Resetting OutputStream so updated variables send - java

I've come across an issue when sending an object over a local connection. The object will send the first time as expected. However variables of the object are constantly being changed therefore need to be updated when sending to the other connection. This is done through sending messages prompting the other client to listen and wait for the object being sent.
I'm aware that the java.io.ObjectOutputStream.reset() method exists but keep getting the following error:
error: cannot find symbol
output.reset();
Here's how the code is currently structured (Minus lots of non relevant code):
import java.net.*;
import java.util.*
import java.io.*;
public class Client
{
private static Socket cSocket = null;
private static ObjectOutput output = null;
private static Person myPerson = null;
private static String serverHost = "localhost";
public void Run()
{
// Declaring the output
output = new ObjectOutputStream(
cSocket.getOutputStream()
);
}
private static void sendPerson()
{
try
{
output.writeObject( myPerson );
output.reset();
} catch (Exception e)
{
}
}
}
TLDR: Each time sendPerson() is called the other client receives the first object sent to the other client rather than the updated variables. Tried using reset(); but error is thrown.
Would just like the objects updated variables to be sent rather than the initial object always being sent.

To use ObjectOutputStream#reset you have to define your field with such type.
Not ObjectOutput, but ObjectOutputStream.
Like this:
private static ObjectOutputStream output = null;

