Public to Local IP Communication - java

I have created project which has two components as Desktop client and web.
web server is communicating to the my another program which i run as client on other systems.
After connecting those clients communication is happening in network as all IP's within network are reachable.
However, when i deployed web app on public IP now i am not able to connect the clients as the local IP's of those clients are not reachable by server.
How can i achieve this communication between local IP to public and vice versa?

There are multiple ways to achieve this.
Anyways, if you want the service to be reachable publically then you´ll probalby want to forward the Port to the machine running the service.
Also, make sure the Firewall allows connections to this port.
Since you´re talking about Web-Apps it´s probably HTTP, Port 80 TCP, or HTTPS, the encrypted version of HTTP running on port 443 TCP.
To explain it, your ISP gives you one public IP address.
Since you probably have multiple devices using internet, they all appear in the internet as the one IP address your provider gave you.
Whenever you send something out your router will remember where you tried to connect and if a response comes in your router knows which device to send the response to.
Now, since you want someone to connect to you, there was no request so your router does not know where to put the packet and simply blocks it.
In most routers you can configure something usually called NAT or Port Forwarding. You simply specify that communication on Port 80 or 443 should be routed to the internal IP. It has one of the following formats:
192.168.0.1 - 192.168.255.254
172.16.XXX.XXX - 172.31.255.254
10.0.0.0 – 10.255.255.254

Related

How to connect to local ip address

I have absolutely no idea what I am doing wrong. About a month ago, I set up my router to work with a server/socket connection in Java. I just moved back to my apartment, and am using a different router with a different ip in a different area.
Connecting to localhost (as the default) with my ServerSocket, and then connecting to the ip I get from whatsmyip.org as the hostname for the client socket, shouldn't I be able to connect?
The server and client are running on the same computer, and if I switch the hostname of the client to localhost, the connection works perfectly. I have a port forwarding set up to my computer's ip address that the router gets for me (not from whatsmyip.org) to port 1640, which is what I was using back at my old place where it was working. What am I doing wrong here?
EDIT 1: I am using DynDNS.com to set up a hostname URL that links to my computer's IP, which I then have all of the clients connect to. The client program can be on any computer anywhere. Before I switch routers, this was working perfectly. I was using the Dynamic DNS feature of the router using my DynDNS account, which was set up on my old router, and my new one. So basically, I should just use my old router?
Some routers will not route the external IP while you are on the internal network. I had a router which was like this. Try connecting from an external location (have a friend try, connect to a remote server and connect back in, or use a device connected to 3G wireless etc).
But im not sure from your question if you actually want to connect from the outside. If you dont, there is no need to creating the port forward (in fact you are just making your server visible to the world unnecessarily). Use the local address of your machine (192.168.x.x / 10.1.1.* etc depending on your router) from any machine within your LAN.

Java TCP/IP Chat Room, how to make it work over internet

I have fully developed a chat room for multiple clients with multi-threaded server which does the job, however only on my local machine. I want to go beyond this, and make this chat room to be working over the internet. So far I have made the port forwarding on my router for TCP protocol to route to my local IP address, however this didn't solve the problem and I still can't connect the client, even on my own local network. What other steps should I follow to get my chat room working on my own local network and then the internet?
try disable (windows) firewall ?
So my friend the basic rule for make anything to work over internet is to do Port forwarding or in simple way you can say that to open your server for the public network. For that you need to make sure that the routing path is complete from internet machines to your desktop. For this to work you need to open the port for which you need to access your machine from firewall settings, and also ensuring that trafic is routed from your public IP address to the server's IP as your server will be private under some router or ISP.
Way to do that:
You need to configure your home network i.e router setting. So in your router, configure the port you want the communication to happen(say port 5443).
In your router, configure a port-forward for the port 5443 to the internal IP address of your actual server, also to port 5443.
Reference: https://www.noip.com/support/knowledgebase/general-port-forwarding-guide/
On your server(your Desktop Machine) ensure that your firewall settings for port 5443 is on and set to allow rather than block.

Java - Connecting two machines on same network

I want to simply connect two machines on the same network via a TCP Server/Client socket connection.
Right now, I need the IPv4 address from the machine hosting the server in order to connect the client.
localhost works fine when I'm running the server and the client on the same computer, but that's not very useful.
Is there any way around having to manually punch in the IPv4 of the host computer?
Thanks, this will probably clear up a lot of confusion.
Use a broadcast to send all clients a message. (this could contain the servers IP but think about that! it could be a security issue)
There are good examples on sending broadcast messages with java
Broadcasting to Multiple Recipients
If you know the name of the hosts, then you can also pass these names in a config file and use getaddrinfo() to get the IP address of the host: http://man7.org/linux/man-pages/man3/getaddrinfo.3.html . Since hostnames do not chnage frequently, this should provide good improvement as compared to manually punching the IP address.

