Basically what I am asking is if It's possible to use the same variable in an if statement. Assigning it a new value halfway through the statement so that I don't have to initialize a new variable. I know this is probably horrible practice but I'm just curious if it can be done.
Here is the closest I feel that I have gotten so far:
if(curID + 1 != (curID = myScanner.nextInt())) {
System.out.print(j++);
break;
} else {
j++;
}
Sorry if this is a duplicate but I couldn't seem to find anything on it. More than likely because I forgot the technical terms.
Edit: Forgot to say that when I ran it I think it just used the new variable for both instances because the loop just broke. I could be wrong though.
There is no benefit to writing
if(curID++ != (curID = myScanner.nextInt())) {
versus
if(curID != (curID = myScanner.nextInt())) {
because the value stored back by ++ will be lost by the subsequent assignment. That you're thinking of doing this suggests you're fuzzy on what these things mean.
EDITED: per discussion in comments, you're also confused about the difference between prefix and postfix forms of ++. The postfix form evaluates to the value before the increment occurs.
But in any case, the whole thing is better written without the embedded assignment.
int prevId = curId;
curId = myScanner.nextInt();
if (prevId + 1 != curId) {
...
}
EDITED: added the + 1 to make the code work as discussed in the comments, as distinct from as originally written.
Your concern that you "don't have to initialize a new variable" is misplaced. Adding prevId costs almost nothing.
Writing it per my suggestion means you don't have to wonder about what Java may or may not do (though you can readily determine it from the online Java Language Specification), since it is now obvious. And that's the most important thing in programming.
Related
I'm a beginner level programmer who's just starting to work on actual projects, and I'm starting to think about things such as efficiency and if my code looks professional. I was wondering if, when trying to check multiple booleans, is it better to use nested if statements, or multiple && and || operators.
Action action = event.getAction();
Material holding = event.getItem().getType();
if((action.equals(Action.RIGHT_CLICK_AIR)||(action.equals(Action.RIGHT_CLICK_BLOCK))))
{
if((event.hasItem())&&(holding.equals(Material.COMPASS)))
{
//if the player right clicked while holding a compass
}
}
Does this look right? I tried to group the like if-statements together. Also, if there's anything else I can do to improve my formatting, please tell me! Thanks.
Welcome to the Stack Overflow community!
There is no problem with the code shared in the question. In some cases, it is better to opt for legibility so that your co-workers will be able to understand the proposed code better. But in the end, this is very subjective.
IMHO, it is easier to understand if we write all the conditions at once. So,
Action action = event.getAction();
Material holding = event.getItem().getType();
Boolean isRequiredAction = action.equals(Action.RIGHT_CLICK_AIR) || action.equals(Action.RIGHT_CLICK_BLOCK)
if (
isRequiredAction
&& event.hasItem()
&& holding.equals(Material.COMPASS)
)
{
// logic...
}
However, if you really want advice and tips on how to refactor it and best practices in a particular language, try Code Review community.
imo for a personal taste, i would put those nested conditions in a boolean variable that can explain the behavior as much as the comment you let in the block, like:
boolean isActionRightClick = action.equals(Action.RIGHT_CLICK_AIR ||action.equals(Action.RIGHT_CLICK_BLOCK);
boolean isHoldingACompass = event.hasItem() && holding.equals(Material.COMPASS);
and then
if ( isActionRightClick && isHoldingACompass ) {...}
Yes your code looks very good to me. I used to work on big projects and uses nested if statements, or multiple && and || operators which saves time. In your code efficiency can be traced at :
if((action.equals(Action.RIGHT_CLICK_AIR)||(action.equals(Action.RIGHT_CLICK_BLOCK))))
As now check only one condition in the or statement will satisfy the if condition which will save time and also shorten the code length.
You can make this code more shorter by removing unwanted parenthesis from your code. Which you must take care in future.
