Disable setJavaScriptEnabled when using leaflet on android - java

One of the activities in my app has a map on it.
I'm using Leaflet as my map and in order to use it I used WebView.
Then, In my code I use:
String Map_HTML = "<html>\n" +
"<head>\n" +
"\n" +
" <title>Quick Start - Leaflet</title>\n" +
"\n" +
" <meta charset=\"utf-8\" />\n" +
" <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n" +
TONS OF HTML HERE
" color: 'red',\n" +
" fillColor: '#8275FE',\n" +
" fillOpacity: 0.3,\n" +
" weight: '0'\n" +
"}).addTo(mymap);\n" +
"\n" +
"\n" +
"var popup = L.popup();\n" +
"\n" +
"</script>\n" +
"\n" +
"</body>\n" +
"</html>";
WebView MapView = (WebView) findViewById(R.id.wb_map);
WebSettings webSettings = MapView.getSettings();
webSettings.setJavaScriptEnabled(true);
MapView.loadData(Map_HTML, "text/html", null);
In the end of the script I use webSettings.setJavaScriptEnabled(true); which gives a warning saying:
Using setJavaScriptEnabled can introduce XSS vulnerabilities into your application, review carefully.
From what I read, some people got messages from play store that asks them to update the app so it won't have this.
Since my goal to publish the app soon, I was wondering if there is an option to run it without this line?
I tried to remove it but then it just didn't show anything in the WebView.
Thank you

add this line
#SuppressLint("SetJavaScriptEnabled")
before
webSettings.setJavaScriptEnabled(true);
Documentation

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BlackBerry - How to reference a image located at the res/img folder of a project in a BrowserField for GoogleMap

I'm showing a google map inside a BrowserField.
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As you can see, the icon is pointing to an external url, but how should a write the path to a image file inside the img folder
of my app.
I tried to reference it in many ways, like these:
"icon:'local:///assets/images/marker.png'
"icon:'resources/images/marker.png'
with no success.
Thanks in advance.
I won't advice you to hardcode the html inside the .java files, because the code is not readable and also hard to find for future modifications. Inline javascript is already a bad thing, but putting everything into a string in java code is a step beyond in terms of coupling.
Option #1: the cleanest way
Instead, you can have a resource html file and load it using a "local:///" URL, as the BrowserField demo shows: Display HTML content from a resource in your application
In the same directory you can place javascript and css files, as you would do in a regular static web site. So theoretically you could also place image resource files there and reference them from html or js files. The URLs don't need the full path (e.g.: instead of local:///assets/images/marker.png you would have local:///marker.png).
If you need to insert dynamic content into the html, then you can always insert placeholders into a template html resource file, and then do a string.replace from java code to replace the placeholders with the dynamic fields.
This way you are addressing modifiability and separation of concerns.
Option #2: the dirty hack
I've shown you why your code was dirty, but as so many things in life it can still get worse. You can add a new layer of unmodifiability by encoding your image file to a base64 string, and setting a "data://" url to the image in markup or javascript. It might be acceptable for you if the icon is really small and you know in advance you are not going to change it frequently, but be aware base64 strings can grow really large.
Option #3 (not tested)
This is also kind of a hack. Assuming you can open your image using Class.getResourceAsStream, you could instantiate a ProtocolController in java code, then call setNavigationRequestHandler to set a handler that intercepts the kind of requests you are interested in, and pass the content loaded using Class.getResourceAsStream.
Bonus option: (not tested)
And here's a link to a BB forum post, where a guy shows you can also reference the image using a URL starting with "cod:///".

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