I'm trying to draw some text on bitmap with a fixed position (Bottom left corner) no matter how bitmap size different.
Code below works but, the Text is drawn on the center of the bitmap
public Bitmap drawTextToBitmap(Context gContext,
Bitmap bitmap,
String gText) {
Resources resources = gContext.getResources();
float scale = resources.getDisplayMetrics().density;
android.graphics.Bitmap.Config bitmapConfig =
bitmap.getConfig();
if (bitmapConfig == null) {
bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888;
}
bitmap = bitmap.copy(bitmapConfig, true);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(getResources().getColor(R.color.fujiColor));
paint.setTypeface(Typeface.createFromAsset(getAssets(), "fonts/DS-DIGI.TTF"));
paint.setTextSize((int) (14 * scale));
paint.setShadowLayer(1f, 0f, 1f, getResources().getColor(R.color.fujiShadowColor));
Rect bounds = new Rect();
paint.getTextBounds(gText, 0, gText.length(), bounds);
int x = (bitmap.getWidth() - bounds.width()) / 2;
int y = (bitmap.getHeight() + bounds.height()) / 2;
canvas.drawText(gText, x, y, paint);
return bitmap;
}
What I need is something similar to this :
Thank you.
As mentioned in the official docs, the text is drawn taking the (x,y) values as origin. Change the x,y values. Something along the following lines should work.
int horizontalSpacing = 24;
int verticalSpacing = 36;
int x = horizontalSpacing;//(bitmap.getWidth() - bounds.width()) / 2;
int y = bitmap.getHeight()-verticalSpacing;//(bitmap.getHeight() + bounds.height()) / 2;
I have bitmaps which are squares or rectangles. I take the shortest side and do something like this:
int value = 0;
if (bitmap.getHeight() <= bitmap.getWidth()) {
value = bitmap.getHeight();
} else {
value = bitmap.getWidth();
}
Bitmap finalBitmap = null;
finalBitmap = Bitmap.createBitmap(bitmap, 0, 0, value, value);
Then I scale it to a 144 x 144 Bitmap using this:
Bitmap lastBitmap = null;
lastBitmap = Bitmap.createScaledBitmap(finalBitmap, 144, 144, true);
Problem is that it crops the top left corner of the original bitmap, Anyone has the code to crop the center of the bitmap?
This can be achieved with: Bitmap.createBitmap(source, x, y, width, height)
if (srcBmp.getWidth() >= srcBmp.getHeight()){
dstBmp = Bitmap.createBitmap(
srcBmp,
srcBmp.getWidth()/2 - srcBmp.getHeight()/2,
0,
srcBmp.getHeight(),
srcBmp.getHeight()
);
}else{
dstBmp = Bitmap.createBitmap(
srcBmp,
0,
srcBmp.getHeight()/2 - srcBmp.getWidth()/2,
srcBmp.getWidth(),
srcBmp.getWidth()
);
}
While most of the above answers provide a way to do this, there is already a built-in way to accomplish this and it's 1 line of code (ThumbnailUtils.extractThumbnail())
int dimension = getSquareCropDimensionForBitmap(bitmap);
bitmap = ThumbnailUtils.extractThumbnail(bitmap, dimension, dimension);
...
//I added this method because people keep asking how
//to calculate the dimensions of the bitmap...see comments below
public int getSquareCropDimensionForBitmap(Bitmap bitmap)
{
//use the smallest dimension of the image to crop to
return Math.min(bitmap.getWidth(), bitmap.getHeight());
}
If you want the bitmap object to be recycled, you can pass options that make it so:
bitmap = ThumbnailUtils.extractThumbnail(bitmap, dimension, dimension, ThumbnailUtils.OPTIONS_RECYCLE_INPUT);
From: ThumbnailUtils Documentation
public static Bitmap extractThumbnail (Bitmap source, int width, int
height)
Added in API level 8 Creates a centered bitmap of the desired size.
Parameters source original bitmap source width targeted width
height targeted height
I was getting out of memory errors sometimes when using the accepted answer, and using ThumbnailUtils resolved those issues for me. Plus, this is much cleaner and more reusable.
Have you considered doing this from the layout.xml ? You could set for your ImageView the ScaleType to android:scaleType="centerCrop" and set the dimensions of the image in the ImageView inside the layout.xml.
You can used following code that can solve your problem.
Matrix matrix = new Matrix();
matrix.postScale(0.5f, 0.5f);
Bitmap croppedBitmap = Bitmap.createBitmap(bitmapOriginal, 100, 100,100, 100, matrix, true);
Above method do postScalling of image before cropping, so you can get best result with cropped image without getting OOM error.
