How can I associate two objects in main in Java [duplicate] - java

I'm from the php world. Could you explain what getters and setters are and could give you some examples?

Tutorial is not really required for this. Read up on encapsulation
private String myField; //"private" means access to this is restricted to the class.
public String getMyField()
{
//include validation, logic, logging or whatever you like here
return this.myField;
}
public void setMyField(String value)
{
//include more logic
this.myField = value;
}

In Java getters and setters are completely ordinary functions. The only thing that makes them getters or setters is convention. A getter for foo is called getFoo and the setter is called setFoo. In the case of a boolean, the getter is called isFoo. They also must have a specific declaration as shown in this example of a getter and setter for 'name':
class Dummy
{
private String name;
public Dummy() {}
public Dummy(String name) {
this.name = name;
}
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
}
The reason for using getters and setters instead of making your members public is that it makes it possible to change the implementation without changing the interface. Also, many tools and toolkits that use reflection to examine objects only accept objects that have getters and setters. JavaBeans for example must have getters and setters as well as some other requirements.

class Clock {
String time;
void setTime (String t) {
time = t;
}
String getTime() {
return time;
}
}
class ClockTestDrive {
public static void main (String [] args) {
Clock c = new Clock;
c.setTime("12345")
String tod = c.getTime();
System.out.println(time: " + tod);
}
}
When you run the program, program starts in mains,
object c is created
function setTime() is called by the object c
the variable time is set to the value passed by
function getTime() is called by object c
the time is returned
It will passe to tod and tod get printed out

You may also want to read "Why getter and setter methods are evil":
Though getter/setter methods are commonplace in Java, they are not particularly object oriented (OO). In fact, they can damage your code's maintainability. Moreover, the presence of numerous getter and setter methods is a red flag that the program isn't necessarily well designed from an OO perspective.
This article explains why you shouldn't use getters and setters (and when you can use them) and suggests a design methodology that will help you break out of the getter/setter mentality.

1. The best getters / setters are smart.
Here's a javascript example from mozilla:
var o = { a:0 } // `o` is now a basic object
Object.defineProperty(o, "b", {
get: function () {
return this.a + 1;
}
});
console.log(o.b) // Runs the getter, which yields a + 1 (which is 1)
I've used these A LOT because they are awesome. I would use it when getting fancy with my coding + animation. For example, make a setter that deals with an Number which displays that number on your webpage. When the setter is used it animates the old number to the new number using a tweener. If the initial number is 0 and you set it to 10 then you would see the numbers flip quickly from 0 to 10 over, let's say, half a second. Users love this stuff and it's fun to create.
2. Getters / setters in php
Example from sof
<?php
class MyClass {
private $firstField;
private $secondField;
public function __get($property) {
if (property_exists($this, $property)) {
return $this->$property;
}
}
public function __set($property, $value) {
if (property_exists($this, $property)) {
$this->$property = $value;
}
return $this;
}
}
?>
citings:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/get
http://tweener.ivank.net/
Getter and Setter?

Here is an example to explain the most simple way of using getter and setter in java. One can do this in a more straightforward way but getter and setter have something special that is when using private member of parent class in child class in inheritance. You can make it possible through using getter and setter.
package stackoverflow;
public class StackoverFlow
{
private int x;
public int getX()
{
return x;
}
public int setX(int x)
{
return this.x = x;
}
public void showX()
{
System.out.println("value of x "+x);
}
public static void main(String[] args) {
StackoverFlow sto = new StackoverFlow();
sto.setX(10);
sto.getX();
sto.showX();
}
}

Related

Homework: Date comparison [duplicate]