For more details related to efficient coding you can visit this link:
https://docs.oracle.com/cd/E80738_01/pt854pbh2/eng/pt/tpcd/task_WritingMoreEfficientCode-0749ba.html#topofpage
This is good to think about the quality/readability of your code.
Nested "if" are a good question in most of the case i think this depends of people. Some people prefer to nest it, to evaluate condition one after another. Some other prefer to not nest for not lose the track in the block.
But in most of the case be careful to not do to much if statement and try to replace it with pattern design (Easier said than done.). You can find a lot of it in java-design-patterns
I think you could make it even more shorter by using ternary operator (?:) right.
if (expression1) {
result = 1;
} else if (expression2) {
result = 2;
} else if (expression3) {
result = 3;
} else {
result = 0;
}
result = (expression1) ? 1 : (expression2) ? 2 : (expression3) ? 3 : 0;
I have an array list with some names inside it (first and last names). What I have to do is go through each "first name" and see how many times a character (which the user specifies) shows up at the end of every first name in the array list, and then print out the number of times that character showed up.
public int countFirstName(char c) {
int i = 0;
for (Name n : list) {
if (n.getFirstName().length() - 1 == c) {
i++;
}
}
return i;
}
That is the code I have. The problem is that the counter (i) doesn't add 1 even if there is a character that matches the end of the first name.
You're comparing the index of last character in the string to the required character, instead of the last character itself, which you can access with charAt:
String firstName = n.getFirstName()
if (firstName.charAt(firstName.length() - 1) == c) {
i++;
}
When you're setting out learning to code, there is a great value in using pencil and paper, or describing your algorithm ahead of time, in the language you think in. Most people that learn a foreign language start out by assembling a sentence in their native language, translating it to foreign, then speaking the foreign. Few, if any, learners of a foreign language are able to think in it natively
Coding is no different; all your life you've been speaking English and thinking in it. Now you're aiming to learn a different pattern of thinking, syntax, key words. This task will go a lot easier if you:
work out in high level natural language what you want to do first
write down the steps in clear and simple language, like a recipe
don't try to do too much at once
Had I been a tutor marking your program, id have been looking for something like this:
//method to count the number of list entries ending with a particular character
public int countFirstNamesEndingWith(char lookFor) {
//declare a variable to hold the count
int cnt = 0;
//iterate the list
for (Name n : list) {
//get the first name
String fn = n.getFirstName();
//get the last char of it
char lc = fn.charAt(fn.length() - 1);
//compare
if (lc == lookFor) {
cnt++;
}
}
return cnt;
}
Taking the bullet points in turn:
The comments serve as a high level description of what must be done. We write them aLL first, before even writing a single line of code. My course penalised uncommented code, and writing them first was a handy way of getting the requirement out of the way (they're a chore, right? Not always, but..) but also it is really easy to write a logic algorithm in high level language, then translate the steps into the language learning. I definitely think if you'd taken this approach you wouldn't have made the error you did, as it would have been clear that the code you wrote didn't implement the algorithm you'd have described earlier
Don't try to do too much in one line. Yes, I'm sure plenty of coders think it looks cool, or trick, or shows off what impressive coding smarts they have to pack a good 10 line algorithm into a single line of code that uses some obscure language features but one day it's highly likely that someone else is going to have to come along to maintain that code, improve it or change part of what it does - at that moment it's no longer cool, and it was never really a smart thing to do
Aominee, in their comment, actually gives us something like an example of this:
return (int)list.stream().filter(e -> e.charAt.length()-1)==c).count();
It's a one line implementation of a solution to your problem. Cool huh? Well, it has a bug* (for a start) but it's not the main thrust of my argument. At a more basic level: have you got any idea what it's doing? can you look at it and in 2 seconds tell me how it works?
