Reactive Programming vs Thread Based Programming - java

I am new to this concept and want to have a great understanding of this topic.
To make my point clear I want to take an analogy.
Let's take a scenario of Node JS which is single-threaded and provide fast IO operation using an event loop. Now that makes sense since It is single-threaded and is not blocked for any task.
While studying reactive programming in Java using reactor. I came to a situation where the main thread is blocked when an object subscribes and some delay event took place.
Then I came to know the concept of subscribeOn.boundedElastic and many more pipelines like this.
I got it that they are trying to make it asynchronous by moving those subscribers to other threads.
But if it occurs like this then why is the asynchronous. Is it not thread-based programming?
If we are trying to achieve the async behaviour of Node JS then according to my view it should be in a single thread.
Summary of my question is:
So I don't get the fact of using or calling reactive programming as asynchronous or functional programming because of two reason
Main thread is blocked
We can manage the thread and can run it in another pool. Runnable service/ callable we can also define.

First of all you can't compare asynchronous with functional programming. Its like comparing a rock with a banana. Its two separate things.
Functional programming is compared to other types of programming, like object oriented programming or procedural programming etc. etc.
Reactor is a java library, and java is an object oriented programming language with functional features.
Asynchronous i will explain with what wikipedia says
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events.
So basically how to handle stuff "around" your application, that is not a part of the main flow of your program.
In comparison to Blocking, wikipedia again:
A process that is blocked is one that is waiting for some event, such as a resource becoming available or the completion of an I/O operation.
A traditional servlet application works by assigning one thread per request.
So every time a request comes in, a thread is spawned, and this thread follows along the request until the request returns. If there is something blocking during this request, for instance reading a file from the operating system, or making a request to another service. The assigned thread will block and wait until the reading of the file is completed, or the request has returned etc.
Reactive works with subscribers and producers and makes heavy use of the observer pattern. Which means that as soon as some thing blocks, reactor can take that thread and use it for something else. And then it is un-blocked any thread can pick up where it left off. This makes sure that every thread is always in use, and utilized at 100%.
All things processed in reactor is done by the event loop the event loop is a single threaded loop that just processes events as quick as possible. Schedulers schedule things to be processed on the event loop, and after they are processed a scheduler picks up the result and carries on.
If you just run reactor you get a default scheduler that will schedule things for you completely automatically.
But lets say you have something blocking. Well then you will stop the event loop. And everything needs to wait for that thing to finish.
When you run a fully reactive application you usually get one event loop per core during startup. Which means lets say you have 4 cores, you get 4 event loops and you block one, then during that period of blockages your application runs 25% slower.
25% slower is a lot!
Well sometimes you have something that is blocking that you can't avoid. For instance an old database that doesn't have a non-blocking driver. Or you need to read files from the operating system in a blocking manor. How do you do then?
Well the reactor team built in a fallback, so that if you use onSubscribe in combination with its own elastic thread pool, then you will get the old servlet behaviour back for that single subscriber to a specific say endpoint etc.
This makes sure that you can run fully reactive stuff side by side with old legacy blocking things. So that maybe some reaquests usese the old servlet behaviour, while other requests are fully non-blocking.
You question is not very clear so i am giving you a very unclear answer. I suggest you read the reactor documentation and try out all their examples, as most of this information comes from there.

Related

Project loom: what makes the performance better when using virtual threads?

