How to run this in background , I mean even I move to other app or go to home screen of my android or close the screen , the button will still clicking itself
please help me
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
button1.performClick();
}
}, 5000);
Things to know
I will try to elaborate as much as I can in a layman terms so that you have a better grasp the Idea of Threads and async tasks
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//business logic
}
}, 5000);
is an Blocking method, which runs on the UI thread (I am supposing you are new to programming/android)[please read about Threads to understand what I am saying in deapth],
which means, in short, your application is executing some logic on the thread ("A worker" which is responsible for the rendering the UI on-screen),
By using Threads you can achieve efficiency in your application by dividing multiple tasks to multiple workers "Threads" but you can't run your application in the background.
How to make your application work in the background?
Google introduced some background limitations in Android Oreo. so to keep your application alive you need
foreground service by showing an ongoing notification.
1. The way you should implement service is like
public class YourService extends Service {
private static final int NOTIF_ID = 1;
private static final String NOTIF_CHANNEL_ID = "Channel_Id";
#Nullable
#Override
public IBinder onBind(Intent intent) {
return null;
}
#Override
public int onStartCommand(Intent intent, int flags, int startId){
// do your jobs here
startForeground();
return super.onStartCommand(intent, flags, startId);
}
private void startForeground() {
Intent notificationIntent = new Intent(this, MainActivity.class);
PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
notificationIntent, 0);
startForeground(NOTIF_ID, new NotificationCompat.Builder(this,
NOTIF_CHANNEL_ID) // don't forget create a notification channel first
.setOngoing(true)
.setSmallIcon(R.drawable.ic_notification)
.setContentTitle(getString(R.string.app_name))
.setContentText("Service is running background")
.setContentIntent(pendingIntent)
.build());
}
}
2. Also you need to start the service
public class App extends Application {
#Override
public void onCreate() {
super.onCreate();
startService(new Intent(this, YourService.class));
}
}
3. Add your service in the "application" tag of your AndroidManifest.xml
<service android:name=".YourService"/>
4. And also this permission request in the "manifest" tag (if API level 28 or higher)
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
In this way, you can keep your service in the background. I suggest you read articles and see GitHub repositories, and also practice practice practice a lot to be good at Android :)
Related
I want to run my app in background if I kill the app instance also. But after I kill my app the service also stops working. Here is my code please any one help me to solve my issue.
I followed this link for running in the background but it is not working if I remove the instance. Please can any one show me how to run a background service if the instance is removed also?
This is my MainActivity
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ctx = this;
setContentView(R.layout.activity_main);
Intent alarmIntent = new Intent(MainActivity.this, AlarmReceiver.class);
pendingIntent = PendingIntent.getBroadcast(MainActivity.this, ALARM_REQUEST_CODE, alarmIntent, 0);
mSensorService = new SensorService(getCtx());
mServiceIntent = new Intent(getCtx(), mSensorService.getClass());
if (!isMyServiceRunning(mSensorService.getClass())) {
startService(mServiceIntent);
}
}
Ths is my service class
public class SensorService extends Service{
public int counter=0;
public SensorService(Context applicationContext) {
super();
Log.i("HERE", "here I am!");
}
public SensorService() {
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
super.onStartCommand(intent, flags, startId);
startTimer();
return START_STICKY;
}
#Override
public void onDestroy() {
super.onDestroy();
Log.i("EXIT", "ondestroy!");
Intent broadcastIntent = new Intent("uk.ac.shef.oak.ActivityRecognition.RestartSensor");
sendBroadcast(broadcastIntent);
}
private Timer timer;
private TimerTask timerTask;
long oldTime=0;
public void startTimer() {
//set a new Timer
timer = new Timer();
//initialize the TimerTask's job
initializeTimerTask();
//schedule the timer, to wake up every 1 second
timer.schedule(timerTask, 1000, 1000); //
}
/**
* it sets the timer to print the counter every x seconds
*/
public void initializeTimerTask() {
timerTask = new TimerTask() {
public void run() {
Log.i("in timer", "in timer ++++ "+ (counter++));
}
};
}
/**
* not needed
*/
#Nullable
#Override
public IBinder onBind(Intent intent) {
return null;
}
}
Its a long story. I have gone through it. Still implemented it. Now my service runs on every boot_complete event and keeps running all the time ( with a notification ).