I know that this refers to a current object. But I do not know when I really need to use it. For example, will be there any difference if I use x instead of this.x in some of the methods? May be x will refer to a variable which is local for the considered method? I mean variable which is seen only in this method.
What about this.method()? Can I use it? Should I use it. If I just use method(), will it not be, by default, applied to the current object?
The this keyword is primarily used in three situations. The first and most common is in setter methods to disambiguate variable references. The second is when there is a need to pass the current class instance as an argument to a method of another object. The third is as a way to call alternate constructors from within a constructor.
Case 1: Using this to disambiguate variable references. In Java setter methods, we commonly pass in an argument with the same name as the private member variable we are attempting to set. We then assign the argument x to this.x. This makes it clear that you are assigning the value of the parameter "name" to the instance variable "name".
public class Foo
{
private String name;
public void setName(String name) {
this.name = name;
}
}
Case 2: Using this as an argument passed to another object.
public class Foo
{
public String useBarMethod() {
Bar theBar = new Bar();
return theBar.barMethod(this);
}
public String getName() {
return "Foo";
}
}
public class Bar
{
public void barMethod(Foo obj) {
obj.getName();
}
}
Case 3: Using this to call alternate constructors. In the comments, trinithis correctly pointed out another common use of this. When you have multiple constructors for a single class, you can use this(arg0, arg1, ...) to call another constructor of your choosing, provided you do so in the first line of your constructor.
class Foo
{
public Foo() {
this("Some default value for bar");
//optional other lines
}
public Foo(String bar) {
// Do something with bar
}
}
I have also seen this used to emphasize the fact that an instance variable is being referenced (sans the need for disambiguation), but that is a rare case in my opinion.
The second important use of this (beside hiding with a local variable as many answers already say) is when accessing an outer instance from a nested non-static class:
public class Outer {
protected int a;
public class Inner {
protected int a;
public int foo(){
return Outer.this.a;
}
public Outer getOuter(){
return Outer.this;
}
}
}
You only need to use this - and most people only use it - when there's an overlapping local variable with the same name. (Setter methods, for example.)
Of course, another good reason to use this is that it causes intellisense to pop up in IDEs :)
The only need to use the this. qualifier is when another variable within the current scope shares the same name and you want to refer to the instance member (like William describes). Apart from that, there's no difference in behavior between x and this.x.
"this" is also useful when calling one constructor from another:
public class MyClass {
public MyClass(String foo) {
this(foo, null);
}
public MyClass(String foo, String bar) {
...
}
}
There are a lot of good answers, but there is another very minor reason to put this everywhere. If you have tried opening your source codes from a normal text editor (e.g. notepad etc), using this will make it a whole lot clearer to read.
Imagine this:
public class Hello {
private String foo;
// Some 10k lines of codes
private String getStringFromSomewhere() {
// ....
}
// More codes
public class World {
private String bar;
// Another 10k lines of codes
public void doSomething() {
// More codes
foo = "FOO";
// More codes
String s = getStringFromSomewhere();
// More codes
bar = s;
}
}
}
This is very clear to read with any modern IDE, but this will be a total nightmare to read with a regular text editor.
You will struggle to find out where foo resides, until you use the editor's "find" function. Then you will scream at getStringFromSomewhere() for the same reason. Lastly, after you have forgotten what s is, that bar = s is going to give you the final blow.
Compare it to this:
public void doSomething() {
// More codes
Hello.this.foo = "FOO";
// More codes
String s = Hello.this.getStringFromSomewhere();
// More codes
this.bar = s;
}
You know foo is a variable declared in outer class Hello.
You know getStringFromSomewhere() is a method declared in outer class as well.
You know that bar belongs to World class, and s is a local variable declared in that method.
Of course, whenever you design something, you create rules. So while designing your API or project, if your rules include "if someone opens all these source codes with a notepad, he or she should shoot him/herself in the head," then you are totally fine not to do this.
this is useful in the builder pattern.
public class User {
private String firstName;
private String surname;
public User(Builder builder){
firstName = builder.firstName;
surname = builder.surname;
}
public String getFirstName(){
return firstName;
}
public String getSurname(){
return surname;
}
public static class Builder {
private String firstName;
private String surname;
public Builder setFirstName(String firstName) {
this.firstName = firstName;
return this;
}
public Builder setSurname(String surname) {
