Camera2 on touch focus. Map TextureView onClick to sensorArraySize - java

I have a camera that feeds its data into a AutoFitTextureview (across whole screen) that should focus the camera depending on where the user has touched the texture view. The resolutions of the camera and textureview are different. How do I transform the touch rectangle into a MeteringRectangle. Tried the following code but it didn't work
private View.OnTouchListener mOnTouchListener =new View.OnTouchListener() {
#SuppressLint("ClickableViewAccessibility")
#Override
public boolean onTouch(View view, MotionEvent event) {
final int actionMasked = event.getActionMasked();
if (actionMasked != MotionEvent.ACTION_DOWN) {
return false;
}
Timber.d("Triggered mOnTouchListener");
final Rect sensorArraySize = mCameraCharacteristics.get(CameraCharacteristics.SENSOR_INFO_ACTIVE_ARRAY_SIZE);
Timber.d("Triggered mOnTouchListener");
RectF touchRect = new RectF((event.getX() - 100),(event.getY() - 100), (event.getX() + 100), (event.getY() + 100));
Matrix matrix=new Matrix();
RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
matrix.setRectToRect(touchRect, bufferRect, Matrix.ScaleToFit.FILL);
//This doesnt work final int y = (int)((event.getX() / (float)view.getWidth()) * (float)sensorArraySize.height());
// final int x = (int)((event.getY() / (float)view.getHeight()) * (float)sensorArraySize.width());
// final int halfTouchWidth = 150;
// final int halfTouchHeight = 150;
// MeteringRectangle focusArea = new MeteringRectangle(Math.max(x - halfTouchWidth, 0),
// Math.max(y - halfTouchHeight, 0),
// halfTouchWidth * 2,
// halfTouchHeight * 2,
// MeteringRectangle.METERING_WEIGHT_MAX - 1);
MeteringRectangle focusArea = new MeteringRectangle(rectFToRect(bufferRect), MeteringRectangle.METERING_WEIGHT_MAX - 1);
cameraFocusIndicator.setHaveTouch(true, new Rect((int) (event.getX() - 100),(int) (event.getY() - 100), (int) (event.getX() + 100),(int) (event.getY() + 100)));
cameraFocusIndicator.invalidate();
Timber.d("Triggered setFocusMode");
focusAreaTouch = focusArea;
setFocusMode();
return true;
}
};
Code for setFocusMode
private void setFocusMode() {
try {
Timber.d("setFocusMode number of CONTROL_MAX_REGIONS_AF %s", mCameraCharacteristics.get(CameraCharacteristics.CONTROL_MAX_REGIONS_AF));
if(mCameraCharacteristics.get(CameraCharacteristics.CONTROL_MAX_REGIONS_AF)==0)
return;
Timber.d("setFocusMode");
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AF_TRIGGER, CameraMetadata.CONTROL_AF_TRIGGER_CANCEL);
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_OFF);
mCaptureSession.capture(mPreviewRequestBuilder.build(), mCaptureCallback, mBackgroundHandler);
Timber.d("setFocusMode"+focusAreaTouch);
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AF_REGIONS, new MeteringRectangle[]{focusAreaTouch});
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_MODE, CameraMetadata.CONTROL_MODE_AUTO);
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_AUTO);
mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AF_TRIGGER, CameraMetadata.CONTROL_AF_TRIGGER_START);
mCaptureSession.capture(mPreviewRequestBuilder.build(), mCaptureCallback, mBackgroundHandler);
} catch (CameraAccessException e) {
Timber.e(e,"setFocusMode");
}
}

Related

How to implement freehand image cropping in android?

How can i implement freehand cropping on Imageview.
Using below code i'm able to draw freehand path and can able to crop image but i'm facing some other problems
Now what i have tried so far
Here is my code
code for cropping image using canvas
public class SomeView extends View implements View.OnTouchListener {
private Paint paint;
int DIST = 2;
boolean flgPathDraw = true;
Point mfirstpoint = null;
boolean bfirstpoint = false;
Point mlastpoint = null;
Bitmap bitmap;
Context mContext;
public SomeView(Context c, Bitmap bitmap) {
super(c);
mContext = c;
this.bitmap = bitmap;
setFocusable(true);
setFocusableInTouchMode(true);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setPathEffect(new DashPathEffect(new float[]{10, 20}, 0));
paint.setStrokeWidth(5);
paint.setColor(Color.RED);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
this.setOnTouchListener(this);
points = new ArrayList<Point>();
bfirstpoint = false;
}
public SomeView(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
setFocusable(true);
setFocusableInTouchMode(true);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(5);
paint.setColor(Color.RED);
points = new ArrayList<Point>();
bfirstpoint = false;
this.setOnTouchListener(this);
}
public void onDraw(Canvas canvas) {
/*Rect dest = new Rect(0, 0, getWidth(), getHeight());
paint.setFilterBitmap(true);
canvas.drawBitmap(bitmap, null, dest, paint);*/
canvas.drawBitmap(bitmap, 0, 0, null);
Path path = new Path();
boolean first = true;
for (int i = 0; i < points.size(); i += 2) {
Point point = points.get(i);
if (first) {
first = false;
path.moveTo(point.x, point.y);
} else if (i < points.size() - 1) {
Point next = points.get(i + 1);
path.quadTo(point.x, point.y, next.x, next.y);
} else {
mlastpoint = points.get(i);
path.lineTo(point.x, point.y);
}
}
canvas.drawPath(path, paint);
}
public boolean onTouch(View view, MotionEvent event) {
// if(event.getAction() != MotionEvent.ACTION_DOWN)
// return super.onTouchEvent(event);
Point point = new Point();
point.x = (int) event.getX();
point.y = (int) event.getY();
if (flgPathDraw) {
if (bfirstpoint) {
if (comparepoint(mfirstpoint, point)) {
// points.add(point);
points.add(mfirstpoint);
flgPathDraw = false;
showcropdialog();
} else {
points.add(point);
}
} else {
points.add(point);
}
if (!(bfirstpoint)) {
mfirstpoint = point;
bfirstpoint = true;
}
}
invalidate();
Log.e("Hi ==>", "Size: " + point.x + " " + point.y);
if (event.getAction() == MotionEvent.ACTION_UP) {
Log.d("Action up*****~~>>>>", "called");
mlastpoint = point;
if (flgPathDraw) {
if (points.size() > 12) {
if (!comparepoint(mfirstpoint, mlastpoint)) {
flgPathDraw = false;
points.add(mfirstpoint);
showcropdialog();
}
}
}
}
return true;
}
private boolean comparepoint(Point first, Point current) {
int left_range_x = (int) (current.x - 3);
int left_range_y = (int) (current.y - 3);
int right_range_x = (int) (current.x + 3);
int right_range_y = (int) (current.y + 3);
if ((left_range_x < first.x && first.x < right_range_x)
&& (left_range_y < first.y && first.y < right_range_y)) {
if (points.size() < 10) {
return false;
} else {
return true;
}
} else {
return false;
}
}
public void fillinPartofPath() {
Point point = new Point();
point.x = points.get(0).x;
point.y = points.get(0).y;
points.add(point);
invalidate();
}
public void resetView() {
points.clear();
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(5);
paint.setColor(Color.RED);
points = new ArrayList<Point>();
bfirstpoint = false;
flgPathDraw = true;
invalidate();
}
private void showcropdialog() {
DialogInterface.OnClickListener dialogClickListener = new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
Intent intent;
switch (which) {
case DialogInterface.BUTTON_POSITIVE:
cropImage();
break;
case DialogInterface.BUTTON_NEGATIVE:
/*// No button clicked
intent = new Intent(mContext, DisplayCropActivity.class);
intent.putExtra("crop", false);
mContext.startActivity(intent);
bfirstpoint = false;*/
resetView();
break;
}
}
};
AlertDialog.Builder builder = new AlertDialog.Builder(mContext);
builder.setMessage("Do you Want to save Crop or Non-crop image?")
