Part of my question, how I can set up a job with less then 15 minutes interval in "Nougat", was answerd by "blizzard" in his answer here:
Job Scheduler not running on Android N
He explained the problem and suggested to use the following workaround:
JobInfo jobInfo;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
jobInfo = new JobInfo.Builder(JOB_ID, serviceName)
.setMinimumLatency(REFRESH_INTERVAL)
.setExtras(bundle).build();
} else {
jobInfo = new JobInfo.Builder(JOB_ID, serviceName)
.setPeriodic(REFRESH_INTERVAL)
.setExtras(bundle).build();
}
However, using the suggested
.setMinimumLatency(REFRESH_INTERVAL)
just starts the job once;
but how do I get it periodic with a period of around 30 seconds on an android nougat device (not using handler or alarm manager)?
If someone is still trying to overcome the situation,
Here is a workaround for >= Android N (If you want to set the periodic job lower than 15 minutes)
Check that only setMinimumLatency is used. Also, If you are running a task that takes a long time, the next job will be scheduled at, Current JOB Finish time + PROVIDED_TIME_INTERVAL
.SetPeriodic(long millis) works well for API Level below Android N
#Override
public boolean onStartJob(final JobParameters jobParameters) {
Log.d(TAG,"Running service now..");
//Small or Long Running task with callback
//Reschedule the Service before calling job finished
if(android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N)
scheduleRefresh();
//Call Job Finished
jobFinished(jobParameters, false );
return true;
}
#Override
public boolean onStopJob(JobParameters jobParameters) {
return false;
}
private void scheduleRefresh() {
JobScheduler mJobScheduler = (JobScheduler)getApplicationContext()
.getSystemService(JOB_SCHEDULER_SERVICE);
JobInfo.Builder mJobBuilder =
new JobInfo.Builder(YOUR_JOB_ID,
new ComponentName(getPackageName(),
GetSessionService.class.getName()));
/* For Android N and Upper Versions */
if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
mJobBuilder
.setMinimumLatency(60*1000) //YOUR_TIME_INTERVAL
.setRequiredNetworkType(JobInfo.NETWORK_TYPE_ANY);
}
UPDATE:
If you are considering your repeating job to run while in Doze Mode and thinking about JobScheduler, FYI: JobSchedulers are not allowed to run in Doze mode.
I have not discussed about the Dozing because we were talking about JobScheduler. Thanks, #Elletlar, for pointing out that some may think that it will run even when the app is in doze mode which is not the case.
For doze mode, AlarmManager still gives the best solution. You can use setExactAndAllowWhileIdle() if you want to run your periodic job at exact time period or use setAndAllowWhileIdle() if you're flexible.
You can also user setAlarmClock() as device always comes out from doze mode for alarm clock and returns to doze mode again. Another way is to use FCM.
Reference: Doze Restrictions
https://developer.android.com/training/monitoring-device-state/doze-standby
I struggled with same thing when I wanted to setup Job for refresh small part of data. I found out that solution for this problem may be setting up Job one more time with the same ID after i calledjobFinished(JobParameters, boolean). I think it should work every time on main thread.
My function to setup Job looks like this:
JobInfo generateRefreshTokenJobInfo(long periodTime){
JobInfo.Builder jobBuilder = new JobInfo.Builder(1L, new ComponentName(mContext, JobService.class));
jobBuilder.setMinimumLatency(periodTime);
jobBuilder.setOverrideDeadline((long)(periodTime * 1.05));
jobBuilder.setRequiresDeviceIdle(false);
return jobBuilder.build();
}
When I finish my work after first call of Job i call in main thread
jobFinished(mJobParameters, true);
registerRefreshJob(5*60*1000L);
This will reschedule my Job one more time for the same amount of time on the same id. When device is in idle state you still have to take under consideration lack of wake locks in doze so your job may not be started so often as you wish. It is mentioned in https://developer.android.com/about/versions/nougat/android-7.0-changes.html
If the device is stationary for a certain time after entering Doze, the system applies the rest of the Doze restrictions to PowerManager.WakeLock, AlarmManager alarms, GPS, and Wi-Fi scans. Regardless of whether some or all Doze restrictions are being applied, the system wakes the device for brief maintenance windows, during which applications are allowed network access and can execute any deferred jobs/syncs.
