Say I have a class with a reference type variable in it. I don't want the stored values of the object that this variable stores to be able to change, but I want to be able to get the object itself/access its values. This calls for making it private and creating a getter, but no setter. Doing this however only limits my ability to change the object that the variable points to, but it doesn't prevent me from changing the values of the object itself.
private void program(){
Test test = new Test(3);
out.println(test.getA().a); // initial value, prints 3
test.getA().a = 4; // changes referenced value through getter, even though the object is private, and has no setter
out.println(test.getA().a); // changed value, prints 4
}
class Test{
private A a;
public Test(int a){
this.a = new A(a);
}
public A getA(){
return a;
}
}
class A{
public int a;
public A(int a){
this.a = a;
}
}
In the code above I can use the getter to access the object's values, even though I made the variable private to try to prevent this from happening. The only way that I see around this is to create a new A object that I return every time I call the getter method, but to me this seems inefficient as it takes up unnecessary space in memory.
Is there a better way of reading the object while still preventing change or am I missing something?
Thanks in advance.
This is a common problem and there are 2 main solutions:
The way you described with copy-constructor or clone() method in getter
You can make your A class immutable - just make all fields final and initialize it once through constructor or nested builder
Also i advise not to make value-type fields public AT ALL
Usefull links:
https://www.baeldung.com/java-immutable-object
https://www.journaldev.com/129/how-to-create-immutable-class-in-java
https://web.mit.edu/6.005/www/fa15/classes/09-immutability/
Related
How to create immutable objects in Java?
Which objects should be called immutable?
If I have class with all static members is it immutable?
Below are the hard requirements of an immutable object.
Make the class final
make all members final, set them
explicitly, in a static block, or in the constructor
Make all members private
No Methods that modify state
Be extremely careful to limit access to mutable members(remember the field may be final but the object can still be mutable. ie private final Date imStillMutable). You should make defensive copies in these cases.
The reasoning behind making the class final is very subtle and often overlooked. If its not final people can freely extend your class, override public or protected behavior, add mutable properties, then supply their subclass as a substitute. By declaring the class final you can ensure this won't happen.
To see the problem in action consider the example below:
public class MyApp{
/**
* #param args
*/
public static void main(String[] args){
System.out.println("Hello World!");
OhNoMutable mutable = new OhNoMutable(1, 2);
ImSoImmutable immutable = mutable;
/*
* Ahhhh Prints out 3 just like I always wanted
* and I can rely on this super immutable class
* never changing. So its thread safe and perfect
*/
System.out.println(immutable.add());
/* Some sneak programmer changes a mutable field on the subclass */
mutable.field3=4;
/*
* Ahhh let me just print my immutable
* reference again because I can trust it
* so much.
*
*/
System.out.println(immutable.add());
/* Why is this buggy piece of crap printing 7 and not 3
It couldn't have changed its IMMUTABLE!!!!
*/
}
}
/* This class adheres to all the principles of
* good immutable classes. All the members are private final
* the add() method doesn't modify any state. This class is
* just a thing of beauty. Its only missing one thing
* I didn't declare the class final. Let the chaos ensue
*/
public class ImSoImmutable{
private final int field1;
private final int field2;
public ImSoImmutable(int field1, int field2){
this.field1 = field1;
this.field2 = field2;
}
public int add(){
return field1+field2;
}
}
/*
This class is the problem. The problem is the
overridden method add(). Because it uses a mutable
member it means that I can't guarantee that all instances
of ImSoImmutable are actually immutable.
*/
public class OhNoMutable extends ImSoImmutable{
public int field3 = 0;
public OhNoMutable(int field1, int field2){
super(field1, field2);
}
public int add(){
return super.add()+field3;
}
}
In practice it is very common to encounter the above problem in Dependency Injection environments. You are not explicitly instantiating things and the super class reference you are given may actually be a subclass.
The take away is that to make hard guarantees about immutability you have to mark the class as final. This is covered in depth in Joshua Bloch's Effective Java and referenced explicitly in the specification for the Java memory model.
Just don't add public mutator (setter) methods to the class.
Classes are not immutable, objects are.
Immutable means: my public visible state cannot change after initialization.
Fields do not have to be declared final, though it can help tremendously to ensure thread safety
If you class has only static members, then objects of this class are immutable, because you cannot change the state of that object ( you probably cannot create it either :) )
To make a class immutable in Java , you can keep note of the following points :
1. Do not provide setter methods to modify values of any of the instance variables of the class.
2. Declare the class as 'final' . This would prevent any other class from extending it and hence from overriding any method from it which could modify instance variable values.