.setPositiveButton("Crop", dialogClickListener)
.setNegativeButton("Non-crop", dialogClickListener).show()
.setCancelable(false);
}
}
Code for cropping bitmap
public void cropImage() {
setContentView(R.layout.activity_picture_preview);
imageView = findViewById(R.id.image);
int widthOfscreen = 0;
int heightOfScreen = 0;
DisplayMetrics dm = new DisplayMetrics();
try {
getWindowManager().getDefaultDisplay().getMetrics(dm);
} catch (Exception ex) {
}
widthOfscreen = dm.widthPixels;
heightOfScreen = dm.heightPixels;
Bitmap bitmap2 = mBitmap;
Bitmap resultingImage = Bitmap.createBitmap(widthOfscreen,
heightOfScreen, bitmap2.getConfig());
Canvas canvas = new Canvas(resultingImage);
Paint paint = new Paint();
Path path = new Path();
for (int i = 0; i < points.size(); i++) {
path.lineTo(points.get(i).x, points.get(i).y);
}
canvas.drawPath(path, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap2, 0, 0, paint);
imageView.setImageBitmap(resultingImage);
}
Here what i get result using above code
Cropping image using Finger touch
This image showing result after cropping image
This is my expected output
Please check below screenshot for the same
This Image showing cropping image using Finger touch
This image showing result after cropping image
The Below problems i'am facing in above code
Unable to set bitmap in full screen using canvas
If i set bitmap in full screen in canvas than image is stretching
How to set transparent background to cropped bitmap
Unable to add border to cropped image
The result of image Cropping is not as expected
Here are some other post that i have tried so far
crop free hand selected part of image
Freehand cropping on the image in android
Android Freehand bitmap cropping
Android: Free Cropping of Image
implemanting freehand crop in android
Get the free hand cropping Image From the original in android
Darken parts of a free-hand cropped image in android
Android-freehand-image-crop
Android Top Image Cropper Libraries
Crop a shape from an Android bitmap
Freehand Image Crop draw inside bitmap region
none of the above post help to achieve my excepted output
If need more information please do let me know. Thanks in advance. Your efforts will be appreciated.
In general, your code looks OK, but I have a few comments:
Unable to set bitmap in full screen using canvas
If i set bitmap in full screen in canvas than image is stretching
The portion of the image that you are selecting needs to be placed in a smaller bitmap so the layout XML can position it as you like. You are creating a bitmap that is full screen. See the following demo for details.
How to set transparent background to cropped bitmap
I am unclear about what the issue is.
Unable to add border to cropped image
The result of image Cropping is not as expected
See below.
Here is a small demo app using your code. You didn't provide an MCVE, so I threw the following together for demonstration purposes. Other than getting the app to function I think that the only change is to draw the border in MainActivity.java. The border width starts at the cut-out path that the user draws and reaches inward to the cut-out. If you want to actually frame the cutout without losing any pixels, then you will need to expand the path to accommodate the frame which I arbitrarily set to 20 pixels.
I also had to create the layouts used, so you may want to look at those. They are posted below.
Here is the demo video with the code to follow:
MainActivity.java
public class MainActivity extends AppCompatActivity {
private Bitmap mBitmap;
private SomeView mSomeView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.dog);
mSomeView = new SomeView(this, mBitmap);
LinearLayout layout = findViewById(R.id.layout);
LinearLayout.LayoutParams lp =
new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,
LinearLayout.LayoutParams.WRAP_CONTENT);
layout.addView(mSomeView, lp);
}
public void cropImage() {
setContentView(R.layout.activity_picture_preview);
ImageView imageView = findViewById(R.id.image);
Bitmap fullScreenBitmap =
Bitmap.createBitmap(mSomeView.getWidth(), mSomeView.getHeight(), mBitmap.getConfig());
Canvas canvas = new Canvas(fullScreenBitmap);
Path path = new Path();
List<Point> points = mSomeView.getPoints();
for (int i = 0; i < points.size(); i++) {
path.lineTo(points.get(i).x, points.get(i).y);
}
// Cut out the selected portion of the image...
Paint paint = new Paint();
canvas.drawPath(path, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(mBitmap, 0, 0, paint);
// Frame the cut out portion...
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(10f);
canvas.drawPath(path, paint);
// Create a bitmap with just the cropped area.
Region region = new Region();
Region clip = new Region(0, 0, fullScreenBitmap.getWidth(), fullScreenBitmap.getHeight());
region.setPath(path, clip);
Rect bounds = region.getBounds();
Bitmap croppedBitmap =
Bitmap.createBitmap(fullScreenBitmap, bounds.left, bounds.top,
bounds.width(), bounds.height());
imageView.setImageBitmap(croppedBitmap);
}
}
SomeView.java
I don't think there were any substantive changes to this class.
public class SomeView extends View implements View.OnTouchListener {
private Paint paint;
private List<Point> points;
int DIST = 2;
boolean flgPathDraw = true;
Point mfirstpoint = null;
boolean bfirstpoint = false;
Point mlastpoint = null;
Bitmap bitmap;
Context mContext;
public SomeView(Context c, Bitmap bitmap) {
super(c);
mContext = c;
this.bitmap = bitmap;
setFocusable(true);
setFocusableInTouchMode(true);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setPathEffect(new DashPathEffect(new float[]{10, 20}, 0));
paint.setStrokeWidth(5);
paint.setColor(Color.RED);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
this.setOnTouchListener(this);
points = new ArrayList<Point>();
bfirstpoint = false;
}
public SomeView(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
setFocusable(true);
setFocusableInTouchMode(true);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(5);
paint.setColor(Color.RED);
points = new ArrayList<Point>();
bfirstpoint = false;
this.setOnTouchListener(this);
}
public void onDraw(Canvas canvas) {
/*Rect dest = new Rect(0, 0, getWidth(), getHeight());
paint.setFilterBitmap(true); canvas.drawBitmap(bitmap, null, dest, paint);*/
canvas.drawBitmap(bitmap, 0, 0, null);
Path path = new Path();
boolean first = true;
for (int i = 0; i < points.size(); i += 2) {
Point point = points.get(i);
if (first) {
first = false;
path.moveTo(point.x, point.y);
} else if (i < points.size() - 1) {
Point next = points.get(i + 1);
path.quadTo(point.x, point.y, next.x, next.y);
} else {
mlastpoint = points.get(i);
path.lineTo(point.x, point.y);
}
}
canvas.drawPath(path, paint);
}
public boolean onTouch(View view, MotionEvent event) {
// if(event.getAction() != MotionEvent.ACTION_DOWN)
// return super.onTouchEvent(event);
Point point = new Point();
point.x = (int) event.getX();
point.y = (int) event.getY();
if (flgPathDraw) {
if (bfirstpoint) {
if (comparepoint(mfirstpoint, point)) {
// points.add(point);
points.add(mfirstpoint);
flgPathDraw = false;
showcropdialog();
} else {
points.add(point);
}
} else {
points.add(point);
}
if (!(bfirstpoint)) {
mfirstpoint = point;
bfirstpoint = true;
}
}
invalidate();
Log.e("Hi ==>", "Size: " + point.x + " " + point.y);
if (event.getAction() == MotionEvent.ACTION_UP) {
Log.d("Action up*****~~>>>>", "called");
mlastpoint = point;
if (flgPathDraw) {
if (points.size() > 12) {
if (!comparepoint(mfirstpoint, mlastpoint)) {
flgPathDraw = false;
points.add(mfirstpoint);
showcropdialog();
}
}
}
}
return true;
}
private boolean comparepoint(Point first, Point current) {
int left_range_x = (int) (current.x - 3);
int left_range_y = (int) (current.y - 3);
int right_range_x = (int) (current.x + 3);
int right_range_y = (int) (current.y + 3);
if ((left_range_x < first.x && first.x < right_range_x)
&& (left_range_y < first.y && first.y < right_range_y)) {
if (points.size() < 10) {
return false;
} else {
return true;
}
} else {
return false;
}
}
public void fillinPartofPath() {
Point point = new Point();
point.x = points.get(0).x;
point.y = points.get(0).y;
points.add(point);
invalidate();
}
public void resetView() {
points.clear();
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(5);
paint.setColor(Color.RED);
points = new ArrayList<Point>();
bfirstpoint = false;
flgPathDraw = true;
invalidate();
}
private void showcropdialog() {
DialogInterface.OnClickListener dialogClickListener = new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
Intent intent;
switch (which) {
case DialogInterface.BUTTON_POSITIVE:
((MainActivity) mContext).cropImage();
break;
case DialogInterface.BUTTON_NEGATIVE:
/*// No button clicked
intent = new Intent(mContext, DisplayCropActivity.class); intent.putExtra("crop", false); mContext.startActivity(intent);
bfirstpoint = false;*/ resetView();
break;
}
}
};
AlertDialog.Builder builder = new AlertDialog.Builder(mContext);
builder.setMessage("Do you Want to save Crop or Non-crop image?")
