Java Swing - Making Transparent JButtons, Opaque borders - java

I have a JFrame, and within it, a JLabel that is filled by an image of a Map. I want to have clickable square “Tiles” in a grid over the image of the map. To do this, I made a large grid of JButtons that I have added to the JLabel containing the Map. However, the Map cannot be seen, so I have made the JButtons completely transparent. However, when they are Transparent, I can’t see where one JButton ends, and where another one starts. I want to create a JButton that is totally transparent on the inside, but still has a visible border around it. I have tried setOpaque(false) and then setBorderPainted(true) but that makes them opaque again. I have tried everything I could find, but nothing happens. Any suggestions?
Once again, all I want is a Transparent JButton with Visible Borders

You should be able to replace border with you own...
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.GridBagLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.LineBorder;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setBackground(Color.RED);
setLayout(new GridBagLayout());
JButton btn = new JButton("Hello");
btn.setOpaque(false);
btn.setContentAreaFilled(false);
btn.setBorderPainted(true);
btn.setBorder(new LineBorder(Color.BLUE));
add(btn);
}
}
}
You might need to use a CompoundBorder with a EmptyBorder on the inside to provide some padding (I tried using setMargins but it didn't seem to work)

Related

JScrollPane doesn't work with JTextArea

I'm trying to add the ScrollPane to my TextArea, but it doesn't appear.
Here's the code:
import javax.swing.*;
public class PracownikGui extends JFrame {
private JPanel Panelek;
private JTextArea Tekscik;
private JScrollPane Skrol;
public PracownikGui() {
setMinimumSize(new Dimension(600, 600));
setLocationRelativeTo(null);
setContentPane(Panelek);
setResizable(false);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
Tekscik();
public void Tekscik() {
Tekscik = new JTextArea(2, 10);
Skrol = new JScrollPane( Tekscik );
Tekscik.setSize(300, 300);
Tekscik.setLocation(20, 70);
Tekscik.setEditable(true);
Tekscik.setLineWrap(true);
add(Tekscik);
}}
Any help, please.
You're shooting yourself in the foot by setting a JTextArea's size or preferredSize since this prevents it from expanding into the JScrollPane:
Tekscik.setSize(300, 300);
set its rows and columns only.
Also you need to add the JScrollPane to the GUI, not the JTextArea.
Also, while null layouts and setBounds() or setSize(...) and setLocation(...) might seem to Swing newbies like the easiest and best way to create complex GUI's, the more Swing GUI'S you create the more serious difficulties you will run into when using them. They won't resize your components when the GUI resizes, they are a royal witch to enhance or maintain, they fail completely when placed in scrollpanes, they look gawd-awful when viewed on all platforms or screen resolutions that are different from the original one.
e.g.,
import javax.swing.*;
public class PracownikPanel extends JPanel {
private JTextArea tekscik = new JTextArea(5, 25);
public PracownikPanel() {
tekscik.setLineWrap(true);
tekscik.setWrapStyleWord(true);
JScrollPane skrol = new JScrollPane(tekscik);
skrol.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
add(skrol);
}
private static void createAndShowGui() {
PracownikPanel mainPanel = new PracownikPanel();
JFrame frame = new JFrame("PracownikPanel");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
I made quite a few changes to your code. Your code wouldn't run.
Here's the GUI I created.
As you can see, there's a vertical scroll bar. The default action for the scroll bar is that it doesn't appear until you've filled the JTextArea with text.
Here are the important changes I made to your code.
Class names start with a capital letter. Method names and variable names start with a lower case letter.
A Swing application must start with a call to the SwingUtilities invokeLater method. This ensures that the Swing components are created and used on the Event Dispatch thread (EDT). Since the invokeLater method requires a Runnable, I had the PracownikGui class implement Runnable.
You use Swing components. You don't extend Swing components, or any other Java class, unless you want to override one of the methods in that class.
I removed all of the sizing and positioning statements, except for the statement that defines the rows and columns of the JTextArea. Hovercraft Full Of Eels explained this, but you use Swing layouts to get the arrangement of Swing components you want. The default layout for a JPanel is the FlowLayout. The default layout for a JFrame is the BorderLayout.
I added the JScrollPane to the JPanel. I added the JPanel to the JFrame.
Here's the code.
package com.ggl.testing;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
public class PracownikGui implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new PracownikGui());
}
private JFrame frame;
private JPanel panelek;
private JTextArea tekscik;
private JScrollPane skrol;
#Override
public void run() {
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
panelek = new JPanel();
tekscik(panelek);
frame.setContentPane(panelek);
frame.setResizable(false);
frame.pack();
frame.setVisible(true);
}
public void tekscik(JPanel panelek) {
tekscik = new JTextArea(2, 20);
tekscik.setEditable(true);
tekscik.setLineWrap(true);
skrol = new JScrollPane(tekscik);
panelek.add(skrol);
}
}

