JavaFX: Set gap between graphic node and text in MenuItem - java

What is the way to set a gap between the text and graphic of a MenuItem.
JavaFX Labeled subclasses have a setGraphicTextGap(double value) method that does exactly what I'm looking for, but MenuItem class doesn't inherit from Labeled.
Sample code:
ImageView newFilterIcon = new ImageView(new Image(newFilterIconUrl));
MenuItem newFilterMenuItem = new MenuItem("New Filter", newFilterIcon);
Menu filterMenu = new Menu("Filter");
filterMenu.getItems().add(newFilterMenuItem);

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuBar;
import javafx.scene.control.MenuItem;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;
public class MenuGapApp extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage stage) throws Exception {
ImageView imageView = new ImageView("https://image.shutterstock.com/image-vector/home-flat-icon-you-can-260nw-451922449.jpg");
MenuItem menuItem = new MenuItem("New filter", imageView);
Menu menu = new Menu("Filter", null, menuItem);
MenuBar menuBar = new MenuBar(menu);
Scene scene = new Scene(menuBar);
scene.getStylesheets().add(getClass().getResource("/menu-gap.css").toExternalForm());
stage.setScene(scene);
stage.show();
}
}
menu-gap.css
.menu-item > .graphic-container {
-fx-padding: 0em 10em 0em 0em;
}