Official Documentation:
Big NO. Google android developer documentation is poor, with no proper sample example too. It is theoretical and just theoretical. Keep reading if interested
https://developer.android.com/about/versions/oreo/background
Synopsis 1:
You can only receive BOOT_COMPLETE and only few broadcasts in traditional receiver. Rest all broadcast receivers you need to implement runtime in a service by registering them through a code from service which always runs.
Synopsis 2:
Again, you can not have always running processes in or above 8.0 (Oreo)...
To achieve always running process... Create a Intentservice with proper notification of type ongoing and make OnStartCommand START_STICKY and register receiver with code in OnCreate
How to implement it :
I have implemented it take reference from here :
Oreo: Broadcast receiver Not working
Now Your Question : I want to run my app in background if it kills the
app instance also.
With the help of above implementation link of my own you can achieve it
*Terms and conditions
You device must have proper android operating system released and burnt as it is.
Yes, I am using android :
No... You are Using Funtouch OS : VIVO ( By modifying Android)
There are many devices in market COLOR OS : OPPO ( By modifying Android)
....
....
Already google has made it complicated... version by version....
With no proper documentation and sample codes....
And Now Independent mobile device manufacturers making a lot of
changes to allow only selective applications run in background
like WhatsApp, Facebook, Google Twitter Instagram
Now you will ask a developer question If these app runs in background then I can make my app run in background too....
No... They are OS based modifications to check if a service is from allowed vendors then only it can be alive there in background. If they will not allow these vendors then no one take phones which does not run these famous social apps.
Hushhhhhhhh.......
You need to create ForegroundService in order continue processing when your app is killed, as follows:
public class SensorService extends Service{
private PowerManager.WakeLock wakeLock;
#Override
public void onCreate() {
super.onCreate();
//wake lock is need to keep timer alive when device goes to sleep mode
final PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
wakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "PARTIAL_WAKE_LOCK_TAG");
createNotificationChannel(this);
Notification notification = new NotificationCompat.Builder(this, "NOTIFICATION_CHANNEL").setSmallIcon
(<icon>).setContentTitle("Title")
.setContentText("Content").build();
startForeground(1001, notification);
}
#Override
public void onDestroy() {
super.onDestroy();
if (wakeLock.isHeld()) {
wakeLock.release();
}
}
public void createNotificationChannel() {
// Create the NotificationChannel, but only on API 26+ because
// the NotificationChannel class is new and not in the support library
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
CharSequence name = "Channel name";
String description = "Description";
int importance = NotificationManager.IMPORTANCE_DEFAULT;
NotificationChannel channel = new NotificationChannel("NOTIFICATION_CHANNEL", name, importance);
channel.setDescription(description);
NotificationManager notificationManager = getApplicationContext().getSystemService(NotificationManager.class);
notificationManager.createNotificationChannel(channel);
}
}
}
To start the service:
Intent i = new Intent(context, SensorService.class);
ContextCompat.startForegroundService(context, i)
Note:
You cannot run service endlessly with this approach. During doze mode if OS recognizes it as CPU intensive then your Service will be terminated.
You need to call stopSelf() when your Timer task has been executed successfully.
Oreo Introduced
new Concept PIP (Picture in Picture Mode )
and it have categories services control by making channels and priority to them.you have to change the code just for oreo to create notifications and services
read about google developers documentation carefully here
https://developer.android.com/guide/topics/ui/notifiers/notifications
both java and kotlin code is available here to create notification in oreo
https://developer.android.com/training/notify-user/build-notification
it was my effort to find the solution after searching and sharing with you.
here is some sample code :
NotificationCompat.Builder mBuilder = new NotificationCompat.Builder(this, CHANNEL_ID)
.setSmallIcon(R.drawable.notification_icon)
.setContentTitle("My notification")
.setContentText("Much longer text that cannot fit one line...")
.setStyle(new NotificationCompat.BigTextStyle()
.bigText("Much longer text that cannot fit one line..."))
.setPriority(NotificationCompat.PRIORITY_DEFAULT);
for creating channels write this code:
private void createNotificationChannel() {
// Create the NotificationChannel, but only on API 26+ because
// the NotificationChannel class is new and not in the support library
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
CharSequence name = getString(R.string.channel_name);
String description = getString(R.string.channel_description);
int importance = NotificationManager.IMPORTANCE_DEFAULT;
NotificationChannel channel = new NotificationChannel(CHANNEL_ID, name, importance);
channel.setDescription(description);
// Register the channel with the system; you can't change the importance
// or other notification behaviors after this
NotificationManager notificationManager = getSystemService(NotificationManager.class);
notificationManager.createNotificationChannel(channel);
}
}
you can see full detials for push notifications and sending messages by clicking on the above links.
