Related
I am working a small program which can receive several commands. Each of these commands should cause different methods to run. I was thinking that if there were a way to put all the methods into a HashMap and invoke them directly by getting the value paired with the command Key instead of using if statements, it could make things much simpler but as far as I understand this is not possible since methods aren't treated as objects in Java. Still, it will be educative to find out if there is a way to do this.
Methods aren't objects (at least mostly not), but there is a concept that matches what you want: the functional interface, which is defined as an interface that has exactly one abstract method. Two out-of-the-box candidates are Runnable, which takes no parameters, and Consumer, which takes a single parameter and might be the best option if you want to pass in some kind of input (like a Scanner). (If you also want a configurable output, BiConsumer taking a Scanner and a PrintWriter might be suitable.)
Java has a convenience feature called method references that can automatically transform a method into an instance of a functional interface. Put together, it might look like this:
Map<String, Consumer<Scanner>> commands = new HashMap<>();
...
commands.put("foo", someCommand::go); // where someCommand is a variable with a go(Scanner) method
commands.put("bar", new OtherCommand());
commands.put("hello", unused -> { System.out.println("Hello!"); });
...
String commandName = scanner.next();
commands.get(commandName).accept(scanner);
This is not a good idea, make methods as hashmap value don't satisfied shell command complex scene, maybe you can use Runnable Object as value.
Another solution, you can use Spring Shell.
#ShellMethod("commandName")
public String doSomething(String param) {
return String.format("Hi %s", param);
}
For example, some method has the next implementation:
void setExcludedCategories(List<Long> excludedCategories) {
if (excludedCategories.contains(1L)) {
excludedCategories.remove(1L);
}
}
And it's called in the next way:
setExcludedCategories(Array.asList(1L, 2L, 3L));
Of course, it will lead ot an exception java.lang.UnsupportedOperationException when it will try to remove item.
The question: how can I modify this code to be sure that the input parameter excludedCategories supports remove?
UPD:
Thanks for answers. Let's summarize results:
Always create new ArrayList from the input list to be sure it's mutable - a lot of useless memory would be used -> NO.
Catch the UnsupportedOperationException.
Specify in the JavaDoc that a caller mustn't pass an immutable list - anybody read the JavaDoc? When something doesn't work only :)
Don't use Arrays.asList() in a caller's code - that's an option, if you an owner of this code, but anyway you should know if this concrete method allows immutable or not (see 3).
It seems the second variant is the only way to resolve this problem.
How can I modify this code to be sure that the input parameter excludedCategories supports remove?
In the general case, you can't. Given an arbitrary class that implements the List API, you cannot tell (statically or dynamically) if the optional methods are supported.
You can use instanceof tests to check if the class of the list is known to implement the method or to not implement it. For example ArrayList and LinkedList do, but Collections.UnmodifiableList does not. The problem is that your code could encounter list classes that your tests don't cover. (Especially if it is a library that is intended to be reusable in other peoples applications.)
You could also try to test the behavior of previously unknown classes; e.g. create a test instance, try a remove to see what happens, and record the behavior in a Map<Class, Boolean>. There are two problems with this:
You may not be able to (correctly) instantiate the list class to test it.
The behavior could depend on how you instantiate the class (e.g. constructor parameters) or even on the nature of the element you are trying to remove ... though the latter is pushing the boundary of plausibility.
In fact, the only completely reliable approach is to call the method and catch the exception (if it is thrown) each and every time.
In short, you can't know. If an object implements an interface (such as List) you can't know if it will actually do what is expected for all of the methods. For instance Collections.unmodifiableList() returns a List that throws UnsupportedOperationException. It can't be filtered out via the method signature if you want to be able to get other List implementations.
The best you can do is to throw IllegalArgumentException for known subtypes that don't support what you want. And catch UnsupportedOperationException for other types of cases. But really you should javadoc your method with what is required and that it throws IllegalArgumentException in other cases.
That depends somewhat on what you're trying to do. In your posted example for example you could just catch the UnsupportedOperationException and do something else instead.
This assumes that you can assume that non-mutable containers will throw that on every attempt to modify the container and will do so without side effects (that is they are indeed non-mutable).
In other cases where your code has other side effects than trying to modify the container you will have to make sure these doesn't happen before knowing that you can modify the container.