Related

How do i display my MenuBar across all my scenes in JavaFX

I am new to JavaFX
I wrote this code however, I dont know how to Display the Menu Bar in all my Scenes. Also I would like to create/fill my scenes with the Layout in my HelloApplication (however thats another issue).
I have a controller, for setting the Stage and launching it.
My MenuBar is in the class MenuLeiste, but I would like it to appear in my Credits class aswell. Im very sorry for the lack of comments and the Layout of this comment.
public class HelloApplication extends Application {
public class Main {
public static void main(String[] args) {
launch(args);
}
}
#Override
public void start(Stage primaryStage) throws Exception {
//set window as primaryStage
Stage window = primaryStage;
//Layout of MenuLeiste is put in l1 and setted as scene1
MenuLeiste l1 = new MenuLeiste();
//menuscene gets its objects fromsceneViewMenu
Scene menuscene = new Scene(l1.sceneViewMenu());
window.setScene(menuscene);
window.setHeight(600);
window.setWidth(800);
window.setTitle("Game Title");
window.show();
}
}
My MenuLeiste class
import javafx.scene.Scene;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuBar;
import javafx.scene.control.MenuItem;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class MenuLeiste {
public VBox sceneViewMenu() {
MenuBar menuBar = new MenuBar();
VBox menuBox = new VBox(menuBar);
Menu dataMenu = new Menu("Data");
MenuItem exitItem = new MenuItem("Exit");
exitItem.setOnAction(e -> System.exit(0));
Menu extrasMenu = new Menu("Extras");
MenuItem creditsItem = new MenuItem("Credits");
creditsItem.setOnAction(e -> {
Credits c = new Credits();
Scene scene3 = new Scene(c.sceneView3());
Stage window = (Stage) menuBox.getScene().getWindow();
window.setScene(scene3);
});
extrasMenu.getItems().addAll(creditsItem);
dataMenu.getItems().addAll( exitItem);
menuBar.getMenus().addAll(dataMenu,extrasMenu);
//the scenes layout is saved in layout1
VBox layout1 = new VBox(20);
layout1.getChildren().addAll(menuBox);
return layout1;
}
}
My Credits Class
package view;
import javafx.scene.Scene;`
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;`
public class Credits {
public VBox sceneView3()
{
Label label = new Label("Thanks");
Button backButton = new Button("Back");
backButton.setOnAction(e -> {
MenuLeiste l1 = new MenuLeiste();
Scene menuscene = new Scene(l1.sceneViewMenu());
Stage window = (Stage) backButton.getScene().getWindow();
window.setScene(menuscene);
});
VBox layout1 = new VBox(20);
layout1.getChildren().addAll(label, backButton);
return layout1;
}
}
When you want a node, or a group of nodes, to exist between different "scenes", often the best solution is to not replace the Scene. Instead, you'll want to modify the nodes displayed in the current scene. For example, in your case, you could have a BorderPane as the root of the scene with the MenuBar set as the top node. Then you replace the center node when you want to change the "view".
Here's a minimal runnable example demonstrating this concept. It makes use of "callbacks" to modify the center node of the BorderPane, while using the same MenuBar instance throughout. Though note the example only consists of views. If you have a backing model (i.e., data, business logic, etc.), you'll want to modify the code so you can pass it around. Also, if you write your application similarly to this example, it might be prudent to have all the views implement a common interface in a real application.
I don't have a separate "view class" for the menu bar, but that doesn't mean you can't have one (might even be better that way).
Main.java:
import java.util.function.Consumer;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuBar;
import javafx.scene.control.MenuItem;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
var root = new BorderPane();
root.setTop(createMenuBar(root::setCenter));
root.setCenter(new TitleView().getNode());
primaryStage.setScene(new Scene(root, 600, 400));
primaryStage.setTitle("Demo");
primaryStage.show();
}
private MenuBar createMenuBar(Consumer<Node> onUpdateView) {
var exitItem = new MenuItem("Exit");
exitItem.setOnAction(e -> Platform.exit());
var creditsItem = new MenuItem("Credits");
creditsItem.setOnAction(e -> {
e.consume();
var view = new CreditsView();
view.setOnGoBack(() -> onUpdateView.accept(new TitleView().getNode()));
onUpdateView.accept(view.getNode());
});
return new MenuBar(
new Menu("File", null, exitItem),
new Menu("Extras", null, creditsItem)
);
}
}
TitleView.java:
import javafx.scene.Node;
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
public class TitleView {
private Node node;
public Node getNode() {
if (node == null) {
node = new StackPane(new Label("Welcome!"));
}
return node;
}
}
CreditsView.java:
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
public class CreditsView {
private Runnable onGoBack;
private Node node;
public Node getNode() {
if (node == null) {
var stack = new StackPane();
stack.setPadding(new Insets(10));
var label = new Label("Credits View");
stack.getChildren().add(label);
var goBackBtn = new Button("Go back");
goBackBtn.setOnAction(e -> {
e.consume();
if (onGoBack != null) {
onGoBack.run();
}
});
stack.getChildren().add(goBackBtn);
StackPane.setAlignment(goBackBtn, Pos.TOP_LEFT);
node = stack;
}
return node;
}
public void setOnGoBack(Runnable action) {
onGoBack = action;
}
}
Here is some basic code that should be easy for a beginner to understand.
The main layout and the potential views to be displayed within it are created upfront.
A menu bar is placed at the top of the border pane in the main layout.
Menu items can be used to switch between views by setting the node to be currently displayed in the center of the border pane.
The existing views are reused rather than being recreated on each navigation.
You could not store references to existing views and create new views on each navigation if preferred.
The views themselves are just nodes, so the example could easily be adapted to use FXML because the output of the FXML loader is also a node. The same goes for anything else which may generate a node to be used as a view in this fashion.
Operation
The scene is initially displayed and the user clicks on the "View" menu to show the list of available views.
The user selects the "View Two" menu item and the second view is displayed. The application menu remains visible and can be used for future operations.
Sample Code
import javafx.application.*;
import javafx.scene.*;
import javafx.scene.control.*;
import javafx.scene.layout.*;
import javafx.stage.Stage;
public class ViewSwitcherApp extends Application {
private BorderPane layout;
private final Node viewOne = new ViewOne();
private final Node viewTwo = new ViewTwo();
#Override
public void start(Stage stage) throws Exception {
// View menu
MenuItem viewOneMenuItem = new MenuItem("View One");
viewOneMenuItem.setOnAction(e -> setView(viewOne));
MenuItem viewTwoMenuItem = new MenuItem("View Two");
viewTwoMenuItem.setOnAction(e -> setView(viewTwo));
Menu viewMenu = new Menu(
"View", null,
viewOneMenuItem, viewTwoMenuItem
);
// File menu
MenuItem exitMenuItem = new MenuItem("Exit");
exitMenuItem.setOnAction(e -> Platform.exit());
Menu fileMenu = new Menu(
"File", null,
exitMenuItem
);
MenuBar menuBar = new MenuBar(
fileMenu, viewMenu
);
menuBar.setMinSize(MenuBar.USE_PREF_SIZE, MenuBar.USE_PREF_SIZE);
// Layout scene
layout = new BorderPane();
layout.setTop(menuBar);
setView(viewOne);
stage.setScene(
new Scene(layout, 300, 200)
);
stage.show();
}
private void setView(Node view) {
layout.setCenter(view);
}
public static void main(String[] args) {
launch(args);
}
}
class ViewOne extends StackPane {
public ViewOne() {
setStyle("-fx-background-color: lightblue; -fx-font-size: 30px;");
getChildren().add(new Label("View One"));
}
}
class ViewTwo extends StackPane {
public ViewTwo() {
setStyle("-fx-background-color: cornsilk; -fx-font-size: 30px;");
getChildren().add(new Label("View Two"));
}
}