3. Declare the instance variables as private and final.
4. You can also declare the constructor of the class as private and add a factory method to create an instance of the class when required.
These points should help!!
From oracle site, how to create immutable objects in Java.
Don't provide "setter" methods — methods that modify fields or objects referred to by fields.
Make all fields final and private.
Don't allow subclasses to override methods. The simplest way to do this is to declare the class as final. A more sophisticated approach is to make the constructor private and construct instances in factory methods.
If the instance fields include references to mutable objects, don't allow those objects to be changed:
I. Don't provide methods that modify the mutable objects.
II. Don't share references to the mutable objects. Never store references to external, mutable objects passed to the constructor; if necessary, create copies, and store references to the copies. Similarly, create copies of your internal mutable objects when necessary to avoid returning the originals in your methods.
An immutable object is an object that will not change its internal state after creation. They are very useful in multithreaded applications because they can be shared between threads without synchronization.
To create an immutable object you need to follow some simple rules:
1. Don't add any setter method
If you are building an immutable object its internal state will never change. Task of a setter method is to change the internal value of a field, so you can't add it.
2. Declare all fields final and private
A private field is not visible from outside the class so no manual changes can't be applied to it.
Declaring a field final will guarantee that if it references a primitive value the value will never change if it references an object the reference can't be changed. This is not enough to ensure that an object with only private final fields is not mutable.
3. If a field is a mutable object create defensive copies of it for
getter methods
We have seen before that defining a field final and private is not enough because it is possible to change its internal state. To solve this problem we need to create a defensive copy of that field and return that field every time it is requested.
4. If a mutable object passed to the constructor must be assigned to a
field create a defensive copy of it
The same problem happens if you hold a reference passed to the constructor because it is possible to change it. So holding a reference to an object passed to the constructor can create mutable objects. To solve this problem it is necessary to create a defensive copy of the parameter if they are mutable objects.
Note that if a field is a reference to an immutable object is not necessary to create defensive copies of it in the constructor and in the getter methods it is enough to define the field as final and private.
5. Don't allow subclasses to override methods
If a subclass override a method it can return the original value of a mutable field instead of a defensive copy of it.
To solve this problem it is possible to do one of the following:
Declare the immutable class as final so it can't be extended
Declare all methods of the immutable class final so they can't be overriden
Create a private constructor and a factory to create instances of the immutable class because a class with private constructors can't be extended
If you follow those simple rules you can freely share your immutable objects between threads because they are thread safe!
Below are few notable points:
Immutable objects do indeed make life simpler in many cases. They are especially applicable for value types, where objects don't have an identity so they can be easily replaced and they can make concurrent programming way safer and cleaner (most of the notoriously hard to find concurrency bugs are ultimately caused by mutable state shared between threads).
However, for large and/or complex objects, creating a new copy of the object for every single change can be very costly and/or tedious. And for objects with a distinct identity, changing an existing objects is much more simple and intuitive than creating a new, modified copy of it.
There are some things you simply can't do with immutable objects, like have bidirectional relationships. Once you set an association value on one object, it's identity changes. So, you set the new value on the other object and it changes as well. The problem is the first object's reference is no longer valid, because a new instance has been created to represent the object with the reference. Continuing this would just result in infinite regressions.
To implement a binary search tree, you have to return a new tree every time: Your new tree will have had to make a copy of each node that has been modified (the un-modified branches are shared). For your insert function this isn't too bad, but for me, things got fairly inefficient quickly when I started to work on delete and re-balance.
Hibernate and JPA essentially dictate that your system uses mutable objects, because the whole premise of them is that they detect and save changes to your data objects.
Depending on the language a compiler can make a bunch of optimizations when dealing with immutable data because it knows the data will never change. All sorts of stuff is skipped over, which gives you tremendous performance benefits.
If you look at other known JVM languages (Scala, Clojure), mutable objects are seen rarely in the code and that's why people start using them in scenarios where single threading is not enough.
There's no right or wrong, it just depends what you prefer. It just depends on your preference, and on what you want to achieve (and being able to easily use both approaches without alienating die-hard fans of one side or another is a holy grail some languages are seeking after).
Don't provide "setter" methods — methods that modify fields or
objects referred to by fields.
Make all fields final and private.