You can catch the exception in an utility class like in the example below (as others mentioned). Bad thing is you have to do insert/delete to test if there will be exception. You can not use instanceof since all Collections.Unmodifiablexxx classes have default access.
CollectionUtils:
import java.util.List;
public class CollectionUtils {
public <T> boolean isUnmodifiableList(List<T> listToCheck) {
T object = listToCheck.get(0);
try {
listToCheck.remove(object);
} catch (UnsupportedOperationException unsupportedOperationException) {
return true;
}
listToCheck.add(0, object);
return false;
}
}
Main:
import java.util.Arrays;
import java.util.List;
public class Main {
private static final CollectionUtils COLLECTION_UTILS = new CollectionUtils();
public static void main(String[] args) {
setExcludedCategories(Arrays.asList(1L, 2L, 3L));
}
private static void setExcludedCategories(List<Long> excludedCategories) {
if (excludedCategories.contains(1L)) {
if(!COLLECTION_UTILS.<Long>isUnmodifiableList(excludedCategories)){
excludedCategories.remove(1L);
}
}
}
}
Arrays.asList(T... a) returns the List<java.util.Arrays.ArrayList<E>> which is an immutable list. To get your code working just wrap the result with java.util.ArrayList<T> like shown below
setExcludedCategories(new ArrayList<Long>(Arrays.asList(1L, 2L, 3L)));
Always create new ArrayList from the input list to be sure it's mutable - a lot of useless memory would be used -> NO.
Thats actually the preferred way to do things. "A lot of useless memory" isn't a lot in most practical situations, certainly not in your cited exampled.
And ignoring that, its the only robust and inutitively understood idiom.
The only workable alternative would be to explicitly change the name of your method (thus communicating its behavior better), form the example you show, name it "removeExcludedCategories" if its meant to modify the argument list (but not an objects state).
Otherwise if it is meant as a bulk-setter, you're out of luck, there is no commonly recognized naming idiom that clearly communicates that the argument collection is directly incorporated into the state of an object (its dangerous also because the objects state can then be altered without the object knowing about it).
Also, only marginally related, I would design not an exclusion list, but an exclusion set. Sets are conceptually better suited (no duplicates) and there are set implementations that have far better runtime complexity for the most commonly asked question: contains().
This question isn't specifically about performing tokenization with regular expressions, but more so about how an appropriate type of object (or appropriate constructor of an object) can be matched to handle the tokens output from a tokenizer.
To explain a bit more, my objective is to parse a text file containing lines of tokens into appropriate objects that describe the data. My parser is in fact already complete, but at present is a mess of switch...case statements and the focus of my question is how I can refactor this using a nice OO approach.
First, here's an example to illustrate what I'm doing overall. Imagine a text file that contains many entries like the following two:
cat 50 100 "abc"
dog 40 "foo" "bar" 90
When parsing those two particular lines of the file, I need to create instances of classes Cat and Dog respectively. In reality there are quite a large number of different object types being described, and sometimes different variations of numbers of arguments, with defaults often being assumed if the values aren't there to explicity state them (which means it's usually appropriate to use the builder pattern when creating the objects, or some classes have several constructors).
The initial tokenization of each line is being done using a Tokenizer class I created that uses groups of regular expressions that match each type of possible token (integer, string, and a few other special token types relevant to this application) along with Pattern and Matcher. The end result from this tokenizer class is that, for each line it parses, it provides back a list of Token objects, where each Token has a .type property (specifying integer, string, etc.) along with primitive value properties.
For each line parsed, I have to:
switch...case on the object type (first token);
switch on the number of arguments and choose an appropriate constructor
for that number of arguments;
Check that each token type is appropriate for the types of arguments needed to construct the object;
Log an error if the quantity or combination of argument types aren't appropriate for the type of object being called for.
The parser I have at the moment has a lot of switch/case or if/else all over the place to handle this and although it works, with a fairly large number of object types it's getting a bit unwieldy.
Can someone suggest an alternative, cleaner and more 'OO' way of pattern matching a list of tokens to an appropriate method call?
