Android O device blank screen after addView / setContentview - java

I recently decided to update my older apps and bring them a little more up to date. In doing so I noticed an odd problem when running them on my new handset (Android O / API Level 29).
My App is essentially a single Activity using OpenGL. This is basically what happens when the app is first loaded...
Create Layout, Create a Splashscreen View, create custom GLSurfaceView
Add GLSurfaceView to Layout
Add Splashscreen to Layout
Start AsyncTask to load resources and do setup ops
GLSurfaceView dismisses Splashscreen to reveal renderer...
So, it all works perfectly well on my older devices (3 x handsets, 1 x tablet all running various versions of Android no higher than Lollipop).
However, on my Android 10 handset, all I get is a blank screen while the app starts. Just to be clear, there are no errors, the app itself works perfectly fine. After the usual startup time, the blank screen is dismissed and the app continues, it's just that the 'splashscreen' has now become a "blankscreen".
But Android Studio Layout Inspector tells a different story
Indeed, if I open the Layout Inspector in Android Studio, oddly it shows exactly what I would expect... the splashscreen with its text/graphics, but not on the actual device...
Some test code
In the following test code I replaced the resource loading / setup with a simple Thread.sleep just to create a longer delay so I could more easily inspect the output in Android Studio. This does still exhibit the problem...
#Override
protected void onCreate(Bundle savedInstanceState) {
int[] deviceResolution = getDeviceResolution();
width = deviceResolution[0];
height = deviceResolution[1];
layout = new RelativeLayout(this);
splash = new Splash(getApplication(), width, height);
myGLView = new CustomGLSurfaceView(this.getApplication());
layout.addView(myGLView);
layout.addView(splash);
setContentView(layout);
loadResource = new LoadResources(newBundle);
loadResources.execute();
super.onCreate(savedInstanceState);
}
class LoadResources AsyncTask<Void, Void, Void> {
Bundle savedBundle;
LoadResources(Bundle savedBundle){
this.savedBundle=savedBundle;
}
#Override
protected void onPreExecute() {
super.onPreExecute();
}
#Override
protected Void doInBackground(Void... params) {
// Simulate some long-running task here. While this is happening, splashscreen should be visible. And on older devices, it is. Not on Android O handset (but OK in Android Studio Layout Inspector).
try {
Thread.sleep(30000);
} catch (InterruptedException e) {
e.printStackTrace();
}
// Would typically make my calls here to load resources, and complete other setup tasks here
return null;
}
#Override
protected void onPostExecute(Void result) {
super.onPostExecute(result);
}
}
** Other observations **
I know that Async is now deprecated and I'm also aware of other Splashscreen tecnhiques such as using a dedicated Activity. However due to the setup/complexity of the apps and given that it doesn't 'break' them per-se, I don't want to have to refactor the entire codebase (just yet anyway) any new apps going forward will use a different system for the splashscreen. What I'm really trying to understand here is why this now doesn't work as it used to. Is this a bug? Or a behavioural change that happened in an Android version somewhere down the line? Or maybe it's just me doing something wrong. If anyone has come across it, I'd be really interested to know of a fix/workaround.
** Other things I've tried **
In the above example, if I simply don't add 'myGLView' then the splashscreen shows, but of course the app then won't work. So I though about adding it in onPostExecute and then bringing the splashscreen view back to the front with splash.bringToFront(). This kind of works, but is messy. The splashscreen only shows for a brief second, and on devices that show it correctly there is a 'glitch' as the correctly displayed splashscreen is overlayed with the GL Renderer and then bought back to the front.

You are adding a view to an object which is not currently set in an Activity.
The better approach would be calling setContentView() first as well as the super method, then adding the multiple views in it.
So in your case, it'll be like:
super.onCreate(savedInstanceState);
setContentView(layout);
layout = new RelativeLayout(this);
int[] deviceResolution = getDeviceResolution();
width = deviceResolution[0];
height = deviceResolution[1];
layout = new RelativeLayout(this);
splash = new Splash(getApplication(), width, height);
myGLView = new CustomGLSurfaceView(this.getApplication());
layout.addView(myGLView);
layout.addView(splash);
loadResource = new LoadResources(newBundle);
loadResources.execute();