Don't allow subclasses to override methods. The simplest way to do this is to declare the class as final. A more sophisticated approach is to make the constructor private and construct instances in factory methods.
If the instance fields include references to mutable objects, don't allow those objects to be changed:
Don't provide methods that modify the mutable objects.
Don't share references to the mutable objects. Never store references to external, mutable objects passed to the constructor; if necessary, create copies, and store references to the copies. Similarly, create copies of your internal mutable objects when necessary to avoid returning the originals in your methods.
First of all, you know why you need to create immutable object, and what are the advantages of immutable object.
Advantages of an Immutable object
Concurrency and multithreading
It automatically Thread-safe so synchronization issue....etc
Don't need to copy constructor
Don't need to implementation of clone.
Class cannot be override
Make the field as a private and final
Force callers to construct an object completely in a single step, instead of using a no-Argument constructor
Immutable objects are simply objects whose state means object's data can't change after the
immutable object are constructed.
please see the below code.
public final class ImmutableReminder{
private final Date remindingDate;
public ImmutableReminder (Date remindingDate) {
if(remindingDate.getTime() < System.currentTimeMillis()){
throw new IllegalArgumentException("Can not set reminder" +
" for past time: " + remindingDate);
}
this.remindingDate = new Date(remindingDate.getTime());
}
public Date getRemindingDate() {
return (Date) remindingDate.clone();
}
}
Minimize mutability
An immutable class is simply a class whose instances cannot be modified. All of the information contained in each instance is provided when it is created and is fixed for the lifetime of the object.
JDK immutable classes: String, the boxed primitive classes(wrapper classes), BigInteger and BigDecimal etc.
How to make a class immutable?
Don’t provide any methods that modify the object’s state (known as mutators).
Ensure that the class can’t be extended.
Make all fields final.
Make all fields private.
This prevents clients from obtaining access to mutable objects referred to by fields and modifying these objects directly.
Make defensive copies.
Ensure exclusive access to any mutable components.
public List getList() {
return Collections.unmodifiableList(list); <=== defensive copy of the mutable
field before returning it to caller
}
If your class has any fields that refer to mutable objects, ensure that clients of the class cannot obtain references to these objects. Never initialize such a field to a client-provided object reference or return the object reference from an accessor.
import java.util.Date;
public final class ImmutableClass {
public ImmutableClass(int id, String name, Date doj) {
this.id = id;
this.name = name;
this.doj = doj;
}
private final int id;
private final String name;
private final Date doj;
public int getId() {
return id;
}
public String getName() {
return name;
}
/**
* Date class is mutable so we need a little care here.
* We should not return the reference of original instance variable.
* Instead a new Date object, with content copied to it, should be returned.
* */
public Date getDoj() {
return new Date(doj.getTime()); // For mutable fields
}
}
import java.util.Date;
public class TestImmutable {
public static void main(String[] args) {
String name = "raj";
int id = 1;
Date doj = new Date();
ImmutableClass class1 = new ImmutableClass(id, name, doj);
ImmutableClass class2 = new ImmutableClass(id, name, doj);
// every time will get a new reference for same object. Modification in reference will not affect the immutability because it is temporary reference.
Date date = class1.getDoj();
date.setTime(date.getTime()+122435);
System.out.println(class1.getDoj()==class2.getDoj());
}
}
For more information, see my blog:
http://javaexplorer03.blogspot.in/2015/07/minimize-mutability.html
an object is called immutable if its state can not be changed once created. One of the most simple way of creating immutable class in Java is by setting all of it’s fields are final.If you need to write immutable class which includes mutable classes like "java.util.Date". In order to preserve immutability in such cases, its advised to return copy of original object,
Immutable Objects are those objects whose state can not be changed once they are created, for example the String class is an immutable class. Immutable objects can not be modified so they are also thread safe in concurrent execution.
Features of immutable classes:
simple to construct
automatically thread safe
good candidate for Map keys and Set as their internal state would not change while processing
don't need implementation of clone as they always represent same state
Keys to write immutable class:
make sure class can not be overridden
make all member variable private & final
do not give their setter methods
object reference should not be leaked during construction phase
The following few steps must be considered, when you want any class as an immutable class.
Class should be marked as final
All fields must be private and final
Replace setters with constructor(for assigning a value to a
variable).