this.surname = surname;
return this;
}
public User build(){
return new User(this);
}
}
public static void main(String[] args) {
User.Builder builder = new User.Builder();
User user = builder.setFirstName("John").setSurname("Doe").build();
}
}
Unless you have overlapping variable names, its really just for clarity when you're reading the code.
#William Brendel answer provided three different use cases in nice way.
Use case 1:
Offical java documentation page on this provides same use-cases.
Within an instance method or a constructor, this is a reference to the current object — the object whose method or constructor is being called. You can refer to any member of the current object from within an instance method or a constructor by using this.
It covers two examples :
Using this with a Field and Using this with a Constructor
Use case 2:
Other use case which has not been quoted in this post: this can be used to synchronize the current object in a multi-threaded application to guard critical section of data & methods.
synchronized(this){
// Do some thing.
}
Use case 3:
Implementation of Builder pattern depends on use of this to return the modified object.
Refer to this post
Keeping builder in separate class (fluent interface)
Google turned up a page on the Sun site that discusses this a bit.
You're right about the variable; this can indeed be used to differentiate a method variable from a class field.
private int x;
public void setX(int x) {
this.x=x;
}
However, I really hate that convention. Giving two different variables literally identical names is a recipe for bugs. I much prefer something along the lines of:
private int x;
public void setX(int newX) {
x=newX;
}
Same results, but with no chance of a bug where you accidentally refer to x when you really meant to be referring to x instead.
As to using it with a method, you're right about the effects; you'll get the same results with or without it. Can you use it? Sure. Should you use it? Up to you, but given that I personally think it's pointless verbosity that doesn't add any clarity (unless the code is crammed full of static import statements), I'm not inclined to use it myself.
Following are the ways to use ‘this’ keyword in java :
Using this keyword to refer current class instance variables
Using this() to invoke current class constructor
Using this keyword to return the current class instance
Using this keyword as method parameter
https://docs.oracle.com/javase/tutorial/java/javaOO/thiskey.html
when there are two variables one instance variable and other local variable of the same name then we use this. to refer current executing object to avoid the conflict between the names.
this is a reference to the current object. It is used in the constructor to distinguish between the local and the current class variable which have the same name. e.g.:
public class circle {
int x;
circle(int x){
this.x =x;
//class variable =local variable
}
}
this can also be use to call one constructor from another constructor. e.g.:
public class circle {
int x;
circle() {
this(1);
}
circle(int x) {
this.x = x;
}
}
Will be there any difference if I use "x" instead of "this.x" in some of the methods?
Usually not. But it makes a difference sometimes:
class A {
private int i;
public A(int i) {
this.i = i; // this.i can be used to disambiguate the i being referred to
}
}
If I just use "method()", will it not be, by default, applied to the current object?
Yes. But if needed, this.method() clarifies that the call is made by this object.
this does not affect resulting code - it is compilation time operator and the code generated with or without it will be the same. When you have to use it, depends on context. For example you have to use it, as you said, when you have local variable that shadows class variable and you want refer to class variable and not local one.
edit: by "resulting code will be the same" I mean of course, when some variable in local scope doesn't hide the one belonging to class. Thus
class POJO {
protected int i;
public void modify() {
i = 9;
}
public void thisModify() {
this.i = 9;
}
}
resulting code of both methods will be the same. The difference will be if some method declares local variable with the same name
public void m() {
int i;
i = 9; // i refers to variable in method's scope
this.i = 9; // i refers to class variable
}
With respect to William Brendel's posts and dbconfessions question, regarding case 2. Here is an example:
public class Window {
private Window parent;
public Window (Window parent) {
this.parent = parent;
}
public void addSubWindow() {
Window child = new Window(this);
list.add(child);
}
public void printInfo() {
if (parent == null) {
System.out.println("root");
} else {
System.out.println("child");
}
}
}
I've seen this used, when building parent-child relation's with objects. However, please note that it is simplified for the sake of brevity.
To make sure that the current object's members are used. Cases where thread safety is a concern, some applications may change the wrong objects member values, for that reason this should be applied to the member so that the correct object member value is used.
If your object is not concerned with thread safety then there is no reason to specify which object member's value is used.

