Java Google Text to Speech: Play Reponse, Do not Convert to mp3 - java

I am using the google text-to-speech API and I am trying to figure out how I'd be able to play the google response immediately rather than converting it to a mp3 file
public static void TTS(String word) throws IOException {
authExplicit();
try (
// Set the text input to be synthesized
SynthesisInput input = SynthesisInput.newBuilder().setText(word).build();
// Build the voice request, select the language code ("en-US") and the ssml voice gender
// ("neutral")
VoiceSelectionParams voice =
VoiceSelectionParams.newBuilder()
.setLanguageCode("en-US")
.setSsmlGender(SsmlVoiceGender.NEUTRAL)
.build();
// Select the type of audio file you want returned
AudioConfig audioConfig =
AudioConfig.newBuilder().setAudioEncoding(AudioEncoding.MP3).build();
// Perform the text-to-speech request on the text input with the selected voice parameters and
// audio file type
SynthesizeSpeechResponse response =
textToSpeechClient.synthesizeSpeech(input, voice, audioConfig);
// Get the audio contents from the response
ByteString audioContents = response.getAudioContent();
// HERE, I DO NOT WANT TO CONVERT TO MP3. I just want the audio played out.....
try (OutputStream out = new FileOutputStream("output.mp3")) {
out.write(audioContents.toByteArray());
System.out.println("Audio content written to file \"output.mp3\"");
}
}
}

i fixed this, i added a jplayer to my dependencies then i replaced then i replaced the mp3 part with this:
BufferedInputStream inputStream = new BufferedInputStream(new ByteArrayInputStream(audioContents.toByteArray()));
Player player = new Player(inputStream); //player from jplayer
player.play();

Related

How can I get my Stream Key through YouTube's Live API?

I use my own encoder to stream the video. When i stream i have to keep going back onto YouTube to change the selected stream key to use the first one that was created. How can i change or make sure that the YoutTube API uses the original stream key and not generate a new one.
I have tried using list, update and transition but none of there response give the stream key or allows me to change the stream key being used
title = getStreamTitle();
System.out.println("You chose " + title + " for stream title.");
// Create a snippet with the video stream's title.
LiveStreamSnippet streamSnippet = new LiveStreamSnippet();
streamSnippet.setTitle(title);
// Define the content distribution network settings for the
// video stream. The settings specify the stream's format and
// ingestion type. See:
// https://developers.google.com/youtube/v3/live/docs/liveStreams#cdn
CdnSettings cdnSettings = new CdnSettings();
cdnSettings.setFormat("1080p");
cdnSettings.setIngestionType("rtmp");
cdnSettings.getIngestionInfo();
LiveStream stream = new LiveStream();
stream.setKind("youtube#liveStream");
stream.setSnippet(streamSnippet);
stream.setCdn(cdnSettings);
// Construct and execute the API request to insert the stream.
YouTube.LiveStreams.Insert liveStreamInsert =
youtube.liveStreams().insert("snippet,cdn", stream);
LiveStream returnedStream = liveStreamInsert.execute();
This is what I am currently doing to, but this create a new stream for the YouTube broadcast event. I do not want it to make a new stream but I need to return the key.
private static String getStreamTitle() throws IOException {
String title = "";
System.out.print("Please enter a stream title: ");
BufferedReader bReader = new BufferedReader(new InputStreamReader(System.in));
title = bReader.readLine();
if (title.length() < 1) {
// Use "New Stream" as the default title.
title = "New Stream";
}
return title;
}
I either expect the output to give me a stream key which I can add to my encoder or be able to directly make it use the previous stream so the reusable stream key stays the same.
For those who haven't seen OP's newer post, where they posted their answer, you can get the stream key using:
returnedStream.getCdn().getIngestionInfo().getStreamName();
How can I change the stream my event uses via the YouTube live api?