Related

Create an overlay window in android 19

I'm trying to create an overlay window in android (a which will float over any other app in the screen, even when my app is on background)
I followed several guides (some from SO) and here is the important code
this.sp = PreferenceManager.getDefaultSharedPreferences(context);
this.wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
this.main = (FrameLayout) LayoutInflater.from(c).inflate(R.layout.ui_floating_window, null);
int type = WindowManager.LayoutParams.TYPE_TOAST;
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O)
type = WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;
Point p = new Point();
wm.getDefaultDisplay().getSize(p);
this.displayHeight = p.y;
this.displayWidth = p.x;
this.rationWH = this.displayWidth / (float) this.displayHeight;
WindowManager.LayoutParams params = new WindowManager.LayoutParams(
sp.getInt(Constants.DefaultSharedPreferences.FLOATING_WINDOW_WIDTH, this.displayWidth / 2),
sp.getInt(Constants.DefaultSharedPreferences.FLOATING_WINDOW_HEIGHT, this.displayHeight / 2),
sp.getInt(Constants.DefaultSharedPreferences.FLOATING_WINDOW_X, this.displayWidth / 2),
sp.getInt(Constants.DefaultSharedPreferences.FLOATING_WINDOW_Y, this.displayHeight / 2),
type,
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL |
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH,
PixelFormat.TRANSLUCENT);
params.gravity = Gravity.START | Gravity.TOP;
params.horizontalMargin = 0;
params.verticalMargin = 0;
this.wm.addView(main, params);
i've tested on android 29 and works really fine
but on android 19 the window opens but as soon as the current app goes background the window goes either. i would like the window stayed on even after user switches the app.
This is how i get 19
this is how it works in android 29 (correct way)
https://i.imgur.com/JjMugfG.mp4
am i doing anything wrong
The problem is that the WindowManager instance from Activity is different than the instance retrieved from the application-level Context.
Let's try a test:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Context context = this; // context of the activity
WindowManager wm1 = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
WindowManager wm2 = (WindowManager) context.getApplicationContext().getSystemService(Context.WINDOW_SERVICE);
System.out.println("Are equal? " + wm1.equals(wm2));
}
The result is FALSE.
Actually, a WindowManager is responsible for managing a list of windows on the screen. In the case of Activities, when the Activity gets disappeared, all of the related windows such as your added floating view would be gone. While your app lives in the background after pressing the home button, for instance, its window manager (Application's window manager) keeps all of the managed windows. It means that your floating view has the chance of being shown until the app would be killed by the system.
So, by retrieving WindowManager instance from application-level Context and adding the view to it, the problem will be solved.
For 7 years, I work on Floating Apps (https://floatingapps.net) which is basically a set of floating mini-apps, so I know something about it :-).
I first get it working on Android 2.3.5 and progress until today.
It's a complex problem if you want to do it right across all possible devices and Android versions.
I recently published a series of articles on this topic. Check it out: https://localazy.com/blog/floating-windows-on-android-1-jetpack-compose-and-room
It goes from the main app, background service, permissions, floating windows, moving them, keyboard input to the list of tips, trick and shortcomings I learned along the way.
It should learn you how to do it right.
The window manager you are getting from an activity points out to Activity.getWindow() when adding a view, which naturally disappears if you click the back button or home button. That means you need another decor view to resolve your problem, which is calling the application context in your case, where it will let you manage the phone's window, as you want.
Check application context, and if it's not null, get the WindowManager instance, then try adding your view.
Also I'm not sure but using WindowManager.TYPE_SYSTEM_ALERT also might help.

ProgressDialog spinner doesn't appear while the dialog do (no spinner at all)

I am new to android development and stuff. Working on an existing android application and tried to use progressDialogue the spinner one.
I have declared the progressdialog kinda globally. showing and dismissing them in separate methods both of which run on ui thread.
private void progressShow()
{
runOnUiThread(new Runnable() {
#Override
public void run() {
//progress_layout.setVisibility(View.VISIBLE);
progressDialog = new ProgressDialog(LoginActivity.this,R.style.Theme_IAPTheme);
progressDialog.setIndeterminate(true);
progressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER);
progressDialog.setMessage("Authenticating...");
progressDialog.show();
login_button.setEnabled(false);
register_button.setEnabled(false);
user_name_edit_text.setEnabled(false);
}
});
}
The code above is working fine but the style of the progressdialog is very dumb. When I don't mention R.style.Theme_IAPTheme the style is a good one but there is no spinner there.
How would I get some other style?(I am learning from this link:http://sourcey.com/beautiful-android-login-and-signup-screens-with-material-design/). This guy used R.style.AppTheme_Dark_Dialog which becomes red for me when I use it. :DDDD
One of the great things about android is availability of so many open source libraries. If you're not satisfied by the style of progress dialog you can use a custom one. Refer to this URL, a list of few fancy progress dialogs you might like.
Are transitions turned off in developer options on the device.
This can cause certain animations from the system to not display. Unfortunately, that includes the progress dialog spinner.