To give some context here, I have been following Project Loom for some time now. I have read The state of Loom. I have done asynchronous programming.
Asynchronous programming (provided by Java NIO) returns the thread to the thread pool when the task waits and it goes to great lengths to not block threads. And this gives a large performance gain, we can now handle many more request as they are not directly bound by the number of OS threads. But what we lose here, is the context. The same task is now NOT associated with just one thread. All the context is lost once we dissociate tasks from threads. Exception traces do not provide very useful information and debugging is difficult.
In comes Project Loom with virtual threads that become the single unit of concurrency. And now you can perform a single task on a single virtual thread.
It's all fine until now, but the article goes on to state, with Project Loom:
A simple, synchronous web server will be able to handle many more requests without requiring more hardware.
I don't understand how we get performance benefits with Project Loom over asynchronous APIs? The asynchrounous API:s make sure to not keep any thread idle. So, what does Project Loom do to make it more efficient and performant that asynchronous API:s?
EDIT
Let me re-phrase the question. Let's say we have an http server that takes in requests and does some crud operations with a backing persistent database. Say, this http server handles a lot of requests - 100K RPM. Two ways of implementing this:
The HTTP server has a dedicated pool of threads. When a request comes in, a thread carries the task up until it reaches the DB, wherein the task has to wait for the response from DB. At this point, the thread is returned to the thread pool and goes on to do the other tasks. When DB responds, it is again handled by some thread from the thread pool and it returns an HTTP response.
The HTTP server just spawns virtual threads for every request. If there is an IO, the virtual thread just waits for the task to complete. And then returns the HTTP Response. Basically, there is no pooling business going on for the virtual threads.
Given that the hardware and the throughput remain the same, would any one solution fare better than the other in terms of response times or handling more throughput?
My guess is that there would not be any difference w.r.t performance.
We don't get benefit over asynchronous API. What we potentially will get is performance similar to asynchronous, but with synchronous code.
The answer by #talex puts it crisply. Adding further to it.
Loom is more about a native concurrency abstraction, which additionally helps one write asynchronous code. Given its a VM level abstraction, rather than just code level (like what we have been doing till now with CompletableFuture etc), It lets one implement asynchronous behavior but with reduce boiler plate.
With Loom, a more powerful abstraction is the savior. We have seen this repeatedly on how abstraction with syntactic sugar, makes one effectively write programs. Whether it was FunctionalInterfaces in JDK8, for-comprehensions in Scala.
With loom, there isn't a need to chain multiple CompletableFuture's (to save on resources). But one can write the code synchronously. And with each blocking operation encountered (ReentrantLock, i/o, JDBC calls), the virtual-thread gets parked. And because these are light-weight threads, the context switch is way-cheaper, distinguishing itself from kernel-threads.
When blocked, the actual carrier-thread (that was running the run-body of the virtual thread), gets engaged for executing some other virtual-thread's run. So effectively, the carrier-thread is not sitting idle but executing some other work. And comes back to continue the execution of the original virtual-thread whenever unparked. Just like how a thread-pool would work. But here, you have a single carrier-thread in a way executing the body of multiple virtual-threads, switching from one to another when blocked.
We get the same behavior (and hence performance) as manually written asynchronous code, but instead avoiding the boiler-plate to do the same thing.
Consider the case of a web-framework, where there is a separate thread-pool to handle i/o and the other for execution of http requests. For simple HTTP requests, one might serve the request from the http-pool thread itself. But if there are any blocking (or) high CPU operations, we let this activity happen on a separate thread asynchronously.
This thread would collect the information from an incoming request, spawn a CompletableFuture, and chain it with a pipeline (read from database as one stage, followed by computation from it, followed by another stage to write back to database case, web service calls etc). Each one is a stage, and the resultant CompletablFuture is returned back to the web-framework.
When the resultant future is complete, the web-framework uses the results to be relayed back to the client. This is how Play-Framework and others, have been dealing with it. Providing an isolation between the http thread handling pool, and the execution of each request. But if we dive deeper in this, why is it that we do this?
One core reason is to use the resources effectively. Particularly blocking calls. And hence we chain with thenApply etc so that no thread is blocked on any activity, and we do more with less number of threads.
This works great, but quite verbose. And debugging is indeed painful, and if one of the intermediary stages results with an exception, the control-flow goes hay-wire, resulting in further code to handle it.
With Loom, we write synchronous code, and let someone else decide what to do when blocked. Rather than sleep and do nothing.
The http server has a dedicated pool of threads ....
How big of a pool? (Number of CPUs)*N + C? N>1 one can fall back to anti-scaling, as lock contention extends latency; where as N=1 can under-utilize available bandwidth. There is a good analysis here.
The http server just spawns...
That would be a very naive implementation of this concept. A more realistic one would strive for collecting from a dynamic pool which kept one real thread for every blocked system call + one for every real CPU. At least that is what the folks behind Go came up with.
The crux is to keep the {handlers, callbacks, completions, virtual threads, goroutines : all PEAs in a pod} from fighting over internal resources; thus they do not lean on system based blocking mechanisms until absolutely necessary This falls under the banner of lock avoidance, and might be accomplished with various queuing strategies (see libdispatch), etc.. Note that this leaves the PEA divorced from the underlying system thread, because they are internally multiplexed between them. This is your concern about divorcing the concepts. In practice, you pass around your favourite languages abstraction of a context pointer.
As 1 indicates, there are tangible results that can be directly linked to this approach; and a few intangibles. Locking is easy -- you just make one big lock around your transactions and you are good to go. That doesn't scale; but fine-grained locking is hard. Hard to get working, hard to choose the fineness of the grain. When to use { locks, CVs, semaphores, barriers, ... } are obvious in textbook examples; a little less so in deeply nested logic. Lock avoidance makes that, for the most part, go away, and be limited to contended leaf components like malloc().
I maintain some skepticism, as the research typically shows a poorly scaled system, which is transformed into a lock avoidance model, then shown to be better. I have yet to see one which unleashes some experienced developers to analyze the synchronization behavior of the system, transform it for scalability, then measure the result. But, even if that were a win experienced developers are a rare(ish) and expensive commodity; the heart of scalability is really financial.