For more detail you can refer this blog
Here a more complete snippet that crops out the center of an [bitmap] of arbitrary dimensions and scales the result to your desired [IMAGE_SIZE]. So you will always get a [croppedBitmap] scaled square of the image center with a fixed size. ideal for thumbnailing and such.
Its a more complete combination of the other solutions.
final int IMAGE_SIZE = 255;
boolean landscape = bitmap.getWidth() > bitmap.getHeight();
float scale_factor;
if (landscape) scale_factor = (float)IMAGE_SIZE / bitmap.getHeight();
else scale_factor = (float)IMAGE_SIZE / bitmap.getWidth();
Matrix matrix = new Matrix();
matrix.postScale(scale_factor, scale_factor);
Bitmap croppedBitmap;
if (landscape){
int start = (tempBitmap.getWidth() - tempBitmap.getHeight()) / 2;
croppedBitmap = Bitmap.createBitmap(tempBitmap, start, 0, tempBitmap.getHeight(), tempBitmap.getHeight(), matrix, true);
} else {
int start = (tempBitmap.getHeight() - tempBitmap.getWidth()) / 2;
croppedBitmap = Bitmap.createBitmap(tempBitmap, 0, start, tempBitmap.getWidth(), tempBitmap.getWidth(), matrix, true);
}
Probably the easiest solution so far:
public static Bitmap cropCenter(Bitmap bmp) {
int dimension = Math.min(bmp.getWidth(), bmp.getHeight());
return ThumbnailUtils.extractThumbnail(bmp, dimension, dimension);
}
imports:
import android.media.ThumbnailUtils;
import java.lang.Math;
import android.graphics.Bitmap;
To correct #willsteel solution:
if (landscape){
int start = (tempBitmap.getWidth() - tempBitmap.getHeight()) / 2;
croppedBitmap = Bitmap.createBitmap(tempBitmap, start, 0, tempBitmap.getHeight(), tempBitmap.getHeight(), matrix, true);
} else {
int start = (tempBitmap.getHeight() - tempBitmap.getWidth()) / 2;
croppedBitmap = Bitmap.createBitmap(tempBitmap, 0, start, tempBitmap.getWidth(), tempBitmap.getWidth(), matrix, true);
}
public Bitmap getResizedBitmap(Bitmap bm) {
int width = bm.getWidth();
int height = bm.getHeight();
int narrowSize = Math.min(width, height);
int differ = (int)Math.abs((bm.getHeight() - bm.getWidth())/2.0f);
width = (width == narrowSize) ? 0 : differ;
height = (width == 0) ? differ : 0;
Bitmap resizedBitmap = Bitmap.createBitmap(bm, width, height, narrowSize, narrowSize);
bm.recycle();
return resizedBitmap;
}
public static Bitmap resizeAndCropCenter(Bitmap bitmap, int size, boolean recycle) {
int w = bitmap.getWidth();
int h = bitmap.getHeight();
if (w == size && h == size) return bitmap;
// scale the image so that the shorter side equals to the target;
// the longer side will be center-cropped.
float scale = (float) size / Math.min(w, h);
Bitmap target = Bitmap.createBitmap(size, size, getConfig(bitmap));
int width = Math.round(scale * bitmap.getWidth());
int height = Math.round(scale * bitmap.getHeight());
Canvas canvas = new Canvas(target);
canvas.translate((size - width) / 2f, (size - height) / 2f);
canvas.scale(scale, scale);
Paint paint = new Paint(Paint.FILTER_BITMAP_FLAG | Paint.DITHER_FLAG);
canvas.drawBitmap(bitmap, 0, 0, paint);
if (recycle) bitmap.recycle();
return target;
}
private static Bitmap.Config getConfig(Bitmap bitmap) {
Bitmap.Config config = bitmap.getConfig();
if (config == null) {
config = Bitmap.Config.ARGB_8888;
}
return config;
}
val sourceWidth = source.width
val sourceHeight = source.height
val xScale = newWidth.toFloat() / sourceWidth
val yScale = newHeight.toFloat() / sourceHeight
val scale = xScale.coerceAtLeast(yScale)
val scaledWidth = scale * sourceWidth
val scaledHeight = scale * sourceHeight
val left = (newWidth - scaledWidth) / 2
val top = (newHeight - scaledHeight) / 2
val targetRect = RectF(
left, top, left + scaledWidth, top
+ scaledHeight
)
val dest = Bitmap.createBitmap(
newWidth, newHeight,
source.config
)
val mutableDest = dest.copy(source.config, true)
val canvas = Canvas(mutableDest)
canvas.drawBitmap(source, null, targetRect, null)
binding.imgView.setImageBitmap(mutableDest)
I'm using this code to crop an image:
Bitmap raw = ((BitmapDrawable)hWlp).getBitmap();
DisplayMetrics metrics = new DisplayMetrics();