Related

I do not get messages from a server on my client

I am trying to get my server made on vb.net to send messages to my client made on android. I have a client and server made on vb.net, I can send and receive messages (text) between them without problem. But when I try to make the client work the same on Android, I can not receive messages to the client (android), but if I could get it to send a message to the server (vb.net) .. They are stuck with this, and I do not understand how to continue
SERVER VB.NET
Imports System.Net.Sockets
Imports System.Text
Public Class Servidor
Dim Tcp As TcpListener
Dim th As New Threading.Thread(AddressOf Rutina)
Dim ejecuto = False
Private Sub Servidor_Load(sender As Object, e As EventArgs) Handles MyBase.Load
CheckForIllegalCrossThreadCalls = False
End Sub
Dim tcpservercliente As New TcpClient
Public Function Rutina()
Try
Do
If ejecuto = True Then
Exit Do
End If
If Tcp.Pending = True Then
tcpservercliente.Client = Tcp.AcceptSocket
End If
If tcpservercliente.Available > 0 Then
Dim databytes(1000) As Byte
Dim decode As New ASCIIEncoding
tcpservercliente.Client.Receive(databytes)
txtRecibido.Text += vbCrLf & "Cliente Android: " & decode.GetString(databytes)
End If
Loop
Catch ex As System.InvalidOperationException
MsgBox("Error: " & ex.Message)
End Try
End Function
Private Sub btnStart_Click(sender As Object, e As EventArgs) Handles btnStart.Click
Try
Tcp = New TcpListener(System.Net.IPAddress.Parse("192.168.1.8"), 1371)
Tcp.Start()
th.Start()
Catch ex As Exception
MsgBox(ex.Message)
End Try
End Sub
Private Sub Servidor_FormClosing(sender As Object, e As FormClosingEventArgs) Handles MyBase.FormClosing
th.Abort("Rutina")
Application.Exit()
End Sub
Private Sub btnEnviar_Click(sender As Object, e As EventArgs) Handles btnEnviar.Click
Try
Dim decode As New ASCIIEncoding
tcpservercliente.Client.Send(decode.GetBytes(txtMensajeEnviar.Text))
Catch ex As System.Net.Sockets.SocketException
MsgBox(ex.Message)
End Try
End Sub
CLIENT ANDROID
//CLASS RM
public class RM extends AsyncTask<Void, Void, Void> {
Socket socket;
BufferedReader input;
#Override
protected Void doInBackground(Void... voids) {
try {
socket = new Socket("192.168.1.8",1371);
InputStreamReader streamReader = new InputStreamReader(socket.getInputStream());
input = new BufferedReader(streamReader);
if(input.ready()){
Log.i("AsyncTask", "Ready ");
}else{
Log.i("AsyncTask", "No Ready");
}
input.close();
socket.close();
}catch (IOException e){
e.printStackTrace();
}
return null;
}
}
//VOID MAIN ACTIVITY
RM mr = new RM();
mr.execute();
The times I've tried to see that it returns, it's always empty. The message that is being sent from the server is not arriving
Sorry my bad english
==========================================
EDIT:
This is the class I use to send messages from the client (android) to the server (vb.net)
package com.example.app_test_client;
import android.os.AsyncTask;
import java.io.IOException;
import java.io.PrintWriter;
import java.net.Socket;
public class MessageSender extends AsyncTask<String, Void, Void> {
Socket socket;
PrintWriter pw;
#Override
protected Void doInBackground(String... voids) {
String mensaje_enviar = voids[0];
try {
socket = new Socket("192.168.1.8",1371);
pw = new PrintWriter(socket.getOutputStream());
pw.write(mensaje_enviar);
pw.flush();
pw.close();
socket.close();
}catch (IOException e){
e.printStackTrace();
}
return null;
}
}
CODE MAIN ACTIVITY (CLIENT ANDROID)
package com.example.app_test_client;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity{
EditText mensaje_enviar;
TextView mensaje_recibido;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mensaje_enviar = (EditText)findViewById(R.id.txtTexto);
mensaje_recibido = (TextView)findViewById(R.id.lblMensaje);
}
public void enviar(View v){
MessageSender MensajeRemitente = new MessageSender();
MensajeRemitente.execute(mensaje_enviar.getText().toString());
}
}
The void "enviar" I have it in the "onClick" button. All this to send messages from the client (android) to the server (vb.net) works for me.
Based on this class "MessageSender", I made another equal to receive messages on the client (android) but it has not worked
If you are trying to receive the message in the Android device, then you are missing reading the message itself with String messageReceived = input.readLine();. Your code would look like this:
...
socket = new Socket("192.168.1.8",1371);
InputStreamReader streamReader = new InputStreamReader(socket.getInputStream());
input = new BufferedReader(streamReader);
String messageReceived = input.readLine();
...
You will have the message sent from the server in messageReceived.
EDIT
Without getting into much details, when you read the data sent from the server, you need to know when the data sent "ends", and the easiest way you have with your current implementation is to print a "line end" (a vbCrLf character in VB) when you send the message. Thus, in your Sub btnEnviar_Click you need to add a vbCrLf as follows:
tcpservercliente.Client.Send(decode.GetBytes(txtMensajeEnviar.Text & vbCrLf))
Additional notes
When data is being read from the server the socket needs to know when the data ends. There are several ways of achieving this, but the easiest way is in your case is to read "a line ending" with String messageReceived = br.readLine();. If the server doesn't send any "line end" (as in your current implementation), it will keep waiting for it and hence it appears that the programs hungs. That is what is happening in your case when you note that you cannot do anything else after reading the message - it is just waiting for something that will never come.
It is not necessary that you check input.ready() when reading from the server. This will only be true when the data has been completely sent from the server, and there is a great chance that the data is still being sent when it is invoked.
If you want to know better how TCP sockets works, this SO question has good examples that you can try.

Sending LinkedList of Objects through ObjectInputStream throws exceptions 'NotSerializableException' and 'StreamCorruptedException' [duplicate]