Creating Threads with java in AppEngine Standard Environment

I'm new in Google Cloud Platform. I'm using AppEngine standard Environment. I need to create Threads in java but I think it's not possible, is it?
Here is the situation:
I need to create Feeds for users.
There are three databases with names d1, d2, d3.
Whenever a user sends a request for feeds Java creates three threads, one for each database. For example t1 for d1, t2 for d2 and t3 for d3. These threads must run asynchronously for better performance and after that the data from these 3 threads is combined and sent in the response back to user.
I know how to write code for this, but as you know I need threads for this work. If AppEngine standard Env. doesn't allow it then what can I do? Is there any other way?
In GCP Documentation they said:
To avoid using threads, consider Task Queues
I read about Task Queues. There are two types of queues: Push and Pull. Both run asynchronously but they do not send a response back to the user. I think they are only designed to complete tasks in the background.
Can you please let me know how can I achieve my goal? What things I need to learn for this?
Note: the answer is based solely on documentation, I'm not a java user.
Threads are supported by the standard environment, but with restrictions. From Threads:
Caution: Threads are a powerful feature that are full of surprises. To learn more about using threads with Java, we recommend
Goetz, Java Concurrency in Practice.
A Java application can create a new thread, but there are some
restrictions on how to do it. These threads can't "outlive" the
request that creates them.
An application can
Implement java.lang.Runnable.
Create a thread factory by calling com.google.appengine.api.ThreadManager.currentRequestThreadFactory().
Call the factory's newRequestThread method, passing in the Runnable, newRequestThread(runnable), or use the factory object
returned by
com.google.appengine.api.ThreadManager.currentRequestThreadFactory()
with an ExecutorService (e.g., call
Executors.newCachedThreadPool(factory)).
However, you must use one of the methods on ThreadManager to create
your threads. You cannot invoke new Thread() yourself or use the
default thread factory.
An application can perform operations against the current thread, such
as thread.interrupt().
Each request is limited to 50 concurrent request threads. The Java
runtime will throw a java.lang.IllegalStateException if you try to
create more than 50 threads in a single request.
When using threads, use high level concurrency objects, such as
Executor and Runnable. Those take care of many of the subtle but
important details of concurrency like Interrupts and scheduling
and bookkeeping.
An elegant way to implement what you need would be to create a parametrable endpoint in your application
/runFeed?db=d1
And from your "main" application code you can perform a fetchAsync call from URLFetchService that will return you a java.util.concurrent.Future<HTTPResponse>
This will allow you a better monitoring of what your application does.
This will add network latency to your application and increase its cost since urlFetchService is not free.

