method blocks
* if no input is yet available.
*
* #return the next byte of data, or <code>-1</code> if the end of the
* file is reached.
* #exception IOException if an I/O error occurs.
*/
public native int read() throws IOException;
This is a native call to the OS which uses the disk to read the single byte. This is a heavy operation.
With a BufferedInputStream, the method delegates to an overloaded read() method that reads 8192 amount of bytes and buffers them until they are needed. It still returns only the single byte (but keeps the others in reserve). This way the BufferedInputStream makes less native calls to the OS to read from the file.
For example, your file is 32768 bytes long. To get all the bytes in memory with a FileInputStream, you will require 32768 native calls to the OS. With a BufferedInputStream, you will only require 4, regardless of the number of read() calls you will do (still 32768).
As to how to make it faster, you might want to consider Java 7's NIO FileChannel class, but I have no evidence to support this.
Note: if you used FileInputStream's read(byte[], int, int) method directly instead, with a byte[>8192] you wouldn't need a BufferedInputStream wrapping it.
A BufferedInputStream wrapped around a FileInputStream, will request data from the FileInputStream in big chunks (512 bytes or so by default, I think.) Thus if you read 1000 characters one at a time, the FileInputStream will only have to go to the disk twice. This will be much faster!
It is because of the cost of disk access. Lets assume you will have a file which size is 8kb. 8*1024 times access disk will be needed to read this file without BufferedInputStream.
At this point, BufferedStream comes to the scene and acts as a middle man between FileInputStream and the file to be read.
In one shot, will get chunks of bytes default is 8kb to memory and then FileInputStream will read bytes from this middle man.
This will decrease the time of the operation.
private void exercise1WithBufferedStream() {
long start= System.currentTimeMillis();
try (FileInputStream myFile = new FileInputStream("anyFile.txt")) {
BufferedInputStream bufferedInputStream = new BufferedInputStream(myFile);
boolean eof = false;
while (!eof) {
int inByteValue = bufferedInputStream.read();
if (inByteValue == -1) eof = true;
}
} catch (IOException e) {
System.out.println("Could not read the stream...");
e.printStackTrace();
}
System.out.println("time passed with buffered:" + (System.currentTimeMillis()-start));
}
private void exercise1() {
long start= System.currentTimeMillis();
try (FileInputStream myFile = new FileInputStream("anyFile.txt")) {
boolean eof = false;
while (!eof) {
int inByteValue = myFile.read();
if (inByteValue == -1) eof = true;
}
} catch (IOException e) {
System.out.println("Could not read the stream...");
e.printStackTrace();
}
System.out.println("time passed without buffered:" + (System.currentTimeMillis()-start));
}
We are really stuck on this topic, this is the only code we have which converts a file into hex but we need to open a file and then for the java code to read the hex and extract certain bytes (e.g. the first 4 bytes for the file extension:
import java.io.*;
public class FileInHexadecimal
{
public static void main(String[] args) throws Exception
{
FileInputStream fis = new FileInputStream("H://Sample_Word.docx");
int i = 0;
while ((i = fis.read()) != -1) {
if (i != -1) {
System.out.printf("%02X\n ", i);
}
}
fis.close();
}
}
Do not confuse internal and external representation - what you do when converting to hex is that you only create a different representation of the same bytes.
There is no need to convert to hex if you just want to read some bytes from the file - just read them. For example, to read the first four bytes, you can use something like
byte[] buffer = new byte[4];
FileInputStream fis = new FileInputStream("H://Sample_Word.docx");
int read = fis.read(buffer);
if (read != buffer.length) {
System.out.println("Short file!");
}
If you need to read data from an arbitrary position within the file, you might want to check RandomAccessFile instead of using a stream. RandomAccessFile allows to set the position where to start reading.
I am working on sound processing with the use of Java now. Within my project, I have to deal with the stream. So I have a lot of staffs to do with DataLine and OutputStream or InputStream.
But to me, they are too similar:(
Is there someone who can help me with this question? Thanks in advance!