Is there any way to access this.toString()'s value when calling another constructor?

For everyone who is talking about the fact that the object is in an "unitialized state", please refer to the answer to this question which shows that an object reference can be passed around, dereferenced, have methods invoked from it, and have fields accessed before a constructor terminates and all fields have been assigned (including final fields).
So here's the use case:
public class Entity {
private final String name;
public Entity() {
this(toString()); //Nope, Chuck Testa
}
public Entity(String name) {
this.name = name;
}
}
The compiler error is:
Cannot refer to an instance method while explicitly invoking a constructor.
Note that toString() has not been overriden and is the default call from Object.
I'm certainly interested in the philosophical/technical reasons behind this, so if anyone can explain that, that would be an awesome bonus. But I'm looking for a way to call toString() from that default constructor as it refers down to the more specific one with more arguments. The actual use case is a bit more complicated and ends up referring all the way down to a constructor with four arguments, but that shouldn't really matter.
I know I could do something like this...
private static final String TO_STRING_CONSTRUCTOR_ARGUMENT = "aflhsdlkfjlkswf";
public Entity() {
this(TO_STRING_CONSTRUCTOR_ARGUMENT);
}
public Entity(String name) {
this.name = name == TO_STRING_CONSTRUCTOR_ARGUMENT ? toString() : name;
}
... but it seems like a pretty inelegant solution.
So, any way to pull it off? Or any recommended best practices to deal with this situation?
I would prefer not to pass this around until the object is created. Instead I would do this:
public class Entity {
private final String name;
public Entity() {
this(null); // or whatever
}
public Entity(String name) {
this.name = name;
}
public String getName() {
return name != null ? name : Objects.hashCode(this);
}
}
If you can live without the final name, you can use an initializer block:
public class Entity {
private String name;
{name = this.toString();}
public Entity() {
}
public Entity(String name) {
this.name = name;
}
}
this is only available after all calls to this() or super() are done. The initializer runs first after the constructors call to super() and is allowed to access this.
As for the reasons why that is a compiler error, please see section 8.8.7 of the JLS. The reasons why this was made a compiler error are not clear, but consider that the constructor chain has to be the first thing executed when new'ing an Object and look at the order of evaluation here:
public Entity() {
this(toString());
}
toString() is evaluated first before the even the super constructor is invoked. In general this leaves open all kinds of possibilities for uninitialized state.
As a personal preference, I would suggest that everything an object needs to have in order to create valid state should be available within its constructor. If you have no way of providing valid state in a default constructor without invoking other methods defined in the object hierarchy, then get rid of the default constructor and put the onus on the users of your class to supply a valid String to your other constructor.
If you are ultimately just trying invoke the other constructor with the value of toString(), then I would suggest the following instead:
public Entity() {
name = toString();
}
which accomplishes the same goal you set out to achieve and properly initializes name.
As explained in the JLS this is not allowed before the instance is initialized.
However, there are ways to handle your scenario in a consistent manner.
As I see your case, you want to signify either a generated value (toString()) or a user provided value, which can be null.
Given this constraints, using TO_STRING_CONSTRUCTOR_ARGUMENT is failing for at least one specific use case, however obscure it may be.
Essentially you will need to replace the String with an Optional similar to what exists in Google Guava and will be included in Java 8, and seen in many other languages.
Having a StringOptional/StringHolder or whatever you choose, similar to this:
public class StringOptional {
private String value;
private boolean set = false;
public StringOptional() {}
public StringOptional(String value) {
this.value = value;
this.set = true;
}
public boolean isSet() { return set; }
public String getValue() { return value; }
}
Then you can call constructors with the knowledge of the inferred path.
public class Entity {
public Entity() {
this(New StringOptional());
}
public Entity(String s) {
this(new StringOptional(s));
}
private Entity(StringOptional optional) {
super(optional);
}
}
And store this for subsquent need:
if (optional.isSet() ? optional.getValue() : toString();
This is how I usually would handle a maybe-null scenario, hope it augments as an answer.
You cannot 'use' an instance that has not been created yet. By calling a second constructor you are postponing the creation, you cannot use it before the call or in the action of calling.
You can use a static method factory in your class Entity, and put the constructor private:
public class Entity {
private String name;
private Entity() {
}
public Entity(String name) {
this.name = name;
}
public static Entity createEntity() {
Entity result = new Entity();
result.name = result.toString();
return result;
}
}