.setPositiveButton("Crop", dialogClickListener)
.setNegativeButton("Non-crop", dialogClickListener).show()
.setCancelable(false);
}
public List<Point> getPoints() {
return points;
}
}
activity_main.xml
<LinearLayout
android:id="#+id/layout"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity"/>
activity_picture_preview.xml
<android.support.constraint.ConstraintLayout x
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/colorPrimary">
<ImageView
android:id="#+id/image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:srcCompat="#drawable/dog" />
</android.support.constraint.ConstraintLayout>
If you want to create a cropped bitmap with a 100px border, use the following code in cropImage():
// Create a bitmap with just the cropped area.
Region region = new Region();
Region clip = new Region(0, 0, fullScreenBitmap.getWidth(), fullScreenBitmap.getHeight());
region.setPath(path, clip);
Rect sourceBounds = region.getBounds();
Rect destBounds =
new Rect(CROPPED_MARGIN, CROPPED_MARGIN, sourceBounds.width() + CROPPED_MARGIN,
sourceBounds.height() + CROPPED_MARGIN);
Bitmap croppedBitmap =
Bitmap.createBitmap(sourceBounds.width() + CROPPED_MARGIN * 2,
sourceBounds.height() + CROPPED_MARGIN * 2, mBitmap.getConfig());
canvas.setBitmap(croppedBitmap);
canvas.drawBitmap(fullScreenBitmap, sourceBounds, destBounds, null);
imageView.setImageBitmap(croppedBitmap);
// Add as member variable.
private static final int CROPPED_MARGIN = 100;
I have tried lots of solution for this problem in my project, but this code is working.
Here, i put my own project's Code Here. You can use it, if you found your solution in it.
public class CropView extends View implements View.OnTouchListener {
public static final String INTENT_KEY_CROP = "crop";
public static final String CACHE_KEY = "bitmap";
public static List<Point> points;
boolean flgPathDraw = true;
boolean bFirstPoint = false;
private Point firstPoint = null;
private Point lastPoint = null;
private final Bitmap originalImageBitmap;
private int canvasWidth;
private int canvasHeight;
private Paint paint;
private Context context;
private static LruCache<String, Bitmap> mMemoryCache;
private final ImageCropListener imageCropListener;
public interface ImageCropListener {
void onClickDialogPositiveButton();
void onClickDialogNegativeButton();
}
public static Bitmap getBitmapFromMemCache() {
return mMemoryCache.get(CACHE_KEY);
}
public CropView(Context c, Bitmap bm, ImageCropListener listener) {
super(c);
context = c;
setFocusable(true);
setFocusableInTouchMode(true);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setPathEffect(new DashPathEffect(new float[] { 10, 20 }, 0));
paint.setStrokeWidth(5);
paint.setColor(Color.WHITE);
this.setOnTouchListener(this);
points = new ArrayList<>();
bFirstPoint = false;
this.originalImageBitmap = bm;
this.imageCropListener = listener;
final int maxMemory = (int) (Runtime.getRuntime().maxMemory() / 1024);
final int cacheSize = maxMemory / 8;
mMemoryCache = new LruCache<String, Bitmap>(cacheSize) {
#Override
protected int sizeOf(String key, Bitmap bitmap) {
// The cache size will be measured in kilobytes rather than
// number of items.
return bitmap.getByteCount() / 1024;
}
};
}
public CropView(Context context, AttributeSet attrs, Bitmap bm,
ImageCropListener listener) {
super(context, attrs);
this.context = context;
setFocusable(true);
setFocusableInTouchMode(true);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(2);
paint.setColor(Color.WHITE);
this.setOnTouchListener(this);
points = new ArrayList<>();
bFirstPoint = false;
this.originalImageBitmap = bm;
this.imageCropListener = listener;
}
public void addBitmapToMemoryCache(Bitmap bitmap) {
if (getBitmapFromMemCache() == null) {
mMemoryCache.put(CACHE_KEY, bitmap);
}
}
private float calcBitmapScale(int canvasWidth, int canvasHeight, int bmpWidth, int bmpHeight) {
float scale = (float)canvasWidth / (float)bmpWidth;
float tmp = bmpHeight * scale;
if (tmp < canvasHeight) {
scale = (float)canvasHeight / (float)bmpHeight;
return scale;
}
return scale;
}
public void onDraw(Canvas canvas) {
canvasWidth = canvas.getWidth();
canvasHeight = canvas.getHeight();
/* int bmpWidth = this.originalImageBitmap.getWidth();
int bmpHeight = this.originalImageBitmap.getHeight();
float toCanvasScale = this.calcBitmapScale(canvasWidth, canvasHeight, bmpWidth, bmpHeight);
float diffX = (bmpWidth * toCanvasScale - canvasWidth);
float diffY = (bmpHeight * toCanvasScale - canvasHeight);
float addX = (diffX / toCanvasScale) / 2;
float addY = (diffY / toCanvasScale) / 2;
Rect rSrc = new Rect((int)addX, (int)addY,
(int)((canvasWidth / toCanvasScale) + addX), (int)((canvasHeight /
toCanvasScale) + addY));
RectF rDest = new RectF(0, 0, canvasWidth, canvasHeight);
*/
canvas.drawBitmap(originalImageBitmap, 0, 0, null);
Path cropAreaPath = new Path();
boolean isFirstPoint = true;
for (int i = 0; i < points.size(); i += 2) {
Point point = points.get(i);
if (isFirstPoint) {
isFirstPoint = false;
// 最初の処理でPathのx,y座標をpointの座標に移動する
cropAreaPath.moveTo(point.x, point.y);
} else if (i < points.size() - 1) {
Point next = points.get(i + 1);
cropAreaPath.quadTo(point.x, point.y, next.x, next.y);
} else {
lastPoint = points.get(i);
cropAreaPath.lineTo(point.x, point.y);
}
}
canvas.drawPath(cropAreaPath, paint);
}
public boolean onTouch(View view, MotionEvent event) {
Point point = new Point();
point.x = (int) event.getX();
point.y = (int) event.getY();
if (flgPathDraw) {
if (bFirstPoint) {
if (comparePoint(firstPoint, point)) {
// points.add(point);
points.add(firstPoint);
flgPathDraw = false;
showCropDialog();
} else {
points.add(point);
}
} else {
points.add(point);
}
if (!(bFirstPoint)) {
firstPoint = point;
bFirstPoint = true;
}
}
invalidate();
//Log.e("Hi ==>", "Size: " + point.x + " " + point.y);
if (event.getAction() == MotionEvent.ACTION_UP) {
Log.d("Action up***>", "called");
lastPoint = point;
if (flgPathDraw) {
if (points.size() > 12) {
if (!comparePoint(firstPoint, lastPoint)) {
flgPathDraw = false;
points.add(firstPoint);
showCropDialog();
}
}
}
}
return true;
}
private boolean comparePoint(Point first, Point current) {
int left_range_x = (int) (current.x - 3);
int left_range_y = (int) (current.y - 3);
int right_range_x = (int) (current.x + 3);
int right_range_y = (int) (current.y + 3);
if ((left_range_x < first.x && first.x < right_range_x)
&& (left_range_y < first.y && first.y < right_range_y)) {
if (points.size() < 10) {
return false;
} else {
return true;
}
} else {
return false;
}
}
public void fillinPartofPath() {
Point point = new Point();
point.x = points.get(0).x;
point.y = points.get(0).y;
points.add(point);
invalidate();
}
public void resetView() {
points.clear();
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
flgPathDraw = true;
invalidate();
}
private void showCropDialog() {