Here are some code I used :
TargetDataLine line;
ByteArrayOutputStream out = new ByteArrayOutputStream();
int frameSizeInBytes = format.getFrameSize();
int bufferLengthInFrames = line.getBufferSize() / 8;
int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
byte[] data = new byte[bufferLengthInBytes];
int numBytesRead;
try {
line = (TargetDataLine) AudioSystem.getLine(info);
line.open(format, line.getBufferSize());
} catch (LineUnavailableException ex) {
shutDown("Unable to open the line: " + ex);
return;
} catch (SecurityException ex) {
shutDown(ex.toString());
return;
} catch (Exception ex) {
shutDown(ex.toString());
return;
}
line.start();
while (thread != null) {
if ((numBytesRead = line.read(data, 0, bufferLengthInBytes)) == -1) {
break;
}
out.write(data, 0, numBytesRead);
}
I have read the documentation of the class TargetDataLine, it is said :"'read(byte[] b, int off, int len)' Reads audio data from the data line's input buffer."
But where do we define it?
Also the line of type TargetDataLine has not been attached to any mixer, so how can we know for which mixer it is for???
A DataLine is an interface related to handling sampled sound (a.k.a PCM data) in Java. I don't really know a lot of that.
An OutputStream is an interface that represents anything that can get bytes written to it. A simple sample of an OutputStream is a FileOutputStream: all bytes written to that stream will be written to the file it was opened for.
An InputStream is the other end: it's an interface that represents anything from which bytes can be read. A simple sample of an InputStream is a FileInputStream: it can be used to read the data from a file.
So if you were to read audio data from the hard disk, you'd eventually use a FileInputStream to read the data. If you manipulate it and later want to write the resulting data back to the hard disk, you'd use a FileOutputStream to do the actual writing.
An InputStream represents a stream of bytes, where we can read bytes one be one (or in blocks) until it is empty. An OutputStream is the other direction - we write bytes one be one (or in blocks) until we have nothing more to write.
Streams are used to send or receive unstructured byte data.
DataLine handles audio data, in other words, bytes with a special meaning. And it offers some special methods to control the line (start/stop), get the actual format of the audio data and some other characteristics.
Someone explain to me what InputStream and OutputStream are?
I am confused about the use cases for both InputStream and OutputStream.
If you could also include a snippet of code to go along with your explanation, that would be great. Thanks!
The goal of InputStream and OutputStream is to abstract different ways to input and output: whether the stream is a file, a web page, or the screen shouldn't matter. All that matters is that you receive information from the stream (or send information into that stream.)
InputStream is used for many things that you read from.
OutputStream is used for many things that you write to.
Here's some sample code. It assumes the InputStream instr and OutputStream osstr have already been created:
int i;
while ((i = instr.read()) != -1) {
osstr.write(i);
}
instr.close();
osstr.close();
InputStream is used for reading, OutputStream for writing. They are connected as decorators to one another such that you can read/write all different types of data from all different types of sources.
For example, you can write primitive data to a file:
File file = new File("C:/text.bin");
file.createNewFile();
DataOutputStream stream = new DataOutputStream(new FileOutputStream(file));
stream.writeBoolean(true);
stream.writeInt(1234);
stream.close();
To read the written contents:
File file = new File("C:/text.bin");
DataInputStream stream = new DataInputStream(new FileInputStream(file));
boolean isTrue = stream.readBoolean();
int value = stream.readInt();
stream.close();
System.out.printlin(isTrue + " " + value);
You can use other types of streams to enhance the reading/writing. For example, you can introduce a buffer for efficiency:
DataInputStream stream = new DataInputStream(
new BufferedInputStream(new FileInputStream(file)));
You can write other data such as objects:
MyClass myObject = new MyClass(); // MyClass have to implement Serializable
ObjectOutputStream stream = new ObjectOutputStream(
new FileOutputStream("C:/text.obj"));
stream.writeObject(myObject);
stream.close();
You can read from other different input sources:
byte[] test = new byte[] {0, 0, 1, 0, 0, 0, 1, 1, 8, 9};
DataInputStream stream = new DataInputStream(new ByteArrayInputStream(test));
int value0 = stream.readInt();
int value1 = stream.readInt();
byte value2 = stream.readByte();
byte value3 = stream.readByte();
stream.close();
System.out.println(value0 + " " + value1 + " " + value2 + " " + value3);
For most input streams there is an output stream, also. You can define your own streams to reading/writing special things and there are complex streams for reading complex things (for example there are Streams for reading/writing ZIP format).
From the Java Tutorial:
A stream is a sequence of data.
A program uses an input stream to read data from a source, one item at a time:
A program uses an output stream to write data to a destination, one item at time:
The data source and data destination pictured above can be anything that holds, generates, or consumes data. Obviously this includes disk files, but a source or destination can also be another program, a peripheral device, a network socket, or an array.
