Why am I not able to add a JPanel to a JPanel? - java

I would like to draw something like this weather map:
On the top, there is a header which contains information (title, ...) and below there is the actual picture. I tried to model the program like the following but it does not show the image of the weather map.
Later I would like to be able to resize the whole weather map (title and picture).
public class Application {
public static void main(String[] args) {
Window meteoWindow = new Window();
meteoWindow.setVisible(true);
}
}
import javax.swing.*;
import java.awt.*;
public class Window extends JFrame {
Container c;
WeatherMap wm1;
public Window() {
c = getContentPane();
// Loading weather maps
wm1 = new WeatherMap("http://www.link-to-image.com/weatherimage.png");
// ---
c.add(wm1);
setTitle("Meteoview Alpha");
setSize(new Dimension(1920, 1080));
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
public class WeatherMap extends JPanel {
private DescriptionPanel descriptionPanel;
private ImagePanel imagePanel;
private WeatherImage weatherImage;
public WeatherMap(String urlPath) {
imagePanel = new ImagePanel();
descriptionPanel = new DescriptionPanel("Wetterkarte 1");
weatherImage = new WeatherImage("http://www.linktoweatherimage/image.png");
}
}
import javax.swing.*;
import java.awt.*;
public class DescriptionPanel extends JPanel {
private String name;
private JLabel nameLabel;
public DescriptionPanel(String name) {
this.name = name;
nameLabel = new JLabel(name, JLabel.LEFT);
setLayout(new FlowLayout());
add(nameLabel);
}
}
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.net.URL;
public class ImagePanel extends JPanel {
private BufferedImage image;
public ImagePanel() {
//setBorder(BorderFactory.createLineBorder(Color.BLACK, 5));
try {
image = ImageIO.read(new URL("http://www.linktoimage/image.png"));
System.out.println("Successfully read...");
} catch(Exception e) {
e.printStackTrace();
}
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, this);
}
}
As you can see, I tried it with a few different approaches, but nothing really works. Can you help me to model this? (JPanel on JPanel, or BufferedImage on JPanel, ...)

imagePanel = new ImagePanel();
descriptionPanel = new DescriptionPanel("Wetterkarte 1");
weatherImage = new WeatherImage("http://www.modellzentrale.de/WRF4km/12Z/15h/RR3h_eu.png");
You create 3 components, but you don't add the components to the panel.
Not really sure what you are trying to do since you attempt to read the same image twice, so I don't know why you have a "WeatherImage" and an "ImagePanel".
So I will just suggest you first try something like the following to understand how to use a panel with a layout manager.
imagePanel = new ImagePanel();
descriptionPanel = new DescriptionPanel("Wetterkarte 1");
setLayout( new BorderLayout() );
add(descriptionPanel, BorderLayout.PAGE_START);
add(imagePanel, BorderLayout.CENTER);
Also, then is no need to create a custom painting to simply paint an image at it actual size. You can just add the Image to a JLabel by using an ImageIcon:
image = ImageIO.read(…);
JLabel imageLabel = new JLabel( new ImageIcon(image) );
Now you add the label to any panel you want.

Related

How to call this method into my other file?