final Bitmap croppedImage = cropImage(this.originalImageBitmap);
DialogInterface.OnClickListener dialogClickListener = new
DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
switch (which) {
case DialogInterface.BUTTON_POSITIVE:
addBitmapToMemoryCache(croppedImage);
imageCropListener.onClickDialogPositiveButton();
break;
case DialogInterface.BUTTON_NEGATIVE:
bFirstPoint = false;
resetView();
imageCropListener.onClickDialogNegativeButton();
break;
}
}
};
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setMessage("Do you Want to save Crop or Non-crop image?")
.setPositiveButton("Crop", dialogClickListener)
.setNegativeButton("Cancel", dialogClickListener).show()
.setCancelable(false);
}
private Bitmap cropImage(Bitmap image) {
Bitmap cropImage = Bitmap.createBitmap(canvasWidth, canvasHeight,
image.getConfig());
Canvas canvas = new Canvas(cropImage);
Paint paint = new Paint();
paint.setAntiAlias(true);
Path path = new Path();
for (int i = 0; i < CropView.points.size(); i++) {
path.lineTo(CropView.points.get(i).x, CropView.points.get(i).y);
}
canvas.drawPath(path, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(originalImageBitmap, 0, 0, paint);
return cropImage;
}
class Point {
public float dy;
public float dx;
float x, y;
#Override
public String toString(){
return x + ", " + y;
}
}
}
Then You can get Crop Result..as like,
Bitmap cropBitmap = CropView.getBitmapFromMemCache();
cropBitmap = getBitmapWithTransparentBG(cropBitmap,Color.WHITE);
Drawable d = new BitmapDrawable(getResources(),cropBitmap);
public Bitmap getBitmapWithTransparentBG(Bitmap srcBitmap, int bgColor) {
Bitmap result = srcBitmap.copy(Bitmap.Config.ARGB_8888, true);
int nWidth = result.getWidth();
int nHeight = result.getHeight();
for (int y = 0; y < nHeight; ++y)
for (int x = 0; x < nWidth; ++x) {
int nPixelColor = result.getPixel(x, y);
if (nPixelColor == bgColor)
result.setPixel(x, y, Color.TRANSPARENT);
}
return result;
}
I Think, This code will be perfect for your problem solution.. Thanks

Cropping and saving a portion of a scalable/zoomable Canvas View on Android

I developed a flowchart drawing app for android but I'm struggling with saving the drawing. I implemented a method to save the image but what this method does is basically printing out what's currently visible on the drawing surface. Since the surface is zoomable, what's visible on the screen at that moment is not always a good shot of the drawing. The app needs to make sure that all of the diagram is visible before saving the drawing.
Here are a few screenshots to further explain what's the problem.
Let's say a user drew a diagram such as this one:
Then you start inspecting the diagram. You zoom in and view all the diagram from top to bottom. After scrolling all the way down and making sure everything is right, you click on the save button at this moment:
Here's the .PNG file saved on your gallery:
In order to get a good shot of the diagram, you'd have to zoom out back and make sure that the diagram is placed in the middle of the canvas and all parts of it are visible. If you click on the save button at this point:
Here's the output, which is quite decent:
How can I get the full shot of the diagram without needing the user to do the work? Here's the code I wrote to save the image:
private void saveImage(){
View content = drawingSurface;
drawingSurface.prepareToSaveAsImage(true);
content.setDrawingCacheEnabled(true);
content.setDrawingCacheQuality(View.DRAWING_CACHE_QUALITY_HIGH);
Bitmap bitmap = content.getDrawingCache();
FileOutputStream ostream;
File folder = new File(pathToFolder);
if (!folder.exists()){
folder.mkdirs();
}
File file = new File (pathToImage);
try {
file.createNewFile();
ostream = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, ostream);
ostream.flush();
ostream.close();
Toast.makeText(getApplicationContext(), "image saved" + pathToImage, Toast.LENGTH_SHORT).show();
} catch (Exception e) {
e.printStackTrace();
Toast.makeText(getApplicationContext(), "error", Toast.LENGTH_SHORT).show();
}
drawingSurface.prepareToSaveAsImage(false);
}
Is there a way to get the whole Canvas and let the user select a portion of it?
DrawingSurface is a zoomable and scrollable surface.
Edit: Some methods to let you understand how scaling, zooming and scrolling works.
onDraw() method of the DrawingSurface:
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
this.canvas = canvas;
canvas.save();
posX = Math.min(MAX_COORDINATE, Math.max(MIN_COORDINATE, posX));
posY = Math.min(MAX_COORDINATE, Math.max(MIN_COORDINATE, posY));
canvas.translate(posX, posY);
canvas.scale(scaleFactor, scaleFactor);
if (!hideLines){
paint.setColor(Color.GRAY);
for (int a = -10; a < 10; a++) {
for (int b = -10; b < 10; b++) {
canvas.drawLine(1000 * a, -10000, 1000 * a, 10000, paint);
canvas.drawLine(-10000, 1000 * b, 10000, 1000 * b, paint);
}
}
paint.setColor(Color.BLACK);
}
for (Shape shape : shapes){
shape.drawThis();
}
canvas.restore();
}
ScaleListener class to zoom-in/out when user pinches in or out:
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
#Override
public boolean onScale(ScaleGestureDetector detector) {
if (selectedShape != null){
float shapeScaleFactor = detector.getScaleFactor();
selectedShape.scale(shapeScaleFactor);
} else {
scaleFactor *= detector.getScaleFactor();
scaleFactor = Math.max(0.1f, Math.min(scaleFactor, 1.0f));
}
invalidate();
return true;
}
}
onTouch() method that detects scrolls:
public boolean onTouchEvent (MotionEvent event){
scaleGestureDetector.setQuickScaleEnabled(true);
scaleGestureDetector.onTouchEvent(event);
final int action = event.getAction();
float[] coords = new float[2];
coords[0] = event.getX();
coords[1] = event.getY();
Matrix matrix = new Matrix();
matrix.set(getMatrix());
matrix.preTranslate(posX, posY);
matrix.preScale(scaleFactor, scaleFactor);
matrix.invert(matrix);
matrix.mapPoints(coords);
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
cX = Math.round(coords[0]);
cY = Math.round(coords[1]);
switch (action & MotionEvent.ACTION_MASK){
case MotionEvent.ACTION_DOWN: {
startClickTime = Calendar.getInstance().getTimeInMillis();
isZooming = false;
lastX = x;
lastY = y;
break;
}
case MotionEvent.ACTION_MOVE: {
if (scaleGestureDetector.isInProgress()){
isZooming = true;
} else if (!isZooming){
final int dX = (x - lastX);
final int dY = (y - lastY);
if (selectedShape != null){
selectedShape.translate(Math.round(dX / scaleFactor), Math.round(dY / scaleFactor));
} else {
posX += dX;
posY += dY;
}
}
lastX = x;
lastY = y;
invalidate();
break;
}
case MotionEvent.ACTION_UP: {
long clickDuration = Calendar.getInstance().getTimeInMillis() - startClickTime;
if (clickDuration < MAX_CLICK_DURATION && !scaleGestureDetector.isInProgress()){
// Kullanıcı sadece dokundu. Nereye dokunduğuna bakılmalı.