The answer was in the question; you want a Strategy, basically a Map where the key would be, e.g., "cat" and the value an instance of:
final class CatCreator implements Creator {
final Argument<Integer> length = intArgument("length");
final Argument<Integer> width = intArgument("width");
final Argument<String> name = stringArgument("length");
public List<Argument<?>> arguments() {
return asList(length, width, name);
}
public Cat create(Map<Argument<?>, String> arguments) {
return new Cat(length.get(arguments), width.get(arguments), name.get(arguments));
}
}
Supporting code that you would reuse between your various object types:
abstract class Argument<T> {
abstract T get(Map<Argument<?>, String> arguments);
private Argument() {
}
static Argument<Integer> intArgument(String name) {
return new Argument<Integer>() {
Integer get(Map<Argument<?>, String> arguments) {
return Integer.parseInt(arguments.get(this));
}
});
}
static Argument<String> stringArgument(String name) {
return new Argument<String>() {
String get(Map<Argument<?>, String> arguments) {
return arguments.get(this);
}
});
}
}
I'm sure someone will post a version that needs less code but uses reflection. Choose either but do bear in mind the extra possibilities for programming mistakes making it past compilation with reflection.
I have done something similar, where I have decoupled my parser from code emitter, which I consider anything else but the parsing itself. What I did, is introduce an interface which the parser uses to invoke methods on whenever it believes it has found a statement or a similar program element. In your case these may well be individual lines you have shown in the example in your question. So whenever you have a line parsed you invoke a method on the interface, an implementation of which will take care of the rest. That way you isolate the program generation from parsing, and both can do well on their own (well, at least the parser, as the program generation will implement an interface the parser will use). Some code to illustrate my line of thinking:
interface CodeGenerator
{
void onParseCat(int a, int b, String c); ///As per your line starting with "cat..."
void onParseDog(int a, String b, String c, int d); /// In same manner
}
class Parser
{
final CodeGenerator cg;
Parser(CodeGenerator cg)
{
this.cg = cg;
}
void parseCat() /// When you already know that the sequence of tokens matches a "cat" line
{
/// ...
cg.onParseCat(/* variable values you have obtained during parsing/tokenizing */);
}
}
This gives you several advantages, one of which being that you do not need a complicated switch logic as you have determined type of statement/expression/element already and invoke the correct method. You can even use something like onParse in CodeGenerator interface, relying on Java method overriding if you want to always use same method. Remember also that you can query methods at runtime with Java, which can aid you further in removing switch logic.
getClass().getMethod("onParse", Integer.class, Integer.class, String.class).invoke(this, catStmt, a, b, c);
Just make note that the above uses Integer class instead of the primitive type int, and that your methods must override based on parameter type and count - if you have two distinct statements using same parameter sequence, the above may fail because there will be at least two methods with the same signature. This is of course a limitation of method overriding in Java (and many other languages).
In any case, you have several methods to achieve what you want. The key to avoid switch is to implement some form of virtual method call, rely on built-in virtual method call facility, or invoke particular methods for particular program element types using static binding.
Of course, you will need at least one switch statement where you determine which method to actually call based on what string your line starts with. It's either that or introducing a Map<String,Method> which gives you a runtime switch facility, where the map will map a string to a proper method you can call invoke (part of Java) on. I prefer to keep switch where there is not substantial amount of cases, and reserve Java Maps for more complicated run-time scenarios.
But since you talk about "fairly large amount of object types", may I suggest you introduce a runtime map and use the Map class indeed. It depends on how complicated your language is, and whether the string that starts your line is a keyword, or a string in a far larger set.
Occasionally , we have to write methods that receive many many arguments , for example :
public void doSomething(Object objA , Object objectB ,Date date1 ,Date date2 ,String str1 ,String str2 )
{
}
When I encounter this kind of problem , I often encapsulate arguments into a map.
Map<Object,Object> params = new HashMap<Object,Object>();
params.put("objA",ObjA) ;
......
public void doSomething(Map<Object,Object> params)
{
// extracting params
Object objA = (Object)params.get("objA");
......
}
This is not a good practice , encapsulate params into a map is totally a waste of efficiency.
The good thing is , the clean signature , easy to add other params with fewest modification .
what's the best practice for this kind of problem ?
