Cannot convert textfield into string - java

Hi I'm currenntly doing a coding exercise where I create an application with 2 views. Create in it an application with two views. The first view should have a text field that's used to ask for the user's name. The second view then shows the user a greeting text. The greeting should be of the form "Welcome name!" where the user's name is inserted in place of 'name'.
package application;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class GreeterApplication extends Application {
public static void main(String[] args) {
launch(GreeterApplication.class);
}
#Override
public void start(Stage window) throws Exception {
//1. Creating the view
//1.1 Creating components to be used
Label intro = new Label("Enter your name and start.");
Button start = new Button("start");
TextField input = new TextField();
//1.2 creating new layout
GridPane layout = new GridPane();
layout.add(intro, 0, 0);
layout.add(input, 0, 1);
layout.add(start, 0, 2);
// 1.3 Styling the layout
//1.4 creating view itself and setting it to use the layout
Scene first = new Scene(layout);
//2. Creating new view
StackPane welcome = new StackPane();
String name = input.getText();
Label welcomeText = new Label("Welcome " + input + "!"); //inpu
welcome.getChildren().add(welcomeText);
Scene welcomeView = new Scene(welcome);
//3. Adding event handler
start.setOnAction((event) -> {
if (!input.getText().isEmpty()) {
window.setScene(welcomeView);
}
});
window.setScene(first);
window.show();
}
}
I tried converting input into a string via input.getText() and input.toString() but I have had no success.

Kindly note the following edit.
Label welcomeText = new Label();
The text of the label should only be set after receiving the input from the user.
Hence, you can create a welcomeText Label and update its text value in the event handler using welcomeText.setText(input.getText()).