how to create this type of button in javafx

In javafx can I create this type of button? I tried a splitmenubutton but it contais the button with the arrow. In this picture the button contains an arrow with text and an image (not just the arrow).
Here is an example using MenuButton. I found an option image and a down-arrow image.
Key code
//Use a VBox to stack the different nodes
menuButton.setGraphic(new VBox(new StackPane(imageView), label, new StackPane(imageView2)));
***The attached CSS file removes the default down-arrow.****
Full code
import javafx.application.Application;
import javafx.geometry.Side;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuButton;
import javafx.scene.control.MenuItem;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
*
* #author Sedrick
*/
public class JavaFXApplication9 extends Application {
#Override
public void start(Stage primaryStage) {
MenuItem menuItem1 = new Menu("One");
MenuItem menuItem2 = new Menu("Two");
MenuButton menuButton = new MenuButton();
ImageView imageView = new ImageView(new Image(getClass().getResourceAsStream("options.png")));
imageView.setFitWidth(25);
imageView.setFitHeight(25);
ImageView imageView2 = new ImageView(new Image(getClass().getResourceAsStream("arrow.png")));
imageView2.setFitWidth(25);
imageView2.setFitHeight(15);
Label label = new Label("Options");
menuButton.setGraphic(new VBox(new StackPane(imageView), label, new StackPane(imageView2)));
menuButton.getItems().addAll(menuItem1, menuItem2);
menuButton.setPopupSide(Side.BOTTOM);
StackPane root = new StackPane();
root.getChildren().add(menuButton);
Scene scene = new Scene(root, 300, 250);
scene.getStylesheets().add(getClass().getResource("myCss.css").toString());
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
CSS File
Code from here.
.menu-button > .arrow-button {
-fx-padding: 0;
}
.menu-button > .arrow-button > .arrow {
-fx-padding: 0;
}
Results

JavaFX - Weird Behavior When Adding Node To Parent

I have created a simple app to simulate dynamic node creation with JAVAFX.
This app has the ability to create a new window whenever user want it by clicking the "New" button.
User can add a new node which is TitledPane to the window by clicking "Add Task" button and then clicking "Add" button on the dialog window.
There are an unexpected behavior which I want to fix. This app is only add new node (TitledPane in this case) to the last created window.
And the all of the nodes on the previous window will vanish.
You can see the following video to better understand what I mean.
VIDEO
https://youtu.be/eaWmu3zuuhE
NETBEANS PROJECT
Just in case you want to play with it.
https://drive.google.com/file/d/0B4Sbb8Ym-lcZLUIyWHV5ZXRSZE0/view?usp=sharing
CODES:
TasksList.java
package taskslist;
import javafx.application.Application;
import javafx.scene.Parent;
import javafx.stage.Stage;
public class TasksList extends Application {
DisplayWhich display = new DisplayWhich();
Stage primaryStage;
Parent startWindow;
#Override
public void start(Stage primaryStage) throws Exception {
this.primaryStage = primaryStage;
initStart();
}
private void initStart(){
display.showDialogWindow();
}
public static void main(String[] args) {
launch(args);
}
}
TheList.java
package taskslist.view;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.TextField;
import javafx.scene.control.TitledPane;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Modality;
import javafx.stage.Stage;
import taskslist.DisplayWhich;
public class TheList extends BorderPane {
public static VBox listWrapper;
public static ScrollPane listScroller;
public ObservableList<TitledPane> tasks;
private List<String> titles = new ArrayList<>();
public TheList(){
tasks = FXCollections.observableArrayList();
listWrapper = new VBox(5);
listScroller = new ScrollPane(listWrapper);
}
public void setTitles(String... title){
titles = Arrays.asList(title);
}
public List<String> getTitles(){
return titles;
}
public void loadSavedList(){
for(int i=0; i<getTitles().size();i++){
String ttlString = getTitles().get(i);
this.createTask(ttlString);
}
// Display Tasks
listWrapper.getChildren().addAll(this.tasks);
}
// Dialong for adding a new task and also editing a task
private void addTaskDialog(){
GridPane container = new GridPane();
Scene scene = new Scene(container, 150, 50);
Stage addNewTask = new Stage();
addNewTask.initModality(Modality.APPLICATION_MODAL);
addNewTask.setTitle("Add Task");
TextField title = new TextField();
Button confirm = new Button("Add");
// Create Task
confirm.setOnAction((ev) -> {
String ttlString = title.getText();
this.createTask(ttlString);
listWrapper.getChildren().clear();
listWrapper.getChildren().addAll(this.tasks);
addNewTask.close();
});
container.add(title, 0, 1);
container.add(confirm, 0, 5);
addNewTask.setScene(scene);
addNewTask.showAndWait();
}
// Assemble all this.tasks list components
public void render(){
setCenter(listScroller);
loadSavedList();
Button newProject = new Button("New");
Button addTask = new Button("Add Task");
BorderPane listBottom = new BorderPane();
HBox bottomLeft = new HBox();
bottomLeft.getChildren().add(newProject);
listBottom.setLeft(bottomLeft);
HBox bottomRight = new HBox();
bottomRight.getChildren().add(addTask);
listBottom.setRight(bottomRight);
newProject.setOnAction((evt) -> {
DisplayWhich display = new DisplayWhich();
display.showDialogWindow();
});
addTask.setOnAction((e) -> {
addTaskDialog();
});
setBottom(listBottom);
}
// Cteate task from strings
private void createTask(String... strings){
String taskTitle = strings.length > 0 ? strings[0] : "";
TitledPane task = new TitledPane();
task.setPrefWidth(647);
task.setExpanded(false);
task.setText(taskTitle);
this.tasks.add(task);
}
}
NewDialog.java
package taskslist.view;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.Parent;
import javafx.scene.control.Button;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Stage;
import taskslist.DisplayWhich;
public class NewDialog {
DisplayWhich display = new DisplayWhich();
Stage stage = new Stage();
Parent startWindow = new AnchorPane();
#FXML
private Button cancelNew;
#FXML
private Button confirmCreation;
/**
* Initializes the controller class.
*/
#FXML
private void initialize() {
}
#FXML
private void cancelNewCreation(ActionEvent event) {
((Stage)cancelNew.getScene().getWindow()).close();
}
#FXML
private void confirmCreateNew(ActionEvent event) {
((Stage)confirmCreation.getScene().getWindow()).close();
TheList wrap = new TheList();
TheWindow window = new TheWindow();
window.makeWindow(wrap);
wrap.setTitles("one", "two", "three", "four");
wrap.render();
}
}
DisplayWhich.java
package taskslist;
import java.io.IOException;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Modality;
import javafx.stage.Stage;
import taskslist.view.TheList;
public class DisplayWhich {
Stage stage = new Stage();
Parent startWindow = new AnchorPane();
public DisplayWhich(){}
public Stage showDialogWindow(){
try {
stage.initModality(Modality.APPLICATION_MODAL);
stage.setTitle("Create New Project");
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("/taskslist/view/newDialog.fxml"));
startWindow = loader.load();
Scene scene = new Scene(startWindow);
stage.setScene(scene);
stage.setOnCloseRequest((event) -> {
System.out.println("test");
});
stage.showAndWait();
} catch (IOException ex) {
ex.printStackTrace();
}
return stage;
}
}
TheWindow.java
package taskslist.view;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class TheWindow {
public TheWindow(){}
public void makeWindow(BorderPane group) {
Stage mainWindow = new Stage();
Scene scene = new Scene(group, 650, 550);
mainWindow.setScene(scene);
mainWindow.setTitle("Task List");
mainWindow.centerOnScreen();
mainWindow.show();
}
}
Why that weird behavior happening and how to fix it so it only adds new node to the same window where the clicked "Add Task" button is located?
These fields should not be static:
public static VBox listWrapper;
public static ScrollPane listScroller;