Java Public Var question [duplicate]

This question already has answers here:
Closed 12 years ago.
Possible Duplicate:
Property and Encapsulation
NEWB Alert!!
I am starting with Android and Java and I am starting to understand it but I am wondering why I should use getters and setters and not just public variables?
I see many people make a private variable and create a get and set method.
What is the idea here?
Its called encapsulation and the concept is central to object oriented programming. The idea is that you hide the implementation of your class and expose only the contract i.e. hide the how and only expose the what. You hide the variables by making them private and provide public setters-getters and other public methods which the clients invoke to communicate with your class. They are not tied to the actual implementation of the methods or how you store your variables.
For example, suppose you had this class where you stored a phone number as a Long object:
public class ContactInfo {
private Long phoneNo;
public Long getPhoneNo() {
return phoneNo;
}
public void setPhoneNo(Long phoneNo) {
this.phoneNo = phoneNo;
}
}
Since the clients of the class only see the getter/setter, you can easily change the implementation of the class/methods by switching the phone number representation to a PhoneNumber object. Clients of ContactInfo wouldn't get affected at all:
public class ContactInfo {
private PhoneNumber phoneNo;
public Long getPhoneNo() {
return phoneNo.getNumber();
}
public void setPhoneNo(Long phoneNo) {
this.phoneNo = new PhoneNumber(phoneNo);
}
}
public class PhoneNumber {
private Long number;
public PhoneNumber(Long number) {
this.number = number;
}
public Long getNumber() {
return number;
}
}
The OOP concept involved is encapsulation (google it).
Some of the advantages are: you can specify different access level for setters (mutators) and getters (accessors), for example public getter and private setter. Another advantage is that you can add another code other than changing or retrieving the value. For example, you may want to check the validity of the set value, or you want to throw exceptions or raise some events in response to changing the variable to certain value. If you implement these inside an accessor or mutators, you can also change their implementations without changing any code outside of the class.
I believe the idea is "information hiding" http://en.wikipedia.org/wiki/Information_hiding
It also serves to control the access to variables (provides an interface). For example, you can provide a getter but not a setter, so that they may be read but not written. Whereas if everything was public any thing could read and write to the variables.
Also important is any checking/validation need to set a variable. For example you have a String name that is not allowed to be empty but if it is public it could easily be forgotten and set as name = "". If you have a setter such as public boolean setName(String newName) you can check newNames length and return true or false if it passes and is set or not
The concept is called encapsulation.
What it attempts to do is to separate the inner structure of a class from its behaviour.
For example, suppose a class like this
public class Point{
private float x;
private float y;
public float getX(){
return x;
}
public float getY(){
return y;
}
public float distanceToZero2(){
return x*x + y*y
}
public float getAngle(){
//havent considered the x = 0 case.
return atan(y/x);
}
public boolean isInFirstQuad(){
return x>0 && y>0;
}
}
In this case, encapsulation hides the inner structure of the class, and exposes only the operations available to a Point. If you dont like it, you can change its inner structure and mantain its behaviour (for example, changing carthesian coordinates to polar coordinates).
Anyoune who uses this class wont care about it, he /she will be happy that they have a Point class with this functionality.
Asides the encapsulation, you can also control the value get or set to your variable in some cases. For example, you want to validate the value of an age variable which should be >=1
class Person {
private int age = Integer.MIN_VALUE;
public void setAge(int age){
if(age>=1)
this.age = age;
}
public int getAge(){
return age;
}
}