Related

Animate adding components to a pane

I want to implement some kind of notification system in my application but I have trouble with the calculation of the actual position of my notification. All notifications should appear in a separate stage and each notification should be aligned among themselves and each notification is a simple VBox with two labels (title and message).
I created a little standalone application with the issue I have.
As soon as you press the button on the main stage, a VBox will be created and added to a second notification stage. As soon as a seconds notification needs to be added, this second notification should be below the first notification and so on. Therefore I need to find the height of the first notification in order to position the second notification underneath.
I know I could use a VBox instead, but in my application the notification should make a smooth animation and push the other notifications further down. I removed the whole animation and removing part of notifications so the example stays as small as possible.
The problem is that all notification boxes have the same height - but they don't (if you modify the text and make it longer / smaller).
package whatever;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Screen;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
public class NotificationTest {
private Stage notificationStage;
private Pane contentPane;
private static final Integer NOTIFICATION_WIDTH = 250;
private Double notificationOffset = 0.0;
private static final Integer SPACING_BETWEEN_NOTIFICATIONS = 20;
public void start() {
Stage mainStage = new Stage();
TextField textField = new TextField("Some long text for testing purpose with even more letters in oder to create at least one linebreak...");
Button button = new Button("Add Notification");
button.setOnAction(actionEvent -> {
addNotification(textField.getText());
});
VBox vBox = new VBox(10);
vBox.getChildren().addAll(textField, button);
mainStage.setScene(new Scene(vBox, 300, 300));
mainStage.show();
}
private void addNotification(String text) {
if(notificationStage == null) {
notificationStage = new Stage();
notificationStage.setWidth(NOTIFICATION_WIDTH);
notificationStage.setHeight(Screen.getPrimary().getVisualBounds().getHeight() - 50);
notificationStage.setX(Screen.getPrimary().getVisualBounds().getWidth() - 260);
notificationStage.setY(50);
contentPane = new Pane();
contentPane.setStyle("-fx-background-color: transparent");
notificationStage.setScene(new Scene(contentPane));
notificationStage.initStyle(StageStyle.TRANSPARENT);
notificationStage.getScene().setFill(Color.TRANSPARENT);
notificationStage.show();
}
VBox notificationBox = new VBox(10);
notificationBox.setMaxWidth(NOTIFICATION_WIDTH);
notificationBox.setMinWidth(NOTIFICATION_WIDTH);
notificationBox.setStyle("-fx-background-radius: 10; -fx-background-color: red");
notificationBox.getChildren().add(new Label("Title of Notification"));
Label message = new Label(text);
message.setWrapText(true);
notificationBox.getChildren().add(message);
notificationBox.setLayoutY(notificationOffset);
contentPane.getChildren().add(notificationBox);
// Needs to be done - otherwise the height would be 0
contentPane.layout();
System.out.println(notificationBox.getHeight());
notificationOffset += notificationBox.getHeight() + SPACING_BETWEEN_NOTIFICATIONS;
}
}
I used the ScenicView Tool to verify the height and it says that the height is 79, but the System.out tells me the height is 10.4. The 79 value seems to be correct, but how can I get this value in my application?
The short answer is use applyCss():
contentPane.applyCss();
contentPane.layout();
From the documentation:
If required, apply styles to this Node and its children, if any. This
method does not normally need to be invoked directly but may be used
in conjunction with Parent.layout() to size a Node before the next
pulse
The long and better answer is to use a VBox or a ListView.
To add layout animation use LayoutAnimator.java. You can find more details here.
Edit: an mre of using LayoutAnimator to animate newly added notifications:
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.control.*;
import javafx.scene.layout.*;
import javafx.stage.*;
public class NotificationTest extends Application {
private Stage notificationStage;
private Pane contentPane;
private static final int NOTIFICATION_WIDTH = 250, SPACING_BETWEEN_NOTIFICATIONS = 20;
private static final String LONG_TEXT = "Some long text for testing purpose with even more letters in oder to create "
+ "at least one linebreak...";
private int counter = 0;
#Override
public void start(Stage mainStage) throws Exception {
mainStage = new Stage();
TextField textField = new TextField(LONG_TEXT);
Button button = new Button("Add Notification");
button.setOnAction(actionEvent -> {
addNotification(textField.getText());
});
VBox vBox = new VBox(10, textField, button);
mainStage.setScene(new Scene(vBox, 300, 300));
mainStage.show();
}
private void addNotification(String text) {
if(notificationStage == null) {
notificationStage = new Stage();
notificationStage.setWidth(NOTIFICATION_WIDTH);
notificationStage.setX(Screen.getPrimary().getVisualBounds().getWidth() - 260);
notificationStage.setY(50);
contentPane = new VBox(SPACING_BETWEEN_NOTIFICATIONS);
contentPane.setStyle("-fx-background-color: transparent");
notificationStage.setScene(new Scene(contentPane));
notificationStage.initStyle(StageStyle.TRANSPARENT);
//animate using LayoutAnimator https://gist.github.com/jewelsea/5683558
LayoutAnimator ly = new LayoutAnimator();
ly.observe(contentPane.getChildren());
notificationStage.show();
}
VBox notificationBox = new VBox(10);
notificationBox.setMaxWidth(NOTIFICATION_WIDTH);
notificationBox.setMinWidth(NOTIFICATION_WIDTH);
notificationBox.setStyle("-fx-border-color: black");
notificationBox.getChildren().add(new Label("Title of Notification"));
Label message = new Label(counter++ + ": " +text);
message.setWrapText(true);
notificationBox.getChildren().add(message);
contentPane.getChildren().add(0, notificationBox);
}
public static void main(String[] args) {
launch(null);
}
}