Sample code from oracle tutorial:
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
public class CopyBytes {
public static void main(String[] args) throws IOException {
FileInputStream in = null;
FileOutputStream out = null;
try {
in = new FileInputStream("xanadu.txt");
out = new FileOutputStream("outagain.txt");
int c;
while ((c = in.read()) != -1) {
out.write(c);
}
} finally {
if (in != null) {
in.close();
}
if (out != null) {
out.close();
}
}
}
}
This program uses byte streams to copy xanadu.txt file to outagain.txt , by writing one byte at a time
Have a look at this SE question to know more details about advanced Character streams, which are wrappers on top of Byte Streams :
byte stream and character stream
you read from an InputStream and write to an OutputStream.
for example, say you want to copy a file. You would create a FileInputStream to read from the source file and a FileOutputStream to write to the new file.
If your data is a character stream, you could use a FileReader instead of an InputStream and a FileWriter instead of an OutputStream if you prefer.
InputStream input = ... // many different types
OutputStream output = ... // many different types
byte[] buffer = new byte[1024];
int n = 0;
while ((n = input.read(buffer)) != -1)
output.write(buffer, 0, n);
input.close();
output.close();
OutputStream is an abstract class that represents writing output. There are many different OutputStream classes, and they write out to certain things (like the screen, or Files, or byte arrays, or network connections, or etc). InputStream classes access the same things, but they read data in from them.
Here is a good basic example of using FileOutputStream and FileInputStream to write data to a file, then read it back in.
A stream is a continuous flow of liquid, air, or gas.
Java stream is a flow of data from a source into a destination. The source or destination can be a disk, memory, socket, or other programs. The data can be bytes, characters, or objects. The same applies for C# or C++ streams. A good metaphor for Java streams is water flowing from a tap into a bathtub and later into a drainage.
The data represents the static part of the stream; the read and write methods the dynamic part of the stream.
InputStream represents a flow of data from the source, the OutputStream represents a flow of data into the destination.
Finally, InputStream and OutputStream are abstractions over low-level access to data, such as C file pointers.
Stream: In laymen terms stream is data , most generic stream is binary representation of data.
Input Stream : If you are reading data from a file or any other source , stream used is input stream. In a simpler terms input stream acts as a channel to read data.
Output Stream : If you want to read and process data from a source (file etc) you first need to save the data , the mean to store data is output stream .
An output stream is generally related to some data destination like a file or a network etc.In java output stream is a destination where data is eventually written and it ends
import java.io.printstream;
class PPrint {
static PPrintStream oout = new PPrintStream();
}
class PPrintStream {
void print(String str) {
System.out.println(str)
}
}
class outputstreamDemo {
public static void main(String args[]) {
System.out.println("hello world");
System.out.prinln("this is output stream demo");
}
}
For one kind of InputStream, you can think of it as a "representation" of a data source, like a file.
For example:
FileInputStream fileInputStream = new FileInputStream("/path/to/file/abc.txt");
fileInputStream represents the data in this path, which you can use read method to read bytes from the file.
For the other kind of InputStream, they take in another inputStream and do further processing, like decompression.
For example:
GZIPInputStream gzipInputStream = new GZIPInputStream(fileInputStream);
gzipInputStream will treat the fileInputStream as a compressed data source. When you use the read(buffer, 0, buffer.length) method, it will decompress part of the gzip file into the buffer you provide.
The reason why we use InputStream because as the data in the source becomes larger and larger, say we have 500GB data in the source file, we don't want to hold everything in the memory (expensive machine; not friendly for GC allocation), and we want to get some result faster (reading the whole file may take a long time).
The same thing for OutputStream. We can start moving some result to the destination without waiting for the whole thing to finish, plus less memory consumption.
If you want more explanations and examples, you have check these summaries: InputStream, OutputStream, How To Use InputStream, How To Use OutputStream
In continue to the great other answers, in my simple words:
Stream - like mentioned #Sher Mohammad is data.
Input stream - for example is to get input – data – from the file. The case is when I have a file (the user upload a file – input) – and I want to read what we have there.
Output Stream – is the vice versa. For example – you are generating an excel file, and output it to some place.
The “how to write” to the file, is defined at the sender (the excel workbook class) not at the file output stream.
See here example in this context.
try (OutputStream fileOut = new FileOutputStream("xssf-align.xlsx")) {
wb.write(fileOut);
}
wb.close();