Lets have a glance what we have typed above:
//ImmutableClass
package younus.attari;
public final class ImmutableExample {
private final String name;
private final String address;
public ImmutableExample(String name,String address){
this.name=name;
this.address=address;
}
public String getName() {
return name;
}
public String getAddress() {
return address;
}
}
//MainClass from where an ImmutableClass will be called
package younus.attari;
public class MainClass {
public static void main(String[] args) {
ImmutableExample example=new ImmutableExample("Muhammed", "Hyderabad");
System.out.println(example.getName());
}
}
Commonly ignored but important properties on immutable objects
Adding over to the answer provided by #nsfyn55, the following aspects also need to be considered for object immutability, which are of prime importance
Consider the following classes:
public final class ImmutableClass {
private final MutableClass mc;
public ImmutableClass(MutableClass mc) {
this.mc = mc;
}
public MutableClass getMutClass() {
return this.mc;
}
}
public class MutableClass {
private String name;
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
}
public class MutabilityCheck {
public static void main(String[] args) {
MutableClass mc = new MutableClass();
mc.setName("Foo");
ImmutableClass iMC = new ImmutableClass(mc);
System.out.println(iMC.getMutClass().getName());
mc.setName("Bar");
System.out.println(iMC.getMutClass().getName());
}
}
Following will be the output from MutabilityCheck :
Foo
Bar
It is important to note that,
Constructing mutable objects on an immutable object ( through the constructor ), either by 'copying' or 'cloing' to instance variables of the immutable described by the following changes:
public final class ImmutableClass {
private final MutableClass mc;
public ImmutableClass(MutableClass mc) {
this.mc = new MutableClass(mc);
}
public MutableClass getMutClass() {
return this.mc;
}
}
public class MutableClass {
private String name;
public MutableClass() {
}
//copy constructor
public MutableClass(MutableClass mc) {
this.name = mc.getName();
}
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
}
still does not ensure complete immutability since the following is still valid from the class MutabilityCheck:
iMC.getMutClass().setName("Blaa");
However, running MutabilityCheck with the changes made in 1. will result in the output being:
Foo
Foo
In order to achieve complete immutability on an object, all its dependent objects must also be immutable
From JDK 14+ which has JEP 359, we can use "records". It is the simplest and hustle free way of creating Immutable class.
A record class is a shallowly immutable, transparent carrier for a fixed set of fields known as the record components that provides a state description for the record. Each component gives rise to a final field that holds the provided value and an accessor method to retrieve the value. The field name and the accessor name match the name of the component.
Let consider the example of creating an immutable rectangle
record Rectangle(double length, double width) {}
No need to declare any constructor, no need to implement equals & hashCode methods. Just any Records need a name and a state description.
var rectangle = new Rectangle(7.1, 8.9);
System.out.print(rectangle.length()); // prints 7.1
If you want to validate the value during object creation, we have to explicitly declare the constructor.
public Rectangle {
if (length <= 0.0) {
throw new IllegalArgumentException();
}
}
The record's body may declare static methods, static fields, static initializers, constructors, instance methods, and nested types.
Instance Methods
record Rectangle(double length, double width) {
public double area() {
return this.length * this.width;
}
}
static fields, methods
Since state should be part of the components we cannot add instance fields to records. But, we can add static fields and methods:
record Rectangle(double length, double width) {
static double aStaticField;
static void aStaticMethod() {
System.out.println("Hello Static");
}
}
A ton of questions have been asked on how to create getter and setter methods in java. But i have yet to see one that actually tells me how to use it.
Say i have Private int i = 1; in class A and i want to access it in class B.
I would first create a get method in class A called getIntI(); which would return the value of i.
Then in class B if i wanted to create an if statement that would need the value of i how would I get int i's value. The following is my try and calling the get method which does not work.
if(getIntI == 1)
{System.out.print.ln("int i is one");}
It is probably a really stupid question but i cant find an answer for it elsewhere.
In class A:
public int getIntI(){
return i;
}
Note: Now since your variable is single character named (just I), getter method is named getIntI since the name getI makes lesser sense. But generally, getter methods are something like get+VariableName and do not involve mentioning type. For example if I had a variable called int count, my method would be named getCount instead of getIntCount. Thats the general convention.
Also, naming variables in single char formats (like x, y etc) is discouraged because it may create confusion and management difficulty in complex programs. Though in very small programs they are fine.
Moving back to topic, if you want to access method getIntI() in class B, you will either have to inherit class A or create an object of class A reference to its method.