How do I display buttons and text under eachother with JavaFX

I have been trying to display buttons and some text with javafx but it whont work it just displays over eachother in the middle of the screen:
I have been trying to use vbox and ive also tried to use hbox but both dont change how it looks when i run it
(when i run it i get no erors)
(also im using vs code if that has anything to say)
Here is my code so far:
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class App extends Application {
#Override
public void start(Stage primaryStage) {
// buttons
VBox vboxBtn = new VBox();
vboxBtn.setPadding(new Insets(10, 10, 10, 10));
vboxBtn.setSpacing(10);
Button btnRoom = new Button("changeRoom");
Button btnMap = new Button("changeMap");
vboxBtn.getChildren().addAll(btnRoom, btnMap);
// text
VBox vboxTxt = new VBox();
vboxTxt.setPadding(new Insets(10, 10, 10, 10));
vboxTxt.setSpacing(10);
Text txtRoom = new Text("Room");
Text txtMap = new Text("Map");
vboxTxt.getChildren().addAll(btnRoom, btnMap);
String currentRoom = "None";
String currentMap = "None";
// button for switching maps
btnMap.setText("Change the map");
// button click
btnMap.setOnAction(new EventHandler<ActionEvent>(){
#Override
public void handle(ActionEvent event) {
System.out.println("Hello world");
}
});
// text for maps
txtMap.setText("Map: " + currentMap);
// button for switching rooms
btnRoom.setText("Hello world");
// button click
btnRoom.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
System.out.println("Hello world");
}
});
// text
txtRoom.setText("Room: " + currentRoom);
StackPane root = new StackPane();
root.getChildren().add(btnRoom);
root.getChildren().add(btnMap);
root.getChildren().add(txtRoom);
root.getChildren().add(txtMap);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
I think the problem is you are adding butons and txts to the pane instead of Vboxes and Hboxes.
I believe you want them on a 4x4 grid, to do that you need to add your virtual boxes to a hbox then add that hbox to a pane, or u could use a grid.
Or you could set their locations, I dont know if this is possible with code, but you can do that in screenbuilder.
PS: check out screenbuilder for javafx.

How to create textAreas in javaFX

I'm working on a text box that will give information about a subject in it, but I want 1 long string to have all of the information stored in it. I would like for this string to be returned to the "next line" in that box, I'm essentially trying to create a text box in JavaFX
So I did some more digging, and it turns out, the thing I'm looking for is called a "Text Area"
package com.jenkov.javafx.controls;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TextAreaExperiments extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("TextArea Experiment 1");
TextArea textArea = new TextArea();
VBox vbox = new VBox(textArea);
Scene scene = new Scene(vbox, 200, 100);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
}
source received from: http://tutorials.jenkov.com/javafx/textarea.html
If you're basically looking to create a TextField try following:
Label label1 = new Label("Name:");
TextField textField = new TextField ();
HBox hb = new HBox();
hb.getChildren().addAll(label1, textField);
hb.setSpacing(10);

TabPane is not working on my Application

I have a project from uni where I have to make an application with Java (in a model view controller format), and I want to make tabs in my application, but it doesn't seem to be working.
I looked up a lot of tutorials, and they all tell me the same way of how to use TabPane, but it doesn't work for me.
Here is the code I have in my Application Loader class:
package main;
import controller.ModuleChooserController;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Tab;
import javafx.scene.control.TabPane;
import javafx.stage.Stage;
import model.StudentProfile;
import view.ModuleChooserRootPane;
public class ApplicationLoader extends Application {
private ModuleChooserRootPane view;
#Override
public void init() {
//create model and view and pass their references to the controller
StudentProfile model = new StudentProfile();
view = new ModuleChooserRootPane();
new ModuleChooserController(view, model);
}
#Override
public void start(Stage stage) throws Exception {
//whilst you can set a min width and height (example shown below) for the stage window,
//you should not set a max width or height and the application should
//be able to be maximised to fill the screen and ideally behave sensibly when resized
stage.setMinWidth(530);
stage.setMinHeight(500);
TabPane tabPane = new TabPane();
Tab tab = new Tab("Testing");
tabPane.getTabs().add(tab);
stage.setTitle("Final Year Module Chooser Tool");
stage.setScene(new Scene(view));
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
I have the TabPane implemented, but nothing comes up. I also tried implementing the TabPane in my "view" package, but I had no luck there either.
Here is the code for the ModuleRootChooserPane:
package view;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
//You may change this class to extend another type if you wish
public class ModuleChooserRootPane extends BorderPane {
private ButtonPane bp;
private ProfileCreator profileCreator;
public ModuleChooserRootPane() {
//This sets the colour of background
this.setStyle("-fx-background-color: #EDF1F3;");
//Creates a new instance of the buttonPane (Used from ButtonPane.java) and ProfileCreator
bp = new ButtonPane();
profileCreator = new ProfileCreator();
//This adds the padding on the left so that "submit" button is in line with text fields
bp.setPadding(new Insets(0, 0, 0, 120));
//Creates a new VBox which adds the ProfileCreator and the button pane
VBox rootContainer = new VBox(profileCreator, bp);
rootContainer.setPadding(new Insets(100,100,100,100));
this.getChildren().add(rootContainer);
}
}
You choose to work without fxml file, so you need to create your view into the class ModuleChooserRootPane, every graphic element have to be here, or in other classes used here.
So you have to add your TabPane in its constructor too :
public ModuleChooserRootPane() {
...
//this.getChildren().add(rootContainer);
setLeft(rootContainer); // or Top/Bottom/Right/Center
TabPane tabPane = new TabPane();
Tab tab = new Tab("Testing");
tabPane.getTabs().add(tab);
setCenter(tabPane); // or Top/Bottom/Right/Left
}
A BorderPane is good idea for root element because it's has several zones to add element, but fo sor you need to use setLeft(), setRight(), setCenter(), setTop() and setBottom() rather than just getChildren().add() where you cannot control the place
Example for adding content in the different tabs :
TabPane tabPane = new TabPane();
Tab tab = new Tab("Testing");
tab.setContent(new VBox(new Label("Here is the testing place"), new Circle(15, 12, 10)));
Tab tab2 = new Tab("Testing2");
HBox hboxContentTab2 = new HBox();
hboxContentTab2.getChildren().add(new Ellipse(10, 10, 10, 13));
hboxContentTab2.getChildren().add(new Label("Here is the BIS testing place"));
tab2.setContent(hboxContentTab2); // add a Node created before, ot can be whatever you wan, borderpane, gridpane, hbox, vbox, label ...
tabPane.getTabs().addAll(tab, tab2);