In Effective Java, Chapter 7 (Methods), Item 40 (Design method signatures carefully), Bloch writes:
There are three techniques for shortening overly long parameter lists:
break the method into multiple methods, each which require only a subset of the parameters
create helper classes to hold group of parameters (typically static member classes)
adapt the Builder pattern from object construction to method invocation.
For more details, I encourage you to buy the book, it's really worth it.
Using a map with magical String keys is a bad idea. You lose any compile time checking, and it's really unclear what the required parameters are. You'd need to write very complete documentation to make up for it. Will you remember in a few weeks what those Strings are without looking at the code? What if you made a typo? Use the wrong type? You won't find out until you run the code.
Instead use a model. Make a class which will be a container for all those parameters. That way you keep the type safety of Java. You can also pass that object around to other methods, put it in collections, etc.
Of course if the set of parameters isn't used elsewhere or passed around, a dedicated model may be overkill. There's a balance to be struck, so use common sense.
If you have many optional parameters you can create fluent API: replace single method with the chain of methods
exportWithParams().datesBetween(date1,date2)
.format("xml")
.columns("id","name","phone")
.table("angry_robots")
.invoke();
Using static import you can create inner fluent APIs:
... .datesBetween(from(date1).to(date2)) ...
It's called "Introduce Parameter Object". If you find yourself passing same parameter list on several places, just create a class which holds them all.
XXXParameter param = new XXXParameter(objA, objB, date1, date2, str1, str2);
// ...
doSomething(param);
Even if you don't find yourself passing same parameter list so often, that easy refactoring will still improve your code readability, which is always good. If you look at your code 3 months later, it will be easier to comprehend when you need to fix a bug or add a feature.
It's a general philosophy of course, and since you haven't provided any details, I cannot give you more detailed advice either. :-)
First, I'd try to refactor the method. If it's using that many parameters it may be too long any way. Breaking it down would both improve the code and potentially reduce the number of parameters to each method. You might also be able to refactor the entire operation to its own class. Second, I'd look for other instances where I'm using the same (or superset) of the same parameter list. If you have multiple instances, then it likely signals that these properties belong together. In that case, create a class to hold the parameters and use it. Lastly, I'd evaluate whether the number of parameters makes it worth creating a map object to improve code readability. I think this is a personal call -- there is pain each way with this solution and where the trade-off point is may differ. For six parameters I probably wouldn't do it. For 10 I probably would (if none of the other methods worked first).
This is often a problem when constructing objects.
In that case use builder object pattern, it works well if you have big list of parameters and not always need all of them.
You can also adapt it to method invocation.
It also increases readability a lot.
public class BigObject
{
// public getters
// private setters
public static class Buider
{
private A f1;
private B f2;
private C f3;
private D f4;
private E f5;
public Buider setField1(A f1) { this.f1 = f1; return this; }
public Buider setField2(B f2) { this.f2 = f2; return this; }
public Buider setField3(C f3) { this.f3 = f3; return this; }
public Buider setField4(D f4) { this.f4 = f4; return this; }
public Buider setField5(E f5) { this.f5 = f5; return this; }
public BigObject build()
{
BigObject result = new BigObject();
result.setField1(f1);
result.setField2(f2);
result.setField3(f3);
result.setField4(f4);
result.setField5(f5);
return result;
}
}
}
// Usage:
BigObject boo = new BigObject.Builder()
.setField1(/* whatever */)
.setField2(/* whatever */)
.setField3(/* whatever */)
.setField4(/* whatever */)
.setField5(/* whatever */)
.build();
You can also put verification logic into Builder set..() and build() methods.
There is a pattern called as Parameter object.
Idea is to use one object in place of all the parameters. Now even if you need to add parameters later, you just need to add it to the object. The method interface remains same.
You could create a class to hold that data. Needs to be meaningful enough though, but much better than using a map (OMG).
Code Complete* suggests a couple of things:
"Limit the number of a routine's parameters to about seven. Seven is a magic number for people's comprehension" (p 108).
"Put parameters in input-modify-output order ... If several routines use similar parameters, put the similar parameters in a consistent order" (p 105).
Put status or error variables last.
As tvanfosson mentioned, pass only the parts of a structured variables ( objects) that the routine needs. That said, if you're using most of the structured variable in the function, then just pass the whole structure, but be aware that this promotes coupling to some degree.