It's quite an advanced language feature, it's trick for sure, but it might be a very poor solution because it's hard to understand, hard to maintain as a result, and does a lot while looking like a little- it only really makes sense if you're well versed in the language. This one line bundles up a facility that loops over your list, a feature that effectively has a tiny sub method that is called for every item in the list, and whose job is to calculate if the name ends with the sought char
It p's a brilliant feature, a cute example and it surely has its place in production java, but it's place is probably not here, in your learning exercise
Similarly, I'd go as far to say that this line of yours:
if (n.getFirstName().length() - 1 == c) {
Is approaching "doing too much" - I say this because it's where your logic broke down; you didn't write enough code to effectively implement the algorithm. You'd actually have to write even more code to implement this way:
if (n.getFirstName().charAt(n.getFirstName().length() - 1) == c) {
This is a right eyeful to load into your brain and understand. The accepted answer broke it down a bit by first getting the name into a temporary variable. That's a sensible optimisation. I broke it out another step by getting the last char into a temp variable. In a production system I probably wouldn't go that far, but this is your learning phase - try to minimise the number of operations each of your lines does. It will aid your understanding of your own code a great deal
If you do ever get a penchant for writing as much code as possible in as few chars, look at some code golf games here on the stack exchange network; the game is to abuse as many language features as possible to make really short, trick code.. pretty much every winner stands as a testament to condense that should never, ever be put into a production system maintained by normal coders who value their sanity
*the bug is it doesn't get the first name out of the Name object
The following is part of the code for my college assignment.
else if (!codeList.contains(userCode)) {
i--; // i is the counter for the for-loop
}
else if (userQuantity[i]==0) {
i--;
}
The first part makes sure that if the user enters the wrong code, the counter i does not increment 1, or rather, it subtracts 1 from the recently incremented counter. This part works fine.
The second part however is what I seem to be having problems with. userQuantity[] is an int array and it has to be an array. This does not seem to do anything to the code. Even if 0 is entered for the quantity, it still incrememnts the counter which is not desireable.
I should explain, to avoid confusion, that this is an infinite for-loop (with a break statement). The reason I am doing a for-loop is because I am required to. Is it because of my for-loop that the condition isn't working or am I doing something completely wrong with it?
This is for my college assignment so I would appreciate answers with explanation and not just quick-fixes. If you need me to explain, let me know please.
Although it's not strictly illegal in Java, it's not a good idea to change the value of the for loop control variable from within the loop. (Such modification is illegal in some other languages.)
By changing the loop iteration variable within the loop, you're messing with the implicit assumptions offered by your use of a for loop. For example, if a reader sees:
for (int i = 0; i < 10; i++) {
// ...
}
the reader will rightfully assume that the loop is intended to execute exactly 10 times (or, no more than 10 if there is a break in there). However, if you go changing the value of i within the loop, this assumption is no longer valid.
If you must change the value of the counter, I would suggest writing this as a while loop instead:
int i = 0;
while (i < 10) {
// ...
i++;
}
along with a comment that explains why you are changing i within the loop and what it means to do so.
This is very bad practice. Change the for loop to a while loop and only increment if
codeList.contains(userCode)==true or userQuantity[i]!=0.
I should explain, to avoid confusion, that this is an infinite for-loop (with a break statement). The reason I am doing a for-loop is because I am required to. Is it because of my for-loop that the condition isn't working or am I doing something completely wrong with it?
I have a feeling that you are misunderstanding the requirements (e.g. you are not required to use a for loop), or that there is a mistake in your thinking; i.e. there is a simpler solution that doesn't involve the counter going backwards.
(It is surprising that a programming exercise would require you to write code that most experienced Java programmers would agree is bad code. The simple explanation is that it is not.)
Either way:
Changing the loop variable in a for loop is bad practice, for the reasons described by Greg.
The idea of an "infinite for loop" is really strange. The following is legal Java ...
for (int i = 0; true; i++) {
...
}
but the idiomatic way to write it is:
int i = 0;
while (true) {
...
i++; // ... at the appropriate point / points
}
... which in most cases means that you don't need to make the variable go backwards at all.
