using BackPress method to release MediaPlayer class problem - java

the app works fine my only problem is I don't want to put a stop button rather I want the default backPress to stop and release MediaPlayer, so I added this:
public void onBackPressed(){
super.onStop();
mediaPlayer.release();
it works 1 time but pressing it again would crash the app
2020-07-10 16:23:54.943 6315-6315/com.example.schoolwork E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.example.schoolwork, PID: 6315
java.lang.IllegalStateException
at android.media.MediaPlayer.getCurrentPosition(Native Method)
at com.example.schoolwork.play_bidlisiw1.changeSeekbar(play_bidlisiw1.java:63)
at com.example.schoolwork.play_bidlisiw1.access$200(Play_bidlisiw1.java:12)
at com.example.schoolwork.play_bidlisiw1$3.run(play_bidlisiw1.java:69)
at android.os.Handler.handleCallback(Handler.java:938)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:223)
at android.app.ActivityThread.main(ActivityThread.java:7523)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:592)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:941)
I am a beginner in coding java and new at using android studio. I am hoping anyone can teach me.
Thank you for your advice.
public class ark_play_bidlisiw1 extends AppCompatActivity implements View.OnClickListener {
private Button btnFor, btnBack, btnPlay;
private SeekBar seekBar;
private MediaPlayer mediaPlayer;
private Runnable runnable;
private Handler handler;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.play_bidlisiw1);
btnPlay = findViewById(R.id.btnPlay);
btnBack = findViewById(R.id.btnBack);
btnFor = findViewById(R.id.btnFor);
handler = new Handler();
seekBar = findViewById(R.id.seekbar);
mediaPlayer = MediaPlayer.create(this, R.raw.bidlisiw1);
btnFor.setOnClickListener(this);
btnBack.setOnClickListener(this);
btnPlay.setOnClickListener(this);
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
seekBar.setMax(mediaPlayer.getDuration());
mediaPlayer.start();
changeSeekbar();
}
});
seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int i, boolean b) {
if(b){
mediaPlayer.seekTo(i);
}
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
}
private void changeSeekbar() {
seekBar.setProgress(mediaPlayer.getCurrentPosition());
if(mediaPlayer.isPlaying()){
runnable = new Runnable() {
#Override
public void run() {
changeSeekbar();
}
};
handler.postDelayed(runnable, 1000);
}
}
#Override
public void onClick(View v) {
switch (v.getId()){
case R.id.btnPlay:
if(mediaPlayer.isPlaying()){
mediaPlayer.pause();
btnPlay.setText(">");
}else {
mediaPlayer.start();
btnPlay.setText("||");
changeSeekbar();
}
break;
case R.id.btnFor:
mediaPlayer.seekTo(mediaPlayer.getCurrentPosition()+5000);
break;
case R.id.btnBack:
mediaPlayer.seekTo(mediaPlayer.getCurrentPosition()-5000);
break;
}
}
public void onBackPressed(){
super.onStop();
mediaPlayer.release();
}
}