boolean touchedAShape = false;
boolean addedTextOrLine = false;
Shape lastShape;
// Bir şekle dokunduysa o şekil seçili olmalı.
for (Shape shape : shapes){
if (shape.contains(new Point(cX, cY))){
if (selectedShape != null){
addedTextOrLine = true;
if (selectedShape == shape){
getShapeTextInput(shape);
} else {
selectedShape.setLine(shape);
}
}
select(shape);
touchedAShape = true;
}
}
// Boş alana dokunuldu, önceden seçilmiş olan şekil artık seçili olmamalı.
if ((!touchedAShape) || addedTextOrLine){
if (selectedShape != null) selectedShape.setSelect(false);
selectedShape = null;
}
}
invalidate();
}
}
return true;
}

Add a delay timer in Android Studio

FaceView.java
package com.example.richelle.neeuro;
public class FaceView extends View {
private float radius;
NormalFace normalFace;
HappyFace happyFace;
public FaceView(Context context, AttributeSet attrs) {
super(context, attrs);
// get radius value
TypedArray a = context.getTheme().obtainStyledAttributes(
attrs,
R.styleable.FaceView,
0, 0
);
try {
radius = a.getDimension(R.styleable.FaceView_radius, 20.0f);
} finally {
a.recycle();
}
// initiate HappyFace class
normalFace = new NormalFace(radius);
happyFace = new HappyFace(radius);
}
Handler setDelay;
Runnable startDelay;
#Override
protected void onDraw(final Canvas canvas) {
super.onDraw(canvas);
normalFace.draw(canvas);
//delay timer
setDelay = new Handler();
startDelay = new Runnable() {
#Override
public void run() {
happyFace.draw(canvas);
}
};
setDelay.postDelayed(startDelay,5000);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int desiredWidth = (int) radius*2+(int) Math.ceil((radius/1.70));
int desiredHeight = (int) radius*2+(int)Math.ceil((radius/1.70));
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int width;
int height;
//Measure Width
if (widthMode == MeasureSpec.EXACTLY) {
//Must be this size
width = widthSize;
} else if (widthMode == MeasureSpec.AT_MOST) {
//Can't be bigger than...
width = Math.min(desiredWidth, widthSize);
Log.d("Width AT_MOST", "width: "+width);
} else {
//Be whatever you want
width = desiredWidth;
Log.d("Width ELSE", "width: "+width);
}
//Measure Height
if (heightMode == MeasureSpec.EXACTLY) {
//Must be this size
height = heightSize;
} else if (heightMode == MeasureSpec.AT_MOST) {
//Can't be bigger than...
height = Math.min(desiredHeight, heightSize);
} else {
//Be whatever you want
height = desiredHeight;
}
//MUST CALL THIS
setMeasuredDimension(width, height);
}
public float getRadius() {
return radius;
}
public void setRadius(float radius) {
this.radius = radius;
}
}
NormalFace.java
public class NormalFace {
//Paint object
Paint facePaint;
Paint mePaint;
float radius;
float adjust;
float mouthLeftX, mouthRightX, mouthTopY, mouthBottomY;
RectF mouthRectF;
Path mouthPath;
float eyeLeftX, eyeRightx, eyeTopY, eyeBottomY;
RectF eyeLeftRectF, eyeRightRectF;
public NormalFace(float radius){
this.radius= radius;
facePaint = new Paint();
facePaint.setColor(0xfffed325); // face color - yellow
facePaint.setDither(true);
facePaint.setStrokeJoin(Paint.Join.ROUND);
facePaint.setStrokeCap(Paint.Cap.ROUND);
facePaint.setPathEffect(new CornerPathEffect(10) );
facePaint.setAntiAlias(true);
facePaint.setShadowLayer(4, 2, 2, 0x80000000);
mePaint = new Paint();
mePaint.setColor(0xff2a2a2a); //black
mePaint.setDither(true);
mePaint.setStyle(Paint.Style.STROKE);
mePaint.setStrokeJoin(Paint.Join.ROUND);
mePaint.setStrokeCap(Paint.Cap.ROUND);
mePaint.setPathEffect(new CornerPathEffect(10) );
mePaint.setAntiAlias(true);
mePaint.setStrokeWidth(radius / 14.0f);
adjust = radius / 3.2f;
// Left Eye
eyeLeftX = radius-(radius*0.43f);
eyeRightx = eyeLeftX + (radius*0.3f);
eyeTopY = radius-(radius*0.5f);
eyeBottomY = eyeTopY + (radius*0.4f);
eyeLeftRectF = new RectF(eyeLeftX+adjust,eyeTopY+adjust,eyeRightx+adjust,eyeBottomY+adjust);
// Right Eye
eyeLeftX = eyeRightx + (radius*0.3f);
eyeRightx = eyeLeftX + (radius*0.3f);
eyeRightRectF = new RectF(eyeLeftX+adjust,eyeTopY+adjust,eyeRightx+adjust,eyeBottomY+adjust);
// Mouth
mouthLeftX = radius-(radius/2.0f);
mouthRightX = mouthLeftX+ radius;
// mouthTopY = 125 - (125*0.01f);
// mouthBottomY = mouthTopY + (125*0.01f);
mouthTopY = radius - (radius*(-0.2f));
mouthBottomY = mouthTopY + (radius*0.01f);
mouthRectF = new RectF(mouthLeftX+adjust,mouthTopY+adjust,mouthRightX+adjust,mouthBottomY+adjust);
//mouthRectF = new RectF(mouthLeftX+adjust,mouthTopY+70,mouthRightX+adjust,mouthBottomY+20); //a line
mouthPath = new Path();
mouthPath.arcTo(mouthRectF, 30, 120, true);
// mouthPath.arcTo(mouthRectF, 15, 135, true);
}
public void draw(Canvas canvas) {
// 1. draw face
canvas.drawCircle(radius+adjust, radius+adjust, radius, facePaint);
// 2. draw mouth
mePaint.setStyle(Paint.Style.STROKE);
canvas.drawPath(mouthPath, mePaint);
//canvas.drawLine(90, 155, 176, 155, mePaint);
// 3. draw eyes
mePaint.setStyle(Paint.Style.FILL);
canvas.drawArc(eyeLeftRectF, 0, 360, true, mePaint);
canvas.drawArc(eyeRightRectF, 0, 360, true, mePaint);
}
}
HappyFace.java
public class HappyFace {
//Paint object
Paint facePaint;
Paint mePaint;
float radius;
float adjust;
float mouthLeftX, mouthRightX, mouthTopY, mouthBottomY;
RectF mouthRectF;
Path mouthPath;
float eyeLeftX, eyeRightx, eyeTopY, eyeBottomY;
RectF eyeLeftRectF, eyeRightRectF;
public HappyFace(float radius){
this.radius= radius;
facePaint = new Paint();
facePaint.setColor(0xfffed325); // face color - yellow
facePaint.setDither(true);
facePaint.setStrokeJoin(Paint.Join.ROUND);
facePaint.setStrokeCap(Paint.Cap.ROUND);
facePaint.setPathEffect(new CornerPathEffect(10) );
facePaint.setAntiAlias(true);
facePaint.setShadowLayer(4, 2, 2, 0x80000000);
mePaint = new Paint();
mePaint.setColor(0xff2a2a2a); //black
mePaint.setDither(true);
mePaint.setStyle(Paint.Style.STROKE);
mePaint.setStrokeJoin(Paint.Join.ROUND);
mePaint.setStrokeCap(Paint.Cap.ROUND);
mePaint.setPathEffect(new CornerPathEffect(10) );
mePaint.setAntiAlias(true);
mePaint.setStrokeWidth(radius / 14.0f);
adjust = radius / 3.2f;
// Left Eye