How to do method chaining in Java? o.m1().m2().m3().m4()

I've seen in many Java code notation that after a method we call another, here is an example.
Toast.makeText(text).setGravity(Gravity.TOP, 0, 0).setView(layout).show();
As you see after calling makeText on the return we call setGravity and so far
How can I do this with my own classes? Do I have to do anything special?
This pattern is called "Fluent Interfaces" (see Wikipedia)
Just return this; from the methods instead of returning nothing.
So for example
public void makeText(String text) {
this.text = text;
}
would become
public Toast makeText(String text) {
this.text = text;
return this;
}
class PersonMethodChaining {
private String name;
private int age;
// In addition to having the side-effect of setting the attributes in question,
// the setters return "this" (the current Person object) to allow for further chained method calls.
public PersonMethodChaining setName(String name) {
this.name = name;
return this;
}
public PersonMethodChaining setAge(int age) {
this.age = age;
return this;
}
public void introduce() {
System.out.println("Hello, my name is " + name + " and I am " + age + " years old.");
}
// Usage:
public static void main(String[] args) {
PersonMethodChaining person = new PersonMethodChaining();
// Output: Hello, my name is Peter and I am 21 years old.
person.setName("Peter").setAge(21).introduce();
}
}
Without method chaining
class Person {
private String name;
private int age;
// Per normal Java style, the setters return void.
public void setName(String name) {
this.name = name;
}
public void setAge(int age) {
this.age = age;
}
public void introduce() {
System.out.println("Hello, my name is " + name + " and I am " + age + " years old.");
}
// Usage:
public static void main(String[] args) {
Person person = new Person();
// Not using chaining; longer than the chained version above.
// Output: Hello, my name is Peter and I am 21 years old.
person.setName("Peter");
person.setAge(21);
person.introduce();
}
}
Method chaining, also known as named parameter idiom, is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement. Chaining is syntactic sugar which eliminates the need for intermediate variables. A method chain is also known as a train wreck due to the increase in the number of methods that come one after another in the same line that occurs as more methods are chained together even though line breaks are often added between methods.
A similar syntax is method cascading, where after the method call the expression evaluates to the current object, not the return value of the method. Cascading can be implemented using method chaining by having the method return the current object itself (this). Cascading is a key technique in fluent interfaces, and since chaining is widely implemented in object-oriented languages while cascading isn't, this form of "cascading-by-chaining by returning this" is often referred to simply as "chaining". Both chaining and cascading come from the Smalltalk language.
From your example:
Toast.makeText(text).setGravity(Gravity.TOP, 0, 0).setView(layout).show();
Each method in the chain has to return a class or an interface. The next method in the chain has to be a part of the returned class.
We start with Toast. The method makeText, which is defined as a static method in the class Toast, has to return a class or an interface. Here, it returns an instance of the class Gravity.
The method setGravity, which is defined in the class Gravity, returns an instance of the class View,
The method setView, which is defined in the class View, returns an instance of the class JPanel.
This chain could be written out step by step.
Gravity gravity = Toast.makeText(text);
View view = gravity.setGravity(Gravity.TOP, 0, 0);
JPanel panel = view.setView(layout);
panel.show();
Writing the chain as a chain removes all of the intermediate instance variables from the source code.
Search for builder pattern or fluent interface on google to have more details about this.
Return 'this' at the end of your method can do the trick in most cases.
Adding return this; would surely help in chaining for this class but fail for sub-classes.
If you want to have the chaining behaviour inherited to the sub-classes also then change your class signature as below:
Class SuperClass < SubClass extends SuperClass >{}
This way all sub-classes will inherit method chaining.
Example:
public class SuperClass<SubClass extends SuperClass> {
public SubClass testMethod(){
return (SubClass)this;
}
public static void main(String[] args) {
SuperClass<SuperClass> superClass = new SuperClass<SuperClass>();
superClass.testMethod().testMethod().testMethod();
System.out.println(superClass.toString());
}
}
or you can use Diezel that generates all the interfaces you need based on a Regular expression of your fluent API.