Related

New bie : Why is this code not able to read anything from the firebase database

The Following is my main activity, in another activity the user can login and upload audio files to the firebase storage; after that it saves the link and the current date time in the firebase database in reverse order.
The structure of the database is Audios> Feb 26,2018> "http:// link to firebase storage"
What I am trying to achieve in this activity is to read the link from the database> Store the value in the string value> and play it on mediaplayer but the following code is not able to read the link from the database for the life of me Please help me I am a new bie
package com.shresthawebworks.dailydevotional;
public class MainActivity extends AppCompatActivity implements MediaPlayer.OnPreparedListener{
private MediaPlayer mMediaplayer;
private ImageButton dplayButton;
private ImageButton dpauseButton;
private ImageButton dstopButton;
private SeekBar seekBar;
private Handler handler;
private Runnable runnable;
private TextView durl;
private TextView drealurl;
private String currentDateTimeString = DateFormat.getDateInstance().format(new Date());
private static final String TAG = null;
private String value = "Udated";
FirebaseDatabase database = FirebaseDatabase.getInstance();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
dplayButton = findViewById(R.id.playButton);
dpauseButton = findViewById(R.id.pauseButton);
dstopButton = findViewById(R.id.stopButton);
durl = findViewById(R.id.dateString);
drealurl = findViewById(R.id.urlText);
handler = new Handler();
seekBar = findViewById(R.id.seekBar1);
mMediaplayer = new MediaPlayer();
mMediaplayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
DatabaseReference myRef = database.getReference("Audios");
// Read from the database
myRef.addValueEventListener(new ValueEventListener() {
#Override
public void onDataChange(DataSnapshot dataSnapshot) {
value = (String) dataSnapshot.child(currentDateTimeString).getValue();
// do your stuff here with value
}
#Override
public void onCancelled(DatabaseError databaseError) {
}
});
fetchAudioUrlFromFirebase();
//.setDataSource();
seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean input) {
if (input){
mMediaplayer.seekTo(progress);
}
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
configureNextButton();}
public void playCycle(){
seekBar.setProgress(mMediaplayer.getCurrentPosition());
if (mMediaplayer.isPlaying()){
runnable =new Runnable() {
#Override
public void run() {
playCycle();
}
};
handler.postDelayed(runnable,1000);
}
}
#Override
protected void onResume() {
super.onResume();
// mMediaplayer.resu;
playCycle();
}
#Override
protected void onPause() {
super.onPause();
mMediaplayer.pause();
playCycle();
}
#Override
protected void onDestroy() {
super.onDestroy();
mMediaplayer.release();
handler.removeCallbacks(runnable);
}
private void fetchAudioUrlFromFirebase() {
final FirebaseStorage storage = FirebaseStorage.getInstance();
durl.setText(currentDateTimeString);
drealurl.setText(value);
// Create a storage reference from our app
StorageReference storageRef = storage.getReferenceFromUrl("https://firebasestorage.googleapis.com/v0/b/dailydevotional-9f982.appspot.com/o/audios%2Ftwoprincess.mp3?alt=media&token=e3f98223-68e8-461a-8452-54eca96af4fd");
storageRef.getDownloadUrl().addOnSuccessListener(new OnSuccessListener<Uri>() {
#Override
public void onSuccess(Uri uri) {
try {
// Download url of file
final String url = uri.toString();
mMediaplayer.setDataSource(url);
// wait for media player to get prepare
mMediaplayer.setOnPreparedListener(MainActivity.this);
mMediaplayer.prepareAsync();
} catch (IOException e) {
e.printStackTrace();
}
}
})
.addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception e) {
Log.i("TAG", e.getMessage());
}
});
}
#Override
public void onPrepared(final MediaPlayer mp) {
dplayButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
seekBar.setMax(mp.getDuration());
mp.start();
playCycle();
}
});
dpauseButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
mp.pause();
}
});
dstopButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
playCycle();
mp.stop();
mp.reset();
//fetchAudioUrlFromFirebase();
}
});
}
private void configureNextButton(){
ImageButton dButton= (ImageButton) findViewById(R.id.starLogin);
dButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
startActivity(new Intent(MainActivity.this, UploadActivity.class));
}
});
}
}