Java support for three different concurrency models

I am going through different concurrency model in multi-threading environment (http://tutorials.jenkov.com/java-concurrency/concurrency-models.html)
The article highlights about three concurrency models.
Parallel Workers
The first concurrency model is what I call the parallel worker model. Incoming jobs are assigned to different workers.
Assembly Line
The workers are organized like workers at an assembly line in a factory. Each worker only performs a part of the full job. When that part is finished the worker forwards the job to the next worker.
Each worker is running in its own thread, and shares no state with other workers. This is also sometimes referred to as a shared nothing concurrency model.
Functional Parallelism
The basic idea of functional parallelism is that you implement your program using function calls. Functions can be seen as "agents" or "actors" that send messages to each other, just like in the assembly line concurrency model (AKA reactive or event driven systems). When one function calls another, that is similar to sending a message.
Now I want to map java API support for these three concepts
Parallel Workers : Is it ExecutorService,ThreadPoolExecutor, CountDownLatch API?
Assembly Line : Sending an event to messaging system like JMS & using messaging concepts of Queues & Topics.
Functional Parallelism: ForkJoinPool to some extent & java 8 streams. ForkJoin pool is easy to understand compared to streams.
Am I correct in mapping these concurrency models? If not please correct me.
Each of those models says how the work is done/splitted from a general point of view, but when it comes to implementation, it really depends on your exact problem. Generally I see it like this:
Parallel Workers: a producer creates new jobs somewhere (e.g in a BlockingQueue) and many threads (via an ExecutorService) process those jobs in parallel. Of course, you could also use a CountDownLatch, but that means you want to trigger an action after exactly N subproblems have been processed (e.g you know your big problem may be split in N smaller problems, check the second example here).
Assembly Line: for every intermediate step, you have a BlockingQueue and one Thread or an ExecutorService. On each step the jobs are taken from one BlickingQueue and put in the next one, to be processed further. To your idea with JMS: JMS is there to connect distributed components and is part of the Java EE and was not thought to be used in a high concurrent context (messages are kept usually on the hard disk, before being processed).
Functional Parallelism: ForkJoinPool is a good example on how you could implement this.
An excellent question to which the answer might not be quite as satisfying. The concurrency models listed show some of the ways you might want to go about implementing an concurrent system. The API provides tools used to implementing any of these models.
Lets start with ExecutorService. It allows you to submit tasks to be executed in a non-blocking way. The ThreadPoolExecutor implementation then limits the maximum number of threads available. The ExecutorService does not require the task to perform the complete process as you might expect of a parallel worker. The task may be limited to specific part of the process and send a message upon completion that starts the next step in an assembly line.
The CountDownLatch and the ExecutorService provide a means to block until all workers have completed that may come in handy if a certain process has been divided to different concurrent sub-tasks.
The point of JMS is to provide a means for messaging between components. It does not enforce a specific model for concurrency. Queues and topics denote how a message is sent from a publisher to a subscriber. When you use queues the message is sent to exactly one subscriber. Topics on the other hand broadcast the message to all subscribers of the topic.
Similar behavior could be achieved within a single component by for example using the observer pattern.
ForkJoinPool is actually one implementation of ExecutorService (which might highlight the difficulty of matching a model and an implementation detail). It just happens to be optimized for working with large amount of small tasks.
Summary: There are multiple ways to implement a certain concurrency model in the Java environment. The interfaces, classes and frameworks used in implementing a program may vary regardless of the concurrency model chosen.
Actor model is another example for an Assembly line. Ex: akka