I want to be able to call the Introduction.Intro() method into my main file code, but it tells me I am unable to call a non-static method intro from a static context. Since I am still fairly new to coding I'm not entirely sure what the problem is. I've added my codes down below. I've tried countless online methods but sadly none have seemed to work.
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Start extends JFrame implements ActionListener
{
private JFrame Main;
private JPanel PanelA, PanelB, PanelC;
private JLabel Text, ImageL;
private JButton Button;
private ImageIcon Image;
public Start ()
{
//Button
Button = new JButton("Start");
Button.addActionListener(new ButtonListener());
//Text
Text = new JLabel("Welcome To The Game"); //ADD NAME OF THE GAME
//Image
Image = new ImageIcon(getClass().getResource("download.jfif")); //ADD THE IMAGE FOR WELCOME
ImageL = new JLabel(Image);
//Top Panel (PanelA) - Image
PanelA = new JPanel();
PanelA.setBorder(BorderFactory.createEmptyBorder(0,200,150,200));
PanelA.setLayout(new FlowLayout(FlowLayout.CENTER));
PanelA.add(ImageL);
//Middle Panel (PanelB) - Text
PanelB = new JPanel();
PanelB.setBorder(BorderFactory.createEmptyBorder(50,200,10,200));
PanelB.setLayout(new FlowLayout(FlowLayout.CENTER));
PanelB.add(Text);
//Bottom Panel (PanelC) - Buttons
PanelC = new JPanel();
PanelC.setBorder(BorderFactory.createEmptyBorder(0,200,20,200));
PanelC.setLayout(new FlowLayout(FlowLayout.CENTER));
PanelC.add(Button);
//Main Frame
Main = new JFrame ();
Main.add(PanelA, BorderLayout.NORTH);
Main.add(PanelB, BorderLayout.CENTER);
Main.add(PanelC, BorderLayout.SOUTH);
Main.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Main.setTitle("GAME TITLE"); //ADD THIS LATER
Main.pack();
Main.setVisible(true);
}
#Override
public void actionPerformed(ActionEvent ae)
{
}
public class ButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
if(e.getSource() == Button)
{
Introduction.Intro1(); //THESE LINE RIGHT HERE
return null; //THESE LINE RIGHT HERE
}
}
}
public static void main(String[] args)
{
new Start();
}
}
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Introduction
{
private JFrame Main;
private JPanel PanelD;
private JLabel Text, ImageL;
private JButton Button;
private ImageIcon Image;
public void Intro()
{
Image = new ImageIcon(getClass().getResource("guy.jfif"));
ImageL = new JLabel(Image);
PanelD = new JPanel();
PanelD.setBorder(BorderFactory.createEmptyBorder(0,100,10,100));
PanelD.setLayout(new FlowLayout(FlowLayout.CENTER));
PanelD.add(ImageL);
PanelD.setVisible(true);
Main.add(PanelD, BorderLayout.NORTH);
}
}
EDIT: So I made another method in the Introduction class where I added this line of code, it managed to fix the error, however, the panel isn't being saved and my JFrame is outputting blank.
public static JFrame Intro1()
{
Introduction M = new Introduction();
return M;
}
If you are looking to initialize the Introduction class in main method of Start class, You can add belo code in main method after Start()
Introduction M = new Introduction();
You main method becomes :
public static void main(String[] args)
{
new Start();
Introduction M = new Introduction();
m.Intro
}
Looking at this set of code, It looks like there is incompatible issue, as you have declare JFrame as return type, while you are returning instance of Introduction.
public static JFrame Intro1()
{
Introduction M = new Introduction();
return M;
}