Creating a mouselistener over a single Jpane

it's my first post so I hope it'll not be too cringeworthy. So I am trying to create a hex-based strategy game, not quite there yet but anyways.
To achieve a hex-based game I would like to create a field made of hexes which the user should be able to click, and receive the coordinates of that pixel. At the moment I can produce either a field of hexes or a mouselistener/mouseadapter but not both. The last one executed replaces the other on the screen.
If the pane.add(New HexMap()); is switched with pane.add(new MouseListener()); the listener works but the line is not printed
I've looked around for quite some time but the posts that I've encountered had either dealt with changing the background color which the mouselistener can do, because background is independent of the mousesensorhttp://docs.oracle.com/javase/tutorial/uiswing/events/mouselistener.html? The other examples I've come by have been too advanced for me, because they're using multiple panes, and I have not been able to comprehend themhttp://docs.oracle.com/javase/tutorial/uiswing/components/layeredpane.html.
So what I'm looking for is a way to add a mouselistener over a single pane, displaying the hexes. Would this be possible?
E.G adding the hexMap after the mouselistener would not overwrite the mouselistener but rather act as an addition
A single line has been created acting as a placeholder for the hexes.
The code:
import java.awt.*;
import java.awt.event.*;
import java.awt.font.*;
import java.awt.geom.*;
import java.util.*;
import java.util.List;
import javax.swing.*;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
public class GraphicsSetup extends JPanel{
public static final int FRAME_WIDTH = 600;
public static final int FRAME_HEIGHT= 400;
private static JFrame frame;
public static void main(String[] args){
GraphicsSetup draw = new GraphicsSetup();
}
public GraphicsSetup(){
HexMap hexMap = new HexMap();
JPanel panel = new JPanel();
frame = new JFrame("HexExample");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(FRAME_WIDTH,FRAME_HEIGHT);
Container pane = frame.getContentPane();
pane.setBackground(new Color(20, 100, 30));
pane.add(new MouseListener());
pane.add(new HexMap());
frame.setVisible(true);
}
public class HexMap extends JComponent{
public void paint(Graphics g){
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.blue);
g2d.drawLine(0,0, FRAME_WIDTH, FRAME_HEIGHT);
}
}
class MouseListener extends JComponent{
public MouseListener(){
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent me) {
System.out.println("Mouse Event" + me);
}
});
}
}
}
Yours Sincerely
I'm not entirely sure what you're after, but try adding your components to your panel object. Such as:
panel.add(new MouseListener());
panel.add(new HexMap());
And then add this to the content pane of your frame:
pane.add(panel);
If you're wondering how to arrange your interface differently, read about layout managers here:
http://docs.oracle.com/javase/tutorial/uiswing/layout/visual.html
Edit
Try the following:
Set the layout manager to use a BorderLayout:
JPanel panel = new JPanel(new BorderLayout());
Add your components to the panel and set their location:
panel.add(new MouseListener(), BorderLayout.NORTH);
panel.add(new HexMap(), BorderLayout.CENTER);
Add the panel to the frame content pane:
pane.add(panel);
This will work but the size of the MouseListener panel is quite small...you'll need to figure that out next...

How do I draw over top of a JScrollPane?