This question already has an answer here:
StreamCorruptedException: invalid type code: AC
(1 answer)
Closed 7 years ago.
I'am writing a simple copy of 'Space Invaders'. I want to add network feature, and atm I have problem with Writing/Reading data.
So I have a LinkedList of (objects)Aliens and I want to send this to Client, to update thier positions.
The problem starts there:
On Server side I got exception:
'java.io.NotSerializableException: sun.awt.image.ToolkitImage'
(Class Alien implements Serializable)
On Client Side:
'StreamCorruptedException: invalid type code: AC'
Code where sending data to client:
else if(Server)
{
while(true)
{
ServerSocket server = new ServerSocket(1500);
serverSocket = server.accept();
new NetworkThreadHelp(serverSocket, board.GetAlienList()).start();
}
}
Code of NetworkThreadHelp:
public class NetworkThreadHelp extends Thread
{
private Socket socket = null;
private LinkedList<Alien> Aliens = new LinkedList<Alien>();
public NetworkThreadHelp(Socket socket, LinkedList<Alien> A)
{
super("NetworkThreadHelp");
this.socket = socket;
this.Aliens = A;
}
public void run()
{
try
{
ObjectOutputStream objectOutput = new ObjectOutputStream(socket.getOutputStream());
objectOutput.writeObject(Aliens);
objectOutput.flush();
objectOutput.close();
}
catch(IOException e)
{
e.printStackTrace();
}
}
}
Code where data is read:
else if(Client)
{
Socket socket = new Socket("127.0.0.1",1500);
ObjectInputStream objectInput;
while (true)
{
objectInput= new ObjectInputStream(socket.getInputStream());
Object object = objectInput.readObject();//Here code doesn't initialize, everything below this won't execute
LinkedList<Alien> Aliens = (LinkedList<Alien>) object;
board.UpdateAliens(Aliens);
}
}
My question is: how to make this work, write and read properly?
Most likely your Alien class contains an instance reference to an instance of the nonserializable ToolkitImage class. You may need to refactor your code so the Alien class doesn't contain such an instance reference, for exaample by making that reference a static constant. Alternatively, you can write custom writeObject(), readObject(), and readObjectNoData() methods for the Alien class as specified in the Javadoc for Serializable.
Your client side problem may or may not be a different problem, but I'd suggest fixing the server side problem first. If you still have a client side problem, you can always post another question.

Thread's run does not see its array size increase

I am currently working on a Java homework. I am asked to create a basic DNS server.
There is an UDPSender class which is a thread listening on port 53.
There is also another thread which is called UDPManager.
UDPManager starts a thread with a nested runnable class which holds an ArrayList of DatagramPacket. The UDPSender aggregates the UDPManager and whenever it receives an UDP packet, it sends it to the manager for him to add it to the arrayList.
import java.net.DatagramPacket;
import java.util.ArrayList;
import java.util.HashMap;
public class UDPManager {
private UDPManagerRunnable manager;
public UDPManager(String hostsFile, String remoteDNS, boolean localResolution) {
manager = new UDPManagerRunnable(hostsFile, remoteDNS, localResolution);
new Thread(manager).start();
}
public void managePacket(DatagramPacket p) {
manager.managePacket(p);
}
public void close() {
manager.close();
}
private class UDPManagerRunnable implements Runnable {
private ArrayList<DatagramPacket> packets;
private HashMap<Integer, String> clients;
private boolean localResolution;
private boolean running;
private String hostsFile;
private String remoteDNS;
public UDPManagerRunnable(String hostsFile, String remoteDNS, boolean localResolution) {
packets = new ArrayList<DatagramPacket>();
clients = new HashMap<Integer, String>();
this.localResolution = localResolution;
this.running = true;
this.hostsFile = hostsFile;
this.remoteDNS = remoteDNS;
}
public void managePacket(DatagramPacket p) {
packets.add(p);
System.out.println("Received packet. "+packets.size());
}
public void close() {
running = false;
}
public void run() {
DatagramPacket currentPacket = null;
while(running) {
if(!packets.isEmpty()) {
currentPacket = packets.remove(0);
byte[] data = currentPacket.getData();
int anCountValue = data[Constant.ANCOUNT_BYTE_INDEX];
if(anCountValue == Constant.ANCOUNT_REQUEST)
this.processRequest(currentPacket);
else if(anCountValue == Constant.ANCOUNT_ONE_ANSWER)
this.processResponse(currentPacket);
}
}
}
private void processRequest(DatagramPacket packet) {
System.out.println("it's a request!");
}
private void processResponse(DatagramPacket packet) {
System.out.println("it's a response!");
}
}
}
This is the UDPManager. The packets are transmitted to the manager correctly as the System.out.println correctly displays "Received packet." and the size of the array does increase. The problem I'm running into is that inside the "run()" it never see the size increasing. The weird thing is that it works perfectly fine in debug.
Any idea why it's acting this way?
Thanks a lot for your help.
The problem is, that your first thread is putting the new data into the packets variable, but for the second thread this is not visible. You should synchronize the access to the array.
When you start a second thread all variables are copied. The second thread is only working on the copies. You need to synchronize access to this variables, so changes are made visible to the other threads.
you should synchronize packets when you access or modify it