Asynchronous processing with a single thread

Even after reading http://krondo.com/?p=1209 or Does an asynchronous call always create/call a new thread? I am still confused about how to provide asynchronous calls on an inherently single-threaded system. I will explain my understanding so far and point out my doubts.
One of the examples I read was describing a TCP server providing asynch processing of requests - a user would call a method e.g. get(Callback c) and the callback would be invoked some time later. Now, my first issue here - we have already two systems, one server and one client. This is not what I mean, cause in fact we have two threads at least - one in the server and one on the client side.
The other example I read was JavaScript, as this is the most prominent example of single-threaded asynch system with Node.js. What I cannot get through my head, maybe thinking in Java terms, is this:If I execute the code below (apologies for incorrect, probably atrocious syntax):
function foo(){
read_file(FIle location, Callback c) //asynchronous call, does not block
//do many things more here, potentially for hours
}
the call to read file executes (sth) and returns, allowing the rest of my function to execute. Since there is only one thread i.e. the one that is executing my function, how on earth the same thread (the one and only one which is executing my stuff) will ever get to read in the bytes from disk?
Basically, it seems to me I am missing some underlying mechanism that is acting like round-robin scheduler of some sort, which is inherently single-threaded and might split the tasks to smaller ones or call into a multiothraded components that would spawn a thread and read the file in.
Thanks in advance for all comments and pointing out my mistakes on the way.
Update: Thanks for all responses. Further good sources that helped me out with this are here:
http://www.html5rocks.com/en/tutorials/async/deferred/
http://lostechies.com/johnteague/2012/11/30/node-js-must-know-concepts-asynchrounous/
http://www.interact-sw.co.uk/iangblog/2004/09/23/threadless (.NET)
http://ejohn.org/blog/how-javascript-timers-work/ (intrinsics of timers)
http://www.mobl-lang.org/283/reducing-the-pain-synchronous-asynchronous-programming/
The real answer is that it depends on what you mean by "single thread".
There are two approaches to multitasking: cooperative and interrupt-driven. Cooperative, which is what the other StackOverflow item you cited describes, requires that routines explicitly relinquish ownership of the processor so it can do other things. Event-driven systems are often designed this way. The advantage is that it's a lot easier to administer and avoids most of the risks of conflicting access to data since only one chunk of your code is ever executing at any one time. The disadvantage is that, because only one thing is being done at a time, everything has to either be designed to execute fairly quickly or be broken up into chunks that to so (via explicit pauses like a yield() call), or the system will appear to freeze until that event has been fully processed.
The other approach -- threads or processes -- actively takes the processor away from running chunks of code, pausing them while something else is done. This is much more complicated to implement, and requires more care in coding since you now have the risk of simultaneous access to shared data structures, but is much more powerful and -- done right -- much more robust and responsive.
Yes, there is indeed a scheduler involved in either case. In the former version the scheduler is just spinning until an event arrives (delivered from the operating system and/or runtime environment, which is implicitly another thread or process) and dispatches that event before handling the next to arrive.
The way I think of it in JavaScript is that there is a Queue which holds events. In the old Java producer/consumer parlance, there is a single consumer thread pulling stuff off this queue and executing every function registered to receive the current event. Events such as asynchronous calls (AJAX requests completing), timeouts or mouse events get pushed on to the Queue as soon as they happen. The single "consumer" thread pulls them off the queue and locates any interested functions and then executes them, it cannot get to the next Event until it has finished invoking all the functions registered on the current one. Thus if you have a handler that never completes, the Queue just fills up - it is said to be "blocked".
The system has more than one thread (it has at least one producer and a consumer) since something generates the events to go on the queue, but as the author of the event handlers you need to be aware that events are processed in a single thread, if you go into a tight loop, you will lock up the only consumer thread and make the system unresponsive.
So in your example :
function foo(){
read_file(location, function(fileContents) {
// called with the fileContents when file is read
}
//do many things more here, potentially for hours
}
If you do as your comments says and execute potentially for hours - the callback which handles fileContents will not fire for hours even though the file has been read. As soon as you hit the last } of foo() the consumer thread is done with this event and can process the next one where it will execute the registered callback with the file contents.
HTH