Why is not printing user input in NetBeans console? Javafx

I need to print user input in my console (Javafx NetBeans).
This is my code, and strangely is only printing the label name: "Address". Earlier when I only had 2 fields it would only print the last entry, and it would not print the first entry by user when button pressed.
How can I print all the input from user in console?
package customerentry2;
import javafx.geometry.Insets;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
*
* #author 718358
*/
public class CustomerEntry2 extends Application {
Stage window;
Scene scene;
Button button;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception
{
window = primaryStage;
window.setTitle("Customer Entry");
Label nameLabel = new Label("First Name: ");
Label nameLabel2 = new Label("Last Name: ");
Label addressInput = new Label("Address: ");
TextField nameInput = new TextField();
TextField nameInput2 = new TextField();
TextField addressInput3 = new TextField();
button = new Button("Save");
button.setOnAction(e -> System.out.println(nameInput.getText()));
button.setOnAction(e -> System.out.println(nameInput2.getText()));
button.setOnAction(e -> System.out.println(addressInput3.getText()));
//Layout
VBox layout = new VBox(10);
layout.setPadding(new Insets(20, 20, 20, 20));
layout.getChildren().addAll(nameLabel, nameInput, nameLabel2, nameInput2, addressInput, addressInput3, button);
scene = new Scene(layout, 300, 250);
window.setScene(scene);
window.show();
}
/**
* #param args the command line arguments
*/
}
The problem is happening because each time you call setOnAction it replaces the existing EventHandler, rather than adding an additional one. There's two ways you can fix this.
You can either take care of all three printlns in one EventHandler, like this:
button.setOnAction(e -> {System.out.println(nameInput.getText());
System.out.println(nameInput2.getText()));
System.out.println(addressInput3.getText());
});
Or you can use addEventHandler to add more EventHandlers to the button without replacing the existing ones. That would look like this:
button.addEventHandler(ActionEvent.ACTION,
(ActionEvent e) -> System.out.println(nameInput.getText()));
button.addEventHandler(ActionEvent.ACTION,
(ActionEvent e) -> System.out.println(nameInput2.getText()));
button.addEventHandler(ActionEvent.ACTION,
(ActionEvent e) -> System.out.println(addressInput3.getText()));
Either one should work for you. The first one is a little shorter and easier to read, but the second way is more flexible if you plan to dynamically add and remove the handlers.

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