Write Opus Data to playable Opus File (Java)

I'm trying to write opus audio packets from a stream to a file using Java so that the file can be successfuly played (via VLC or what have you). I'm currently using the VorbisJava library to no available. Currently, I buffer all the received audio packets and then write the file once I know I am not going to receive any more audio. Here is my sample code so far:
public static void writeWithLibrary(List<OpusAudioData> opusAudioData, OutputStream outputStream)
{
OpusInfo opusInfo = new OpusInfo();
opusInfo.setNumChannels(1);
opusInfo.setOutputGain(0);
opusInfo.setPreSkip(0);
opusInfo.setSampleRate(48000);
OpusTags opusTags = new OpusTags();
OpusFile opusFile = new OpusFile(outputStream,opusInfo,opusTags);
for (OpusAudioData o : opusAudioData)
{
opusFile.writeAudioData(o);
}
try
{
opusFile.close();
}
catch (IOException e)
{
logger.error("OpusFileWriter -- Could not write data to OpusFile, aborting");
}
}
Any help would be appreciated. Am I overlooking something here?

mediaReader.readPacket() blocks while trying to read rtsp stream in Xuggler

I am trying to download a video (with a Xuggler 5.4 library) from rtsp stream to a file using the code below.
String inputSource = "rtsp://[ip-address]:[port]/user=[username]&[password]=password&channel=1&stream=1.sdp";
String outputFilename = "d:/downloadedrtsp.flv";
try {
IContainerFormat inFormat = IContainerFormat.make();
inFormat.setInputFormat("h246");
IMediaReader mediaReader = ToolFactory.makeReader(inputSource);
mediaReader.setQueryMetaData(false);
IMediaWriter mediaWriter = ToolFactory.makeWriter(outputFilename, mediaReader);
mediaReader.addListener(mediaWriter);
logger.info("before reading");
IError error;
while ((error = mediaReader.readPacket()) == null) {
logger.info("reading packet");
}
logger.info("error: " + error.getDescription());
logger.info(error.getType());
logger.info(error.toString());
} catch (Exception e) {
e.printStackTrace();
}
The problem is that after printing "before reading" the code just stop executing, and after a long time it prints me three lines from logger:
error: Unknown error
ERROR_EOF
Unknown error
Stream works great when i am opening it in the VLC media player. I am shure there is some mistake in my mediaReader configuration, but i don't know where exactly as i have a very little experience working with videos. Here is some information about video, taken from VLC:
It seems like everything works as expected.
The error type ERROR_EOF marks the end of the input stream (see the documentation).
The long time you program "stop executing" is the time it takes for Xuggler to convert the video frames (it actually doesn't "stop", just iterate through the while loop).

How to properly detect, decode and play a radio stream?