Understanding NodeJS & Non-Blocking IO

So, I've recently been injected with the Node virus which is spreading in the Programming world very fast.
I am fascinated by it's "Non-Blocking IO" approach and have indeed tried out a couple of programs myself.
However, I fail to understand certain concepts at the moment.
I need answers in layman terms (someone coming from a Java background)
1. Multithreading & Non-Blocking IO.
Let's consider a practical scenario. Say, we have a website where users can register. Below would be the code.
..
..
// Read HTTP Parameters
// Do some Database work
// Do some file work
// Return a confirmation message
..
..
In a traditional programming language, the above happens in a sequential way. And, if there are multiple requests for registration, the web server creates a new thread and the rest is history. Of course, programmers can create threads of their own to work on Line 2 and Line 3 simultaneously.
In Node, as I understand, Lines 2 & 3 will be run in parallel while the rest of the program gets executed and the Interpreter polls the lines 2 & 3 every 'x' ms.
Now, my question is, if Node is a single threaded language, what does the job of lines 2 & 3 while the rest of the program is being executed?
2. Scalability
I recently read that LinkedIn have adapted Node as a back-end for their Mobile Apps and have seen massive improvements.
Can anyone explain how it has made such a difference?
3. Adapting in other programming languages
If people are claiming that Node to be making a lot of difference when it comes to performance, why haven't other programming languages adapted this Non-Blocking IO paradigm?
I'm sure I'm missing something. Only if you can explain me and guide me with some links, would be helpful.
Thanks.
A similar question was asked and probably contains all the info you're looking for: How the single threaded non blocking IO model works in Node.js
But I'll briefly cover your 3 parts:
1.
Lines 2 and 3 in a very simple form could look like:
db.query(..., function(query_data) { ... });
fs.readFile('/path/to/file', function(file_data) { ... });
Now the function(query_data) and function(file_data) are callbacks. The functions db.query and fs.readFile will send the actual I/O requests but the callbacks allow the processing of the data from the database or the file to be delayed until the responses are received. It doesn't really "poll lines 2 and 3". The callbacks are added to an event loop and associated with some file descriptors for their respective I/O events. It then polls the file descriptors to see if they are ready to perform I/O. If they are, it executes the callback functions with the I/O data.
I think the phrase "Everything runs in parallel except your code" sums it up well. For example, something like "Read HTTP parameters" would execute sequentially, but I/O functions like in lines 2 and 3 are associated with callbacks that are added to the event loop and execute later. So basically the whole point is it doesn't have to wait for I/O.
2.
Because of the things explained in 1., Node scales well for I/O intensive requests and allows many users to be connected simultaneously. It is single threaded, so it doesn't necessarily scale well for CPU intensive tasks.
3.
This paradigm has been used with JavaScript because JavaScript has support for callbacks, event loops and closures that make this easy. This isn't necessarily true in other languages.
I might be a little off, but this is the gist of what's happening.
Q1. " what does the job of lines 2 & 3 while the rest of the program is being executed?"
Answer: "Nothing". Lines 2 and 3 each themselves start their respective jobs, but those jobs cannot be done immediately because (for example) the disk sectors required are not loaded in yet - so the operating system issues a call to the disk to go get those sectors, then "Nothing happens" (node goes on with it's next task) until the disk subsystem (later) issues an interrupt to report they're ready, at which point node returns control to lines #2 and #3.
Q2. single-thread non-blocking dedicates almost no resources to each incoming connection (just some housekeeping data about the connected socket). It's very memory efficient. Traditional web servers "fork" a whole new process to handle each new connection - that means making a humongous copy of every bit of code and data variables needed, and time-slicing the CPU to deal with it all. That's massively wasteful of resources. Thus - if your load is a lot of idle connections waiting for stuff, as was theirs, node makes loads more sense.
Q3. almost every programming language does already have non-blocking I/O if you want to use it. Node is not a programming language, it's a web server that runs javascript and uses non-blocking I/O (eg: I personally wrote my own identical thing 10 years ago in perl, as did google (in C) when they started, and I'm sure loads of other people have similar web servers too). The non-blocking I/O is not the hard part - getting the programmer to understand how to use it is the tricky bit. Javascript happens to work well for that, because those programmers are already familiar with event programming.
Even though node.js has been around for a few years, it's performance model is still a bit mysterious.
I recently started a blog and decided that the node.js model would be a good first topic since I wanted to understand it better myself and it would be helpful to others to share what I learned. Here are a couple of articles I wrote that explain the high level concepts and some tradeoffs:
Blocking vs. Non-Blocking I/O – What’s going on?
Understanding node.js Performance

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