* First Edition, I know I should update. Also, it's likely that some of this advice may have changed since the second edition was written when OOP was beginning to become more popular.
Using a Map is a simple way to clean the call signature but then you have another problem. You need to look inside the method's body to see what the method expects in that Map, what are the key names or what types the values have.
A cleaner way would be to group all parameters in an object bean but that still does not fix the problem entirely.
What you have here is a design issue. With more than 7 parameters to a method you will start to have problems remembering what they represent and what order they have. From here you will get lots of bugs just by calling the method in wrong parameter order.
You need a better design of the app not a best practice to send lots of parameters.
Good practice would be to refactor. What about these objects means that they should be passed in to this method? Should they be encapsulated into a single object?
Create a bean class, and set the all parameters (setter method) and pass this bean object to the method.
Look at your code, and see why all those parameters are passed in. Sometimes it is possible to refactor the method itself.
Using a map leaves your method vulnerable. What if somebody using your method misspells a parameter name, or posts a string where your method expects a UDT?
Define a Transfer Object . It'll provide you with type-checking at the very least; it may even be possible for you to perform some validation at the point of use instead of within your method.
I would say stick with the way you did it before.
The number of parameters in your example is not a lot, but the alternatives are much more horrible.
Map - There's the efficiency thing that you mentioned, but the bigger problem here are:
Callers don't know what to send you without referring to something
else... Do you have javadocs which states exactly what keys and
values are used? If you do (which is great), then having lots of parameters
isn't a problem either.
It becomes very difficult to accept different argument types. You
can either restrict input parameters to a single type, or use
Map<String, Object> and cast all the values. Both options are
horrible most of the time.
Wrapper objects - this just moves the problem since you need to fill the wrapper object in the first place - instead of directly to your method, it will be to the constructor of the parameter object.
To determine whether moving the problem is appropriate or not depends on the reuse of said object. For instance:
Would not use it: It would only be used once on the first call, so a lot of additional code to deal with 1 line...?
{
AnObject h = obj.callMyMethod(a, b, c, d, e, f, g);
SomeObject i = obj2.callAnotherMethod(a, b, c, h);
FinalResult j = obj3.callAFinalMethod(c, e, f, h, i);
}
May use it: Here, it can do a bit more. First, it can factor the parameters for 3 method calls. it can also perform 2 other lines in itself... so it becomes a state variable in a sense...
{
AnObject h = obj.callMyMethod(a, b, c, d, e, f, g);
e = h.resultOfSomeTransformation();
SomeObject i = obj2.callAnotherMethod(a, b, c, d, e, f, g);
f = i.somethingElse();
FinalResult j = obj3.callAFinalMethod(a, b, c, d, e, f, g, h, i);
}
Builder pattern - this is an anti-pattern in my view. The most desirable error handling mechanism is to detect earlier, not later; but with the builder pattern, calls with missing (programmer did not think to include it) mandatory parameters are moved from compile time to run time. Of course if the programmer intentionally put null or such in the slot, that'll be runtime, but still catching some errors earlier is a much bigger advantage to catering for programmers who refuse to look at the parameter names of the method they are calling.
I find it only appropriate when dealing with large number of optional parameters, and even then, the benefit is marginal at best. I am very much against the builder "pattern".
The other thing people forget to consider is the role of the IDE in all this.
When methods have parameters, IDEs generate most of the code for you, and you have the red lines reminding you what you need to supply/set. When using option 3... you lose this completely. It's now up to the programmer to get it right, and there's no cues during coding and compile time... the programmer must test it to find out.
Furthermore, options 2 and 3, if adopted wide spread unnecessarily, have long term negative implications in terms of maintenance due to the large amount of duplicate code it generates. The more code there is, the more there is to maintain, the more time and money is spent to maintain it.
This is often an indication that your class holds more than one responsibility (i.e., your class does TOO much).
See The Single Responsibility Principle
for further details.
If you are passing too many parameters then try to refactor the method. Maybe it is doing a lot of things that it is not suppose to do. If that is not the case then try substituting the parameters with a single class. This way you can encapsulate everything in a single class instance and pass the instance around and not the parameters.