I have an activity that demonstrates information ping results about servers. This job is done every second with runnable like below code:
pingRunnable = new Runnable() {
#Override
public void run() {
pingMethod();
resultsNotification();
handler.postDelayed(this, 1000);
}
};
on the other hand, I have to show some results in the notification realtime and I did it, But there is a problem, that in the first when the device was locked after 10 min app and activity was destroyed by OS and just notification stopped in a stagnant status. then I tried to fix it with below code:
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
PowerManager.WakeLock wl = pm.newWakeLock(PowerManager.SCREEN_DIM_WAKE_LOCK, "My Tag");
wl.acquire();
wl.release();
Actually, I used wl.release(); like this:
#Override
protected void onDestroy() {
wl.release();
super.onDestroy();
}
It got better when I did it, but when the device was locked this again happened after some hours.
Right now I don't know exactly how can I control these services (background(Runnable) and foreground(Notification) ) together for keeping alive activity for a long time such as two or three days or even more.
First up you shouldn't be using an Activity to do this kind of work a Service is the recommended approach. To do this kind of work intelligently you have a number of options with the Android framework, most recently the new WorkManager component. These services should offer you the ability to control when your background work is scheduled - e.g. only running when a valid network connection is present and by allowing you to select a period when the work should run.
https://developer.android.com/topic/libraries/architecture/workmanager/advanced
Secondly, polling every second will have a drastic impact on battery life - if you do this most likely your app will be flagged as a bad citizen and be a likely candidate for uninstalling.
You should consider whether polling in general is the best option for your users. Using cloud messaging would improve the amount of work your app needs to do to, i.e. you could just push out a notification when the server data changes, which avoids you having to do the manual polling. https://firebase.google.com/docs/cloud-messaging/
I need a program that will add a notification on Android. And when someone clicks on the notification, it should lead them to my second activity.
I have established code. The notification should be working, but for some reason it is not working. The Notification isn't showing at all. I don't know what am I missing.
Code of those files:
Notification n = new Notification.Builder(this)
.setContentTitle("New mail from " + "test#gmail.com")
.setContentText("Subject")
.setContentIntent(pIntent).setAutoCancel(true)
.setStyle(new Notification.BigTextStyle().bigText(longText))
.build();
NotificationManager notificationManager = (NotificationManager) getSystemService(NOTIFICATION_SERVICE);
// Hide the notification after it's selected
notificationManager.notify(0, n);
The code won't work without an icon. So, add the setSmallIcon call to the builder chain like this for it to work:
.setSmallIcon(R.drawable.icon)
Android Oreo (8.0) and above
Android 8 introduced a new requirement of setting the channelId property by using a NotificationChannel.
NotificationManager mNotificationManager;
NotificationCompat.Builder mBuilder =
new NotificationCompat.Builder(mContext.getApplicationContext(), "notify_001");
Intent ii = new Intent(mContext.getApplicationContext(), RootActivity.class);
PendingIntent pendingIntent = PendingIntent.getActivity(mContext, 0, ii, 0);
NotificationCompat.BigTextStyle bigText = new NotificationCompat.BigTextStyle();
bigText.bigText(verseurl);
bigText.setBigContentTitle("Today's Bible Verse");
bigText.setSummaryText("Text in detail");
mBuilder.setContentIntent(pendingIntent);
mBuilder.setSmallIcon(R.mipmap.ic_launcher_round);
mBuilder.setContentTitle("Your Title");
mBuilder.setContentText("Your text");
mBuilder.setPriority(Notification.PRIORITY_MAX);
mBuilder.setStyle(bigText);
mNotificationManager =
(NotificationManager) mContext.getSystemService(Context.NOTIFICATION_SERVICE);
// === Removed some obsoletes
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)
{
String channelId = "Your_channel_id";
NotificationChannel channel = new NotificationChannel(
channelId,
"Channel human readable title",
NotificationManager.IMPORTANCE_HIGH);
mNotificationManager.createNotificationChannel(channel);
mBuilder.setChannelId(channelId);
}
mNotificationManager.notify(0, mBuilder.build());
Actually the answer by Ć’ernando Valle doesn't seem to be correct. Then again, your question is overly vague because you fail to mention what is wrong or isn't working.