For class B:
Creating object
A obj = new A();
if(obj.getIntI() == 1)
// Do stuff
Inheriting class A:
public class B extends A{
... // Your stuff
if(getIntI() == 1)
// Do stuff
... // Your stuff
}
Of course there are other ways but these are simpler ones.
if class B extends class A then do only this changes,
if(getIntI() == 1)
If above inheritance was not there then do this,
if(new A().getIntI() == 1)
The problem is that you need to create a object derived from class A before you can access its variables/methods using
A a = new A();
where "a" is the name of the object. Then you can access the getter method by calling a.getIntI. You can also declare the int variable as static so that you wouldn't have to instantiate any objects. An example of class A with the static variable and getter method would be:
public class A {
private static int i = 1;
public static int getIntI() {
return i;
}
}
With this, you can call the getter method with A.getIntI().
First, if you want to access one of A's non-static methods (in this case, getIntI), you need an instance of A, or you can just declare it static.
Secondly, A method call needs a parameter list, even an empty one is needed. getIntI does not need any parameters, so you should add () at the end.
Now, you can get an instance of A somewhere and call it aObj. Andd then you can use it in the if statement:
if (aObj.getIntI == 1)
And remember to add ()!
if (aObj.getIntI() == 1)
Alternatively, you can declare i in A as static. There are two main differences between a static and a non-static variable.
You don't need an instance of the declaring class to access the static variable.
Unlike non-static variables, there is only one static variable. If you have a non-static variable i, you can create lots of instances of A and each instance will have its own i
Now let's see this in action, declare i as static:
public class A {
private static int i = 1;
public static int getIntI () { return i; }
}
Note how both i and getIntI are declared static.
Then you can use in a if statement like this:
if (A.getIntI() == 1)
Note how I use the class name A to access the method, not an instance of A.
Here's my Code
Class A
public class A {
private int a;
public int getA() {
return a;
}
public void setA(int a) {
this.a = a;
}
}
Class Change
public class Change {
public void changeSomething(A a){
a.setA(13);
}
}
Class Learn
public class Learn {
public static void main(String[] args) {
A a = new A();
Change change = new Change();
change.changeSomething(a);
System.out.println(a.getA());
}
}
The output is 13. Now when i am passing an object to the changeSomething method, internally the value of Object A has been changed but why do i see this effect outside that function?
Is not this equivalent to passing by value in C where unless you return that variable/Object you dont get the updated value.
i.e. dont i need to do a=changeSomething(a); and set the return type of this method to be as A?
Thanks
You're passing a reference to the original object around. When you write a method
void someMethod(A param) { ... }
param is a reference to the original object. The original object isn't being copied. Consequently when you change this object, the change is visible wherever that object is observed.
When you write:
private A a = new A();
it's important to realise that the variable is a reference to object type A, not an actual object type A. It's a fine distinction, granted.
The above behaviour can cause unexpected effects across your system, and it's an argument for immutability, especially in threaded environments where changes can be triggered from multiple threads.
Short:
changeSomething() will update the value for object so if you refer to same instance you will get the same value back
Bit long explanation:
//an Object of A created and its reference is set to a
A a = new A();
//instance of Change is created and its reference is set to change
Change change = new Change();
//it passes reference's (a) 's value to the changeSomething method
//which invokes `setA()` on instance referred by a (which is the same instance that waas crated in line 1
change.changeSomething(a);
//so you will get the changed value here
System.out.println(a.getA());
Well the code you provided works directly on an instance of A. This instance is changed, no matter if you return it or not. Its still the same instance of your object. And this instances variable reflects the new value.
This is because you pass the Object, and objects in Java are always passed by reference. Only primitive (int, double, char, long...) are passed by value.
In C it could be:
public void changeSomething(A& a){
a.setA(13);
}
I have a java application that creates two static objects in a base class, these objects needs to references throughout classes in the program.
public class Baseclass{
public static ClassA A = new ClassA();
public static ClassB B = new Classb();
...
...
...
}
These objects are referenced in the other classes as a local private variables.
public class ClassA{
private ClassB b = Baseclass.B;
However, both object require each other to function and if I creates a new instance of one of the objects before the other is created, the local variable in the "upper" classes is set to null. Is there any concepts in Java that would reference the actual object (like a pointer) to the object as a variable instead of making a copy of the object?
However, both object require each other to function and if I creates a new instance of one of the objects before the other is created, the local variable in the "upper" classes is set to null.
I think the answer you are looking for is a "singleton pattern". This is where you create just one instance of a class for use in other places. Here's a good link to read. Here's the wikipedia page on it with some java examples.