Java ImageIcon on JButton duplicates image

The goal of this post is to figure out why it is duplicating both images on both buttons. It is VERY odd and should not be happening. That is the main goal. Then it would be finding a solution. Thank you!
Image of what it looks like
I've made an MRE
It outputs both images on both buttons and I don't know why.
import java.awt.Color;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.HashMap;
import java.util.Map;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class GameManager extends JFrame{
private final Map <String, String> images = new HashMap<>(2);
GameManager()
{
images.put("Articuno", "https://i.ya-webdesign.com/images/articuno-transparent-pokemon-xy-17.gif");
images.put("Rayquaza", "https://play.pokemonshowdown.com/sprites/ani-back-shiny/rayquaza.gif");
JPanel pnlPokemonInParty = new JPanel(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
//Why does it put both images on both buttons? It actually sets the images on top of one another.
//You can tell which image is in the front and which is behind the other.
//I'm setting the buttons to be transparent. Setting the buttons to not be transparent will cover the the image below it,
//that's how I know they're being stacked on top of one another.
JButton btn1 = gifBtn("Articuno");
JButton btn2 = gifBtn("Rayquaza");
c.gridx = 0;
pnlPokemonInParty.add(btn1, c);
c.gridx = 1;
pnlPokemonInParty.add(btn2, c);
this.add(pnlPokemonInParty);
this.pack();
this.setVisible(true);
}
public JButton gifBtn(String name)
{
final JButton btn = new JButton();
URL url = null;
try {
url = new URL(images.get(name));
} catch (MalformedURLException ex) {
ex.printStackTrace();
}
Icon icon = new ImageIcon(url);
btn.setIcon(icon);
btn.setBackground(new Color(50,50,50,0));
return btn;
}
public static void main(String[] args)
{
GameManager gameManager = new GameManager();
}
}
I can hide the problem by not setting the background color of the Jbuttons to be transparent but that doesn't solve the problem.
Why does this happen?
I'm more so worried about the two images being on the same JButton, but there is another issue that is easily noticeable when looking at the image that I don't really know how to explain.
When posting a question it is recommended to post an MRE like the following:
import java.awt.Color;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.HashMap;
import java.util.Map;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class GameManager extends JFrame{
private final Map <String, String> images = new HashMap<>(2);
GameManager()
{
images.put("Articuno", "https://cdn3.iconfinder.com/data/icons/softwaredemo/PNG/256x256/Box_Green.png");
images.put("Rayquaza", "https://cdn3.iconfinder.com/data/icons/softwaredemo/PNG/256x256/Box_Red.png");
JPanel pnlPokemonInParty = new JPanel(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
JButton btn1 = gifBtn("Articuno");
JButton btn2 = gifBtn("Rayquaza");
c.gridx = 0;
pnlPokemonInParty.add(btn1, c);
c.gridx = 1;
pnlPokemonInParty.add(btn2, c);
this.add(pnlPokemonInParty);
this.pack();
this.setVisible(true);
}
public JButton gifBtn(String name)
{
final JButton btn = new JButton();
URL url = null;
try {
url = new URL(images.get(name));
} catch (MalformedURLException ex) {
ex.printStackTrace();
}
Icon icon = new ImageIcon(url);
btn.setIcon(icon);
btn.setBackground(new Color(50,50,50,0));
return btn;
}
public static void main(String[] args)
{
GameManager gameManager = new GameManager();
}
}
The code works fine using publicly available images so it suggests that there is a problem with the local resource.
MRE makes helping much easier and it
is a powerful debugging tool. It many case, while preparing one, you are likely to find the problem.
Edit 1: With the newly add mre the problem is clear now: each button shows the two images one on top of the other.
The problem indeed disappears when removing btn.setBackground(new Color(50,50,50,0));
This may be explained by "setBackground() doesn't read well on some platforms" taken from #trashgod answer.
The problem can be eliminated by setting LAF as explained in this answer by #Andrew Thompsom.
Here is an mre demonstrating it.
It is up to the look and feel to honor this property, some may
choose to ignore it.
(Quoted from JComponent#setBackground(Color) documentation.)
Edit 2:
A custom JButton which overrides paintComponent works properly (with transparent color where alfa is to 0 like new Color(50,50,50,0) or any other color):
class Main extends JFrame{
private final Map <String, String> images = new HashMap<>();
Main()
{
images.put("Articuno", "https://66.media.tumblr.com/d9105814c15295196a3dbe75c32ba1a0/tumblr_oagpklvBGf1scncwdo1_400.gif");
images.put("Rayquaza", "https://play.pokemonshowdown.com/sprites/ani-back-shiny/rayquaza.gif");
images.put("GreenCircle", "https://cdn3.iconfinder.com/data/icons/softwaredemo/PNG/128x128/Circle_Green.png");
images.put("RedBox", "https://cdn3.iconfinder.com/data/icons/softwaredemo/PNG/256x256/Box_Red.png");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
getContentPane().setBackground(Color.WHITE);
this.setLayout(new FlowLayout());
this.add(gifBtn("GreenCircle"));
this.add(gifBtn("RedBox"));
this.add(gifBtn("Articuno"));
this.add(gifBtn("Rayquaza"));
this.pack();
this.setVisible(true);
}
public JButton gifBtn(String name)
{
JButton btn = new CustomButton();
try {
URL url = new URL(images.get(name));
btn.setIcon(new ImageIcon(url));
} catch (MalformedURLException ex) { ex.printStackTrace(); }
return btn;
}
public static void main(String[] args) throws Exception
{
new Main();
}
}
class CustomButton extends JButton{
private final Color bgColor = new Color(255,192,203,0);
public CustomButton() {
//setBorderPainted(false); //optioal
setContentAreaFilled(false);
setOpaque(false);
}
#Override
public void paintComponent(Graphics g){
g.setColor(bgColor);
Rectangle r = g.getClipBounds();
g.fillRect(r.x, r.y, r.width, r.height);
super.paintComponent(g);
}
}
JComponent#setBackground(Color) documentation states:
Direct subclasses of JComponent must override paintComponent to honor this property.
It is up to the look and feel to honor this property, some may choose to ignore it.
from some reason JButton does not.