I have a JScrollPane that fills a JPanel (which is the content pane for my JFrame). The JPanel performs custom drawing - however, it doesn't appear over top of the JScrollPane. Should I override something other than paintComponent?
Here is a demo:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.LayoutManager;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
public class Test {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
// Create the frame.
JFrame frame = new JFrame();
frame.setPreferredSize(new Dimension(1024, 768));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel custom = new CustomPanel(new BorderLayout());
// Add the scroll pane.
JScrollPane scroll = new JScrollPane();
scroll.setBorder(BorderFactory.createLineBorder(Color.blue));
custom.add(scroll, BorderLayout.CENTER);
// Display the frame.
frame.setContentPane(custom);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
}
#SuppressWarnings("serial")
class CustomPanel extends JPanel {
public CustomPanel(LayoutManager lm) {
super(lm);
}
#Override
public void paintComponent(Graphics g) {
g.setColor(Color.red);
g.drawRect(200, 200, 200, 200);
}
}
I'd like for the paint on the JPanel to go over top of the paint on
the JScrollPane
you can to paint to the
JViewport as you can to see here and here
use JLayer(Java7) based on JXlayer(Java6)
very similair (as todays JLayer) is painting to GlassPane, notice GlassPane to consume()(by default) MouseEvent in the case there is(are) added some JComponent(s), GlassPane can to covers whole RootPane or only part of available Rectangle, depends of used LayoutManager and Dimension returns from layed JComponent(s)
Just a simple problem. You are adding the scrollpane to the custompanel which is hiding what your are drawing. Instead, consider intializing your scrollpane with the cutsompanel as its content.
Example:
JScrollPane scrlPane = new JScrollPane(customPanel);
when you add a single component to a BorderLayout and specify BorderLayout.CENTER, the component will expand to completely fill its parent. If the component is opaque, you won't be able to see any custom painting you are doing in the parent.
The way that worked (as #mKorbel suggested) is to play with the JViewport:
scroll.setViewport(new CustomViewPort());
where CustomViewPort is a class extending JViewport that overrides the paintComponent method.

How to have FlowLayout reposition components upon resizing.

I want to put FlowLayout with lets say 5 labels inside BorderLayout as north panel (BorderLayout.NORTH), and when I resize my window/frame I want the labels to not disappear but instead move to new line.
I have been reading about min, max values and preferredLayoutSize methods. However they do not seem to help and I am still confused.
Also, I would not like to use other layout like a wrapper or something.
One of the annoying things about FlowLayout is that it doesn't "wrap" it's contents when the available horizontal space is to small.
Instead, take a look at WrapLayout, it's FlowLayout with wrapping...
The following code does exactly what you asked.
The program has a frame whose contentPane is set for BorderLayout. It contains another panel flowPanel that has a flow layout and is added to the BorderLayout.NORTH.
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class PanelFun extends JFrame {
final JPanel flowPanel;
public PanelFun() {
setPreferredSize(new Dimension(300,300));
getContentPane().setLayout(new BorderLayout());
flowPanel = new JPanel(new FlowLayout());
addLabels();
getContentPane().add(flowPanel, BorderLayout.NORTH);
addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
PanelFun.this.getContentPane().remove(flowPanel); //this statement is really optional.
PanelFun.this.getContentPane().add(flowPanel);
}
});
}
void addLabels(){
flowPanel.add(new JLabel("One"));
flowPanel.add(new JLabel("Two"));
flowPanel.add(new JLabel("Three"));
flowPanel.add(new JLabel("Four"));
flowPanel.add(new JLabel("Five"));
}
public static void main(String[] args) {
final PanelFun frame = new PanelFun();
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.pack();
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
frame.setVisible(true);
}
});
}
}
So, how does it work?
The key to having the components inside flowPanel realign when the frame is resized is this piece of code
PS: Let me know if you are new to Swing and do not understand some part of the code.
addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
PanelFun.this.getContentPane().remove(flowPanel);
PanelFun.this.getContentPane().add(flowPanel);
}
});
Without this code the flowPanel will not realign its components as it is not its normal behaviour to reposition components when the containing frame is resized.
However, it is also its behaviour that when flowPanel is added to a panel, it would position components as per the available space. So, if we add the flowPanel everytime the frame resizes, the inner elements will be repositioned to use the available space.
Update:
As camickr pointed out correctly, this method will not work in case you add anything to the center (BorderLayout.CENTER)

Why does my JFrame stay empty, if I subclass JPanel and JFrame?