From the stackoverflow and many blogs, i surely understand that foreground service never run without notification in API>25. But still i confuse that Is notification mandory while app is running on screen or visible.
For eg. no need of notification when user stand within app. So is this possible to remove notification while app running ?
In service class
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
......
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
Notification.Builder builder = new Notification.Builder(this, ANDROID_CHANNEL_ID)
.setContentTitle(getString(R.string.app_name))
.setContentText(text)
.setAutoCancel(true);
Notification notification = builder.build();
startForeground(1, notification);
}
return START_NOT_STICKY;
}
In activity
Intent myService = new Intent(this, MyService.class);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
startForegroundService(myService);
} else {
startService(myService);
}
It's not possible to remove the notification while the foreground service is running, but it is possible to change your foreground service back into a "regular" service. This removes the need for a notification. In fact, the function to use,
stopForeground(boolean removeNotification)
...includes a removeNotification parameter just for that purpose. You service can switch from being "foreground" to "regular" on demand, by alternating calls to startForeground() and stopForeground().
In case it's not clear, you'd probably want to call stopForeground() whenever you have at least one Activity in a "started" state. This is something you'd have to track manually. Then, when the number of "started" activities reaches 0, you'd call startForeground().
EDIT
One approach is to use a bound service. Then, it's easy to call stopForeground() on it when you want.
Assume you have a single Activity. You can bind it to the service (see this doc or use one of these examples). Then your onServiceConnected() function could look like this (adapted from the Google example):
//MyActivity.java:
#Override
public void onServiceConnected(ComponentName className, IBinder service) {
LocalBinder binder = (LocalBinder) service;
mService = binder.getService();
mService.stopForeground(true); //This makes the notification go away
bound = true;
}
...
#Override
protected void onStart() {
super.onStart();
// Bind to the service
bindService(new Intent(this, MyService.class), this, Context.BIND_AUTO_CREATE);
}
#Override
protected void onStop() {
super.onStop();
// Unbind from the service
if (bound) {
Notification.Builder builder = new Notification.Builder(this, ANDROID_CHANNEL_ID)
.setContentTitle(getString(R.string.app_name))
.setContentText(text)
.setAutoCancel(true);
Notification notification = builder.build();
mService.startForeground(1, notification); //This brings the notification back! Service is already running, and continues to run.
unbindService(this);
bound = false;
}
}
No, it is mandatory even your app is running in foreground your foreground service need a notification.
You won't able to hide it.
Why :
You can use any other background task handler like intent service, job sclr but things is designed defferent for foreground service your user understand that event i will close this one of it's progress is going to keep running but things is defferent with background service your know it will do something in background but when system decide it's best time to do it not when your app want (as like in foreground service).
One more case ex :
Suppose your app in foreground battery level is lower than expected by user or system your foreground service will execute instantly no matter what so it's important for your user to know this it's running and take my resources (battery, data, etc)
Hopefully you got my mean 🙂
As a Unity3D developer, I've created an application and exported it to Android Studio. My client is asking me to make this app go back to foreground after 10 seconds of user's inactivity (in case the user opens another app). I've tried to create a service that is started on the OnPause function of my UnityPlayerActivity. Then the service would detect the user's inactivity and launch my app again (putting it back to foreground). First I've only tried to use Time.Schedule to launch my app after 10 seconds no matter what, but everytime the application is paused (goes to background), it starts the service and then it crashes. The question is: is there a simple way to do this? I'm not an Android Java Developer (only know the basics) and I'm struggling with this part .