Switching between pics (JFrame, JButton)

I'm trying to make a window that switches between pics when the button "change" is pressed. When I'm trying to run the program, the Java logo pops up like the program is about to start, but then it just disappear. I'm kind of stuck now and I'm hoping that someone can give me a hint about what might be wrong.
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.net.URL;
import javax.imageio.*;
import javax.swing.*;
public class ImageViewer extends JFrame{
private JPanel panel;
private JLabel imageLabel;
private JButton button;
private Icon[] icons = {};
private static final long serialVersionUID = 1L;
public ImageViewer() {
try {
panel = new JPanel();
URL url1 = new URL("http://www.sm.luth.se/csee/courses/d0010e/l/prob/10tj5Ei9o/LTU-Teatern.jpg");
URL url2 = new URL("http://www.sm.luth.se/csee/courses/d0010e/l/prob/10tj5Ei9o/LTU-Vetenskapens-hus.jpg");
Icon image = new ImageIcon(ImageIO.read(url1));
Icon image2 = new ImageIcon(ImageIO.read(url2));
icons[0] = image;
icons[1] = image2;
imageLabel = new JLabel();
panel.add(button);
panel.add(imageLabel);
button = new JButton("Change");
button.addActionListener(new ActionListener() {
private boolean value = false;
{
}
public void actionPerformed(ActionEvent arg0) {
value = value == true ? false : true;
if (value == false) {
imageLabel.setIcon(icons[0]);
}else {
imageLabel.setIcon(icons[1]);
}
}
});
this.setContentPane(panel);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.pack();
this.setVisible(true);
}catch (Exception e) {
}
}
public static void main(String args[]) {
new ImageViewer();
}
}
First, here's what I created to give you some hints.
And here's the code. The hints will follow after the code.
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ImageViewer implements Runnable {
private boolean isImage1;
private BufferedImage image;
private ImageData imageData;
private JLabel label;
public static void main(String args[]) {
SwingUtilities.invokeLater(new ImageViewer());
}
public ImageViewer() {
this.imageData = new ImageData();
this.image = imageData.getImage1();
this.isImage1 = true;
}
#Override
public void run() {
JFrame frame = new JFrame("Image Viewer");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel = new JPanel();
label = new JLabel(new ImageIcon(image));
panel.add(label);
JButton button = new JButton("Change");
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
if (isImage1) {
image = imageData.getImage2();
} else {
image = imageData.getImage1();
}
label.setIcon(new ImageIcon(image));
isImage1 = !isImage1;
}
});
panel.add(button);
frame.add(panel);
frame.pack();
frame.setVisible(true);
}
public class ImageData {
private BufferedImage image1;
private BufferedImage image2;
public ImageData() {
URL url1;
URL url2;
try {
url1 = new URL("http://www.sm.luth.se/csee/courses/d0010e/l/prob/10tj5Ei9o/LTU-Teatern.jpg");
url2 = new URL("http://www.sm.luth.se/csee/courses/d0010e/l/prob/10tj5Ei9o/LTU-Vetenskapens-hus.jpg");
this.image1 = readImage(url1);
this.image2 = readImage(url2);
} catch (MalformedURLException e) {
e.printStackTrace();
}
}
private BufferedImage readImage(URL url) {
try {
return ImageIO.read(url);
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
public BufferedImage getImage1() {
return image1;
}
public BufferedImage getImage2() {
return image2;
}
}
}
So here are the hints.
Do not extend JFrame, or any Swing component, unless you intend to override one or more of the class methods.
Always start your Swing project on the Event Dispatch Thread (EDT). I implemented Runnable in the main ImageViewer class for convenience. Your main method should always contain a call to SwingUtilities invokeLater.
I moved the reading of the images to its own data class. Always separate the data from the view. I usually use the model / view / controller architecture to create a Swing project.
I checked for errors in the URLs or the actual image reading. If an error had occurred, it would have printed a stack trace which would have helped me find the error. Never enclose whole methods in a try-catch block.
The only Swing component that needed to be a class variable was the JLabel component. Only make the class variables that you need for the whole class. My habit is to make all the class variables private, as well as the class methods. Only expose the methods that need to be exposed.
Once I did all these things, writing the action listener was trivial.