So your code would look something like this:
public class A {
private final static A instance = new A();
/* private constructor forces you to use the getInstance() method below */
private A() {}
public static A getInstance() {
return instance;
}
}
Then wherever you want to get an instance of A you would do something like:
public class B {
private final A classA = ClassA.getInstance();
...
}
There is no reason why A could not also have an instance of B and call B's methods in its own methods. What you cannot do with this cross dependency is call any of the other's methods in the constructor.
In general, by the way, these patterns should be used sparingly. A better way to accomplish this is through dependency injection instead of global references. Cross injection is possible but again, it should be used sparingly. A better solution would be to refactor the classes to have linear dependencies.
Is there any concepts in Java that would reference the actual object (like a pointer) to the object as a variable instead of making a copy of the object?
Java is pass by value but the value of any Object is the reference to the object (similar to pointers in C although they are not a memory address). So if you have an instance of A and assign it to another field, that field will be the same value and will be referencing the same instance of A.
// instantiate a new instance of A
A a1 = new A();
// assign the reference to A to another variable
a2 = a1;
// they are equivalent and both reference the same object
if (a1 == a2) ...
Is there any concepts in Java that would reference the actual object (like a pointer) to the object as a variable instead of making a copy of the object?
Actually, Java has only references. A variable can't contain an object, so no worries there.
Also, instead of doing
private ClassB b = Baseclass.B;
I'd suggest you consider doing a static import:
import static some.package.Baseclass.*;
When you make a reference in Java you are actually making a copy of a reference. You aren't copying Baseclass.B in your example. You're copying a reference to Baseclass.B.
In the example code you have provided, b is going to be null until Baseclass.B is defined. If you need to do an operation on b, you can't do it in the declaration of ClassA. You need to do it in a method that is called after object a has been created.
This is a classic application for a singleton.
For each one:
Make the constructor private.
Add a private static member of the class's own type to hold the
singleton.
Add a "getThe()" method which initializes the above member if it's not already set.
See wikipedia:Singleton pattern.
Make the constructor of A construct B also, by doing a getThe() on it.
Also, don't use public fields in Baseclass; instead use public getter methods. Don't keep a separate B variable; instead, ask the A singleton for it.
Is there any concepts in Java that would reference the actual object
(like a pointer) to the object as a variable instead of making a copy
of the object?
When you do this:
private ClassB b = Baseclass.B;
Really you are ponting at the same object a it's because the "b" variable is named Reference Variable.
About your question, my recomendation is do something like this:
First encapsule the reference:
public class ClassA{
private ClassB b;
public void setB(ClassB b) {
this.b = b;
}
public ClassB getB(ClassB b) {
return this.b;
}
}
Second use an static block for init the variables:
public class Baseclass{
public static ClassA A = new ClassA();
public static ClassB B = new Classb();
static {
A.setB(B);
B.setA(A);
}
}
I have a class with a fields called "a". In the class I have a method and in the list of arguments of this method I also have "a". So, which "a" I will see inside of the method? Will it be the field or it will be the argument of the method?
public class myClass {
private String a;
// Method which sets the value of the field "a".
public void setA(String a) {
a = a;
}
}
By the way, there is a similar situation. A method has some local (for method) variables whose names coincide with the names of the fields. What will the "see" the method if I refer to such a method-local variable inside the method (the field or the local variable)?
The more local scope has the priority, so the parameter a will hide the field a. In effect, you set the value of parameter a to itself. The proper idiom to avoid name clashes (and improve readability) is to use this to explicitly mark the class member:
public void setA(String a) {
this.a = a;
}
The same is true for local variables vs member variables: local variables hide member variables with the same name.
To add to all the answers recommending:
public void setA(String a) {
this.a = a;
}
it's important to realise that omitting the this will simply set the parameter to itself. By using final thus
public void setA(final String a) {
this.a = a;
}
you can eliminate errors caused by omitting this. Using final is a good practise whenever specifying parameters and fields that aren't intentionally required to change.
The closest one. That is,
a = a;
inside the method has no effect since both refer to the argument a. To refer to the instance variable a you use the this keyword.
this.a = a;
The local version will "shadow" the instance variable by the same name. One pattern to get around this in accessors like your is this:
public void setA(String a) {
this.a = a;
}
which uses the this keyword to be explicit about scope.
You need to use this to access the class variable, otherwise it will always take the parameter variable.