Java nat traversal for chat application

I am trying to create a java chat application for my networking class. As of right now I am stuck trying to connect to someone behind a different router. The way I have my project right now is I have a client program and a server program. The client programs first logs into the server program which logs their IP and port in a database and then the server gives them back the list of their friends with their IPs and ports. Then the client closes down the connection to the server and tries to connect to another client using the information the server sent back. So far my program only works connecting to the server and getting the friends IP and port but when I use those values to connect to the other client I cant connect.
socket = new Socket();
socket.setReuseAddress(true);
socket.setKeepAlive(true);
socket.setSoLinger(true, 10);
socket.bind(new InetSocketAddress(Port));
socket.connect(new InetSocketAddress(host, SERVER_PORT));
reusePort = socket.getLocalPort();
Above is a snippet of java code used to connect to the server then below is what i do on the client side.
ss = new ServerSocket(reusePort);
So now technically I am listening on the same port I used to connect to the server with which is logged in and is retrievable to another client and is in the NAT table with my ip and port. I am not sure what I am missing or if there is some protocol or something that I have to do. I have looked at TCP and UDP hole punching but I am not sure how that is actually accomplished or how to implement it.
Any suggestions would be appreciated.
If you want to send a message you'll need to set up port forwarding on any device that acts as a server (any device which creates a socket server). Port forwarding is done on the Router. The reason you cannot connect to the other client is because they are hidden behind their routers firewall. Their address to the rest of the world is actually the address of the router, not of their physical computer. On their local network they have a different address then what the rest of the world sees, and the router figures out what messages from the outside world need to be sent to the client based on an address translation table.
Given your architecture, this would mean that all clients need to have their routers doing port forwarding, which is of course unfeasible (imagine gtalk or aim requiring users to do port forwarding).
The more common architecture is to have the Server do the work of rebroadcasting messages to the connected clients and maintain tables to lookup whose talking with who. This way there is a single server which will need a static ip (or be port forwarded), and all users are simply clients which connect to the server socket and read messages from it.
For actual code describing the second architecture please see http://pirate.shu.edu/~wachsmut/Teaching/CSAS2214/Virtual/Lectures/chat-client-server.html. Then the machine which is running the server code either needs a static ip or if it is behind a router needs traffic from the port it is listening on to be forwarded.
So on the server code you will bind to the ip assigned from your router (something like 192.168.1.2 at some port say 5000). Then go to your routers configuration page (it may be 192.168.1.1 see http://www.wikihow.com/Port-Forward/Open-Ports-on-a-Linksys-Router), and forward port 5000 to the address 192.168.1.2.
The Interactive Connectivity Establishment (ICE) protocol combines various NAT traversal utilities such as the STUN and TURN protocols in order to offer a powerful mechanism that allows Offer/Answer based protocols such as SIP and XMPP to traverse NATs.
This project provides a Java implementation of the ICE protocol that would be usable by both SIP and XMPP applications. The project also provides features such as socket sharing and support for Pseudo TCP.
ice4j is maintained by the Jitsi community.
ice4j

Java TCP/IP Socket internet connection problems

Im using TCP/IP sockets in java to try and create a client-server application. The program works fine when run locally and also over the local area network, but when I use the internet IP address the clients connection is refused.
I used this website to get my IP address and have added a firewall entry to unblock the port im using (port 4445).
I am almost certain the problem lies in some sort of security measure that is blocking the port. Does it matter that I'm running the client and server on the same PC but using the IP address from the previously mentioned website?
If I could get a list of ways to test the port is in fact open, or a list of things to try in order to get my program running, that would be great!
That website may very likely give you the IP address of the gateway through which your PC is connecting to the internet, and if the gateway is out of your control (which is most of the cases as far as I know) there's nothing you can do to use that IP address to test your program. Here's some advice:
Try http://aws.amazon.com, once registered you have one-year free access to a micro-server (which can be accessed publicly through DNS/Elastic IP.)
If your PC have a public IP address, you don't need that website to find out what it is. Just check your network adapter control panel.
Where is the server has been located? If your server is located in some commercial hosting, there is possibility that the ports you use are blocked. Also if you use modem with router or just router in your local network you should check nat table.

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