Java GUI: Image will be overwritten, Path the same -> show it in the frame (image still the same)

I want to show a changing image on my frame. The imagepath is always the same, but the image will be getting overwritten every 10 seconds from another program.
The problem is that the image is not changing when I overwrite it with another image with the same name. So in my understanding: Compiler looks every look in the path and gets the image -> when the image changed it will be changed on the frame!
I hope you understand my problem and somebody could help me.
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.io.File;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class GUI extends JFrame{
public ImageIcon imageBar;
public JLabel labelimage1;
private JLabel labelimage2;
private JLabel bar1 = new JLabel();
private JLabel bar2 = new JLabel();
private JLabel bar3 = new JLabel();
private JLabel bar4 = new JLabel();
private JLabel bar5 = new JLabel();
private JButton buttonBar1 = new JButton("1");
private JButton buttonBar2 = new JButton("2");
private JButton buttonBar3 = new JButton("3");
private JButton buttonBar4 = new JButton("4");
private JButton buttonBar5 = new JButton("5");
private JPanel panel1 = new JPanel();
private JPanel panel2 = new JPanel();
private JPanel panel3 = new JPanel();
private JFrame window = new JFrame("Interface");
public GUI(){
//set the layouts
panel1.setLayout(new GridLayout(1, 2));
panel2.setLayout(new GridLayout(2, 1));
panel3.setLayout(new GridLayout(2, 5));
//place Panel2 and Panel3 in the window
panel1.add(panel2);
panel1.add(panel3);
//----Panel2
//refreshImage();
//----Panel3
panel3.add(buttonBar1); //add the bars 1-5 on panel3
panel3.add(buttonBar2);
panel3.add(buttonBar3);
panel3.add(buttonBar4);
panel3.add(buttonBar5);
//configure the frame
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
window.setSize(800, 400);
window.getContentPane().add(panel1);
}
public void refreshImage() {
panel2.removeAll(); //delete the old panel
//panel2.repaint();
//panel2.revalidate()
DrawImage pan = new DrawImage();
panel2.add(pan);
panel2.add(labelimage2);
}
}
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class DrawImage extends JPanel implements ActionListener{
private ImageIcon image;
public DrawImage(){
image = new ImageIcon("C:\\Users\\usuario\\Desktop\\image.png");
}
protected void paintComponent(Graphics g){
super.paintComponent(g);
image.paintIcon(this, g, 50, 50);
repaint();
}
#Override
public void actionPerformed(ActionEvent e) {
repaint();
}
}
import java.io.File;
public class Main {
public static void main(String[] args) {
GUI Interface = new GUI();
while(true)
{
Interface.refreshImage();
try {
Thread.sleep(5000); //wait for 5000ms
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
Thank you very much!
The likely cause is Java is caching the image in memory, associated with the source name. So rather then trying to reload the image again, Java simply returns the cached version.
You could use ImageIcon#getImage#flush to force Java to reconstruct the image
Problems
You are calling refreshImage from a Thread other then the Event Dispatching Thread, this could cause issues with the updating of the components and cause rendering artifacts
You are forcefully removing the DrawImage pane and adding a new instance, rather the trying to reload the image
You're calling repaint within the paintComponent method, don't do this...
You should consider using a Swing Timer, which will allow you to schedule a regular update and be notified within the context of the Event Dispatching Thread.
You could provide a simple refresh method which flushes the current ImageIcon and schedule a repaint of the panel...or you could just use a JLabel and save your self the time