I am currently trying to write a jukebox-like application in Java that is able to play any audio source possible, but encountered some difficulties when trying to play radio streams.
For playback I use JLayer from JavaZoom, that works fine as long as the target is a direct media file or a direct media stream (I can play PCM, MP3 and OGG just fine). However I encounter difficulties when trying to play radio streams which either contain pre-media data like a m3u/pls file (which I could fix by adding a detection beforehand), or data that is streamed on port 80 while a web-page exists at the same location and the media transmitted depends on the type of request. In the later case, whenever I try to stream the media, I instead get the HTML data.
Example link of a stream that is hidden behind a web-page: http://stream.t-n-media.de:8030
This is playable in VLC, but if you put it into a browser or my application you'll receive an HTML file.
Is there:
A ready-made, free solution that I could use in place of JLayer? Preferably open source so I can study it?
A tutorial that can help me to write a solution on my own?
Or can someone give me an example on how to properly detect/request a media stream?
Thanks in advance!
import java.io.*;
import java.net.*;
import javax.sound.sampled.*;
import javax.sound.midi.*;
/**
* This class plays sounds streaming from a URL: it does not have to preload
* the entire sound into memory before playing it. It is a command-line
* application with no gui. It includes code to convert ULAW and ALAW
* audio formats to PCM so they can be played. Use the -m command-line option
* before MIDI files.
*/
public class PlaySoundStream {
// Create a URL from the command-line argument and pass it to the
// right static method depending on the presence of the -m (MIDI) option.
public static void main(String[ ] args) throws Exception {
if (args[0].equals("-m")) streamMidiSequence(new URL(args[1]));
else streamSampledAudio(new URL(args[0]));
// Exit explicitly.
// This is needed because the audio system starts background threads.
System.exit(0);
}
/** Read sampled audio data from the specified URL and play it */
public static void streamSampledAudio(URL url)
throws IOException, UnsupportedAudioFileException,
LineUnavailableException
{
AudioInputStream ain = null; // We read audio data from here
SourceDataLine line = null; // And write it here.
try {
// Get an audio input stream from the URL
ain=AudioSystem.getAudioInputStream(url);
// Get information about the format of the stream
AudioFormat format = ain.getFormat( );
DataLine.Info info=new DataLine.Info(SourceDataLine.class,format);
// If the format is not supported directly (i.e. if it is not PCM
// encoded), then try to transcode it to PCM.
if (!AudioSystem.isLineSupported(info)) {
// This is the PCM format we want to transcode to.
// The parameters here are audio format details that you
// shouldn't need to understand for casual use.
AudioFormat pcm =
new AudioFormat(format.getSampleRate( ), 16,
format.getChannels( ), true, false);
// Get a wrapper stream around the input stream that does the
// transcoding for us.
ain = AudioSystem.getAudioInputStream(pcm, ain);
// Update the format and info variables for the transcoded data
format = ain.getFormat( );
info = new DataLine.Info(SourceDataLine.class, format);
}
// Open the line through which we'll play the streaming audio.
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(format);
// Allocate a buffer for reading from the input stream and writing
// to the line. Make it large enough to hold 4k audio frames.
// Note that the SourceDataLine also has its own internal buffer.
int framesize = format.getFrameSize( );
byte[ ] buffer = new byte[4 * 1024 * framesize]; // the buffer
int numbytes = 0; // how many bytes
// We haven't started the line yet.
boolean started = false;
for(;;) { // We'll exit the loop when we reach the end of stream
// First, read some bytes from the input stream.
int bytesread=ain.read(buffer,numbytes,buffer.length-numbytes);
// If there were no more bytes to read, we're done.
if (bytesread == -1) break;
numbytes += bytesread;
// Now that we've got some audio data to write to the line,
// start the line, so it will play that data as we write it.
if (!started) {
line.start( );
started = true;
}
// We must write bytes to the line in an integer multiple of
// the framesize. So figure out how many bytes we'll write.
int bytestowrite = (numbytes/framesize)*framesize;
// Now write the bytes. The line will buffer them and play
// them. This call will block until all bytes are written.
line.write(buffer, 0, bytestowrite);
// If we didn't have an integer multiple of the frame size,
// then copy the remaining bytes to the start of the buffer.
int remaining = numbytes - bytestowrite;
if (remaining > 0)
System.arraycopy(buffer,bytestowrite,buffer,0,remaining);
numbytes = remaining;
}
// Now block until all buffered sound finishes playing.
line.drain( );
}
finally { // Always relinquish the resources we use
if (line != null) line.close( );
if (ain != null) ain.close( );
}
}
// A MIDI protocol constant that isn't defined by javax.sound.midi
public static final int END_OF_TRACK = 47;
/* MIDI or RMF data from the specified URL and play it */
public static void streamMidiSequence(URL url)
throws IOException, InvalidMidiDataException, MidiUnavailableException
{
Sequencer sequencer=null; // Converts a Sequence to MIDI events
Synthesizer synthesizer=null; // Plays notes in response to MIDI events
try {
// Create, open, and connect a Sequencer and Synthesizer
// They are closed in the finally block at the end of this method.
sequencer = MidiSystem.getSequencer( );
sequencer.open( );
synthesizer = MidiSystem.getSynthesizer( );
synthesizer.open( );
sequencer.getTransmitter( ).setReceiver(synthesizer.getReceiver( ));
// Specify the InputStream to stream the sequence from
sequencer.setSequence(url.openStream( ));
// This is an arbitrary object used with wait and notify to
// prevent the method from returning before the music finishes
final Object lock = new Object( );
// Register a listener to make the method exit when the stream is
// done. See Object.wait( ) and Object.notify( )
sequencer.addMetaEventListener(new MetaEventListener( ) {
public void meta(MetaMessage e) {
if (e.getType( ) == END_OF_TRACK) {
synchronized(lock) {
lock.notify( );
}
}
}
});
// Start playing the music
sequencer.start( );
// Now block until the listener above notifies us that we're done.
synchronized(lock) {
while(sequencer.isRunning( )) {
try { lock.wait( ); } catch(InterruptedException e) { }
}
}
}
finally {
// Always relinquish the sequencer, so others can use it.
if (sequencer != null) sequencer.close( );
if (synthesizer != null) synthesizer.close( );
}
}
}
I have used this piece of code in one of my projects that deal with Audio streaming and was working just fine.
Furthermore, you can see similar examples here:
Java Audio Example
Just reading the javadoc of AudioSystem give me an idea.
There is an other signature for getAudioInputStream: you can give it an InputStream instead of a URL.
So, try to manage to get the input stream by yourself and add the needed headers so that you get the stream instead the html content:
URLConnection uc = url.openConnection();
uc.setRequestProperty("<header name here>", "<header value here>");
InputStream in = uc.getInputStream();
ain=AudioSystem.getAudioInputStream(in);
Hope this help.
I know this answer comes late, but I had the same issue: I wanted to play MP3 and AAC audio and also wanted the user to insert PLS/M3U links. Here is what I did:
First I tried to parse the type by using the simple file name:
import de.webradio.enumerations.FileExtension;
import java.net.URL;
public class FileExtensionParser {
/**
*Parses a file extension
* #param filenameUrl the url
* #return the filename. if filename cannot be determined by file extension, Apache Tika parses by live detection
*/
public FileExtension parseFileExtension(URL filenameUrl) {
String filename = filenameUrl.toString();
if (filename.endsWith(".mp3")) {
return FileExtension.MP3;
} else if (filename.endsWith(".m3u") || filename.endsWith(".m3u8")) {
return FileExtension.M3U;
} else if (filename.endsWith(".aac")) {
return FileExtension.AAC;
} else if(filename.endsWith((".pls"))) {
return FileExtension.PLS;
}
URLTypeParser parser = new URLTypeParser();
return parser.parseByContentDetection(filenameUrl);
}
}
If that fails, I use Apache Tika to do a kind of live detection:
public class URLTypeParser {
/** This class uses Apache Tika to parse an URL using her content
*
* #param url the webstream url
* #return the detected file encoding: MP3, AAC or unsupported
*/
public FileExtension parseByContentDetection(URL url) {
try {
HttpURLConnection connection = (HttpURLConnection) url.openConnection();
InputStream in = connection.getInputStream();
BodyContentHandler handler = new BodyContentHandler();
AudioParser parser = new AudioParser();
Metadata metadata = new Metadata();
parser.parse(in, handler, metadata);
return parseMediaType(metadata);
} catch (IOException e) {
e.printStackTrace();
} catch (TikaException e) {
e.printStackTrace();
} catch (SAXException e) {
e.printStackTrace();
}
return FileExtension.UNSUPPORTED_TYPE;
}
private FileExtension parseMediaType(Metadata metadata) {
String parsedMediaType = metadata.get("encoding");
if (parsedMediaType.equalsIgnoreCase("aac")) {
return FileExtension.AAC;
} else if (parsedMediaType.equalsIgnoreCase("mpeg1l3")) {
return FileExtension.MP3;
}
return FileExtension.UNSUPPORTED_TYPE;
}
}
This will also solve the HTML problem, since the method will return FileExtension.UNSUPPORTED for HTML content.
I combined this classes together with a factory pattern and it works fine. The live detection takes only about two seconds.
I don't think that this will help you anymore but since I struggled almost three weeks I wanted to provide a working answer. You can see the whole project at github: https://github.com/Seppl2202/webradio