I'm trying to create this Service and then I try to start it from the onPause() function in my activity. When I pause the app on my phone the app crashes. Can anyone tell me if I'm on the right way and, please, help me?
public class ReturnToForeground extends Service {
public ReturnToForeground() {
}
// constant
public static final long NOTIFY_INTERVAL = 10 * 1000; // 10 seconds
// run on another Thread to avoid crash
private Handler mHandler = new Handler();
// timer handling
private Timer mTimer = null;
Intent intent = new Intent(this, UnityPlayerActivity.class);
#Override
public IBinder onBind(Intent intent) {
return null;
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
// cancel if already existed
if (mTimer != null) {
mTimer.cancel();
} else {
// recreate new
mTimer = new Timer();
}
// schedule task
mTimer.scheduleAtFixedRate(new TimeDisplayTimerTask(), 0, NOTIFY_INTERVAL);
return super.onStartCommand(intent, flags, startId);
}
class TimeDisplayTimerTask extends TimerTask {
#Override
public void run() {
// run on another thread
mHandler.post(new Runnable() {
#Override
public void run() {
// do action
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
intent.setAction(Intent.ACTION_MAIN);
intent.addCategory(Intent.CATEGORY_LAUNCHER);
startActivity(intent);
}
});
}
}
}
Make a timer for when the app is in the onPause(), when the timer reaches 10 seconds you should pass an intent which will make your app active again (let's say taking the user back to the main view). You can save the current data of your app in something like shared preffs, so that information wont be lost in most situations.
In many cases this problem appears when a resource which you are trying to reload is not active anymore inside the application.
From the info you have shared it seems like you are not starting the service correctly. It would be nice if you can add a crash log so that we can debug it and see where is the problem.
Recent changes in Androids background task running behaviour makes it very difficult to keep Services alive and continue work in applications when the phone is locked. My Service is only working properly when the screen is on or the phone gets charged. When the phone is locked, the Service shuts down almost immediately or runs way too slow to be useful in any way.
I tried to use "START_STICKY" flag and a startForeground() Notification to keep the Service alive but this doens't help at all. I'm using a Handler that calls dowork() every 5 seconds, which then checks if theres something to do.
I want to perform a simple task on a certain time event: wake up every half/quarter or full hour, do some quick work without CPU limitation, then shut down until next time. The phone should wake up reliable and accurate on time and get "whitelisted" to use some CPU power for around half a minute. I don't do any intense work, that could affect user performance.
public class MyService extends Service {
public MyService() {
super();
}
#Override
public IBinder onBind(Intent intent) {
return null;
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
Intent notificationIntent = new Intent(this, MainActivity.class);
PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
notificationIntent, 0);
Notification notification = new NotificationCompat.Builder(this)
.setSmallIcon(R.mipmap.ic_launcher)
.setContentTitle("MyService")
.setContentText("Service is running")
.setPriority(IMPORTANCE_HIGH)
.setContentIntent(pendingIntent).build();
startForeground(1, notification);
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
dowork();
handler.postDelayed(this, 5000);
}
}, 1500);
return START_STICKY;
}
For this question i want to refer to Alarm Manager Example
. This one is doing it's job pretty well, i finally got it working that way.
I have a service declared in manifest like
<service android:name=".services.ScreenOnService" android:process="#string/screenProcess"/>
all the service does is registering for Screen_on broadcast (As i always need the information that the Screen was turned on and not only if my app is running)
#Nullable
#Override
public IBinder onBind(Intent intent)
{
return null;
}
#Override
public int onStartCommand(Intent intent, int flags, int startId)
{
//All this service has to do is register for the screen on broadcast
//as this one can't be registere in manifest and the ACTION_USER_PRESENT is
//not guaranteed to be fired. (E.g. if no lock screen is used)
IntentFilter filter = new IntentFilter(Intent.ACTION_SCREEN_ON);
registerReceiver(screenEventReceiver,filter);
return START_STICKY;
}
#Override
public void onDestroy()
{
unregisterReceiver(screenEventReceiver);
super.onDestroy();
}
I start the service from my Application onCreate
#Override
public void onCreate() {
super.onCreate();
if(!isScreenOnServiceAlreadyRunning())
{
//Start the screen on service
Intent screenOnService = new Intent(this, ScreenOnService.class);
startService(screenOnService);
}
}
Everything is fine as long as the app is running. If I kill the app, the service in it's own process is also killed and I don't get why.
I found a promising article here http://fabcirablog.weebly.com/blog/creating-a-never-ending-background-service-in-android and hoped the best but even if I do this and send a broadcast, it will not work.
Why does the service stop working if the app is killed? I assumed it will keep running, as it's in it's own process. If what I want is not realisable with my approach, what's the best way to do so?
Thanks already.
#Hardcore_Graverobber I think you should start the service as a separate process,
please refer this tutorial
http://www.vogella.com/tutorials/AndroidServices/article.html