An example of Image#flush
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class SlideShow {
public ImageIcon imageBar;
public static void main(String[] args) {
new SlideShow();
}
public SlideShow() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new DrawImage());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class DrawImage extends JPanel {
private ImageIcon image;
public DrawImage() {
image = new ImageIcon("D:\\thumbs\\image.png");
Timer timer = new Timer(5000, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
refresh();
}
});
timer.start();
}
public void refresh() {
image.getImage().flush();
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image.getImage(), 0, 0, this);
}
}
}
The problem with this, is because the image data is loaded in a background thread, it won't may no be available when the component is first repainted, which could make the component appear to flicker.
A better approach would be to use ImageIO.read, which will ensure that the image is fully loaded before the method returns, the draw back here is that could cause the application to "pause" momentary as the image is loaded, personally, I'd use the refresh method to stop the the Timer (or set the Timer to non-repeating), start a background Thread to load the image (using ImageIO.read) call repaint (which is thread safe) and restart the Timer...
Your while (true) loop risks typing up the Swing event thread locking your program. If it doesn't do that, then you risk unpredictable threading issues by making Swing calls off of the event Thread. These problems can be solved easily by your using a Swing Timer not a while true loop to do your swapping.
Rather than removing and adding components, why not simply display images as ImageIcons within a single non-swapped JLabel.
To swap images here, simply call setIcon(...) on the JLabel.
For an example of using a Swing Timer to swap images, please check out my answer to a similar question here.
For example:
import java.awt.Component;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
public class TimerImageSwapper {
public static final String[] IMAGE_URLS = {
"http://imaging.nikon.com/lineup/dslr/d7000/img/sample/img_01.png",
"http://imaging.nikon.com/lineup/dslr/d7000/img/sample/img_02.png",
"http://imaging.nikon.com/lineup/dslr/d7000/img/sample/img_04.png",
"http://imaging.nikon.com/lineup/dslr/d3200/img/sample/img_08.png",
"http://imaging.nikon.com/lineup/dslr/d3200/img/sample/img_05.png",
"http://imaging.nikon.com/lineup/dslr/d3200/img/sample/img_01.png",
"http://imaging.nikon.com/lineup/dslr/d3200/img/sample/img_06.png" };
private ImageIcon[] icons = new ImageIcon[IMAGE_URLS.length];
private JLabel mainLabel = new JLabel();
private int iconIndex = 0;;
public TimerImageSwapper(int timerDelay) throws IOException {
for (int i = 0; i < icons.length; i++) {
URL imgUrl = new URL(IMAGE_URLS[i]);
BufferedImage image = ImageIO.read(imgUrl);
icons[i] = new ImageIcon(image);
}
mainLabel.setIcon(icons[iconIndex]);
new Timer(timerDelay, new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
iconIndex++;
iconIndex %= IMAGE_URLS.length;
mainLabel.setIcon(icons[iconIndex]);
}
}).start();
}
public Component getMainComponent() {
return mainLabel;
}
private static void createAndShowGui() {
TimerImageSwapper timerImageSwapper;
try {
timerImageSwapper = new TimerImageSwapper(5 * 1000);
JFrame frame = new JFrame("Timer Image Swapper");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(timerImageSwapper.getMainComponent());
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
} catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}