... and Bob's your uncle: No-hassle fancy-pants APIs for object creation!
https://projectlombok.org/features/Builder
I have a deceptively simple scenario, and I want a simple solution, but it's not obvious which is "most correct" or "most Java".
Let's say I have a small authenticate(Client client) method in some class. The authentication could fail for a number of reasons, and I want to return a simple boolean for control flow, but also return a String message for the user. These are the possibilities I can think of:
Return a boolean, and pass in a StringBuilder to collect the message. This is the closest to a C-style way of doing it.
Throw an exception instead of returning false, and include the message. I don't like this since failure is not exceptional.
Create a new class called AuthenticationStatus with the boolean and the String. This seems like overkill for one small method.
Store the message in a member variable. This would introduce a potential race condition, and I don't like that it implies some state that isn't really there.
Any other suggestions?
Edit Missed this option off
Return null for success - Is this unsafe?
Edit Solution:
I went for the most OO solution and created a small AuthenticationResult class. I wouldn't do this in any other language, but I like it in Java. I also liked the suggestion
of returning an String[] since it's like the null return but safer. One advantage of the Result class is that you can have a success message with further details if required.
Returning a small object with both the boolean flag and the String inside is probably the most OO-like way of doing it, although I agree that it seems overkill for a simple case like this.
Another alternative is to always return a String, and have null (or an empty String - you choose which) indicate success. As long as the return values are clearly explained in the javadocs there shouldn't be any confusion.
You could use exceptions....
try {
AuthenticateMethod();
} catch (AuthenticateError ae) {
// Display ae.getMessage() to user..
System.out.println(ae.getMessage());
//ae.printStackTrace();
}
and then if an error occurs in your AuthenticateMethod you send a new AuthenticateError (extends Exception)
Avoid returning a "sentinel value", especially null. You will end up with a codebase where methods cannot be understood by the caller without reading the implementation. In the case of null, callers may end up with NullPointerExceptions if they forget (or don't know) that your method may return null.
The tuple suggestion from Bas Leijdekkers is a good one that I use all the time if I want to return more than one value from a method. The one we use is P2<A, B> from the Functional Java library. This kind of type is a joint union of two other types (it contains one value of each type).
Throwing Exceptions for control flow is a bit of a code smell, but checked exceptions are one way of getting more than one type of value from a method. Other, cleaner possibilities exist though.
You can have an Option<T> abstract class with two subclasses Some<T> and None<T>. This is a bit like a type-safe alternative to null, and a good way to implement partial functions (functions whose return value isn't defined for some arguments). The Functional Java library has a full-featured Option class that implements Iterable<T>, so you can do something like this:
public Option<String> authenticate(String arg) {
if (success(arg))
return Option.some("Just an example");
else
return Option.none();
}
...
for(String s : authenticate(secret)) {
privilegedMethod();
}
Alternatively, you can use a disjoint union of two types, as an Either<L, R> class. It contains one value which is either of type L or R. This class implements Iterable<T> for both L and R, so you can do something like this:
public Either<Fail, String> authenticate(String arg) {
if (success(arg))
return Either.right("Just an example");
else
return Either.left(Fail.authenticationFailure());
}
...
Either<Fail, String> auth = authenticate(secret);
for(String s : auth.rightProjection()) {
privilegedMethod();
}
for(Fail f : auth.leftProjection()) {
System.out.println("FAIL");
}
All of these classes, P2, Option, and Either are useful in a wide variety of situations.
Some more options:
Return an separate enum value for each type of failure. The enum object could contain the message
Return an int and have a separate method that looks up the appropriate message from an array
create a generic utility tuple class that can contains two values. Such a class can be useful in many more places.
simple tuple example, actual implementation may need more:
class Tuple<L, R> {
public final L left;
public final R right;
public Tuple( L left, R right) {
this.left = left;
this.right = right;
}
}
You could return a Collection of error messages, empty indicating that there were no problems. This is a refinement of your third suggestion.
I personally think creating a new class called AuthenticationStatus with the boolean and the String is the most Java like way. And while it seems like overkill (which it may well be) it seems cleaner to me and easier to understand.
Just because failed authentication is commonplace doesn't mean it isn't exceptional.
In my opinion, authentication failures are the poster-child use case for checked exceptions. (Well... maybe file non-existence is the canonical use case, but authentication failure is a close #2.)