Looking at your code I am assuming the Notification simply isn't showing.
Your notification is not showing, because you didn't provide an icon. Even though the SDK documentation doesn't mention it being required, it is in fact very much so and your Notification will not show without one.
addAction is only available since 4.1. Prior to that you would use the PendingIntent to launch an Activity. You seem to specify a PendingIntent, so your problem lies elsewhere. Logically, one must conclude it's the missing icon.
You were missing the small icon.
I did the same mistake and the above step resolved it.
As per the official documentation:
A Notification object must contain the following:
A small icon, set by setSmallIcon()
A title, set by setContentTitle()
Detail text, set by setContentText()
On Android 8.0 (API level 26) and higher, a valid notification channel ID, set by setChannelId() or provided in the NotificationCompat.Builder constructor when creating a channel.
See http://developer.android.com/guide/topics/ui/notifiers/notifications.html
This tripped me up today, but I realized it was because on Android 9.0 (Pie), Do Not Disturb by default also hides all notifications, rather than just silencing them like in Android 8.1 (Oreo) and before. This doesn't apply to notifications.
I like having DND on for my development device, so going into the DND settings and changing the setting to simply silence the notifications (but not hide them) fixed it for me.
Creation of notification channels are compulsory for Android versions after Android 8.1 (Oreo) for making notifications visible. If notifications are not visible in your app for Oreo+ Androids, you need to call the following function when your app starts -
private void createNotificationChannel() {
// Create the NotificationChannel, but only on API 26+ because
// the NotificationChannel class is new and not in the support library
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
CharSequence name = getString(R.string.channel_name);
String description = getString(R.string.channel_description);
int importance = NotificationManager.IMPORTANCE_DEFAULT;
NotificationChannel channel = new NotificationChannel(CHANNEL_ID, name,
importance);
channel.setDescription(description);
// Register the channel with the system; you can't change the importance
// or other notification behaviours after this
NotificationManager notificationManager =
getSystemService(NotificationManager.class);
notificationManager.createNotificationChannel(channel);
}
}
You also need to change the build.gradle file, and add the used Android SDK version into it:
implementation 'com.android.support:appcompat-v7:28.0.0'
This worked like a charm in my case.
I think that you forget the
addAction(int icon, CharSequence title, PendingIntent intent)
Look here: Add Action
I had the same issue with my Android app. I was trying out notifications and found that notifications were showing on my Android emulator which ran a Android 7.0 (Nougat) system, whereas it wasn't running on my phone which had Android 8.1 (Oreo).
After reading the documentation, I found that Android had a feature called notification channel, without which notifications won't show up on Oreo devices. Below is the link to official Android documentation on notification channels.
Notifications Overview, Notification anatomy
Create and Manage Notification Channels
For me it was an issue with deviceToken. Please check if the receiver and sender device token is properly updated in your database or wherever you are accessing it to send notifications.
For instance, use the following to update the device token on app launch. Therefore it will be always updated properly.