Application or activity takes time to load some times

I have created a startup activity from where I am calling another activity which has a view pager and shows some introductory pages.
This app was taking time to load so I thought to display a progress dialog till the activity loads, but that progress dialog also appears few seconds later.
startup activity:
public class StartUpActivity extends AppCompatActivity {
boolean isUserFirstTime, login;
public static String PREF_USER_FIRST_TIME;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
isUserFirstTime = Boolean.valueOf(Utils.readSharedSetting(StartUpActivity.this, PREF_USER_FIRST_TIME, "true"));
Intent introIntent = new Intent(StartUpActivity.this, SlidingActivity.class);
introIntent.putExtra(PREF_USER_FIRST_TIME, isUserFirstTime);
ProgressDialog dialog = new ProgressDialog(StartUpActivity.this);
dialog.setMessage("Welcome to Mea Vita, please wait till the app loads.");
dialog.setCancelable(false);
dialog.setInverseBackgroundForced(false);
dialog.show();
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//Here you can send the extras.
startActivity(new Intent(StartUpActivity.this,SlidingActivity.class));
// close this activity
finish();
}
}, 4000);
}
}
This doesn't happen every time,only sometimes. What can be the possible reason for this? how can I stop this?
Any solution? Thank you..
There is a strange issue with newly released Android Studio 2.0 (same issue in 2.1) first time of launching application take longer than usual (e.g. 2, 3 seconds or sometimes screen blinks or goes black) this issue happens only in debug mode and not effect your released APK.
A temporary solution to fix this is disabling instant run:
Settings → Build, Execution, Deployment → Instant Run and uncheck Enable Instant Run
First of all, make as rule to make all data loading in async tasks, you must check activity that you want to start where you load data.
The problem is in your second activity.
oncreate method should be used only to make findviews or start async tasks, don't load any in oncreate or in onstart or in onresume.
Probably you are loading high res images in sliding layout or you loading data in it.
There is another way, load all data in async task on first activity, then with ready data start second activity with already data loaded.
There are a few things that can load slowly.
Android need to read your code from storage and load the classes into ram.
I assume Utils.readSharedSetting(StartUpActivity.this, PREF_USER_FIRST_TIME, "true") reads from preferences. That's a file that you're reading from synchronously.
Actually launching the dialog takes a very small amount of time.
I'd suggest showing your loading inside the activity itself to minimize the work needed to render it.
Also, you can store PREF_USER_FIRST_TIME as a boolean instead of a String.

Always show zoom controls in WebView

Is there any way to always show zoom controls in webview?
I found this: Always show zoom controls on a MapView
but that's for the mapview.
I want them to always be visible.
super.onCreate(savedInstanceState);
super.loadUrl("file:///android_asset/www/index.html");
WebSettings ws = super.appView.getSettings();
ws.setSupportZoom(true);
ws.setBuiltInZoomControls(true);
setDisplayZoomControls() is only available from API 11 (Android 3). So you can't even consider using it until the vast majority of Android devices are 3 or above - which will not be for some years :(
Not sure if this will work as I never tried, but I checked the reference in developer.android.com
ws.setDisplayZoomControls(true);
If this worked dont forget to best answer this answer.
Also check this out:
http://www.tutorialforandroid.com/2009/02/webview-with-zoomcontrols-in-android.html
good tutorial. (Debunks my theory)
None of the above worked for my. Only when I start draging the webview content the controls show up the first time. So what I did as a "quick fix" is in onStart() of my Fragment that holds the Dialog with the webview I call:
webview.invokeZoomPicker();
Example:
#Override
public void onStart(){
super.onStart();
DialogFragment dialog = this;
//...stuff
if(dialog.getDialog()!= null && dialog.getDialog().getWindow()!=null){
//...more stuff
View v = dialog.getView();
if(v!=null){
//invoke controls on start once, they stay active a few seconds:
WebView webview =v.findViewById(R.id.frag_dlg_WebView);
webview.invokeZoomPicker();
}
}
}
The controls light up only for a few seconds until they disappear again, by then the user in my case should have dragged the webview already.

Android activity restart

Hey guys, i am making an android application where i want to show a dialog box about legal agreement everytime the application starts, i have a public method showalert(<>); which shows an alertdialog by building a dialog with alertbuilder. I added a call to showalert() method on the onCreate() method of the main activity to show it, but whenever the user rotates the screen, he gets the dialog everytime. The activity restarts itself when the phone is rotated. I tried adding android:configChanges="keyboardHidden|orientation" to my manifest but that doesnt help on this case. Also can i know how to register a new application class on manifest file. I am trying to create an application class and put the code to show dialog on the new class's oncreate method. But i am not being able to load the class when the app starts.
I also checked Activity restart on rotation Android but i dont seem to get a thing. I am pretty much a newbie to android programming, could someone simplify that for me?
Any help would be appreciated. :)
you could maybe look at the onRetainNonConfigurationInstance() activity method, which is called just before destroying and re-creating the activity on screen orientation change.
it allows you to retain an object that could for instance contain a test variable to know if your legal thing was already shown or not.. example :
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
final String test = (String) getLastNonConfigurationInstance();
if (!("textAlreadyShown").equals(test)) {
//here : show your dialog
}
}
#Override
public String onRetainNonConfigurationInstance() {
return "textAlreadyShown";
}
Set the main activity to an activity that just shows the legal notice, when it is accepted/cleared, show a second activity ( which is currently the main activity )?

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