Update video to show in desktop application

I have a desktop application using vclj and swing. I have a frame (JFrame component) that contains a video created using vclj (instance of VideoPanel). The problem is that I need to update the video to show in this jframe in runtime. When I try to do it I don't get that it works. Instead, the component of video vclj appears in black color without showing any video.
Code of video component:
public class VideoPanel extends JPanel {
private EmbeddedMediaPlayerComponent mymediaPlayer;
private EmbeddedMediaPlayer mediaPlayer;
private Canvas canvas;
public VideoPanel() {
setLayout(new BorderLayout(10, 10));
Canvas canvas_1 = new Canvas();
add(canvas_1, BorderLayout.CENTER);
NativeLibrary.addSearchPath(RuntimeUtil.getLibVlcLibraryName(), vlcPath);
Native.loadLibrary(RuntimeUtil.getLibVlcLibraryName(), LibVlc.class);
MediaPlayerFactory mediaPlayerFactory = new MediaPlayerFactory();
CanvasVideoSurface videoSurface = mediaPlayerFactory.newVideoSurface(canvas_1);
mediaPlayer = mediaPlayerFactory.newEmbeddedMediaPlayer();
mediaPlayer.setVideoSurface(videoSurface);
}
public void startPlayer() {
mediaPlayer.playMedia(mediaPath);
}
}
Code called each time that I try to update the video shown in the jframe:
// Remove last video shown
getContentPane().removeAll();
// Create new video vclj
video = new VideoPanel();
// add video to jframe
add(video, BorderLayout.CENTER);
setVisible(true);
// Update hierarchy of components and repaint
revalidate();
repaint();
// Start the player
video.startPlayer();
// Update hierarchy of components and repaint
revalidate();
repaint();
setVisible(true);
pack();
As you can see, I call to revalidate and repaint methods before and after starting player for content is updated in the jframe.
BTW, When I pressed the close button of the window that has the video, it shows a frame of the video.
Thanks in advance!!
i made a simple small example working example with hard coded MediaPaths, replace this through your mediaPath Variable:
VideoFrame.java
package de.professional_webworkx.vlcj;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class VideoFrame extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
private VideoPanel videoPanel;
public VideoFrame() {
initializeGUI();
}
private void initializeGUI() {
JPanel buttonPanel = createButtonPanel();
this.setTitle("MyVideoApp");
this.setSize(1024, 768);
this.setLayout(new BorderLayout());
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
videoPanel = new VideoPanel("/home/ottp/Videos/Test.ogv");
this.getContentPane().add(buttonPanel, BorderLayout.NORTH);
this.getContentPane().add(videoPanel, BorderLayout.CENTER);
this.setVisible(true);
videoPanel.startPlayer();
}
private JPanel createButtonPanel() {
JPanel buttonPanel = new JPanel(new GridLayout(1, 2));
JButton nextVideo = new JButton("Next Video");
nextVideo.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
updateVideoPanel();
}
});
buttonPanel.add(nextVideo);
JButton prevVideo = new JButton("Prev Video");
buttonPanel.add(prevVideo);
return buttonPanel;
}
private void updateVideoPanel() {
this.remove(videoPanel);
videoPanel = new VideoPanel("/home/ottp/Videos/Example.ogv");
this.getContentPane().add(videoPanel, BorderLayout.CENTER);
videoPanel.startPlayer();
revalidate();
}
}
VideoPanel.java
package de.professional_webworkx.vlcj;
import java.awt.BorderLayout;
import java.awt.Canvas;
import javax.swing.JPanel;
import uk.co.caprica.vlcj.binding.LibVlc;
import uk.co.caprica.vlcj.player.MediaPlayerFactory;
import uk.co.caprica.vlcj.player.embedded.EmbeddedMediaPlayer;
import uk.co.caprica.vlcj.player.embedded.videosurface.CanvasVideoSurface;
import uk.co.caprica.vlcj.runtime.RuntimeUtil;
import com.sun.jna.Native;
public class VideoPanel extends JPanel {
/**
*
*/
private static final long serialVersionUID = 1L;
private EmbeddedMediaPlayer mediaPlayer;
private Canvas _canvas;
private String mediaPath;
public VideoPanel(final String mediaPath) {
this.mediaPath = mediaPath;
setLayout(new BorderLayout(10, 10));
_canvas = new Canvas();
add(_canvas, BorderLayout.CENTER);
Native.loadLibrary(RuntimeUtil.getLibVlcLibraryName(), LibVlc.class);
MediaPlayerFactory mediaPlayerFactory = new MediaPlayerFactory();
CanvasVideoSurface videoSurface = mediaPlayerFactory.newVideoSurface(_canvas);
mediaPlayer = mediaPlayerFactory.newEmbeddedMediaPlayer();
mediaPlayer.setVideoSurface(videoSurface);
}
public void startPlayer() {
mediaPlayer.playMedia(mediaPath);
}
}
App.java
package de.professional_webworkx.vlcj;
import javax.swing.SwingUtilities;
import uk.co.caprica.vlcj.binding.LibVlc;
import uk.co.caprica.vlcj.component.EmbeddedMediaListPlayerComponent;
import uk.co.caprica.vlcj.runtime.RuntimeUtil;
import com.sun.jna.Native;
/**
* Hello world!
*
*/
public class App
{
private static EmbeddedMediaListPlayerComponent component;
public static void main( String[] args )
{
Native.loadLibrary(RuntimeUtil.getLibVlcLibraryName(), LibVlc.class);
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new App();
}
});
}
private App() {
new VideoFrame();
}
}
It is a maven project, i added vlcj as a maven dependency to my pom.xml, so i had not to add the searchpath. And also the click on the Next Video Button is handled, so update your Videocontent within the updateVideoPanel() Method, there you can have a List or an Array with all your Videos you would like to show.
Hope this helps..

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