Need a sound to play every second if a button is toggled

I have a toggle button and i need the 'mp' sound to play every second if that button is toggled.The code below is what i tried and it does play the sound every second but the button stops responding so i can't turn it off.
ToggleButton btn = findViewById(R.id.button);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.beat);
btn.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
#Override
public void onCheckedChanged(CompoundButton compoundButton, boolean isChecked) {
while (isChecked) {
mp.start();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
});
Thank you in advance.
Never use Thread.sleep(1000) it is the terrible thing you can do to the app. Your app is not
responsding because you are putting Main thread of app to sleep.
I have created this class for you for desmonstration. you can tweak is further to your needs.
private Handler soundHandler = new Handler();
private int delay = 1000;
private Runnable soundRunnable;
private MediaPlayer mediaPlayer;
private boolean isToggleChecked;
#Override protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ToggleButton toggleButton = findViewById(R.id.button);
mediaPlayer = MediaPlayer.create(this, R.raw.beat);
toggleButton.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
#Override public void onCheckedChanged(CompoundButton compoundButton, boolean isChecked){
isToggleChecked = isChecked;
if(isChecked){
playSound();
}else {
stopSound();
}
}
});
}
#Override protected void onResume(){
super.onResume();
if(isToggleChecked){
playSound();
}
}
// this will make sure sound stops when app stops or goes in background
#Override
protected void onPause() {
soundHandler.removeCallbacks(soundRunnable);
super.onPause();
}
private void playSound(){
soundHandler.postDelayed(new Runnable() {
public void run() {
soundRunnable = this;
if(mediaPlayer != null) {
mediaPlayer.start();
}
soundHandler.postDelayed(soundRunnable, delay);
}
}, delay);
}
private void stopSound(){
if(mediaPlayer != null){
if(mediaPlayer.isPlaying()){
mediaPlayer.stop();
soundHandler.removeCallbacks(soundRunnable);
}
}
}
I found an answer to another question and modified it to fit my needs and now it works perfectly.Here is the solution/code.
public class MainActivity extends AppCompatActivity {
MediaPlayer mediaPlayer = null;
int delayMillis;
Handler handler;
Runnable runnable;
private boolean isToggleChecked;
private ToggleButton toggleButton;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
toggleButton = findViewById(R.id.button);
handler = new Handler();
runnable = new Runnable() {
#Override
public void run() {
mediaPlayer.start();
}
};
toggleButton.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
#Override
public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
if (isChecked) {
isToggleChecked = true;
toggleMediaPlayer();
}
else {
mediaPlayer.stop();
mediaPlayer.release();
mediaPlayer=null;
handler.removeCallbacks(runnable);
isToggleChecked = false;
}
}
});
}
#Override
public void onResume() {
super.onResume();
if (isToggleChecked) {
toggleButton.setChecked(true);
}
else {
toggleButton.setChecked(false);
}
}
private void toggleMediaPlayer(){
if(mediaPlayer != null){
mediaPlayer.stop();
mediaPlayer.release();
mediaPlayer=null;
handler.removeCallbacks(runnable);
}else{
mediaPlayer = MediaPlayer.create(this, R.raw.beat);
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.start();
}
});
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
delayMillis = 1000;
handler.postDelayed(runnable,delayMillis);
}
});
}
}
}

how to stop a Runnable running on an UIThread

I have a Runnable on a UIThread updating a SeekBar while a MediaPlayer is playing. Yet, when I switch to another activity my application crashes with an exception cause the Runnable keeps on forever even after the MediaPlayer has been destroyed.
This is my code:
public class Guide extends AppCompatActivity implements MediaPlayer.OnPreparedListener {
Button back;
private MediaPlayer m_audio_player;
private Handler m_handler_seek_bar = new Handler();
private SeekBar m_seek_bar;
private Runnable m_seek_bar_runnable;
private void set_up_audio(){
m_audio_player = MediaPlayer.create(this, g_audio[NativeLib.get_active_landmark()] );
m_audio_player.setOnPreparedListener(this);
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_guide);
implement_back_button();
set_up_audio();
}
#Override
protected void onStart() {
super.onStart();
set_up_seek_bar();
}
private void set_up_seek_bar() {
m_seek_bar = (SeekBar) findViewById(R.id.seek_bar);
m_seek_bar.setMax(m_audio_player.getDuration());
m_seek_bar_runnable = new Runnable() {
#Override
public void run() {
if(m_audio_player != null ){
m_seek_bar.setProgress(m_audio_player.getCurrentPosition());
}
m_handler_seek_bar.postDelayed(this, 1000);
}
};
// update Seekbar on UI thread
Guide.this.runOnUiThread(m_seek_bar_runnable);
m_seek_bar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onStopTrackingTouch(SeekBar seekBar) { }
#Override
public void onStartTrackingTouch(SeekBar seekBar) {}
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if(m_audio_player != null && fromUser){
m_audio_player.seekTo(progress);
}
}
});
}
#Override
protected void onStop() {
if (debug_mode) Log.d(TAG, "onStop");
if (m_audio_player.isPlaying()) {
m_audio_player.stop();
}
m_audio_player.release();
super.onStop();
findViewById(R.id.activity_guide).removeCallbacks(m_seek_bar_runnable);
}
// return button
private void implement_back_button() {
final Intent intent = new Intent(/* pointing at some other activity */);
back = (Button) findViewById(R.id.back_button);
back.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
startActivity(intent);
}
});
}
}
You need to use:
m_handler_seek_bar.removeCallbacks(m_seek_bar_runnable);
to remove the runnable from handler
#Override
protected void onStop() {
if (debug_mode) Log.d(TAG, "onStop");
if (m_audio_player.isPlaying()) {
m_audio_player.stop();
}
m_audio_player.release();
m_handler_seek_bar.removeCallbacks(m_seek_bar_runnable);
super.onStop();
}
Alternatively you can override the onPause() method of the activity:
#Override
protected void onPause() {
m_handler_seek_bar.removeCallbacks(m_seek_bar_runnable);
super.onPause();
}
Remove all the callbacks from the Handler in onStop using handler.removeCallbacks