I'm at my wit's end... I understand the easier examples of recursion, but I when it gets tricky I don't have a clue. Here is an example. I would be glad if someone can say what it does. What does the compiler do...
public static char mystery(String s, int n, int m)
{
if (n==1) return s.charAt(m);
char first = mystery(s, n/2, m*2);
char second = mystery(s, n/2, m*2 +1);
System.out.print(first + " " + second + " ");
return first;
}
What is printed when the method is called with:
mystery("fredpass", 5, 1)
The answer is p a s s p s
I don't have a CLUE how they get there...
Would REALLY appreciate it if someone can help me with this matter. On other places on the internet they only explain factorial - easy examples. Not sure what happen if you call it twice as in char first = mystery ( blah ); and then again char second = mystery ( blah );
Just trace the calls by hand:
mystery(5, 1)
first = mystery(2, 2)
first = mystery(1, 4) = 'p'
second = mystery(1, 5) = 'a'
second = mystery(2, 3)
...
and so on. Give yourself enough paper to draw a complete picture of the call stack, the state of a function call, and the local variables. For example, after the innermost call in my picture prints "p a ", it returns 'p', so I would write that letter after mystery(2, 2).
So, you already know examples of recursion and how it can be used.
Perhaps what you are missing is why recursion works. In order to understand this you need to know what happens when a method is called. Familiarize yourself with the call stack.
In terms of what happens logically, you should just consider 'walking' across the code sequentially. When you call a method recursively, it will simply return the result and continue execution as it would in any other procedural code. Every method call however has its own scope of variables which are only valid in that particular call of the recursion.
Hand "executing" as described in #jleedev's answer is a useful exercise, especially if you've never done it before.
An alternative is to run the code under the control of a Java debugger, and single step the execution while examining the call stack / local variables. This is less error prone, though if you do it too quickly you might miss important details of what is actually going on.
Don't be too worried that it is a mystery to you what the mystery function actually does. It is clearly designed to be difficult to understand. (And I cannot see any point to it ... apart from being mysterious.) Most recursive functions that you are likely to encounter will do something useful, and will be easier to understand ... with experience ...
For every recursion there are two things to be considered
Every recursive method should have a base case.
Every recursion should progress towards this base case
I wrote some code that looks similar to the following:
String SKIP_FIRST = "foo";
String SKIP_SECOND = "foo/bar";
int skipFooBarIndex(String[] list){
int index;
if (list.length >= (index = 1) && list[0].equals(SKIP_FIRST) ||
list.length >= (index = 2) &&
(list[0] + "/" + list[1]).equals(SKIP_SECOND)){
return index;
}
return 0;
}
String[] myArray = "foo/bar/apples/peaches/cherries".split("/");
print(skipFooBarIndex(myArray);
This changes state inside of the if statement by assigning index. However, my coworkers disliked this very much.
Is this a harmful practice? Is there any reason to do it?
Yes. This clearly reduces readability. What's wrong with the following code?
int skipFooBarIndex(String[] list){
if(list.length >= 1 && list[0].equals(SKIP_FIRST))
return 1;
if(list.length >= 2 && (list[0] + "/" + list[1]).equals(SKIP_SECOND))
return 2;
return 0;
}
It's much easier to understand. In general, having side effects in expressions is discouraged as you'll be relying on the order of evaluation of subexpressions.
Assuming you count it as "clever" code, it's good to always remember Brian Kernighan's quote:
Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
...However, my coworkers disliked this very much...
Yes, it is. Not just because you can code it like that, you have to.
Remember that that piece of code will eventually have to be maintained by someone ( that someone may be your self in 8 months )
Changing the state inside the if, make is harder to read and understand ( mostly because it is non common )
Quoting Martin Fowler:
Any fool can write code that a computer can understand. Good programmers write code that humans can understand
There's an excellent reason not to do it: it's makes your code really hard to understand and reason about.
The problem is that the code would generate multiple-WTFs in a code review session. Anything that makes people go "wait, what?" has got to go.
It's sadly easy enough to create bugs even in easy-to-read code. No reason to make it even easier.
Yes, side effects are hard to follow when reviewing code.