ObjectInputStream readObject(): ClassNotFoundException

In both client and server classes, I have an exact same inner class called Data. This Data object is being sent from the server using:
ObjectOutputStream output= new ObjectOutputStream(socket.getOutputStream());
output.writeObject(d);
(where d is a Data object)
This object is received on the client side and cast to a Data object:
ObjectInputStream input = new ObjectInputStream(socket.getInputStream());
Object receiveObject = input.readObject();
if (receiveObject instanceof Data){
Data receiveData = (Data) receiveObject;
// some code here...
}
I'm getting a java.lang.ClassNotFoundException: TCPServer$Data on this line Object receiveObject = input.readObject();
My guess is that it's trying to to look for the Data class in the Server side and can't find it, but I'm not sure... How do I fix this?
What you were trying to do is something along the lines of the following:
class TCPServer {
/* some code */
class Data {
}
}
class TCPClient {
/* some code */
class Data {
}
}
Then you are serializing a TCPServer$Data and trying to unserialize it as a TCPClient$Data. Instead you are going to want to be doing this:
class TCPServer {
/* some code */
}
class TCPClient {
/* some code */
}
class Data {
/* some code */
}
Then make sure the Data class is available to both the client and the server programs.
When you use some class in two different JVMs, and you are marshalling/unmarshalling the class then the class should be exported to a common library and shared between both server and client. Having different class wont work any time.
What you are trying to do is marshall TCPServer$Data and unmarshall as TCPClient$Data. That is incompatible.