How to play, stop and pause working on media player instance in android ?

I want to develop media player type of application which has two button one for play and pause and one for stop. I take two image buttons in my layout file and reference it in Java file and code like this which I put here, but when I click on stop button audio is getting stopped but then I want replay audio file; but I cant play with play button.
my Java code below
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View v = inflater.inflate(R.layout.activity_aarti_fragment, container, false);
btnplay=(ImageButton)v.findViewById(R.id.btnplay);
btnstop=(ImageButton)v.findViewById(R.id.btnstop);
seekbar=(SeekBar)v.findViewById(R.id.seekbar);
mp = MediaPlayer.create(getActivity(), R.raw.arti);
btnstop.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
mp.stop();
btnplay.setImageResource(R.drawable.ic_action_play);
Toast.makeText(getActivity(), "Stop",Toast.LENGTH_LONG).show();
}
});
btnplay.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(mp.isPlaying())
{
mp.pause();
btnplay.setImageResource(R.drawable.ic_action_play);
Toast.makeText(getActivity(), "Pause",Toast.LENGTH_SHORT).show();
}
else
{ btnplay.setImageResource(R.drawable.ic_action_pause);
mp.start();
Toast.makeText(getActivity(), "Play",Toast.LENGTH_SHORT).show();
}
}
});
return v;
}
Use This:
private BackgroundSound mBackgroundSound;
private MediaPlayer player;
public class BackgroundSound extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... params) {
player = MediaPlayer.create(HomePage.this, R.raw.background);
AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
float actualVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = actualVolume / maxVolume;
player.setLooping(true); // Set looping
player.setVolume(volume, volume);
player.start();
return null;
}
}
For Playing:
mBackgroundSound = new BackgroundSound();
mBackgroundSound.execute();
For Stop:
mBackgroundSound.cancel(true);
if (player != null) {
player.stop();
player.release();
}
For Pause:
if (player != null) {
player.pause();
}
Try this it will help you....
//Click Listener on Image Button with play and Pause method
PLAY.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
Play-Pause();
}
});
//Play Pause method...........
public void Play-Pause(){
if (mediaPlayer.isPlaying()) {
PLAY.setImageResource(R.drawable.pause);
mediaPlayer.pause();
} else {
PLAY.setImageResource(R.drawable.play);
mediaPlayer.start();
}
}
Once a media player is stopped, you need to call prepare on it again to get it to a state where you can call start(). Look at the state diagram here http://developer.android.com/reference/android/media/MediaPlayer.html#pause%28%29
Check this code, its better and simple solution !
public class MainActivity extends AppCompatActivity {
MediaPlayer mp;
Switch sw;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mp = MediaPlayer.create(this,R.raw.nokia);
sw = findViewById(R.id.sw);
sw.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
#Override
public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
mp.setLooping(true);
}
});
}
public void play(View v){
mp.start();
}
public void pause(View v){
if(mp.isPlaying())
mp.pause();
}
public void stop(View v){
if(mp.isPlaying()) {
boolean loop=mp.isLooping();
mp.stop();
mp = MediaPlayer.create(this, R.raw.nokia);
mp.setLooping(loop);
}
}
}

how to resume my audio in Android?