change bitrate of mp3

I am using xugglu in java in order to switch the bitrate of the input MP3 file, storing it in a output file. I took one example I found on the net the loads the file to a reader and adds a writer as a listener. Does anyone know how can I then modify the bitrate?
Here's the code I've been using:
import com.xuggle.mediatool.IMediaReader;
import com.xuggle.mediatool.IMediaViewer;
import com.xuggle.mediatool.IMediaWriter;
import com.xuggle.mediatool.ToolFactory;
import org.slf4j.LoggerFactory;
public class TranscodingExample {
private static final String inputFilename = "/home/user/Desktop/file_changed.mp3";
private static final String outputFilename = "/home/user/Desktop/file_changed.flv";
public static void main(String[] args) {
// create a media reader
IMediaReader mediaReader =
ToolFactory.makeReader(inputFilename);
// create a media writer
IMediaWriter mediaWriter =
ToolFactory.makeWriter(outputFilename, mediaReader);
// add a writer to the reader, to create the output file
mediaReader.addListener(mediaWriter);
// create a media viewer with stats enabled
IMediaViewer mediaViewer = ToolFactory.makeViewer(true);
// add a viewer to the reader, to see the decoded media
mediaReader.addListener(mediaViewer);
// read and decode packets from the source file and
// and dispatch decoded audio and video to the writer
while (mediaReader.readPacket() == null) ;
}
}
EDIT-1:
I couldn't really get around this one, so I just used a linux command doing that inside the Java app. You can find a reference to the code here. The command I used was:
ffmpeg -i in.mp3 -b 112k out.mp3
It converts the mp3 to a new one of bitrate equal to 112k.
Take a look at IAudioResampler:
Used to resample IAudioSamples to different sample rates or number of channels.

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