Regarding reasons to do it: No, there is no real reason to do it. I haven't yet stumbled upon an if statement that can't be rewritten without side effects without having any loss.
The only thing wrong with it is that it's unfamiliar and confusing to people who didn't write it, at least for a minute while they figure it out. I would probably write it like this to make it more readable:
if (list.length >= 1 && list[0].equals(SKIP_FIRST)) {
return 1;
}
if (list.length >= 2 && (list[0] + "/" + list[1]).equals(SKIP_SECOND)) {
return 2;
}
Borrowed from cppreference.com:
One important aspect of C++ that is related to operator precedence is the order of evaluation and the order of side effects in expressions. In some circumstances, the order in which things happen is not defined. For example, consider the following code:
float x = 1;
x = x / ++x;
The value of x is not guaranteed to be consistent across different compilers, because it is not clear whether the computer should evaluate the left or the right side of the division first. Depending on which side is evaluated first, x could take a different value.
Furthermore, while ++x evaluates to x+1, the side effect of actually storing that new value in x could happen at different times, resulting in different values for x.
The bottom line is that expressions like the one above are horribly ambiguous and should be avoided at all costs. When in doubt, break a single ambiguous expression into multiple expressions to ensure that the order of evaluation is correct.
Is this a harmful practice?
Absolutely yes. The code is hard to understand. It takes two or three reads for anyone but the author. Any code that is hard to understand and that can be rewritten in a simpler way that is easier to understand SHOULD be rewritten that way.
Your colleagues are absolutely right.
Is there any reason to do it?
The only possible reason for doing something like that is that you have extensively profiled the application and found this part of code to be a significant bottleneck. Then you have implemented the abomination above, rerun the profiler, and found that it REALLY improves the performance.
Well, I spent some time reading the above without realising what was going on. So I would definitely suggest that it's not ideal. I wouldn't really ever expect the if() statement itself to change state.
I wouldn't recommend an if condition having side-effects without a very good reason. For me, this particular example took several looks to figure out what was going on. There may be a case where it isn't so bad, although I certainly can't think of one.
Ideally, each piece of code should do one thing. Making it do more than one thing is potentially confusing, and confusing is exactly what you don't want in your code.
The code in the condition of an if statement is supposed to generate a boolean value. Tasking it with assigning a value is making it do two things, which is generally bad.
Moreover, people expect conditions to be just conditions, and they often glance over them when they're getting an impression of what the code is doing. They don't carefully parse everything until they decide they need to.
Stick that in code I'm reviewing and I'll flag it as a defect.
You can also get ternary to avoid multiple returns:
int skipFooBarIndex(String[] list) {
return (list.length > 0 && list[0].equals(SKIP_FIRST)) ? 1 :
((list.length > 1 && (list[0] + "/" + list[1]).equals(SKIP_SECOND)) ? 2 : 0);
}
Though this example is less readable.
Speaking as someone who does a lot of maintenance programming: if I came across this I would curse you, weep and then change it.
Code like this is a nightmare - it screams one of two things
I'm new here and I need help doing the right thing.
I think I am very clever because I have saved lines of code or I have fooled the compiler and made it quicker. Its not clever, its not optimal and its not funny
;)
In C it's fairly common to change state inside if statements. Generally speaking, I find that there are a few unwritten rules on where this is acceptable, for example:
You are reading into a variable and checking the result:
int a;
...
if ((a = getchar()) == 'q') { ... }
Incrementing a value and checking the result:
int *a = (int *)0xdeadbeef;
...
if (5 == *(a++)) { ... }
And when it is not acceptable:
You are assigning a constant to a variable:
int a;
...
if (a = 5) { ... } // this is almost always unintentional
Mixing and matching pre- and post-increment, and short-circuiting:
int a = 0, b;
...
if (b || a++) { ... } // BAD!
For some reason the font for sections I'm trying to mark as code is not fixed-width on SO, but in a fixed width font there are situations where assignment inside if expressions is both sensible and clear.