eyeLeftX = radius-(radius*0.43f);
eyeRightx = eyeLeftX + (radius*0.3f);
eyeTopY = radius-(radius*0.5f);
eyeBottomY = eyeTopY + (radius*0.4f);
eyeLeftRectF = new RectF(eyeLeftX+adjust,eyeTopY+adjust,eyeRightx+adjust,eyeBottomY+adjust);
// Right Eye
eyeLeftX = eyeRightx + (radius*0.3f);
eyeRightx = eyeLeftX + (radius*0.3f);
eyeRightRectF = new RectF(eyeLeftX+adjust,eyeTopY+adjust,eyeRightx+adjust,eyeBottomY+adjust);
// Smiley Mouth
mouthLeftX = radius-(radius/2.0f);
mouthRightX = mouthLeftX+ radius;
mouthTopY = radius - (radius*0.2f);
mouthBottomY = mouthTopY + (radius*0.5f);
mouthRectF = new RectF(mouthLeftX+adjust,mouthTopY+adjust,mouthRightX+adjust,mouthBottomY+adjust);
mouthPath = new Path();
mouthPath.arcTo(mouthRectF, 30, 120, true);
}
public void draw(Canvas canvas) {
// 1. draw face
canvas.drawCircle(radius+adjust, radius+adjust, radius, facePaint);
// 2. draw mouth
mePaint.setStyle(Paint.Style.STROKE);
canvas.drawPath(mouthPath, mePaint);
// 3. draw eyes
mePaint.setStyle(Paint.Style.FILL);
canvas.drawArc(eyeLeftRectF, 0, 360, true, mePaint);
canvas.drawArc(eyeRightRectF, 0, 360, true, mePaint);
}
}
FaceView.java is to display the different facial expressions in the canvas. The NormalFace.java and HappyFace.java are the UI of the different facial expressions. I want to add a delay timer in FaceView.java so that the display of the normal face can be change to a happy face after the timer had finished counting down.
Use this: ms is delay in millisecond
try {
Thread.sleep(ms);
} catch (InterruptedException e) {
e.printStackTrace();
}
You can use Handler class for this in android.Handler has a method postDelayed(),you can use this method for the delay,read about handler from here
Runnable happy = new Runnable() {
public void run() {
happyFace(); //suppose this is the method for happy face
}
};
and then call this method like this after 5 sec
handler.postDelayed(happy,5000);
It will post your code to be run after 5 sec
You can use Handler to delay your next task
import android.os.Handler;
Handler handler=new Handler();
Runnable r=new Runnable() {
public void run() {
// Your next task
}
};
handler.postDelayed(r, 30000);
30000 is the value of delay in milli seconds which makes it 30 secs

Can't implement toggle button function outside of one screen

Hi I've implemented a toggle button for sound on my SettingsMenu, it works within this screen however when I go back to my main menu the functionality is lost and it resets back to its initial state. Any ideas how I can make it so that once it is clicked, it keeps this selection throughout every screen. I will show you the toggle button class and the settings class in which it is implemented. Thanks.
package uk.ac.qub.eeecs.game.cardDemo;
public class ToggleButtonSound extends GameObject {
protected enum ButtonState {
ON, OFF
}
private ButtonState mButtonState = ButtonState.OFF;
private SoundManager sm;
protected Bitmap mOffBitmap;
protected Bitmap mOnBitmap;
protected Bitmap mOnHoverBitmap;
protected Bitmap mOffHoverBitmap;
private Game mGame;
public boolean mMusicMuted = false;
public boolean mSoundMuted = false;
private MusicManager mMusicManager;
public ToggleButtonSound(float x, float y, float width, float height,
String offBitmap,
String onBitmap,
// String OffHoverBitmap,
//String OnHoverBitmap,
GameScreen gameScreen,
Game game) {
super(x, y, width, height,
gameScreen.getGame().getAssetManager().getBitmap(offBitmap), gameScreen);
mGame = game;
AssetStore assetStore = gameScreen.getGame().getAssetManager();
mOffBitmap = assetStore.getBitmap(offBitmap);
// mOffHoverBitmap = assetStore.getBitmap(offBitmap);
mOnBitmap = assetStore.getBitmap(onBitmap);
//mOnHoverBitmap = assetStore.getBitmap(onBitmap);
sm = new SoundManager(mGame);
mMusicManager = new MusicManager(mGame);
}
private boolean mPushTriggered;
private boolean mIsPushed;
/**
* Update the button
*
* #param elapsedTime Elapsed time information
*/
public void update(ElapsedTime elapsedTime) {
// Consider any touch events occurring in this update
Input input = mGame.getInput();
BoundingBox bound = getBound();
// Check for a press release on this button
for (TouchEvent touchEvent : input.getTouchEvents()) {
if (touchEvent.type == TouchEvent.TOUCH_UP
&& bound.contains(touchEvent.x, touchEvent.y)) {
// A touch up has occured in this control
if (mButtonState == ButtonState.OFF) {
setToggled(true);
} else {
setToggled(false);
}
return;
}
}
for (int idx = 0; idx < TouchHandler.MAX_TOUCHPOINTS; idx++) {
if (input.existsTouch(idx)) {
if (bound.contains(input.getTouchX(idx), input.getTouchY(idx))) {
if (!mIsPushed) {
mPushTriggered = true;
if (mOnHoverBitmap != null && mOffHoverBitmap != null)
mBitmap = mButtonState == ButtonState.ON ? mOnHoverBitmap : mOffHoverBitmap;
mIsPushed = true;
}
return;
}
}
}
if (mIsPushed) {
mBitmap = mButtonState == ButtonState.ON ? mOnBitmap : mOffBitmap;
mIsPushed = false;
mPushTriggered = false;
}
}
public boolean isToggledOn() {
return mButtonState == ButtonState.ON;
}
public void setToggled(boolean on) {
if (on) {
mButtonState = ButtonState.ON;
mBitmap = mOnBitmap;
} else {
mButtonState = ButtonState.OFF;
mBitmap = mOffBitmap;
}
}
#Override
public void draw(ElapsedTime elapsedTime, IGraphics2D graphics2D,
LayerViewport layerViewport, ScreenViewport screenViewport) {
// Assumed to be in screen space so just draw the whole thing
drawScreenRect.set((int) (position.x - mBound.halfWidth),
(int) (position.y - mBound.halfWidth),
(int) (position.x + mBound.halfWidth),
(int) (position.y + mBound.halfHeight));
graphics2D.drawBitmap(mBitmap, null, drawScreenRect, null);
}
}
Settings menu
public class SettingsMenu extends GameScreen {
private ToggleButtonSound mToggleButtonSound;
public SettingsMenu(Game game) {
super("Settings Menu", game);
mSoundManager = new SoundManager(game);
mMenuScreen = new MenuScreen(game);
music = new MusicManager(game);
AssetStore assetManager = mGame.getAssetManager();
assetManager.loadAndAddBitmap("offswitch", "img/offswitch.png");