WindowManager windowManager = (WindowManager)
context.getSystemService(Context.WINDOW_SERVICE);
windowManager.getDefaultDisplay().getMetrics(metrics);
int width = metrics.widthPixels;
int height = metrics.heightPixels;
wallpaper = Bitmap.createBitmap(raw, width/2, 0, width, height);
My source image (raw) is 800x960 and the target image is 800x480 (screen size). So I don't understand why I get this error:
java.lang.IllegalArgumentException: x + width must be <= bitmap.width()
if in my case x + width (480/2 + 480) is 720 and bitmap.width() is 960
You can use like that :
public static Bitmap cropAndScale (Bitmap source,int scale){
int factor = source.getHeight() <= source.getWidth() ? source.getHeight(): source.getWidth();
int longer = source.getHeight() >= source.getWidth() ? source.getHeight(): source.getWidth();
int x = source.getHeight() >= source.getWidth() ?0:(longer-factor)/2;
int y = source.getHeight() <= source.getWidth() ?0:(longer-factor)/2;
source = Bitmap.createBitmap(source, x, y, factor, factor);
source = Bitmap.createScaledBitmap(source, scale, scale, false);
return source;
}
This is example and you can change variables by displaymetrics
You can get this error only, if your app is in landscape orientation ;)
I think, in this case metrics.widthPixels can return 800px instead 480px.
I have a 480 x 800 bitmap that I am using for a live wallpaper I am creating. When I test on the emulator the bitmap width and height scales fine but when I test on my Samsung S3 the bitmap width scales fine but the height is too short, shows black rectangle at the bottom. Is there a standard bitmap size I should be working with or is there something wrong in my code?:
public void doDraw(Canvas c) {
c.drawColor(Color.rgb(0,0,0)); // Clear the background.
final int canvasWidth = getScreenWidth();
final int canvasHeight = getScreenHeight();
int imageWidth = mBitmap.getWidth();
int imageHeight = mBitmap.getHeight();
float scaleFactor = Math.min( (float)canvasWidth / imageWidth,
(float)canvasHeight / imageHeight );
Bitmap scaled = Bitmap.createScaledBitmap( mBitmap,
(int)(scaleFactor * imageWidth),
(int)(scaleFactor * imageHeight),
true );
c.drawBitmap(scaled, 0, 0, null);
I think you want Math.max() instead of Math.min()
I'm resizing an array of Bitmaps to a certain percentage of screen (So looks the same on all devices). Some of the bitmaps are sprites with + 256kb in size (explosions etc).
Obviously the VM is running out of memory once the bitmaps are converted twice, the bitmaps only convert at the beginning of the android application but it's still giving the error.
Can anyone tell me, is there a better, faster, more effcient way to return this peice of code as a bitmap.
Just out of curiosity are bitmap values passed by reference? (As in does the object parameter use the same line of memory for the same object?).
Anyhow's here is z code:
public Bitmap ResizeBitmap(Bitmap bitmap, float s_percentage, int frames, int viewport_width, int viewport_height)
{
float percentage = s_percentage / 100.0f;
float scale = viewport_width / 100 * percentage;
if(viewport_width < viewport_height)
{
scale = viewport_height / 100 * percentage;
}
int newWidth = (int) (bitmap.getWidth() * scale);
int newHeight = (int) (bitmap.getHeight() * scale);
if(newWidth <= 0 || newHeight <= 0)
{
// Extra check, for invalid width/height
Log.e("Function List, Resize Bitmap", "invalid dimension ("+newWidth+"x"+newHeight+")");
return bitmap;
}
//Round up to closet factor of total frames
int rW = (newWidth/frames)+1;
newWidth = rW*frames;
Bitmap newBitmap = Bitmap.createScaledBitmap(bitmap, newWidth, newHeight, false);
return newBitmap;
}
To be in VM budget try to scale down your Bitmap like this.
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile( filename, options );
options.inJustDecodeBounds = false;
options.inSampleSize = 4;
bitmap = BitmapFactory.decodeFile( filename, options );
if ( bitmap != null ) {
bitmap = Bitmap.createScaledBitmap( bitmap, width, height, false );
}
//Adjust SampleSize to values like 2, 4, 8 etc