// Device token for push notifications
FirebaseInstanceId.getInstance().getInstanceId().addOnSuccessListener(
new OnSuccessListener<InstanceIdResult>() {
#Override
public void onSuccess(InstanceIdResult instanceIdResult) {
deviceToken = instanceIdResult.getToken();
// Insert device token into Firebase database
fbDbRefRoot.child("user_detail_profile").child(currentUserId).child("device_token")).setValue(deviceToken)
.addOnSuccessListener(
new OnSuccessListener<Void>() {
#Override
public void onSuccess(Void aVoid) {
}
});
}
});
I encountered a similar problem to yours and while searching for a solution I found these answers but they weren't as direct as I hoped they would be but it gives an Idea; Your notifications may not be showing because for versions >=8 notifications are done relatively differently there is a NotificationChannel which aids in managing notifications this helped me. Happy coding.
void Note(){
//Creating a notification channel
NotificationChannel channel=new NotificationChannel("channel1",
"hello",
NotificationManager.IMPORTANCE_HIGH);
NotificationManager manager=(NotificationManager) getSystemService(NOTIFICATION_SERVICE);
manager.createNotificationChannel(channel);
//Creating the notification object
NotificationCompat.Builder notification=new NotificationCompat.Builder(this,"channel1");
//notification.setAutoCancel(true);
notification.setContentTitle("Hi this is a notification");
notification.setContentText("Hello you");
notification.setSmallIcon(R.drawable.ic_launcher_foreground);
//make the notification manager to issue a notification on the notification's channel
manager.notify(121,notification.build());
}
Make sure your notificationId is unique. I couldn't figure out why my test pushes weren't showing up, but it's because the notification ids were generated based on the push content, and since I was pushing the same notification over and over again, the notification id remained the same.
Notifications may not be shown if you show the notifications rapidly one after the other or cancel an existing one, then right away show it again (e.g. to trigger a heads-up-notification to notify the user about a change in an ongoing notification). In these cases the system may decide to just block the notification when it feels they might become too overwhelming/spammy for the user.
Please note, that at least on stock Android (tested with 10) from the outside this behavior looks a bit random: it just sometimes happens and sometimes it doesn't. My guess is, there is a very short time threshold during which you are not allowed to send too many notifications. Calling NotificationManager.cancel() and then NotificationManager.notify() might then sometimes cause this behavior.
If you have the option, when updating a notification don't cancel it before, but just call NotificationManager.notify() with the updated notification. This doesn't seem to trigger the aforementioned blocking by the system.
If you are on version >= Android 8.1 (Oreo) while using a Notification channel, set its importance to high:
int importance = NotificationManager.IMPORTANCE_HIGH;
NotificationChannel channel = new NotificationChannel(CHANNEL_ID, name, importance);
val pendingIntent = PendingIntent.getActivity(applicationContext, 0, Intent(), 0)
var notification = NotificationCompat.Builder(applicationContext, CHANNEL_ID)
.setContentTitle("Title")
.setContentText("Text")
.setSmallIcon(R.drawable.icon)
.setPriority(NotificationCompat.PRIORITY_HIGH)
.setContentIntent(pendingIntent)
.build()
val mNotificationManager = getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager
mNotificationManager.notify(sameId, notification)
I want to create an android app
that will send the device location after the app's installation
and every 15 minutes
What is the best way to do so?
1) I can create a timer inside the App's main Activity.
but then it will be stopped when the app is on the background. So I understand I have to create a service.
But then, how do I register it to work from device start up (after turning the device on and forever after)?
2) I saw this push notification tutorial, I think it doesn't fit my needs as the server sends the notification in broadcast, no?
I want different notifications to users based on their current location.
I want the user to actively send GPS location and then receive custom push to his location
(GEO based push notification)
Would you use something like the guy answered here?
If you want to do something on a time-based interval, I suggest looking into AlarmManager:
Alarms (based on the AlarmManager class) give you a way to perform time-based operations outside the lifetime of your application.
http://developer.android.com/training/scheduling/alarms.html
You can start the service by making a broadcast Receiver which listens to boot completed. Then start service in it. As far as getting location every 15 minutes is concerned you can use following code to get location every 15 minutes :-
locationManager.requestLocationUpdates(usedLocationService, updateTime, updateDistance, this);
replace updateTime with 90000 for 15 minutes. You should implement locationManager in your service.