I have to implemented application for creating audio with the status of pause and resume and when my app as an when start the audio is start and when I press the back button on the emulator the audio music is on pause state but When my activity comes back to the foreground from the stopped state my audio music is not resumed. Here is my code.
public class Audio_Activity extends Activity
{
private MediaPlayer mp;
Button btnStartStop ;
Button btnChapter ;
Button btnOne;
Button btnTwo;
Button btnThree;
Button btnFour;
Button btnFive;
int length;
ImageView imgVw;
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.audio);
init();
mp=MediaPlayer.create(Audio_Activity.this,R.raw.ennamo_yadho);
Log.e("Song is playing","in Mediya Player ");
if(mp!=null)
{
mp.setLooping(false);
mp.start();
btnChapter.setEnabled(false);
System.out.println("B4 button Click!!!!");
}
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener()
{
#Override
public void onCompletion(MediaPlayer mp)
{
mp.stop();
mp.release();
btnChapter.setEnabled(true);
System.out.println("Music is over and Button is enable !!!!!!");
}
});
btnStartStop.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View arg0)
{
if(mp.isPlaying())
{
if(mp!=null)
{
mp.pause();
}
}
else
{
// Resume song
if(mp!=null)
{
mp.start();
}
}
}
});
btnOne.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View v)
{
imgVw.setImageResource(R.raw.chocklate);
}
}
);
btnTwo.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
imgVw.setImageResource(R.raw.creame);
}
});
btnThree.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
imgVw.setImageResource(R.raw.schocklate);
}
});
btnFour.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
imgVw.setImageResource(R.raw.pinapple);
}
});
btnFive.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
imgVw.setImageResource(R.raw.strobery);
}
});
}
#Override
protected void onResume()
{
super.onResume();
System.out.println("Activity is Resume !!!");
}
#Override
protected void onStart()
{
super.onStart();
System.out.println("Activity is Started !!!");
}
#Override
protected void onRestart() {
super.onRestart();
System.out.println("Activity is Re-Started !!!");
if(mp.isPlaying())
{
if(mp!=null)
{
length=mp.getCurrentPosition();
mp.seekTo(length);
mp.start();
}
}
}
#Override
protected void onPause() {
super.onPause();
System.out.println("Activity is Pause!!!");
}
#Override
protected void onStop() {
super.onStop();
System.out.println("Activity is Stop !!!");
}
#Override
protected void onDestroy() {
super.onDestroy();
System.out.println("Activity is Destroyed !!!");
}
#Override
public boolean onKeyDown(int keyCode, KeyEvent event)
{
if ((keyCode == KeyEvent.KEYCODE_BACK))
{ //Back key pressed
//Things to Do
if(mp!= null)
{
if(mp.isPlaying())
{
mp.pause();
//mp=null;
}
}
finish();
return true;
}
return super.onKeyDown(keyCode, event);
}
}
You should use android MediaPlaybackService for background play,Pause, stop or just open the activity by clicking the Notification. when click on back button it will bind a PendingIntent to with the button click event or buttons on the notification bar for controlling audio playbacks.
Use this Gist Code for AudioPlayer, try o use MediaPlaybackService class or try to reverse engineer this owncloud code.
Your code is not correct. You should not bother backbutton etc, but activity life cycle. You should pause your audio in onPause() and resume in onResume(). So move code to onPause() and get rid of onKeyDown() and move code from your onRestart() to onResume(). And remove all methods you do not need, line onDestroy(), onStart() etc

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