JavaFX/FXML is it possible to show a Hbox/VBox after clicking a MenuButton

I recently started coding in FXML/JavaFX using Eclipse and one of the projects I'm working on requires me to make a drop down menu with combobox, checkboxes etc.. So my question is would it be possible to make the MenuButton display a VBox/HBox when clicked with those inside?
Here is a one of the simplest example of menu:
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuBar;
import javafx.scene.control.MenuItem;
import javafx.stage.Stage;
public class MenuFX extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
Group group = new Group();
Scene scene = new Scene(group, 800, 600);
MenuBar menuBar = new MenuBar();
Menu someValues = new Menu("Values");
for (int i = 0; i < 60; i++) {
MenuItem item = new MenuItem("Value " + i);
someValues.getItems().add(item);
}
menuBar.getMenus().add(someValues);
group.getChildren().addAll(menuBar);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
More expanding example here.

JavaFX ChoiceBox in a MenuBar

I make an application with JavaFX.
I want to have a ChoiceBox in my top MenuBar to select the language.
I want to disable the blue surrounding when the language control is selected. How do I do this?
Set the Id of the Menu that contains the ChoiceBox to transparent and use the following CSS:
#transparent:hover,
#transparent:focused,
#transparent:showing {
-fx-background: transparent;
}
Unfortunately I couldn't figure out how to do this with transparent as a class yet.
Example
Output:
Code:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.ChoiceBox;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuBar;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class Foo extends Application {
#Override
public void start(Stage stage) throws Exception {
Menu fileMenu = new Menu("File");
ChoiceBox<String> languageBox = new ChoiceBox<String>();
languageBox.getItems().addAll("English", "Deutsch");
Menu languageMenu = new Menu();
languageMenu.setId("transparent");
languageMenu.setGraphic(languageBox);
MenuBar menuBar = new MenuBar();
menuBar.getMenus().addAll(fileMenu, languageMenu);
BorderPane root = new BorderPane();
root.setTop(menuBar);
Scene scene = new Scene(root);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
stage.setScene(scene);
stage.setTitle("MCVE");
stage.setWidth(640);
stage.setHeight(480);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}

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