assetManager.loadAndAddBitmap("onswitch", "img/onswitch.png");
assetManager.loadAndAddBitmap("SoundOn", "img/Soundon.png");
assetManager.loadAndAddBitmap("SoundOff", "img/Soundoff.png");
assetManager.loadAndAddBitmap("SettingsBackground", "img/settingsbackground.png");
//Load in sound
assetManager.loadAndAddSound("mouseClick", "Sounds/clicksound.wav");
assetManager.loadAndAddMusic("BackgroundMusic", "Sounds/MenuScreenBackgroundMusic.mp3");
//initialise sound
int spacingX = mGame.getScreenWidth() / 3;
int spacingY = mGame.getScreenHeight() / 9;
mPlayButtonBound = new Rect(spacingX, 3 * spacingY, 2 * spacingX, 4 * spacingY);
mInventoryButtonBound = new Rect(spacingX, 5 * spacingY, 2 * spacingX, 6 * spacingY);
soundButtonBound = new Rect(game.getScreenWidth() / 100, game.getScreenWidth() / 100, game.getScreenWidth() / 10, game.getScreenWidth() / 10);
mSettingsBackground = new Rect(1, 1, game.getScreenWidth(), game.getScreenHeight());
mLayerViewport = new LayerViewport(0, 0, game.getScreenWidth(), game.getScreenHeight());
mScreenViewport = new ScreenViewport(0, 0, game.getScreenWidth(), game.getScreenHeight());
int toggleHeight = mGame.getScreenHeight()/3;
mToggleButtonMusic = new ToggleButtonMusic(game.getScreenWidth() / 100, game.getScreenWidth() / 200, game.getScreenWidth() / 10, game.getScreenWidth() / 20, "onswitch","offswitch","onswitch","offswitch", this, mGame);
mToggleButtonSound = new ToggleButtonSound(game.getScreenWidth() / 100, game.getScreenWidth() / 200, game.getScreenWidth() / 10, game.getScreenWidth() / 20, "onswitch","offswitch", this, mGame);
mToggleButtonMusic.setPosition(game.getScreenWidth()/2,game.getScreenHeight()/3);
mToggleButtonSound.setPosition(game.getScreenWidth()/2, toggleHeight*2);
//toggleB.getBitmap();
//toggleB.getBound();
}
private boolean mIsPushed;
#Override
public void update(ElapsedTime elapsedTime) {
music.isPlaying1();
//mToggleButtonSound.setToggled(soundMuted);
mToggleButtonMusic.update(elapsedTime);
mToggleButtonSound.update(elapsedTime);
Input input = mGame.getInput();
List<TouchEvent> touchEvents = input.getTouchEvents();
if (touchEvents.size() > 0) {
TouchEvent touchEvent = touchEvents.get(0);
if (touchEvent.type == TouchEvent.TOUCH_UP) {
if ((soundButtonBound.contains((int) touchEvent.x, (int) touchEvent.y))) {
mGame.getScreenManager().removeScreen("Settings Menu");
mMenuScreen = new MenuScreen(mGame);
mGame.getScreenManager().addScreen(mMenuScreen);
}
}
}
}
#Override
public void draw(ElapsedTime elapsedTime, IGraphics2D graphics2D) {
graphics2D.drawBitmap(mGame.getAssetManager().getBitmap("SettingsBackground"), null, mSettingsBackground, null);
mToggleButtonMusic.draw(elapsedTime,graphics2D,mLayerViewport, mScreenViewport);
mToggleButtonSound.draw(elapsedTime,graphics2D,mLayerViewport, mScreenViewport);
graphics2D.drawBitmap(mGame.getAssetManager().getBitmap("SoundOn"), null, soundButtonBound, null);
}
#Override
public boolean onBackPressed() {
return true;
}
}

Android Canvas Animation Appears to Stutter (Not Smooth)

I am making an app where balls fall from the top of the screen to the bottom of the screen, and the user has to touch a certain area to make the balls disappear. However, when the balls fall, they appear to stutter as the fall down the screen. Here is the entire code for the project:
public class GameActivity extends Activity implements View.OnTouchListener {
MyBringBack ourSurfaceView;
Paint p;
float x, y, secondX, secondY;
int firstRun;
Bitmap green, red, blue, purple, white;
int currentColor;
ArrayList<Ball> balls = new ArrayList<>();
Paint buttonPaint;
Boolean thingFirstRun;
int score;
Model model;
int cHeight, cWidth;
int nextBallSpeed;
int totalBalls;
int countBalls;
int buttonState = 0;
public final static int BUTTON_NONE = 0;
public final static int BUTTON_LEFT = 1;
public final static int BUTTON_RIGHT = 2;
public final static int BUTTON_BOTH = 3;
class Ball {
public Ball(int x, int y, int s, int color, Bitmap b) {
xCord = x;
yCord = y;
speed = s;
this.color = color;
passedLineYet = false;
bitmap = b;
}
public int xCord;
public int yCord;
public int speed;
public int color;
public boolean passedLineYet;
public Bitmap bitmap;
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
red = BitmapFactory.decodeResource(getResources(), R.drawable.redcircle);
blue = BitmapFactory.decodeResource(getResources(), R.drawable.bluecircle);
green = BitmapFactory.decodeResource(getResources(), R.drawable.greencircle);
purple = BitmapFactory.decodeResource(getResources(), R.drawable.purplecircle);
white = BitmapFactory.decodeResource(getResources(), R.drawable.white);
secondX = secondY = -1;
cHeight = 0;
cWidth = 0;
countBalls = 0;
nextBallSpeed = 60;
p = new Paint();
p.setColor(Color.WHITE);
p.setTextSize(200);
ourSurfaceView = new MyBringBack(this);
ourSurfaceView.setOnTouchListener(this);
setContentView(ourSurfaceView);
model = new Model();
score = 0;
(new Thread(model)).start();
thingFirstRun = false;
currentColor = Color.GREEN;
buttonPaint = new Paint();
buttonPaint.setColor(currentColor);
buttonPaint.setStrokeWidth(10);
buttonPaint.setStyle(Paint.Style.FILL);
firstRun = 0;
}
public boolean correctColor(Ball b) {
if (currentColor == b.color) {
return true;
}
return false;
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
return true;
}
#Override
protected void onPause() {
super.onPause();
ourSurfaceView.pause();
}
#Override
protected void onResume() {
super.onResume();
ourSurfaceView.resume();
}
#Override
public boolean onTouch(View v, MotionEvent event) {
try {
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
float xEvent = event.getX(event.getPointerId(event.getActionIndex()));
float yEvent = event.getY(event.getPointerId(event.getActionIndex()));
if (yEvent > cHeight / 4 * 3) {
if (xEvent < cWidth / 2) {
buttonState |= BUTTON_LEFT;
}
if (xEvent > cWidth / 2) {
buttonState |= BUTTON_RIGHT;
}
}
break;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_UP:
try {
xEvent = event.getX(event.getPointerId(event.getActionIndex()));