Read an AMF object with flex socket

I'm currently trying to communicate between java and flex by using sockets and AMF serialized objects.
On the java side I use Amf3Input and Amf3Output from BlazeDS (flex-messaging-common.jar and flex-messaging-core.jar).
The connection is correctly established, and if i try to send object from flex to java, i can easily read objects :
FLEX side :
protected function button2_clickHandler(event:MouseEvent):void
{
var tmp:FlexAck = new FlexAck;
tmp.id="123456789123456789123456789";
tmp.name="A";
tmp.source="Aaaaaa";
tmp.ackGroup=false;
s.writeObject(tmp);
s.flush();
}
JAVA side :
ServerSocket servSoc = new ServerSocket(8888);
Socket s = servSoc.accept();
Amf3Output amf3Output = new Amf3Output(SerializationContext.getSerializationContext());
amf3Output.setOutputStream(s.getOutputStream());
Amf3Input amf3Input = new Amf3Input(SerializationContext.getSerializationContext());
amf3Input.setInputStream(s.getInputStream());
while(true)
{
try
{
Object obj = amf3Input.readObject();
if(obj!=null){
if (obj instanceof AckOrder){
System.out.println(((AckOrder)obj).getId());
}
}
}
catch (Exception e)
{
e.printStackTrace();
break;
}
}
amf3Output.close();
amf3Input.close();
servSoc.close();
In this way it works perfectly, but the problem is to read objects sent from the java side.
The code I use in java is :
for(int i=0;i<10;i++){
ack = new AckOrder(i,"A","B", true);
amf3Output.writeObject(ack);
amf3Output.writeObjectEnd();
amf3Output.flush();
}
I have an handler on ProgressEvent.SOCKET_DATA :
trace((s.readObject() as FlexAck).id);
But I have errors such as :
Error #2030: End of File detected
Error #2006: Index Out of bound
If i add manipulations on ByteArrays, i manage to read the first object, but not the following.
s.readBytes(tmp,tmp.length);
content = clone(tmp);
(content.readObject());
trace("########################## OK OBJECT RECEIVED");
var ack:FlexAck = (tmp.readObject() as FlexAck);
trace("**********************> id = "+ack.id);
I've spent many our trying to find something in several forums etc, but nothing helped.
So if someone could help me it would be great.
Thanks
Sylvain
EDIT :
Here is an example that I thought should work, but doesn't I hope that it's better illustrate what I aim to do (permanent connection with socket and an exchange of messages).
Java class :
import java.net.ServerSocket;
import java.net.Socket;
import awl.oscare.protocol.AckOrder;
import flex.messaging.io.SerializationContext;
import flex.messaging.io.amf.Amf3Input;
import flex.messaging.io.amf.Amf3Output;
public class Main {
public static void main(String[] args) {
while(true)
{
try {
ServerSocket servSoc = new ServerSocket(8888);
Socket s = servSoc.accept();
System.out.println("connection accepted");
Amf3Output amf3Output = new Amf3Output(SerializationContext.getSerializationContext());
amf3Output.setOutputStream(s.getOutputStream());
Amf3Input amf3Input = new Amf3Input(SerializationContext.getSerializationContext());
amf3Input.setInputStream(s.getInputStream());
while(true)
{
try
{
System.out.println("Reading object");
Object obj = amf3Input.readObject();
if(obj!=null)
{
System.out.println(obj.getClass());
if (obj instanceof AckOrder)
{
AckOrder order = new AckOrder();
order.setId(((AckOrder)obj).getId());
order.setName(((AckOrder)obj).getName());
order.setSource(((AckOrder)obj).getSource());
order.setAckGroup(((AckOrder)obj).isAckGroup());
System.out.println(((AckOrder)obj).getId());
amf3Output.writeObject(order);
amf3Output.writeObjectEnd();
amf3Output.flush();
}
}
}
catch (Exception e)
{
e.printStackTrace();
break;
}
}
amf3Output.close();
amf3Input.close();
servSoc.close();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
Java Serializable object :
package protocol;
import java.io.Serializable;
public class AckOrder implements Serializable {
private static final long serialVersionUID = 5106528318894546695L;
private String id;
private String name;
private String source;
private boolean ackGroup = false;
public String getId() {
return this.id;
}
public void setId(String id) {
this.id = id;
}
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
public void setSource(String source) {
this.source = source;
}
public String getSource() {
return this.source;
}
public void setAckGroup(boolean ackGroup) {
this.ackGroup = ackGroup;
}
public boolean isAckGroup() {
return this.ackGroup;
}
public AckOrder()
{
super();
}
}
Flex Side :
Main flex code :
<fx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
import mx.controls.Alert;
import mx.events.FlexEvent;
import mx.utils.object_proxy;
private var _socket:Socket = new Socket();;
private function onCreationComplete():void
{
this._socket.connect("localhost",8888);
this._socket.addEventListener(ProgressEvent.SOCKET_DATA, onData);
}