I use the "tiny class" myself, usually with an inner class. I don't like using arguments to collect messages.
Also, if the method that might fail is "low level" - like coming from an app server or the database layer, I'd prefer to return an Enum with the return status, and then translate that into a string at the GUI level. Don't pass around user strings at the low level if you're ever going to internationalize your code, because then your app server can only respond in one language at a time, rather than having different clients working in different languages.
Is this the only method where you have such a requirement? If not, just generate a general Response class with an isSuccessful flag and a message string, and use that everywhere.
Or you could just have the method return null to show success (not pretty, and does not allow returning a success AND a message).
I would most probably go for something like :
class SomeClass {
public int authenticate (Client client) {
//returns 0 if success otherwise one value per possible failure
}
public String getAuthenticationResultMessage (int authenticateResult) {}
//returns message associated to authenticateResult
}
With this "design", you can ask for a message only when authentication fails (which I hope is the scenario that occurs 99,99% of time ;))
It may also be of good practice to delegate message resolution to another Class. But it depends of your application needs (mostly, does it need i18n ?)
This seems like a common idiom in other programming languages, but I cannot figure out which one ( C I guess as I read in the question ) .
Almost the same question is posted here and here
Attempting to return two values from a single function, may be misleading. But as it has been proved by the attempts of doing so, it may be very useful too.
Definitely creating and small class with the results should be the correct way to proceed if that is a common flow in the app as posted before.
Here's a quote about returning two values from a function:
As a matter of programming style, this idea is not
appealing in a object oriented programming language.
Returning objects to represent computation results
is the idiom for returning multiple values. Some
suggest that you should not have to declare classes
for unrelated values, but neither should unrelated
values be returned from a single method.
I've found it in a feature request for java to allow multiple return values
look at the "evaluation" section dated: 2005-05-06 09:40:08
Successful authentication should be the "normal" case, so an authentication failure is the exceptional case.
What are the different status strings for the user anyway. I can see only two, success or failure. Any further information is a potential security issue.
Another advantage of the solution with exceptions is that it cannot be called in the wrong way and the failure case is more obvious. Without exceptions, you write:
if (authenticate()) {
// normal behaviour...
}
else {
// error case...
}
You can accidently call the method ignoring the return value. The "normal behaviour" code is then executed without successful authentication:
authenticate();
// normal behaviour...
If you use exceptions, that cannot happen. If you decide to not use exceptions, at least name the method so that it is clear that it returns a state, e. g.:
if (isAuthenticated()) {
//...
}
There are a lot of good answers here so I will keep it short.
I think failure of a user to authenticate can be considered a valid case for a checked exception. If your style of programming favoured handling exceptions then there would be no reason not to do this. It also removes the "How to return multiple values from a method, my method does one thing It authenticates a user"
If you are going to return multiple values then spend 10 minutes creating a generic PairTuple (can also be more than a pair TripleTuple, I won't repeat the example listed above) and return your values that way.
I hate having small dto style objects to return various multiple values they just clutter the place.
How about returning a string. Empty or Null for success. Error Message in case of failure.
Simplest that would work. However not sure if it reads well.
Return the Object. It allows you to put additional functionality into the Class if you need it. Short lived objects in Java are quick to create and collect.
I would choose the Exception option in first place.
But, in second place, I would prefer the C-style technique:
public boolean authenticate(Client client, final StringBuilder sb) {
if (sb == null)
throw new IllegalArgumentException();
if (isOK()) {
sb.append("info message");
return true;
} else {
sb.append("error message");
return false;
}
}
This is not so strange and it's done in many places in the framework.
Instead of creating a special object for return type, I usually just return an array where all the returned information is stored. The benefit is that you can extend this array with new elements without creating new types and mess. The downside you have to know exactly what elements should present when array is returned from particular method to parse it correctly. Usually I agree on certain structure, like first element is always Boolean indication success, second is String with description, the rest is optional.
Example:
public static void main(String[] args)
{
Object[] result = methodReturningStatus();
if(!(Boolean)result[0])
System.out.println("Method return: "+ result[1]);
}
static Object[] methodReturningStatus()
{
Object[] result = new Object[2];
result[0] = false;
result[1] = "Error happened";
return result;
}