yEvent = event.getY(event.getPointerId(event.getActionIndex()));
} catch (Exception e) {
xEvent = event.getX();
yEvent = event.getY();
}
if (yEvent > cHeight / 4 * 3) {
if (xEvent < cWidth / 2) {
buttonState &= ~BUTTON_LEFT;
}
if (xEvent > cWidth / 2) {
buttonState &= ~BUTTON_RIGHT;
}
}
break;
}
switch (buttonState) {
case BUTTON_LEFT:
currentColor = Color.RED;
break;
case BUTTON_RIGHT:
currentColor = Color.BLUE;
break;
case BUTTON_BOTH:
currentColor = Color.MAGENTA;
break;
case BUTTON_NONE:
currentColor = Color.GREEN;
break;
}
buttonPaint.setColor(currentColor);
Log.v("BUTTON STATE", buttonState + "");
Log.v("BUTTON COLOR", currentColor + "");
return true;
} catch (Exception e) {
}
return true;
}
public class Model extends Thread implements Runnable {
#Override
public void run() {
while (true) {
try {
Thread.sleep(1000 / 240);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (countBalls % nextBallSpeed == 0) {
int temp = (int) (Math.random() * 4);
if (temp == 0) {
balls.add(new Ball((int) (Math.random() * (cWidth - red.getWidth())), 0 - red.getHeight(), cHeight / 800, Color.RED, red));
} else if (temp == 1) {
balls.add(new Ball((int) (Math.random() * (cWidth - red.getWidth())), 0 - green.getHeight(), cHeight / 800, Color.GREEN, green));
} else if (temp == 2) {
balls.add(new Ball((int) (Math.random() * (cWidth - blue.getWidth())), 0 - blue.getHeight(), cHeight / 800, Color.BLUE, blue));
} else if (temp == 3) {
balls.add(new Ball((int) (Math.random() * (cWidth - purple.getWidth())), 0 - purple.getHeight(), cHeight / 800, Color.MAGENTA, purple));
}
totalBalls++;
}
if (totalBalls < 10) {
nextBallSpeed = 30;
} else if (totalBalls < 30) {
nextBallSpeed = 25;
} else if (totalBalls < 50) {
nextBallSpeed = 20;
} else if (totalBalls < 80) {
nextBallSpeed = 15;
} else if (totalBalls < 150) {
nextBallSpeed = 10;
} else {
nextBallSpeed = 5;
}
for (int i = 0; i < balls.size(); i++) {
int h = cHeight;
balls.get(i).yCord += balls.get(i).speed;
}
for (int i = 0; i < balls.size(); i++) {
try {
if (balls.get(i).yCord + green.getHeight() > ((double) cHeight * .75) && !balls.get(i).passedLineYet) {
balls.get(i).passedLineYet = true;
boolean b = correctColor(balls.get(i));
if (b) {
balls.remove(i);
score++;
}
if (!b) {
}
} else if (balls.get(i).yCord > cHeight) {
balls.remove(i);
score -= 5;
}
} catch (Exception ignored) {
}
}
countBalls++;
}
}
public boolean correctColor(Ball b) {
if (currentColor == b.color) {
return true;
}
return false;
}
}
public class MyBringBack extends SurfaceView implements Runnable {
SurfaceHolder ourHolder;
Thread ourThread = null;
boolean isRunning = false;
public MyBringBack(Context context) {
super(context);
ourHolder = getHolder();
}
public void pause() {
isRunning = false;
while (true) {
try {
ourThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
break;
}
ourThread = null;
}
public void resume() {
isRunning = true;
ourThread = new Thread(this);
ourThread.start();
}
#Override
public void run() {
while (isRunning) {
try {
Thread.sleep(1000 / 240);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (!ourHolder.getSurface().isValid()) {
continue;
}
//NE
Bitmap tempCanvasBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
Canvas tempCanvas = new Canvas();
tempCanvas.setBitmap(tempCanvasBitmap);
//NEND
//Canvas canvas = ourHolder.lockCanvas();
tempCanvas.drawColor(Color.BLACK);
if (firstRun == 0) {
cHeight = tempCanvas.getHeight();
cWidth = tempCanvas.getWidth();
red = getResizedBitmap(red, tempCanvas.getWidth() / 12, tempCanvas.getWidth() / 12);
green = getResizedBitmap(green, tempCanvas.getWidth() / 12, tempCanvas.getWidth() / 12);
blue = getResizedBitmap(blue, tempCanvas.getWidth() / 12, tempCanvas.getWidth() / 12);
purple = getResizedBitmap(purple, tempCanvas.getWidth() / 12, tempCanvas.getWidth() / 12);
white = getResizedBitmap(white, cHeight / 4 * 3, cWidth / 20);
firstRun = 1;
totalBalls = 0;
}
//canvas.drawBitmap(white, );
tempCanvas.drawRect(0, tempCanvas.getHeight() * 3 / 4, tempCanvas.getWidth(), tempCanvas.getHeight(), buttonPaint);
for (int i = 0; i < balls.size(); i++) {
try {
tempCanvas.drawBitmap(balls.get(i).bitmap, balls.get(i).xCord, balls.get(i).yCord, null);
} catch (Exception ignored) {
}
}
Rect r = new Rect();
p.getTextBounds(score + "", 0, (score + "").length(), r);
tempCanvas.drawText(score + "", cWidth - r.width() - 20, r.height() + 20, p);
Canvas canvas = ourHolder.lockCanvas();
canvas.drawBitmap(tempCanvasBitmap, 0, 0, p);
ourHolder.unlockCanvasAndPost(canvas);
}
}
}
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
}
I have created animations before, but without the use of a Runnable (all code in the onDraw() method). Perhaps the issue is with that.
Does anyone know why this stuttering might be occurring?
Use This:
Add the class member fields, replace your run(), and add primeCanvas() method.
boolean isPrimed = false;
Canvas canvas;
#Override
public void run() {
while(isRunning) {
if (!ourHolder.getSurface().isValid())
continue;
canvas = ourHolder.lockCanvas();
if(!isPrimed)
primeCanvas();
canvas.drawColor(Color.BLACK);
canvas.drawRect(0, canvas.getHeight() * 3 / 4, canvas.getWidth(), canvas.getHeight(), buttonPaint);
for(int i = 0; i < balls.size(); i ++)
canvas.drawBitmap(balls.get(i).bitmap, balls.get(i).xCord, balls.get(i).yCord, null);
Rect r = new Rect();
p.getTextBounds(score + "", 0, (score + "").length(), r);
canvas.drawText(score + "", cWidth - r.width() - 20, r.height() + 20, p);
ourHolder.unlockCanvasAndPost(canvas);
}
}
private void primeCanvas() {
cHeight = canvas.getHeight();
cWidth = canvas.getWidth();
red = getResizedBitmap(red, canvas.getWidth()/12, canvas.getWidth()/12);
green = getResizedBitmap(green, canvas.getWidth()/12, canvas.getWidth()/12);
blue = getResizedBitmap(blue, canvas.getWidth()/12, canvas.getWidth()/12);
purple = getResizedBitmap(purple, canvas.getWidth()/12, canvas.getWidth()/12);
white = getResizedBitmap(white, cHeight / 4 * 3, cWidth / 20);
firstRun = 1;
totalBalls = 0;
}

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