I'm trying to write custom JFrame and JPanel for my Java application. Currently, I just want to have a JPanel with a start button in the very middle of the screen. So, here's the code I have:
package gui;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
#SuppressWarnings("serial")
public class SubitizingFrame extends JFrame implements KeyListener {
public SubitizingFrame() {
super("Subitizing");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
addKeyListener(this);
add(new LaunchPanel());
pack();
setVisible(true);
}
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_F5)
System.out.println("F5 pressed");
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
}
}
and here is my panel:
package gui;
import instructions.Settings;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JPanel;
#SuppressWarnings("serial")
public class LaunchPanel extends JPanel implements ActionListener {
private JButton startButton;
public LaunchPanel() {
int width = Settings.getScreenSizeX(), height = Settings.getScreenSizeY();
setPreferredSize(new Dimension(width, height));
setLayout(null);
startButton = new JButton("Start");
startButton.setLocation((width/2) - (startButton.getWidth()/2), (height/2) - (startButton.getHeight()/2));
add(startButton);
}
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
}
}
But when the application launches, I don't see anything. Just a big gray screen.
Do not use a null layout. If you simply use the default layout manager of JPanel (i.e. FlowLayout), the JButton with "automagically" be placed in the center. Also, in order to place the JFrame in the middle of the screen, invoke setLocationRelativeTo(null).
Since it's hard to tell what you mean by "screen", this example shows how you center a JButton in a JPanel in a JFrame, that is then centered on the monitor.
public final class CenterComponentsDemo {
public static void main(String[] args){
SwingUtilities.invokeLater(new Runnable(){
#Override
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI(){
final JFrame frame = new JFrame("Center Components Demo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new ButtonPane());
frame.setSize(new Dimension(300, 100)); // Done for demo
//frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static class ButtonPane extends JPanel{
public ButtonPane(){
super();
setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
setBackground(Color.PINK);
final JButton button = new JButton("Start");
button.setAlignmentX(Component.CENTER_ALIGNMENT);
add(Box.createVerticalGlue());
add(button);
add(Box.createVerticalGlue());
}
}
}
Recommendations:
Avoid using null layout as this makes your app difficult to upgrade and maintain and makes it potentially very ugly or even non-usable on boxes with different OS's or screen resolutions.
If you have your JPanel use a GridBagLayout and add a single component to it without using GridBagConstraints, it will be placed in the center of the JPanel.
You almost never have to or should extend JFrame and only infrequently need to extend JPanel. Usually it's better to enhance your GUI classes through composition rather than inheritance.
Avoid having your "view" or gui classes implement your listener interfaces. This is OK for "toy" programs, but as soon as your application gains any appreciable size or complexity, this gets hard to maintain.
If you don't use any LayoutManager (which btw you probably should), then you'll need to set the size of the panel as well (along with its position).
Although we strongly recommend that you use layout managers, you can perform layout without them. By setting a container's layout property to null, you make the container use no layout manager. With this strategy, called absolute positioning, you must specify the size and position of every component within that container. One drawback of absolute positioning is that it does not adjust well when the top-level container is resized. It also does not adjust well to differences between users and systems, such as different font sizes and locales.
From: http://download.oracle.com/javase/tutorial/uiswing/layout/using.html
import java.awt.*;
import javax.swing.*;
import javax.swing.border.*;
public class LaunchPanel extends JPanel {
private JButton startButton;
public LaunchPanel() {
int width = 200, height = 100;
setPreferredSize(new Dimension(width, height));
setLayout(new GridBagLayout());
startButton = new JButton("Start");
add(startButton);
setBorder( new LineBorder(Color.RED, 2));
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JOptionPane.showMessageDialog(null, new LaunchPanel());
}
});
}
}
addKeyListener(this);
Don't use KeyListeners. Swing was designed to be used with Key Bindings. Read the section from the Swing tutorial on How to Use Key Bindings for more information.
The tutorial also has a section on Using Layout Manager which you should read. You should not create GUI's with a null layout.

Categories

Resources