private function onData(e:ProgressEvent):void
{
if(this._socket.bytesAvailable)
{
this._socket.endian = Endian.LITTLE_ENDIAN;
var objects:Array = [];
try{
while(this._socket.bytesAvailable > 0)
{
objects.push(this._socket.readObject());
}
}catch(e:Error){trace(e.message);}
trace("|"+(objects)+"|");
}
}
protected function sendButton_clickHandler(event:MouseEvent):void
{
var tmp:FlexAck = new FlexAck;
tmp.id="1";
tmp.name="A";
tmp.source="B";
tmp.ackGroup=false;
this._socket.writeObject(tmp);
this._socket.flush();
}
]]>
</fx:Script>
<s:Button x="0" y="0" name="send" label="Send" click="sendButton_clickHandler(event)"/>
Flex serializable object :
package
{
[Bindable]
[RemoteClass(alias="protocol.AckOrder")]
public class FlexAck
{
public function FlexAck()
{
}
public var id:String;
public var name:String;
public var source:String;
public var ackGroup:Boolean;
}
}
Edit 25/05/2011 :
I've added those listeners in my flex code :
this._socket.addEventListener(Event.ACTIVATE,onActivate);
this._socket.addEventListener(Event.CLOSE,onClose);
this._socket.addEventListener(Event.CONNECT,onConnect);
this._socket.addEventListener(Event.DEACTIVATE,onDeactivate);
this._socket.addEventListener(IOErrorEvent.IO_ERROR,onIOerror);
this._socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR,onSecurityError);
But There's no errors and I still don't manage to receive objects correctly.
You have to send the AMF data as ByteArray on the server:
final ByteArrayOutputStream baos = new ByteArrayOutputStream();
amf3Output.setOutputStream(baos);
amf3Output.writeObject(order);
amf3Output.flush();
amf3Output.close();
s.getOutputStream().write(baos.toByteArray());
Then
this._socket.readObject()
works as expected !
Hi the problem is caused by the following:
An AMF stream is stateful. When it serializes objects, it compresses them relative to objects that it have already been written.
Compression is achieved by referencing previously sent class descriptions, string values and objects using indexes (so for example, if the first string you sent was "heloWorld", when you later send that string, the AMF stream will sent string index 0).
Unfortunately, ByteArray and Socket do not maintain reference tables between readObject calls. Thus, even if you keep appending your newly read objects to the end of the same ByteArray object, each call to readObject instantiates new reference tables, discarding previously created ones (this means it should work for repeated references to the same string within an object tree)
In your example, you are always writing the same string values to properties. Thus when you send the second object, its string properties are not serialized as strings, but as references to the strings in the previously written object.
The solution, is to create a new AMF stream for each object you send.
This is complete rubbish of course(!) It means we can't really utilize the compression in custom protocols. It would be much better if our protocols could decide when to reset the these reference tables, perhaps when they got too big.
For example, if you have an RPC protocol, it would be nice to have an AMF stream pass the remote method names as references rather than strings for speed...
I haven't checked but I think this sort of thing is done by RTMP. The reason it probably wouldn't have been made available in developer objects like ByteArray and Socket (sigh, I hope this isn't true) is because Adobe wants to push us towards LCDS...
Addendum/edit: just found this, which provides a solution http://code.google.com/p/cvlib/
After looking at the code, I think what you want to do on the Java end is this:
for(int i=0;i<10;i++){
ack = new AckOrder(i,"A","B", true);
amf3Output.writeObject(ack);
}
amf3Output.flush();
When you do 'flush', you're sending information over the socket so you only had one object being sent at a time. On the Flex end, you should always try to see what's the length of the object and make sure you're not going over it which would cause this error.
EDIT:
private var _socket:Socket = new Socket();
private function onCreationComplete():void
{
// Add connection socket info here
this._socket.addEventListener(ProgressEvent.SOCKET_DATA, onData);
}
// This gets called every time we get new info, as in after the server flushes
private function onData(e:ProgressEvent):void
{
if(this._socket.bytesAvailable)
{
this._socket.endian = Endian.LITTLE_ENDIAN; // Might not be needed, but often is
// Try to get objects
var objects:Array = [];
try{
while(this._socket.bytesAvailable > 0)
{
objects.push(this._socket.readObject());
}
}catch(e:Error){}
// Do something with objects array
}
}
The onData function is called continually (every time the server sends info) since everything is asynchronous.

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