If you are using google map android api, then there is a interface calls
locationOnChange(LatLng points), this will be called every X min or sec ( X is defined by you ), that bascially gets your current location at giving LatLng point. Then if I was you, I would use NotificationManager to push the notification with the updated point to my phone
Here is the code I would do for this.
//At OnCreate
mLocationClient = new LocationClient(this, this, this);
mLocationRequest = LocationRequest.create();
mLocationRequest.setPriority(LocationRequest.PRIORITY_HIGH_ACCURACY);
mLocationRequest.setInterval(UPDATE_INTERVAL);
mLocationRequest.setFastestInterval(FASTEST_INTERVAL);
mLocationClient.requestLocationUpdates(mLocationRequest, this)
//Google Map interface
#Override
public void onLocationChanged(Location location)
//inside I would use the notificationManager to push the location
NotificationCompat.Builder mBuilder = new NotificationCompat.Builder(
context).setSmallIcon(R.drawable.btn_star)
.setContentTitle("My notification~~~~")
.setContentText("Hello World!~~~~")
.setStyle(new NotificationCompat.BigTextStyle().bigText(s));
NotificationManager mNotificationManager = (NotificationManager) context
.getSystemService(Context.NOTIFICATION_SERVICE);
mNotificationManager.notify(123, mBuilder.build());
I need some suggestions for approaches to take...
Here's some background info:
Right now I have an Android app and a separate java program running on my server.
The java program continuously go out and gets information from different sites and stores them in 14 different entries in an SQL database on the server.
The Android app then queries the databases to retrieve the info to be displayed.
My goal:
I need suggestions on how to have the app handle checking for updates from the database, and then letting the user know that there is new information.
My first thought is that maybe I need to start a separate thread that queries the database for a time modified. Then if it finds updates, it would pop up on the screen that there is new information.
I'm not too well educated with the way threads or services work, so I guess I'm looking for how to implement this, or whether there is a completely different way to go about update checking that would be better.
Thanks in advance, I appreciate any feedback, input, or suggestions.
Hi Ryan I have also implemented a similar thing in my android app and surprisingly I also had 14 tables in my PostgreSQL Server. First of all, you would want to poll the server periodically even when the app is not in the foreground. For that you need to run a background Service - here you will have to manually create a thread in the service, because Service by default runs on the UI thread OR use an IntentService - you don't have to create a separate thread. Whatever code you write in the intent service will be handled in a different thread automatically
Now you have to make this service execute periodically. For that use an AlarmManager and use the setRepeating()function. In the arguments you have to give a PendingIntent to your Service or IntentService. But don't use an alarm manager if you are going to poll the server for every less than 1 minute. Because the battery will be wasted a lot.
Here is some code that might give you an idea :
function setalarm()
{
Intent intent = new Intent(getBaseContext(), Intent_Service.class);
PendingIntent sender = PendingIntent.getBroadcast(getBaseContext(), 192837, intent, PendingIntent.FLAG_UPDATE_CURRENT);
Random randomGenerator = new Random();
long interval=60000; //1 minute in milliseconds
AlarmManager am = (AlarmManager) getSystemService(ALARM_SERVICE);
am.setRepeating(AlarmManager.RTC, cal.getTimeInMillis(),interval,sender);
}
This is Intent_Service of type IntentService :
public class BackService extends IntentService
{
Context context=this;
//public Timer t=null;
public BackService()
{
super("myintentservice");
}
#Override
protected void onHandleIntent(Intent intent)
{
try
{
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
wl = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "My Tag");
wl.acquire();
//..CPU will remain on during this section..
//make our network connections, poll the server and retrive updates
//Provide a notification if you want
wl.release();//Release the powerlock
}
}
}
But if you want instantaneous updates, then use Google Cloud Messaging Services. To know more about how it works see this
Hope this helps you.