How do getters and setters work?

I'm from the php world. Could you explain what getters and setters are and could give you some examples?
Tutorial is not really required for this. Read up on encapsulation
private String myField; //"private" means access to this is restricted to the class.
public String getMyField()
{
//include validation, logic, logging or whatever you like here
return this.myField;
}
public void setMyField(String value)
{
//include more logic
this.myField = value;
}
In Java getters and setters are completely ordinary functions. The only thing that makes them getters or setters is convention. A getter for foo is called getFoo and the setter is called setFoo. In the case of a boolean, the getter is called isFoo. They also must have a specific declaration as shown in this example of a getter and setter for 'name':
class Dummy
{
private String name;
public Dummy() {}
public Dummy(String name) {
this.name = name;
}
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
}
The reason for using getters and setters instead of making your members public is that it makes it possible to change the implementation without changing the interface. Also, many tools and toolkits that use reflection to examine objects only accept objects that have getters and setters. JavaBeans for example must have getters and setters as well as some other requirements.
class Clock {
String time;
void setTime (String t) {
time = t;
}
String getTime() {
return time;
}
}
class ClockTestDrive {
public static void main (String [] args) {
Clock c = new Clock;
c.setTime("12345")
String tod = c.getTime();
System.out.println(time: " + tod);
}
}
When you run the program, program starts in mains,
object c is created
function setTime() is called by the object c
the variable time is set to the value passed by
function getTime() is called by object c
the time is returned
It will passe to tod and tod get printed out
You may also want to read "Why getter and setter methods are evil":
Though getter/setter methods are commonplace in Java, they are not particularly object oriented (OO). In fact, they can damage your code's maintainability. Moreover, the presence of numerous getter and setter methods is a red flag that the program isn't necessarily well designed from an OO perspective.
This article explains why you shouldn't use getters and setters (and when you can use them) and suggests a design methodology that will help you break out of the getter/setter mentality.
1. The best getters / setters are smart.
Here's a javascript example from mozilla:
var o = { a:0 } // `o` is now a basic object
Object.defineProperty(o, "b", {
get: function () {
return this.a + 1;
}
});
console.log(o.b) // Runs the getter, which yields a + 1 (which is 1)
I've used these A LOT because they are awesome. I would use it when getting fancy with my coding + animation. For example, make a setter that deals with an Number which displays that number on your webpage. When the setter is used it animates the old number to the new number using a tweener. If the initial number is 0 and you set it to 10 then you would see the numbers flip quickly from 0 to 10 over, let's say, half a second. Users love this stuff and it's fun to create.
2. Getters / setters in php
Example from sof
<?php
class MyClass {
private $firstField;
private $secondField;
public function __get($property) {
if (property_exists($this, $property)) {
return $this->$property;
}
}
public function __set($property, $value) {
if (property_exists($this, $property)) {
$this->$property = $value;
}
return $this;
}
}
?>
citings:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/get
http://tweener.ivank.net/
Getter and Setter?
Here is an example to explain the most simple way of using getter and setter in java. One can do this in a more straightforward way but getter and setter have something special that is when using private member of parent class in child class in inheritance. You can make it possible through using getter and setter.
package stackoverflow;
public class StackoverFlow
{
private int x;
public int getX()
{
return x;
}
public int setX(int x)
{
return this.x = x;
}
public void showX()
{
System.out.println("value of x "+x);
}
public static void main(String[] args) {
StackoverFlow sto = new StackoverFlow();
sto.setX(10);
sto.getX();
sto.showX();
}
}

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